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Frozen Land: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - " ==Trivia== ==" to "<!-- ==Trivia== --> ==")
m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2")
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{{stub}}
{{stub}}
{{Chapter Infobox
{{Chapter Infobox
|title=Frozen Land
|image=[[File:Cm fe12 13.png|200px]]
|image=[[File:Cm fe12 13.png|200px]]
|location=[[Temple of the ice dragon]]
|location=[[Ice Dragon Temple]]
|new units=[[Roberto]], [[Belf]], [[Reiden]], and [[Beck]]{{hover|*|All FE12 only}}
|new units=[[Beck]] <small>(only in ''New Mystery of the Emblem'')</small>
|boss=[[Ice Dragon]]
|boss=[[Ice Dragon]]
|previous=[[Graveyard of Fire Dragons]]
|next=*[[A Mystery Revealed]]
*[[Within the White Darkness]] <small>(side quest)</small>
}}
}}


'''Frozen Land''' (Japanese: {{hl|氷の大地|Kōri no daichi}} ''Icy Land'') is the thirteenth chapter of {{FE3}} and {{FE12}}.
'''Frozen Land''' (Japanese: {{hl|氷の大地|Kōri no daichi}} ''Icy Land'') is the thirteenth chapter of {{FE3}} Book&nbsp;II and {{FE12}}.


==Plot==
==Plot==
{{main|Frozen Land/Script}}
{{main|Frozen Land/Script|Frozen Land/Conversations}}
{{sectstub}}
[[Marth]]'s army nears the Ice Dragon Temple, and [[Xane]] informs Marth about [[Medeus]]'s story, including why Medeus hates humanity. They fight through some Ice Dragons and make it to the temple's entrance, where Xane declares he will join Marth's army from now on. Xane also tells Marth that [[Gotoh]] intends to collect all five Spheres and restore the [[Binding Shield]] by combining them.


==Chapter data==
==Chapter data==
Line 22: Line 24:
|content1={{ChapData
|content1={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] dies
|ally=12
|ally=1–12
|enemy=21{{hover|+4|Reinforcements}}
|enemy=21{{h|+4|Reinforcements}}
|map=[[File:Cm fe03 b2 13.png]]
|map=[[File:Cm fe03 b2 13.png]]
|col=30
|row=30
}}
|content2={{Tab
|tab1=Normal
|tab2=Hard/Maniac/Lunatic
|content1={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–11{{h|+1|Upon Beck being recruited}}
|enemy=28{{h|+6|Reinforcements}}{{h|−1|Upon Beck being recruited}}
|map=[[File:Cm fe12 13.png|512px]]
|col=30
|row=30
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] or [[Kris]] dies
|ally=
|ally=1–11{{h|+1|Upon Beck being recruited}}
|enemy=
|enemy=28{{h|+10|Reinforcements}}{{h|−1|Upon Beck being recruited}}
|map=[[File:Cm fe12 13.png|512px]]
|map=[[File:Cm fe12 13.png|512px]]
|col=30
|row=30
}}
}}
}}
}}
}}


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{tab
{{tab
|width=100%
|default=2
|default=2
|tab1=''Mystery of the Emblem''
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapChars
|content1={{ChapChars
|newunits=0
|game#=03
|game#=03
|return1=marth 02
|forced1=marth 02
|return1article=Marth
|forced1article=Marth
|return2=luke
|return1=luke
|return3=arran
|return2=arran
|return4=cecil
|return3=cecil
|return5=roderick
|return4=roderick
|return6=gordin
|return5=gordin
|return7=ryan
|return6=ryan
|return8=draug
|return7=draug
|return9=marisha
|return8=marisha
|return10=catria
|return9=catria
|return11=warren
|return10=warren
|return12=linde 02
|return11=linde 02
|return12article=Linde
|return11article=Linde
|return13=palla
|return12=palla
|return14=julian
|return13=julian
|return15=matthis
|return14=matthis
|return16=ogma
|return15=ogma
|return17=yuliya
|return16=yuliya
|return18=jubelo
|return17=jubelo
|return19=sirius
|return18=sirius
|return20=castor
|return19=castor
|return21=caeda 02
|return20=caeda 02
|return21article=Caeda
|return20article=Caeda
|return22=rickard
|return21=rickard
|return23=samuel
|return22=samuel
|return24=wendell
|return23=wendell
|return25=navarre
|return24=navarre
|return26=phina
|return25=phina
|return27=cain
|return26=cain
|return28=bantu
|return27=bantu
|return29=jeorge
|return28=jeorge
|return30=minerva
|return29=minerva
|return31=merric 02
|return30=merric 02
|return31article=Merric
|return30article=Merric
|return32=arlen
|return31=arlen
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=12
|game#=12
|newunits=4
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Roberto
|portrait=[[File:Portrait roberto fe12.png]]
|class=Horseman
|HP=32
|lv=3
|recruitment method=Automatically from the start
}}
|newunit2={{NewUnit
|name=Belf
|portrait=[[File:Portrait belf fe12.png]]
|class=Cavalier
|HP=35
|lv=15
|recruitment method=Automatically from the start
}}
|newunit3={{NewUnit
|name=Reiden
|portrait=[[File:Portrait reiden fe12.png]]
|class=Cavalier
|HP=34
|lv=15
|recruitment method=Automatically from the start
}}
|newunit4={{NewUnit
|name=Beck
|name=Beck
|portrait=[[File:Portrait beck fe12.png]]
|portrait=[[File:Portrait beck fe12.png]]
Line 115: Line 109:
|HP=32
|HP=32
|lv=5
|lv=5
|recruitment method=Enemy, talk with [[Marth]]
|inventory={{Item|12|Silver Bow}}<br>{{Item|12|Levin Sword}}
|recruitment method=Enemy, talk to with [[Marth]]
}}
}}
|return1=default {{#var:A}} player's unit
|forced1=marth
|return1=kris {{#var:A}}
|return1article=Kris
|return1article=Kris
|return2=ryan
|return2=ryan
|return3=luke
|return3=luke
|return4=roderick
|return4=roderick
|return5=cecil
|return5=gordin
|return6=marth
|return6=cecil
|return7=gordin
|return7=draug
|return8=draug
|return8=arran
|return9=arran
|return9=marisha
|return10=marisha
|return10=catria
|return11=catria
|return11=warren
|return12=warren
|return12=cord
|return13=cord
|return13=linde
|return14=linde
|return14=palla
|return15=palla
|return15=bord
|return16=bord
|return16=julian
|return17=julian
|return17=matthis
|return18=matthis
|return18=wrys
|return19=wrys
|return19=ogma
|return20=ogma
|return20=yuliya
|return21=yuliya
|return21=jubelo
|return22=jubelo
|return22=sirius
|return23=sirius
|return23=castor
|return24=castor
|return24=caeda
|return25=caeda
|return25=barst
|return26=barst
|return26=rickard
|return27=rickard
|return27=frey
|return28=frey
|return28=norne
|return29=norne
|return29=samuel
|return30=samuel
|return30=wendell
|return31=wendell
|return31=caesar
|return32=caesar
|return32=radd
|return33=radd
|return33=navarre
|return34=navarre
|return34=phina
|return35=phina
|return35=cain
|return36=cain
|return36=bantu
|return37=bantu
|return37=roger
|return38=roger
|return38=jeorge
|return39=jeorge
|return39=minerva
|return40=minerva
|return40=etzel
|return41=etzel
|return41=merric
|return42=merric
|return42=arlen
|return43=arlen
|return43=dice
|return44=dice
|return44=malice
|return45=malice
|return45=horace
|return46=horace
|return46=jake
|return47=jake
|return47=darros
|return48=darros
|return48=roberto
|return49=belf
|return50=reiden
}}
}}
}}
}}


===Item data===
===Item data===
{{ChapItems
{{tab
|width=100%
|default=2
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapItems
|platform=snes01
|platform=snes01
|item1=10,000 G
|item1=10,000 G
Line 182: Line 185:
|itemlast=Hero Crest
|itemlast=Hero Crest
|obtainlast=Dropped by the [[Ice Dragon]] boss
|obtainlast=Dropped by the [[Ice Dragon]] boss
}}
|content2={{ChapItems
|platform=ds
|item1=Dragonpike
|obtain1=Eastern chest
|item2=Wyrmslayer
|obtain2=Southwestern chest
|item3=Spirit Dust
|obtain3=Northern chest
|item4=Master Seal
|obtain4=Dropped by the [[Ice Dragon]] boss
|item5=Elfire
|obtain5=Dropped by a [[Dark Mage]]
|itemlast=Vulnerary
|obtainlast=• Dropped by a [[Barbarian]]<br>• Dropped by a [[Dark Mage]]
}}
}}
}}


===Shop data===
===Shop data===
{{ChapShop SNES01
{{tab
|width=100%
|default=2
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapShop SNES01
|secret1=Killer Lance
|secret1=Killer Lance
|secost1=1200
|secost1=1200
Line 199: Line 223:
|secost6=9600
|secost6=9600
}}
}}
:''The secret shop is located in the center of the western path patch''
:''The secret shop is located in the center of the non-snowy patch in the west.''
|content2={{ChapShop DS
|secret1=Killing Edge
|secost1=1,500
|secret2=Killer Lance
|secost2=1,800
|secret3=Killer Axe
|secost3=1,400
|secret4=Killer Bow
|secost4=1,600
|secret5=Cutting Gale
|secost5=1,500
|secret6=Physic
|secost6=1,500
}}
:''Only three of each item may be purchased from the secret shop.''
:''The secret shop is located between two trees near [[Beck]].''
}}


===Enemy data===
===Enemy data===
{{sectstub}}
{{ChapEnemies
|platform=snes01
|name1=Ice Tribe
|class1=Thief
|lv1=10
|#1=2
|inventory1={{Item|3|Devil Sword}}
|-
|name2=Ice Tribe
|class2=Barbarian
|lv2=7
|#2=10
|inventory2={{Item|3|Silver Axe}}
|-
|name3=Wyvern
|class3=Wyvern
|lv3=1
|#3=2
|inventory3={{Item|3|Fire Breath}}
|-
|name4=Ice Dragon
|class4=Ice Dragon
|lv4=1
|#4=6
|inventory4={{Item|3|Ice Breath}}
|-
|nameb=Ice Dragon
|classb=Ice Dragon
|lvb=1
|inventoryb={{Item|3|Ice Breath}} • {{Item|3|Hero Crest|type=drop}}
|notesb=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
|-
|namerl=Ice Dragon
|classrl=Ice Dragon
|lvrl=1
|#rl=4
|inventoryrl={{Item|3|Ice Breath}}
}}
====Reinforcements====
*Starting turn 3, continuing until 4 have appeared; whether one appear per turn is random
**1 [[Ice Dragon]] from the fort west of the gate
===Boss data===
{{tab
{{tab
|header=Boss data
|default=2
|default=2
|header=Enemy data
|width=100%
|tab1=''Mystery of the Emblem''
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{BossStats FE3
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}}
|portrait=[[File:Generic portrait dragon fe03.png]]
{{ChapUnitCellFE3
|sprite=ice dragon enemy
|name=Ice Dragon
|class=Ice Dragon
|lv=1
|#=1
|hp=30
|str=10
|skill=0
|spd=0
|def=15
|res=10
|mov=6
|inventory={{Item|3|Ice Breath}} • {{Item|3|Hero Crest|type=drop}}
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE3
|name=Ice Dragon
|class=Ice Dragon
|lv=1
|#=6
|hp=30
|str=10
|skill=0
|spd=0
|def=15
|res=10
|mov=6
|inventory={{Item|3|Ice Breath}}
}}
{{ChapUnitCellFE3
|name=Ice Tribe
|class=Barbarian
|lv=7
|#=10
|hp=35
|str=11
|skill=1
|spd=5
|def=11
|res=0
|mov=6
|inventory={{Item|3|Silver Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Ice Tribe
|class=Thief
|lv=10
|#=2
|hp=21
|str=5
|skill=5
|spd=12
|def=4
|res=0
|mov=7
|inventory={{Item|3|Devil Sword}}
|notes=Ignores combat; moves to open [[chest]]s, then escape once every chest has been opened. The eastern one escapes to the northeast, the western one the northwest.
}}
{{ChapUnitCellFE3
|name=Wyvern
|class=Wyvern
|lv=1
|#=2
|hp=40
|str=4
|skill=0
|spd=0
|def=10
|res=5
|mov=12
|inventory={{Item|3|Fire Breath}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=Ice Dragon
|class=Ice Dragon
|class=Ice Dragon
|lv=1
|lv=1
|HP=30
|#=4
|exp=50
|hp=30
|str=10
|str=10
|skill=0
|skill=0
Line 264: Line 337:
|def=15
|def=15
|res=10
|res=10
|move=6
|mov=6
|inventory={{Item|3|Ice Breath}}<br>{{Item|3|Hero Crest|type=drop}}
|inventory={{Item|3|Ice Breath}}
|last=y
}}
{{ChapUnitFtr}}
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard
|tab3=Maniac
|tab4=Lunatic
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=16
|#=1
|hp=37
|str=14
|mag=0
|skill=19
|spd=15
|lck=0
|def=18
|res=12
|inventory={{Item|12|Ice Breath}} • {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=13
|#=9
|hp=31.2
|str=11
|mag=0
|skill=16.6
|spd=12.2
|lck=0
|def=16
|res=10.4
|mov=6
|inventory={{Item|12|Ice Breath}}
|notes=• The two adjacent to the boss do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.<br>• The two due south of the boss begin moving if either of them or one of the [[Dark Mage]]s or [[Barbarian]] south of them is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southern two immediately begin moving unprovoked.<br>• The other three begin moving when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13)
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Dark Mage
|lv=12
|#=2
|hp=22.4
|str=0
|mag=5.3
|skill=8.3
|spd=9.3
|lck=0
|def=7.2
|res=5.2
|mov=6
|inventory={{Item|12|Elfire}}
|notes=Do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Barbarian
|lv=14
|#=2
|hp=27.7
|str=12.5
|mag=0
|skill=11.25
|spd=12.95
|lck=0
|def=8.5
|res=1.65
|mov=6
|inventory={{Item|12|Tomahawk}}
|notes=• The central one begins moving if one of the nearby [[Ice Dragon]]s or [[Dark Mage]]s is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southeast one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Dark Mage
|lv=12
|#=1
|hp=22.4
|str=0
|mag=5.3
|skill=8.3
|spd=9.3
|lck=0
|def=7.2
|res=5.2
|mov=6
|inventory={{Item|12|Elfire|type=drop}}
|notes=Begins moving if the nearby [[Ice Dragon]]s, Dark Mage, or [[Barbarian]] is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Dark Mage
|lv=12
|#=1
|hp=22.4
|str=0
|mag=5.3
|skill=8.3
|spd=9.3
|lck=0
|def=7.2
|res=5.2
|mov=6
|inventory={{Item|12|Bolganone}}
|notes=Begins moving if the nearby [[Ice Dragon]]s, Dark Mage, or [[Barbarian]] is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Barbarian
|lv=14
|#=2
|hp=27.7
|str=12.5
|mag=0
|skill=11.25
|spd=12.95
|lck=0
|def=8.5
|res=1.65
|mov=6
|inventory={{Item|12|Silver Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Barbarian
|lv=14
|#=1
|hp=27.7
|str=12.5
|mag=0
|skill=11.25
|spd=12.95
|lck=0
|def=8.5
|res=1.65
|mov=6
|inventory={{Item|12|Tomahawk}} • {{Item|12|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Dark Mage
|lv=12
|#=1
|hp=22.4
|str=0
|mag=5.3
|skill=8.3
|spd=9.3
|lck=0
|def=7.2
|res=5.2
|mov=6
|inventory={{Item|12|Blizzard}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Thief
|lv=12
|#=1
|hp=21.6
|str=8.2
|mag=0
|skill=9.4
|spd=13.5
|lck=0
|def=5.3
|res=0
|mov=7
|inventory={{Item|12|Killing Edge}}
|notes=Moves to open the east [[chest]], then moves to escape northeast; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Dark Mage
|lv=12
|#=1
|hp=22.4
|str=0
|mag=5.3
|skill=8.3
|spd=9.3
|lck=0
|def=7.2
|res=5.2
|mov=6
|inventory={{Item|12|Blizzard}} • {{Item|12|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Thief
|lv=12
|#=1
|hp=21.6
|str=8.2
|mag=0
|skill=9.4
|spd=13.5
|lck=0
|def=5.3
|res=0
|mov=7
|inventory={{Item|12|Levin Sword}}
|notes=Moves to open the central [[chest]], then moves to escape northwest; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=11
|#=4
|hp=30
|str=13
|mag=0
|skill=12
|spd=15
|lck=0
|def=10
|res=3
|mov=12
|inventory={{Item|12|Fire Breath}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=[[Beck]]
|class=Horseman
|lv=5
|#=1
|hp=32
|str=12
|mag=3
|skill=11
|spd=14
|lck=8
|def=10
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}} • {{Item|12|Levin Sword}}
|notes=Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=13
|#=6
|hp=31.2
|str=11
|mag=0
|skill=16.6
|spd=12.2
|lck=0
|def=16
|res=10.4
|mov=6
|inventory={{Item|12|Ice Breath}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=16
|#=1
|hp=43.4
|str=18
|mag=0
|skill=22.2
|spd=17
|lck=0
|def=18
|res=12
|inventory={{Item|12|Ice Breath}} • {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=13
|#=9
|hp=37.6
|str=15
|mag=0
|skill=19.8
|spd=14.12
|lck=0
|def=16
|res=10.4
|mov=6
|inventory={{Item|12|Ice Breath}}
|notes=• The two adjacent to the boss do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.<br>• The two due south of the boss begin moving if either of them or one of the [[Dark Mage]]s or [[Barbarian]] south of them is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southern two immediately begin moving unprovoked.<br>• The other three begin moving when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13)
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Dark Mage
|lv=12
|#=2
|hp=26.4
|str=0
|mag=8.1
|skill=11.1
|spd=12.1
|lck=0
|def=7.2
|res=5.2
|mov=6
|inventory={{Item|12|Elfire}}
|notes=Do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Barbarian
|lv=14
|#=2
|hp=34.9
|str=16.1
|mag=0
|skill=13.65
|spd=14.95
|lck=0
|def=8.5
|res=1.65
|mov=6
|inventory={{Item|12|Tomahawk}}
|notes=• The central one begins moving if one of the nearby [[Ice Dragon]]s or [[Dark Mage]]s is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southeast one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Dark Mage
|lv=12
|#=1
|hp=26.4
|str=0
|mag=8.1
|skill=11.1
|spd=12.1
|lck=0
|def=7.2
|res=5.2
|mov=6
|inventory={{Item|12|Elfire|type=drop}}
|notes=Begins moving if the nearby [[Ice Dragon]]s, Dark Mage, or [[Barbarian]] is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Dark Mage
|lv=12
|#=1
|hp=26.4
|str=0
|mag=8.1
|skill=11.1
|spd=12.1
|lck=0
|def=7.2
|res=5.2
|mov=6
|inventory={{Item|12|Bolganone}}
|notes=Begins moving if the nearby [[Ice Dragon]]s, Dark Mage, or [[Barbarian]] is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Barbarian
|lv=14
|#=1
|hp=34.9
|str=16.1
|mag=0
|skill=13.65
|spd=14.95
|lck=0
|def=8.5
|res=1.65
|mov=6
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hammer}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Barbarian
|lv=14
|#=1
|hp=34.9
|str=16.1
|mag=0
|skill=13.65
|spd=14.95
|lck=0
|def=8.5
|res=1.65
|mov=6
|inventory={{Item|12|Tomahawk}} • {{Item|12|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Dark Mage
|lv=12
|#=1
|hp=26.4
|str=0
|mag=8.1
|skill=11.1
|spd=12.1
|lck=0
|def=7.2
|res=5.2
|mov=6
|inventory={{Item|12|Blizzard}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Thief
|lv=12
|#=1
|hp=26.4
|str=9.8
|mag=0
|skill=12.6
|spd=16.94
|lck=0
|def=5.3
|res=0
|mov=7
|inventory={{Item|12|Killing Edge}}
|notes=Moves to open the east [[chest]], then moves to escape northeast; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Barbarian
|lv=14
|#=1
|hp=34.9
|str=16.1
|mag=0
|skill=13.65
|spd=14.95
|lck=0
|def=8.5
|res=1.65
|mov=6
|inventory={{Item|12|Silver Axe}} • {{Item|12|Poleax}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Dark Mage
|lv=12
|#=1
|hp=26.4
|str=0
|mag=8.1
|skill=11.1
|spd=12.1
|lck=0
|def=7.2
|res=5.2
|mov=6
|inventory={{Item|12|Blizzard}} • {{Item|12|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Thief
|lv=12
|#=1
|hp=26.4
|str=9.8
|mag=0
|skill=12.6
|spd=16.94
|lck=0
|def=5.3
|res=0
|mov=7
|inventory={{Item|12|Levin Sword}}
|notes=Moves to open the central [[chest]], then moves to escape northwest; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=11
|#=4
|hp=36.4
|str=15.8
|mag=0
|skill=14
|spd=17.8
|lck=0
|def=10
|res=3
|mov=12
|inventory={{Item|12|Fire Breath}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=[[Beck]]
|class=Horseman
|lv=5
|#=1
|hp=32
|str=12
|mag=3
|skill=11
|spd=14
|lck=8
|def=10
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}} • {{Item|12|Levin Sword}}
|notes=Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=13
|#=6
|hp=37.6
|str=15
|mag=0
|skill=19.8
|spd=14.12
|lck=0
|def=16
|res=10.4
|mov=6
|inventory={{Item|12|Ice Breath}}
}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=11
|#=4
|hp=36.4
|str=15.8
|mag=0
|skill=14
|spd=17.8
|lck=0
|def=10
|res=3
|mov=12
|inventory={{Item|12|Fire Breath}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=16
|#=1
|hp=49.8
|str=22
|mag=0
|skill=25.4
|spd=19
|lck=0
|def=18
|res=12
|inventory={{Item|12|Ice Breath}} • {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=13
|#=9
|hp=44
|str=19
|mag=0
|skill=23
|spd=16.04
|lck=0
|def=16
|res=10.4
|mov=6
|inventory={{Item|12|Ice Breath}}
|notes=• The two adjacent to the boss do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.<br>• The two due south of the boss begin moving if either of them or one of the [[Dark Mage]]s or [[Barbarian]] south of them is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southern two immediately begin moving unprovoked.<br>• The other three begin moving when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13)
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Dark Mage
|lv=12
|#=2
|hp=30.4
|str=0
|mag=10.9
|skill=13.9
|spd=14.9
|lck=0
|def=7.2
|res=5.2
|mov=6
|inventory={{Item|12|Elfire}}
|notes=Do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Barbarian
|lv=14
|#=2
|hp=42.1
|str=19.7
|mag=0
|skill=16.05
|spd=16.95
|lck=0
|def=8.5
|res=1.65
|mov=6
|inventory={{Item|12|Tomahawk}}
|notes=• The central one begins moving if one of the nearby [[Ice Dragon]]s or [[Dark Mage]]s is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southeast one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Dark Mage
|lv=12
|#=1
|hp=30.4
|str=0
|mag=10.9
|skill=13.9
|spd=14.9
|lck=0
|def=7.2
|res=5.2
|mov=6
|inventory={{Item|12|Elfire|type=drop}}
|notes=Begins moving if the nearby [[Ice Dragon]]s, Dark Mage, or [[Barbarian]] is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Dark Mage
|lv=12
|#=1
|hp=30.4
|str=0
|mag=10.9
|skill=13.9
|spd=14.9
|lck=0
|def=7.2
|res=5.2
|mov=6
|inventory={{Item|12|Bolganone}}
|notes=Begins moving if the nearby [[Ice Dragon]]s, Dark Mage, or [[Barbarian]] is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Barbarian
|lv=14
|#=1
|hp=42.1
|str=19.7
|mag=0
|skill=16.05
|spd=16.95
|lck=0
|def=8.5
|res=1.65
|mov=6
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hammer}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Barbarian
|lv=14
|#=1
|hp=42.1
|str=19.7
|mag=0
|skill=16.05
|spd=16.95
|lck=0
|def=8.5
|res=1.65
|mov=6
|inventory={{Item|12|Tomahawk}} • {{Item|12|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Dark Mage
|lv=12
|#=1
|hp=30.4
|str=0
|mag=10.9
|skill=13.9
|spd=14.9
|lck=0
|def=7.2
|res=5.2
|mov=6
|inventory={{Item|12|Blizzard}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Thief
|lv=12
|#=1
|hp=31.2
|str=11.4
|mag=0
|skill=15.8
|spd=20.38
|lck=0
|def=5.3
|res=0
|mov=7
|inventory={{Item|12|Killing Edge}}
|notes=Moves to open the east [[chest]], then moves to escape northeast; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Barbarian
|lv=14
|#=1
|hp=42.1
|str=19.7
|mag=0
|skill=16.05
|spd=16.95
|lck=0
|def=8.5
|res=1.65
|mov=6
|inventory={{Item|12|Silver Axe}} • {{Item|12|Poleax}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Dark Mage
|lv=12
|#=1
|hp=30.4
|str=0
|mag=10.9
|skill=13.9
|spd=14.9
|lck=0
|def=7.2
|res=5.2
|mov=6
|inventory={{Item|12|Blizzard}} • {{Item|12|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Thief
|lv=12
|#=1
|hp=31.2
|str=11.4
|mag=0
|skill=15.8
|spd=20.38
|lck=0
|def=5.3
|res=0
|mov=7
|inventory={{Item|12|Levin Sword}}
|notes=Moves to open the central [[chest]], then moves to escape northwest; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=11
|#=4
|hp=42.8
|str=18.6
|mag=0
|skill=16
|spd=20.6
|lck=0
|def=10
|res=3
|mov=12
|inventory={{Item|12|Fire Breath}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=[[Beck]]
|class=Horseman
|lv=5
|#=1
|hp=32
|str=12
|mag=3
|skill=11
|spd=14
|lck=8
|def=10
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}} • {{Item|12|Levin Sword}}
|notes=Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=13
|#=6
|hp=44
|str=19
|mag=0
|skill=23
|spd=16.04
|lck=0
|def=16
|res=10.4
|mov=6
|inventory={{Item|12|Ice Breath}}
}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=11
|#=4
|hp=42.8
|str=18.6
|mag=0
|skill=16
|spd=20.6
|lck=0
|def=10
|res=3
|mov=12
|inventory={{Item|12|Fire Breath}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=16
|#=1
|hp=53
|str=24
|mag=0
|skill=27
|spd=20
|lck=0
|def=18
|res=12
|inventory={{Item|12|Ice Breath}}{{h|*|1–2 range version}} • {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=13
|#=9
|hp=47.2
|str=21
|mag=0
|skill=24.6
|spd=17
|lck=0
|def=16
|res=10.4
|mov=6
|inventory={{Item|12|Ice Breath}}{{h|*|1–2 range version}}
|notes=• The two adjacent to the boss do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.<br>• The two due south of the boss begin moving if either of them or one of the [[Dark Mage]]s or [[Barbarian]] south of them is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southern two immediately begin moving unprovoked.<br>• The other three begin moving when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13)
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Dark Mage
|lv=12
|#=4
|hp=32.4
|str=0
|mag=12.3
|skill=15.3
|spd=16.3
|lck=0
|def=7.2
|res=5.2
|mov=6
|inventory={{Item|12|Bolganone}}
|notes=• The two near the boss do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.<br>• The one near the central [[chest]] begins moving if the nearby [[Ice Dragon]]s, Dark Mage, or [[Barbarian]] is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southeast one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Barbarian
|lv=14
|#=2
|hp=45.7
|str=21.5
|mag=0
|skill=17.25
|spd=17.95
|lck=0
|def=8.5
|res=1.65
|mov=6
|inventory={{Item|12|Tomahawk}}
|notes=• The central one begins moving if one of the nearby [[Ice Dragon]]s or [[Dark Mage]]s is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southeast one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Dark Mage
|lv=12
|#=1
|hp=32.4
|str=0
|mag=12.3
|skill=15.3
|spd=16.3
|lck=0
|def=7.2
|res=5.2
|mov=6
|inventory={{Item|12|Bolganone}} • {{Item|12|Elfire|type=drop}}
|notes=Begins moving if the nearby [[Ice Dragon]]s, Dark Mage, or [[Barbarian]] is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Barbarian
|lv=14
|#=1
|hp=45.7
|str=21.5
|mag=0
|skill=17.25
|spd=17.95
|lck=0
|def=8.5
|res=1.65
|mov=6
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hammer|type=forged}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Barbarian
|lv=14
|#=1
|hp=45.7
|str=21.5
|mag=0
|skill=17.25
|spd=17.95
|lck=0
|def=8.5
|res=1.65
|mov=6
|inventory={{Item|12|Tomahawk}} • {{Item|12|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Thief
|lv=12
|#=1
|hp=33.6
|str=12.2
|mag=0
|skill=17.4
|spd=22.1
|lck=0
|def=5.3
|res=0
|mov=7
|inventory={{Item|12|Killing Edge|type=forged}}
|notes=Moves to open the east [[chest]], then moves to escape northeast; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Barbarian
|lv=14
|#=1
|hp=45.7
|str=21.5
|mag=0
|skill=17.25
|spd=17.95
|lck=0
|def=8.5
|res=1.65
|mov=6
|inventory={{Item|12|Silver Axe}} • {{Item|12|Poleax|type=forged}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Dark Mage
|lv=12
|#=1
|hp=32.4
|str=0
|mag=12.3
|skill=15.3
|spd=16.3
|lck=0
|def=7.2
|res=5.2
|mov=6
|inventory={{Item|12|Bolganone}} • {{Item|12|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Tribe
|class=Thief
|lv=12
|#=1
|hp=33.6
|str=12.2
|mag=0
|skill=17.4
|spd=22.1
|lck=0
|def=5.3
|res=0
|mov=7
|inventory={{Item|12|Levin Sword|type=forged}}
|notes=Moves to open the central [[chest]], then moves to escape northwest; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=11
|#=4
|hp=46
|str=20
|mag=0
|skill=17
|spd=22
|lck=0
|def=10
|res=3
|mov=12
|inventory={{Item|12|Fire Breath}}{{h|*|1–2 range version}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=[[Beck]]
|class=Horseman
|lv=5
|#=1
|hp=32
|str=12
|mag=3
|skill=11
|spd=14
|lck=8
|def=10
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}} • {{Item|12|Levin Sword}}
|notes=Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=13
|#=6
|hp=47.2
|str=21
|mag=0
|skill=24.6
|spd=17
|lck=0
|def=16
|res=10.4
|mov=6
|inventory={{Item|12|Ice Breath}}{{h|*|1–2 range version}}
}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=11
|#=4
|hp=46
|str=20
|mag=0
|skill=17
|spd=22
|lck=0
|def=10
|res=3
|mov=12
|inventory={{Item|12|Fire Breath}}{{h|*|1–2 range version}}
|last=y
}}
}}
|content2={{Tab
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +4 might and +20 hit.
}}
}}
 
====Reinforcements====
=====''Mystery of the Emblem''=====
*Starting turn 3, continuing until 4 have appeared; whether one appear per turn is random
**One [[Ice Dragon]] from the fort west of the gate
 
=====''New Mystery of the Emblem''=====
*For two turns after reaching the main island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13)
**Three [[Ice Dragon]]s from each fort
**One [[Wyvern]] each from the northeast and northwest corners of the map <small>(not on Normal)</small>
 
All reinforcements are halted upon the boss Ice Dragon being defeated.
 
===Boss data===
:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
Line 293: Line 1,490:
|class=Ice Dragon
|class=Ice Dragon
|lv=16
|lv=16
|HP=44
|HP=43.4
|str=18
|str=18
|magic=0
|magic=0
|skill=23
|skill=22.2
|spd=17
|spd=17
|luck=0
|luck=0
Line 309: Line 1,506:
|class=Ice Dragon
|class=Ice Dragon
|lv=16
|lv=16
|HP=50
|HP=49.8
|str=22
|str=22
|magic=0
|magic=0
|skill=25
|skill=25.4
|spd=19
|spd=19
|luck=0
|luck=0
Line 333: Line 1,530:
|def=18
|def=18
|res=12
|res=12
|inventory={{Item|ds|Ice Breath}}{{hover|*|1-2 range version}}<br>{{Item|ds|Master Seal|type=drop}}
|inventory={{Item|ds|Ice Breath}}{{h|*|1–2 range version}}<br>{{Item|ds|Master Seal|type=drop}}
|12=y
|12=y
}}
:''Note: Boss stats in Lunatic Mode are rounded to the nearest whole number.''
}}
}}
}}
}}
:''This enemy is not classified as a boss in ''Mystery of the Emblem''.''


==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
{{sectstub}}
===''Mystery of the Emblem''===
The secret shop to the left contains many useful items, and is worth a visit. It has Killer weapons, Shaver tomes, Physic staves, Barrier staves and Bolganone. Aside from providing a place for you to sell unwanted items and convert them into Gold, this is the only place in the game where Physic staves can be bought without limit, so make sure to grab a few. Bolganone, on the other hand, gets its 16 might tripled to 48 when used on Ice Dragons, which is so powerful that it will always kill them one hit so long as it hits (all enemy Ice Dragons have 30 HP and 10 resistance). It has 13 uses, just enough for the 12 total Ice Dragons in the game, so buy one and only one. It can actually be a good idea to immediately rush the Secret Shop in order to get a Bolganone tome on the field as soon as possible to kill Ice Dragons efficiently.
Note that the Ice Dragons can and will move over the water to attack your units. They only deal 20 damage, and can't double, so most units will be able to safely fight one, but not two.
===''New Mystery of the Emblem''===
In order to access [[Within the White Darkness|Chapter&nbsp;13x]], the player must not let any [[Thief]] escape, or must clear this chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:
{| style="margin: auto; text-align: center"
! style="width: 50%" | Difficulty
! style="width: 50%" | Turn count
|-
| Normal || 20
|-
| Hard || 24
|-
| Maniac || 28
|-
| Lunatic || 32
|-
| Lunatic′ || 36
|}
<!--
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-fan-name=Frozen Land
|eng-fan-name=Frozen Land
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'']] and [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'']] fan translations
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'']] and [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'' fan translations]].{{clarify|which?}}
|jap-name={{hover|氷の大地|Kōri no daichi}}
|jpn-name={{h|氷の大地|Kōri no daichi}}
|jap-mean=Icy Land
|jpn-mean=Icy Land
}}
}}


Line 365: Line 1,583:
{{ChapterNav
{{ChapterNav
|prechapter=Graveyard of Fire Dragons
|prechapter=Graveyard of Fire Dragons
|name=Frozen Land
|nextchapter=A Mystery Revealed
|nextchapter=A Mystery Revealed
|nextalternate=Within the White Darkness
|nextalternate=Within the White Darkness{{!}}Within the White Darkness <small>(''New Mystery'' only)</small>
}}
}}



Revision as of 14:46, 28 March 2024


This page has been marked as a stub. Please help improve the page by adding information.

Frozen Land

Cm fe12 13.png

Location

Ice Dragon Temple

New units

Beck (only in New Mystery of the Emblem)

Boss(es)

Ice Dragon

Previous chapter(s)

Graveyard of Fire Dragons

Next chapter(s)

Frozen Land (Japanese: 氷の大地 Icy Land) is the thirteenth chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.

Plot

Main articles: Frozen Land/Script and Frozen Land/Conversations

Marth's army nears the Ice Dragon Temple, and Xane informs Marth about Medeus's story, including why Medeus hates humanity. They fight through some Ice Dragons and make it to the temple's entrance, where Xane declares he will join Marth's army from now on. Xane also tells Marth that Gotoh intends to collect all five Spheres and restore the Binding Shield by combining them.

Chapter data

Chapter data

Mystery of the Emblem New Mystery of the Emblem

Normal Hard/Maniac/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth or Kris dies 1–11+1 {{{partner}}} {{{other}}} 28+6−1
Cm fe12 13.png
Map dimensions:
30 columns by 30 rows

Character data

Mystery of the Emblem New Mystery of the Emblem

Characters
New units
Beck
Portrait beck fe12.png
Horseman
HP
32
Inventory
Silver Bow
Levin Sword
Level
5
Enemy, talk to with Marth
Required characters
Marth ​
Available characters
Kris f ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​Wrys ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda ​Barst ​Rickard ​Frey ​Norne ​Samuel ​Wendell ​Caesar ​Radd ​Navarre ​Phina ​Cain ​Bantu ​Roger ​Jeorge ​Minerva ​Etzel ​Merric ​Arlen ​Dice ​Malice ​Horace ​Jake ​Darros ​Roberto ​Belf ​Reiden ​

Item data

Mystery of the Emblem New Mystery of the Emblem

Items
Name Obtainment Method
Is ds dragonpike.png Dragonpike Eastern chest
Is ds wyrmslayer.png Wyrmslayer Southwestern chest
Is ds spirit dust.png Spirit Dust Northern chest
Is ds master seal.png Master Seal Dropped by the Ice Dragon boss
Is ds elfire.png Elfire Dropped by a Dark Mage
Is ds vulnerary.png Vulnerary • Dropped by a Barbarian
• Dropped by a Dark Mage

Shop data

Mystery of the Emblem New Mystery of the Emblem

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

Only three of each item may be purchased from the secret shop.
The secret shop is located between two trees near Beck.

Enemy data

Enemy data

Mystery of the Emblem New Mystery of the Emblem

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 ice dragon enemy.gif Ice Dragon Ice Dragon 16 1 37 14 0 19 15 0 18 12 -- Ice Breath Master SealThis item is dropped upon this unit's defeat.
Stands on a gate, the chapter's seize point.
Ma ds02 ice dragon enemy.gif Ice Dragon Ice Dragon 13 9 31.2 11 0 16.6 12.2 0 16 10.4 6 Ice Breath
• The two adjacent to the boss do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.
• The two due south of the boss begin moving if either of them or one of the Dark Mages or Barbarian south of them is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
• The southern two immediately begin moving unprovoked.
• The other three begin moving when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13)
Ma ds02 dark mage enemy.gif Ice Tribe Dark Mage 12 2 22.4 0 5.3 8.3 9.3 0 7.2 5.2 6 Elfire
Do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.
Ma ds02 barbarian enemy.gif Ice Tribe Barbarian 14 2 27.7 12.5 0 11.25 12.95 0 8.5 1.65 6 Tomahawk
• The central one begins moving if one of the nearby Ice Dragons or Dark Mages is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
• The southeast one immediately begins moving unprovoked.
Ma ds02 dark mage enemy.gif Ice Tribe Dark Mage 12 1 22.4 0 5.3 8.3 9.3 0 7.2 5.2 6 ElfireThis item is dropped upon this unit's defeat.
Begins moving if the nearby Ice Dragons, Dark Mage, or Barbarian is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
Ma ds02 dark mage enemy.gif Ice Tribe Dark Mage 12 1 22.4 0 5.3 8.3 9.3 0 7.2 5.2 6 Bolganone
Begins moving if the nearby Ice Dragons, Dark Mage, or Barbarian is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
Ma ds02 barbarian enemy.gif Ice Tribe Barbarian 14 2 27.7 12.5 0 11.25 12.95 0 8.5 1.65 6 Silver Axe
Immediately begins moving unprovoked.
Ma ds02 barbarian enemy.gif Ice Tribe Barbarian 14 1 27.7 12.5 0 11.25 12.95 0 8.5 1.65 6 Tomahawk VulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ds02 dark mage enemy.gif Ice Tribe Dark Mage 12 1 22.4 0 5.3 8.3 9.3 0 7.2 5.2 6 Blizzard
Immediately begins moving unprovoked.
Ma ds02 thief enemy.gif Ice Tribe Thief 12 1 21.6 8.2 0 9.4 13.5 0 5.3 0 7 Killing Edge
Moves to open the east chest, then moves to escape northeast; ignores combat, except to attack player units blocking the escape point.
Ma ds02 dark mage enemy.gif Ice Tribe Dark Mage 12 1 22.4 0 5.3 8.3 9.3 0 7.2 5.2 6 Blizzard VulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ds02 thief enemy.gif Ice Tribe Thief 12 1 21.6 8.2 0 9.4 13.5 0 5.3 0 7 Levin Sword
Moves to open the central chest, then moves to escape northwest; ignores combat, except to attack player units blocking the escape point.
Ma ds02 wyvern enemy.gif Wyvern Wyvern 11 4 30 13 0 12 15 0 10 3 12 Fire Breath
Immediately begins moving unprovoked.
Ma ds02 horseman enemy.gif Beck Horseman 5 1 32 12 3 11 14 8 10 3 9 Silver Bow Levin Sword
Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 ice dragon enemy.gif Ice Dragon Ice Dragon 13 6 31.2 11 0 16.6 12.2 0 16 10.4 6 Ice Breath
--

Reinforcements

Mystery of the Emblem
  • Starting turn 3, continuing until 4 have appeared; whether one appear per turn is random
New Mystery of the Emblem
  • For two turns after reaching the main island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13)
    • Three Ice Dragons from each fort
    • One Wyvern each from the northeast and northwest corners of the map (not on Normal)

All reinforcements are halted upon the boss Ice Dragon being defeated.

Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Generic portrait ice dragon fe12.png
Ma ds02 ice dragon enemy.gif Ice Dragon
Level 16
Movement --
Stats
Max HP 37 Speed 15
Strength 14 Luck 0
Magic 0 Defense 18
Skill 19 Resistance 12
Inventory
Ice Breath
Master SealThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes -- Staves --
This enemy is not classified as a boss in Mystery of the Emblem.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Mystery of the Emblem

The secret shop to the left contains many useful items, and is worth a visit. It has Killer weapons, Shaver tomes, Physic staves, Barrier staves and Bolganone. Aside from providing a place for you to sell unwanted items and convert them into Gold, this is the only place in the game where Physic staves can be bought without limit, so make sure to grab a few. Bolganone, on the other hand, gets its 16 might tripled to 48 when used on Ice Dragons, which is so powerful that it will always kill them one hit so long as it hits (all enemy Ice Dragons have 30 HP and 10 resistance). It has 13 uses, just enough for the 12 total Ice Dragons in the game, so buy one and only one. It can actually be a good idea to immediately rush the Secret Shop in order to get a Bolganone tome on the field as soon as possible to kill Ice Dragons efficiently.

Note that the Ice Dragons can and will move over the water to attack your units. They only deal 20 damage, and can't double, so most units will be able to safely fight one, but not two.

New Mystery of the Emblem

In order to access Chapter 13x, the player must not let any Thief escape, or must clear this chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:

Difficulty Turn count
Normal 20
Hard 24
Maniac 28
Lunatic 32
Lunatic′ 36

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

Frozen Land

Used in the Mystery of the Emblem and New Mystery of the Emblem fan translations.[which?]

Japanese

氷の大地

Icy Land

Gallery

References

← Graveyard of Fire Dragons • Frozen Land • A Mystery Revealed →
• Within the White Darkness (New Mystery only) →
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: MeetingP2: Young SquiresP3: Training BeginsP4: New Companions (Jeorge, Athena) • P5: March DutyP6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon Altar • 23: The Dark Pontifex LivesE: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Coyote's MenDragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline