This page has been marked as a stub. Please help improve the page by adding information.
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The Nest of Evil
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The Nest of Evil (Japanese: 悪の巣 Nest of Evil) is the sixth chapter of Fire Emblem: Mystery of the Emblem and Fire Emblem: New Mystery of the Emblem.
Plot
- Main articles: The Nest of Evil/Script and The Nest of Evil/Conversations
This section has been marked as a stub. Please help improve the page by adding information.
Chapter data
Chapter data
Mystery of the Emblem New Mystery of the Emblem
|
|
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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12+2
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{{{partner}}}
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{{{other}}}
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20+20-2*
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{{{third}}}
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Normal/Hard Maniac Lunatic
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Victory: Seize
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Player
|
Partner
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Other
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Enemy
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Third
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Defeat: Marth or Kris dies
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11+4
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{{{partner}}}
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{{{other}}}
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20+12-2*
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{{{third}}}
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|
|
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Victory: Seize
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Player
|
Partner
|
Other
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Enemy
|
Third
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Defeat: Marth or Kris dies
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11+4
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{{{partner}}}
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{{{other}}}
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21+12-2*
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{{{third}}}
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|
|
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Victory: Seize
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Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth or Kris dies
|
11+4
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{{{partner}}}
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{{{other}}}
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23+12-2*
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{{{third}}}
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Character data
Mystery of the Emblem New Mystery of the Emblem
Item data
Mystery of the Emblem New Mystery of the Emblem
Enemy data
Enemy data
Mystery of the Emblem New Mystery of the Emblem
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
|
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Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Archanea
|
Knight
|
8
|
3
|
32.5
|
11.5
|
0
|
9.5
|
5.2
|
0
|
10.4
|
0.7
|
5
|
Steel Lance
|
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
|
|
Archanea
|
Knight
|
8
|
2
|
32.5
|
11.5
|
0
|
9.5
|
5.2
|
0
|
10.4
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0.7
|
5
|
Javelin
|
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
|
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Archanea
|
Bishop
|
1
|
1
|
25.2
|
1
|
7.24
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5.2
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7.56
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0
|
3
|
8
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6
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Elfire • Heal
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• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
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Archanea
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Bishop
|
1
|
1
|
25.2
|
1
|
7.24
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5.2
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7.56
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0
|
3
|
8
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6
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Elfire • Heal
|
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
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Navarre
|
Myrmidon
|
5
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1
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22
|
6
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0+1
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10
|
11
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3
|
7
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0+1
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7
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Killing Edge • Aquarius Shard
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Will not act until revealed.
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Archanea
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Mage
|
8
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1
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22
|
0
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7.95
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8.5
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9.5
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0
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3.4
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4.4
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6
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Elfire
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Will not act until revealed.
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Archanea
|
Knight
|
5
|
1
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29.8
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10.6
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0
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8.6
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4.36
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0
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9.8
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0.4
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5
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Steel Lance • Door Key
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Immediately begins moving unprovoked.
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Archanea
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Knight
|
5
|
1
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29.8
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10.6
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0
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8.6
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4.36
|
0
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9.8
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0.4
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5
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Steel Lance
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Immediately begins moving unprovoked.
|
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Archanea
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Knight
|
5
|
1
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29.8
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10.6
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0
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8.6
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4.36
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0
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9.8
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0.4
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5
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Javelin
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Immediately begins moving unprovoked.
|
|
Archanea
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Knight
|
5
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1
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29.8
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10.6
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0
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8.6
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4.36
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0
|
9.8
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0.4
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5
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Javelin • Vulnerary
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Immediately begins moving unprovoked.
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Archanea
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Mage
|
5
|
1
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20.8
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0
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6.96
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7.6
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8.6
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0
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2.8
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3.8
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6
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Thunder
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Immediately begins moving unprovoked.
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Archanea
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Mage
|
5
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1
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20.8
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0
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6.96
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7.6
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8.6
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0
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2.8
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3.8
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6
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Blizzard
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Immediately begins moving unprovoked.
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Archanea
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Bishop
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3
|
1
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26
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1
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7.8
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6
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8.2
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0
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3.4
|
9
|
--
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Swarm • Door Key
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--
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Archanea
|
Bishop
|
3
|
1
|
26
|
1
|
7.8
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6
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8.2
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0
|
3.4
|
9
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6
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Physic • Secret Book
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--
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Archanea
|
Mage
|
8
|
1
|
22
|
0
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7.95
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8.5
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9.5
|
0
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3.4
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4.4
|
6
|
Elfire
|
--
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Rickard
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Thief
|
3
|
1
|
18
|
6
|
0
|
3
|
9
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1
|
3
|
0
|
7
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Iron Sword • VIP Card
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• Not present if he was killed or recruited in Chapter 5. • Does not move or initiate combat.
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Lang
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General
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5
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1
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39.2
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14.4
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1
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11.4
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8.8
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0
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13+2
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3
|
--
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Javelin • Cancer Shard
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Stands on a gate, the chapter's seize point.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Archanea
|
Knight
|
8
|
3
|
39.7
|
13.9
|
0
|
11.9
|
8.36
|
0
|
10.4
|
0.7
|
5
|
Steel Lance
|
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
|
|
Archanea
|
Knight
|
8
|
2
|
39.7
|
13.9
|
0
|
11.9
|
9.51
|
0
|
10.4
|
0.7
|
5
|
Javelin
|
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
|
|
Archanea
|
Bishop
|
1
|
1
|
28.4
|
1
|
9.32
|
9.2
|
10.28
|
0
|
3
|
8
|
6
|
Elfire • Recover • Heal
|
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
|
|
Archanea
|
Bishop
|
1
|
1
|
28.4
|
1
|
9.32
|
9.2
|
10.28
|
0
|
3
|
8
|
6
|
Elfire • Recover
|
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
|
|
Navarre
|
Myrmidon
|
5
|
1
|
22
|
6
|
0+1
|
10
|
11
|
3
|
7
|
0+1
|
7
|
Killing Edge • Aquarius Shard
|
Will not act until revealed.
|
|
Archanea
|
Mage
|
8
|
1
|
25.2
|
0
|
9.67
|
10.9
|
11.9
|
0
|
3.4
|
4.4
|
6
|
Elfire
|
Will not act until revealed.
|
|
Archanea
|
Knight
|
5
|
1
|
37
|
13
|
0
|
11
|
8.4
|
0
|
9.8
|
0.4
|
5
|
Steel Lance • Door Key
|
Immediately begins moving unprovoked.
|
|
Archanea
|
Knight
|
5
|
1
|
37
|
13
|
0
|
11
|
8.4
|
0
|
9.8
|
0.4
|
5
|
Steel Lance
|
Immediately begins moving unprovoked.
|
|
Archanea
|
Knight
|
5
|
1
|
37
|
13
|
0
|
11
|
8.4
|
0
|
9.8
|
0.4
|
5
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Archanea
|
Knight
|
5
|
1
|
37
|
13
|
0
|
11
|
8.4
|
0
|
9.8
|
0.4
|
5
|
Javelin • Vulnerary
|
Immediately begins moving unprovoked.
|
|
Archanea
|
Mage
|
5
|
2
|
24
|
0
|
8.8
|
10
|
11
|
0
|
2.8
|
3.8
|
6
|
Elfire
|
Immediately begins moving unprovoked.
|
|
Archanea
|
Bishop
|
3
|
1
|
29.2
|
1
|
9.86
|
10.1
|
10.94
|
0
|
3.4
|
9
|
--
|
Swarm • Door Key
|
--
|
|
Archanea
|
Bishop
|
3
|
1
|
29.2
|
1
|
9.86
|
10.1
|
10.94
|
0
|
3.4
|
9
|
6
|
Elfire • Physic • Secret Book
|
--
|
|
Archanea
|
Mage
|
8
|
2
|
25.2
|
0
|
9.67
|
10.9
|
11.9
|
0
|
3.4
|
4.4
|
6
|
Elfire
|
--
|
|
Rickard
|
Thief
|
3
|
1
|
18
|
6
|
0
|
3
|
9
|
1
|
3
|
0
|
7
|
Iron Sword • VIP Card
|
• Not present if he was killed or recruited in Chapter 5. • Does not move or initiate combat.
|
|
Lang
|
General
|
5
|
1
|
46.4
|
16.8
|
1
|
15.8
|
11.6
|
0
|
13+2
|
3
|
--
|
Javelin • Cancer Shard
|
Stands on a gate, the chapter's seize point.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Archanea
|
Knight
|
8
|
1
|
43.3
|
15.1
|
0
|
13.1
|
10.72
|
0
|
10.4
|
0.7
|
5
|
Ridersbane
|
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
|
|
Archanea
|
Knight
|
8
|
2
|
43.3
|
15.1
|
0
|
13.1
|
10.72
|
0
|
10.4
|
0.7
|
5
|
Silver Lance
|
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
|
|
Archanea
|
Knight
|
8
|
2
|
43.3
|
15.1
|
0
|
13.1
|
10.72
|
0
|
10.4
|
0.7
|
5
|
Javelin
|
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
|
|
Archanea
|
Bishop
|
1
|
1
|
30
|
1
|
10
|
12
|
12
|
0
|
3
|
8
|
6
|
Elfire • Recover • Heal
|
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
|
|
Archanea
|
Bishop
|
1
|
1
|
30
|
1
|
10
|
12
|
12
|
0
|
3
|
8
|
6
|
Elfire • Recover
|
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
|
|
Navarre
|
Myrmidon
|
5
|
1
|
22
|
6
|
0+1
|
10
|
11
|
3
|
7
|
0+1
|
7
|
Killing Edge • Aquarius Shard
|
• Will not act until revealed. • Will not move until a player unit is in range of both him and the nearby Sniper, at which point he begins moving unprovoked.
|
|
Archanea
|
Sniper
|
5
|
1
|
47.6
|
14.8
|
1
|
18.2
|
16.2
|
0
|
10.8
|
3.8
|
7
|
Silver Bow • Vulnerary
|
• Will not act until revealed. • Will not move until a player unit is in range of both him and Navarre, at which point he begins moving unprovoked.
|
|
Archanea
|
Mage
|
8
|
1
|
26.8
|
0
|
9.75
|
12.1
|
13.1
|
0
|
3.4
|
4.4
|
6
|
Bolganone • Elfire
|
• Will not act until revealed. • Will not move until a player unit is in range of both him and the nearby Hero, at which point he begins moving unprovoked.
|
|
Archanea
|
Hero
|
5
|
1
|
48.6
|
17.2
|
1
|
16.8
|
16.8
|
0
|
11.2
|
3.8
|
8
|
Silver Axe
|
• Will not act until revealed. • Will not move until a player unit is in range of both him and the nearby Mage, at which point he begins moving unprovoked.
|
|
Archanea
|
Knight
|
5
|
1
|
40.6
|
14.2
|
0
|
12.2
|
9.64
|
0
|
9.8
|
0.4
|
5
|
Silver Lance • Door Key
|
Immediately begins moving unprovoked.
|
|
Archanea
|
Knight
|
5
|
1
|
40.6
|
14.2
|
0
|
12.2
|
9.64
|
0
|
9.8
|
0.4
|
5
|
Silver Lance
|
Immediately begins moving unprovoked.
|
|
Archanea
|
Knight
|
5
|
1
|
40.6
|
14.2
|
0
|
12.2
|
9.64
|
0
|
9.8
|
0.4
|
5
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Archanea
|
Knight
|
5
|
1
|
40.6
|
14.2
|
0
|
12.2
|
9.64
|
0
|
9.8
|
0.4
|
5
|
Javelin • Vulnerary
|
Immediately begins moving unprovoked.
|
|
Archanea
|
Mage
|
5
|
2
|
25.6
|
0
|
9
|
11.2
|
12.2
|
0
|
2.8
|
3.8
|
6
|
Bolganone
|
Immediately begins moving unprovoked.
|
|
Archanea
|
Bishop
|
3
|
1
|
30.8
|
1
|
10.5
|
13
|
12.7
|
0
|
3.4
|
9
|
--
|
Swarm • Thoron • Door Key
|
--
|
|
Archanea
|
Bishop
|
3
|
1
|
30.8
|
1
|
10.5
|
13
|
12.7
|
0
|
3.4
|
9
|
6
|
Bolganone • Physic • Secret Book
|
--
|
|
Archanea
|
Mage
|
8
|
2
|
26.8
|
0
|
9.75
|
12.1
|
13.1
|
0
|
3.4
|
4.4
|
6
|
Bolganone
|
--
|
|
Rickard
|
Thief
|
3
|
1
|
18
|
6
|
0
|
3
|
9
|
1
|
3
|
0
|
7
|
Iron Sword • VIP Card
|
• Not present if he was killed or recruited in Chapter 5. • Does not move or initiate combat.
|
|
Lang
|
General
|
5
|
1
|
50
|
18
|
1
|
18
|
13
|
0
|
13+2
|
3
|
--
|
Javelin • Cancer Shard
|
Stands on a gate, the chapter's seize point.
|
|
|
|
All forged weapons have +4 might and +20 hit.
Reinforcements
Mystery of the Emblem
- Starting turn 3, continuing until 5 of each have appeared; which ones appear each turn is random
New Mystery of the Emblem
- Turns 4, 6, and 7 on lower difficulties; and turns 3, 5, and 6 on Lunatic Mode
- Turns 4–6 on lower difficulties; and turns 3–5 on Lunatic Mode
Boss data
- Main article: Lang
Boss Data
Mystery of the Emblem New Mystery of the Emblem
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
In order to access the following sidequest, the player must have recruited Rickard and kept him alive, or must clear this chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:
Difficulty
|
Turn count
|
Normal |
20
|
Hard |
24
|
Maniac |
28
|
Lunatic |
32
|
Lunatic′ |
36
|
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English (unofficial)
|
• The Nest of Vice • The Nest of Evil
|
• Used in the fan translation of Mystery of the Emblem.[which?] • Used in the fan translation of New Mystery of the Emblem.[which?]
|
|
Gallery
References