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Joy and Sorrow: Difference between revisions
(→Plot) |
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Line 5: | Line 5: | ||
|boss=[[Gail]] | |boss=[[Gail]] | ||
|previous=*[[Abducted Princess]] | |previous=*[[Abducted Princess]] | ||
*[[Shadows Behind the Scenes]] <small>( | *[[Shadows Behind the Scenes]] <small>(side quest)</small> | ||
|next=[[Liberation of Grust]] | |next=[[Liberation of Grust]] | ||
}} | }} | ||
Line 13: | Line 13: | ||
==Plot== | ==Plot== | ||
{{main|Joy and Sorrow/Script|Joy and Sorrow/Conversations}} | {{main|Joy and Sorrow/Script|Joy and Sorrow/Conversations}} | ||
To find [[Ogma]], [[Jubelo]] and [[Yuliya]], [[Marth]] goes to the Holm Coast, where he finds the trio beset by | To find [[Ogma]], [[Jubelo]], and [[Yuliya]], [[Marth]] goes to the Holm Coast, where he finds the trio beset by the Macedonian Vikings. While protecting the children in his care, Ogma can speak with a masked wanderer calling himself [[Sirius]], who offers to cover their escape and joins Ogma in fighting off the bandits. Eventually, Marth's troops reach the mercenary, and Marth recruits [[Castor]] from the northern village by giving him gold when he asks for it. | ||
The army defeats the bandit leader, [[Gail]], and captures his fortress. However, | The army defeats the bandit leader, [[Gail]], and captures his fortress. However, [[Caeda]] arrives to inform Marth that the Empire has taken over [[Altea]] and Emperor [[Hardin]] has branded Marth and his army as traitors to Archanea. [[Elice]] has been taken hostage to allow Caeda to escape, and she does not know the fates of the others. Marth vows to reclaim Altea, even if it means fighting the Emperor himself. | ||
==Chapter data== | ==Chapter data== | ||
Line 26: | Line 26: | ||
|victory=Seize | |victory=Seize | ||
|defeat=[[Marth]] dies | |defeat=[[Marth]] dies | ||
|ally= | |ally=1–15{{h|+6|Upon Ogma, Yuliya, Jubelo, Sirius, and Castor being recruited}} | ||
|enemy=27{{h|+44|Reinforcements}}{{h| | |enemy=27{{h|+44|Reinforcements}}{{h|−1|Upon Sirius being recruited}} | ||
|map=[[File:Cm fe03 b2 4.png]] | |map=[[File:Cm fe03 b2 4.png]] | ||
|col=30 | |col=30 | ||
Line 39: | Line 39: | ||
|victory=Seize | |victory=Seize | ||
|defeat=[[Marth]] or [[Kris]] dies | |defeat=[[Marth]] or [[Kris]] dies | ||
|ally= | |ally=1–10{{h|+5|Upon Ogma, Yuliya, Jubelo, Sirius, and Castor being recruited}} | ||
|enemy=18{{h|+4|Reinforcements}}{{h| | |enemy=18{{h|+4|Reinforcements}}{{h|−1|Upon Sirius being recruited}} | ||
|map=[[File:Cm fe12 4.png|512px]] | |map=[[File:Cm fe12 4.png|512px]] | ||
|col=30 | |col=30 | ||
Line 48: | Line 48: | ||
|victory=Seize | |victory=Seize | ||
|defeat=[[Marth]] or [[Kris]] dies | |defeat=[[Marth]] or [[Kris]] dies | ||
|ally= | |ally=1–10{{h|+5|Upon Ogma, Yuliya, Jubelo, Sirius, and Castor being recruited}} | ||
|enemy=20{{h|+4|Reinforcements}}{{h| | |enemy=20{{h|+4|Reinforcements}}{{h|−1|Upon Sirius being recruited}} | ||
|map=[[File:Cm fe12 4 h.png|512px]] | |map=[[File:Cm fe12 4 h.png|512px]] | ||
|col=30 | |col=30 | ||
Line 57: | Line 57: | ||
|victory=Seize | |victory=Seize | ||
|defeat=[[Marth]] or [[Kris]] dies | |defeat=[[Marth]] or [[Kris]] dies | ||
|ally= | |ally=1–10{{h|+5|Upon Ogma, Yuliya, Jubelo, Sirius, and Castor being recruited}} | ||
|enemy=20{{h|+11|Reinforcements}}{{h| | |enemy=20{{h|+11|Reinforcements}}{{h|−1|Upon Sirius being recruited}} | ||
|map=[[File:Cm fe12 4 h.png|512px]] | |map=[[File:Cm fe12 4 h.png|512px]] | ||
|col=30 | |col=30 | ||
Line 67: | Line 67: | ||
===Character data=== | ===Character data=== | ||
<choose><option>{{#vardefine:A| | <choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> | ||
{{tab | {{tab | ||
|default=2 | |default=2 | ||
Line 99: | Line 99: | ||
|HP=18 | |HP=18 | ||
|lv=1 | |lv=1 | ||
|inventory={{Item|3|Fire | |inventory={{Item|3|Fire}} | ||
|recruitment method=Automatically from turn 1 | |recruitment method=Automatically from turn 1 | ||
}} | }} | ||
Line 130: | Line 130: | ||
|recruitment method=Automatically at the end | |recruitment method=Automatically at the end | ||
}} | }} | ||
| | |forced1=marth 02 | ||
| | |forced1article=Marth | ||
| | |return1=luke | ||
| | |return2=arran | ||
| | |return3=cecil | ||
| | |return4=roderick | ||
| | |return5=gordin | ||
| | |return6=ryan | ||
| | |return7=draug | ||
| | |return8=marisha | ||
| | |return9=catria | ||
| | |return10=warren | ||
| | |return11=linde 02 | ||
| | |return11article=Linde | ||
| | |return12=palla | ||
| | |return13=julian | ||
| | |return14=matthis | ||
}} | }} | ||
|content2={{ChapChars | |content2={{ChapChars | ||
Line 174: | Line 174: | ||
|HP=18 | |HP=18 | ||
|lv=1 | |lv=1 | ||
|inventory={{Item|12|Fire | |inventory={{Item|12|Fire}} | ||
|recruitment method=Automatically from turn 1 | |recruitment method=Automatically from turn 1 | ||
}} | }} | ||
Line 205: | Line 205: | ||
|recruitment method=Automatically at the end | |recruitment method=Automatically at the end | ||
}} | }} | ||
|return1= | |forced1=marth | ||
|return1=kris {{#var:A}} | |||
|return1article=Kris | |return1article=Kris | ||
|return2=ryan | |return2=ryan | ||
Line 213: | Line 214: | ||
|return6=cecil | |return6=cecil | ||
|return7=draug | |return7=draug | ||
|return8= | |return8=arran | ||
|return9= | |return9=marisha | ||
|return10= | |return10=catria | ||
|return11= | |return11=warren | ||
|return12= | |return12=cord | ||
|return13= | |return13=linde | ||
|return14= | |return14=palla | ||
|return15= | |return15=bord | ||
|return16= | |return16=julian | ||
|return17= | |return17=matthis | ||
|return18 | |return18=wrys | ||
}} | }} | ||
:Ogma and Caeda retain any stat gains they acquired in the prologue. | :Ogma and Caeda retain any stat gains they acquired in the prologue. | ||
Line 238: | Line 238: | ||
|platform=snes01 | |platform=snes01 | ||
|item1=Cutting Gale | |item1=Cutting Gale | ||
|obtain1=Visit the southern village | |obtain1=Visit the southern [[village]] | ||
|item2=Devil Sword | |item2=Silver Axe | ||
| | |obtain2=Dropped by [[Gail]] | ||
| | |item3=Devil Sword | ||
| | |obtain3=Dropped by a [[Thief]] | ||
| | |item4=1,000 Gold | ||
|item4image=none | |||
|item4article=Gold | |||
|obtain4=Dropped by a Thief | |obtain4=Dropped by a [[Thief]] | ||
|itemlast= | |itemlast=Armorslayer | ||
|obtainlast=Dropped by [[ | |obtainlast=Dropped by a [[Thief]] | ||
}} | }} | ||
|content2={{ChapItems | |content2={{ChapItems | ||
Line 254: | Line 254: | ||
|item1=Cutting Gale | |item1=Cutting Gale | ||
|obtain1=Visit the southern [[village]] | |obtain1=Visit the southern [[village]] | ||
|item2= | |item2=Bullion | ||
|obtain2=Dropped by | |obtain2=Dropped by [[Gail]] | ||
|item3= | |item3=Steel Bow | ||
|obtain3=Dropped by a [[Hunter]] | |obtain3=Dropped by a [[Hunter]] | ||
|item4= | |item4=Vulnerary | ||
|obtain4=Dropped by a [[ | |obtain4=Dropped by a [[Hunter]] | ||
|item5= | |item5=Devil Sword | ||
|obtain5=Dropped by a [[Thief]] | |obtain5=Dropped by a [[Thief]] | ||
|itemlast= | |itemlast=Armorslayer | ||
|obtainlast=Dropped by [[ | |obtainlast=Dropped by a [[Thief]] | ||
}} | }} | ||
}} | }} | ||
Line 276: | Line 276: | ||
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}} | |content1={{ChapUnitHdr|type=Enemy|platform=snes01}} | ||
{{ChapUnitCellFE3 | {{ChapUnitCellFE3 | ||
|name= | |name=[[Gail]] | ||
|class=Pirate | |class=Pirate | ||
|lv=5 | |lv=10 | ||
|#=3 | |#=1 | ||
|hp=26 | |hp=30 | ||
|str=6 | |str=9 | ||
|skill=0 | |skill=1 | ||
|spd=3 | |spd=4 | ||
|def=8 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|3|Silver Axe|type=drop}} | |||
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point. | |||
}} | |||
{{ChapUnitCellFE3 | |||
|name=Viking | |||
|class=Pirate | |||
|lv=5 | |||
|#=3 | |||
|hp=26 | |||
|str=6 | |||
|skill=0 | |||
|spd=3 | |||
|def=5 | |def=5 | ||
|res=0 | |res=0 | ||
Line 407: | Line 422: | ||
|inventory={{Item|3|Armorslayer|type=drop}} | |inventory={{Item|3|Armorslayer|type=drop}} | ||
|notes=Ignores combat; moves to raid [[village]]s. | |notes=Ignores combat; moves to raid [[village]]s. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitReinf|type=Enemy|platform=snes01}} | |||
{{ChapUnitCellFE3 | {{ChapUnitCellFE3 | ||
|name=Viking | |||
|class=Hunter | |||
|lv=5 | |||
|#=11 | |||
|hp=20 | |||
|name=Viking | |||
|class=Hunter | |||
|lv=5 | |||
|#=11 | |||
|hp=20 | |||
|str=6 | |str=6 | ||
|skill=4 | |skill=4 | ||
Line 464: | Line 464: | ||
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}} | |content1={{ChapUnitHdr|type=Enemy|platform=ds01}} | ||
{{ChapUnitCellFE12 | {{ChapUnitCellFE12 | ||
|name= | |name=[[Gail]] | ||
|class=Pirate | |class=Pirate | ||
|lv= | |lv=10 | ||
|#=1 | |#=1 | ||
|hp= | |hp=30 | ||
|str=9 | |str=9 | ||
|mag=0 | |mag=0 | ||
|skill=6 | |skill=8 | ||
|spd=6 | |||
|lck=0 | |||
|def=7 | |||
|res=0 | |||
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hand Axe}} • {{Item|12|Bullion|type=drop}} | |||
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ruffian | |||
|class=Pirate | |||
|lv=5 | |||
|#=1 | |||
|hp=21.6 | |||
|str=9 | |||
|mag=0 | |||
|skill=6 | |||
|spd=4.6 | |spd=4.6 | ||
|lck=0 | |lck=0 | ||
Line 628: | Line 644: | ||
|inventory={{Item|12|Armorslayer|type=drop}} | |inventory={{Item|12|Armorslayer|type=drop}} | ||
|notes=Prioritizes raiding [[village]]s. | |notes=Prioritizes raiding [[village]]s. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitReinf|type=Enemy|platform=ds}} | |||
{{ChapUnitCellFE12 | {{ChapUnitCellFE12 | ||
|name=Ruffian | |||
|class=Barbarian | |||
|lv=5 | |||
|#=2 | |||
|name=Ruffian | |||
|class=Barbarian | |||
|lv=5 | |||
|#=2 | |||
|hp=21.6 | |hp=21.6 | ||
|str=9 | |str=9 | ||
Line 699: | Line 699: | ||
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}} | |content2={{ChapUnitHdr|type=Enemy|platform=ds01}} | ||
{{ChapUnitCellFE12 | {{ChapUnitCellFE12 | ||
|name= | |name=[[Gail]] | ||
|class=Pirate | |class=Pirate | ||
|lv= | |lv=10 | ||
|#=1 | |#=1 | ||
|hp= | |hp=35.4 | ||
|str=12 | |str=12 | ||
|mag=0 | |mag=0 | ||
|skill=8.7 | |skill=10.7 | ||
|spd=8.7 | |||
|lck=0 | |||
|def=7 | |||
|res=0 | |||
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hand Axe}} • {{Item|12|Bullion|type=drop}} | |||
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ruffian | |||
|class=Pirate | |||
|lv=5 | |||
|#=1 | |||
|hp=27 | |||
|str=12 | |||
|mag=0 | |||
|skill=8.7 | |||
|spd=7 | |spd=7 | ||
|lck=0 | |lck=0 | ||
Line 865: | Line 881: | ||
|inventory={{Item|12|Armorslayer|type=drop}} | |inventory={{Item|12|Armorslayer|type=drop}} | ||
|notes=Prioritizes raiding [[village]]s. | |notes=Prioritizes raiding [[village]]s. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitReinf|type=Enemy|platform=ds}} | |||
{{ChapUnitCellFE12 | {{ChapUnitCellFE12 | ||
|name=Ruffian | |||
|class=Barbarian | |||
|lv=5 | |||
|#=2 | |||
|name=Ruffian | |||
|class=Barbarian | |||
|lv=5 | |||
|#=2 | |||
|hp=27 | |hp=27 | ||
|str=12 | |str=12 | ||
Line 936: | Line 936: | ||
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}} | |content3={{ChapUnitHdr|type=Enemy|platform=ds01}} | ||
{{ChapUnitCellFE12 | {{ChapUnitCellFE12 | ||
|name= | |name=[[Gail]] | ||
|class=Pirate | |class=Pirate | ||
|lv= | |lv=10 | ||
|#=1 | |#=1 | ||
|hp= | |hp=40.8 | ||
|str=15 | |str=15 | ||
|mag=0 | |mag=0 | ||
|skill=11.4 | |skill=13.4 | ||
|spd=11.4 | |||
|lck=0 | |||
|def=7 | |||
|res=0 | |||
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hand Axe}} • {{Item|12|Bullion|type=drop}} | |||
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ruffian | |||
|class=Pirate | |||
|lv=5 | |||
|#=1 | |||
|hp=32.4 | |||
|str=15 | |||
|mag=0 | |||
|skill=11.4 | |||
|spd=9.4 | |spd=9.4 | ||
|lck=0 | |lck=0 | ||
Line 1,104: | Line 1,120: | ||
|inventory={{Item|12|Armorslayer|type=drop}} | |inventory={{Item|12|Armorslayer|type=drop}} | ||
|notes=Prioritizes raiding [[village]]s. | |notes=Prioritizes raiding [[village]]s. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitReinf|type=Enemy|platform=ds}} | |||
{{ChapUnitCellFE12 | {{ChapUnitCellFE12 | ||
|name=Ruffian | |||
|class=Barbarian | |||
|lv=5 | |||
|#=6 | |||
|name=Ruffian | |||
|class=Barbarian | |||
|lv=5 | |||
|#=6 | |||
|hp=32.4 | |hp=32.4 | ||
|str=15 | |str=15 | ||
Line 1,163: | Line 1,163: | ||
|str=15 | |str=15 | ||
|mag=0 | |mag=0 | ||
|skill=11.4 | |skill=11.4 | ||
|spd=9.4 | |spd=9.4 | ||
|lck=0 | |lck=0 | ||
|def=5 | |def=5 | ||
|res=0.2 | |res=0.2 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|12|Steel Axe}} | |inventory={{Item|12|Steel Axe}} | ||
|last=y | |last=y | ||
}} | |||
{{ChapUnitFtr}} | |||
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}} | |||
{{ChapUnitCellFE12 | |||
|name=[[Gail]] | |||
|class=Pirate | |||
|lv=10 | |||
|#=1 | |||
|hp=43.5 | |||
|str=16.5 | |||
|mag=0 | |||
|skill=14.75 | |||
|spd=12.75 | |||
|lck=0 | |||
|def=7 | |||
|res=0 | |||
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hand Axe|type=forged}} • {{Item|12|Bullion|type=drop}} | |||
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point. | |||
}} | }} | ||
{{ChapUnitCellFE12 | {{ChapUnitCellFE12 | ||
|name=Ruffian | |name=Ruffian | ||
Line 1,343: | Line 1,359: | ||
|inventory={{Item|12|Armorslayer|type=forged}} • {{Item|12|Armorslayer|type=drop}} | |inventory={{Item|12|Armorslayer|type=forged}} • {{Item|12|Armorslayer|type=drop}} | ||
|notes=Prioritizes raiding [[village]]s. | |notes=Prioritizes raiding [[village]]s. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 1,423: | Line 1,423: | ||
=====''New Mystery of the Emblem''===== | =====''New Mystery of the Emblem''===== | ||
*Turns 2 (Lunatic), 3 (Maniac and Lunatic), 4 (Lunatic), 5 (Maniac), 6 (Normal and Hard), and 7 (Maniac) | *Turns 2 (Lunatic), 3 (Maniac and Lunatic), 4 (Lunatic), 5 (Maniac), 6 (Normal and Hard), and 7 (Hard and Maniac) | ||
**One [[Hunter]] from the uppermost of the west forts | **One [[Hunter]] from the uppermost of the west forts | ||
**Two [[Barbarian]]s from the lowest of the west forts | **Two [[Barbarian]]s from the lowest of the west forts | ||
Line 1,532: | Line 1,532: | ||
{{strategy}} | {{strategy}} | ||
{{sectstub}} | {{sectstub}} | ||
In ''New Mystery of the Emblem'', you get your hands on your first Rescue staff in this chapter. Make sure not to blow through all of your charges too early, as you'll need one charge to complete Chapter 6x in an efficient manner. | In ''New Mystery of the Emblem'', you get your hands on your first Rescue staff in this chapter. Make sure not to blow through all of your charges too early, as you'll need one charge to complete Chapter 6x in an efficient manner. | ||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
Line 1,541: | Line 1,541: | ||
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'' fan translation]].{{clarify|which?}} | |eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'' fan translation]].{{clarify|which?}} | ||
|jpn-name={{h|喜びと悲しみと|Yorokobi to kanashimito}} | |jpn-name={{h|喜びと悲しみと|Yorokobi to kanashimito}} | ||
|jpn-mean=Joy and Sorrow | |jpn-mean=Joy and Sorrow. Officially romanized as '''Joy and Sorrow''' in the [[Fire Emblem: Mystery of the Emblem (guide)|''Mystery of the Emblem'' guide]]. | ||
}} | }} | ||
Latest revision as of 10:41, 28 April 2024
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Joy and Sorrow (Japanese: 喜びと悲しみと) is the fourth chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.
Plot
- Main articles:
Joy and Sorrow/Script and Joy and Sorrow/Conversations
To find Ogma, Jubelo, and Yuliya, Marth goes to the Holm Coast, where he finds the trio beset by the Macedonian Vikings. While protecting the children in his care, Ogma can speak with a masked wanderer calling himself Sirius, who offers to cover their escape and joins Ogma in fighting off the bandits. Eventually, Marth's troops reach the mercenary, and Marth recruits Castor from the northern village by giving him gold when he asks for it.
The army defeats the bandit leader, Gail, and captures his fortress. However, Caeda arrives to inform Marth that the Empire has taken over Altea and Emperor Hardin has branded Marth and his army as traitors to Archanea. Elice has been taken hostage to allow Caeda to escape, and she does not know the fates of the others. Marth vows to reclaim Altea, even if it means fighting the Emperor himself.
Chapter data
Mystery of the Emblem New Mystery of the Emblem
Character data
Mystery of the Emblem New Mystery of the Emblem
Characters | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New units
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Required characters
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Available characters
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- Ogma and Caeda retain any stat gains they acquired in the prologue.
Item data
Mystery of the Emblem New Mystery of the Emblem
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Enemy data
Mystery of the Emblem New Mystery of the Emblem
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
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Reinforcements
Mystery of the Emblem
- Starting turn 4, continuing until 11 of each have appeared; which appear each turn is random
New Mystery of the Emblem
- Turns 2 (Lunatic), 3 (Maniac and Lunatic), 4 (Lunatic), 5 (Maniac), 6 (Normal and Hard), and 7 (Hard and Maniac)
- One Hunter from the uppermost of the west forts
- Two Barbarians from the lowest of the west forts
- Turns 3 (Lunatic), 4 (Lunatic), 5 (Maniac), 6 (Normal and Hard), and 7 (Maniac)
- One Pirate from the east fort
Boss data
- Main article:
Gail
Mystery of the Emblem New Mystery of the Emblem
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
In New Mystery of the Emblem, you get your hands on your first Rescue staff in this chapter. Make sure not to blow through all of your charges too early, as you'll need one charge to complete Chapter 6x in an efficient manner.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
Joy and Sorrow |
Used in the Mystery of the Emblem fan translation.[which?] |
Japanese |
喜びと悲しみと |
Joy and Sorrow. Officially romanized as Joy and Sorrow in the Mystery of the Emblem guide. |
Gallery
CG image displayed during the intro for Mystery of the Emblem
CG image displayed during the intro for New Mystery of the Emblem
References
← Abducted Princess • ← Shadows Behind the Scenes (New Mystery only) • |
Joy and Sorrow | • Liberation of Grust → |
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Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow | ||||||||||||||||||||||||||||||||||
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