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Liberation of Grust: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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|image=[[File:Cm fe12 5.png|200px]]
|image=[[File:Cm fe12 5.png|200px]]
|location=Olbern Castle
|location=Olbern Castle
|new units=[[Barst]]{{h|*|FE12 only}} and [[Rickard]]
|new units=[[Barst]],<ref group="Note">Only in {{title|New Mystery of the Emblem}}.</ref> [[Rickard]]
|boss=[[Torus]]
|boss=[[Torus]]
|previous=[[Joy and Sorrow]]
|previous=[[Joy and Sorrow]]
Line 9: Line 9:
}}
}}


'''Liberation of Grust''' (Japanese: {{hl|グルニア解放|Gurunia kaihō}} ''Grunia Liberation'') is the fifth chapter of {{FE3}} Book II and {{FE12}}.
'''Liberation of Grust''' (Japanese: {{hl|グルニア解放|Gurunia kaihō}} ''Grunia Liberation'') is the fifth chapter of {{FE3}} Book&nbsp;II and {{FE12}}.


==Plot==
==Plot==
{{main|Liberation of Grust/Script|Liberation of Grust/Conversations}}
{{main|Liberation of Grust/Script|Liberation of Grust/Conversations}}
{{sectstub}}
[[Marth]]'s army heads to Olbern Castle, the stronghold of General [[Lang]], the occupant and oppressor of [[Grust]]. As the Altean forces close in, Lang leaves the castle's external defense to his subordinate [[Torus]] while ordering him to call back [[Jeorge]]'s archers and a mercenary named [[Navarre]]. However, Jeorge ignores the order to return to the castle, and while he cannot openly side with Altea at the moment, he orders his soldiers not to attack unless the Alteans directly approach the troops.
 
In the midst of battle, [[Julian]] can find [[Rickard]] and convince him to quit thieving, leading Rickard to join the Altean army. In ''New Mystery of the Emblem'', [[Ogma]], [[Bord]], or [[Cord]] may speak to [[Barst]] and convince him to join Marth's army. Eventually, Marth's army defeats the forces of Torus and prepares to storm the castle, where Lang and his remaining troops have fortified themselves.


==Chapter data==
==Chapter data==
Line 24: Line 26:
|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=15{{h|+1|Upon Rickard being recruited}}
|ally=1–15{{h|+1|Upon Rickard being recruited}}
|enemy=32{{h|-1|Upon Rickard being recruited}}
|enemy=32{{h|−1|Upon Rickard being recruited}}
|map=[[File:Cm fe03 b2 5.png]]
|map=[[File:Cm fe03 b2 5.png]]
|col=30
|row=24
}}
|content2={{Tab
|tab1=Normal
|tab2=Hard
|tab3=Maniac
|tab4=Lunatic
|content1={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–11{{h|+2|Upon Barst and Rickard being recruited}}
|enemy=24{{h|+1|Reinforcements}}{{h|−2|Upon Barst and Rickard being recruited}}
|map=[[File:Cm fe12 5.png|512px]]
|col=30
|row=24
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|defeat=[[Marth]] or [[Kris]] dies
|ally=11{{h|+2|Upon Barst and Rickard being recruited}}
|ally=1–11{{h|+2|Upon Barst and Rickard being recruited}}
|enemy=24{{h|+1|Reinforcements}}{{h|-2|Upon Barst and Rickard being recruited}}
|enemy=26{{h|+1|Reinforcements}}{{h|−2|Upon Barst and Rickard being recruited}}
|map=[[File:Cm fe12 5.png|512px]]
|map=[[File:Cm fe12 5 h.png|512px]]
|col=30
|row=24
}}
|content3={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–11{{h|+2|Upon Barst and Rickard being recruited}}
|enemy=27{{h|+1|Reinforcements}}{{h|−2|Upon Barst and Rickard being recruited}}
|map=[[File:Cm fe12 5 m.png|512px]]
|col=30
|row=24
}}
|content4={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–11{{h|+2|Upon Barst and Rickard being recruited}}
|enemy=29{{h|+1|Reinforcements}}{{h|−2|Upon Barst and Rickard being recruited}}
|map=[[File:Cm fe12 5 l.png|512px]]
|col=30
|row=24
}}
}}
}}
}}
}}


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{tab
{{tab
|default=2
|default=2
Line 55: Line 94:
}}
}}
|game#=03
|game#=03
|return1=marth 02
|forced1=marth 02
|return1article=Marth
|forced1article=Marth
|return2=luke
|return1=luke
|return3=arran
|return2=arran
|return4=cecil
|return3=cecil
|return5=roderick
|return4=roderick
|return6=gordin
|return5=gordin
|return7=ryan
|return6=ryan
|return8=draug
|return7=draug
|return9=marisha
|return8=marisha
|return10=catria
|return9=catria
|return11=warren
|return10=warren
|return12=linde 02
|return11=linde 02
|return12article=Linde
|return11article=Linde
|return13=palla
|return12=palla
|return14=julian
|return13=julian
|return15=matthis
|return14=matthis
|return16=ogma
|return15=ogma
|return17=yuliya
|return16=yuliya
|return18=jubelo
|return17=jubelo
|return19=sirius
|return18=sirius
|return20=castor
|return19=castor
|return21=caeda 02
|return20=caeda 02
|return21article=Caeda
|return20article=Caeda
}}
}}
|content2={{ChapChars
|content2={{ChapChars
Line 89: Line 128:
|lv=5
|lv=5
|inventory={{Item|12|Steel Axe}}<br>{{Item|12|Hand Axe}}<br>{{Item|12|Vulnerary}}
|inventory={{Item|12|Steel Axe}}<br>{{Item|12|Hand Axe}}<br>{{Item|12|Vulnerary}}
|recruitment method=Enemy, talk to with [[Bord]], [[Cord]], or [[Ogma]]
|recruitment method=Enemy, talk to with [[Cord]], [[Bord]], or [[Ogma]]
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
Line 100: Line 139:
|recruitment method=Enemy, talk to with [[Julian]]
|recruitment method=Enemy, talk to with [[Julian]]
}}
}}
|return1=default {{#var:A}} player's unit
|forced1=marth
|return1=kris {{#var:A}}
|return1article=Kris
|return1article=Kris
|return2=ryan
|return2=ryan
Line 108: Line 148:
|return6=cecil
|return6=cecil
|return7=draug
|return7=draug
|return8=marth
|return8=arran
|return9=arran
|return9=marisha
|return10=marisha
|return10=catria
|return11=catria
|return11=warren
|return12=warren
|return12=cord
|return13=cord
|return13=linde
|return14=linde
|return14=palla
|return15=palla
|return15=bord
|return16=bord
|return16=julian
|return17=julian
|return17=matthis
|return18=matthis
|return18=wrys
|return19=wrys
|return19=ogma
|return20=ogma
|return20=yuliya
|return21=yuliya
|return21=jubelo
|return22=jubelo
|return22=sirius
|return23=sirius
|return23=castor
|return24=castor
|return24=caeda
|return25=caeda
}}
}}
:[[Caeda]] retains any stat gains she acquired in the Prologue.
}}
}}
:[[Jeorge]] must survive this chapter in order to appear in [[Soulful Bridge|Chapter 8]].
:[[Jeorge]] must survive this chapter in order to appear in [[Soulful Bridge|Chapter&nbsp;8]].
:If [[Rickard]] is not recruited or killed in this chapter, he will appear in [[The Nest of Evil|next chapter]] and can be recruited there.
:If Rickard is not recruited or killed in this chapter, he will appear in [[The Nest of Evil|the next chapter]] and can be recruited there.


===Item data===
===Item data===
Line 141: Line 179:
|platform=snes01
|platform=snes01
|item1=Hammerne
|item1=Hammerne
|obtain1=Visit the village
|obtain1=Visit the [[village]]
|item2=1,000 Gold
|item2=Gemini Shard
|item2image=none
|obtain2=Dropped by [[Torus]]
|item2article=Gold
|item3=Parthia
|obtain2=Dropped by a Thief
|obtain3=Dropped by [[Jeorge]]
|item3=Knight Crest
|obtain3=Dropped by a Thief
|item4=Physic
|item4=Physic
|obtain4=Dropped by a Bishop
|obtain4=Dropped by enemy [[Bishop]]
|item5=VIP Card
|item5=1,000 Gold
|obtain5=Dropped by [[Rickard]]
|item5image=none
|item6=Parthia
|item5article=Gold
|obtain6=Dropped by [[Jeorge]]
|obtain5=Dropped by enemy [[Thief]]
|itemlast=Gemini Shard
|item6=Knight Crest
|obtainlast=Dropped by [[Torus]]
|obtain6=Dropped by enemy [[Thief]]
|itemlast=VIP Card
|obtainlast=Dropped by [[Rickard]]
}}
}}
|content2={{ChapItems
|content2={{ChapItems
Line 161: Line 199:
|item1=Hammerne
|item1=Hammerne
|obtain1=Visit the [[village]]
|obtain1=Visit the [[village]]
|item2=Master Seal
|item2=Gemini Shard
|obtain2=Dropped by a [[Thief]]
|obtain2=Dropped by [[Torus]]
|item3=Iron Sword
|item3=Parthia
|obtain3=Dropped by a [[Thief]]
|obtain3=Dropped by [[Jeorge]]
|item4=Fire
|item4=Physic
|item4article=Fire (tome)
|obtain4=Dropped by a [[Bishop]] (not on Normal Mode)
|obtain4=Dropped by a [[Mage]]
|item5=Pure Water
|item5=Pure Water
|obtain5=Dropped by a [[Mage]]
|obtain5=Dropped by a [[Mage]]
|item6=Vulnerary
|item6=Fire
|obtain6=Dropped by a [[Dracoknight]]
|obtain6=Dropped by a [[Mage]]
|item7=Steel Axe
|item7=Vulnerary
|obtain7=Dropped by [[Barst]]
|obtain7=Dropped by a [[Dracoknight]]
|item8=VIP Card
|item8=Iron Sword
|obtain8=Dropped by [[Rickard]]
|obtain8=Dropped by a [[Thief]]
|item9=Parthia
|item9=Master Seal
|obtain9=Dropped by [[Jeorge]]
|obtain9=Dropped by a [[Thief]]
|itemlast=Gemini Shard
|item10=VIP Card
|obtainlast=Dropped by [[Torus]]
|obtain10=Dropped by [[Rickard]]
|itemlast=Steel Axe
|obtainlast=Dropped by [[Barst]]
}}
}}
}}
}}
Line 209: Line 248:
|stcost1=1000
|stcost1=1000
|tome1=Fire
|tome1=Fire
|tome1article=Fire (tome)
|tocost1=500
|tocost1=500
|secret1=Knight Crest
|secret1=Knight Crest
Line 222: Line 260:
|secost5=10000
|secost5=10000
}}
}}
:''The secret shop is located one tile north and four tiles east from the northwestern.''
|content2={{ChapShop DS
|content2={{ChapShop DS
|sword1=Steel Sword
|sword1=Steel Sword
Line 242: Line 281:
|stcost1=800
|stcost1=800
|tome1=Fire
|tome1=Fire
|tome1article=Fire (tome)
|tocost1=300
|tocost1=300
|secret1=Master Seal
|secret1=Master Seal
|secost1=2,500
|secost1=2,500
}}
}}
*x1 Master Seal Maximum
:''The secret shop sells only a single Master Seal; it is located between the armory and the vendor in.''
}}
}}
:''The secret shop is located 1 tile north and 4 tiles east from the northwestern house in'' Mystery of the Emblem.'' The secret shop is located between the armory and the vendor in'' New Mystery of the Emblem''.''


===Enemy data===
===Enemy data===
{{sectstub}}
<!-- Same as last chapter, enemies aren't sorted in FE3, will fix later -->
{{tab
{{tab
|default=2
|default=2
Line 262: Line 297:
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}}
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Thief
|name=[[Torus]]
|class=Thief
|class=Ballistician
|lv=3
|lv=3
|#=1
|#=1
|hp=17
|hp=20
|str=3
|str=1
|skill=2
|skill=0
|spd=8
|spd=0
|def=2
|def=1
|res=0
|mov=0
|inventory={{Item|3|Arrowspate}} • {{Item|3|Gemini Shard|type=drop}}
|notes=Stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE3
|name=Archanea
|class=Ballistician
|lv=1
|#=2
|hp=18
|str=0
|skill=0
|spd=0
|def=0
|res=0
|res=0
|mov=7
|mov=0
|inventory={{Item|3|Iron Sword}}
|inventory={{Item|3|Stonehoist}}
|notes=• Drops {{drop|1,000 Gold|article=Gold}} upon defeat.<br>• Ignores combat; moves to escape to the northwest.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Thief
|name=Archanea
|class=Thief
|class=Armored Knight
|lv=3
|lv=5
|#=1
|#=1
|hp=17
|hp=22
|str=3
|str=7
|skill=2
|skill=3
|spd=8
|spd=1
|def=2
|def=12
|res=0
|res=0
|mov=5
|inventory={{Item|3|Javelin}}
|notes=Does not move.
}}
{{ChapUnitCellFE3
|name=[[Jeorge]]
|class=Sniper
|lv=5
|#=1
|hp=27
|str=10
|skill=11
|spd=13
|lck=4
|def=10
|res=3
|mov=7
|inventory={{Item|3|Parthia|type=drop}}
|notes=Will not move until a unit stops nearby.
}}
{{ChapUnitCellFE3
|name=Archanea
|class=Sniper
|lv=1
|#=4
|hp=32
|str=9
|skill=11
|spd=12
|def=9
|res=3
|mov=7
|mov=7
|inventory={{Item|3|Iron Sword}} {{Item|3|Knight Crest|type=drop}}
|inventory={{Item|3|Silver Bow}}
|notes=Ignores combat; moves to escape to the northwest.
|notes=Will not move until a unit stops nearby.
}}
{{ChapUnitCellFE3
|name=Archanea
|class=Bishop
|lv=1
|#=1
|hp=26
|str=5
|skill=5
|spd=5
|def=4
|res=10
|mov=6
|inventory={{Item|3|Physic|type=drop}}
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
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|mov=9
|mov=9
|inventory={{Item|3|Javelin}}
|inventory={{Item|3|Javelin}}
}}
{{ChapUnitCellFE3
|name=Archanea
|class=Armored Knight
|lv=5
|#=1
|hp=22
|str=7
|skill=3
|spd=1
|def=12
|res=0
|mov=5
|inventory={{Item|3|Javelin}}
|notes=Does not move.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 346: Line 425:
|res=3
|res=3
|mov=6
|mov=6
|inventory={{Item|3|Fire|link=Fire (tome)}}
|inventory={{Item|3|Fire}}
}}
{{ChapUnitCellFE3
|name=Archanea
|class=Ballistician
|lv=1
|#=2
|hp=18
|str=0
|skill=0
|spd=0
|def=0
|res=0
|mov=0
|inventory={{Item|3|Stonehoist}}
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 378: Line 443:
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Archanea
|name=Thief
|class=Sniper
|class=Thief
|lv=1
|lv=3
|#=4
|#=1
|hp=32
|hp=17
|str=9
|str=3
|skill=11
|skill=2
|spd=12
|spd=8
|def=9
|def=2
|res=3
|res=0
|mov=7
|mov=7
|inventory={{Item|3|Silver Bow}}
|inventory={{Item|3|Iron Sword}}
|notes=Will not move until a unit stops nearby.
|notes=• Drops {{drop|1,000 Gold|article=Gold}} upon defeat.<br>• Ignores combat; moves to escape to the northwest.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Archnea
|name=Thief
|class=Bishop
|class=Thief
|lv=1
|lv=3
|#=1
|#=1
|hp=26
|hp=17
|str=5
|str=3
|skill=5
|skill=2
|spd=5
|spd=8
|def=4
|def=2
|res=10
|res=0
|mov=6
|mov=7
|inventory={{Item|3|Physic|type=drop}}
|inventory={{Item|3|Iron Sword}} • {{Item|3|Knight Crest|type=drop}}
|notes=Ignores combat; moves to escape to the northwest.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 421: Line 487:
|inventory={{Item|3|Iron Sword}} • {{Item|3|VIP Card|type=drop}}
|inventory={{Item|3|Iron Sword}} • {{Item|3|VIP Card|type=drop}}
|notes=Ignores combat; moves to escape to the northwest.
|notes=Ignores combat; moves to escape to the northwest.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Thief
|class=Thief
|lv=5
|#=3
|hp=18
|str=3
|skill=3
|spd=9
|def=2
|res=0
|mov=7
|inventory={{Item|3|Steel Sword}}
|last=y
|notes=Ignores combat; moves away from units.
}}
{{ChapUnitFtr}}
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard
|tab3=Maniac
|tab4=Lunatic
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Torus]]
|class=Ballistician
|lv=7
|#=1
|hp=24
|str=4{{h|+1|Granted by Gemini Shard}}
|mag=0{{h|+1|Granted by Gemini Shard}}
|skill=2
|spd=5
|lck=0
|def=10
|res=0
|inventory={{Item|12|Arrowspate}} • {{Item|12|Gemini Shard|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Ballistician
|lv=3
|#=1
|hp=21.8
|str=2
|mag=0
|skill=1.2
|spd=3.4
|lck=0
|def=10
|res=0
|inventory={{Item|12|Stonehoist}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Knight
|lv=5
|#=1
|hp=21.6
|str=7.2
|mag=0
|skill=6.2
|spd=1.8
|lck=0
|def=8.8
|res=0.4
|mov=5
|inventory={{Item|12|Iron Lance}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Knight
|lv=5
|#=1
|hp=21.6
|str=7.2
|mag=0
|skill=6.2
|spd=1.8
|lck=0
|def=8.8
|res=0.4
|mov=5
|inventory={{Item|12|Steel Lance}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Knight
|lv=5
|#=1
|hp=21.6
|str=7.2
|mag=0
|skill=6.2
|spd=1.8
|lck=0
|def=8.8
|res=0.4
|mov=5
|inventory={{Item|12|Javelin}}
}}
{{ChapUnitCellFE12
|name=[[Jeorge]]
|name=[[Jeorge]]
|class=Sniper
|class=Sniper
|lv=5
|lv=5
|#=1
|#=1
|hp=27
|hp=32
|str=12
|mag=1
|skill=14
|spd=14
|lck=5
|def=13
|res=3
|mov=7
|inventory={{Item|12|Parthia|type=drop}}
|notes=Does not move or initiate combat until he or a nearby Sniper is attacked, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Sniper
|lv=1
|#=3
|hp=26
|str=10
|str=10
|mag=1
|skill=11
|skill=11
|spd=13
|spd=9
|lck=4
|lck=0
|def=10
|def=10
|res=3
|res=3
|mov=7
|mov=7
|inventory={{Item|3|Parthia|type=drop}}
|inventory={{Item|12|Silver Bow}}
|notes=Will not move until a unit stops nearby.
|notes=Does not move or initiate combat until [[Jeorge]] or a nearby Sniper is attacked, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Cavalier
|lv=5
|#=3
|hp=22.2
|str=7.4
|mag=0
|skill=6.2
|spd=6.8
|lck=0
|def=6.2
|res=0.4
|mov=9
|inventory={{Item|12|Iron Lance}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Cavalier
|lv=5
|#=2
|hp=22.2
|str=7.4
|mag=0
|skill=6.2
|spd=6.8
|lck=0
|def=6.2
|res=0.4
|mov=9
|inventory={{Item|12|Steel Lance}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Mage
|lv=3
|#=1
|hp=16.8
|str=0
|mag=3.8
|skill=4.6
|spd=5.6
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|12|Fire}} • {{Item|12|Pure Water|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Mage
|lv=3
|#=1
|hp=16.8
|str=0
|mag=3.8
|skill=4.6
|spd=5.6
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|12|Fire|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Cavalier
|lv=5
|#=1
|hp=22.2
|str=7.4
|mag=0
|skill=6.2
|spd=6.8
|lck=0
|def=6.2
|res=0.4
|mov=9
|inventory={{Item|12|Javelin}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Dracoknight
|lv=3
|#=2
|hp=23.8
|str=7.5
|mag=1
|skill=5.2
|spd=7.8
|lck=0
|def=9.6
|res=3.2
|mov=10
|inventory={{Item|12|Steel Lance}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Dracoknight
|lv=3
|#=1
|hp=23.8
|str=7.5
|mag=1
|skill=5.2
|spd=7.8
|lck=0
|def=9.6
|res=3.2
|mov=10
|inventory={{Item|12|Steel Axe}} • {{Item|12|Vulnerary|type=drop}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=17.2
|str=5.4
|mag=0
|skill=2.8
|spd=8
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Iron Sword|type=drop}}
|notes=Moves to escape northeast of the [[village]]; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE12
|name=Thief
|class=Thief
|lv=3
|#=1
|hp=17.2
|str=5.4
|mag=0
|skill=2.8
|spd=8
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Iron Sword}} • {{Item|12|Master Seal|type=drop}}
|notes=Moves to escape northeast of the [[village]]; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE12
|name=[[Rickard]]
|class=Thief
|lv=3
|#=1
|hp=18
|str=6
|mag=0
|skill=3
|spd=9
|lck=1
|def=3
|res=0
|mov=7
|inventory={{Item|12|Iron Sword}} • {{Item|12|VIP Card|type=drop}}
|notes=Moves to escape northeast of the [[village]]; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE12
|name=[[Barst]]
|class=Fighter
|lv=5
|#=1
|hp=26
|str=12
|mag=0
|skill=10
|spd=11
|lck=6
|def=7
|res=0
|mov=6
|inventory={{Item|12|Steel Axe|type=drop}} • {{Item|12|Hand Axe}} • {{Item|12|Vulnerary}}
|notes=Does not move or initiate combat until he is attacked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=17.2
|str=5.4
|mag=0
|skill=2.8
|spd=8
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Iron Sword}}
|notes=Prioritizes raiding the [[village]].
|last=y
}}
}}
{{ChapUnitCellFE3
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Torus]]
|name=[[Torus]]
|class=Ballistician
|lv=7
|#=1
|hp=29.4
|str=7{{h|+1|Granted by Gemini Shard}}
|mag=0{{h|+1|Granted by Gemini Shard}}
|skill=6.2
|spd=6.8
|lck=0
|def=10
|res=0
|inventory={{Item|12|Arrowspate}} • {{Item|12|Gemini Shard|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Ballistician
|class=Ballistician
|lv=3
|lv=3
|#=1
|#=1
|hp=20
|hp=27.2
|str=5
|mag=0
|skill=4.8
|spd=5.2
|lck=0
|def=10
|res=0
|inventory={{Item|12|Stonehoist}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Knight
|lv=5
|#=1
|hp=27
|str=9
|mag=0
|skill=8
|spd=4.5
|lck=0
|def=8.8
|res=0.4
|mov=5
|inventory={{Item|12|Iron Lance}}
|notes=Will not move until a player unit is in range of at least two of the three Knights east of the gate, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Knight
|lv=5
|#=1
|hp=27
|str=9
|mag=0
|skill=8
|spd=4.5
|lck=0
|def=8.8
|res=0.4
|mov=5
|inventory={{Item|12|Steel Lance}}
|notes=Will not move until a player unit is in range of at least two of the three Knights east of the gate, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Knight
|lv=5
|#=1
|hp=27
|str=9
|mag=0
|skill=8
|spd=4.5
|lck=0
|def=8.8
|res=0.4
|mov=5
|inventory={{Item|12|Javelin}}
|notes=Will not move until a player unit is in range of at least two of the three Knights east of the gate, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=[[Jeorge]]
|class=Sniper
|lv=5
|#=1
|hp=32
|str=12
|mag=1
|skill=14
|spd=14
|lck=5
|def=13
|res=3
|mov=7
|inventory={{Item|12|Parthia|type=drop}}
|notes=Does not move or initiate combat until he or a nearby Sniper is attacked, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Sniper
|lv=1
|#=3
|hp=30.8
|str=10.6
|mag=1
|skill=12.2
|spd=10.98
|lck=0
|def=10
|res=3
|mov=7
|inventory={{Item|12|Silver Bow}}
|notes=Does not move or initiate combat until [[Jeorge]] or a nearby Sniper is attacked, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Bishop
|lv=1
|#=1
|hp=24.4
|str=1
|str=1
|skill=0
|mag=4.8
|spd=0
|skill=5
|def=1
|spd=6.4
|lck=0
|def=3
|res=8
|mov=6
|inventory={{Item|12|Physic|type=drop}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Cavalier
|lv=5
|#=2
|hp=27
|str=9.5
|mag=0
|skill=8
|spd=8.6
|lck=0
|def=6.2
|res=0.4
|mov=9
|inventory={{Item|12|Iron Lance}}
|notes=The southwest one begins moving if any of the southeast Cavaliers are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Cavalier
|lv=5
|#=3
|hp=27
|str=9.5
|mag=0
|skill=8
|spd=8.6
|lck=0
|def=6.2
|res=0.4
|mov=9
|inventory={{Item|12|Silver Sword}}
|notes=The southwest one begins moving if any of the southeast Cavaliers are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Mage
|lv=3
|#=1
|hp=20.1
|str=0
|mag=6.2
|skill=6.7
|spd=7.7
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|12|Fire}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Mage
|lv=3
|#=1
|hp=20.1
|str=0
|mag=6.2
|skill=6.7
|spd=7.7
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|12|Fire}} • {{Item|12|Pure Water|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Mage
|lv=3
|#=1
|hp=20.1
|str=0
|mag=6.2
|skill=6.7
|spd=7.7
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|12|Fire|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Cavalier
|lv=5
|#=1
|hp=27
|str=9.5
|mag=0
|skill=8
|spd=8.6
|lck=0
|def=6.2
|res=0.4
|mov=9
|inventory={{Item|12|Javelin}}
|notes=Begins moving if any of the southeast Cavaliers are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Dracoknight
|lv=3
|#=2
|hp=29.2
|str=9
|mag=1
|skill=7
|spd=10.2
|lck=0
|def=9.6
|res=3.2
|mov=10
|inventory={{Item|12|Silver Lance}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Dracoknight
|lv=3
|#=1
|hp=29.2
|str=9
|mag=1
|skill=7
|spd=10.2
|lck=0
|def=9.6
|res=3.2
|mov=10
|inventory={{Item|12|Silver Axe}} • {{Item|12|Vulnerary|type=drop}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=20.8
|str=6.6
|mag=0
|skill=5.2
|spd=11
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Iron Sword|type=drop}}
|notes=Moves to escape northeast of the [[village]]; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE12
|name=Thief
|class=Thief
|lv=3
|#=1
|hp=20.8
|str=6.6
|mag=0
|skill=5.2
|spd=11
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Iron Sword}} • {{Item|12|Master Seal|type=drop}}
|notes=Moves to escape northeast of the [[village]]; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE12
|name=[[Rickard]]
|class=Thief
|lv=3
|#=1
|hp=18
|str=6
|mag=0
|skill=3
|spd=9
|lck=1
|def=3
|res=0
|mov=7
|inventory={{Item|12|Iron Sword}} • {{Item|12|VIP Card|type=drop}}
|notes=Moves to escape northeast of the [[village]]; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE12
|name=[[Barst]]
|class=Fighter
|lv=5
|#=1
|hp=26
|str=12
|mag=0
|skill=10
|spd=11
|lck=6
|def=7
|res=0
|mov=6
|inventory={{Item|12|Steel Axe|type=drop}} • {{Item|12|Hand Axe}} • {{Item|12|Vulnerary}}
|notes=Does not move or initiate combat until he is attacked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=20.8
|str=6.6
|mag=0
|skill=5.2
|spd=11
|lck=0
|def=2.6
|res=0
|res=0
|mov=0
|mov=7
|inventory={{Item|3|Arrowspate}} • {{Item|3|Gemini Shard|type=drop}}
|inventory={{Item|12|Iron Sword}}
|notes=Stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
|notes=Prioritizes raiding the [[village]].
|last=y
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=snes01}}
{{ChapUnitFtr}}
{{ChapUnitCellFE3
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Torus]]
|class=Ballistician
|lv=7
|#=1
|hp=34.8
|str=10{{h|+1|Granted by Gemini Shard}}
|mag=0{{h|+1|Granted by Gemini Shard}}
|skill=10.4
|spd=8.6
|lck=0
|def=10
|res=0
|inventory={{Item|12|Arrowspate}} • {{Item|12|Gemini Shard|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Ballistician
|lv=3
|#=1
|hp=32.6
|str=8
|mag=0
|skill=8.4
|spd=7
|lck=0
|def=10
|res=0
|inventory={{Item|12|Stonehoist}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Knight
|lv=5
|#=2
|hp=32.4
|str=10.8
|mag=0
|skill=9.8
|spd=7.2
|lck=0
|def=8.8
|res=0.4
|mov=5
|inventory={{Item|12|Steel Lance}}
|notes=Will not move until a player unit is in range of at least two of the three Knights east of the gate, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Knight
|lv=5
|#=1
|hp=32.4
|str=10.8
|mag=0
|skill=9.8
|spd=7.2
|lck=0
|def=8.8
|res=0.4
|mov=5
|inventory={{Item|12|Javelin}}
|notes=Will not move until a player unit is in range of at least two of the three Knights east of the gate, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=[[Jeorge]]
|class=Sniper
|lv=5
|#=1
|hp=32
|str=12
|mag=1
|skill=14
|spd=14
|lck=5
|def=13
|res=3
|mov=7
|inventory={{Item|12|Parthia|type=drop}}
|notes=Does not move or initiate combat until he or a nearby Sniper is attacked, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Sniper
|lv=1
|#=4
|hp=35.6
|str=11.2
|mag=1
|skill=13.4
|spd=12.96
|lck=0
|def=10
|res=3
|mov=7
|inventory={{Item|12|Silver Bow}}
|notes=• The northeast three do not move or initiate combat until any of them or [[Jeorge]] are attacked, at which point they begin moving unprovoked.<br>• The southwest one begins moving if any of the southeast Cavaliers are provoked or [[Torus]] or the generic [[Ballistician]] are attacked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Bishop
|lv=1
|#=1
|hp=26.8
|str=1
|mag=6.6
|skill=8
|spd=8.8
|lck=0
|def=3
|res=8
|mov=6
|inventory={{Item|12|Physic|type=drop}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Cavalier
|lv=5
|#=2
|hp=31.8
|str=11.6
|mag=0
|skill=9.8
|spd=10.4
|lck=0
|def=6.2
|res=0.4
|mov=9
|inventory={{Item|12|Steel Lance}}
|notes=The southwest one begins moving if any of the southeast Cavaliers or Sniper are provoked or [[Torus]] or the generic [[Ballistician]] are attacked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Cavalier
|lv=5
|#=3
|hp=31.8
|str=11.6
|mag=0
|skill=9.8
|spd=10.4
|lck=0
|def=6.2
|res=0.4
|mov=9
|inventory={{Item|12|Silver Sword}}
|notes=The southwest one begins moving if any of the southeast Cavaliers or Sniper are provoked or [[Torus]] or the generic [[Ballistician]] are attacked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Mage
|lv=3
|#=1
|hp=23.4
|str=0
|mag=8.6
|skill=8.8
|spd=9.8
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|12|Elfire}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Mage
|lv=3
|#=1
|hp=23.4
|str=0
|mag=8.6
|skill=8.8
|spd=9.8
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|12|Elfire}} • {{Item|12|Pure Water|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Mage
|lv=3
|#=1
|hp=23.4
|str=0
|mag=8.6
|skill=8.8
|spd=9.8
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|12|Elfire}} • {{Item|12|Fire|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Cavalier
|lv=5
|#=1
|hp=31.8
|str=11.6
|mag=0
|skill=9.8
|spd=10.4
|lck=0
|def=6.2
|res=0.4
|mov=9
|inventory={{Item|12|Javelin}}
|notes=Begins moving if any of the southeast Cavaliers or Sniper are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Dracoknight
|lv=3
|#=2
|hp=34.6
|str=10.5
|mag=1
|skill=8.8
|spd=12.6
|lck=0
|def=9.6
|res=3.2
|mov=10
|inventory={{Item|12|Silver Lance}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Dracoknight
|lv=3
|#=1
|hp=34.6
|str=10.5
|mag=1
|skill=8.8
|spd=12.6
|lck=0
|def=9.6
|res=3.2
|mov=10
|inventory={{Item|12|Silver Axe}} • {{Item|12|Vulnerary|type=drop}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=24.4
|str=7.8
|mag=0
|skill=7.6
|spd=14
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Steel Sword}} • {{Item|12|Iron Sword|type=drop}}
|notes=Moves to escape northeast of the [[village]]; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE12
|name=Thief
|name=Thief
|class=Thief
|class=Thief
|lv=3
|#=1
|hp=24.4
|str=7.8
|mag=0
|skill=7.6
|spd=14
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Steel Sword}} • {{Item|12|Master Seal|type=drop}}
|notes=Moves to escape northeast of the [[village]]; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE12
|name=[[Rickard]]
|class=Thief
|lv=3
|#=1
|hp=18
|str=6
|mag=0
|skill=3
|spd=9
|lck=1
|def=3
|res=0
|mov=7
|inventory={{Item|12|Iron Sword}} • {{Item|12|VIP Card|type=drop}}
|notes=Moves to escape northeast of the [[village]]; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE12
|name=[[Barst]]
|class=Fighter
|lv=5
|#=1
|hp=26
|str=12
|mag=0
|skill=10
|spd=11
|lck=6
|def=7
|res=0
|mov=6
|inventory={{Item|12|Steel Axe|type=drop}} • {{Item|12|Hand Axe}} • {{Item|12|Vulnerary}}
|notes=Does not move or initiate combat until he is attacked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=24.4
|str=7.8
|mag=0
|skill=7.6
|spd=14
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Steel Sword}}
|notes=Prioritizes raiding the [[village]].
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Torus]]
|class=Ballistician
|lv=7
|#=1
|hp=37.5
|str=11.5{{h|+1|Granted by Gemini Shard}}
|mag=0{{h|+1|Granted by Gemini Shard}}
|skill=12.5
|spd=9.5
|lck=0
|def=10
|res=0
|inventory={{Item|12|Arrowspate}} • {{Item|12|Gemini Shard|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Ballistician
|lv=3
|#=1
|hp=35.3
|str=9.5
|mag=0
|skill=10.2
|spd=7.9
|lck=0
|def=10
|res=0
|inventory={{Item|12|Stonehoist}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Knight
|lv=5
|#=2
|hp=35.1
|str=11.7
|mag=0
|skill=10.7
|spd=8.55
|lck=0
|def=8.8
|res=0.4
|mov=5
|inventory={{Item|12|Silver Lance}}
|notes=Will not move until a player unit is in range of at least two of the three Knights east of the gate, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Knight
|lv=5
|#=1
|hp=35.1
|str=11.7
|mag=0
|skill=10.7
|spd=8.55
|lck=0
|def=8.8
|res=0.4
|mov=5
|inventory={{Item|12|Javelin|type=forged}}
|notes=Will not move until a player unit is in range of at least two of the three Knights east of the gate, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=[[Jeorge]]
|class=Sniper
|lv=5
|#=1
|hp=32
|str=12
|mag=1
|skill=14
|spd=14
|lck=5
|def=13
|res=3
|mov=7
|inventory={{Item|12|Parthia|type=drop}}
|notes=Begins moving if any of the northeast Snipers are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Sniper
|lv=1
|#=5
|hp=38
|str=11.5
|mag=1
|skill=14
|spd=13.95
|lck=0
|def=10
|res=3
|mov=7
|inventory={{Item|12|Silver Bow}}
|notes=• The northeast four begin moving if any of them are provoked.<br>• The southwest one begins moving if any of the southeast Cavaliers are provoked or [[Torus]] or the generic [[Ballistician]] are attacked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Bishop
|lv=1
|#=1
|hp=28
|str=1
|mag=7.5
|skill=9.5
|spd=10
|lck=0
|def=3
|res=8
|mov=6
|inventory={{Item|12|Physic|type=drop}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Cavalier
|lv=5
|#=2
|hp=34.2
|str=12.65
|mag=0
|skill=10.7
|spd=11.3
|lck=0
|def=6.2
|res=0.4
|mov=9
|inventory={{Item|12|Silver Lance}}
|notes=• The northern one immediately begins moving unprovoked.<br>• The southwest one begins moving if any of the southeast Cavaliers or Sniper are provoked or [[Torus]] or the generic [[Ballistician]] are attacked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Cavalier
|lv=5
|lv=5
|#=3
|#=3
|hp=34.2
|str=12.65
|mag=0
|skill=10.7
|spd=11.3
|lck=0
|def=6.2
|res=0.4
|mov=9
|inventory={{Item|12|Silver Sword}}
|notes=• The northern two immediately begin moving unprovoked.<br>• The southwest one begins moving if any of the southeast Cavaliers or Sniper are provoked or [[Torus]] or the generic [[Ballistician]] are attacked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Mage
|lv=3
|#=1
|hp=25.05
|str=0
|mag=9.8
|skill=9.85
|spd=10.85
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|12|Bolganone}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Mage
|lv=3
|#=1
|hp=25.05
|str=0
|mag=9.8
|skill=9.85
|spd=10.85
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|12|Bolganone}} • {{Item|12|Pure Water|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Mage
|lv=3
|#=1
|hp=25.05
|str=0
|mag=9.8
|skill=9.85
|spd=10.85
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|12|Bolganone}} • {{Item|12|Fire|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Cavalier
|lv=5
|#=1
|hp=34.2
|str=12.65
|mag=0
|skill=10.7
|spd=11.3
|lck=0
|def=6.2
|res=0.4
|mov=9
|inventory={{Item|12|Javelin|type=forged}}
|notes=Begins moving if any of the southeast Cavaliers or Sniper are provoked or [[Torus]] or the generic [[Ballistician]] are attacked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Dracoknight
|lv=3
|#=2
|hp=37.3
|str=11.25
|mag=1
|skill=9.7
|spd=13.8
|lck=0
|def=9.6
|res=3.2
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=Begins moving if any other Dracoknight is provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Dracoknight
|lv=3
|#=1
|hp=37.3
|str=11.25
|mag=1
|skill=9.7
|spd=13.8
|lck=0
|def=9.6
|res=3.2
|mov=10
|inventory={{Item|12|Silver Axe}} • {{Item|12|Vulnerary|type=drop}}
|notes=Begins moving if any other Dracoknight is provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Dracoknight
|lv=3
|#=1
|hp=37.3
|str=11.25
|mag=1
|skill=9.7
|spd=13.8
|lck=0
|def=9.6
|res=3.2
|mov=10
|inventory={{Item|12|Silver Axe}}
|notes=Begins moving if any other Dracoknight is provoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=26.2
|str=8.4
|mag=0
|skill=8.8
|spd=15.5
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Silver Sword}} • {{Item|12|Iron Sword|type=drop}}
|notes=Moves to raid the [[village]], then to escape northeast of it; ignores combat, except to attack player units blocking the village or escape point.
}}
{{ChapUnitCellFE12
|name=Thief
|class=Thief
|lv=3
|#=1
|hp=26.2
|str=8.4
|mag=0
|skill=8.8
|spd=15.5
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Silver Sword}} • {{Item|12|Master Seal|type=drop}}
|notes=Moves to escape northeast of the [[village]]; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE12
|name=[[Rickard]]
|class=Thief
|lv=3
|#=1
|hp=18
|hp=18
|str=3
|str=6
|mag=0
|skill=3
|skill=3
|spd=9
|spd=9
|def=2
|lck=1
|def=3
|res=0
|mov=7
|inventory={{Item|12|Iron Sword}} • {{Item|12|VIP Card|type=drop}}
|notes=Moves to escape northeast of the [[village]]; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE12
|name=[[Barst]]
|class=Fighter
|lv=5
|#=1
|hp=26
|str=12
|mag=0
|skill=10
|spd=11
|lck=6
|def=7
|res=0
|mov=6
|inventory={{Item|12|Steel Axe|type=drop}} • {{Item|12|Hand Axe}} • {{Item|12|Vulnerary}}
|notes=Does not move or initiate combat until he is attacked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=26.2
|str=8.4
|mag=0
|skill=8.8
|spd=15.5
|lck=0
|def=2.6
|res=0
|res=0
|mov=7
|mov=7
|inventory={{Item|3|Steel Sword}}
|inventory={{Item|12|Steel Sword}}
|notes=Prioritizes raiding the [[village]].
|last=y
|last=y
|notes=Ignores combat; moves away from units.
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content2=<!--{{Tab
All {{forged|forged|article=Forge}} weapons have +4 might and +20 hit.
|width=100%
|tab1=Normal
|tab2=Lunatic
|content1=-->{{ChapEnemies
|platform=ds02
|name1=Ruffian
|class1=Thief
|lv1=3
|#1=1
|inventory1={{Item|12|Iron Sword|type=drop}}
|notes1=Prioritizes attacking the [[village]].
|-
|name2=Thief
|class2=Thief
|lv2=3
|#2=1
|inventory2={{Item|12|Iron Sword}} • {{Item|12|Master Seal|type=drop}}
|notes2=Prioritizes attacking the [[village]].
|-
|name3=Archanea
|class3=Cavalier
|lv3=5
|#3=2
|inventory3={{Item|12|Iron Lance}}
|-
|name4=Archanea
|class4=Cavalier
|lv4=5
|#4=3
|inventory4={{Item|12|Steel Lance}}
|-
|name5=Archanea
|class5=Cavalier
|lv5=5
|#5=1
|inventory5={{Item|12|Javelin}}
|-
|name6=Archanea
|class6=Knight
|lv6=5
|#6=1
|inventory6={{Item|12|Iron Lance}}
|-
|name7=Archanea
|class7=Knight
|lv7=5
|#7=1
|inventory7={{Item|12|Steel Lance}}
|-
|name8=Archanea
|class8=Knight
|lv8=5
|#8=1
|inventory8={{Item|12|Javelin}}
|-
|name9=Archanea
|class9=Mage
|lv9=3
|#9=1
|inventory9={{Item|12|Fire|link=Fire (tome)}} • {{Item|12|Pure Water|type=drop}}
|-
|name10=Archanea
|class10=Mage
|lv10=3
|#10=1
|inventory10={{Item|12|Fire|link=Fire (tome)|type=drop}}
|-
|name11=Archanea
|class11=Ballistician
|lv11=3
|#11=1
|inventory11={{Item|12|Stonehoist}}
|notes11=Immobile.
|-
|name12=Archanea
|class12=Dracoknight
|lv12=3
|#12=2
|inventory12={{Item|12|Steel Lance}}
|-
|name13=Archanea
|class13=Dracoknight
|lv13=3
|#13=1
|inventory13={{Item|12|Steel Axe}} • {{Item|12|Pure Water|type=drop}}
|-
|name14=Archanea
|class14=Sniper
|lv14=1
|#14=4
|inventory14={{Item|12|Silver Bow}}
|notes14=Will not move until a unit stops nearby.
|-
|name15=[[Barst]]
|class15=Fighter
|lv15=5
|#15=1
|inventory15={{Item|12|Steel Axe|type=drop}} • {{Item|12|Hand Axe}} • {{Item|12|Vulnerary}}
|-
|name16=[[Rickard]]
|class16=Thief
|lv16=3
|#16=1
|inventory16={{Item|12|Iron Sword}} • {{Item|12|VIP Card|type=drop}}
|-
|name17=[[Jeorge]]
|class17=Sniper
|lv17=5
|#17=1
|inventory17={{Item|12|Parthia|type=drop}}
|notes17=Will not move until a unit stops nearby.
|-
|nameb=[[Torus]]
|classb=Ballistician
|lvb=7
|inventoryb={{Item|12|Arrowspate}} • {{Item|12|Gemini Shard|type=drop}}
|notesb=Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|-
|namerl=Ruffian
|classrl=Thief
|lvrl=5
|#rl=1
|inventoryrl={{Item|12|Iron Sword}}
}}<!--
|content2={{ChapEnemies
|platform=ds02
|name1=Ruffian
|class1=Thief
|lv1=3
|#1=1
|inventory1={{Item|12|Iron Sword|type=drop}}
|notes1=Prioritizes attacking the [[village]].
|-
|name2=Thief
|class2=Thief
|lv2=3
|#2=1
|inventory2={{Item|12|Iron Sword}} • {{Item|12|Master Seal|type=drop}}
|notes2=Prioritizes attacking the [[village]].
|-
|name3=Archanea
|class3=Cavalier
|lv3=5
|#3=2
|inventory3={{Item|12|Iron Lance}}
|-
|name4=Archanea
|class4=Cavalier
|lv4=5
|#4=3
|inventory4={{Item|12|Steel Lance}}
|-
|name5=Archanea
|class5=Cavalier
|lv5=5
|#5=1
|inventory5={{Item|12|Javelin}}
|-
|name6=Archanea
|class6=Knight
|lv6=5
|#6=1
|inventory6={{Item|12|Iron Lance}}
|-
|name7=Archanea
|class7=Knight
|lv7=5
|#7=1
|inventory7={{Item|12|Steel Lance}}
|-
|name8=Archanea
|class8=Knight
|lv8=5
|#8=1
|inventory8={{Item|12|Javelin}}
|-
|name9=Archanea
|class9=Mage
|lv9=3
|#9=1
|inventory9={{Item|12|Fire|link=Fire (tome)}} • {{Item|12|Pure Water|type=drop}}
|-
|name10=Archanea
|class10=Mage
|lv10=3
|#10=1
|inventory10={{Item|12|Fire|link=Fire (tome)|type=drop}}
|-
|name11=Archanea
|class11=Ballistician
|lv11=3
|#11=1
|inventory11={{Item|12|Stonehoist}}
|notes11=Immobile.
|-
|name12=Archanea
|class12=Dracoknight
|lv12=3
|#12=2
|inventory12={{Item|12|Steel Lance}}
|-
|name13=Archanea
|class13=Dracoknight
|lv13=3
|#13=1
|inventory13={{Item|12|Steel Axe}} • {{Item|12|Pure Water|type=drop}}
|-
|name14=Archanea
|class14=Sniper
|lv14=1
|#14=4
|inventory14={{Item|12|Silver Bow}}
|notes14=Will not move until a unit stops nearby.
|-
|name15=[[Barst]]
|class15=Fighter
|lv15=5
|#15=1
|inventory15={{Item|12|Steel Axe|type=drop}} • {{Item|12|Hand Axe}} • {{Item|12|Vulnerary}}
|-
|name16=[[Rickard]]
|class16=Thief
|lv16=3
|#16=1
|inventory16={{Item|12|Iron Sword}} • {{Item|12|VIP Card|type=drop}}
|-
|name17=[[Jeorge]]
|class17=Sniper
|lv17=5
|#17=1
|inventory17={{Item|12|Parthia|type=drop}}
|notes17=Will not move until a unit stops nearby.
|-
|nameb=[[Torus]]
|classb=Ballistician
|lvb=7
|inventoryb={{Item|12|Arrowspate}} • {{Item|12|Gemini Shard|type=drop}}
|notesb=Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|-
|namerl=Ruffian
|classrl=Thief
|lvrl=5
|#rl=1
|inventoryrl={{Item|12|Iron Sword}}
}}
}}
}}-->
}}
}}


Line 724: Line 1,891:
=====''Mystery of the Emblem''=====
=====''Mystery of the Emblem''=====
*Starting turn 13, continuing until 3 have appeared; whether one appears each turn is random
*Starting turn 13, continuing until 3 have appeared; whether one appears each turn is random
**1 [[Thief]] from west of the castle
**One [[Thief]] from west of the castle


=====''New Mystery of the Emblem''=====
=====''New Mystery of the Emblem''=====
*Turn 8
*Turn 8
**1 [[Thief]] from west of the castle
**One [[Thief]] from the forests west of the castle
 
All reinforcements are halted upon [[Torus]] being defeated.


===Boss data===
===Boss data===
Line 753: Line 1,922:
|items={{Item|3|Gemini Shard|type=drop}}
|items={{Item|3|Gemini Shard|type=drop}}
}}
}}
|content2={{Tab
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
Line 779: Line 1,949:
|class=Ballistician
|class=Ballistician
|lv=7
|lv=7
|HP=30
|HP=29.4
|str=7{{h|+1|Granted by Gemini Shard}}
|str=7{{h|+1|Granted by Gemini Shard}}
|magic=0{{h|+1|Granted by Gemini Shard}}
|magic=0{{h|+1|Granted by Gemini Shard}}
|skill=6
|skill=6.2
|spd=7
|spd=6.8
|luck=0
|luck=0
|def=10
|def=10
Line 795: Line 1,965:
|class=Ballistician
|class=Ballistician
|lv=7
|lv=7
|HP=35
|HP=34.8
|str=10{{h|+1|Granted by Gemini Shard}}
|str=10{{h|+1|Granted by Gemini Shard}}
|magic=0{{h|+1|Granted by Gemini Shard}}
|magic=0{{h|+1|Granted by Gemini Shard}}
|skill=10
|skill=10.4
|spd=9
|spd=8.6
|luck=0
|luck=0
|def=10
|def=10
Line 811: Line 1,981:
|class=Ballistician
|class=Ballistician
|lv=7
|lv=7
|HP=38
|HP=37.5
|str=11{{h|+1|Granted by Gemini Shard}}
|str=11.5{{h|+1|Granted by Gemini Shard}}
|magic=0{{h|+1|Granted by Gemini Shard}}
|magic=0{{h|+1|Granted by Gemini Shard}}
|skill=12
|skill=12.5
|spd=10
|spd=9.5
|luck=0
|luck=0
|def=10
|def=10
Line 822: Line 1,992:
|12=y
|12=y
}}
}}
:''Note: Boss stats in Lunatic Mode are rounded to the nearest whole number.''
}}
}}
}}
}}
Line 829: Line 1,998:
{{strategy}}
{{strategy}}
{{sectstub}}
{{sectstub}}
Try to avoid engaging Jeorge's sniper troop if at all possible, as Jeorge surviving will allow his recruitment in Chapter&nbsp;8.
<!--
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-fan-name=•Grunia Liberation<br>•Liberation of Grust
|eng-fan-name=*Grunia Liberation
|eng-fan-mean=•Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|Mystery of the Emblem fan translation]]<br>•Used in the [[Fan translation#Fire Emblem: New Mystery of the Emblem|New Mystery of the Emblem fan translation]]
*Liberation of Grust
|jap-name={{h|グルニア解放|Gurunia kaihō}}
|eng-fan-mean=*Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'' fan translation]].{{clarify|which?}}
|jap-mean=Grunia Liberation
*Used in the [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'' fan translation]].{{clarify|which?}}
|jpn-name={{h|グルニア解放|Gurunia kaihō}}
|jpn-mean=Grunia Liberation
}}
}}


Line 845: Line 2,018:
Cg fe12 c05.png|CG image displayed during the intro for {{title|New Mystery of the Emblem}}
Cg fe12 c05.png|CG image displayed during the intro for {{title|New Mystery of the Emblem}}
</gallery>
</gallery>
{{Notes}}


{{refbar}}
{{refbar}}

Revision as of 15:19, 28 March 2024


This page has been marked as a stub. Please help improve the page by adding information.

Liberation of Grust

Cm fe12 5.png

Location

Olbern Castle

New units

Barst,[Note 1] Rickard

Boss(es)

Torus

Previous chapter(s)

Joy and Sorrow

Next chapter(s)

The Nest of Evil

Liberation of Grust (Japanese: グルニア解放 Grunia Liberation) is the fifth chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.

Plot

Main articles: Liberation of Grust/Script and Liberation of Grust/Conversations

Marth's army heads to Olbern Castle, the stronghold of General Lang, the occupant and oppressor of Grust. As the Altean forces close in, Lang leaves the castle's external defense to his subordinate Torus while ordering him to call back Jeorge's archers and a mercenary named Navarre. However, Jeorge ignores the order to return to the castle, and while he cannot openly side with Altea at the moment, he orders his soldiers not to attack unless the Alteans directly approach the troops.

In the midst of battle, Julian can find Rickard and convince him to quit thieving, leading Rickard to join the Altean army. In New Mystery of the Emblem, Ogma, Bord, or Cord may speak to Barst and convince him to join Marth's army. Eventually, Marth's army defeats the forces of Torus and prepares to storm the castle, where Lang and his remaining troops have fortified themselves.

Chapter data

Chapter data

Mystery of the Emblem New Mystery of the Emblem

Normal Hard Maniac Lunatic

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth or Kris dies 1–11+2 {{{partner}}} {{{other}}} 24+1−2
Cm fe12 5.png
Map dimensions:
30 columns by 24 rows

Character data

Mystery of the Emblem New Mystery of the Emblem

Characters
New units
Barst
Portrait barst fe12.png
Fighter
HP
26
Inventory
Steel Axe
Hand Axe
Vulnerary
Level
5
Enemy, talk to with Cord, Bord, or Ogma
Rickard
Portrait rickard fe12.png
Thief
HP
18
Inventory
Iron Sword
VIP Card
Level
3
Enemy, talk to with Julian
Required characters
Marth ​
Available characters
Kris f ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​Wrys ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda ​
Jeorge must survive this chapter in order to appear in Chapter 8.
If Rickard is not recruited or killed in this chapter, he will appear in the next chapter and can be recruited there.

Item data

Mystery of the Emblem New Mystery of the Emblem

Items
Name Obtainment Method
Is ds hammerne.png Hammerne Visit the village
Is ds gemini shard.png Gemini Shard Dropped by Torus
Is ds parthia.png Parthia Dropped by Jeorge
Is ds physic.png Physic Dropped by a Bishop (not on Normal Mode)
Is ds pure water.png Pure Water Dropped by a Mage
Is ds fire.png Fire Dropped by a Mage
Is ds vulnerary.png Vulnerary Dropped by a Dracoknight
Is ds iron sword.png Iron Sword Dropped by a Thief
Is ds master seal.png Master Seal Dropped by a Thief
Is ds vip card.png VIP Card Dropped by Rickard
Is ds steel axe.png Steel Axe Dropped by Barst

Shop data

Mystery of the Emblem New Mystery of the Emblem

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
Is ds steel sword.png Steel Sword 875
The secret shop sells only a single Master Seal; it is located between the armory and the vendor in.

Enemy data

Enemy data

Mystery of the Emblem New Mystery of the Emblem

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 ballistician enemy.gif Torus Ballistician 7 1 24 4+1 0+1 2 5 0 10 0 -- Arrowspate Gemini ShardThis item is dropped upon this unit's defeat.
Stands on a gate, the chapter's seize point.
Ma ds02 ballistician enemy.gif Archanea Ballistician 3 1 21.8 2 0 1.2 3.4 0 10 0 -- Stonehoist
--
Ma ds02 knight enemy.gif Archanea Knight 5 1 21.6 7.2 0 6.2 1.8 0 8.8 0.4 5 Iron Lance
--
Ma ds02 knight enemy.gif Archanea Knight 5 1 21.6 7.2 0 6.2 1.8 0 8.8 0.4 5 Steel Lance
--
Ma ds02 knight enemy.gif Archanea Knight 5 1 21.6 7.2 0 6.2 1.8 0 8.8 0.4 5 Javelin
--
Ma ds02 sniper enemy.gif Jeorge Sniper 5 1 32 12 1 14 14 5 13 3 7 ParthiaThis item is dropped upon this unit's defeat.
Does not move or initiate combat until he or a nearby Sniper is attacked, at which point he begins moving unprovoked.
Ma ds02 sniper enemy.gif Archanea Sniper 1 3 26 10 1 11 9 0 10 3 7 Silver Bow
Does not move or initiate combat until Jeorge or a nearby Sniper is attacked, at which point he begins moving unprovoked.
Ma ds02 cavalier enemy.gif Archanea Cavalier 5 3 22.2 7.4 0 6.2 6.8 0 6.2 0.4 9 Iron Lance
--
Ma ds02 cavalier enemy.gif Archanea Cavalier 5 2 22.2 7.4 0 6.2 6.8 0 6.2 0.4 9 Steel Lance
--
Ma ds02 mage enemy.gif Archanea Mage 3 1 16.8 0 3.8 4.6 5.6 0 2.4 3.4 6 Fire Pure WaterThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ds02 mage enemy.gif Archanea Mage 3 1 16.8 0 3.8 4.6 5.6 0 2.4 3.4 6 FireThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ds02 cavalier enemy.gif Archanea Cavalier 5 1 22.2 7.4 0 6.2 6.8 0 6.2 0.4 9 Javelin
--
Ma ds02 dracoknight enemy.gif Archanea Dracoknight 3 2 23.8 7.5 1 5.2 7.8 0 9.6 3.2 10 Steel Lance
--
Ma ds02 dracoknight enemy.gif Archanea Dracoknight 3 1 23.8 7.5 1 5.2 7.8 0 9.6 3.2 10 Steel Axe VulneraryThis item is dropped upon this unit's defeat.
--
Ma ds02 thief enemy.gif Ruffian Thief 3 1 17.2 5.4 0 2.8 8 0 2.6 0 7 Iron SwordThis item is dropped upon this unit's defeat.
Moves to escape northeast of the village; ignores combat, except to attack player units blocking the escape point.
Ma ds02 thief enemy.gif Thief Thief 3 1 17.2 5.4 0 2.8 8 0 2.6 0 7 Iron Sword Master SealThis item is dropped upon this unit's defeat.
Moves to escape northeast of the village; ignores combat, except to attack player units blocking the escape point.
Ma ds02 thief enemy.gif Rickard Thief 3 1 18 6 0 3 9 1 3 0 7 Iron Sword VIP CardThis item is dropped upon this unit's defeat.
Moves to escape northeast of the village; ignores combat, except to attack player units blocking the escape point.
Ma ds02 fighter enemy.gif Barst Fighter 5 1 26 12 0 10 11 6 7 0 6 Steel AxeThis item is dropped upon this unit's defeat. Hand Axe Vulnerary
Does not move or initiate combat until he is attacked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 thief enemy.gif Ruffian Thief 3 1 17.2 5.4 0 2.8 8 0 2.6 0 7 Iron Sword
Prioritizes raiding the village.

Reinforcements

Mystery of the Emblem
  • Starting turn 13, continuing until 3 have appeared; whether one appears each turn is random
    • One Thief from west of the castle
New Mystery of the Emblem
  • Turn 8
    • One Thief from the forests west of the castle

All reinforcements are halted upon Torus being defeated.

Boss data

Main article: Torus
Boss data

Mystery of the Emblem New Mystery of the Emblem

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Small portrait torus fe12.png
Ma ds02 ballistician enemy.gif Ballistician
Level 7
Movement --
Stats
Max HP 24 Speed 5
Strength 4+1 Luck 0
Magic 0+1 Defense 10
Skill 2 Resistance 0
Inventory
Arrowspate
Gemini ShardThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Try to avoid engaging Jeorge's sniper troop if at all possible, as Jeorge surviving will allow his recruitment in Chapter 8.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)
  • Grunia Liberation
  • Liberation of Grust
Japanese

グルニア解放

Grunia Liberation

Gallery

Notes

References

← Joy and Sorrow • Liberation of Grust • The Nest of Evil →
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: MeetingP2: Young SquiresP3: Training BeginsP4: New Companions (Jeorge, Athena) • P5: March DutyP6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon Altar • 23: The Dark Pontifex LivesE: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Coyote's MenDragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline