- Not to be confused with Reclaiming the Capital, the mission of the eighteenth chapter on the Azure Moon route of Three Houses.
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Regaining the Capital
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Regaining the Capital (Japanese: 王都奪回 Capital Recovery) is the sixteenth chapter of Fire Emblem: Mystery of the Emblem and Fire Emblem: New Mystery of the Emblem.
Plot
- Main articles: Regaining the Capital/Script and Regaining the Capital/Conversations
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Chapter data
Mystery of the Emblem New Mystery of the Emblem
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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12+1
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{{{partner}}}
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{{{other}}}
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32-1
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{{{third}}}
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- Opening any chest with the exception of the lower-left one, containing Cutting Gale, will open the east door, revealing the covered area; it does not matter if the chest is opened by an ally or enemy.
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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12+1
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{{{partner}}}
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{{{other}}}
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26+4-1
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{{{third}}}
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Character data
Mystery of the Emblem New Mystery of the Emblem
Item data
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Enemy data
This section has been marked as a stub. Please help improve the page by adding information.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Thief
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Thief
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1
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4
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16
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2
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1
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7
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--
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1
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0
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7
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Iron Sword
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• The middle one drops 500 G upon defeat. • Ignores combat; moves to open a chest then escape to the north.
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Thief
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Thief
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20
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1
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27
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8
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9
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17
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--
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7
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0
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7
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Devil Sword • Geosphere
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Ignores combat; moves to escape to the north.
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Archanea
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Hero
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1
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6
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30
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9
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12
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14
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--
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10
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3
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7
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Silver Sword
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--
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Archanea
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Hero
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3
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1
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30
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9
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12
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14
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--
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10
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3
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7
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Levin Sword
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--
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Archanea
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Hero
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3
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1
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32
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10
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12
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14
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--
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11
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3
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7
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Armorslayer
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--
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Archanea
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Hero
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5
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1
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33
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10
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13
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15
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--
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11
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3
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7
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Swordslayer
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--
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Archanea
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Soldier
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10
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6
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25
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9
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5
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7
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--
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7
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0
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6
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Iron Lance
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Does not act until revealed.
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Archanea
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Sniper
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5
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2
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35
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10
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12
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13
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--
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10
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3
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7
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Killer Bow
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• Does not act until revealed. • The one near the throne moves to attack units in range.
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Archanea
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Mage
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5
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4
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18
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2
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2
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3
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--
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3
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5
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6
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Elfire
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Does not act until revealed.
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Archanea
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Bishop
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5
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2
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28
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6
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6
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5
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--
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5
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12
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6
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Swarm
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• Does not act until revealed. • Does not move.
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Archanea
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Bishop
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5
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1
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28
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6
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6
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5
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--
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5
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12
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6
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Physic
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• Does not act until revealed. • Does not move.
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Archanea
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Bishop
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5
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1
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28
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6
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6
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5
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--
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5
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12
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6
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Fortify
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• Does not act until revealed. • Does not move.
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Astram
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Hero
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5
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1
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28
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11
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16
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17
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5
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11
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3
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7
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Mercurius
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• Not present if he was killed in chapters 7, 8, or 9. • Does not act on turn 1; begins moving unprovoked on turn 2.
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Willow
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Bishop
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10
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1
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30
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7
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8
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6
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--
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6
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14
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6
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Meteor • Recover
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• Does not act until revealed. • Does not move; stands on a throne, the chapter's seize point.
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Boss data
- Main article: Willow
Boss data
Mystery of the Emblem New Mystery of the Emblem
Normal Hard Maniac Lunatic
- Note: Boss stats in Lunatic Mode are rounded to the nearest whole number.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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• Regain the Capital • Reclaim the Capital
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• Used in the Mystery of the Emblem fan translation • Used in the New Mystery of the Emblem fan translation
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Gallery
References