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Rankings: Difference between revisions

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'''Rankings''' in the ''Fire Emblem'' video game franchise come in two forms, but in general, they are a measure of how well the player and their units have performed. They were introduced in {{FE4}} and have appeared in all games from then until {{title|The Sacred Stones}}. {{title|Path of Radiance}} and {{title|Radiant Dawn}} feature a different ranking system where the player's units are ranked at the end of the game.
'''Rankings''' in the {{FES}} come in two forms, but in general, they are a measure of how well the player and their units have performed. Player rankings were introduced in {{FE4}}, giving the player a grade at the end of the game, and they appeared in all games from then up to and including {{title|The Blazing Blade}}; such rankings also appear in a lesser form in {{title|The Sacred Stones}} and {{title|Path of Radiance}}. ''Path of Radiance'' and {{title|Radiant Dawn}} feature a different ranking system where the player's units are ranked at the end of the game.


==As a measure of the player==
==As a measure of the player==
Line 5: Line 5:


==={{FE4}}===
==={{FE4}}===
{{sectstub}}
{{FE4}} was the first game in the series to rate the player's overall performance at the end of the game. It ranks the player on four criteria: tactics, experience, survival, and combat; ranks are awarded at the end of the game, and take into account performance across both generations.
{| width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
 
! style="{{roundtl}}; border:none" width="100%" colspan="6" | Rankings
*Tactics measures the player's turn count, with higher ranks awarded for lower counts. Tactics will decrease to the next-lowest rank for every player-controlled castle destroyed by an enemy.
*Experience measures the number of level ups the player's army gained, with greater numbers earning higher ranks. This is not the total of the player's units' levels, but the total levels they gained; [[Sigurd]] does not provide 5 levels towards this rank at base level, but 0.
*Survival is the number of units dead or unrecruited at the end of the game, with higher ranks awarded for lower numbers. Mutually exclusive recruitments—such as the children and their substitutes, or [[Iuchar]] and [[Iucharba]]—and story-based deaths do not detract from the rank, nor will a unit revived with the [[Valkyrie]] staff.
*Combat is the rank of how many battle losses—i.e. player unit deaths—occurred, with lower numbers earning higher ranks. Losses are tracked through mid-chapter saves, but can be reset by restarting from the beginning of the chapter; failure in the [[Arena#Fire Emblem: Genealogy of the Holy War|arena]] does not add a loss, but revival through the Valkyrie staff will not restore any losses.
**Additionally, through a glitch, defeating [[Julius]] in [[The Final Holy War|the final chapter]] with a unit who can [[Canto|move after attacking]] will greatly increase that unit's losses.
 
{| class="cellpadding-3 basic" style="width: 60%"
! colspan="6" style="background: none" | Rankings
|-
|-
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="10%" | Rank
! style="border-top-left-radius: 15px; width: 20%" | Rank
! style="border:none; background-color:{{Color3}}" width="15%" | A
! style="width: 16%" | A
! style="border:none; background-color:{{Color3}}" width="15%" | B
! style="width: 16%" | B
! style="border:none; background-color:{{Color3}}" width="15%" | C
! style="width: 16%" | C
! style="border:none; background-color:{{Color3}}" width="15%" | D
! style="width: 16%" | D
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="30%" | E
! style="border-top-right-radius: 15px; width: 16%" | E
|-
|-
| style="border:none; background-color:{{Color3}}" | Tactics
| Tactics
| style="border:none; background-color:{{Color3}}" | 399 or less
| 399 or fewer
| style="border:none; background-color:{{Color3}}" | 400 – 549
| 400–549
| style="border:none; background-color:{{Color3}}" | 550 – 799
| 550–799
| style="border:none; background-color:{{Color3}}" | 800 – 1055
| 800–1055
| style="border:none; background-color:{{Color3}}" | 1056 or more turns
| 1056 or more
|-
|-
| style="border:none; background-color:{{Color3}}" | Experience
| Experience
| style="border:none; background-color:{{Color3}}" | 1,000 or more
| 1,000 or more
| style="border:none; background-color:{{Color3}}" | 800 – 999
| 800–999
| style="border:none; background-color:{{Color3}}" | 600 – 799
| 600–799
| style="border:none; background-color:{{Color3}}" | 400 – 599
| 400–599
| style="border:none; background-color:{{Color3}}" | 399 or less level-ups
| 399 or fewer
|-
|-
| style="border:none; background-color:{{Color3}}" | Survival
| Survival
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 4 or more playable units died
| 4 or more
|-
|-
| style="border:none; background-color:{{Color3}}" | Combat
| Combat
| style="border:none; background-color:{{Color3}}" | 0 – 3
| 3 or fewer
| style="border:none; background-color:{{Color3}}" | 4 – 10
| 4–10
| style="border:none; background-color:{{Color3}}" | 11 – 30
| 11–30
| style="border:none; background-color:{{Color3}}" | 31 – 50
| 31–50
| style="border:none; background-color:{{Color3}}" | 51 or more battle losses
| 51 or more
|-
|-
! colspan="6" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" |
! colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" |
|}
|}
*Tactics' rank drops by 1 for each destroyed player-controlled castle.
*Playable characters who were not recruited count as being dead (except in [[Iuchar]] and [[Johalva]]'s case, where it does not apply as long as you recruited one of them). Characters' deaths can be reversed by using the Valkyrie staff, if you recruited them in the first place.
*Battle Losses are recorded even when the game is reset and the only possible way to reverse them is to restart the whole chapter. Battle losses in the [[Arena]] don't affect this rank. Note that a glitch occurs in the [[The Final Holy War|Final Chapter]], where defeating [[Julius]] with a character that can [[Canto|move again]] after attacking causes that character’s battle losses to increase greatly.


====Extras====
====Extras====
If an Overall Rank of A is achieved, an extra scene can be viewed in the Epilogue, which shows the Crusaders’ pedestal at Darna. Additionally, two extra map battle scenes are unlocked in the opening demo, for each Overall Rank of E to A.
Two extra map battle scenes are unlocked in the opening demo, for each overall rank of E to A that the player has earned. Additionally, if an overall rank of A is achieved, an extra scene can be viewed in the Epilogue, which shows [[Twelve Crusaders|the Crusaders]]' pedestal at [[Dahna]].


==={{FE5}}===
==={{FE5}}===
{{sectstub}}
Unlike other games in the franchise, {{FE5}} grants only a single ranking at the end of the game, with only two criteria affect rankings: the total number of turns taken to complete the game, and the number of playable characters dead or unrecruited; playing in Paragon Mode does not affect rankings. Failing to recruit a character or a character's death will reduce the ending rank, but exceptions are made where two characters' recruitments are mutually exclusive—such as with [[Olwen]] and [[Ilios]], where the former must be dead or unrecruited to recruit the latter.
Unlike other games in the franchise, only two criteria affect rankings in {{FE5}}: The total number of turns taken to complete the game and the survival of playable characters. Other recurring criteria such as the total amount of Gold or the total number of defeated enemies isn't taken into the overall rank calculations. Additionally, playing in Elite Mode doesn't have any direct effect on rankings either.
 
''Thracia 776'' was originally released in two forms: first through a Nintendo Power distribution event, and later as a proper cartridge. The cartridge release expanded on the rankings, adding ranks above AAA. Listed below are the requirements for the cartridge release; note that for Nintendo Power releases, the maximum rank is AAA, or AA without maximum recruitment, requiring that the game be completed in 249 turns or fewer for both.


{| width="700px" align=center class="cellpadding-2 mw-collapsible mw-collapsed" style="border-spacing: 2px; margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color3}}; text-align: center"
{| class="cellpadding-3 basic" style="width: 60%"
! style="{{round}}; background-color: {{Color1}}; border:1px solid {{Color2}}" | <big>Rankings</big>
! colspan="3" style="background: none" | Rankings
|-
! style="border-top-left-radius: 15px; width: 10%" | Rank
! style="width: 45%" | Number of turns with 47 characters
! style="border-top-right-radius: 15px; width: 45%" | Number of turns with 46 characters or less
|-
| SSS
| 179 or fewer
| -
|-
| SS
| 180–199
| 179 or fewer
|-
| S
| 200–219
| 180–199
|-
| AAA
| 220–249
| 200–219
|-
| AA
| 250–269
| 220–249
|-
| A
| 270–299
| 250–269
|-
| B
| 300–349
| 270–299
|-
| C
| 350–449
| 300–349
|-
| D
| 450–599
| 350–449
|-
| E
| 600 or more
| 450 or more
|-
|-
|
! colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" |
{{tab
|tab1=Nintendo Power version
|tab2=ROM version
|content1={{tablebegin}} width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
! style="{{roundtl}}; border:none" width="100%" colspan="3" {{!}} Nintendo Power version
{{!-}}
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="10%" {{!}} Rank
! style="border:none; background-color:{{Color3}}" width="45%" {{!}} Number of turns with 47 characters
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="45%" {{!}} Number of turns with 46 characters or less
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} AAA
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 249 or less
{{!}} style="border:none; background-color:{{Color3}}" {{!}} -
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} AA
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 250 - 269
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 249 or less
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} A
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 270-299
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 250-269
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} B
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 300 – 349
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 270 – 299
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} C
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 350 – 449
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 300 – 349
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} D
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 450 – 599
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 350 – 449
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} E
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 600 or more
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 450 or more
{{!-}}
! colspan="3" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" {{!}}
{{tableend}}
|content2={{tablebegin}} width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
! style="{{roundtl}}; border:none" width="100%" colspan="3" {{!}} ROM version
{{!-}}
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="10%" {{!}} Rank
! style="border:none; background-color:{{Color3}}" width="45%" {{!}} Number of turns with 47 characters
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="45%" {{!}} Number of turns with 46 characters or less
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} SSS
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 179 or less
{{!}} style="border:none; background-color:{{Color3}}" {{!}} -
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} SS
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 180 - 199
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 179 or less
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} S
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 200-219
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 180-199
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} AAA
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 220-249
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 200-219
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} AA
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 250 - 269
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 220-249
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} A
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 270-299
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 250-269
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} B
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 300 – 349
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 270 – 299
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} C
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 350 – 449
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 300 – 349
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} D
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 450 – 599
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 350 – 449
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} E
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 600 or more
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 450 or more
{{!-}}
! colspan="3" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" {{!}}
{{tableend}}
}}
|}
|}


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{{main|Sound Room of Fire Emblem: Thracia 776}}
{{main|Sound Room of Fire Emblem: Thracia 776}}


The Sound Room can be accessed after completing the game with a rank of A or above. Furthermore, the type and amount of CG artwork seen in the Epilogue depends on which rank you obtained for that game:
The Sound Room can be accessed after completing the game with a rank of A or above. Furthermore, the type and amount of CG artwork seen in the Epilogue depends on which rank was obtained for that game:


*E or above: Family (Quan, Ethlyn, Altena and Leif)
*E or above: Family (Quan, Ethlyn, Altena and Leif)
Line 164: Line 122:
*B or above [NP version], C or above [ROM version]: Unnamed (Altena and Arion)
*B or above [NP version], C or above [ROM version]: Unnamed (Altena and Arion)
*A or above [NP version], B or above [ROM version]: Lovers (Quan and Ethlyn)
*A or above [NP version], B or above [ROM version]: Lovers (Quan and Ethlyn)
*A or above [ROM version]: Each one’s desire (group)
*A or above [ROM version]: Each one's desire (group)


==={{FE6}}===
==={{FE6}}===
{{sectstub}}
{{sectstub}}
{| width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{{FE6}}{{'}}s ranking system deviates from ''Thracia 776''; it is more similar to that of ''Genealogy of the Holy War'', based on multiple criteria, though many of its criteria are different. ''The Binding Blade'' ranks its players on six aspects: tactics, the number of turns the player takes to beat the game; survival, the number of units that died; funds, the amount of gold and worth of items accrued; experience, the amount of experience gained; combat, the proportion of battles won; and power, the total levels in the player's army. The requirements for many ranks are based on the ending the player receives. Additionally, the player is ranked after beating a [[Trial Map]].
! style="{{roundtl}}; border:none" width="100%" colspan="6" | General Ranking
 
====Rank requirements====
Survival and combat, unlike other ranks, do not change based on the player's ending or chapter progression. Higher ranks in survival require fewer units to die, and an A rank can only be attained if no units die at all; unlike ''Genealogy of the Holy War''{{'}}s combat rank, unrecruited characters do not count against the survival rank, though ''The Binding Blade'' has no way of reviving units as ''Genealogy'' does through the [[Valkyrie]] staff. Higher ranks in combat require a higher ratio of battles—the individual bouts of fighting between two units in a chapter—to be won, though there is no direct penalty for losses; an A rank in combat requires at least 40% of all battles to be victories.
 
{| class="cellpadding-3 basic" style="width: 60%"
! colspan="6" style="background: none" | Survival and Combat<ref name="fe6">{{Cite web|url=https://serenesforest.net/binding-blade/miscellaneous/rankings/details/|title=Rankings|site=Serenes Forest|retrieved=November 29, 2020}}</ref>
|-
|-
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="30%" | Rank
! style="border-top-left-radius: 15px; width: 20%" | Rank
! style="border:none; background-color:{{Color3}}" width="10%" | A
! style="width: 16%" | A
! style="border:none; background-color:{{Color3}}" width="10%" | B
! style="width: 16%" | B
! style="border:none; background-color:{{Color3}}" width="10%" | C
! style="width: 16%" | C
! style="border:none; background-color:{{Color3}}" width="10%" | D
! style="width: 16%" | D
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="30%" | Criteria
! style="border-top-right-radius: 15px; width: 16%" | E
|-
|-
| style="border:none; background-color:{{Color3}}" | Survival
| Survival
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 5
| 5
| style="border:none; background-color:{{Color3}}" | or less player-controlled characters died
| More than 5
|-
|-
| style="border:none; background-color:{{Color3}}" | Funds
| Combat
| style="border:none; background-color:{{Color3}}" | 6,000
| 40%
| style="border:none; background-color:{{Color3}}" | 4,800
| 35%
| style="border:none; background-color:{{Color3}}" | 3,200
| 25%
| style="border:none; background-color:{{Color3}}" | 1,600
| 15%
| style="border:none; background-color:{{Color3}}" | or more multiple of the Funds value obtained
| Less than 15%
|-
|-
| style="border:none; background-color:{{Color3}}" | Combat
! colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" |
| style="border:none; background-color:{{Color3}}" | 40%
|}
| style="border:none; background-color:{{Color3}}" | 35%
 
| style="border:none; background-color:{{Color3}}" | 25%
The funds, experience, and power ranks are based on the final chapter the player completes, and thus the final ranks are based on whether or not the player attained the best ending. Higher levels in each of these ranks require higher totals of whatever it measures. Funds measures the total [[gold]] and half the worth of all items in the player's possession (items that cannot be sold are considered to be worth 0 gold). Experience is based on the gained [[experience]] of each unit in the player's army; distinct from experience is power, the total final [[level]] of every unit in the player's army—promoted units are considered 20 levels higher for this purpose. Experience and power differ in that experience measures what is gained under the player's control, while power is simply a measure of the level; for example, at the start of the game, [[Marcus]] accounts for 21 levels (level&nbsp;1, +20 from being a promoted [[paladin]]), but 0 experience.
| style="border:none; background-color:{{Color3}}" | 15%
 
| style="border:none; background-color:{{Color3}}" | or more battles ended with the enemy KO’d
{{tab
|width=100%
|tab1=Chapter&nbsp;22: Unattained Dream
|tab2=Final: Beyond Darkness
|content1={{(!}} class="cellpadding-3 basic" style="width: 60%"
! style="background: none" colspan="6" {{!}} Experience and power requirements when ending at Chapter&nbsp;22<ref name="fe6"/>
{{!-}}
! style="border-top-left-radius: 15px; width: 20%" {{!}} Rank
! style="width: 16%" {{!}} A
! style="width: 16%" {{!}} B
! style="width: 16%" {{!}} C
! style="width: 16%" {{!}} D
! style="border-top-right-radius: 15px; width: 16%" {{!}} E
{{!-}}
{{!}} Experience
{{!}} 46,100
{{!}} 41,100
{{!}} 36,100
{{!}} 32,100
{{!}} Les than 32,100
{{!-}}
{{!}} Power
{{!}} 921
{{!}} 831
{{!}} 740
{{!}} 640
{{!}} Less than 640
{{!-}}
! colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" {{!}}
{{!)}}
|content2={{(!}} class="cellpadding-3 basic" style="width: 60%"
! style="background: none" colspan="6" {{!}} Experience and power requirements when ending at the final chapter<ref name="fe6"/>
{{!-}}
! style="border-top-left-radius: 15px; width: 20%" {{!}} Rank
! style="width: 16%" {{!}} A
! style="width: 16%" {{!}} B
! style="width: 16%" {{!}} C
! style="width: 16%" {{!}} D
! style="border-top-right-radius: 15px; width: 16%" {{!}} E
{{!-}}
{{!}} Experience
{{!}} 50,100
{{!}} 45,100
{{!}} 40,100
{{!}} 35,100
{{!}} Less than 35,100
{{!-}}
{{!}} Power
{{!}} 1001
{{!}} 901
{{!}} 801
{{!}} 701
{{!}} Less than 701
{{!-}}
! colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" {{!}}
{{!)}}
}}
 
Due to when the funds rank is calculated, the requirements will change based on what ending the player views.
 
{| class="cellpadding-3 basic" style="width: 70%"
! colspan="6" style="background: none" | Alternate funds rank requirements<ref name="fe6"/>
|-
! style="border-top-left-radius: 15px; width: 30%" | Rank
! style="width: 14%" | A
! style="width: 14%" | B
! style="width: 14%" | C
! style="width: 14%" | D
! style="border-top-right-radius: 15px; width: 14%" | E
|-
| Ending at Chapter&nbsp;22, and ending at Final Chapter if Idunn is not saved and Roy and Lilina do not have an A support
| 132,000
| 105,600
| 73,600
| 36,800
| Less than 36,800
|-
| Ending at Final Chapter if Idunn is not saved and Roy and Lilina have an A support
| 138,000
| 110,400
| 70,400
| 35,200
| Less than 35,200
|-
| Ending at Final Chapter if Idunn is saved
| 84,000
| 67,200
| 44,800
| 22,400
| Less than 22,400
|-
| Unused requirements for Final Chapter
| 150,000
| 120,000
| 80,000
| 40,000
| Less than 40,000
|-
|-
! colspan="6" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" |
! colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" |
|}
|}


====Chapter Data====
The tactics rank is based on the number of turns the player takes to finish the game; higher ranks require lower turn counts. The player's total turn count is compared to the total of the rank requirements of each chapter the player attempted, and as such is highly variable. The tightest requirements for A rank require playing through the Ilia route and none of the side quest chapters, needing 505 turns or less; if the player accesses the good ending, their turn count for A rank cannot exceed 630 turns on the Ilia route or 645 on the Sacae route. Requirements are not set for E rank, and will be attained if the total turn count exceeds the D rank requirement.
{| width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
 
! style="{{roundtl}}; border:none" width="100%" colspan="5" |Chapter Rankings
{| class="cellpadding-3 basic" style="width: 40%"
! colspan="5" style="background: none" | Tactics rank requirements<ref name="fe6"/>
|-
|-
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="15%" | Chapter
! style="border-top-left-radius: 15px; width: 20%" | Chapter
! style="border:none; background-color:{{Color3}}" width="25%" | Maximum turns for A/B/C/D
! style="width: 20%" | A
! style="border:none; background-color:{{Color3}}" width="25%" | Minimum experience for A/B/C/D
! style="width: 20%" | B
! style="border:none; background-color:{{Color3}}" width="25%" | Minimum power for A/B/C/D
! style="width: 20%" | C
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="10%" | Funds
! style="border-top-right-radius: 15px; width: 20%" | D
|-
|-
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 12/17/27/37
| 12
| style="border:none; background-color:{{Color3}}" | 2/1/1/0
| 17
| style="border:none; background-color:{{Color3}}" | 6/5/5/4
| 27
| style="border:none; background-color:{{Color3}}" | 1
| 37
|-
|-
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 13/18/28/38
| 13
| style="border:none; background-color:{{Color3}}" | 5/4/3/2
| 18
| style="border:none; background-color:{{Color3}}" | 25/23/21/18
| 28
| style="border:none; background-color:{{Color3}}" | 2
| 38
|-
|-
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 15/20/30/40
| 15
| style="border:none; background-color:{{Color3}}" | 10/8/7/6
| 20
| style="border:none; background-color:{{Color3}}" | 40/36/32/28
| 30
| style="border:none; background-color:{{Color3}}" | 3
| 40
|-
|-
| style="border:none; background-color:{{Color3}}" | 4
| 4
| style="border:none; background-color:{{Color3}}" | 15/20/30/40
| 15
| style="border:none; background-color:{{Color3}}" | 20/18/16/12
| 20
| style="border:none; background-color:{{Color3}}" | 55/50/45/40
| 30
| style="border:none; background-color:{{Color3}}" | 4
| 40
|-
|-
| style="border:none; background-color:{{Color3}}" | 5
| 5
| style="border:none; background-color:{{Color3}}" | 15/20/30/40
| 15
| style="border:none; background-color:{{Color3}}" | 30/27/24/22
| 20
| style="border:none; background-color:{{Color3}}" | 70/65/55/50
| 30
| style="border:none; background-color:{{Color3}}" | 5
| 40
|-
|-
| style="border:none; background-color:{{Color3}}" | 6
| 6
| style="border:none; background-color:{{Color3}}" | 20/25/35/45
| 20
| style="border:none; background-color:{{Color3}}" | 50/45/40/35
| 25
| style="border:none; background-color:{{Color3}}" | 90/70/60/50
| 35
| style="border:none; background-color:{{Color3}}" | 6
| 45
|-
|-
| style="border:none; background-color:{{Color3}}" | 7
| 7
| style="border:none; background-color:{{Color3}}" | 20/25/35/45
| 20
| style="border:none; background-color:{{Color3}}" | 65/60/50/45
| 25
| style="border:none; background-color:{{Color3}}" | 115/130/105/85
| 35
| style="border:none; background-color:{{Color3}}" | 7
| 45
|-
|-
| style="border:none; background-color:{{Color3}}" | 8
| 8
| style="border:none; background-color:{{Color3}}" | 25/30/40/50
| 25
| style="border:none; background-color:{{Color3}}" | 80/70/60/50
| 30
| style="border:none; background-color:{{Color3}}" | 160/140/120/90
| 40
| style="border:none; background-color:{{Color3}}" | 8
| 50
|-
|-
| style="border:none; background-color:{{Color3}}" | 8x
| 8x
| style="border:none; background-color:{{Color3}}" | 20/25/35/45
| 20
| style="border:none; background-color:{{Color3}}" | 100/90/80/70
| 25
| style="border:none; background-color:{{Color3}}" | 200/180/160/140
| 35
| style="border:none; background-color:{{Color3}}" | 8
| 45
|-
|-
| style="border:none; background-color:{{Color3}}" | 9
| 9
| style="border:none; background-color:{{Color3}}" | 20/25/35/45
| 20
| style="border:none; background-color:{{Color3}}" | 115/100/90/80
| 25
| style="border:none; background-color:{{Color3}}" | 215/195/175/140
| 35
| style="border:none; background-color:{{Color3}}" | 9
| 45
|-
|-
| style="border:none; background-color:{{Color3}}" | 10A/10B
| 10A/10B
| style="border:none; background-color:{{Color3}}" | 25/30/40/50
| 25
| style="border:none; background-color:{{Color3}}" | 140/126/112/98
| 30
| style="border:none; background-color:{{Color3}}" | 250/220/190/150
| 40
| style="border:none; background-color:{{Color3}}" | 10
| 50
|-
|-
| style="border:none; background-color:{{Color3}}" | 11A/11B
| 11A/11B
| style="border:none; background-color:{{Color3}}" | 25/30/40/50
| 25
| style="border:none; background-color:{{Color3}}" | 160/140/130/110
| 30
| style="border:none; background-color:{{Color3}}" | 280/240/200/160
| 40
| style="border:none; background-color:{{Color3}}" | 11
| 50
|-
|-
| style="border:none; background-color:{{Color3}}" | 12
| 12
| style="border:none; background-color:{{Color3}}" | 15/20/30/40
| 15
| style="border:none; background-color:{{Color3}}" | 190/171/152/133
| 20
| style="border:none; background-color:{{Color3}}" | 375/337/299/262
| 30
| style="border:none; background-color:{{Color3}}" | 12
| 40
|-
|-
| style="border:none; background-color:{{Color3}}" | 12x
| 12x
| style="border:none; background-color:{{Color3}}" | 20/25/35/45
| 20
| style="border:none; background-color:{{Color3}}" | 210/190/170/150
| 25
| style="border:none; background-color:{{Color3}}" | 410/365/320/275
| 35
| style="border:none; background-color:{{Color3}}" | 12
| 45
|-
|-
| style="border:none; background-color:{{Color3}}" | 13
| 13
| style="border:none; background-color:{{Color3}}" | 20/25/35/45
| 20
| style="border:none; background-color:{{Color3}}" | 225/205/180/160
| 25
| style="border:none; background-color:{{Color3}}" | 425/380/335/290
| 35
| style="border:none; background-color:{{Color3}}" | 13
| 45
|-
|-
| style="border:none; background-color:{{Color3}}" | 14
| 14
| style="border:none; background-color:{{Color3}}" | 25/30/40/50
| 25
| style="border:none; background-color:{{Color3}}" | 245/220/200/175
| 30
| style="border:none; background-color:{{Color3}}" | 480/433/385/337
| 40
| style="border:none; background-color:{{Color3}}" | 14
| 50
|-
|-
| style="border:none; background-color:{{Color3}}" | 14x
| 14x
| style="border:none; background-color:{{Color3}}" | 20/25/35/45
| 20
| style="border:none; background-color:{{Color3}}" | 260/230/210/180
| 25
| style="border:none; background-color:{{Color3}}" | 515/460/405/350
| 35
| style="border:none; background-color:{{Color3}}" | 14
| 45
|-
|-
| style="border:none; background-color:{{Color3}}" | 15
| 15
| style="border:none; background-color:{{Color3}}" | 20/25/35/45
| 20
| style="border:none; background-color:{{Color3}}" | 280/250/220/190
| 25
| style="border:none; background-color:{{Color3}}" | 535/480/425/370
| 35
| style="border:none; background-color:{{Color3}}" | 15
| 45
|-
|-
| style="border:none; background-color:{{Color3}}" | 16
| 16
| style="border:none; background-color:{{Color3}}" | 25/30/40/50
| 25
| style="border:none; background-color:{{Color3}}" | 300/270/240/210
| 30
| style="border:none; background-color:{{Color3}}" | 595/540/485/430
| 40
| style="border:none; background-color:{{Color3}}" | 16
| 50
|-
|-
| style="border:none; background-color:{{Color3}}" | 16x
| 16x
| style="border:none; background-color:{{Color3}}" | 25/30/40/50
| 25
| style="border:none; background-color:{{Color3}}" | 325/290/260/230
| 30
| style="border:none; background-color:{{Color3}}" | 645/580/520/455
| 40
| style="border:none; background-color:{{Color3}}" | 16
| 50
|-
|-
| style="border:none; background-color:{{Color3}}" | 17A/17B
| 17A/17B
| style="border:none; background-color:{{Color3}}" | 20/25/35/45
| 20
| style="border:none; background-color:{{Color3}}" | 340/306/272/238
| 25
| style="border:none; background-color:{{Color3}}" | 690/627/564/501
| 35
| style="border:none; background-color:{{Color3}}" | 17
| 45
|-
|-
| style="border:none; background-color:{{Color3}}" | 18A
| 18A
| style="border:none; background-color:{{Color3}}" | 20/25/35/45
| 20
| style="border:none; background-color:{{Color3}}" | 355/320/285/250
| 25
| style="border:none; background-color:{{Color3}}" | 705/640/580/515
| 35
| style="border:none; background-color:{{Color3}}" | 18
| 45
|-
|-
| style="border:none; background-color:{{Color3}}" | 18B
| 18B
| style="border:none; background-color:{{Color3}}" | 25/30/40/50
| 25
| style="border:none; background-color:{{Color3}}" | 355/320/285/250
| 30
| style="border:none; background-color:{{Color3}}" | 705/640/580/515
| 40
| style="border:none; background-color:{{Color3}}" | 18
| 50
|-
|-
| style="border:none; background-color:{{Color3}}" | 19A
| 19A
| style="border:none; background-color:{{Color3}}" | 20/25/35/45
| 20
| style="border:none; background-color:{{Color3}}" | 375/335/300/260
| 25
| style="border:none; background-color:{{Color3}}" | 725/650/578/505
| 35
| style="border:none; background-color:{{Color3}}" | 19
| 45
|-
|-
| style="border:none; background-color:{{Color3}}" | 19B
| 19B
| style="border:none; background-color:{{Color3}}" | 25/30/40/50
| 25
| style="border:none; background-color:{{Color3}}" | 375/335/300/260
| 30
| style="border:none; background-color:{{Color3}}" | 725/650/578/505
| 40
| style="border:none; background-color:{{Color3}}" | 19
| 50
|-
|-
| style="border:none; background-color:{{Color3}}" | 20A/20B
| 20A/20B
| style="border:none; background-color:{{Color3}}" | 25/30/40/50
| 25
| style="border:none; background-color:{{Color3}}" | 395/350/310/270
| 30
| style="border:none; background-color:{{Color3}}" | 785/712/640/565
| 40
| style="border:none; background-color:{{Color3}}" | 20
| 50
|-
|-
| style="border:none; background-color:{{Color3}}" | 20Ax
| 20Ax
| style="border:none; background-color:{{Color3}}" | 20/25/35/45
| 20
| style="border:none; background-color:{{Color3}}" | 410/370/330/290
| 25
| style="border:none; background-color:{{Color3}}" | 830/745/662/580
| 35
| style="border:none; background-color:{{Color3}}" | 20
| 45
|-
|-
| style="border:none; background-color:{{Color3}}" | 20Bx
| 20Bx
| style="border:none; background-color:{{Color3}}" | 25/30/40/50
| 25
| style="border:none; background-color:{{Color3}}" | 410/370/330/290
| 30
| style="border:none; background-color:{{Color3}}" | 830/745/662/580
| 40
| style="border:none; background-color:{{Color3}}" | 20
| 50
|-
|-
| style="border:none; background-color:{{Color3}}" | 21
| 21
| style="border:none; background-color:{{Color3}}" | 30/35/45/55
| 30
| style="border:none; background-color:{{Color3}}" | 430/390/340/300
| 35
| style="border:none; background-color:{{Color3}}" | 850/765/682/600
| 45
| style="border:none; background-color:{{Color3}}" | 21
| 55
|-
|-
| style="border:none; background-color:{{Color3}}" | 21x
| 21x
| style="border:none; background-color:{{Color3}}" | 20/25/35/45
| 20
| style="border:none; background-color:{{Color3}}" | 450/405/360/320
| 25
| style="border:none; background-color:{{Color3}}" | 910/821/730/638
| 35
| style="border:none; background-color:{{Color3}}" | 21
| 45
|-
|-
| style="border:none; background-color:{{Color3}}" | 22
| 22
| style="border:none; background-color:{{Color3}}" | 25/30/40/50
| 25
| style="border:none; background-color:{{Color3}}" | 460/410/360/320
| 30
| style="border:none; background-color:{{Color3}}" | 920/830/740/640
| 40
| style="border:none; background-color:{{Color3}}" | 22
| 50
|-
|-
| style="border:none; background-color:{{Color3}}" | 23
| 23
| style="border:none; background-color:{{Color3}}" | 20/25/35/45
| 20
| style="border:none; background-color:{{Color3}}" | 475/430/380/330
| 25
| style="border:none; background-color:{{Color3}}" | 935/840/750/650
| 35
| style="border:none; background-color:{{Color3}}" | 23
| 45
|-
|-
| style="border:none; background-color:{{Color3}}" | 24
| 24
| style="border:none; background-color:{{Color3}}" | 25/30/40/50
| 25
| style="border:none; background-color:{{Color3}}" | 490/480/390/340
| 30
| style="border:none; background-color:{{Color3}}" | 990/885/785/685
| 40
| style="border:none; background-color:{{Color3}}" | 24
| 50
|-
|-
| style="border:none; background-color:{{Color3}}" | Final
| Final
| style="border:none; background-color:{{Color3}}" | 10/15/25/35
| 10
| style="border:none; background-color:{{Color3}}" | 500/450/400/350
| 15
| style="border:none; background-color:{{Color3}}" | 1000/900/800/700
| 25
| style="border:none; background-color:{{Color3}}" | 25
| 35
|-
|-
! colspan="5" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" |
! colspan="5" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" |
|}
|}
<small>Notes: For Exp and Power, add 1 to all the listed values to get the actual minimums (eg. 500 becomes 501). Furthermore, multiply all the Exp values by 100 (eg. 500 becomes 50,100).</small>
*Tactics: Turns taken to complete chapters. Around 630 Turns or less is required for a A Rank.
*Combat:– Ratio of battles winned (ended with an enemy KO). An average of 40% of all battles resulting in wins is required to get a A Rank.
*Survival:– Amount of characters alive (Only recruited playable characters). No characters should die in order to get a A Rank.
*Experience:– Amount of experience gained. A total of 50,100 Exp or more is required to obtain a A Rank.
*Funds:– Total of Physical gold + (Worth / 2) of all items in the possession of the player. Items that can’t be sold (eg. the Divine Weapons) count as 0G. The overall total must add up to 84,000G or more in order to get a A Rank.
*Power:– Total Level of all recruited characters. For promoted character Levels, add 20. Dancer, Bard and Manakete count as non-promoted classes. A total of 1001 or more Levels is required to get a A Rank.
*Overall:– All six above categories combined. If an A Rank is obtained in all six categories, the player will get a S Rank on Normal mode or a Ss Rank on Hard mode.


====Overall====
====Overall====
The Overall Rank depends on the six individual Ranks. Each Rank contributes a different amount to the Overall Rank (for instance, Tactics is worth over double the other Ranks). Also, if playing in Hard Mode, the Overall Rank of S is replaced by Ss.
The overall rank depends on the six individual ranks. The rank of each particular ranking corresponds to a point score, which is added to gether to get the overall rank. If every ranking is rated as A, the player will receive an overall rank of S on Normal Mode or SS on Hard Mode.


{| width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 basic" style="width: 60%; margin-bottom: 0.8em"
! style="{{roundtl}}; border:none" width="100%" colspan="6" | Ranking Points
! colspan="6" style="background: none" | Ranking points<ref name="fe6"/>
|-
|-
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="50%" | Rank
! style="border-top-left-radius: 15px; width: 30%" | Rank
! style="border:none; background-color:{{Color3}}" width="10%" | A
! style="width: 14%" | A
! style="border:none; background-color:{{Color3}}" width="10%" | B
! style="width: 14%" | B
! style="border:none; background-color:{{Color3}}" width="10%" | C
! style="width: 14%" | C
! style="border:none; background-color:{{Color3}}" width="10%" | D
! style="width: 14%" | D
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="10%" | E
! style="border-top-right-radius: 15px; width: 14%" | E
|-
|-
| style="border:none; background-color:{{Color3}}" | Tactics
| Tactics
| style="border:none; background-color:{{Color3}}" | 200
| 200
| style="border:none; background-color:{{Color3}}" | 160
| 160
| style="border:none; background-color:{{Color3}}" | 120
| 120
| style="border:none; background-color:{{Color3}}" | 80
| 80
| style="border:none; background-color:{{Color3}}" | 40
| 40
|-
|-
| style="border:none; background-color:{{Color3}}" | Survival
| Survival
| style="border:none; background-color:{{Color3}}" | 95
| 95
| style="border:none; background-color:{{Color3}}" | 75
| 75
| style="border:none; background-color:{{Color3}}" | 55
| 55
| style="border:none; background-color:{{Color3}}" | 35
| 35
| style="border:none; background-color:{{Color3}}" | 15
| 15
|-
|-
| style="border:none; background-color:{{Color3}}" | Funds
| Funds
| style="border:none; background-color:{{Color3}}" | 80
| 80
| style="border:none; background-color:{{Color3}}" | 60
| 60
| style="border:none; background-color:{{Color3}}" | 40
| 40
| style="border:none; background-color:{{Color3}}" | 20
| 20
| style="border:none; background-color:{{Color3}}" | 0
| 0
|-
|-
| style="border:none; background-color:{{Color3}}" | {{hover|Exp|Experience}}
| Experience
| style="border:none; background-color:{{Color3}}" | 80
| 80
| style="border:none; background-color:{{Color3}}" | 60
| 60
| style="border:none; background-color:{{Color3}}" | 40
| 40
| style="border:none; background-color:{{Color3}}" | 20
| 20
| style="border:none; background-color:{{Color3}}" | 0
| 0
|-
|-
| style="border:none; background-color:{{Color3}}" | Combat
| Combat
| style="border:none; background-color:{{Color3}}" | 90
| 90
| style="border:none; background-color:{{Color3}}" | 70
| 70
| style="border:none; background-color:{{Color3}}" | 50
| 50
| style="border:none; background-color:{{Color3}}" | 30
| 30
| style="border:none; background-color:{{Color3}}" | 10
| 10
|-
|-
| style="border:none; background-color:{{Color3}}" | Power
| Power
| style="border:none; background-color:{{Color3}}" | 85
| 85
| style="border:none; background-color:{{Color3}}" | 65
| 65
| style="border:none; background-color:{{Color3}}" | 45
| 45
| style="border:none; background-color:{{Color3}}" | 25
| 25
| style="border:none; background-color:{{Color3}}" | 5
| 5
|-
|-
! colspan="6" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" |
! colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" |
|}
|}


*Turns are added up and averaged against the total max requirements for each completed chapter.
{| class="cellpadding-3 basic" style="width: 60%"
*Experience and Power scores only take into account the requirements for the last completed chapter.
! style="background: none" colspan="6" | Overall rank requirements<ref name="fe6"/>
*The physical gold + (Worth / 2) of all obtained items is compared to the Funds value of the current chapter multiplied by the threshold values in the first set of tables.
 
{| width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
! style="{{roundtl}}; border:none" width="100%" colspan="5" | Ranking Total
|-
|-
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="20%" | S
! style="border-top-left-radius: 15px; width: 16%" | S
! style="border:none; background-color:{{Color3}}" width="20%" | A
! style="width: 16%" | A
! style="border:none; background-color:{{Color3}}" width="20%" | B
! style="width: 16%" | B
! style="border:none; background-color:{{Color3}}" width="20%" | C
! style="width: 16%" | C
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="20%" | D
! style="width: 16%" | D
! style="border-top-right-radius: 15px; width: 16%" | E
|-
|-
| style="border:none; background-color:{{Color3}}" | 630
| 630
| style="border:none; background-color:{{Color3}}" | 530
| 530
| style="border:none; background-color:{{Color3}}" | 390
| 390
| style="border:none; background-color:{{Color3}}" | 250
| 250
| style="border:none; background-color:{{Color3}}" | 120
| 120
| Less than 120
|-
|-
! colspan="5" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" |
! colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" |
|}
|}


====Trial Map====
====Trial Map====
{{main|Trial Map}}
{{sectstub}}<!--determination of overall rank-->


{{main|Trial Map}}
Upon completing a trial map, the player is ranked, similar to how they are in the main game. Trial maps have only three criteria: tactics, survival, and combat; each map has different range for the tactics ranking, but all five maps share the same range for survival and combat. The second and third maps are [[defend]] maps with turn limits of 20; it is impossible to get lower than an A rank on the former in any capacity, though it is possible to get an E rank on the latter if the castle is seized by an enemy.


{| width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 basic" style="width: 60%"
! style="{{roundtl}}; border:none" width="100%" colspan="7" | General Ranking
! colspan="7" style="background: none" | Trial map rankings<ref>{{Cite web|url=https://serenesforest.net/binding-blade/miscellaneous/trial-maps/|title=Trial Maps|site=Serenes Forest|retrieved=November 29, 2020}}</ref>
|-
|-
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="20%" | Rank
! style="border-top-left-radius: 15px; width: 20%" | Rank
! style="border:none; background-color:{{Color3}}" width="10%" | Map
! style="width: 10%" | Map
! style="border:none; background-color:{{Color3}}" width="10%" | A
! style="width: 10%" | A
! style="border:none; background-color:{{Color3}}" width="10%" | B
! style="width: 10%" | B
! style="border:none; background-color:{{Color3}}" width="10%" | C
! style="width: 10%" | C
! style="border:none; background-color:{{Color3}}" width="10%" | D
! style="width: 10%" | D
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="40%" | Criteria
! style="border-top-right-radius: 15px; width: 30%" | E
|-
|-
| style="border:none; background-color:{{Color3}}" rowspan="5" | Tactics
| rowspan="5" | Tactics
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 7
| 7
| style="border:none; background-color:{{Color3}}" | 15
| 15
| style="border:none; background-color:{{Color3}}" | 25
| 25
| style="border:none; background-color:{{Color3}}" | or less Turns taken
| More than 25
|-
|-
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 21
| 21
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | or less Turns taken
| -
|-
|-
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 21
| 21
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | or less Turns taken{{hover|*| An E Rank is automatically obtained if the castle is conquered by the enemy}}
| The castle is seized by an enemy
|-
|-
| style="border:none; background-color:{{Color3}}" | 4
| 4
| style="border:none; background-color:{{Color3}}" | 5
| 5
| style="border:none; background-color:{{Color3}}" | 8
| 8
| style="border:none; background-color:{{Color3}}" | 12
| 12
| style="border:none; background-color:{{Color3}}" | 20
| 20
| style="border:none; background-color:{{Color3}}" | or less Turns taken
| More than 20
|-
|-
| style="border:none; background-color:{{Color3}}" | 5
| 5
| style="border:none; background-color:{{Color3}}" | 45
| 45
| style="border:none; background-color:{{Color3}}" | 50
| 50
| style="border:none; background-color:{{Color3}}" | 55
| 55
| style="border:none; background-color:{{Color3}}" | 60
| 60
| style="border:none; background-color:{{Color3}}" | or less Turns taken
| More than 60
|-
|-
| style="border:none; background-color:{{Color3}}" | Survival
| Survival
| style="border:none; background-color:{{Color3}}" | All
| All
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | or less player-controlled characters died
| More than 3
|-
|-
| style="border:none; background-color:{{Color3}}" | Combat
| Combat
| style="border:none; background-color:{{Color3}}" | All
| All
| style="border:none; background-color:{{Color3}}" | 40%
| 40%
| style="border:none; background-color:{{Color3}}" | 35%
| 35%
| style="border:none; background-color:{{Color3}}" | 25%
| 25%
| style="border:none; background-color:{{Color3}}" | 15%
| 15%
| style="border:none; background-color:{{Color3}}" | or more battles ended with the enemy KO’d
| Less than 15%
|-
|-
! colspan="7" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" |
! colspan="7" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" |
|}
|}


==={{FE7}}===
==={{FE7}}===
''The Blazing Blade'''s requirements are unique in that they change based on whose tale is being referred to. In addition, each chapter has their own requirements for their own rankings.
{{FE7}} features a ranking system similar to {{title|The Binding Blade}}; players are rated on five criteria: tactics, survival, funds, experience, and combat—''The Binding Blade''{{'}}s power ranking is absent.
{{sectstub}}
 
*Tactics ranks the player's turn count, granting higher ranks for lower counts.
**Due to when the ranking is calculated, reaching the turn limit of a [[defend]] chapter will count as one turn more than the player controlled; for instance, [[In Occupation's Shadow|Chapter&nbsp;4]] has a seven-turn limit, and will end after the seventh enemy phase—however, it will count as eight turns when calculating the ranks of both that chapter and the rest of Lyn's tale.
*Survival ranks the number of recruited characters that die; like in ''The Binding Blade'' and unlike its two predecessors, unrecruited characters do not detract from the ranking.
*Funds ranks the player's "assets" in [[gold]], with more gold earning higher ranks; the assets are calculated as the sum of the player's raw gold and the worth—the purchase price multiplied by the fraction of remaining uses, or twice the sale price—of all their items.
*Experience ranks the amount of [[experience]] gained by all of the player's units, granting higher ranks for greater amounts.
*Combat ranks the player's units' percentage of battles won out of battles participated in, with higher percentages earning higher ranks; there is no direct penalty for losses.
**A unit's battle record—showing their battles, wins, and losses—is visible on their end card, and in their personal data after clearing the game once.
 
In addition to the ranks shown at the end of the game, ''The Blazing Blade'' calculates rankings after each chapter; these rankings contribute to the [[tactician's bonus]], a mechanic relating to [[Mark]] introduced in ''The Blazing Blade''.
 
''The Blazing Blade'' is split into three tales—Lyn's, Eliwood's, and Hector's—and each tale has two difficulty modes; the game saves the rankings of each tale at each difficulty for a total of six sets of rankings. Lyn's tale has a unique set of rank requirements for its chapters, while Eliwood's and Hector's tales share rank requirements for chapters they share; the requirements are altered between Normal and Hard Modes, though Lyn's Hard Mode requirements are mostly the same as her Normal ones.


{{main|Tactician (The Blazing Blade)}}
====Rank requirements====
The survival and combat rankings have constant requirements through chapters and tales; no units may die for 5-star survival, and units must win at least 40% of their battles for 5-star combat. The survival requirements are, however, different when evaluating individual chapters for tactician stars, in comparison to when evaluating the overall rank where they are slightly less restrictive.


{| width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 basic" style="width: 60%"
! style="{{roundtl}}; border:none" width="100%" colspan="6" | General Ranking
! colspan="6" style="background: none" | General Ranking
|-
|-
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="30%" | Rank
! style="border-top-left-radius: 15px; width: 30%" | Rank
! style="border:none; background-color:{{Color3}}" width="10%" | 5☆
! style="width: 12%" | 5☆
! style="border:none; background-color:{{Color3}}" width="10%" | 4☆
! style="width: 12%" | 4☆
! style="border:none; background-color:{{Color3}}" width="10%" | 3☆
! style="width: 12%" | 3☆
! style="border:none; background-color:{{Color3}}" width="10%" | 2☆
! style="width: 12%" | 2☆
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="30%" | Criteria
! style="border-top-right-radius: 15px; width: 22%" | 1☆
|-
|-
| style="border:none; background-color:{{Color3}}" | Survival{{hover|*|Total}}
| Survival<br><small>(Overall rank)</small>
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 5
| 5
| style="border:none; background-color:{{Color3}}" | or less player-controlled characters died
| More than 5
|-
|-
| style="border:none; background-color:{{Color3}}" | Survival{{hover|*|Individual chapters (used to calculate Tactician Points)}}
| Survival<br><small>(Per chapter)</small>
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | or less player-controlled characters died
| More than 3
|-
|-
| style="border:none; background-color:{{Color3}}" | Funds
| Combat
| style="border:none; background-color:{{Color3}}" | 80%
| 40%
| style="border:none; background-color:{{Color3}}" | 60%
| 35%
| style="border:none; background-color:{{Color3}}" | 40%
| 25%
| style="border:none; background-color:{{Color3}}" | 20%
| 15%
| style="border:none; background-color:{{Color3}}" | or more of the Funds value obtained
| Less than 15%
|-
|-
| style="border:none; background-color:{{Color3}}" | Combat
! colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" |
| style="border:none; background-color:{{Color3}}" | 40%
| style="border:none; background-color:{{Color3}}" | 35%
| style="border:none; background-color:{{Color3}}" | 25%
| style="border:none; background-color:{{Color3}}" | 15%
| style="border:none; background-color:{{Color3}}" | or more battles ended with the enemy KO’d
|-
! colspan="6" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" |
|}
|}


The requirements for the tactics, experience, and funds rankings are each specific to the particular chapter. When calculating rankings for the tactician's bonus, these rankings are calculated based only on the chapter, but the requirement of each chapter played is added together to determine the overall rank. There exist [[Unused content in Fire Emblem: The Blazing Blade#Hector_mode_ranking_data|values specific to Hector mode]], but possibly due to an oversight, the game always uses the values for Eliwood mode, and requirements of chapters exclusive to Hector's tale are all 0. As a result, accessing such chapters makes the requirements for the experience and funds rankings more lenient, while making those of the tactics rank more strict.


{| width="700px" align=center class="cellpadding-2 mw-collapsible mw-collapsed" style="border-spacing: 2px; margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color3}}; text-align: center"
! style="{{round}}; background-color: {{Color1}}; border:1px solid {{Color2}}" | <big>Chapter Rankings</big>
{{!-}}
|
{{tab
{{tab
|width=100%
|tab1=Lyn's tale
|tab1=Lyn's tale
|tab2=Eliwood's tale/Hector's tale, Normal Mode
|tab2=Eliwood's and Hector's tales, Normal Mode
|tab3=Eliwood's tale/Hector's tale, Hard Mode
|tab3=Eliwood's and Hector's tales, Hard Mode
|content1={{tablebegin}} width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
|content1={{tablebegin}} class="cellpadding-3 basic" style="width: 70%"
! style="{{roundtl}}; border:none" width="100%" colspan="4" {{!}} Lyn's tale
! colspan="16" style="background: none" {{!}} Tactics, experience, and funds requirements
{{!-}}
! style="border-top-left-radius: 15px; width: 17%" rowspan="2" {{!}} Chapter
! style="padding: 0px; background: none" rowspan="16" {{!}}
! style="width: 28%" colspan="4" {{!}} Maximum turns
! style="padding: 0px; background: none" rowspan="16" {{!}}
! style="width: 28%" colspan="4" {{!}} Minimum experience
! style="padding: 0px; background: none" rowspan="16" {{!}}
! style="border-top-right-radius: 15px; width: 28%" colspan="4" {{!}} Minimum assets
{{!-}}
! 5☆
! 4☆
! 3☆
! 2☆
! 5☆
! 4☆
! 3☆
! 2☆
! 5☆
! 4☆
! 3☆
! 2☆
{{!-}}
{{!}} Prologue
{{!}} 5
{{!}} 6
{{!}} 7
{{!}} 8
{{!}} 100
{{!}} 80
{{!}} 60
{{!}} 40
{{!}} 848
{{!}} 636
{{!}} 424
{{!}} 212
{{!-}}
{{!-}}
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="20%" {{!}} Chapter
{{!}} 1 <small>(Normal Mode)</small>
! style="border:none; background-color:{{Color3}}" width="35%" {{!}} Maximum turns for 5☆/4☆/3☆/2☆
{{!}} rowspan="2" {{!}} 7
! style="border:none; background-color:{{Color3}}" width="35%" {{!}} Minimum experience for 5☆/4☆/3☆/2☆
{{!}} rowspan="2" {{!}} 8
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="10%" {{!}} Funds
{{!}} rowspan="2" {{!}} 9
{{!}} rowspan="2" {{!}} 10
{{!}} rowspan="2" {{!}} 200
{{!}} rowspan="2" {{!}} 180
{{!}} rowspan="2" {{!}} 160
{{!}} rowspan="2" {{!}} 140
{{!}} 1,552
{{!}} 1,164
{{!}} 776
{{!}} 388
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} Prologue
{{!}} 1 <small>(Hard Mode)</small>
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 5/6/7/8
{{!}} 1,184
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 100/80/60/40
{{!}} 888
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,060
{{!}} 592
{{!}} 296
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1
{{!}} 2
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 7/8/9/10
{{!}} 7
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 200/180/160/140
{{!}} 8
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,940{{hover|*|1480 in Hard Mode}}
{{!}} 9
{{!}} 10
{{!}} 200
{{!}} 180
{{!}} 160
{{!}} 140
{{!}} 240
{{!}} 180
{{!}} 120
{{!}} 60
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 2
{{!}} 3
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 7/8/9/10
{{!}} 7
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 200/180/160/140
{{!}} 8
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 300
{{!}} 9
{{!}} 10
{{!}} 300
{{!}} 280
{{!}} 260
{{!}} 240
{{!}} 2,632
{{!}} 1,974
{{!}} 1,316
{{!}} 658
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 3
{{!}} 4
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 7/8/9/10
{{!}} 8
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 300/280/260/240
{{!}} 9
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 3,290
{{!}} 10
{{!}} 11
{{!}} 450
{{!}} 430
{{!}} 410
{{!}} 390
{{!}} 216
{{!}} 162
{{!}} 108
{{!}} 54
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 4
{{!}} 5
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 8/9/10/11
{{!}} 4
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 450/430/410/390
{{!}} 5
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 270
{{!}} 6
{{!}} 6
{{!}} 250
{{!}} 230
{{!}} 210
{{!}} 190
{{!}} 1,168
{{!}} 876
{{!}} 584
{{!}} 292
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 5
{{!}} 6
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 4/5/6/6
{{!}} 7
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 250/230/210/190
{{!}} 8
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,460
{{!}} 9
{{!}} 10
{{!}} 250
{{!}} 230
{{!}} 210
{{!}} 190
{{!}} 14,424
{{!}} 10,818
{{!}} 7,212
{{!}} 3,606
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 6
{{!}} 7
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 7/8/9/10
{{!}} 6
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 250/230/210/190
{{!}} 7
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 18,030
{{!}} 8
{{!}} 9
{{!}} 350
{{!}} 330
{{!}} 310
{{!}} 290
{{!}} 1,752
{{!}} 1,314
{{!}} 876
{{!}} 438
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 7
{{!}} 7x <small>(Normal Mode)</small>
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 6/7/8/9
{{!}} rowspan="2" {{!}} 7
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 350/330/310/290
{{!}} rowspan="2" {{!}} 8
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 2,190
{{!}} rowspan="2" {{!}} 9
{{!}} rowspan="2" {{!}} 10
{{!}} rowspan="2" {{!}} 450
{{!}} rowspan="2" {{!}} 430
{{!}} rowspan="2" {{!}} 410
{{!}} rowspan="2" {{!}} 390
{{!}} 2,600
{{!}} 1,950
{{!}} 1,300
{{!}} 650
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 7x
{{!}} 7x <small>(Hard Mode)</small>
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 7/8/9/10
{{!}} 3,560
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 450/430/410/390
{{!}} 2,670
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 3250{{hover|*|4450 in Hard Mode}}
{{!}} 1,780
{{!}} 890
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 8
{{!}} 8
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 7/8/9/10
{{!}} 7
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 500/480/460/440
{{!}} 8
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,800
{{!}} 9
{{!}} 10
{{!}} 500
{{!}} 480
{{!}} 460
{{!}} 440
{{!}} 1,440
{{!}} 1,080
{{!}} 720
{{!}} 360
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 9
{{!}} 9
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 8/9/10/11
{{!}} 8
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 650/630/610/590
{{!}} 9
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,430
{{!}} 10
{{!}} 11
{{!}} 650
{{!}} 630
{{!}} 610
{{!}} 590
{{!}} 1,144
{{!}} 858
{{!}} 572
{{!}} 286
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 10
{{!}} 10
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 12/13/14/15
{{!}} 12
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 450/430/410/390
{{!}} 13
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 8,000
{{!}} 14
{{!}} 15
{{!}} 450
{{!}} 430
{{!}} 410
{{!}} 390
{{!}} 6,400
{{!}} 4,800
{{!}} 3,200
{{!}} 1,600
{{!-}}
{{!-}}
! colspan="4" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" {{!}}
! colspan="16" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" {{!}}
{{tableend}}
{{tableend}}
|content2={{tablebegin}} width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
|content2={{tablebegin}} class="cellpadding-3 basic" style="width: 70%"
! style="{{roundtl}}; border:none" width="100%" colspan="4" {{!}} Normal Mode
! colspan="19" style="background: none" {{!}} Tactics, experience, and funds requirements
{{!-}}
! style="border-top-left-radius: 15px; width: 17%" colspan="2" {{!}} Chapter
! style="padding: 0px; background: none" rowspan="38" {{!}}
! style="width: 28%" colspan="4" {{!}} Maximum turns
! style="padding: 0px; background: none" rowspan="38" {{!}}
! style="width: 28%" colspan="4" {{!}} Minimum experience
! style="padding: 0px; background: none" rowspan="38" {{!}}
! style="border-top-right-radius: 15px; width: 28%" colspan="4" {{!}} Minimum assets
{{!-}}
{{!-}}
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="20%" {{!}} Chapter (Eliwood/Hector)
! style="font-size: smaller" {{!}} Eliwood
! style="border:none; background-color:{{Color3}}" width="35%" {{!}} Maximum turns for 5☆/4☆/3☆/2☆
! style="font-size: smaller" {{!}} Hector
! style="border:none; background-color:{{Color3}}" width="35%" {{!}} Minimum experience for 5☆/4☆/3☆/2☆
! 5☆
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="10%" {{!}} Funds
! 4☆
! 3☆
! 2☆
! 5☆
! 4☆
! 3☆
! 2☆
! 5☆
! 4☆
! 3☆
! 2☆
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 11/-
{{!}} 11
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 7/9/11/13
{{!}} -
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 350/300/250/200
{{!}} 7
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 26,000
{{!}} 9
{{!}} 11
{{!}} 13
{{!}} 350
{{!}} 300
{{!}} 250
{{!}} 200
{{!}} 20,800
{{!}} 15,600
{{!}} 10,400
{{!}} 5,200
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} -/11
{{!}} -
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 11
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 0
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 12/12
{{!}} colspan="2" {{!}} 12
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 9/11/13/15
{{!}} 9
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 500/450/400/350
{{!}} 11
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 15,000
{{!}} 13
{{!}} 15
{{!}} 500
{{!}} 450
{{!}} 400
{{!}} 350
{{!}} 12,000
{{!}} 9,000
{{!}} 6,000
{{!}} 3,000
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 13/13
{{!}} colspan="2" {{!}} 13
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 10/12/14/16
{{!}} 10
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 650/600/550/500
{{!}} 12
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 5,700
{{!}} 14
{{!}} 16
{{!}} 650
{{!}} 600
{{!}} 550
{{!}} 500
{{!}} 4,560
{{!}} 3,420
{{!}} 2,280
{{!}} 1,140
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 13x/13x
{{!}} colspan="2" {{!}} 13x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 7/7/7/7
{{!}} 7
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 650/600/550/500
{{!}} 7
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 6,200
{{!}} 7
{{!}} 7
{{!}} 650
{{!}} 600
{{!}} 550
{{!}} 500
{{!}} 4,960
{{!}} 3,720
{{!}} 2,480
{{!}} 1,240
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 14/14
{{!}} colspan="2" {{!}} 14
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 12/14/16/18
{{!}} 12
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 900/850/800/750
{{!}} 14
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 13,000
{{!}} 16
{{!}} 18
{{!}} 900
{{!}} 850
{{!}} 800
{{!}} 750
{{!}} 10,400
{{!}} 7,800
{{!}} 5,200
{{!}} 2,600
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} -/15
{{!}} -
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 15
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 0
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 15/16
{{!}} 15
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 10/12/14/16
{{!}} 16
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,100/1,050/1,000/950
{{!}} 10
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 34,500
{{!}} 12
{{!}} 14
{{!}} 16
{{!}} 1,100
{{!}} 1,050
{{!}} 1,000
{{!}} 950
{{!}} 27,600
{{!}} 20,700
{{!}} 13,800
{{!}} 6,900
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 16/17
{{!}} 16
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 17/19/21/23
{{!}} 17
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,100/1,050/1,000/950
{{!}} 17
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 32,500
{{!}} 19
{{!}} 21
{{!}} 23
{{!}} 1,100
{{!}} 1,050
{{!}} 1,000
{{!}} 950
{{!}} 26,000
{{!}} 19,500
{{!}} 13,000
{{!}} 6,500
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 16x/17x
{{!}} 16x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 5/7/9/11
{{!}} 17x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 650/600/550/500
{{!}} 5
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 16,000
{{!}} 7
{{!}} 9
{{!}} 11
{{!}} 650
{{!}} 600
{{!}} 550
{{!}} 500
{{!}} 12,800
{{!}} 9,600
{{!}} 6,400
{{!}} 3,200
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 17/18
{{!}} 17
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 7/9/10/11
{{!}} 18
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 950/900/850/800
{{!}} 7
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 25,500
{{!}} 9
{{!}} 10
{{!}} 11
{{!}} 950
{{!}} 900
{{!}} 850
{{!}} 800
{{!}} 20,400
{{!}} 15,300
{{!}} 10,200
{{!}} 5,100
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 18/19
{{!}} 18
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 10/12/14/16
{{!}} 19
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 900/850/800/750
{{!}} 10
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 21,500
{{!}} 12
{{!}} 14
{{!}} 16
{{!}} 900
{{!}} 850
{{!}} 800
{{!}} 750
{{!}} 17,200
{{!}} 12,900
{{!}} 8,600
{{!}} 4,300
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 18x/19x
{{!}} 18x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 10/12/14/16
{{!}} 19x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,050/1,000/950/900
{{!}} 10
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 8,000
{{!}} 12
{{!}} 14
{{!}} 16
{{!}} 1,050
{{!}} 1,000
{{!}} 950
{{!}} 900
{{!}} 6,400
{{!}} 4,800
{{!}} 3,200
{{!}} 1,600
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} -/19x pt 2
{{!}} -
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 19x pt 2
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 0
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 19/20
{{!}} 19
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 10/12/14/16
{{!}} 20
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,700/1,650/1,600/1,550
{{!}} 10
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 49,000
{{!}} 12
{{!}} 14
{{!}} 16
{{!}} 1,700
{{!}} 1,650
{{!}} 1,600
{{!}} 1,550
{{!}} 39,200
{{!}} 29,400
{{!}} 19,600
{{!}} 9,800
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 20/21
{{!}} 20
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 5/7/9/11
{{!}} 21
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 950/900/850/800
{{!}} 5
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 21,000
{{!}} 7
{{!}} 9
{{!}} 11
{{!}} 950
{{!}} 900
{{!}} 850
{{!}} 800
{{!}} 16,800
{{!}} 12,600
{{!}} 8,400
{{!}} 4,200
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 21/22
{{!}} 21
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 5/7/9/11
{{!}} 22
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,150/1,100/1,100/1,050
{{!}} 5
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 52,500
{{!}} 7
{{!}} 9
{{!}} 11
{{!}} 1,150
{{!}} 1,100
{{!}} 1,100
{{!}} 1,050
{{!}} 42,000
{{!}} 31,500
{{!}} 21,000
{{!}} 10,500
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 22/23
{{!}} 22
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 9/11/13/15
{{!}} 23
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,000/950/900//50
{{!}} 9
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 91,000
{{!}} 11
{{!}} 13
{{!}} 15
{{!}} 1,000
{{!}} 950
{{!}} 900
{{!}} 850
{{!}} 72,800
{{!}} 54,600
{{!}} 36,400
{{!}} 18,200
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 22x/23x
{{!}} 22x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 21/23/25/27/
{{!}} 23x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 650/600/550/500
{{!}} 21
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 19,000
{{!}} 23
{{!}} 25
{{!}} 27
{{!}} 650
{{!}} 600
{{!}} 550
{{!}} 500
{{!}} 15,200
{{!}} 11,400
{{!}} 7,600
{{!}} 3,800
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 23 (Lloyd)/24(Lloyd)
{{!}} 23 <small>(Lloyd)</small>
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 13/15/17/19
{{!}} 24 <small>(Lloyd)</small>
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,750/1,700/1,650/1,600
{{!}} 13
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 40,500
{{!}} 15
{{!}} 17
{{!}} 19
{{!}} 1,750
{{!}} 1,700
{{!}} 1,650
{{!}} 1,600
{{!}} 32,400
{{!}} 24,300
{{!}} 16,200
{{!}} 8,100
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 23 (Linus)/24 (Linus)
{{!}} 23 <small>(Linus)</small>
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 13/1517/19
{{!}} 24 <small>(Linus)</small>
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,400/1,350/1,300/1,250
{{!}} 13
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 37,500
{{!}} 15
{{!}} 17
{{!}} 19
{{!}} 1,400
{{!}} 1,350
{{!}} 1,300
{{!}} 1,250
{{!}} 30,000
{{!}} 22,500
{{!}} 15,000
{{!}} 7,500
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} -/25
{{!}} -
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 25
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 0
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 24/26
{{!}} 24
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 11/11/11/11
{{!}} 26
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,000/950/900/850
{{!}} 11
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 73,500
{{!}} 11
{{!}} 11
{{!}} 11
{{!}} 1,000
{{!}} 950
{{!}} 900
{{!}} 850
{{!}} 58,800
{{!}} 44,100
{{!}} 29,400
{{!}} 14,700
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 25 (Kenneth)/<br>27 (Kenneth)
{{!}} 25 <small>(Kenneth)</small>
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 14/16/18/20
{{!}} 27 <small>(Kenneth)</small>
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,250/1,200/1,150/1,100
{{!}} 14
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 45,000
{{!}} 16
{{!}} 18
{{!}} 20
{{!}} 1,250
{{!}} 1,200
{{!}} 1,150
{{!}} 1,100
{{!}} 36,000
{{!}} 27,000
{{!}} 18,000
{{!}} 9,000
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 25 (Jerme)/<br>27 (Jerme)
{{!}} 25 <small>(Jerme)</small>
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 22/24/26/28
{{!}} 27 <small>(Jerme)</small>
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,800/1,750/1,700/1,650
{{!}} 22
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 46,000
{{!}} 24
{{!}} 26
{{!}} 28
{{!}} 1,800
{{!}} 1,750
{{!}} 1,700
{{!}} 1,650
{{!}} 36,800
{{!}} 27,600
{{!}} 18,400
{{!}} 9,200
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 26/28
{{!}} 26
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 20/22/24/26
{{!}} 28
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 2,550/2,500/2,450/2,400
{{!}} 20
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 61,000
{{!}} 22
{{!}} 24
{{!}} 26
{{!}} 2,550
{{!}} 2,500
{{!}} 2,450
{{!}} 2,400
{{!}} 48,800
{{!}} 36,600
{{!}} 24,400
{{!}} 12,200
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 26x/28x
{{!}} 26x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 10/12/14/16
{{!}} 28x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,900/1,850/1,800/1,750
{{!}} 10
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 99,500
{{!}} 12
{{!}} 14
{{!}} 16
{{!}} 1,900
{{!}} 1,850
{{!}} 1,800
{{!}} 1,750
{{!}} 79,600
{{!}} 59,700
{{!}} 39,800
{{!}} 19,900
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 27/29
{{!}} 27
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 18/20/22/24
{{!}} 29
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 3,150/3,100/3,050/3,000
{{!}} 18
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 46,000
{{!}} 20
{{!}} 22
{{!}} 24
{{!}} 3,150
{{!}} 3,100
{{!}} 3,050
{{!}} 3,000
{{!}} 36,800
{{!}} 27,600
{{!}} 18,400
{{!}} 9,200
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 28/-
{{!}} 28
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 9/11/13/15
{{!}} -
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 850/800/750/700
{{!}} 9
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 22,000
{{!}} 11
{{!}} 13
{{!}} 15
{{!}} 850
{{!}} 800
{{!}} 750
{{!}} 700
{{!}} 17,600
{{!}} 13,200
{{!}} 8,800
{{!}} 4,400
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} -/30
{{!}} -
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 30
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 0
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 29/31
{{!}} 29
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 14/16/18/20
{{!}} 31
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,700/1,650/1,600/1,550
{{!}} 14
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 101,000
{{!}} 16
{{!}} 18
{{!}} 20
{{!}} 1,700
{{!}} 1,650
{{!}} 1,600
{{!}} 1,550
{{!}} 80,800
{{!}} 60,600
{{!}} 40,400
{{!}} 20,200
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 29x/31x
{{!}} 29x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 5/5/5/5
{{!}} 31x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 5
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 31,000
{{!}} 5
{{!}} 5
{{!}} 5
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 24,800
{{!}} 18,600
{{!}} 12,400
{{!}} 6,200
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 30/32
{{!}} 30
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 13/15/17/19
{{!}} 32
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 5,000/4,950/4,900/4,850
{{!}} 13
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 50,000
{{!}} 15
{{!}} 17
{{!}} 19
{{!}} 5,000
{{!}} 4,950
{{!}} 4,900
{{!}} 4,850
{{!}} 40,000
{{!}} 30,000
{{!}} 20,000
{{!}} 10,000
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} -/32x
{{!}} -
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 32x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 0
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} Final pt 1/Final pt 1
{{!}} colspan="2" {{!}} Final pt 1
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 9/11/13/15
{{!}} 9
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 3,300/3,250/3,200/3,150
{{!}} 11
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 150,000
{{!}} 13
{{!}} 15
{{!}} 3,300
{{!}} 3,250
{{!}} 3,200
{{!}} 3,150
{{!}} 120,000
{{!}} 90,000
{{!}} 60,000
{{!}} 30,000
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} Final pt 2/Final pt 2
{{!}} colspan="2" {{!}} Final pt 2
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1/3/5/7
{{!}} 1
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 200/150/100/50
{{!}} 3
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0
{{!}} 5
{{!}} 7
{{!}} 200
{{!}} 150
{{!}} 100
{{!}} 50
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!-}}
{{!-}}
! colspan="4" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" {{!}}
! colspan="19" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" {{!}}
{{tableend}}
{{tableend}}
|content3={{tablebegin}} width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
|content3={{tablebegin}} class="cellpadding-3 basic" style="width: 70%"
! style="{{roundtl}}; border:none" width="100%" colspan="4" {{!}} Hard Mode
! colspan="19" style="background: none" {{!}} Tactics, experience, and funds requirements
{{!-}}
! style="border-top-left-radius: 15px; width: 17%" colspan="2" {{!}} Chapter
! style="padding: 0px; background: none" rowspan="38" {{!}}
! style="width: 28%" colspan="4" {{!}} Maximum turns
! style="padding: 0px; background: none" rowspan="38" {{!}}
! style="width: 28%" colspan="4" {{!}} Minimum experience
! style="padding: 0px; background: none" rowspan="38" {{!}}
! style="border-top-right-radius: 15px; width: 28%" colspan="4" {{!}} Minimum assets
{{!-}}
{{!-}}
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="20%" {{!}} Chapter (Eliwood/Hector)
! style="font-size: smaller" {{!}} Eliwood
! style="border:none; background-color:{{Color3}}" width="35%" {{!}} Maximum turns for 5☆/4☆/3☆/2☆
! style="font-size: smaller" {{!}} Hector
! style="border:none; background-color:{{Color3}}" width="35%" {{!}} Minimum experience for 5☆/4☆/3☆/2☆
! 5☆
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="10%" {{!}} Funds
! 4☆
! 3☆
! 2☆
! 5☆
! 4☆
! 3☆
! 2☆
! 5☆
! 4☆
! 3☆
! 2☆
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 11/-
{{!}} 11
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 8/10/12/14
{{!}} -
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 450/400/350/300
{{!}} 8
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 26,000
{{!}} 10
{{!}} 12
{{!}} 14
{{!}} 450
{{!}} 400
{{!}} 350
{{!}} 300
{{!}} 20,800
{{!}} 15,600
{{!}} 10,400
{{!}} 5,200
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} -/11
{{!}} -
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 11
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 0
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 12/12
{{!}} colspan="2" {{!}} 12
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 8/10/12/14
{{!}} 8
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 550/500/450/400
{{!}} 10
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 15,000
{{!}} 12
{{!}} 14
{{!}} 550
{{!}} 500
{{!}} 450
{{!}} 400
{{!}} 12,000
{{!}} 9,000
{{!}} 6,000
{{!}} 3,000
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 13/13
{{!}} colspan="2" {{!}} 13
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 12/14/16/18
{{!}} 12
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 750/700/650/600
{{!}} 14
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 4,500
{{!}} 16
{{!}} 18
{{!}} 750
{{!}} 700
{{!}} 650
{{!}} 600
{{!}} 3,600
{{!}} 2,700
{{!}} 1,800
{{!}} 900
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 13x/13x
{{!}} colspan="2" {{!}} 13x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 7/7/7/7
{{!}} 7
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 700/650/600/550
{{!}} 7
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 6,000
{{!}} 7
{{!}} 7
{{!}} 700
{{!}} 650
{{!}} 600
{{!}} 550
{{!}} 4,800
{{!}} 3,600
{{!}} 2,400
{{!}} 1,200
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 14/14
{{!}} colspan="2" {{!}} 14
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 10/12/14/16
{{!}} 10
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 850/800/750/700
{{!}} 12
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 12,500
{{!}} 14
{{!}} 16
{{!}} 850
{{!}} 800
{{!}} 750
{{!}} 700
{{!}} 10,000
{{!}} 7,500
{{!}} 5,000
{{!}} 2,500
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} -/15
{{!}} -
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 15
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 0
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 15/16
{{!}} 15
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 7/9/11/13
{{!}} 16
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,100/1,050/1,000/950
{{!}} 7
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 31,000
{{!}} 9
{{!}} 11
{{!}} 13
{{!}} 1,100
{{!}} 1,050
{{!}} 1,000
{{!}} 950
{{!}} 24,800
{{!}} 18,600
{{!}} 12,400
{{!}} 6,200
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 16/17
{{!}} 16
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 18/20/22/24
{{!}} 17
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,100/1,050/1,000/950
{{!}} 18
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 31,500
{{!}} 20
{{!}} 22
{{!}} 24
{{!}} 1,100
{{!}} 1,050
{{!}} 1,000
{{!}} 950
{{!}} 25,200
{{!}} 18,900
{{!}} 12,600
{{!}} 6,300
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 16x/17x
{{!}} 16x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 10/12/14/16
{{!}} 17x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 700/650/600/550
{{!}} 10
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 16,000
{{!}} 12
{{!}} 14
{{!}} 16
{{!}} 700
{{!}} 650
{{!}} 600
{{!}} 550
{{!}} 12,800
{{!}} 9,600
{{!}} 6,400
{{!}} 3,200
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 17/18
{{!}} 17
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 11/11/11/11
{{!}} 18
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,450/1,400/1,350/1,300
{{!}} 11
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 14,000
{{!}} 11
{{!}} 11
{{!}} 11
{{!}} 1,450
{{!}} 1,400
{{!}} 1,350
{{!}} 1,300
{{!}} 11,200
{{!}} 8,400
{{!}} 5,600
{{!}} 2,800
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 18/19
{{!}} 18
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 10/12/14/16
{{!}} 19
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,100/1,050/1,000/950
{{!}} 10
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 16,000
{{!}} 12
{{!}} 14
{{!}} 16
{{!}} 1,100
{{!}} 1,050
{{!}} 1,000
{{!}} 950
{{!}} 12,800
{{!}} 9,600
{{!}} 6,400
{{!}} 3,200
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 18x/19x
{{!}} 18x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 10/12/14/16
{{!}} 19x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,000/950/900/850
{{!}} 10
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 24,500
{{!}} 12
{{!}} 14
{{!}} 16
{{!}} 1,000
{{!}} 950
{{!}} 900
{{!}} 850
{{!}} 19,600
{{!}} 14,700
{{!}} 9,800
{{!}} 4,900
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} -/19x pt 2
{{!}} -
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 19x pt 2
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 0
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 19/20
{{!}} 19
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 16/18/20/22
{{!}} 20
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 2,100/2,050/2,000/1,950
{{!}} 16
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 51,500
{{!}} 18
{{!}} 20
{{!}} 22
{{!}} 2,100
{{!}} 2,050
{{!}} 2,000
{{!}} 1,950
{{!}} 41,200
{{!}} 30,900
{{!}} 20,600
{{!}} 10,300
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 20/21
{{!}} 20
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 9/11/13/15
{{!}} 21
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,200/1,150/1,100/1,050
{{!}} 9
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 29,000
{{!}} 11
{{!}} 13
{{!}} 15
{{!}} 1,200
{{!}} 1,150
{{!}} 1,100
{{!}} 1,050
{{!}} 23,200
{{!}} 17,400
{{!}} 11,600
{{!}} 5,800
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 21/22
{{!}} 21
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 11/11/11/11
{{!}} 22
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,700/1,650/1,600/1,550
{{!}} 11
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 45,000
{{!}} 11
{{!}} 11
{{!}} 11
{{!}} 1,700
{{!}} 1,650
{{!}} 1,600
{{!}} 1,550
{{!}} 36,000
{{!}} 27,000
{{!}} 18,000
{{!}} 9,000
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 22/23
{{!}} 22
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 9/11/13/15
{{!}} 23
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,200/1,150/1,100/1,050
{{!}} 9
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 111,000
{{!}} 11
{{!}} 13
{{!}} 15
{{!}} 1,200
{{!}} 1,150
{{!}} 1,100
{{!}} 1,050
{{!}} 88,800
{{!}} 66,600
{{!}} 44,400
{{!}} 22,200
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 22x/23x
{{!}} 22x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 25/27/29/31
{{!}} 23x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 650/600/550/500
{{!}} 25
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 19,000
{{!}} 27
{{!}} 29
{{!}} 31
{{!}} 650
{{!}} 600
{{!}} 550
{{!}} 500
{{!}} 15,200
{{!}} 11,400
{{!}} 7,600
{{!}} 3,800
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 23 (Lloyd)/24(Lloyd)
{{!}} 23 <small>(Lloyd)</small>
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 11/13/15/17
{{!}} 24 <small>(Lloyd)</small>
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,650/1,600/1,550/1,500
{{!}} 11
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 36,500
{{!}} 13
{{!}} 15
{{!}} 17
{{!}} 1,650
{{!}} 1,600
{{!}} 1,550
{{!}} 1,500
{{!}} 29,200
{{!}} 21,900
{{!}} 14,600
{{!}} 7,300
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 23 (Linus)/24 (Linus)
{{!}} 23 <small>(Linus)</small>
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 22/24/26/28
{{!}} 24 <small>(Linus)</small>
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,900/1,850/1,800/1,750
{{!}} 22
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 41,500
{{!}} 24
{{!}} 26
{{!}} 28
{{!}} 1,900
{{!}} 1,850
{{!}} 1,800
{{!}} 1,750
{{!}} 33,200
{{!}} 24,900
{{!}} 16,600
{{!}} 8,300
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} -/25
{{!}} -
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 25
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 0
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 24/26
{{!}} 24
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 11/11/11/11
{{!}} 26
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,500/1,450/1,400/1,350
{{!}} 11
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 62,000
{{!}} 11
{{!}} 11
{{!}} 11
{{!}} 1,500
{{!}} 1,450
{{!}} 1,400
{{!}} 1,350
{{!}} 49,600
{{!}} 37,200
{{!}} 24,800
{{!}} 12,400
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 25 (Kenneth)/<br>27 (Kenneth)
{{!}} 25 <small>(Kenneth)</small>
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 18/20/22/24
{{!}} 27 <small>(Kenneth)</small>
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,550/1,500/1,450/1,400
{{!}} 18
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 51,000
{{!}} 20
{{!}} 22
{{!}} 24
{{!}} 1,550
{{!}} 1,500
{{!}} 1,450
{{!}} 1,400
{{!}} 40,800
{{!}} 30,600
{{!}} 20,400
{{!}} 10,200
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 25 (Jerme)/<br>27 (Jerme)
{{!}} 25 <small>(Jerme)</small>
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 25/27/29/31
{{!}} 27 <small>(Jerme)</small>
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 2,250/2,200/2,150/2,100
{{!}} 25
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 44,500
{{!}} 27
{{!}} 29
{{!}} 31
{{!}} 2,250
{{!}} 2,200
{{!}} 2,150
{{!}} 2,100
{{!}} 35,600
{{!}} 26,700
{{!}} 17,800
{{!}} 8,900
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 26/28
{{!}} 26
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 15/17/19/21
{{!}} 28
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 1,800/1,750/1,700/1,650
{{!}} 15
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 71,500
{{!}} 17
{{!}} 19
{{!}} 21
{{!}} 1,800
{{!}} 1,750
{{!}} 1,700
{{!}} 1,650
{{!}} 57,200
{{!}} 42,900
{{!}} 28,600
{{!}} 14,300
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 26x/28x
{{!}} 26x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 28/30/32/34
{{!}} 28x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 2,250/2,200/2,150/2,100
{{!}} 28
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 94,000
{{!}} 30
{{!}} 32
{{!}} 34
{{!}} 2,250
{{!}} 2,200
{{!}} 2,150
{{!}} 2,100
{{!}} 75,200
{{!}} 56,400
{{!}} 37,600
{{!}} 18,800
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 27/29
{{!}} 27
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 20/22/24/26
{{!}} 29
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 3,650/3,600/3,550/3,500
{{!}} 20
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 36,000
{{!}} 22
{{!}} 24
{{!}} 26
{{!}} 3,650
{{!}} 3,600
{{!}} 3,550
{{!}} 3,500
{{!}} 28,800
{{!}} 21,600
{{!}} 14,400
{{!}} 7,200
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 28/-
{{!}} 28
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 10/12/14/16
{{!}} -
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 850/800/750/700
{{!}} 10
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 7,440
{{!}} 12
{{!}} 14
{{!}} 16
{{!}} 850
{{!}} 800
{{!}} 750
{{!}} 700
{{!}} 13,200
{{!}} 9,900
{{!}} 6,600
{{!}} 3,300
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} -/30
{{!}} -
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 30
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 0
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 29/31
{{!}} 29
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 11/11/11/11
{{!}} 31
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 2,050/2,000/1,950/1,900
{{!}} 11
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 45,000
{{!}} 11
{{!}} 11
{{!}} 11
{{!}} 2,050
{{!}} 2,000
{{!}} 1,950
{{!}} 1,900
{{!}} 36,000
{{!}} 27,000
{{!}} 18,000
{{!}} 9,000
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 29x/31x
{{!}} 29x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 5/5/5/5
{{!}} 31x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 5
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 31,000
{{!}} 5
{{!}} 5
{{!}} 5
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 24,800
{{!}} 18,600
{{!}} 12,400
{{!}} 6,200
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 30/32
{{!}} 30
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 15/20/25/30
{{!}} 32
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 6,150/6,100/6,050/6,000
{{!}} 15
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 50,500
{{!}} 20
{{!}} 25
{{!}} 30
{{!}} 6,150
{{!}} 6,100
{{!}} 6,050
{{!}} 6,000
{{!}} 40,400
{{!}} 30,300
{{!}} 20,200
{{!}} 10,100
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} -/32x
{{!}} -
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 32x
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0/0/0/0
{{!}} 0
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} Final pt 1/Final pt 1
{{!}} colspan="2" {{!}} Final pt 1
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 8/10/12/14
{{!}} 8
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 2,800/2,750/2,700/2,650
{{!}} 10
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 150,000
{{!}} 12
{{!}} 14
{{!}} 2,800
{{!}} 2,750
{{!}} 2,700
{{!}} 2,650
{{!}} 120,000
{{!}} 90,000
{{!}} 60,000
{{!}} 30,000
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} Final pt 2/Final pt 2
{{!}} colspan="2" {{!}} Final pt 2
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 2/3/4/5
{{!}} 2
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 200/150/100/50
{{!}} 3
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0
{{!}} 4
{{!}} 5
{{!}} 200
{{!}} 150
{{!}} 100
{{!}} 50
{{!}} 0
{{!}} 0
{{!}} 0
{{!}} 0
{{!-}}
{{!-}}
! colspan="4" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" {{!}}
! colspan="19" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" {{!}}
{{tableend}}
{{tableend}}
}}
}}
|}


<small>The 0’s for Hector's exclusive chapters are due to a programming error.</small>
1-star tactis is earned by exceeding the 2-star turn count; 1-star experience or funds is earned by falling under the 2-star requirements.


*Tactics:– Turns taken to complete chapters. If the player wait out during a [[Objectives|Defend]] chapter, the game will count an extra turn at the end of the chapter due to the game calculating the turn limit of those chapters at the start of the player phase.
====Overall====
*Survival:– Amount of characters alive. Unrecruited playable characters doesn't affect the rankings. No characters Should die in order to get 5 stars.
The overall rank is calculated based on the five separate ranks, and can be seen in the Fortune-Tactician window during [[preparations]]; an overall rank is calculated for each chapter for the tactician's bonus. Each rank contributes a different amount to the overall rank (for instance, Tactics is worth over double the other Ranks).
*Funds:– The worth of all items + physical gold (appears as Assets in Battle History).
Estimated Assets for 5 stars:<br>Eliwood Normal mode: 922,000G<br>Hector Normal mode: 872,000G<br>Hector Hard mode: 847,000G
*Exp:– Amount of experience gained.
*Combat:– Ratio of wins to battles. An average of 40% of all battles being wins is required for obtaining 5 stars.
*Overall:– All five above categories combined. If all other ranks have 5 stars, a S Rank will be rewarded to the player.


====Overall====
The survival and combat rankings are not dependent on the chapters played, but the tactics, experience, and funds rankings are. To calculate the overall rank for those rankings, the requirements for each chapter are added up and compared against whatever metric they measure; for example, in Eliwood Normal Mode, playing none of the side quest chapters and Lloyd and Kenneth's chapters, 5-star tactics requires beating the game in 343 turns or less, 5-star experience requires at least 32,000 experience gained, and 5-star funds requires at least 780,960 gold in assets.
Much like {{FE6}}, the Overall Rank depends on the five separate Ranks. The Overall Rank can be calculated by checking how many stars you currently have in each Rank, either by using the tables above or from the Fortune-Tactician window. Each Rank contributes a different amount to the Overall Rank (for instance, Tactics is worth over double the other Ranks). When awarding Tactician points, the Overall Rank is calculated separately for the individual chapter.


{| width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 basic" style="width: 60%"
! style="{{roundtl}}; border:none" width="100%" colspan="6" | Ranking Points
! colspan="6" style="background: none" | Ranking points
|-
|-
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="50%" | Rank
! style="border-top-left-radius: 15px; width: 40%" | Rank
! style="border:none; background-color:{{Color3}}" width="10%" | 5☆
! style="width: 12%" | 5☆
! style="border:none; background-color:{{Color3}}" width="10%" | 4☆
! style="width: 12%" | 4☆
! style="border:none; background-color:{{Color3}}" width="10%" | 3☆
! style="width: 12%" | 3☆
! style="border:none; background-color:{{Color3}}" width="10%" | 2☆
! style="width: 12%" | 2☆
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="10%" | 1☆
! style="border-top-right-radius: 15px; width: 12%" | 1☆
|-
|-
| style="border:none; background-color:{{Color3}}" | Tactics
| Tactics
| style="border:none; background-color:{{Color3}}" | 200
| 200
| style="border:none; background-color:{{Color3}}" | 160
| 160
| style="border:none; background-color:{{Color3}}" | 120
| 120
| style="border:none; background-color:{{Color3}}" | 80
| 80
| style="border:none; background-color:{{Color3}}" | 40
| 40
|-
|-
| style="border:none; background-color:{{Color3}}" | Survival
| Survival
| style="border:none; background-color:{{Color3}}" | 100
| 100
| style="border:none; background-color:{{Color3}}" | 75
| 75
| style="border:none; background-color:{{Color3}}" | 55
| 55
| style="border:none; background-color:{{Color3}}" | 35
| 35
| style="border:none; background-color:{{Color3}}" | 15
| 15
|-
|-
| style="border:none; background-color:{{Color3}}" | Funds
| Funds
| style="border:none; background-color:{{Color3}}" | 80
| 80
| style="border:none; background-color:{{Color3}}" | 60
| 60
| style="border:none; background-color:{{Color3}}" | 40
| 40
| style="border:none; background-color:{{Color3}}" | 20
| 20
| style="border:none; background-color:{{Color3}}" | 0
| 0
|-
|-
| style="border:none; background-color:{{Color3}}" | {{hover|Exp|Experience}}
| Experience
| style="border:none; background-color:{{Color3}}" | 80
| 80
| style="border:none; background-color:{{Color3}}" | 60
| 60
| style="border:none; background-color:{{Color3}}" | 40
| 40
| style="border:none; background-color:{{Color3}}" | 20
| 20
| style="border:none; background-color:{{Color3}}" | 0
| 0
|-
|-
| style="border:none; background-color:{{Color3}}" | Combat
| Combat
| style="border:none; background-color:{{Color3}}" | 90
| 90
| style="border:none; background-color:{{Color3}}" | 70
| 70
| style="border:none; background-color:{{Color3}}" | 50
| 50
| style="border:none; background-color:{{Color3}}" | 30
| 30
| style="border:none; background-color:{{Color3}}" | 10
| 10
|-
|-
! colspan="6" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" |
! colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" |
|}
|}


*Tactics (turns) or Experience scores are added up and averaged against the total max/min requirements for each completed chapter.
The points earned from each rank are added together to find the total, and the overall rank is derived from that.
*The total Assets (physical Gold + worth of all items) are averaged against a fraction of the total Funds.


{| width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 basic" style="width: 60%"
! style="{{roundtl}}; border:none" width="100%" colspan="5" | Ranking Total
! colspan="6" style="background: none" | Ranking total
|-
|-
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="20%" | S
! style="border-top-left-radius: 15px; width: 16%" | S
! style="border:none; background-color:{{Color3}}" width="20%" | A
! style="width: 16%" | A
! style="border:none; background-color:{{Color3}}" width="20%" | B
! style="width: 16%" | B
! style="border:none; background-color:{{Color3}}" width="20%" | C
! style="width: 16%" | C
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="20%" | D
! style="width: 16%" | D
! style="border-top-right-radius: 15px; width: 20%" | E
|-
|-
| style="border:none; background-color:{{Color3}}" | 550
| 550
| style="border:none; background-color:{{Color3}}" | 450
| 450
| style="border:none; background-color:{{Color3}}" | 300
| 300
| style="border:none; background-color:{{Color3}}" | 200
| 200
| style="border:none; background-color:{{Color3}}" | 100
| 100
| Fewer than 100
|-
|-
! colspan="5" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" |
! colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" |
|}
|}
====Tactician's bonus====
{{main|Tactician's bonus}}
The rankings determined in each chapter are used to determine the tactician's bonus. An overall rank is determined for each chapter, and that rank is converted into a point value.
{| class="cellpadding-3 basic" style="width: 30%"
! colspan="6" style="background: none" | Rank points for tactician's bonus<ref>{{Cite web|url=https://serenesforest.net/blazing-sword/miscellaneous/the-tactician/#Stars|title=The Tactician|author=Nitrodon|site=Serenes Forest|retrieved=November 30, 2020}}</ref>
|-
! style="border-top-left-radius: 15px; width: 17%" | S
! style="width: 16%" | A
! style="width: 17%" | B
! style="width: 17%" | C
! style="width: 16%" | D
! style="border-top-right-radius: 15px; width: 17%" | E
|-
| 5
| 4
| 3
| 2
| 1
| 0
|-
! colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" |
|}
Points are added up as the game progresses. For every twelve points, one star is earned on the tactician menu; a maximum of 10 stars may be earned. For each star, every character receives +1 [[dodge]] and every character with the same affinity as Mark receives +1 to [[hit]] and [[avoid]].


==={{FE8}}===
==={{FE8}}===
Line 1,176: Line 2,131:
{{main|Trial Map}}
{{main|Trial Map}}


Unlike other games featuring ''Rankings'', ''Path of Radiance'' doesn't  give ranks during the main story of the game but only in Trial Map.
Unlike other games featuring ''Rankings'', ''Path of Radiance'' does not award ranks during the main story of the game, but only in Trial Maps.


====Map 1: Hillside Battle====
====Map 1: Hillside Battle====
 
{| class="cellpadding-3 basic" style="width: 60%"
{| width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
! colspan="6" style="background: none" | Rankings
! style="{{roundtl}}; border:none" width="100%" colspan="6" | Rankings
|-
|-
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="20%" | Rank
! style="border-top-left-radius: 15px; width: 20%" | Rank
! style="border:none; background-color:{{Color3}}" width="5%" | A
! style="width: 5%" | A
! style="border:none; background-color:{{Color3}}" width="5%" | B
! style="width: 5%" | B
! style="border:none; background-color:{{Color3}}" width="5%" | C
! style="width: 5%" | C
! style="border:none; background-color:{{Color3}}" width="5%" | D
! style="width: 5%" | D
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="60%" | Criteria
! style="border-top-right-radius: 15px; width: 60%" | Criteria
|-
|-
| style="border:none; background-color:{{Color3}}" | Tactician
| Tactician
| style="border:none; background-color:{{Color3}}" | 12
| 12
| style="border:none; background-color:{{Color3}}" | 14
| 14
| style="border:none; background-color:{{Color3}}" | 16
| 16
| style="border:none; background-color:{{Color3}}" | 18
| 18
| style="border:none; background-color:{{Color3}}" | or less Turns taken.
| or less Turns taken.
|-
|-
| style="border:none; background-color:{{Color3}}" | Survival
| Survival
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | or less player-controlled characters died.
| or less player-controlled characters died.
|-
|-
| style="border:none; background-color:{{Color3}}" | Battle
| Battle
| style="border:none; background-color:{{Color3}}" | 45
| 45
| style="border:none; background-color:{{Color3}}" | 40
| 40
| style="border:none; background-color:{{Color3}}" | 35
| 35
| style="border:none; background-color:{{Color3}}" | 30
| 30
| style="border:none; background-color:{{Color3}}" | or more enemies KO’d.
| or more enemies KO'd.
|-
|-
! colspan="6" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" |
! colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" |
|}
|}


====Map 2: Lonely Isle====
====Map 2: Lonely Isle====
 
{| class="cellpadding-3 basic" style="width: 60%"
{| width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
! colspan="6" style="background: none" | Rankings
! style="{{roundtl}}; border:none" width="100%" colspan="6" | Rankings
|-
|-
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="20%" | Rank
! style="border-top-left-radius: 15px; width: 20%" | Rank
! style="border:none; background-color:{{Color3}}" width="5%" | A
! style="width: 5%" | A
! style="border:none; background-color:{{Color3}}" width="5%" | B
! style="width: 5%" | B
! style="border:none; background-color:{{Color3}}" width="5%" | C
! style="width: 5%" | C
! style="border:none; background-color:{{Color3}}" width="5%" | D
! style="width: 5%" | D
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="60%" | Criteria
! style="border-top-right-radius: 15px; width: 60%" | Criteria
|-
|-
| style="border:none; background-color:{{Color3}}" | Tactician
| Tactician
| style="border:none; background-color:{{Color3}}" | 8
| 8
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | or less Turns taken.
| or less Turns taken.
|-
|-
| style="border:none; background-color:{{Color3}}" | Survival
| Survival
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | or less player-controlled characters died.
| or less player-controlled characters died.
|-
|-
| style="border:none; background-color:{{Color3}}" | Battle
| Battle
| style="border:none; background-color:{{Color3}}" | 55
| 55
| style="border:none; background-color:{{Color3}}" | 50
| 50
| style="border:none; background-color:{{Color3}}" | 45
| 45
| style="border:none; background-color:{{Color3}}" | 40
| 40
| style="border:none; background-color:{{Color3}}" | or more enemies KO’d.
| or more enemies KO'd.
|-
|-
! colspan="6" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" |
! colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" |
|}
|}


====Map 3: Strange Turn====
====Map 3: Strange Turn====
 
{| class="cellpadding-3 basic" style="width: 60%"
{| width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
! colspan="6" style="background: none" | Rankings
! style="{{roundtl}}; border:none" width="100%" colspan="6" | Rankings
|-
|-
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="20%" | Rank
! style="border-top-left-radius: 15px; width: 20%" | Rank
! style="border:none; background-color:{{Color3}}" width="5%" | A
! style="width: 5%" | A
! style="border:none; background-color:{{Color3}}" width="5%" | B
! style="width: 5%" | B
! style="border:none; background-color:{{Color3}}" width="5%" | C
! style="width: 5%" | C
! style="border:none; background-color:{{Color3}}" width="5%" | D
! style="width: 5%" | D
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="60%" | Criteria
! style="border-top-right-radius: 15px; width: 60%" | Criteria
|-
|-
| style="border:none; background-color:{{Color3}}" | Tactician
| Tactician
| style="border:none; background-color:{{Color3}}" | 8
| 8
| style="border:none; background-color:{{Color3}}" | 12
| 12
| style="border:none; background-color:{{Color3}}" | 16
| 16
| style="border:none; background-color:{{Color3}}" | 18
| 18
| style="border:none; background-color:{{Color3}}" | or less Turns taken.
| or less Turns taken.
|-
|-
| style="border:none; background-color:{{Color3}}" | Survival
| Survival
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | or less player-controlled characters died.
| or less player-controlled characters died.
|-
|-
| style="border:none; background-color:{{Color3}}" | Battle
| Battle
| style="border:none; background-color:{{Color3}}" | 40
| 40
| style="border:none; background-color:{{Color3}}" | 35
| 35
| style="border:none; background-color:{{Color3}}" | 30
| 30
| style="border:none; background-color:{{Color3}}" | 25
| 25
| style="border:none; background-color:{{Color3}}" | or more enemies KO’d.
| or more enemies KO'd.
|-
|-
! colspan="6" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" |
! colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" |
|}
|}


====Map 4: Desperation====
====Map 4: Desperation====
 
{| class="cellpadding-3 basic" style="width: 60%"
{| width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
! colspan="6" style="background: none" | Rankings
! style="{{roundtl}}; border:none" width="100%" colspan="6" | Rankings
|-
|-
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="20%" | Rank
! style="border-top-left-radius: 15px; width: 20%" | Rank
! style="border:none; background-color:{{Color3}}" width="5%" | A
! style="width: 5%" | A
! style="border:none; background-color:{{Color3}}" width="5%" | B
! style="width: 5%" | B
! style="border:none; background-color:{{Color3}}" width="5%" | C
! style="width: 5%" | C
! style="border:none; background-color:{{Color3}}" width="5%" | D
! style="width: 5%" | D
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="60%" | Criteria
! style="border-top-right-radius: 15px; width: 60%" | Criteria
|-
|-
| style="border:none; background-color:{{Color3}}" | Tactician
| Tactician
| style="border:none; background-color:{{Color3}}" | 11
| 11
| style="border:none; background-color:{{Color3}}" | 12
| 12
| style="border:none; background-color:{{Color3}}" | 13
| 13
| style="border:none; background-color:{{Color3}}" | 14
| 14
| style="border:none; background-color:{{Color3}}" | or less Turns taken.
| or less Turns taken.
|-
|-
| style="border:none; background-color:{{Color3}}" | Survival
| Survival
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | or less player-controlled characters died.
| or less player-controlled characters died.
|-
|-
| style="border:none; background-color:{{Color3}}" | Battle
| Battle
| style="border:none; background-color:{{Color3}}" | 53
| 53
| style="border:none; background-color:{{Color3}}" | 43
| 43
| style="border:none; background-color:{{Color3}}" | 33
| 33
| style="border:none; background-color:{{Color3}}" | 23
| 23
| style="border:none; background-color:{{Color3}}" | or more enemies KO’d.
| or more enemies KO'd.
|-
|-
! colspan="6" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" |
! colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" |
|}
|}


====Map 5: Escape====
====Map 5: Escape====
{| class="cellpadding-3 basic" style="width: 60%"
! colspan="6" style="background: none" | Rankings
|-
! style="border-top-left-radius: 15px; width: 20%" | Rank
! style="width: 5%" | A
! style="width: 5%" | B
! style="width: 5%" | C
! style="width: 5%" | D
! style="border-top-right-radius: 15px; width: 60%" | Criteria
|-
| Tactician
| 8
| 12
| 16
| 18
| or less Turns taken.
|-
| Survival
| 0
| 1
| 2
| 3
| or less player-controlled characters died.
|-
| Battle
| 45
| 40
| 35
| 30
| or more enemies KO'd.
|-
! colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" |
|}


{| width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
====Map 6: Trapped====
! style="{{roundtl}}; border:none" width="100%" colspan="6" | Rankings
{| class="cellpadding-3 basic" style="width: 60%"
! colspan="6" style="background: none" | Rankings
|-
|-
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="20%" | Rank
! style="border-top-left-radius: 15px; width: 20%" | Rank
! style="border:none; background-color:{{Color3}}" width="5%" | A
! style="width: 5%" | A
! style="border:none; background-color:{{Color3}}" width="5%" | B
! style="width: 5%" | B
! style="border:none; background-color:{{Color3}}" width="5%" | C
! style="width: 5%" | C
! style="border:none; background-color:{{Color3}}" width="5%" | D
! style="width: 5%" | D
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="60%" | Criteria
! style="border-top-right-radius: 15px; width: 60%" | Criteria
|-
|-
| style="border:none; background-color:{{Color3}}" | Tactician
| Tactician
| style="border:none; background-color:{{Color3}}" | 8
| 10
| style="border:none; background-color:{{Color3}}" | 12
| -
| style="border:none; background-color:{{Color3}}" | 16
| -
| style="border:none; background-color:{{Color3}}" | 18
| -
| style="border:none; background-color:{{Color3}}" | or less Turns taken.
| or less Turns taken.
|-
|-
| style="border:none; background-color:{{Color3}}" | Survival
| Survival
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | or less player-controlled characters died.
| or less player-controlled characters died.
|-
|-
| style="border:none; background-color:{{Color3}}" | Battle
| Battle
| style="border:none; background-color:{{Color3}}" | 45
| 70
| style="border:none; background-color:{{Color3}}" | 40
| 60
| style="border:none; background-color:{{Color3}}" | 35
| 50
| style="border:none; background-color:{{Color3}}" | 30
| 40
| style="border:none; background-color:{{Color3}}" | or more enemies KO’d.
| or more enemies KO'd.
|-
|-
! colspan="6" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" |
! colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" |
|}
|}


====Map 6: Trapped====
==={{FE12}}===
{{sectstub}}


{| width="60%" align=center class="cellpadding-3" style="border-spacing: 3px; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
==={{FEWA1}}===
! style="{{roundtl}}; border:none" width="100%" colspan="6" | Rankings
The spinoff game ''Fire Emblem Warriors'' also features a similar rankings screen at the end of each mission, giving a rank from B to S for each criteria (Clear Time, Enemies Defeated, and Damage Taken) and a overall rank from B to S with S Rank being achieved by earning an S Rank for each criteria. Furthermore, at the end of the main story and at the end of each [[History Mode]] maps, a screen featuring the highest ranks achieved for each missions currently completed will scroll down similarly to the ones featured in the 3DS games of the series.
{| class="cellpadding-3 basic" style="width: 80%"
! colspan="6" style="background: none" | Rankings
|-
|-
! style="{{Roundtl}}; border:none; background-color:{{Color3}}" width="20%" | Rank
! style="border-top-left-radius: 15px; width: 20%" | Rank
! style="border:none; background-color:{{Color3}}" width="5%" | A
! style="width: 5%" | S
! style="border:none; background-color:{{Color3}}" width="5%" | B
! style="width: 5%" | A
! style="border:none; background-color:{{Color3}}" width="5%" | C
! style="width: 5%" | B
! style="border:none; background-color:{{Color3}}" width="5%" | D
! style="width: 25%" | Criteria
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="60%" | Criteria
! style="border-top-right-radius: 15px; width: 40%" | Notes
|-
|-
| style="border:none; background-color:{{Color3}}" | Tactician
| Clear Time<br><small>Normal</small>
| style="border:none; background-color:{{Color3}}" | 10
| {{h|15|Hard limit on Time Restraint}}
| style="border:none; background-color:{{Color3}}" | -
| 30
| style="border:none; background-color:{{Color3}}" | -
| {{h|60|Hard limit}}
| style="border:none; background-color:{{Color3}}" | -
| or less minutes to complete
| style="border:none; background-color:{{Color3}}" | or less Turns taken.
| Not counted on Time Restraint{{h|*|Still shows the S Rank value in game}}, Arena, Timed Onslaught, Gold Rush, or Escort the Villagers missions.
|-
|-
| style="border:none; background-color:{{Color3}}" | Survival
| Clear Time<br><small>Special</small>
| style="border:none; background-color:{{Color3}}" | 0
| 7
| style="border:none; background-color:{{Color3}}" | 1
| 9
| style="border:none; background-color:{{Color3}}" | 2
| {{h|10|Hard limit on Test of Skill}}/{{h|20|Hard limit on Timed Attack}}/{{h|60|Hard limit on Shadow Rush}}
| style="border:none; background-color:{{Color3}}" | 3
| or less minutes to complete
| style="border:none; background-color:{{Color3}}" | or less player-controlled characters died.
| For Timed Attack, Shadow Rush, and Test of Skill missions only.
|-
|-
| style="border:none; background-color:{{Color3}}" | Battle
| Enemies Defeated<br><small>Normal</small>
| style="border:none; background-color:{{Color3}}" | 70
| 2000
| style="border:none; background-color:{{Color3}}" | 60
| 1000
| style="border:none; background-color:{{Color3}}" | 50
| 0
| style="border:none; background-color:{{Color3}}" | 40
| or more enemies defeated among all player's deployed units
| style="border:none; background-color:{{Color3}}" | or more enemies KO’d.
| Not counted on Timed Attack or Shadow Rush missions.
|-
|-
! colspan="6" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" |
| Enemies Defeated<br><small>Arena</small>
| {{h|17|5 waves of enemies}}
| {{h|13|4 waves of enemies}}
| {{h|9|3 waves of enemies}}
| or more enemies defeated
| Arena missions only; equivalent to the number of waves the player battles.
|-
| Damage Taken
| 80
| 120
| over 120
| or less % damage the player has taken
| Not counted on Experience Check missions.
|-
! colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" |
|}
|}


==={{FEWA}}===
==As a measure of the units==
The spinoff game ''Fire Emblem Warriors'' also features a similar rankings screen at the end of each mission, giving a rank from B to S for each criteria (Time taken, Total of ennemies KO'd and Total of damages received) and a overall rank from B to S with S-rank being achevied by earning an S-rank for each criteria. Furthermore, at the end of the main story and at the end of each [[History mode]] maps, a screen featuring the highest ranks achevied for each missions currently completed will scroll down similarly to the ones featured in the 3DS games of the series.
In ''Mystery of the Emblem'', the number of victories and number of defeats are shown in each unit's character ending. ''Genealogy of the Holy War'' does not have character endings, but shows the same numbers in a list. ''Thracia 776'' shows them in the same banner as ''Mystery of the Emblem'', defeats include captures as well as deaths.


==As a measure of the units==
''The Binding Blade'', ''The Blazing Blade'', and ''The Sacred Stones'' show a unit's total number of fights, along with the number of victories and number of defeats. In these three games, these numbers will also be shown on a unit's profile in any playthrough after the first one.
Starting with ''Mystery of the Emblem'' (but only upon game completion, in the endings), excluding ''Genealogy of the Holy War'', units are measured based on how many fights they got in, as well as how many of those ended in victories or defeats (in ''Thracia'' only, defeats include captures as well as deaths).


In ''Path of Radiance'' and ''Radiant Dawn'', these replaced the previous form of rankings as the main rankings: units are totalled at the end of the game based on how many wins they got (battles and defeats are not shown).
In ''Path of Radiance'' and ''Radiant Dawn'', these replaced the previous form of rankings as the main rankings: units are totalled at the end of the game based on how many wins they got (battles and defeats are not shown).


''Shadow Dragon'' and later games returned to the numbers shown in character endings, but defeats are not counted.
''Shadow Dragon'' and later games returned to the numbers shown in character endings, but only battles and victories are counted.


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==Etymology and other languages==
{{Names
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|eng-mean=
|eng-mean=
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[[Category:Game mechanics]]
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Latest revision as of 21:03, 28 March 2024

Rankings in the Fire Emblem series come in two forms, but in general, they are a measure of how well the player and their units have performed. Player rankings were introduced in Fire Emblem: Genealogy of the Holy War, giving the player a grade at the end of the game, and they appeared in all games from then up to and including The Blazing Blade; such rankings also appear in a lesser form in The Sacred Stones and Path of Radiance. Path of Radiance and Radiant Dawn feature a different ranking system where the player's units are ranked at the end of the game.

As a measure of the player

Upon completion of Genealogy of the Holy War, Thracia 776, The Binding Blade and The Blazing Blade, as well as after clearing either the Tower of Valni or Lagdou Ruins in The Sacred Stones, the game will rank the player based on how they did throughout the game/dungeon. The former four use letter ranks, while the dungeon results are more basic as they simply display the current top records.

Fire Emblem: Genealogy of the Holy War

Fire Emblem: Genealogy of the Holy War was the first game in the series to rate the player's overall performance at the end of the game. It ranks the player on four criteria: tactics, experience, survival, and combat; ranks are awarded at the end of the game, and take into account performance across both generations.

  • Tactics measures the player's turn count, with higher ranks awarded for lower counts. Tactics will decrease to the next-lowest rank for every player-controlled castle destroyed by an enemy.
  • Experience measures the number of level ups the player's army gained, with greater numbers earning higher ranks. This is not the total of the player's units' levels, but the total levels they gained; Sigurd does not provide 5 levels towards this rank at base level, but 0.
  • Survival is the number of units dead or unrecruited at the end of the game, with higher ranks awarded for lower numbers. Mutually exclusive recruitments—such as the children and their substitutes, or Iuchar and Iucharba—and story-based deaths do not detract from the rank, nor will a unit revived with the Valkyrie staff.
  • Combat is the rank of how many battle losses—i.e. player unit deaths—occurred, with lower numbers earning higher ranks. Losses are tracked through mid-chapter saves, but can be reset by restarting from the beginning of the chapter; failure in the arena does not add a loss, but revival through the Valkyrie staff will not restore any losses.
Rankings
Rank A B C D E
Tactics 399 or fewer 400–549 550–799 800–1055 1056 or more
Experience 1,000 or more 800–999 600–799 400–599 399 or fewer
Survival 0 1 2 3 4 or more
Combat 3 or fewer 4–10 11–30 31–50 51 or more

Extras

Two extra map battle scenes are unlocked in the opening demo, for each overall rank of E to A that the player has earned. Additionally, if an overall rank of A is achieved, an extra scene can be viewed in the Epilogue, which shows the Crusaders' pedestal at Dahna.

Fire Emblem: Thracia 776

Unlike other games in the franchise, Fire Emblem: Thracia 776 grants only a single ranking at the end of the game, with only two criteria affect rankings: the total number of turns taken to complete the game, and the number of playable characters dead or unrecruited; playing in Paragon Mode does not affect rankings. Failing to recruit a character or a character's death will reduce the ending rank, but exceptions are made where two characters' recruitments are mutually exclusive—such as with Olwen and Ilios, where the former must be dead or unrecruited to recruit the latter.

Thracia 776 was originally released in two forms: first through a Nintendo Power distribution event, and later as a proper cartridge. The cartridge release expanded on the rankings, adding ranks above AAA. Listed below are the requirements for the cartridge release; note that for Nintendo Power releases, the maximum rank is AAA, or AA without maximum recruitment, requiring that the game be completed in 249 turns or fewer for both.

Rankings
Rank Number of turns with 47 characters Number of turns with 46 characters or less
SSS 179 or fewer -
SS 180–199 179 or fewer
S 200–219 180–199
AAA 220–249 200–219
AA 250–269 220–249
A 270–299 250–269
B 300–349 270–299
C 350–449 300–349
D 450–599 350–449
E 600 or more 450 or more

Extras

Main article: Sound Room of Fire Emblem: Thracia 776

The Sound Room can be accessed after completing the game with a rank of A or above. Furthermore, the type and amount of CG artwork seen in the Epilogue depends on which rank was obtained for that game:

  • E or above: Family (Quan, Ethlyn, Altena and Leif)
  • D or above: Dragon Knights (Altena or Njörun)
  • C or above [NP version]: Long Ago (Quan, Finn, Glade and Selphina)
  • B or above [NP version], C or above [ROM version]: Unnamed (Altena and Arion)
  • A or above [NP version], B or above [ROM version]: Lovers (Quan and Ethlyn)
  • A or above [ROM version]: Each one's desire (group)

Fire Emblem: The Binding Blade


This section has been marked as a stub. Please help improve the page by adding information.


Fire Emblem: The Binding Blade's ranking system deviates from Thracia 776; it is more similar to that of Genealogy of the Holy War, based on multiple criteria, though many of its criteria are different. The Binding Blade ranks its players on six aspects: tactics, the number of turns the player takes to beat the game; survival, the number of units that died; funds, the amount of gold and worth of items accrued; experience, the amount of experience gained; combat, the proportion of battles won; and power, the total levels in the player's army. The requirements for many ranks are based on the ending the player receives. Additionally, the player is ranked after beating a Trial Map.

Rank requirements

Survival and combat, unlike other ranks, do not change based on the player's ending or chapter progression. Higher ranks in survival require fewer units to die, and an A rank can only be attained if no units die at all; unlike Genealogy of the Holy War's combat rank, unrecruited characters do not count against the survival rank, though The Binding Blade has no way of reviving units as Genealogy does through the Valkyrie staff. Higher ranks in combat require a higher ratio of battles—the individual bouts of fighting between two units in a chapter—to be won, though there is no direct penalty for losses; an A rank in combat requires at least 40% of all battles to be victories.

Survival and Combat[1]
Rank A B C D E
Survival 0 1 3 5 More than 5
Combat 40% 35% 25% 15% Less than 15%

The funds, experience, and power ranks are based on the final chapter the player completes, and thus the final ranks are based on whether or not the player attained the best ending. Higher levels in each of these ranks require higher totals of whatever it measures. Funds measures the total gold and half the worth of all items in the player's possession (items that cannot be sold are considered to be worth 0 gold). Experience is based on the gained experience of each unit in the player's army; distinct from experience is power, the total final level of every unit in the player's army—promoted units are considered 20 levels higher for this purpose. Experience and power differ in that experience measures what is gained under the player's control, while power is simply a measure of the level; for example, at the start of the game, Marcus accounts for 21 levels (level 1, +20 from being a promoted paladin), but 0 experience.

Chapter 22: Unattained Dream Final: Beyond Darkness

Experience and power requirements when ending at Chapter 22[1]
Rank A B C D E
Experience 46,100 41,100 36,100 32,100 Les than 32,100
Power 921 831 740 640 Less than 640

Due to when the funds rank is calculated, the requirements will change based on what ending the player views.

Alternate funds rank requirements[1]
Rank A B C D E
Ending at Chapter 22, and ending at Final Chapter if Idunn is not saved and Roy and Lilina do not have an A support 132,000 105,600 73,600 36,800 Less than 36,800
Ending at Final Chapter if Idunn is not saved and Roy and Lilina have an A support 138,000 110,400 70,400 35,200 Less than 35,200
Ending at Final Chapter if Idunn is saved 84,000 67,200 44,800 22,400 Less than 22,400
Unused requirements for Final Chapter 150,000 120,000 80,000 40,000 Less than 40,000

The tactics rank is based on the number of turns the player takes to finish the game; higher ranks require lower turn counts. The player's total turn count is compared to the total of the rank requirements of each chapter the player attempted, and as such is highly variable. The tightest requirements for A rank require playing through the Ilia route and none of the side quest chapters, needing 505 turns or less; if the player accesses the good ending, their turn count for A rank cannot exceed 630 turns on the Ilia route or 645 on the Sacae route. Requirements are not set for E rank, and will be attained if the total turn count exceeds the D rank requirement.

Tactics rank requirements[1]
Chapter A B C D
1 12 17 27 37
2 13 18 28 38
3 15 20 30 40
4 15 20 30 40
5 15 20 30 40
6 20 25 35 45
7 20 25 35 45
8 25 30 40 50
8x 20 25 35 45
9 20 25 35 45
10A/10B 25 30 40 50
11A/11B 25 30 40 50
12 15 20 30 40
12x 20 25 35 45
13 20 25 35 45
14 25 30 40 50
14x 20 25 35 45
15 20 25 35 45
16 25 30 40 50
16x 25 30 40 50
17A/17B 20 25 35 45
18A 20 25 35 45
18B 25 30 40 50
19A 20 25 35 45
19B 25 30 40 50
20A/20B 25 30 40 50
20Ax 20 25 35 45
20Bx 25 30 40 50
21 30 35 45 55
21x 20 25 35 45
22 25 30 40 50
23 20 25 35 45
24 25 30 40 50
Final 10 15 25 35

Overall

The overall rank depends on the six individual ranks. The rank of each particular ranking corresponds to a point score, which is added to gether to get the overall rank. If every ranking is rated as A, the player will receive an overall rank of S on Normal Mode or SS on Hard Mode.

Ranking points[1]
Rank A B C D E
Tactics 200 160 120 80 40
Survival 95 75 55 35 15
Funds 80 60 40 20 0
Experience 80 60 40 20 0
Combat 90 70 50 30 10
Power 85 65 45 25 5
Overall rank requirements[1]
S A B C D E
630 530 390 250 120 Less than 120

Trial Map

Main article: Trial Map

This section has been marked as a stub. Please help improve the page by adding information.


Upon completing a trial map, the player is ranked, similar to how they are in the main game. Trial maps have only three criteria: tactics, survival, and combat; each map has different range for the tactics ranking, but all five maps share the same range for survival and combat. The second and third maps are defend maps with turn limits of 20; it is impossible to get lower than an A rank on the former in any capacity, though it is possible to get an E rank on the latter if the castle is seized by an enemy.

Trial map rankings[2]
Rank Map A B C D E
Tactics 1 3 7 15 25 More than 25
2 21 - - - -
3 21 - - - The castle is seized by an enemy
4 5 8 12 20 More than 20
5 45 50 55 60 More than 60
Survival All 0 1 2 3 More than 3
Combat All 40% 35% 25% 15% Less than 15%

Fire Emblem: The Blazing Blade

Fire Emblem: The Blazing Blade features a ranking system similar to The Binding Blade; players are rated on five criteria: tactics, survival, funds, experience, and combat—The Binding Blade's power ranking is absent.

  • Tactics ranks the player's turn count, granting higher ranks for lower counts.
    • Due to when the ranking is calculated, reaching the turn limit of a defend chapter will count as one turn more than the player controlled; for instance, Chapter 4 has a seven-turn limit, and will end after the seventh enemy phase—however, it will count as eight turns when calculating the ranks of both that chapter and the rest of Lyn's tale.
  • Survival ranks the number of recruited characters that die; like in The Binding Blade and unlike its two predecessors, unrecruited characters do not detract from the ranking.
  • Funds ranks the player's "assets" in gold, with more gold earning higher ranks; the assets are calculated as the sum of the player's raw gold and the worth—the purchase price multiplied by the fraction of remaining uses, or twice the sale price—of all their items.
  • Experience ranks the amount of experience gained by all of the player's units, granting higher ranks for greater amounts.
  • Combat ranks the player's units' percentage of battles won out of battles participated in, with higher percentages earning higher ranks; there is no direct penalty for losses.
    • A unit's battle record—showing their battles, wins, and losses—is visible on their end card, and in their personal data after clearing the game once.

In addition to the ranks shown at the end of the game, The Blazing Blade calculates rankings after each chapter; these rankings contribute to the tactician's bonus, a mechanic relating to Mark introduced in The Blazing Blade.

The Blazing Blade is split into three tales—Lyn's, Eliwood's, and Hector's—and each tale has two difficulty modes; the game saves the rankings of each tale at each difficulty for a total of six sets of rankings. Lyn's tale has a unique set of rank requirements for its chapters, while Eliwood's and Hector's tales share rank requirements for chapters they share; the requirements are altered between Normal and Hard Modes, though Lyn's Hard Mode requirements are mostly the same as her Normal ones.

Rank requirements

The survival and combat rankings have constant requirements through chapters and tales; no units may die for 5-star survival, and units must win at least 40% of their battles for 5-star combat. The survival requirements are, however, different when evaluating individual chapters for tactician stars, in comparison to when evaluating the overall rank where they are slightly less restrictive.

General Ranking
Rank 5☆ 4☆ 3☆ 2☆ 1☆
Survival
(Overall rank)
0 1 3 5 More than 5
Survival
(Per chapter)
0 1 2 3 More than 3
Combat 40% 35% 25% 15% Less than 15%

The requirements for the tactics, experience, and funds rankings are each specific to the particular chapter. When calculating rankings for the tactician's bonus, these rankings are calculated based only on the chapter, but the requirement of each chapter played is added together to determine the overall rank. There exist values specific to Hector mode, but possibly due to an oversight, the game always uses the values for Eliwood mode, and requirements of chapters exclusive to Hector's tale are all 0. As a result, accessing such chapters makes the requirements for the experience and funds rankings more lenient, while making those of the tactics rank more strict.

Lyn's tale Eliwood's and Hector's tales, Normal Mode Eliwood's and Hector's tales, Hard Mode

Tactics, experience, and funds requirements
Chapter Maximum turns Minimum experience Minimum assets
5☆ 4☆ 3☆ 2☆ 5☆ 4☆ 3☆ 2☆ 5☆ 4☆ 3☆ 2☆
Prologue 5 6 7 8 100 80 60 40 848 636 424 212
1 (Normal Mode) 7 8 9 10 200 180 160 140 1,552 1,164 776 388
1 (Hard Mode) 1,184 888 592 296
2 7 8 9 10 200 180 160 140 240 180 120 60
3 7 8 9 10 300 280 260 240 2,632 1,974 1,316 658
4 8 9 10 11 450 430 410 390 216 162 108 54
5 4 5 6 6 250 230 210 190 1,168 876 584 292
6 7 8 9 10 250 230 210 190 14,424 10,818 7,212 3,606
7 6 7 8 9 350 330 310 290 1,752 1,314 876 438
7x (Normal Mode) 7 8 9 10 450 430 410 390 2,600 1,950 1,300 650
7x (Hard Mode) 3,560 2,670 1,780 890
8 7 8 9 10 500 480 460 440 1,440 1,080 720 360
9 8 9 10 11 650 630 610 590 1,144 858 572 286
10 12 13 14 15 450 430 410 390 6,400 4,800 3,200 1,600

1-star tactis is earned by exceeding the 2-star turn count; 1-star experience or funds is earned by falling under the 2-star requirements.

Overall

The overall rank is calculated based on the five separate ranks, and can be seen in the Fortune-Tactician window during preparations; an overall rank is calculated for each chapter for the tactician's bonus. Each rank contributes a different amount to the overall rank (for instance, Tactics is worth over double the other Ranks).

The survival and combat rankings are not dependent on the chapters played, but the tactics, experience, and funds rankings are. To calculate the overall rank for those rankings, the requirements for each chapter are added up and compared against whatever metric they measure; for example, in Eliwood Normal Mode, playing none of the side quest chapters and Lloyd and Kenneth's chapters, 5-star tactics requires beating the game in 343 turns or less, 5-star experience requires at least 32,000 experience gained, and 5-star funds requires at least 780,960 gold in assets.

Ranking points
Rank 5☆ 4☆ 3☆ 2☆ 1☆
Tactics 200 160 120 80 40
Survival 100 75 55 35 15
Funds 80 60 40 20 0
Experience 80 60 40 20 0
Combat 90 70 50 30 10

The points earned from each rank are added together to find the total, and the overall rank is derived from that.

Ranking total
S A B C D E
550 450 300 200 100 Fewer than 100

Tactician's bonus

Main article: Tactician's bonus

The rankings determined in each chapter are used to determine the tactician's bonus. An overall rank is determined for each chapter, and that rank is converted into a point value.

Rank points for tactician's bonus[3]
S A B C D E
5 4 3 2 1 0

Points are added up as the game progresses. For every twelve points, one star is earned on the tactician menu; a maximum of 10 stars may be earned. For each star, every character receives +1 dodge and every character with the same affinity as Mark receives +1 to hit and avoid.

Fire Emblem: The Sacred Stones


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Fire Emblem: Path of Radiance


This section has been marked as a stub. Please help improve the page by adding information.


Main article: Trial Map

Unlike other games featuring Rankings, Path of Radiance does not award ranks during the main story of the game, but only in Trial Maps.

Map 1: Hillside Battle

Rankings
Rank A B C D Criteria
Tactician 12 14 16 18 or less Turns taken.
Survival 0 1 2 3 or less player-controlled characters died.
Battle 45 40 35 30 or more enemies KO'd.

Map 2: Lonely Isle

Rankings
Rank A B C D Criteria
Tactician 8 - - - or less Turns taken.
Survival 0 1 2 3 or less player-controlled characters died.
Battle 55 50 45 40 or more enemies KO'd.

Map 3: Strange Turn

Rankings
Rank A B C D Criteria
Tactician 8 12 16 18 or less Turns taken.
Survival 0 1 2 3 or less player-controlled characters died.
Battle 40 35 30 25 or more enemies KO'd.

Map 4: Desperation

Rankings
Rank A B C D Criteria
Tactician 11 12 13 14 or less Turns taken.
Survival 0 1 2 3 or less player-controlled characters died.
Battle 53 43 33 23 or more enemies KO'd.

Map 5: Escape

Rankings
Rank A B C D Criteria
Tactician 8 12 16 18 or less Turns taken.
Survival 0 1 2 3 or less player-controlled characters died.
Battle 45 40 35 30 or more enemies KO'd.

Map 6: Trapped

Rankings
Rank A B C D Criteria
Tactician 10 - - - or less Turns taken.
Survival 0 1 2 3 or less player-controlled characters died.
Battle 70 60 50 40 or more enemies KO'd.

Fire Emblem: New Mystery of the Emblem


This section has been marked as a stub. Please help improve the page by adding information.


Fire Emblem Warriors

The spinoff game Fire Emblem Warriors also features a similar rankings screen at the end of each mission, giving a rank from B to S for each criteria (Clear Time, Enemies Defeated, and Damage Taken) and a overall rank from B to S with S Rank being achieved by earning an S Rank for each criteria. Furthermore, at the end of the main story and at the end of each History Mode maps, a screen featuring the highest ranks achieved for each missions currently completed will scroll down similarly to the ones featured in the 3DS games of the series.

Rankings
Rank S A B Criteria Notes
Clear Time
Normal
15 30 60 or less minutes to complete Not counted on Time Restraint*, Arena, Timed Onslaught, Gold Rush, or Escort the Villagers missions.
Clear Time
Special
7 9 10/20/60 or less minutes to complete For Timed Attack, Shadow Rush, and Test of Skill missions only.
Enemies Defeated
Normal
2000 1000 0 or more enemies defeated among all player's deployed units Not counted on Timed Attack or Shadow Rush missions.
Enemies Defeated
Arena
17 13 9 or more enemies defeated Arena missions only; equivalent to the number of waves the player battles.
Damage Taken 80 120 over 120 or less % damage the player has taken Not counted on Experience Check missions.

As a measure of the units

In Mystery of the Emblem, the number of victories and number of defeats are shown in each unit's character ending. Genealogy of the Holy War does not have character endings, but shows the same numbers in a list. Thracia 776 shows them in the same banner as Mystery of the Emblem, defeats include captures as well as deaths.

The Binding Blade, The Blazing Blade, and The Sacred Stones show a unit's total number of fights, along with the number of victories and number of defeats. In these three games, these numbers will also be shown on a unit's profile in any playthrough after the first one.

In Path of Radiance and Radiant Dawn, these replaced the previous form of rankings as the main rankings: units are totalled at the end of the game based on how many wins they got (battles and defeats are not shown).

Shadow Dragon and later games returned to the numbers shown in character endings, but only battles and victories are counted.

Fire Emblem: Path of Radiance

The rankings happen after the main credits. First, all units who were recruited and died are listed; then, all units are listed by how many battles they got in and won, in the event of any ties deferring to the unit who joined later. The top 5 are recognized separately from the rest of the list.

Fire Emblem: Radiant Dawn


This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Rankings

Gallery


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References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Rankings, Serenes Forest, Retrieved: November 29, 2020
  2. Trial Maps, Serenes Forest, Retrieved: November 29, 2020
  3. Nitrodon, The Tactician, Serenes Forest, Retrieved: November 30, 2020
Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus