Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr! |
Rival Domains: Difference between revisions
m (→List of maps) |
m (→List of maps) |
||
Line 96: | Line 96: | ||
|style="border:none; background-color:{{Color3}};" | June 9, 2018-June 16, 2018 | |style="border:none; background-color:{{Color3}};" | June 9, 2018-June 16, 2018 | ||
|style="border:none; background-color:{{Color3}};" | [[File:Cm feh rd-14.png|150px]] | |style="border:none; background-color:{{Color3}};" | [[File:Cm feh rd-14.png|150px]] | ||
|style="border:none; background-color:{{Color3}};" | | |style="border:none; background-color:{{Color3}};" | Badge color for Hard reward: [[File:Is feh azure great badge.png|20px|Great Azure Badge|link=Badge]]Azure | ||
|- | |- | ||
|style="border:none; background-color:{{Color3}};" | Week 15 | |style="border:none; background-color:{{Color3}};" | Week 15 | ||
|style="border:none; background-color:{{Color3}};" | June 16, 2018-June 23, 2018 | |style="border:none; background-color:{{Color3}};" | June 16, 2018-June 23, 2018 | ||
|style="border:none; background-color:{{Color3}};" | [[File:Cm feh rd-15.png|150px]] | |style="border:none; background-color:{{Color3}};" | [[File:Cm feh rd-15.png|150px]] | ||
|style="border:none; background-color:{{Color3}};" | | |style="border:none; background-color:{{Color3}};" | Badge color for Hard reward: [[File:Is feh verdant great badge.png|20px|Great Verdant Badge|link=Badge]]Verdant | ||
|- | |- | ||
|style="border:none; background-color:{{Color3}};" | Week 16 | |style="border:none; background-color:{{Color3}};" | Week 16 | ||
|style="border:none; background-color:{{Color3}};" | June 23, 2018-June 30, 2018 | |style="border:none; background-color:{{Color3}};" | June 23, 2018-June 30, 2018 | ||
|style="border:none; background-color:{{Color3}};" | | |style="border:none; background-color:{{Color3}};" | [[File:Cm feh rd-16.png|150px]] | ||
|style="border:none; background-color:{{Color3}};" | --<!--Badge color for Hard reward: [[File:Is feh transparent great badge.png|20px|Great Transparent Badge|link=Badge]]Transparent--> | |style="border:none; background-color:{{Color3}};" | --<!--Badge color for Hard reward: [[File:Is feh transparent great badge.png|20px|Great Transparent Badge|link=Badge]]Transparent--> | ||
|- | |- |
Revision as of 05:37, 21 June 2018
This page has been marked as a stub. Please help improve the page by adding information. |
Rival Domains (Japanese: 制圧戦 Mastery Battle) is a game mode in Fire Emblem Heroes, and one of a number of types of the game's Special Maps. It is a type of Special Maps that debuted on March 8, 2018, whose core maps rotate weekly every Saturday at 7:00 AM UTC starting on March 17; all Rival Domains maps use Rival Domains: Weekly (Japanese: 毎週更新 制圧戦 Mastery Battle: Weekly Update) as its map title.
Rival Domains takes place on larger game maps than normal gameplay, and allow players to deploy teams of up to 20 characters, of which up to eight can be on the map at any given time; whenever one of the player's characters is defeated, another character will appear as a reinforcement from their fortress, provided the player has characters in reserve. There are some restrictions on character deployment, namely that players may deploy a maximum of one character that can use Sing or Dance and cannot deploy duplicate characters.
In addition to their own characters, players also have the option of deploying characters chosen by those on their friend lists; the character at the top left of a player's first listed team is the one made available to other players. If a player leaves empty slots in their deployment, any missing slots will be filled with a randomly-selected 5★ character chosen from all normal-variation characters available in the regular summoning pools that do not wield staves, Sing, or Dance. Unlike other types of Special Maps, the enemies on Rival Domains maps are randomly generated more in the vein of the Tempest Trials, also taken from all normal-variation characters minus performers and staff-wielders in the regular summoning pools, but the enemy army ignores the "no duplicates" rule and fixes its selection to those characters available when the map most recently rotated in (ex. the first run of the Week 1 map did not include the Morgans as available enemy units as they did not become available until after the map started, but did allow the Morgans as player reinforcements as the player reinforcement pool is not bound by the same rule).
Each team can make use of two types of special tiles to their advantage, fortresses and camps. Characters can freely warp between fortresses, camps, and three chosen squares adjacent to them. Fortresses can be taken out with three attacks, and doing so automatically ends the battle; camps can be taken out with two attacks, and when this happens, the camp's alignment will switch.
There are two ways to win a Rival Domains battle. The first is to destroy the opposing fortress, and the second is to survive ten turns. The player can accumulate a score during a battle; points are awarded for defeated enemies, held camps, the health of the fortresses, and bonus categories that vary per map, and meeting the target score yields rewards.
Rival Domains can be played on four difficulties: Normal, Hard, Lunatic, and Infernal. It is notably the first game mode in Heroes to offer four distinct difficulties at once, and also the first game mode to offer both Lunatic and Infernal simultaneously (all other game modes that offer difficulties offer either Lunatic or Infernal, or otherwise neither, but never both).
- On Normal, enemy units are level 30 3★ units with no non-weapon skills. The score reward for this difficulty is an Orb.
- On Hard, enemy units are level 35 4★ units with no non-weapon skills. The score reward for this difficulty s 50 Great Badges with varying colors by week.
- On Lunatic, enemy units are level 40 5★ units with their entire set of base skills. The score reward for this difficulty is 500 Hero Feathers.
- On Infernal, enemy units are level 40 5★ units with their entire set of base skills, with their weapon skills having gone through the Weapon Refinery whenever possible. The score reward for this difficulty is 10 Divine Dew.
List of maps
- Note: All date ranges begin at 7:00 AM UTC on the first listed date and end at 6:59 AM UTC on the second listed date.
style="Template:Roundtl; border:none; background-color:#222222; width: 25%;" | | First-run dates |
Map | style="Template:Roundtr; border:none; background-color:#222222; width: 30%;" | Notes |
---|---|---|---|
Week 1 | March 8, 2018-March 17, 2018 | Badge color for Hard reward: Scarlet | |
Week 2 | March 17, 2018-March 24, 2018 | Badge color for Hard reward: Azure | |
Week 3 | March 24, 2018-March 31, 2018 | Badge color for Hard reward: Verdant | |
Week 4 | March 31, 2018-April 7, 2018 | Badge color for Hard reward: Transparent | |
Week 5 | April 7, 2018-April 14, 2018 | Badge color for Hard reward: Scarlet | |
Week 6 | April 14, 2018-April 21, 2018 | Badge color for Hard reward: Azure | |
Week 7 | April 21, 2018-April 28, 2018 | Badge color for Hard reward: Verdant | |
Week 8 | April 28, 2018-May 5, 2018 | Badge color for Hard reward: Transparent | |
Week 9 | May 5, 2018-May 12, 2018 | Badge color for Hard reward: Scarlet | |
Week 10 | May 12, 2018-May 19, 2018 | Badge color for Hard reward: Azure | |
Week 11 | May 19, 2018-May 26, 2018 | Badge color for Hard reward: Verdant | |
Week 12 | May 26, 2018-June 2, 2018 | Badge color for Hard reward: Transparent | |
Week 13 | June 2, 2018-June 9, 2018 | Badge color for Hard reward: Scarlet | |
Week 14 | June 9, 2018-June 16, 2018 | Badge color for Hard reward: Azure | |
Week 15 | June 16, 2018-June 23, 2018 | Badge color for Hard reward: Verdant | |
Week 16 | June 23, 2018-June 30, 2018 | -- | |
Week 17 | June 30, 2018-July 7, 2018 | Map not yet in game | -- |
Week 18 | July 7, 2018-July 14, 2018 | Map not yet in game | -- |