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Battle of the Pass: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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{{stub}}
{{Chapter Infobox
{{Chapter Infobox
|title=Battle of the Pass
|image=[[File:Cm fe12 18.png|200px]]
|image=
|location=Adria Pass
|location=Adria Peak
|previous=[[Gra's Sun Sets]]
|new units=[[Frost]]{{hover|*|FE12 only}}
|next=[[The Last Decisive Battle]]
|boss=General
}}
}}


'''Battle of the Pass''' (Japanese: {{hover|峠の戦い|Tōge no tatakai}} ''Battle of the Mountain Pass'') is the eighteenth chapter of {{FE3}} and {{FE12}}.
'''Battle of the Pass''' (Japanese: {{hl|峠の戦い|Tōge no tatakai}} ''Battle of the Mountain Pass'') is the eighteenth chapter of {{FE3}} Book II and {{FE12}}.


==Plot==
==Plot==
{{main|Battle of the Pass/Script}}
{{main|Battle of the Pass/Script|Battle of the Pass/Conversations}}
{{sectstub}}
Once the Altean Army arrives at Adria Pass, besides [[Archanea (country)|Archanea]]n troops, the [[Coyote's Men]] of [[Aurelis]] is waiting for them too. [[Roshea]] expresses his doubts about the whole campaign, and has a hard time believing [[Marth]] harbors evil ambitions. [[Vyland]] and [[Sedgar]] rebuff him, and [[Wolf]] says he will go on without him if necessary. Roshea decides to reluctantly go along after all. Jagen informs Marth that the King of Aurelis wants to talk, and is in the village to the west.
 
The army fights the Archanean forces, and Marth visits the village. He asks the King of Aurelis why Aurelian forces are fighting him. King Aurelis responds that he will order the Aurelian forces to retreat, and indicates he accepts his younger brother Hardin's fate. After the castle is seized, the army goes onward to the Archanean palace to end the war. [[Jagen]] informs them that an uprising has broken out in the capital. However, the rebels were defeated, and are being executed by the day. Marth orders his army to make haste to Archanea.


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|header=Chapter data
|default=2
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] dies
|ally=15
|ally=1–15
|enemy=29{{hover|+17|Reinforcements}}{{hover|-16|After the Wolfguard retreat}}
|enemy=29{{h|+17|Reinforcements}}{{h|−16|After the Coyote's Men retreat}}
|map=[[File:Cm fe03 b2 18.png]]
|map=[[File:Cm fe03 b2 18.png]]
|col=30
|row=22
}}
|content2={{Tab
|tab1=Normal
|tab2=Hard
|tab3=Maniac
|tab4=Lunatic
|content1={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–12
|enemy=24{{h|+16|Reinforcements}}{{h|−26|After the Coyote's Men retreat}}
|map=[[File:Cm fe12 18.png|512px]]
|col=30
|row=22
}}
|content2={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–12
|enemy=26{{h|+16|Reinforcements}}{{h|−26|After the Coyote's Men retreat}}
|map=[[File:Cm fe12 18 h.png|512px]]
|col=30
|row=22
}}
|content3={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–12
|enemy=28{{h|+16|Reinforcements}}{{h|−26|After the Coyote's Men retreat}}
|map=[[File:Cm fe12 18 m.png|512px]]
|col=30
|row=22
}}
|content4={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–12
|enemy=32{{h|+16|Reinforcements}}{{h|−26|After the Coyote's Men retreat}}
|map=[[File:Cm fe12 18 l.png|512px]]
|col=30
|row=22
}}
}}
}}
}}


===Character data===
===Character data===
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{tab
{{tab
|width=100%
|default=2
|default=2
|tab1=''Mystery of the Emblem''
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapChars
|content1={{ChapChars
|newunits=0
|game#=03
|game#=03
|return1=marth 02
|forced1=marth 02
|return1article=Marth
|forced1article=Marth
|return2=luke
|return1=luke
|return3=arran
|return2=arran
|return4=cecil
|return3=cecil
|return5=roderick
|return4=roderick
|return6=gordin
|return5=gordin
|return7=raian
|return6=ryan
|return8=draug
|return7=draug
|return9=malliesia
|return8=marisha
|return10=catria
|return9=catria
|return11=warren
|return10=warren
|return12=linde 02
|return11=linde 02
|return12article=Linde
|return11article=Linde
|return13=palla
|return12=palla
|return14=julian
|return13=julian
|return15=matthis
|return14=matthis
|return16=ogma
|return15=ogma
|return17=yumina
|return16=yuliya
|return18=yubello
|return17=jubelo
|return19=sirius
|return18=sirius
|return19article=Sirius (character)
|return19=castor
|return20=castor
|return20=caeda 02
|return21=caeda 02
|return20article=Caeda
|return21article=Caeda
|return21=rickard
|return22=rickard
|return22=samuel
|return23=samto
|return23=wendell
|return24=wendell
|return24=navarre
|return25=navarre
|return25=phina
|return26=phina
|return26=cain
|return27=cain
|return27=bantu
|return28=bantu
|return28=jeorge
|return29=jeorge
|return29=minerva
|return30=minerva
|return30=merric 02
|return31=merric 02
|return30article=Merric
|return31article=Merric
|return31=arlen
|return32=ellerean
|return32=xane
|return33=xane
|return33=tiki 02
|return34=tiki
|return33article=Tiki
|return35=est
|return34=est
|return36=abel
|return35=abel
|return37=astram
|return36=astram
|return38=sheena
|return37=sheena
|return39=samson
|return38=samson
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=12
|game#=12
|newunits=1
|forced1=marth
|newunit1={{NewUnit
|return1=kris {{#var:A}}
|name=Frost
|portrait=[[File:Portrait frost fe12.png]]
|class=Bishop
|HP=26
|lv=5
|recruitment method=Automatically from [[preparations]]}}
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
|return1={{#switch:{{#var:A}}|male=default male player's unit|female=default female player's unit}}
|return1article=Kris
|return1article=Kris
|return2=raian
|return2=ryan
|return3=luke
|return3=luke
|return4=roderick
|return4=roderick
|return5=cecil
|return5=gordin
|return6=marth
|return6=cecil
|return7=gordin
|return7=draug
|return8=draug
|return8=arran
|return9=arran
|return9=marisha
|return10=malliesia
|return10=catria
|return11=catria
|return11=warren
|return12=warren
|return12=cord
|return13=cord
|return13=linde
|return14=linde
|return14=palla
|return15=palla
|return15=bord
|return16=bord
|return16=julian
|return17=julian
|return17=matthis
|return18=matthis
|return18=wrys
|return19=wrys
|return19=ogma
|return20=ogma
|return20=yuliya
|return21=yumina
|return21=jubelo
|return22=yubello
|return22=sirius
|return23=sirius
|return23=castor
 
|return24=caeda
|return24=castor
|return25=barst
|return25=caeda
|return26=rickard
|return26=barst
|return27=frey
|return27=rickard
|return28=norne
|return28=frey
|return29=samuel
|return29=norne
|return30=wendell
|return30=samto
|return31=caesar
|return31=wendell
|return32=radd
|return32=caesar
|return33=navarre
|return33=radd
|return34=phina
|return34=navarre
|return35=cain
|return35=phina
|return36=bantu
|return36=cain
|return37=roger
|return37=bantu
|return38=jeorge
|return38=roger
|return39=minerva
|return39=jeorge
|return40=etzel
|return40=minerva
|return41=merric
|return41=etzel
|return42=arlen
|return42=merric
|return43=dice
|return43=ellerean
|return44=malice
|return44=dice
|return45=horace
|return45=malice
|return46=jake
|return46=horace
|return47=darros
|return47=jake
|return48=roberto
|return48=darros
|return49=belf
|return49=roberto
|return50=reiden
|return50=belf
|return51=beck
|return51=leiden
|return52=athena
|return52=beck
|return53=xane
|return53=athena
|return54=tiki
|return54=xane
|return55=est
|return55=tiki
|return56=dolph
|return56=est
|return57=abel
|return57=dolph
|return58=macellan
|return58=abel
|return59=astram
|return59=macellan
|return60=katarina
|return60=astram
|return61=tomas
|return61=katarina
|return62=sheena
|return62=tomas
|return63=samson
|return62article=Tomas (Shadow Dragon)
|return64=frost
|return63=sheena
|return64=samson
}}
}}
}}
}}


===Item data===
===Item data===
{{ChapItems
{{tab
|width=100%
|default=2
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapItems
|platform=snes01
|platform=snes01
|itemlast=Lifesphere
|itemlast=Lifesphere
|obtainlast=Visit the village
|obtainlast=Visit the village
}}
|content2={{ChapItems
|platform=ds
|item1=Lifesphere
|obtain1=Village
|item2=Arms Scroll
|obtain2=Hidden in the cave
|item3=Master Seal
|obtain3=Dropped by a [[General]]
|item4=Silver Lance
|obtain4=Dropped by a [[General]]
|item5=Vulnerary
|obtain5=Dropped by a [[General]]
|itemlast=Recover
|obtainlast=Dropped by a [[Bishop]]
}}
}}
}}


===Shop data===
===Shop data===
{{ChapShop SNES01
{{tab
|width=100%
|default=2
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapShop SNES01
|secret1=Knight Crest
|secret1=Knight Crest
|secost1=10000
|secost1=10000
|secret2=Hero Crest
|secret2=Hero Crest
|secost2=10000
|secost2=10000
|secret3=Bishop Ring
|secret3=Bishop's Ring
|secost3=10000
|secost3=10000
|secret4=Wyvern Whip
|secret4=Skydrake Whip
|secost4=10000
|secost4=10000
|secret5=Orion's Bolt
|secret5=Orion's Bolt
|secost5=10000
|secost5=10000
}}
}}
:''Note: The secret shop is located on the northernmost river tile with rocks
:''The secret shop is located on the northernmost river tile with rocks''
|content2={{ChapShop DS
|secret1=Master Seal
|secost1=2,500
|secret2=Elysian Whip
|secost2=2,500
}}
:''Only three Master Seals and one Elysian Whip may be purchased.''
:''The secret shop is located on the plain tile between the two mountain tiles and the peak tiles, east of the starting point''
}}


===Enemy data===
===Enemy data===
<!-- To be sorted -->
{{Tab
{{ChapEnemies
|header=Enemy data
|platform=snes01
|width=100%
|name1=Aurelis
|class1=Paladin
|lv1=3
|#1=6
|inventory1={{item|snes01|Steel Lance}}
|notes1=Moves north to retreat after visiting the village.
|-
|name2=Aurelis
|class2=Horseman
|lv2=5
|#2=6
|inventory2={{item|snes01|Steel Bow}}
|notes2=Moves north to retreat after visiting the village.
|-
|name3=Archanea
|class3=General
|lv3=1
|#3=8
|inventory3={{item|snes01|Silver Lance}}
|-
|name4=Archanea
|class4=Ballistician
|lv4=5
|#4=2
|inventory4={{item|snes01|Stonehoist}}
|notes4=Immobile.
|-
|name5=Archanea
|class5=Bishop
|lv5=5
|#5=3
|inventory5={{item|snes01|Fortify}}
|-
|name6=[[Roshea]]
|class6=Paladin
|lv6=8
|#6=1
|inventory6={{item|snes01|Steel Lance}}
|notes6=Moves north to retreat after visiting the village.
|-
|name7=[[Vyland]]
|class7=Paladin
|lv7=8
|#7=1
|inventory7={{item|snes01|Steel Lance}}
|notes7=Moves north to retreat after visiting the village.
|-
|name8=[[Sedgar]]
|class8=Horseman
|lv8=10
|#8=1
|inventory8={{item|snes01|Steel Bow}}
|notes8=Moves north to retreat after visiting the village.
|-
|namel=[[Wolf (Shadow Dragon)|Wolf]]
|classl=Horseman
|lvl=12
|#l=1
|inventoryl={{item|snes01|Steel Bow}}
|notesl=Moves north to retreat after visiting the village.
|-
|namer1=Soothsire
|classr1=Thief
|lvr1=1
|#r1=10
|inventoryr1={{item|snes01|Iron Sword}}
|-
|namerl=Dragoon
|classrl=Dracoknight
|lvrl=10
|#rl=7
|inventoryrl={{item|snes01|Silver Lance}}
}}
 
====Reinforcements====
*Starting turn 1, continuing until 10 have appeared
**1 [[Thief]] from the cave
*After visiting the village, with no particular pattern
**7 [[Dracoknight]]s from the northeast
 
===Boss data===
{{tab
|header=Boss data
|default=2
|default=2
|tab1=''Mystery of the Emblem''
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{BossStats FE3
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}}
|portrait=[[File:Generic portrait general fe03.png]]
{{ChapUnitCellFE3
|name=Aurelis
|class=Paladin
|lv=3
|#=6
|hp=32
|str=11
|skill=7
|spd=9
|def=12
|res=6
|mov=10
|inventory={{Item|3|Steel Lance}}
|notes=Once the village has been visited, ignores combat and moves north to retreat.
}}
{{ChapUnitCellFE3
|name=[[Vyland]]
|class=Paladin
|lv=8
|#=1
|hp=36
|str=12
|skill=8
|spd=10
|def=13
|res=6
|mov=10
|inventory={{Item|3|Steel Lance}}
|notes=Once the village has been visited, ignores combat and moves north to retreat.
}}
{{ChapUnitCellFE3
|name=[[Roshea]]
|class=Paladin
|lv=8
|#=1
|hp=36
|str=12
|skill=8
|spd=10
|lck=3
|def=11
|res=6
|mov=10
|inventory={{Item|3|Steel Lance}}
|notes=Once the village has been visited, ignores combat and moves north to retreat.
}}
{{ChapUnitCellFE3
|name=[[Wolf]]
|class=Horseman
|lv=12
|#=1
|hp=33
|str=8
|skill=8
|spd=8
|def=8
|res=0
|mov=9
|inventory={{Item|3|Steel Bow}}
|notes=Once the village has been visited, ignores combat and moves north to retreat.
}}
{{ChapUnitCellFE3
|name=[[Sedgar]]
|class=Horseman
|lv=10
|#=1
|hp=31
|str=8
|skill=8
|spd=8
|def=8
|res=0
|mov=9
|inventory={{Item|3|Steel Bow}}
|notes=Once the village has been visited, ignores combat and moves north to retreat.
}}
{{ChapUnitCellFE3
|name=Aurelis
|class=Horseman
|lv=5
|#=6
|hp=28
|str=7
|skill=7
|spd=7
|def=7
|res=0
|mov=9
|inventory={{Item|3|Steel Bow}}
|notes=Once the village has been visited, ignores combat and moves north to retreat.
}}
{{ChapUnitCellFE3
|name=Archanea
|class=General
|class=General
|lv=1
|lv=1
|HP=37
|#=8
|hp=37
|str=11
|str=11
|skill=6
|skill=6
|spd=5
|spd=5
|exp=45
|def=17
|def=17
|res=3
|res=3
|move=5
|mov=5
|inventory={{item|snes01|Silver Lance}}
|inventory={{Item|3|Silver Lance}}
|la=y
|notes=• One starts on the [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.<br>• Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Archanea
|class=Ballistician
|lv=5
|#=2
|hp=21
|str=1
|skill=0
|spd=0
|def=1
|res=0
|mov=0
|inventory={{Item|3|Stonehoist}}
}}
{{ChapUnitCellFE3
|name=Archanea
|class=Bishop
|lv=5
|#=3
|hp=28
|str=6
|skill=6
|spd=5
|def=5
|res=12
|mov=6
|inventory={{Item|3|Fortify}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=[[Soothsires|Soothsire]]
|class=Thief
|lv=1
|#=10
|hp=16
|str=2
|skill=1
|spd=7
|def=1
|res=0
|mov=7
|inventory={{Item|3|Iron Sword}}
|notes=Ignores combat; moves to raid the [[village]].
}}
{{ChapUnitCellFE3
|name=Dragoon
|class=Dracoknight
|lv=10
|#=7
|hp=37
|str=12
|skill=7
|spd=9
|def=16
|res=0
|mov=10
|inventory={{Item|3|Silver Lance}}
|last=y
}}
}}
<!-- I hesitate to call this guy a boss. He does start on the gate, but he moves just like the rest of the generals; in fact, he is completely identical to the other generals. I've listed his stats here, but I grouped him with the other generic generals in the enemies section. -->
{{ChapUnitFtr}}
|content2={{Tab
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
|tab3=Maniac
|tab3=Maniac
|tab4=Lunatic
|tab4=Lunatic
|content1={{BossStats DS
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
|portrait=[[File:generic portrait general fe12.png]]
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=2
|hp=29.8
|str=12.1
|mag=1
|skill=11.8
|spd=13.2
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=2
|hp=29.8
|str=12.1
|mag=1
|skill=11.8
|spd=13.2
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Vyland]]
|class=Paladin
|lv=8
|#=1
|hp=37
|str=14
|mag=1
|skill=13
|spd=12
|lck=7
|def=15
|res=6
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Roshea]]
|class=Paladin
|lv=8
|#=1
|hp=36
|str=13
|mag=1
|skill=15
|spd=14
|lck=10
|def=12
|res=6
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Wolf]]
|class=Horseman
|lv=12
|#=1
|hp=36
|str=15
|mag=1
|skill=17
|spd=16
|lck=11
|def=14
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Sedgar]]
|class=Horseman
|lv=10
|#=1
|hp=35
|str=13
|mag=1
|skill=16
|spd=14
|lck=8
|def=13
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Horseman
|lv=7
|#=3
|hp=26.6
|str=9.6
|mag=1
|skill=12.8
|spd=12.8
|lck=0
|def=8.6
|res=3.6
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=32.4
|str=12.8
|mag=1
|skill=9.8
|spd=9.2
|lck=0
|def=16.2
|res=5.2
|inventory={{Item|12|Silver Lance}} • {{Item|12|Silver Bow}} • {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=32.4
|str=12.8
|mag=1
|skill=9.8
|spd=9.2
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Killer Lance}}
|notes=Begins moving if any of the other three western Generals (the two with only [[Silver Lance]]s and the west one with a [[Silver Bow]]) are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=32.4
|str=12.8
|mag=1
|skill=9.8
|spd=9.2
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance}}
|notes=Begins moving if any of the other three western Generals (the one with a [[Killer Lance]], the other one with only a [[Silver Lance]], and the west one with a [[Silver Bow]]) are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=32.4
|str=12.8
|mag=1
|skill=9.8
|spd=9.2
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance|type=drop}}
|notes=Begins moving if any of the other three western Generals (the one with a [[Killer Lance]], the other one with only a [[Silver Lance]], and the west one with a [[Silver Bow]]) are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=2
|hp=32.4
|str=12.8
|mag=1
|skill=9.8
|spd=9.2
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance}} • {{Item|12|Silver Bow}}
|notes=• The western one begins moving if any of the other three western Generals (the one with a [[Killer Lance]] and the two with only [[Silver Lance]]s) are provoked.<br>• The eastern one begins moving if any of the other two eastern Generals (the one with a [[Ridersbane]] and the one with a [[Vulnerary]]) are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|class=General
|lv=7
|lv=7
|HP=32
|#=1
|hp=32.4
|str=12.8
|mag=1
|skill=9.8
|spd=9.2
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Ridersbane}}
|notes=Begins moving if any of the other two eastern Generals (the one with a [[Vulnerary]] and the east one with a [[Silver Bow]]) are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=32.4
|str=12.8
|mag=1
|skill=9.8
|spd=9.2
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance}} • {{Item|12|Vulnerary|type=drop}}
|notes=Begins moving if any of the other two eastern Generals (the one with a [[Ridersbane]] and the east one with a [[Silver Bow]]) are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Ballistician
|lv=18
|#=2
|hp=25.3
|str=10.5
|mag=0
|skill=7.7
|spd=6.4
|lck=0
|def=15.5
|res=0
|inventory={{Item|12|Hoistflamme}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Bishop
|lv=5
|#=2
|hp=26.6
|str=1
|mag=6.2
|skill=5.2
|spd=6.2
|lck=0
|def=4.8
|res=10
|mov=6
|inventory={{Item|12|Fortify}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Bishop
|lv=5
|#=1
|hp=26.6
|str=1
|mag=6.2
|skill=5.2
|spd=6.2
|lck=0
|def=4.8
|res=10
|mov=6
|inventory={{Item|12|Fortify}} • {{Item|12|Recover|type=drop}}
|notes=Moves to heal units that can be reached with two turns of movement.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=5
|hp=29.8
|str=12.1
|mag=1
|skill=11.8
|spd=13.2
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=3
|hp=29.8
|str=12.1
|mag=1
|skill=11.8
|spd=13.2
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Horseman
|lv=7
|#=7
|hp=26.6
|str=9.6
|mag=1
|skill=12.8
|spd=12.8
|lck=0
|def=8.6
|res=3.6
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=17
|#=1
|hp=23.6
|str=10.2
|mag=0
|skill=15.4
|spd=15
|lck=0
|def=6.8
|res=0
|mov=7
|inventory={{Item|12|Silver Sword}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=2
|hp=37.8
|str=15.7
|mag=1
|skill=15.4
|spd=16.72
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=2
|hp=37.8
|str=15.7
|mag=1
|skill=15.4
|spd=16.72
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Vyland]]
|class=Paladin
|lv=8
|#=1
|hp=37
|str=14
|mag=1
|skill=13
|spd=12
|lck=7
|def=15
|res=6
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Roshea]]
|class=Paladin
|lv=8
|#=1
|hp=36
|str=13
|str=13
|magic=1
|mag=1
|skill=10
|skill=15
|spd=10
|spd=14
|luck=0
|lck=10
|def=16
|def=12
|res=6
|res=6
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Silver Bow}}<br>{{Item|ds|Master Seal|type=drop}}
|mov=10
|la=B
|inventory={{Item|12|Silver Lance}}
|bo=B
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
|12=y
}}
{{ChapUnitCellFE12
|name=[[Wolf]]
|class=Horseman
|lv=12
|#=1
|hp=36
|str=15
|mag=1
|skill=17
|spd=16
|lck=11
|def=14
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Sedgar]]
|class=Horseman
|lv=10
|#=1
|hp=35
|str=13
|mag=1
|skill=16
|spd=14
|lck=8
|def=13
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Horseman
|lv=7
|#=3
|hp=33
|str=12.8
|mag=1
|skill=16
|spd=16.48
|lck=0
|def=8.6
|res=3.6
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Paladin
|lv=7
|#=2
|hp=37.8
|str=15.7
|mag=1
|skill=15.4
|spd=16.72
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=41.2
|str=17.2
|mag=1
|skill=13.4
|spd=13.52
|lck=0
|def=16.2
|res=5.2
|inventory={{Item|12|Spear}} • {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=41.2
|str=17.2
|mag=1
|skill=13.4
|spd=13.52
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Killer Lance}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=41.2
|str=17.2
|mag=1
|skill=13.4
|spd=13.52
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=41.2
|str=17.2
|mag=1
|skill=13.4
|spd=13.52
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance|type=drop}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
}}
|content2={{BossStats DS
{{ChapUnitCellFE12
|portrait=[[File:generic portrait general fe12.png]]
|name=Archanea
|class=General
|class=General
|lv=7
|lv=7
|HP=42
|#=2
|str=17
|hp=41.2
|magic=1
|str=17.2
|mag=1
|skill=13.4
|spd=13.52
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance}} • {{Item|12|Silver Bow}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=41.2
|str=17.2
|mag=1
|skill=13.4
|spd=13.52
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Ridersbane}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=41.2
|str=17.2
|mag=1
|skill=13.4
|spd=13.52
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance}} • {{Item|12|Vulnerary|type=drop}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Ballistician
|lv=18
|#=2
|hp=32.5
|str=14.5
|mag=0
|skill=11.7
|spd=10
|lck=0
|def=15.5
|res=0
|inventory={{Item|12|Hoistflamme}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Bishop
|lv=5
|#=2
|hp=31.4
|str=1
|mag=10.2
|skill=9.2
|spd=10.2
|lck=0
|def=4.8
|res=10
|mov=6
|inventory={{Item|12|Fortify}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Bishop
|lv=5
|#=1
|hp=31.4
|str=1
|mag=10.2
|skill=9.2
|spd=10.2
|lck=0
|def=4.8
|res=10
|mov=6
|inventory={{Item|12|Fortify}} • {{Item|12|Recover|type=drop}}
|notes=Moves to heal units that can be reached with two turns of movement.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=5
|hp=37.8
|str=15.7
|mag=1
|skill=15.4
|spd=16.72
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=3
|hp=37.8
|str=15.7
|mag=1
|skill=15.4
|spd=16.72
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Horseman
|lv=7
|#=7
|hp=33
|str=12.8
|mag=1
|skill=16
|spd=16.48
|lck=0
|def=8.6
|res=3.6
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=17
|#=1
|hp=28.4
|str=13.4
|mag=0
|skill=18.6
|spd=19.4
|lck=0
|def=6.8
|res=0
|mov=7
|inventory={{Item|12|Silver Sword}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=2
|hp=45.8
|str=19.3
|mag=1
|skill=19
|spd=20.24
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=2
|hp=45.8
|str=19.3
|mag=1
|skill=19
|spd=20.24
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Vyland]]
|class=Paladin
|lv=8
|#=1
|hp=37
|str=14
|mag=1
|skill=13
|skill=13
|spd=12
|lck=7
|def=15
|res=6
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Roshea]]
|class=Paladin
|lv=8
|#=1
|hp=36
|str=13
|mag=1
|skill=15
|spd=14
|spd=14
|luck=0
|lck=10
|def=16
|def=12
|res=6
|res=6
|inventory={{Item|ds|Spear}}<br>{{Item|ds|Master Seal|type=drop}}
|mov=10
|la=B
|inventory={{Item|12|Silver Lance}}
|bo=C
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
|12=y
}}
{{ChapUnitCellFE12
|name=[[Wolf]]
|class=Horseman
|lv=12
|#=1
|hp=36
|str=15
|mag=1
|skill=17
|spd=16
|lck=11
|def=14
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Sedgar]]
|class=Horseman
|lv=10
|#=1
|hp=35
|str=13
|mag=1
|skill=16
|spd=14
|lck=8
|def=13
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Horseman
|lv=7
|#=3
|hp=39.4
|str=16
|mag=1
|skill=19.2
|spd=20.16
|lck=0
|def=8.6
|res=3.6
|mov=9
|inventory={{Item|12|Silver Bow}} • {{Item|12|Silver Sword}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Paladin
|lv=7
|#=2
|hp=45.8
|str=19.3
|mag=1
|skill=19
|spd=20.24
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Paladin
|lv=7
|#=2
|hp=45.8
|str=19.3
|mag=1
|skill=19
|spd=20.24
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=50
|str=21.6
|mag=1
|skill=17
|spd=17.84
|lck=0
|def=16.2
|res=5.2
|inventory={{Item|12|Spear}} {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=50
|str=21.6
|mag=1
|skill=17
|spd=17.84
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Killer Lance|type=forged}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=50
|str=21.6
|mag=1
|skill=17
|spd=17.84
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=50
|str=21.6
|mag=1
|skill=17
|spd=17.84
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance|type=drop}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=2
|hp=50
|str=21.6
|mag=1
|skill=17
|spd=17.84
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance}} • {{Item|12|Silver Bow}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=50
|str=21.6
|mag=1
|skill=17
|spd=17.84
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Ridersbane|type=forged}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
}}
|content3={{BossStats DS
{{ChapUnitCellFE12
|portrait=[[File:generic portrait general fe12.png]]
|name=Archanea
|class=General
|class=General
|lv=7
|lv=7
|HP=50
|#=1
|str=22
|hp=50
|magic=1
|str=21.6
|mag=1
|skill=17
|skill=17
|spd=18
|spd=17.84
|luck=0
|lck=0
|def=16
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance}} • {{Item|12|Vulnerary|type=drop}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Ballistician
|lv=18
|#=2
|hp=39.7
|str=18.5
|mag=0
|skill=15.7
|spd=13.6
|lck=0
|def=15.5
|res=0
|inventory={{Item|12|Hoistflamme}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Bishop
|lv=5
|#=2
|hp=36.2
|str=1
|mag=14.2
|skill=13.2
|spd=14.2
|lck=0
|def=4.8
|res=10
|mov=6
|inventory={{Item|12|Fortify}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Bishop
|lv=5
|#=1
|hp=36.2
|str=1
|mag=14.2
|skill=13.2
|spd=14.2
|lck=0
|def=4.8
|res=10
|mov=6
|inventory={{Item|12|Fortify}} • {{Item|12|Recover|type=drop}}
|notes=Moves to heal units that can be reached with two turns of movement.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=5
|hp=45.8
|str=19.3
|mag=1
|skill=19
|spd=20.24
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=3
|hp=45.8
|str=19.3
|mag=1
|skill=19
|spd=20.24
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Horseman
|lv=7
|#=7
|hp=39.4
|str=16
|mag=1
|skill=19.2
|spd=20.16
|lck=0
|def=8.6
|res=3.6
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=17
|#=1
|hp=33.2
|str=16.6
|mag=0
|skill=21.8
|spd=23.8
|lck=0
|def=6.8
|res=0
|mov=7
|inventory={{Item|12|Silver Sword}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.
|last=y
}}
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +4 might and +20 hit.
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=2
|hp=49.8
|str=21.1
|mag=1
|skill=20.8
|spd=22
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance|type=forged}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=2
|hp=49.8
|str=21.1
|mag=1
|skill=20.8
|spd=22
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword|type=forged}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Vyland]]
|class=Paladin
|lv=8
|#=1
|hp=37
|str=14
|mag=1
|skill=13
|spd=12
|lck=7
|def=15
|res=6
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Roshea]]
|class=Paladin
|lv=8
|#=1
|hp=36
|str=13
|mag=1
|skill=15
|spd=14
|lck=10
|def=12
|res=6
|res=6
|inventory={{Item|ds|Spear}}<br>{{Item|ds|Master Seal|type=drop}}
|mov=10
|la=B
|inventory={{Item|12|Silver Lance}}
|bo=B
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
|12=y
}}
{{ChapUnitCellFE12
|name=[[Wolf]]
|class=Horseman
|lv=12
|#=1
|hp=36
|str=15
|mag=1
|skill=17
|spd=16
|lck=11
|def=14
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Sedgar]]
|class=Horseman
|lv=10
|#=1
|hp=35
|str=13
|mag=1
|skill=16
|spd=14
|lck=8
|def=13
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Horseman
|lv=7
|#=3
|hp=42.6
|str=17.6
|mag=1
|skill=20.8
|spd=22
|lck=0
|def=8.6
|res=3.6
|mov=9
|inventory={{Item|12|Silver Bow|type=forged}} • {{Item|12|Silver Sword|type=forged}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Paladin
|lv=7
|#=2
|hp=49.8
|str=21.1
|mag=1
|skill=20.8
|spd=22
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance|type=forged}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Paladin
|lv=7
|#=2
|hp=49.8
|str=21.1
|mag=1
|skill=20.8
|spd=22
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword|type=forged}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=54.4
|str=23.8
|mag=1
|skill=18.8
|spd=20
|lck=0
|def=16.2
|res=5.2
|inventory={{Item|12|Spear|type=forged}} {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=54.4
|str=23.8
|mag=1
|skill=18.8
|spd=20
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Killer Lance|type=forged}}
|notes=Will not move until a player unit is in range of at least one other mobile General or one of the [[Dracoknight]]s is attacked, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=54.4
|str=23.8
|mag=1
|skill=18.8
|spd=20
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance|type=forged}}
|notes=Will not move until a player unit is in range of at least one other mobile General or one of the [[Dracoknight]]s is attacked, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=54.4
|str=23.8
|mag=1
|skill=18.8
|spd=20
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance|type=forged}} • {{Item|12|Silver Lance|type=drop}}
|notes=Will not move until a player unit is in range of at least one other mobile General or one of the [[Dracoknight]]s is attacked, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=2
|hp=54.4
|str=23.8
|mag=1
|skill=18.8
|spd=20
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance|type=forged}} • {{Item|12|Silver Bow|type=forged}}
|notes=Will not move until a player unit is in range of at least one other mobile General or one of the [[Dracoknight]]s is attacked, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=54.4
|str=23.8
|mag=1
|skill=18.8
|spd=20
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Ridersbane|type=forged}}
|notes=Will not move until a player unit is in range of at least one other mobile General or one of the [[Dracoknight]]s is attacked, at which point they begin moving unprovoked.
}}
}}
|content4={{BossStats DS
{{ChapUnitCellFE12
|portrait=[[File:generic portrait general fe12.png]]
|name=Archanea
|class=General
|class=General
|lv=7
|lv=7
|HP=55
|#=1
|str=24
|hp=54.4
|magic=1
|str=23.8
|skill=19
|mag=1
|skill=18.8
|spd=20
|spd=20
|luck=0
|lck=0
|def=16
|def=16.2
|res=6
|res=5.2
|inventory={{Item|ds|Spear|type=forged}}{{hover|*|14 Mt, 110 Hit}}<br>{{Item|ds|Master Seal|type=drop}}
|mov=6
|la=A
|inventory={{Item|12|Silver Lance|type=forged}} • {{Item|12|Vulnerary|type=drop}}
|bo=A
|notes=Will not move until a player unit is in range of at least one other mobile General or one of the [[Dracoknight]]s is attacked, at which point they begin moving unprovoked.
|12=y
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Ballistician
|lv=18
|#=2
|hp=43.3
|str=20.5
|mag=0
|skill=17.7
|spd=15.4
|lck=0
|def=15.5
|res=0
|inventory={{Item|12|Hoistflamme}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Bishop
|lv=5
|#=2
|hp=38.6
|str=1
|mag=16.2
|skill=15.2
|spd=16.2
|lck=0
|def=4.8
|res=10
|mov=6
|inventory={{Item|12|Fortify}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Bishop
|lv=5
|#=1
|hp=38.6
|str=1
|mag=16.2
|skill=15.2
|spd=16.2
|lck=0
|def=4.8
|res=10
|mov=6
|inventory={{Item|12|Fortify}} • {{Item|12|Recover|type=drop}}
|notes=Moves to heal units that can be reached with two turns of movement.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Dracoknight
|lv=9
|#=1
|hp=49.2
|str=21
|mag=1
|skill=20.8
|spd=23
|lck=0
|def=14.4
|res=3.8
|mov=10
|inventory={{Item|12|Silver Lance|type=forged}}
|notes=Does not move or initiate combat until any Dracoknight is attacked or the mobile Generals are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Dracoknight
|lv=9
|#=2
|hp=49.2
|str=21
|mag=1
|skill=20.8
|spd=23
|lck=0
|def=14.4
|res=3.8
|mov=10
|inventory={{Item|12|Silver Axe|type=forged}}
|notes=Does not move or initiate combat until any Dracoknight is attacked or the mobile Generals are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Dracoknight
|lv=9
|#=1
|hp=49.2
|str=21
|mag=1
|skill=20.8
|spd=23
|lck=0
|def=14.4
|res=3.8
|mov=10
|inventory={{Item|12|Hammer|type=forged}}
|notes=Does not move or initiate combat until any Dracoknight is attacked or the mobile Generals are provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=5
|hp=49.8
|str=21.1
|mag=1
|skill=20.8
|spd=22
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance|type=forged}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=3
|hp=49.8
|str=21.1
|mag=1
|skill=20.8
|spd=22
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword|type=forged}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Horseman
|lv=7
|#=7
|hp=42.6
|str=17.6
|mag=1
|skill=20.8
|spd=22
|lck=0
|def=8.6
|res=3.6
|mov=9
|inventory={{Item|12|Silver Bow|type=forged}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=17
|#=1
|hp=35.6
|str=18.2
|mag=0
|skill=23.4
|spd=26
|lck=0
|def=6.8
|res=0
|mov=7
|inventory={{Item|12|Silver Sword|type=forged}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.
|last=y
}}
}}
:''Note: Boss stats in Lunatic Mode are rounded to the nearest whole number.''
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +20 hit; silver weapons and [[Spear]]s have +4 might, while all other forged weapons have +8 might.
}}
}}
}}
}}
====Reinforcements====
=====''Mystery of the Emblem''=====
*Starting turn 1, continuing until 10 have appeared
**One [[Thief]] from the cave
*After visiting the village
**Seven [[Dracoknight]]s from the northeast
=====''New Mystery of the Emblem''=====
*Turn 2
**One [[Thief]] from the cave
*Turns 2–6
**Two [[Paladin]]s—one with a [[Silver Sword]], one a [[Silver Lance]]—and one [[Horseman]] from the north on even turns
*One Paladin (with a Silver Lance) and two Horsemen from the north on odd turns
:All reinforcements are halted upon the village being visited.


==Strategy==
==Strategy==
{{sectstub}}
{{strategy}}
{{strategy}}
In ''New Mystery of the Emblem'', this chapter can be rather easily cleared in 1 turn if you've trained a few certain units:
In ''New Mystery of the Emblem'', this chapter can be rather easily cleared in 1 turn if you've trained a few certain units:
Line 368: Line 2,032:
If you want the Lifesphere from the village, you will require 4 Staff Users (3 whose Staff Rank is C or higher), a flying Unit that can easily defeat the boss (i.e. a trained Dracoknight Caeda with a forged Wing Spear and the Lightsphere) and Phina; Without the Lifesphere you will only need 1 Staff User whose Rank is C or higher.
If you want the Lifesphere from the village, you will require 4 Staff Users (3 whose Staff Rank is C or higher), a flying Unit that can easily defeat the boss (i.e. a trained Dracoknight Caeda with a forged Wing Spear and the Lightsphere) and Phina; Without the Lifesphere you will only need 1 Staff User whose Rank is C or higher.


Frost and Wendell (after the latter has reclassed into a Bishop) instantly have the ability to use Warp. For a third Warp User either a trained Malliesia or Wrys are the prime candidates if you haven't beaten Hard Mode yet; if you did, you can reclass Etzel into a Bishop for a third Warp User.The Rescue User can be any Unit that can use staves.
Frost and Wendell (after the latter has reclassed into a Bishop) instantly have the ability to use Warp. For a third Warp User either a trained Marisha or Wrys are the prime candidates if you haven't beaten Hard Mode yet; if you did, you can reclass Etzel into a Bishop for a third Warp User.The Rescue User can be any Unit that can use staves.
*[Lifesphere Only] Warp Marth to the village and visit it, then Rescue him and Dance for him with Phina (without the Dance he can't seize this turn).
*[Lifesphere Only] Warp Marth to the village and visit it, then Rescue him and Dance for him with Phina (without the Dance he can't seize this turn).
*Warp the trained Caeda next to the Boss (it needs to be a flying Unit because the only space that isn't occupied by an enemy can only be occupied by flying units) and attack with the Wing Spear; The amount of training she needs (obviously) varies depending on the difficulty. (Caeda will survive the battle with the boss without any HP or Defense increases except in Lunatic Mode)
*Warp the trained Caeda next to the Boss (it needs to be a flying Unit because the only space that isn't occupied by an enemy can only be occupied by flying units) and attack with the Wing Spear; The amount of training she needs (obviously) varies depending on the difficulty. (Caeda will survive the battle with the boss without any HP or Defense increases except in Lunatic Mode)
Line 375: Line 2,039:
**Maniac Mode: Caeda needs to have +7 Speed [2 of which gained from levels as a Dracoknight due to the speed cap of Pegasus Knights] to double attack the boss & a +2 Wing Spear Forge and +1 Strength to kill the boss (She will deal a total of 50 damage in 2 hits)
**Maniac Mode: Caeda needs to have +7 Speed [2 of which gained from levels as a Dracoknight due to the speed cap of Pegasus Knights] to double attack the boss & a +2 Wing Spear Forge and +1 Strength to kill the boss (She will deal a total of 50 damage in 2 hits)
*After killing the Boss, Warp Marth to the seize point and end the Chapter.
*After killing the Boss, Warp Marth to the seize point and end the Chapter.
*[Non-Lifesphere] Warp Caeda to the boss, kill him,dance for the Warp User with Phina, and then Warp Marth to seize.
*[Non-Lifesphere] Warp Caeda to the boss, kill him, dance for the Warp User with Phina, and then Warp Marth to seize.
{{sectstub}}
<!--
 
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-fan-name=Battle of the Pass
|eng-fan-name=Battle of the Pass
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'']] and [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'']] fan translations
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'']] and [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'' fan translations]].{{clarify|which?}}
|jap-name={{hover|峠の戦い|Tōge no tatakai}}
|jpn-name={{h|峠の戦い|Tōge no tatakai}}
|jap-mean=Battle of the Mountain Pass
|jpn-mean=Battle of the Mountain Pass. Officially romanized as '''The Battle of the Pass''' in the [[Fire Emblem: Mystery of the Emblem (guide)|''Mystery of the Emblem'' guide]].
}}
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Ss fe03 b2 ch18.png|CG image displayed during the intro in {{title|Mystery of the Emblem}}
Cg fe03 b2 ch18.png|CG image displayed during the intro in {{title|Mystery of the Emblem}}
Cg fe12 c18.png|CG image displayed during the intro in {{title|New Mystery of the Emblem}}
Cg fe12 c18.png|CG image displayed during the intro in {{title|New Mystery of the Emblem}}
</gallery>
</gallery>
Line 398: Line 2,061:
{{ChapterNav
{{ChapterNav
|prechapter=Gra's Sun Sets
|prechapter=Gra's Sun Sets
|name=Battle of the Pass
|nextchapter=The Last Decisive Battle
|nextchapter=The Last Decisive Battle
}}
}}

Latest revision as of 10:51, 28 April 2024

Battle of the Pass

Cm fe12 18.png

Location

Adria Pass

Previous chapter(s)

Gra's Sun Sets

Next chapter(s)

The Last Decisive Battle

Battle of the Pass (Japanese: 峠の戦い Battle of the Mountain Pass) is the eighteenth chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.

Plot

Main articles: Battle of the Pass/Script and Battle of the Pass/Conversations

Once the Altean Army arrives at Adria Pass, besides Archanean troops, the Coyote's Men of Aurelis is waiting for them too. Roshea expresses his doubts about the whole campaign, and has a hard time believing Marth harbors evil ambitions. Vyland and Sedgar rebuff him, and Wolf says he will go on without him if necessary. Roshea decides to reluctantly go along after all. Jagen informs Marth that the King of Aurelis wants to talk, and is in the village to the west.

The army fights the Archanean forces, and Marth visits the village. He asks the King of Aurelis why Aurelian forces are fighting him. King Aurelis responds that he will order the Aurelian forces to retreat, and indicates he accepts his younger brother Hardin's fate. After the castle is seized, the army goes onward to the Archanean palace to end the war. Jagen informs them that an uprising has broken out in the capital. However, the rebels were defeated, and are being executed by the day. Marth orders his army to make haste to Archanea.

Chapter data

Chapter data

Mystery of the Emblem New Mystery of the Emblem

Normal Hard Maniac Lunatic

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth or Kris dies 1–12 {{{partner}}} {{{other}}} 24+16−26
Cm fe12 18.png
Map dimensions:
30 columns by 22 rows

Character data

Mystery of the Emblem New Mystery of the Emblem

Characters
New units

None

Required characters
Marth ​
Available characters
Kris m ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​Wrys ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda ​Barst ​Rickard ​Frey ​Norne ​Samuel ​Wendell ​Caesar ​Radd ​Navarre ​Phina ​Cain ​Bantu ​Roger ​Jeorge ​Minerva ​Etzel ​Merric ​Arlen ​Dice ​Malice ​Horace ​Jake ​Darros ​Roberto ​Belf ​Reiden ​Beck ​Athena ​Xane ​Tiki ​Est ​Dolph ​Abel ​Macellan ​Astram ​Katarina ​Tomas ​Sheena ​Samson ​Frost ​

Item data

Mystery of the Emblem New Mystery of the Emblem

Items
Name Obtainment Method
Is ds lifesphere.png Lifesphere Village
Is ds arms scroll.png Arms Scroll Hidden in the cave
Is ds master seal.png Master Seal Dropped by a General
Is ds silver lance.png Silver Lance Dropped by a General
Is ds vulnerary.png Vulnerary Dropped by a General
Is ds recover.png Recover Dropped by a Bishop

Shop data

Mystery of the Emblem New Mystery of the Emblem

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

Only three Master Seals and one Elysian Whip may be purchased.
The secret shop is located on the plain tile between the two mountain tiles and the peak tiles, east of the starting point

Enemy data

Enemy data

Mystery of the Emblem New Mystery of the Emblem

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 paladin enemy.gif Coyote's Men Paladin 7 2 29.8 12.1 1 11.8 13.2 0 12.8 7.2 10 Silver Lance
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
Ma ds02 paladin enemy.gif Coyote's Men Paladin 7 2 29.8 12.1 1 11.8 13.2 0 12.8 7.2 10 Silver Sword
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
Ma ds02 paladin enemy.gif Vyland Paladin 8 1 37 14 1 13 12 7 15 6 10 Silver Lance
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
Ma ds02 paladin enemy.gif Roshea Paladin 8 1 36 13 1 15 14 10 12 6 10 Silver Lance
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
Ma ds02 horseman enemy.gif Wolf Horseman 12 1 36 15 1 17 16 11 14 3 9 Silver Bow
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
Ma ds02 horseman enemy.gif Sedgar Horseman 10 1 35 13 1 16 14 8 13 3 9 Silver Bow
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
Ma ds02 horseman enemy.gif Coyote's Men Horseman 7 3 26.6 9.6 1 12.8 12.8 0 8.6 3.6 9 Silver Bow
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
Ma ds02 general enemy.gif Archanea General 7 1 32.4 12.8 1 9.8 9.2 0 16.2 5.2 -- Silver Lance Silver Bow Master SealThis item is dropped upon this unit's defeat.
Stands on a gate, the chapter's seize point.
Ma ds02 general enemy.gif Archanea General 7 1 32.4 12.8 1 9.8 9.2 0 16.2 5.2 6 Killer Lance
Begins moving if any of the other three western Generals (the two with only Silver Lances and the west one with a Silver Bow) are provoked.
Ma ds02 general enemy.gif Archanea General 7 1 32.4 12.8 1 9.8 9.2 0 16.2 5.2 6 Silver Lance
Begins moving if any of the other three western Generals (the one with a Killer Lance, the other one with only a Silver Lance, and the west one with a Silver Bow) are provoked.
Ma ds02 general enemy.gif Archanea General 7 1 32.4 12.8 1 9.8 9.2 0 16.2 5.2 6 Silver LanceThis item is dropped upon this unit's defeat.
Begins moving if any of the other three western Generals (the one with a Killer Lance, the other one with only a Silver Lance, and the west one with a Silver Bow) are provoked.
Ma ds02 general enemy.gif Archanea General 7 2 32.4 12.8 1 9.8 9.2 0 16.2 5.2 6 Silver Lance Silver Bow
• The western one begins moving if any of the other three western Generals (the one with a Killer Lance and the two with only Silver Lances) are provoked.
• The eastern one begins moving if any of the other two eastern Generals (the one with a Ridersbane and the one with a Vulnerary) are provoked.
Ma ds02 general enemy.gif Archanea General 7 1 32.4 12.8 1 9.8 9.2 0 16.2 5.2 6 Ridersbane
Begins moving if any of the other two eastern Generals (the one with a Vulnerary and the east one with a Silver Bow) are provoked.
Ma ds02 general enemy.gif Archanea General 7 1 32.4 12.8 1 9.8 9.2 0 16.2 5.2 6 Silver Lance VulneraryThis item is dropped upon this unit's defeat.
Begins moving if any of the other two eastern Generals (the one with a Ridersbane and the east one with a Silver Bow) are provoked.
Ma ds02 ballistician enemy.gif Archanea Ballistician 18 2 25.3 10.5 0 7.7 6.4 0 15.5 0 -- Hoistflamme
--
Ma ds02 bishop enemy.gif Archanea Bishop 5 2 26.6 1 6.2 5.2 6.2 0 4.8 10 6 Fortify
--
Ma ds02 bishop enemy.gif Archanea Bishop 5 1 26.6 1 6.2 5.2 6.2 0 4.8 10 6 Fortify RecoverThis item is dropped upon this unit's defeat.
Moves to heal units that can be reached with two turns of movement.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 paladin enemy.gif Coyote's Men Paladin 7 5 29.8 12.1 1 11.8 13.2 0 12.8 7.2 10 Silver Lance
After the village is visited, ignores combat and moves to escape north.
Ma ds02 paladin enemy.gif Coyote's Men Paladin 7 3 29.8 12.1 1 11.8 13.2 0 12.8 7.2 10 Silver Sword
After the village is visited, ignores combat and moves to escape north.
Ma ds02 horseman enemy.gif Coyote's Men Horseman 7 7 26.6 9.6 1 12.8 12.8 0 8.6 3.6 9 Silver Bow
After the village is visited, ignores combat and moves to escape north.
Ma ds02 thief enemy.gif Ruffian Thief 17 1 23.6 10.2 0 15.4 15 0 6.8 0 7 Silver Sword
Moves to raid the village, and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.

Reinforcements

Mystery of the Emblem
  • Starting turn 1, continuing until 10 have appeared
  • After visiting the village
New Mystery of the Emblem
  • Turn 2
  • Turns 2–6
  • One Paladin (with a Silver Lance) and two Horsemen from the north on odd turns
All reinforcements are halted upon the village being visited.

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

In New Mystery of the Emblem, this chapter can be rather easily cleared in 1 turn if you've trained a few certain units:

If you want the Lifesphere from the village, you will require 4 Staff Users (3 whose Staff Rank is C or higher), a flying Unit that can easily defeat the boss (i.e. a trained Dracoknight Caeda with a forged Wing Spear and the Lightsphere) and Phina; Without the Lifesphere you will only need 1 Staff User whose Rank is C or higher.

Frost and Wendell (after the latter has reclassed into a Bishop) instantly have the ability to use Warp. For a third Warp User either a trained Marisha or Wrys are the prime candidates if you haven't beaten Hard Mode yet; if you did, you can reclass Etzel into a Bishop for a third Warp User.The Rescue User can be any Unit that can use staves.

  • [Lifesphere Only] Warp Marth to the village and visit it, then Rescue him and Dance for him with Phina (without the Dance he can't seize this turn).
  • Warp the trained Caeda next to the Boss (it needs to be a flying Unit because the only space that isn't occupied by an enemy can only be occupied by flying units) and attack with the Wing Spear; The amount of training she needs (obviously) varies depending on the difficulty. (Caeda will survive the battle with the boss without any HP or Defense increases except in Lunatic Mode)
    • Normal Mode: Dracoknight Caeda (with the Lightsphere) can kill the boss without any Strength increases or Wing Spear Forges. (She will deal a total of 36 damage in 2 hits).
    • Hard Mode: Caeda needs to have +3 Speed to double attack the boss [which she will most likely have thanks to her ludicrously high 95% Speed Growth] & will either require a +1 Might Wing Spear forge or +3 Strength to kill the boss (She will deal a total of 42 damage in 2 hits).
    • Maniac Mode: Caeda needs to have +7 Speed [2 of which gained from levels as a Dracoknight due to the speed cap of Pegasus Knights] to double attack the boss & a +2 Wing Spear Forge and +1 Strength to kill the boss (She will deal a total of 50 damage in 2 hits)
  • After killing the Boss, Warp Marth to the seize point and end the Chapter.
  • [Non-Lifesphere] Warp Caeda to the boss, kill him, dance for the Warp User with Phina, and then Warp Marth to seize.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

Battle of the Pass

Used in the Mystery of the Emblem and New Mystery of the Emblem fan translations.[which?]

Japanese

峠の戦い

Battle of the Mountain Pass. Officially romanized as The Battle of the Pass in the Mystery of the Emblem guide.

Gallery

References

← Gra's Sun Sets • Battle of the Pass • The Last Decisive Battle →
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: MeetingP2: Young SquiresP3: Training BeginsP4: New Companions (Jeorge, Athena) • P5: March DutyP6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon Altar • 23: The Dark Pontifex LivesE: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Coyote's MenDragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline