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Soulful Bridge
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Soulful Bridge (Japanese: ソウルフル・ブリッジ) is the eighth chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.
Plot
- Main articles: Soulful Bridge/Script and Soulful Bridge/Conversations
Marth's army moves onto Chiasmir Bridge, and Marth meets with Cain, who rides in from the north. Cain informs Marth that the Archanean army has secured the northern bridge and that Hardin himself is leading it. Marth suggests breaking through that army, but Cain warns him that Hardin is protected by a mysterious power and cannot be defeated, so the only choice left is to seize the north-western fort and escape by ship to Khadein.
The battle begins, and as it progresses, Hardin arrives while leading a group of trained soldiers. Once Marth's army reaches the fort, Gordin can talk to Jeorge and convince him to join Marth's side, as Jeorge believes his beloved country of Archanea has become corrupt due to Hardin. Either way, Marth seizes the fort and escapes with his army by ship to Khadein, as planned.
Chapter data
Chapter data
Mystery of the Emblem New Mystery of the Emblem
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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15+3
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{{{partner}}}
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{{{other}}}
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24*+24-1
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{{{third}}}
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Map dimensions: 30 columns by 30 rows
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Normal Hard/Maniac Lunatic
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth or Kris dies
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11+4
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{{{partner}}}
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{{{other}}}
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19+13-2
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{{{third}}}
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Map dimensions: 30 columns by 30 rows
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth or Kris dies
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11+4
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{{{partner}}}
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{{{other}}}
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21+14-2
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{{{third}}}
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Map dimensions: 30 columns by 30 rows
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth or Kris dies
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11+4
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{{{partner}}}
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{{{other}}}
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23+14-2
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{{{third}}}
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Map dimensions: 30 columns by 30 rows
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Character data
Mystery of the Emblem New Mystery of the Emblem
- Cain retains any stat gains he acquired in the prologue.
Item data
Mystery of the Emblem New Mystery of the Emblem
Shop data
Mystery of the Emblem New Mystery of the Emblem
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Enemy data
Enemy data
Mystery of the Emblem New Mystery of the Emblem
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
Reinforcements
Mystery of the Emblem
- Starting turn 3, continuing until 5 of each have appeared
- Turn 6
New Mystery of the Emblem
- Turn 5 on Normal mode; turns 3 and 5 on Hard mode; and turns 2 and 4 on higher difficulties
- One Mage from the lone fort
- Turns 3 and 5 on Normal and Hard modes; and turns 2 and 4 on higher difficulties
- Turn 7 on Normal and Hard modes; and turn 6 on higher difficulties
Boss data
- Main article: Hardin
Boss data
Mystery of the Emblem New Mystery of the Emblem
Normal Hard Maniac Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
Gallery
References