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Warrior Realm: Difference between revisions
m (Text replacement - "eapon rank" to "eapon level") |
(→Chapter data: Converted enemy and NPC data tables to new templates, added stats) |
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Line 29: | Line 29: | ||
|victory=Defeat [[Raimi]] | |victory=Defeat [[Raimi]] | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally={{hover| | |ally=8{{hover|+1|Upon Sumia arriving}}{{hover|+1|Upon Kellam being recruited}} | ||
|other=1{{hover|-1|Upon Kellam being recruited}} | |other=1{{hover|-1|Upon Kellam being recruited}} | ||
|enemy=13 | |enemy=13 | ||
Line 37: | Line 37: | ||
|victory=Defeat [[Raimi]] | |victory=Defeat [[Raimi]] | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally={{hover| | |ally=8{{hover|+1|Upon Sumia arriving}}{{hover|+1|Upon Kellam being recruited}} | ||
|other=1{{hover|-1|Upon Kellam being recruited}} | |other=1{{hover|-1|Upon Kellam being recruited}} | ||
|enemy=17 | |enemy=17 | ||
Line 45: | Line 45: | ||
|victory=Defeat [[Raimi]] | |victory=Defeat [[Raimi]] | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally={{hover| | |ally=8{{hover|+1|Upon Sumia arriving}}{{hover|+1|Upon Kellam being recruited}} | ||
|other=1{{hover|-1|Upon Kellam being recruited}} | |other=1{{hover|-1|Upon Kellam being recruited}} | ||
|enemy=18 | |enemy=18 | ||
Line 64: | Line 64: | ||
|HP=18 | |HP=18 | ||
|lv=1 | |lv=1 | ||
|recruitment method=Automatically from | |recruitment method=Automatically from turn 1 | ||
}} | }} | ||
|newunit2={{NewUnit | |newunit2={{NewUnit | ||
Line 72: | Line 72: | ||
|HP=21 | |HP=21 | ||
|lv=5 | |lv=5 | ||
|recruitment method=[[NPC]] | |recruitment method=[[NPC]], talk to with [[Chrom]] | ||
}} | }} | ||
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> | <choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> | ||
Line 141: | Line 141: | ||
===Enemy data=== | ===Enemy data=== | ||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | |||
{{Tab | {{Tab | ||
|width=100% | |width=100% | ||
Line 146: | Line 147: | ||
|tab2=Hard | |tab2=Hard | ||
|tab3=Lunatic(+) | |tab3=Lunatic(+) | ||
|content1={{ | |content1={{ChapUnitHdr|type=Enemy|platform=3ds01}} | ||
|platform=3ds01 | {{ChapUnitCellFE13 | ||
| | |name=[[Ferox]]i | ||
| | |class=Archer | ||
| | |lv=3 | ||
|#1=1 | |#=1 | ||
| | |hp=18~19 | ||
| | |str=6~7 | ||
|mag=0 | |||
| | |skill=8~9 | ||
| | |spd=6~7 | ||
| | |lck=2~3 | ||
|#2= | |def=2~3 | ||
| | |res=0~1 | ||
| | |mov=5 | ||
|inventory={{Item|13|Iron Bow}} | |||
| | |notes=Begins moving if the nearby [[Soldier]] or Archer is provoked. | ||
| | }} | ||
| | {{ChapUnitCellFE13 | ||
|#3=1 | |name=[[Ferox]]i | ||
| | |class=Soldier | ||
| | |lv=3 | ||
| | |#=3 | ||
| | |hp=18~19 | ||
| | |str=6~7 | ||
| | |mag=0 | ||
|#4=1 | |skill=6~7 | ||
| | |spd=6~7 | ||
| | |lck=4~5 | ||
|- | |def=2~3 | ||
| | |res=0~1 | ||
| | |mov=5 | ||
| | |inventory={{Item|13|Iron Lance}} | ||
|#5= | |notes=• The western one begins moving if a nearby [[Archer]] is provoked.<br>• The eastern two both begin moving if either of them or the nearby [[Mercenary]] is provoked. | ||
| | }} | ||
|- | {{ChapUnitCellFE13 | ||
| | |name=[[Ferox]]i | ||
| | |class=Archer | ||
| | |lv=3 | ||
|#6= | |#=1 | ||
| | |hp=18~19 | ||
| | |str=6~7 | ||
|mag=0 | |||
| | |skill=8~9 | ||
| | |spd=6~7 | ||
| | |lck=2~3 | ||
|#7=1 | |def=2~3 | ||
| | |res=0~1 | ||
| | |mov=5 | ||
|inventory={{Item|13|Iron Bow}} • {{Item|13|Door Key|type=drop}} | |||
| | |notes=Begins moving if the nearby Archer or [[Soldier]] is provoked. | ||
| | }} | ||
| | {{ChapUnitCellFE13 | ||
|#8=1 | |name=[[Ferox]]i | ||
| | |class=Mercenary | ||
| | |lv=3 | ||
|#=1 | |||
| | |hp=18~19 | ||
| | |str=7~8 | ||
| | |mag=0 | ||
| | |skill=8~9 | ||
|notesb= | |spd=7~8 | ||
|lck=3~4 | |||
|def=3~4 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Sword}} • {{Item|13|Door Key|type=drop}} | |||
|notes=Begins moving if a nearby [[Soldier]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Knight | |||
|lv=3 | |||
|#=2 | |||
|hp=20~21 | |||
|str=9~10 | |||
|mag=0 | |||
|skill=5~6 | |||
|spd=1~2 | |||
|lck=3~4 | |||
|def=8~9 | |||
|res=0~1 | |||
|mov=4 | |||
|inventory={{Item|13|Iron Lance}} | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Mercenary | |||
|lv=3 | |||
|#=2 | |||
|hp=18~19 | |||
|str=7~8 | |||
|mag=0 | |||
|skill=8~9 | |||
|spd=7~8 | |||
|lck=3~4 | |||
|def=3~4 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Sword}} | |||
|notes=Begins moving if the nearest [[Fighter]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Fighter | |||
|lv=3 | |||
|#=1 | |||
|hp=20~21 | |||
|str=9~10 | |||
|mag=0 | |||
|skill=5~6 | |||
|spd=6~7 | |||
|lck=4~5 | |||
|def=2~3 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Axe}} | |||
|notes=Begins moving if the nearest [[Mercenary]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Fighter | |||
|lv=3 | |||
|#=1 | |||
|hp=20~21 | |||
|str=9~10 | |||
|mag=0 | |||
|skill=5~6 | |||
|spd=6~7 | |||
|lck=4~5 | |||
|def=2~3 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Hammer|type=drop}} | |||
|notes=Begins moving if the nearest [[Mercenary]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Raimi]] | |||
|class=Knight | |||
|lv=5 | |||
|#=1 | |||
|hp=28 | |||
|str=12 | |||
|mag=0 | |||
|skill=8 | |||
|spd=2 | |||
|lck=5 | |||
|def=10 | |||
|res=1 | |||
|inventory={{Item|13|Javelin}} | |||
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|gate]]. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Soldier | |||
|lv=3 | |||
|#=4 | |||
|hp=24~25 | |||
|str=8~9 | |||
|mag=0 | |||
|skill=8~9 | |||
|spd=8~9 | |||
|lck=6~7 | |||
|def=3~4 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Lance}} | |||
|notes=• The western two both begin moving if either of them or a nearby [[Archer]] is provoked.<br>• The eastern two both begin moving if either of them or the nearby Archer or [[Mercenary]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Archer | |||
|lv=3 | |||
|#=4 | |||
|hp=23~24 | |||
|str=8 | |||
|mag=0 | |||
|skill=11~12 | |||
|spd=8 | |||
|lck=4 | |||
|def=2~3 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=• The southwestern one begins moving if a nearby [[Soldier]] or Archer is provoked.<br>• The southeastern one begins moving if a nearby Soldier or [[Mercenary]] is provoked.<br>• The northern ones begin moving if the nearest Mercenary or [[Fighter]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Archer | |||
|lv=3 | |||
|#=1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Bow}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=Begins moving if a nearby [[Soldier]] or Archer is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Mercenary | |||
|lv=3 | |||
|#=1 | |||
|hp=23~24 | |||
|str=9~10 | |||
|mag=0 | |||
|skill=11~12 | |||
|spd=9~10 | |||
|lck=5~6 | |||
|def=3~4 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Sword}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Patience}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=Begins moving if a nearby [[Soldier]] or [[Archer]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Knight | |||
|lv=3 | |||
|#=2 | |||
|hp=26~27 | |||
|str=12~13 | |||
|mag=0 | |||
|skill=7 | |||
|spd=2~3 | |||
|lck=5~6 | |||
|def=9~10 | |||
|res=0~1 | |||
|mov=4 | |||
|inventory={{Item|13|Iron Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small> | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Mercenary | |||
|lv=3 | |||
|#=2 | |||
|hp=23~24 | |||
|str=9~10 | |||
|mag=0 | |||
|skill=11~12 | |||
|spd=9~10 | |||
|lck=5~6 | |||
|def=3~4 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=Begins moving if the nearest [[Fighter]] or [[Archer]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Fighter | |||
|lv=3 | |||
|#=1 | |||
|hp=25~26 | |||
|str=12~13 | |||
|mag=0 | |||
|skill=7~8 | |||
|spd=7~8 | |||
|lck=6~7 | |||
|def=2~3 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=Begins moving if the nearest [[Mercenary]] or [[Archer]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Fighter | |||
|lv=3 | |||
|#=1 | |||
|hp=25~26 | |||
|str=12~13 | |||
|mag=0 | |||
|skill=7~8 | |||
|spd=7~8 | |||
|lck=6~7 | |||
|def=2~3 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Hammer|type=drop}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=Begins moving if the nearest [[Mercenary]] or [[Archer]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Raimi]] | |||
|class=Knight | |||
|lv=5 | |||
|#=1 | |||
|hp=33 | |||
|str=14 | |||
|mag=0 | |||
|skill=11 | |||
|spd=3 | |||
|lck=7 | |||
|def=11 | |||
|res=1 | |||
|mov=- | |||
|inventory={{Item|13|Javelin}}<br>{{Item|13|Indoor Fighter}} | |||
|notesb=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|gate]]. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Knight | |||
|lv=3 | |||
|#=3 | |||
|hp=35 | |||
|str=16 | |||
|mag=0 | |||
|skill=10 | |||
|spd=4 | |||
|lck=9 | |||
|def=11 | |||
|res=1 | |||
|mov=4 | |||
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=• The southern one begins moving if a southern [[Soldier]], [[Archer]], Knight, or [[Mercenary]] is provoked.<br>• The northern two begin moving if a northern Mercenary, [[Fighter]], or Archer is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Soldier | |||
|lv=3 | |||
|#=3 | |||
|hp=33 | |||
|str=12 | |||
|mag=0 | |||
|skill=12 | |||
|spd=12 | |||
|lck=10 | |||
|def=5 | |||
|res=2 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Lance}} | |||
|notes=All three begin moving if any of them or a southern [[Knight]], [[Archer]], or [[Mercenary]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Archer | |||
|lv=3 | |||
|#=4 | |||
|hp=31 | |||
|str=11 | |||
|mag=0 | |||
|skill=15 | |||
|spd=11 | |||
|lck=7 | |||
|def=4 | |||
|res=2 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=• The southern two both begin moving if either of them or a southern [[Knight]], [[Soldier]], or [[Mercenary]] is provoked.<br>• The northern two both begin moving if either of them or a northern Mercenary or [[Fighter]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Archer | |||
|lv=3 | |||
|#=1 | |||
|hp=31 | |||
|str=11 | |||
|mag=0 | |||
|skill=15 | |||
|spd=11 | |||
|lck=7 | |||
|def=4 | |||
|res=2 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Bow}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=Begins moving if a southern [[Knight]], [[Soldier]], Archer, or [[Mercenary]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Knight | |||
|lv=3 | |||
|#=1 | |||
|hp=35 | |||
|str=16 | |||
|mag=0 | |||
|skill=10 | |||
|spd=4 | |||
|lck=9 | |||
|def=11 | |||
|res=1 | |||
|mov=4 | |||
|inventory={{Item|13|Steel Lance}} • {{Item|13|Heal|type=drop}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=Begins moving if a southern Knight, [[Soldier]], [[Archer]], or [[Mercenary]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Mercenary | |||
|lv=3 | |||
|#=1 | |||
|hp=31 | |||
|str=13 | |||
|mag=0 | |||
|skill=15 | |||
|spd=13 | |||
|lck=9 | |||
|def=5 | |||
|res=2 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Sword}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Patience}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=Begins moving if a southern [[Knight]], [[Soldier]], or [[Archer]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Mercenary | |||
|lv=3 | |||
|#=2 | |||
|hp=31 | |||
|str=13 | |||
|mag=0 | |||
|skill=15 | |||
|spd=13 | |||
|lck=9 | |||
|def=5 | |||
|res=2 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=Both begin moving if either of them or a northern [[Fighter]] or [[Archer]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
|class=Fighter | |||
|lv=3 | |||
|#=1 | |||
|hp=34 | |||
|str=16 | |||
|mag=0 | |||
|skill=11 | |||
|spd=10 | |||
|lck=10 | |||
|def=4 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=Begins moving if a northern [[Mercenary]], Fighter, or [[Archer]] is provoked. | |||
}} | }} | ||
{{ChapUnitCellFE13 | |||
|name=[[Ferox]]i | |||
| | |class=Fighter | ||
| | |lv=3 | ||
|#=1 | |||
|hp=34 | |||
|str=16 | |||
|mag=0 | |||
|skill=11 | |||
|spd=10 | |||
|lck=10 | |||
|def=4 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|13|Hammer|type=drop}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=Begins moving if a northern [[Mercenary]], Fighter, or [[Archer]] is provoked. | |||
| | |||
|# | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitCellFE13 | |||
|name=[[Raimi]] | |||
| | |class=Knight | ||
| | |lv=5 | ||
| | |#=1 | ||
|hp=42 | |||
|str=18 | |||
|mag=0 | |||
|skill=13 | |||
|spd=5 | |||
|lck=10 | |||
|def=12 | |||
|res=1 | |||
|mov=- | |||
|inventory={{Item|13|Short Spear}}<br>{{Item|13|Indoor Fighter}} | |||
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|gate]]. | |||
|last=y | |||
|# | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | ||
Line 356: | Line 634: | ||
===NPC data=== | ===NPC data=== | ||
{{ | {{ChapUnitHdr|type=NPC|platform=3ds01}} | ||
|platform=3ds01 | {{ChapUnitCellFE13 | ||
| | |name=[[Kellam]] | ||
| | |class=Knight | ||
| | |type=other | ||
|# | |lv=5 | ||
| | |#=1 | ||
| | |hp=21 | ||
|str=10 | |||
|mag=0 | |||
|skill=7 | |||
|spd=5 | |||
|lck=3 | |||
|def=12{{hover|+2|Granted by Defense +2}} | |||
|res=2 | |||
|mov=4 | |||
|inventory={{Item|13|Iron Lance}} • {{Item|13|Javelin}} • {{Item|13|Vulnerary}}<br>{{Item|13|Defense +2}} | |||
|notes=• Ignored by enemies.<br>• Does not act. | |||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
===Boss data=== | ===Boss data=== |
Revision as of 21:29, 5 January 2021
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“ | Better hold on tight, Captain. Could get bumpy. | ” | — Sumia |
---|
Warrior Realm is the third chapter in Fire Emblem Awakening. Having arrived at the border between Ylisse and Ferox, the Shepherds are forced to prove themselves to a Feroxi captain before they can gain passage into Ferox.
In addition to next chapter in the storyline, completing this chapter will also unlock the first paralogue chapter. Clearing this chapter will also unlock all of the armories available to this point as well as the game's wireless features--namely the ability to set up a StreetPass team, the Double Duel, the Bonus Box, the Avatar Logbook, and Renown Awards--and the ability to find Risen swarms and merchants on the world map.
Plot
- Main article:
Warrior Realm/Script
The Shepherds arrive at the Ylisse-Ferox border. However, Raimi, the captain of the border guard, mistakes Chrom and his party for brigand impostors and demands that they prove their identity through battle. The Feroxi nearly kill Chrom with a barrage of javelins, but he is rescued in the nick of time by Sumia atop her new pegasus. The Shepherds manage to overcome the border guards and subdue Raimi, who apologizes for the misunderstanding and offers to personally escort them to the Feroxi capital.
Summary
At the Longfort dividing Ylisse and Ferox, the Shepherds are taken for brigands and attacked by the Feroxi Guard. A show of force clears the matter up.
Chapter data
Normal Hard Lunatic
The chapter's map is 21 columns by 15 rows.
Character data
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New units
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Available characters
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Avatar m-default |
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Item | Price |
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Heal | 600 |
Vulnerary | 300 |
Strength Tonic | 150 |
Defense Tonic | 150 |
Reeking Box | 500 |
Event tiles
- Column 18, row 11: Two squares west of the Mercenary that drops a Door Key
- Column 4, row 2: One square east, two squares north from a stairs tile
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
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NPC data
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Boss data
- Main article:
Raimi
Normal Hard Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
In this chapter, Sumia is introduced as a new playable unit. As she mentions, Pegasus Knights are vulnerable to bows and thus must be kept safe from archery. This is also the first map to introduce recruitable NPCs, namely Kellam. Lunatic+ introduces Counter, Pavise+, and Aegis+, so watch out. You also unlock battle preparations from this point onward, and are forced to bench one unit. Chrom is forced, Robin will eventually become your best unit, Lissa is your only healer, benching Frederick is tantamount to suicide, and Virion and Miriel can both safely chip from 2 range, which is invaluable given the plentitude of 1-range enemies and Counter. This leaves two slots for Sully, Stahl, and Vaike, and there are arguments for all three of them; Sully is the fastest of the three and is far likelier than Stahl to have reached a D weapon level due to her one chapter head start, Stahl has a support with Kellam that can make them both relatively bulky, and Vaike can offer raw power to Chrom and Lon'qu through his supports with them and can get a Hammer during this chapter. The choice is yours. Whoever you bench, make sure to redistribute their weapons; Frederick and Stahl appreciate Sully's Bronze Lance, Frederick would like Vaike's Iron Axe, and Robin and Sully could use Stahl's Bronze Sword.
At the beginning of the chapter, your first objective is to take out the two groups of enemies on the south side of the map. It's easiest to charge the southwest group first since they're a little smaller. Your biggest problems are Knights with Aegis+ and Archers with Counter. Robin shouldn't have much trouble doubling the Knights, while Miriel can do so with a Speed pair-up. You also have Chrom's Rapier for dealing with them. Once the southwest group is down, regroup and heal quickly, because the southeast group is bearing down on you. If they lack Pass, you might be able to get away with a vertical wall to block them off; otherwise, go in fast and hard with an offensive rush and hope you're still standing when the dust settles. Afterwards, heal and get the event tile.
The second half of the map is, thankfully, a lot easier. You can use your new Door Key to open one of the doors and rush down the nearby Knight. Afterwards, the entire north half of the map will charge you. If you don't feel comfortable taking them on all at once, you can always make like the Mongols and retreat, staying just inside their range so you can pick away at their health. Once the north group is wiped out, you can face Raimi. She's the first boss to sit on a gate/throne, so you can't cherry tap her to death, but you shouldn't have too much trouble overwhelming her with Robin, Chrom, and Frederick.
After the battle, you unlock wireless features, including Renown rewards. All Lunatic+ runthroughs will have a minimum of 300 Renown at this point (260 from the Lunatic mode playthrough that unlocked Lunatic+, and 40 from the first four chapters of Lunatic+ itself; the Premonition and the Endgame don't seem to count), so you may immediately claim the Glass Sword, Second Seal, Orsin's Hatchet, Seed of Trust, and Levin Sword.
Trivia
- The animated cutscene that plays in this chapter is the only one whose name is different between the USA release and PAL release of the game. A popular theory states that the change was initiated due to backlash from the American audience over the name and contents of the cutscene implying favoritism toward the Chrom/Sumia romantic pairing, a pairing seen as unfavorable to the American audience, with the PAL version changing the name of the cutscene to avoid such an implication having an impact on the European and Australian audiences.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Warrior Realm |
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French |
Royaume guerrier |
Warrior kingdom |
Italian |
Il regno guerriero |
The warrior kingdom |
Gallery
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← Shepherds • | Warrior Realm | • Two Falchions → |
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