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Ambivalence: Difference between revisions

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{{Quote|All this grief over something so small...Once I get what I came for, I'm out of here. Maybe I can convince Holland to come with me.|Severa}}
{{Quote|All this grief over something so small...Once I get what I came for, I'm out of here. Maybe I can convince Holland to come with me.|Severa}}


'''Ambivalence''' is the tenth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing [[Of Sacred Blood|chapter 13]] and have [[Cordelia]] [[Love#Awakening|married]]. There are no additional requirements to reach the chapter, as the chapter connects to the areas [[Renewal (chapter)|chapters 10]] and 13 took place at.
'''Ambivalence''' is the tenth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing [[Of Sacred Blood|Chapter 13]] and having [[Cordelia]] [[Love#Awakening|married]]. There are no additional requirements to reach the chapter, as the chapter connects to the areas Chapters [[Renewal (chapter)|10]] and 13 took place at.


In this chapter, the [[Shepherds (group)|Shepherds]] are out to stop a mercenary leader, who just happens to be a former [[Valm]]ese general, from ravaging innocent lives. Within this conflict is a [[Severa|mercenary wanting out]] wanting to take [[Holland|an expecting father]] out with her as well as to recover something taken from her; it turns out the mercenary wanting out is the daughter of a [[Cordelia|very heartbroken Shepherd]].
In this chapter, the [[Shepherds (group)|Shepherds]] are out to stop a mercenary leader, who just happens to be a former [[Valm]]ese general, from ravaging innocent lives. Within this conflict is a [[Severa|mercenary wanting out]] wanting to take [[Holland|an expecting father]] out with her as well as to recover something taken from her; it turns out the mercenary wanting out is the daughter of a [[Cordelia|very heartbroken Shepherd]].
Line 15: Line 15:
==Plot==
==Plot==
{{main|Ambivalence/Script}}
{{main|Ambivalence/Script}}
In an open field on the northern half of an island off the west coast of [[Plegia]], a villager tells an elder that what's going on can't go on, that they barely have enough to get by as it is; the elder reveals that [[Nelson|their leader]] is a former [[Valm]]ese general, and they'll be crushed if they resist. [[Chrom]] arrives on the scene and asks about Valm, to which the villager asks who Chrom is; Chrom introduces himself, to which the elder figures him out to be the rule of [[Ylisse]], the villager figuring out he may be able to help them, and Chrom himself stating he can hear them. Chrom asks the two to tell him their problem so he can see what the [[Shepherds (group)|Shepherds]] can do, to which the elder thanks him.
[[Chrom]] overhears two villagers worrying about a problem; when he interjects and introduces himself, they recognize his name and decide to ask for his help. Elsewhere, inside a fortress, a soldier informs [[Nelson]] that soldiers led by Chrom are approaching; Nelson prepares for battle, and expressly reminds [[Severa]] and [[Holland]] that it is in their best interest to serve him. As the battle starts, Chrom identifies the castle, and resolves to reclaim the villager's stolen goods. Severa laments that she must serve Nelson, and wonders if she can convince Holland to leave with her once this is done.


We cut into a mercenary fortress, where a soldier reports urgent news to his leader--armed soldiers approach, and their leader appears to be Chrom of Ylisse. The leader, whose name is revealed to be Nelson, asks why Chrom would come to this area, and if they insist on dogging him, he's got hounds of his own to welcome them with; this comment provokes a girl named [[Severa]] to tell Nelson she's not his dog, to which Nelson tells her she's a stray mutt that refuses to stop yapping, yet she'll be a good dog and do as he says if she ever wants something back, to which Severa says she's well aware. Nelson then asks a man named [[Holland]] if he's equally aware of his position; after an awkward moment from Holland, Nelson sees he's as loquacious as ever, that he'll fight for him or else he'll have his tongue prided from his head. Nelson states that Chrom may have the [[Fire Emblem (Archanean item)|Fire Emblem]] in his possession, and if he claims that, he's practically claimed the throne (it is never stated which country Nelson aspires to the throne of); he then asks his men to get out there, kill anything that moves, and get him the Fire Emblem. [[Preparations]] take place at this point.
If Chrom talks to Severa, she recognizes him as [[Lucina]]'s father, and he concludes that she is a child from the future. Chrom offers that she join him, but she states she cannot until she reclaims something Nelson stole from her; Chrom offers to help her, and she says they must help Holland as well. If Cordelia talks to Severa, she instantly recognizes Cordelia, and responds snappily to her; she demands that Cordelia protect her as she talks to Holland, and states she may help afterward.


Once preparations are finished, Chrom states that they've arrived the castle the villagers told them about, telling the Shepherds to reclaim what's been stolen and return it to the villagers. The focus cuts over to Severa, who states that she's gone through a lot of grief over something so small, and once she gets what she came for, she's out of here, and maybe she can convince Holland to come with her. The battle begins at this point. The player can speak to Severa with either Chrom or [[Cordelia]], but this conversation is not mandatory to optimally complete this chapter.
After speaking with Chrom or Cordelia, Severa begins moving to talk to Holland. If Severa does talk to Holland, he laments that his pregnant wife needs the money Nelson provides him, but Severa convinces him that his wife and unborn child would be hurt worse if he were to die here, and he leaves.


Once Severa manages to talk to Holland, he asks what she's doing in the area, and wonders what would happen if Nelson finds out Severa left her post; Severa states she's leaving and he's coming with her. Holland states that Severa knows he can't leave, he has a wife and she'll starve without Nelson's coin; he knows it's blood money. Severa interrupts Holland before he can continue, telling Holland his wife is pregnant, and asks if Holland even knows this; Holland states he does but it's none of her concern. Severa asks Holland if he loves his child and wife, to which Holland states he does; Severa then tells Holland to stop making excuses, saying she knows parents will do anything for their children, yet she also knows how it feels when a child loses her parents, that the world has far too many kids who've gone through that. Severa tells Holland that, if he stays, he'll be killed or worse, and that his child deserves better; Holland apologizes and tells Severa he didn't know what she went through, that she's right and his child does deserve better, saying it's time to get out of the area--but they have to hurry. Holland will vanish from the map, and the player may control Severa at this point. Should Holland die before Severa can talk to him, Severa will tell Holland that he'll never get to see his wife again or meet his new child, then says she's not surprised that families never stick together; if this happens, Severa will become an enemy unit without any chance of being recruited by the player.
After the battle, if Severa spoke to Holland and survived, she reclaims her ring from Nelson; Cordelia arrives and speaks with Severa, though Severa's responses are stand-offish. Cordelia then notices that her ring matches the one Severa reclaimed, and concludes that Severa is her daughter from the future. Severa is upset that Cordelia fought and died in the future and left her alone, stating that she chose Chrom over her; Cordelia states that she probably fought and died for Severa, and promises to not leave her again.
 
Once the battle ends, the elder tells Chrom that the Shepherds saved the village from starvation, and that he's a true hero of the people. Severa manages to find what she was looking for; Chrom notices it's a ring, and Severa tells Chrom she'll thank him to stop staring so lustily at it, that it's worth more than anything in the world to her. Nelson stole it one night while she was sleeping, with Chrom stating he's glad Severa was able to get it back. Cordelia notices Severa, with Severa asking Cordelia what she wants; Cordelia says she simply wants to thank Severa for helping them, that she fought bravely before being unable to address her. Severa introduces herself, and Cordelia says the name suits her; as Cordelia prepares to introduce herself, Severa says she knows Cordelia's name, with Cordelia asking Severa how she knew and asks if she introduced herself before, with Severa saying Cordelia must have if she knows her name. Cordelia thanks Severa again, with Severa chewing out Cordelia for doing it a second time, and it's not like Severa did anything special, she was just fighting to get back what was truly hers. Cordelia asks Severa if she's referring to the ring, and notices it looks exactly like hers, noticing that explains how Severa knew her name; Cordelia then asks Severa if she's a friend of [[Lucina]]'s, then asks her if she's her daughter. After some mumbling on Severa's part, Cordelia asks what Severa was trying to say; Severa said she thought Cordelia would be lonely and that she came here to see her. After some more talk, Severa tells Cordelia not to mock her, that she doesn't care at all; Cordelia asks Severa how she could possibly think that, she's thrilled beyond words to meet her, to which Severa asks why Cordelia left her--Cordelia said she had to go off to fight for what really mattered and never came back, that she picked Chrom over her. Cordelia tells Severa she has her at a disadvantage and she can't answer for her future self, but when she said she was fighting for what mattered, she probably meant Severa--Cordelia wants nothing more than to build a world where Severa could grow up happy and strong, at least that's what she wants right now. Severa asks Cordelia if she doesn't know that, saying she does; Cordelia apologizes for not being a better mother to Severa, to which Severa says Cordelia's still her mother, which makes her the best mother in the world, Cordelia adding that she's the luckiest. Severa reveals she missed Cordelia so much, and apologizes for being mean, she just didn't want to lose Cordelia again and asks her to promise to never leave, to which Cordelia agrees.


==Chapter data==
==Chapter data==
Line 33: Line 31:
|victory=Defeat [[Nelson]]
|victory=Defeat [[Nelson]]
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{hover|+1|Upon Severa being recruited}}
|ally=1–13{{h|+1|Upon Severa being recruited}}
|other=1{{hover|-1|Upon Severa defecting to either faction}}
|other=1{{h|−1|Upon Severa defecting to either faction}}
|enemy={{hover|24|Divided into two factions, 23 Valmese, 1 unaffiliated}}{{hover|+8|Reinforcements, representing the Valmese faction}}{{hover|+1|If Severa defects to the enemy}}
|enemy={{h|24|Divided into two factions; 23 Valmese, 1 unaffiliated}}{{h|+8|Reinforcements, representing the Valmese faction}}{{h|+1|If Severa defects to the enemy}}
|map=[[File:Cm fe13 10x.png]]
|map=[[File:Cm fe13 10x.png]]
|col=24
|row=25
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat [[Nelson]]
|victory=Defeat [[Nelson]]
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{hover|+1|Upon Severa being recruited}}
|ally=1–13{{h|+1|Upon Severa being recruited}}
|other=1{{hover|-1|Upon Severa defecting to either faction}}
|other=1{{h|−1|Upon Severa defecting to either faction}}
|enemy={{hover|30|Divided into two factions, 29 Valmese, 1 unaffiliated}}{{hover|+12|Reinforcements, representing the Valmese faction}}{{hover|+1|If Severa defects to the enemy}}
|enemy={{h|30|Divided into two factions; 29 Valmese, 1 unaffiliated}}{{h|+12|Reinforcements, representing the Valmese faction}}{{h|+1|If Severa defects to the enemy}}
|map=[[File:Cm fe13 10x h.png]]
|map=[[File:Cm fe13 10x h.png]]
|col=24
|row=25
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Defeat [[Nelson]]
|victory=Defeat [[Nelson]]
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{hover|+1|Upon Severa being recruited}}
|ally=1–13{{h|+1|Upon Severa being recruited}}
|other=1{{hover|-1|Upon Severa defecting to either faction}}
|other=1{{h|−1|Upon Severa defecting to either faction}}
|enemy={{hover|35|Divided into two factions, 34 Valmese, 1 unaffiliated}}{{hover|+20|Reinforcements, representing the Valmese faction}}{{hover|+1|If Severa defects to the enemy}}
|enemy={{h|35|Divided into two factions; 34 Valmese, 1 unaffiliated}}{{h|+20|Reinforcements, representing the Valmese faction}}{{h|+1|If Severa defects to the enemy}}
|map=[[File:Cm fe13 10x l.png]]
|map=[[File:Cm fe13 10x l.png]]
|col=24
|row=25
}}
}}
}}
}}
The chapter's map is 24 columns by 25 rows.


===Character data===
===Character data===
Line 62: Line 64:
{{ChapChars
{{ChapChars
|game#=13
|game#=13
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Severa
|name=Severa
Line 69: Line 70:
|HP=Varies
|HP=Varies
|lv=10
|lv=10
|inventory={{Item|13|Steel Sword}}
|recruitment method=[[NPC]], have her talk to the enemy [[Villager]] [[Holland]]<br><small>(If Holland dies before this can happen, Severa will join the enemy force instead)</small>
|recruitment method=[[NPC]], have her talk to the enemy [[Villager]] [[Holland]]<br><small>(If Holland dies before this can happen, Severa will join the enemy force instead)</small>
}}
}}
|return1=chrom l
|forced1=chrom l
|return1article=Chrom  
|forced1article=Chrom  
|return2=avatar {{#var:A}}-default
|return1=robin {{#var:A}}
|return2article=Robin
|return1article=Robin
|return3=lissa
|return2=lissa
|return4=frederick
|return3=frederick
|return5=sully
|return4=sully
|return6=virion
|return5=virion
|return7=stahl
|return6=stahl
|return8=vaike
|return7=vaike
|return9=miriel
|return8=miriel
|return10=sumia
|return9=sumia
|return11=kellam
|return10=kellam
|return12=lon'qu
|return11=lon'qu
|return13=ricken
|return12=ricken
|return14=maribelle
|return13=maribelle
|return15=panne
|return14=panne
|return16=gaius
|return15=gaius
|return17=cordelia
|return16=cordelia
|return18=gregor
|return17=gregor
|return19=nowi
|return18=nowi
|return20=libra
|return19=libra
|return21=tharja
|return20=tharja
|return22=olivia
|return21=olivia
|return23=cherche
|return22=cherche
|return24=henry
|return23=henry
|return25=lucina
|return24=lucina
}}
}}
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
Line 104: Line 106:
{{ChapItems
{{ChapItems
|platform=3ds01
|platform=3ds01
|item1=Master Key
|item1=Talisman
|obtain1=Dropped by enemy [[Berserker]]
|obtain1=Dropped by [[Nelson]]
|item2=Talisman
|item2=Master Key
|obtain2=Dropped by [[Nelson]]
|obtain2=Dropped by enemy [[Berserker]]
|item3=Bullion (M)
|item3=Bullion (M)
|item3image=bullion medium
|item3image=bullion medium
Line 162: Line 164:
|tab3=Lunatic(+)
|tab3=Lunatic(+)
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Nelson]]
|class=Sage
|lv=13
|#=1
|hp=41
|str=1
|mag=21
|skill=16
|spd=20
|lck=16
|def=14
|res=18
|inventory={{Item|13|Thoron}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Focus}}
}}
{{ChapUnitCellFE13
|name=[[Holland]]
|class=Villager
|lv=20
|#=1
|hp=31~32
|str=14~15
|mag=0
|skill=14~15
|spd=14~15
|lck=15~16
|def=14~15
|res=5~6
|mov=5
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Underdog}}
|notes=• Does not act.<br>• Leaves the map if [[Severa]] talks to him.
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
Line 176: Line 210:
|res=4~5
|res=4~5
|mov=6
|mov=6
|inventory={{Item|13|Hammer}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Hammer}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if the adjacent Berserker is provoked.
|notes=Begins moving if the adjacent Berserker is provoked.
}}
}}
Line 193: Line 227:
|res=4~5
|res=4~5
|mov=6
|mov=6
|inventory={{Item|13|Killer Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Killer Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern one begins moving if the adjacent Berserker is provoked.<br>• The eastern one begins moving if the nearby Berserker or [[Trickster]] is provoked.
|notes=• The southern one begins moving if the adjacent Berserker is provoked.<br>• The eastern one begins moving if the nearby Berserker or [[Trickster]] is provoked.
}}
}}
Line 210: Line 244:
|res=4~5
|res=4~5
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=The western one begins moving if the nearby [[Berserker]] or [[Trickster]] is provoked.
|notes=The western one begins moving if the nearby [[Berserker]] or [[Trickster]] is provoked.
}}
}}
Line 227: Line 261:
|res=13~14
|res=13~14
|mov=6
|mov=6
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 243: Line 277:
|res=11
|res=11
|mov=6
|mov=6
|inventory={{Item|13|Levin Sword}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Levin Sword}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=The western one begins moving if the nearby [[Berserker]] or [[Assassin]] is provoked.
|notes=The western one begins moving if the nearby [[Berserker]] or [[Assassin]] is provoked.
}}
}}
Line 260: Line 294:
|res=4~5
|res=4~5
|mov=6
|mov=6
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southeastern two both begin moving if either is provoked.<br>• The center-eastern one begins moving if the nearby [[Sage]] or [[Assassin]] is provoked.<br>• The furthest eastern one begins moving if the nearby Berserker or [[Trickster]] is provoked.<br>• The northwestern two both begin moving if either is provoked.
|notes=• The southeastern two both begin moving if either is provoked.<br>• The center-eastern one begins moving if the nearby [[Sage]] or [[Assassin]] is provoked.<br>• The furthest eastern one begins moving if the nearby Berserker or [[Trickster]] is provoked.<br>• The northwestern two both begin moving if either is provoked.
}}
}}
Line 277: Line 311:
|res=13~14
|res=13~14
|mov=6
|mov=6
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The eastern one begins moving if the nearby [[Assassin]] or [[Berserker]] is provoked.<br>• The northern one begins moving if a nearby Berserker or Sage is provoked.
|notes=• The eastern one begins moving if the nearby [[Assassin]] or [[Berserker]] is provoked.<br>• The northern one begins moving if a nearby Berserker or Sage is provoked.
}}
}}
Line 294: Line 328:
|res=4~5
|res=4~5
|mov=6
|mov=6
|inventory={{Item|13|Killing Edge}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Killing Edge}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if the nearby [[Sage]] or [[Berserker]] is provoked.
|notes=Begins moving if the nearby [[Sage]] or [[Berserker]] is provoked.
}}
}}
Line 311: Line 345:
|res=11
|res=11
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a nearby [[Berserker]] is provoked.
|notes=Begins moving if a nearby [[Berserker]] is provoked.
}}
}}
Line 328: Line 362:
|res=4~5
|res=4~5
|mov=6
|mov=6
|inventory={{Item|13|Tomahawk}} • {{Item|13|Master Key|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Tomahawk}} • {{Item|13|Master Key|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a nearby Berserker or [[Sage]] is provoked.
|notes=Begins moving if a nearby Berserker or [[Sage]] is provoked.
}}
}}
Line 345: Line 379:
|res=4~5
|res=4~5
|mov=6
|mov=6
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northern one begins moving if a nearby Berserker or [[Sage]] is provoked.<br>• The western one begins moving if the nearby [[Assassin]] or [[Trickster]] is provoked.
|notes=• The northern one begins moving if a nearby Berserker or [[Sage]] is provoked.<br>• The western one begins moving if the nearby [[Assassin]] or [[Trickster]] is provoked.
}}
}}
Line 362: Line 396:
|res=13~14
|res=13~14
|mov=6
|mov=6
|inventory={{Item|13|Arcwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a nearby [[Berserker]] or Sage is provoked.
|notes=Begins moving if a nearby [[Berserker]] or Sage is provoked.
}}
{{ChapUnitCellFE13
|name=[[Holland]]
|class=Villager
|lv=20
|#=1
|hp=31~32
|str=14~15
|mag=0
|skill=14~15
|spd=14~15
|lck=15~16
|def=14~15
|res=5~6
|mov=5
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Underdog}}
|notes=• Does not act.<br>• Leaves the map if [[Severa]] talks to him.
}}
{{ChapUnitCellFE13
|name=[[Nelson]]
|class=Sage
|lv=13
|#=1
|hp=41
|str=1
|mag=21
|skill=16
|spd=20
|lck=16
|def=14
|res=18
|inventory={{Item|13|Thoron}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Focus}}
|last=y
|last=y
}}
}}
Line 413: Line 415:
|res=4~5
|res=4~5
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 429: Line 431:
|res=4~5
|res=4~5
|mov=6
|mov=6
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 445: Line 447:
|res=4~5
|res=4~5
|mov=6
|mov=6
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 461: Line 463:
|res=11
|res=11
|mov=6
|mov=6
|inventory={{Item|13|Levin Sword}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Levin Sword}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 477: Line 479:
|res=13~14
|res=13~14
|mov=6
|mov=6
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 493: Line 495:
|res=13~14
|res=13~14
|mov=6
|mov=6
|inventoryrl={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0-1 skill(s) at random</small>
|inventoryrl={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0–1 skill(s) at random</small>
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Nelson]]
|class=Sage
|lv=13
|#=1
|hp=47
|str=1
|mag=24{{h|+5|Granted by Tomefaire}}
|skill=19
|spd=23
|lck=19
|def=15
|res=20
|inventory={{Item|13|Thoron}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Focus}} • {{Item|13|Tomefaire}}
}}
{{ChapUnitCellFE13
|name=[[Holland]]
|class=Villager
|lv=20
|#=1
|hp=36~37
|str=16~17
|mag=0
|skill=16~17
|spd=16~17
|lck=17~18
|def=14~15
|res=6
|mov=5
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Underdog}}
|notes=• Does not act.<br>• Leaves the map if [[Severa]] talks to him.
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
Line 512: Line 546:
|res=5~6
|res=5~6
|mov=6
|mov=6
|inventory={{Item|13|Hammer|type=forged}}{{hover|*|14 Mt, 70 Hit}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Hammer|type=forged}}{{h|*|14 Mt, 70 Hit}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if the adjacent Berserker is provoked.
|notes=Begins moving if the adjacent Berserker is provoked.
}}
}}
Line 529: Line 563:
|res=5~6
|res=5~6
|mov=6
|mov=6
|inventory={{Item|13|Killer Axe|type=forged}}{{hover|*|16 Mt, 80 Hit}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Killer Axe|type=forged}}{{h|*|16 Mt, 80 Hit}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern one begins moving if the adjacent Berserker is provoked.<br>• The eastern one begins moving if a nearby Berserker or [[Trickster]] is provoked.
|notes=• The southern one begins moving if the adjacent Berserker is provoked.<br>• The eastern one begins moving if a nearby Berserker or [[Trickster]] is provoked.
}}
}}
Line 546: Line 580:
|res=5~6
|res=5~6
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The center two both begin moving if either is provoked.<br>• The northeastern one begins moving if the nearby [[Sage]], Assassin, or [[Berserker]] is provoked.<br>• The western one begins moving if the nearby Berserker, [[Trickster]], or Sage is provoked.
|notes=• The center two both begin moving if either is provoked.<br>• The northeastern one begins moving if the nearby [[Sage]], Assassin, or [[Berserker]] is provoked.<br>• The western one begins moving if the nearby Berserker, [[Trickster]], or Sage is provoked.
}}
}}
Line 563: Line 597:
|res=15~16
|res=15~16
|mov=6
|mov=6
|inventory={{Item|13|Thoron}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Thoron}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 579: Line 613:
|res=12~13
|res=12~13
|mov=6
|mov=6
|inventory={{Item|13|Levin Sword|type=forged}}{{hover|*|14 Mt, 90 Hit}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Levin Sword|type=forged}}{{h|*|14 Mt, 90 Hit}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=The western one begins moving if the nearby [[Berserker]], [[Assassin]], or [[Sage]] is provoked.
|notes=The western one begins moving if the nearby [[Berserker]], [[Assassin]], or [[Sage]] is provoked.
}}
}}
Line 596: Line 630:
|res=5~6
|res=5~6
|mov=6
|mov=6
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southeastern three all begin moving if any of them is provoked.<br>• The center-eastern one begins moving if a nearby [[Sage]] or [[Assassin]] is provoked.<br>• The furthest eastern two both begin moving if either of them or the nearby Berserker or [[Trickster]] is provoked.<br>• The northwestern two both begin moving if either is provoked.
|notes=• The southeastern three all begin moving if any of them is provoked.<br>• The center-eastern one begins moving if a nearby [[Sage]] or [[Assassin]] is provoked.<br>• The furthest eastern two both begin moving if either of them or the nearby Berserker or [[Trickster]] is provoked.<br>• The northwestern two both begin moving if either is provoked.
}}
}}
Line 613: Line 647:
|res=15~16
|res=15~16
|mov=6
|mov=6
|inventory={{Item|13|Bolganone}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Bolganone}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The eastern one begins moving if a nearby [[Assassin]] or [[Berserker]] is provoked.<br>• The northern one begins moving if a nearby Berserker or Sage is provoked.<br>• The western one begins moving if the nearby Berserker, Assassin, or [[Trickster]] is provoked.
|notes=• The eastern one begins moving if a nearby [[Assassin]] or [[Berserker]] is provoked.<br>• The northern one begins moving if a nearby Berserker or Sage is provoked.<br>• The western one begins moving if the nearby Berserker, Assassin, or [[Trickster]] is provoked.
}}
}}
Line 630: Line 664:
|res=5~6
|res=5~6
|mov=6
|mov=6
|inventory={{Item|13|Killing Edge|type=forged}}{{hover|*|13 Mt, 100 Hit}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Killing Edge|type=forged}}{{h|*|13 Mt, 100 Hit}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if the nearby [[Sage]], Assassin, or [[Berserker]] is provoked.
|notes=Begins moving if the nearby [[Sage]], Assassin, or [[Berserker]] is provoked.
}}
}}
Line 647: Line 681:
|res=12~13
|res=12~13
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a nearby [[Berserker]] is provoked.
|notes=Begins moving if a nearby [[Berserker]] is provoked.
}}
}}
Line 664: Line 698:
|res=5~6
|res=5~6
|mov=6
|mov=6
|inventory={{Item|13|Tomahawk}} • {{Item|13|Master Key|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Tomahawk}} • {{Item|13|Master Key|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a nearby Berserker or [[Sage]] is provoked.
|notes=Begins moving if a nearby Berserker or [[Sage]] is provoked.
}}
}}
Line 681: Line 715:
|res=5~6
|res=5~6
|mov=6
|mov=6
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northern one begins moving if a nearby Berserker or [[Sage]] is provoked.<br>• The western one begins moving if the nearby [[Assassin]], [[Trickster]], or Sage is provoked.
|notes=• The northern one begins moving if a nearby Berserker or [[Sage]] is provoked.<br>• The western one begins moving if the nearby [[Assassin]], [[Trickster]], or Sage is provoked.
}}
}}
Line 698: Line 732:
|res=15~16
|res=15~16
|mov=6
|mov=6
|inventory={{Item|13|Rexcalibur}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Rexcalibur}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a nearby [[Berserker]] or Sage is provoked.
|notes=Begins moving if a nearby [[Berserker]] or Sage is provoked.
}}
{{ChapUnitCellFE13
|name=[[Holland]]
|class=Villager
|lv=20
|#=1
|hp=36~37
|str=16~17
|mag=0
|skill=16~17
|spd=16~17
|lck=17~18
|def=14~15
|res=6
|mov=5
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Underdog}}
|notes=• Does not act.<br>• Leaves the map if [[Severa]] talks to him.
}}
{{ChapUnitCellFE13
|name=[[Nelson]]
|class=Sage
|lv=13
|#=1
|hp=47
|str=1
|mag=24{{hover|+5|Granted by Tomefaire}}
|skill=19
|spd=23
|lck=19
|def=15
|res=20
|inventory={{Item|13|Thoron}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Focus}} • {{Item|13|Tomefaire}}
|last=y
|last=y
}}
}}
Line 749: Line 751:
|res=5~6
|res=5~6
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 765: Line 767:
|res=5~6
|res=5~6
|mov=6
|mov=6
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 781: Line 783:
|res=12~13
|res=12~13
|mov=6
|mov=6
|inventory={{Item|13|Levin Sword|type=forged}}{{hover|*|14 Mt, 90 Hit}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Levin Sword|type=forged}}{{h|*|14 Mt, 90 Hit}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 797: Line 799:
|res=15~16
|res=15~16
|mov=6
|mov=6
|inventory={{Item|13|Rexcalibur}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Rexcalibur}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 813: Line 815:
|res=5~6
|res=5~6
|mov=6
|mov=6
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 829: Line 831:
|res=15~16
|res=15~16
|mov=6
|mov=6
|inventory={{Item|13|Thoron}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Thoron}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 845: Line 847:
|res=15~16
|res=15~16
|mov=6
|mov=6
|inventory={{Item|13|Bolganone}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Bolganone}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0–1 skill(s) at random</small>
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Nelson]]
|class=Sage
|lv=13
|#=1
|hp=55
|str=1
|mag=29{{h|+5|Granted by Tomefaire}}
|skill=24
|spd=28
|lck=24
|def=16
|res=24
|inventory={{Item|13|Thoron|type=forged}}{{h|*|18 Mt, 75 Hit}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Hit Rate +10}} • {{Item|13|Focus}} • {{Item|13|Tomefaire}}
}}
{{ChapUnitCellFE13
|name=[[Holland]]
|class=Villager
|lv=20
|#=1
|hp=46
|str=19
|mag=0
|skill=19
|spd=19
|lck=20
|def=15
|res=6
|mov=5
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Underdog}}
|notes=• Does not act.<br>• Leaves the map if [[Severa]] talks to him.
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
Line 864: Line 898:
|res=7
|res=7
|mov=6
|mov=6
|inventory={{Item|13|Hammer|type=forged}}{{hover|*|18 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Hammer|type=forged}}{{h|*|18 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
|notes=Begins moving if the adjacent Berserker is provoked.
|notes=Begins moving if the adjacent Berserker is provoked.
}}
}}
Line 881: Line 915:
|res=7
|res=7
|mov=6
|mov=6
|inventory={{Item|13|Killer Axe|type=forged}}{{hover|*|20 Mt, 90 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Killer Axe|type=forged}}{{h|*|20 Mt, 90 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
|notes=• The southern one begins moving if the adjacent Berserker is provoked.<br>• The eastern one begins moving if a nearby Berserker or [[Trickster]] is provoked.
|notes=• The southern one begins moving if the adjacent Berserker is provoked.<br>• The eastern one begins moving if a nearby Berserker or [[Trickster]] is provoked.
}}
}}
Line 898: Line 932:
|res=7
|res=7
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}} • {{Item|13|Silver Bow|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
|notes=• The center two both begin moving if either is provoked.<br>• The northeastern one begins moving if the nearby [[Sage]], Assassin, or [[Berserker]] is provoked.
|notes=• The center two both begin moving if either is provoked.<br>• The northeastern one begins moving if the nearby [[Sage]], Assassin, or [[Berserker]] is provoked.
}}
}}
Line 915: Line 949:
|res=20
|res=20
|mov=6
|mov=6
|inventory={{Item|13|Thoron|type=forged}}{{hover|*|18 Mt, 75 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Thoron|type=forged}}{{h|*|18 Mt, 75 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 931: Line 965:
|res=15
|res=15
|mov=6
|mov=6
|inventory={{Item|13|Levin Sword|type=forged}}{{hover|*|18 Mt, 100 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Levin Sword|type=forged}}{{h|*|18 Mt, 100 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
|notes=• The northern two both begin moving if either of them or a nearby [[Berserker]] or [[Sage]] is provoked.<br>• The western one begins moving if a nearby Berserker, [[Assassin]], or Sage is provoked.
|notes=• The northern two both begin moving if either of them or a nearby [[Berserker]] or [[Sage]] is provoked.<br>• The western one begins moving if a nearby Berserker, [[Assassin]], or Sage is provoked.
}}
}}
Line 948: Line 982:
|res=7
|res=7
|mov=6
|mov=6
|inventory={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
|notes=• The southeastern three all begin moving if any of them or the nearby [[Trickster]] is provoked.<br>• The center-eastern one begins moving if a nearby [[Sage]] or [[Assassin]] is provoked.<br>• The furthest eastern two both begin moving if either of them or a nearby Berserker or Trickster is provoked.<br>• The northwestern two both begin moving if either is provoked.
|notes=• The southeastern three all begin moving if any of them or the nearby [[Trickster]] is provoked.<br>• The center-eastern one begins moving if a nearby [[Sage]] or [[Assassin]] is provoked.<br>• The furthest eastern two both begin moving if either of them or a nearby Berserker or Trickster is provoked.<br>• The northwestern two both begin moving if either is provoked.
}}
}}
Line 965: Line 999:
|res=15
|res=15
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
|notes=Begins moving if a nearby [[Berserker]] is provoked.
|notes=Begins moving if a nearby [[Berserker]] is provoked.
}}
}}
Line 982: Line 1,016:
|res=20
|res=20
|mov=6
|mov=6
|inventory={{Item|13|Bolganone|type=forged}}{{hover|*|16 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
|notes=• The eastern one begins moving if a nearby [[Assassin]] or [[Berserker]] is provoked.<br>• The northern one begins moving if a nearby Berserker, Sage, or [[Trickster]] is provoked.<br>• The western one begins moving if a nearby Berserker, Assassin, or Trickster is provoked.
|notes=• The eastern one begins moving if a nearby [[Assassin]] or [[Berserker]] is provoked.<br>• The northern one begins moving if a nearby Berserker, Sage, or [[Trickster]] is provoked.<br>• The western one begins moving if a nearby Berserker, Assassin, or Trickster is provoked.
}}
}}
Line 999: Line 1,033:
|res=7
|res=7
|mov=6
|mov=6
|inventory={{Item|13|Killing Edge|type=forged}}{{hover|*|17 Mt, 110 Hit}} • {{Item|13|Silver Bow|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Killing Edge|type=forged}}{{h|*|17 Mt, 110 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
|notes=Begins moving if the nearby [[Sage]], Assassin, or [[Berserker]] is provoked.
|notes=Begins moving if the nearby [[Sage]], Assassin, or [[Berserker]] is provoked.
}}
}}
Line 1,016: Line 1,050:
|res=7
|res=7
|mov=6
|mov=6
|inventory={{Item|13|Tomahawk|type=forged}}{{hover|*|14 Mt, 70 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
|notes=• The eastern one begins moving if a nearby Berserker or [[Trickster]] is provoked.<br>• The northern one begins moving if a nearby Berserker, [[Sage]], or Trickster is provoked.<br>• The western one begins moving if a nearby [[Assassin]], Trickster, or Sage is provoked.
|notes=• The eastern one begins moving if a nearby Berserker or [[Trickster]] is provoked.<br>• The northern one begins moving if a nearby Berserker, [[Sage]], or Trickster is provoked.<br>• The western one begins moving if a nearby [[Assassin]], Trickster, or Sage is provoked.
}}
}}
Line 1,033: Line 1,067:
|res=7
|res=7
|mov=6
|mov=6
|inventory={{Item|13|Tomahawk|type=forged}}{{hover|*|14 Mt, 70 Hit}} • {{Item|13|Master Key|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}} • {{Item|13|Master Key|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
|notes=Begins moving if a nearby Berserker, [[Sage]], or [[Trickster]] is provoked.
|notes=Begins moving if a nearby Berserker, [[Sage]], or [[Trickster]] is provoked.
}}
}}
Line 1,050: Line 1,084:
|res=20
|res=20
|mov=6
|mov=6
|inventory={{Item|13|Rexcalibur|type=forged}}{{hover|*|14 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|14 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
|notes=• The northern one begins moving if a nearby [[Berserker]], Sage, or [[Trickster]] is provoked.<br>• The western one begins moving if the nearby Berserker, [[Assassin]], Trickster, or Sage is provoked.
|notes=• The northern one begins moving if a nearby [[Berserker]], Sage, or [[Trickster]] is provoked.<br>• The western one begins moving if the nearby Berserker, [[Assassin]], Trickster, or Sage is provoked.
}}
}}
Line 1,067: Line 1,101:
|res=7
|res=7
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}} • {{Item|13|Silver Bow}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}} • {{Item|13|Silver Bow}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
|notes=Begins moving if a nearby [[Berserker]], [[Trickster]], or [[Sage]] is provoked.
|notes=Begins moving if a nearby [[Berserker]], [[Trickster]], or [[Sage]] is provoked.
}}
{{ChapUnitCellFE13
|name=[[Holland]]
|class=Villager
|lv=20
|#=1
|hp=46
|str=19
|mag=0
|skill=19
|spd=19
|lck=20
|def=15
|res=6
|mov=5
|inventory={{Item|13|Silver Lance|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Underdog}}
|notes=• Does not act.<br>• Leaves the map if [[Severa]] talks to him.
}}
{{ChapUnitCellFE13
|name=[[Nelson]]
|class=Sage
|lv=13
|#=1
|hp=55
|str=1
|mag=29{{hover|+5|Granted by Tomefaire}}
|skill=24
|spd=28
|lck=24
|def=16
|res=24
|inventory={{Item|13|Thoron|type=forged}}{{hover|*|18 Mt, 75 Hit}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Hit Rate +10}} • {{Item|13|Focus}} • {{Item|13|Tomefaire}}
|last=y
|last=y
}}
}}
Line 1,118: Line 1,120:
|res=7
|res=7
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}} • {{Item|13|Silver Bow|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 1,134: Line 1,136:
|res=7
|res=7
|mov=6
|mov=6
|inventory={{Item|13|Tomahawk|type=forged}}{{hover|*|14 Mt, 70 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 1,150: Line 1,152:
|res=15
|res=15
|mov=6
|mov=6
|inventory={{Item|13|Levin Sword|type=forged}}{{hover|*|18 Mt, 100 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Levin Sword|type=forged}}{{h|*|18 Mt, 100 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 1,166: Line 1,168:
|res=20
|res=20
|mov=6
|mov=6
|inventory={{Item|13|Rexcalibur|type=forged}}{{hover|*|14 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|14 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 1,182: Line 1,184:
|res=7
|res=7
|mov=6
|mov=6
|inventory={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 1,198: Line 1,200:
|res=20
|res=20
|mov=6
|mov=6
|inventory={{Item|13|Thoron|type=forged}}{{hover|*|18 Mt, 75 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Thoron|type=forged}}{{h|*|18 Mt, 75 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 1,214: Line 1,216:
|res=20
|res=20
|mov=6
|mov=6
|inventory={{Item|13|Bolganone|type=forged}}{{hover|*|16 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
|last=y
|last=y
}}
}}
Line 1,221: Line 1,223:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:


{{div col|13em}}
*{{Item|13|Pass}}
*{{Item|13|Pass}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
Line 1,228: Line 1,231:
*{{Item|13|Aegis+}}
*{{Item|13|Aegis+}}
*{{Item|13|Pavise+}}
*{{Item|13|Pavise+}}
{{div col end}}
}}
}}


Line 1,247: Line 1,251:
**1 [[Assassin]] from the stairs just east of Nelson <small>(Hard/Lunatic only)</small>
**1 [[Assassin]] from the stairs just east of Nelson <small>(Hard/Lunatic only)</small>
*On the turn after [[Severa]] speaks with [[Holland]]
*On the turn after [[Severa]] speaks with [[Holland]]
**1 [[Sage]] with [[Arcthunder]]{{hover|*|Normal}}/[[Thoron]]{{hover|*|Hard/Lunatic}} from the upper left of the four northern stairs
**1 [[Sage]] with [[Arcthunder]] <small>(Normal)</small>/[[Thoron]] <small>(Hard/Lunatic)</small> from the upper left of the four northern stairs
**1 [[Sage]] with [[Arcfire]]{{hover|*|Normal}}/[[Bolganone]]{{hover|*|Hard/Lunatic}}from the upper right of the four northern stairs
**1 [[Sage]] with [[Arcfire]] <small>(Normal)</small>/[[Bolganone]] <small>(Hard/Lunatic)</small> from the upper right of the four northern stairs
**1 [[Assassin]] from the lower left of the four northern stairs
**1 [[Assassin]] from the lower left of the four northern stairs
**1 [[Berserker]] with a [[Tomahawk]] from the lower right of the four northern stairs
**1 [[Berserker]] with a [[Tomahawk]] from the lower right of the four northern stairs
Line 1,273: Line 1,277:
|res=Varies
|res=Varies
|mov=5
|mov=5
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Armsthrift}} • {{Item|13|Patience}} • [[File:Is 3ds01 outrealm skill.png]] {{hover|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{hover|Varies|Inherited from Cordelia}}
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Armsthrift}} • {{Item|13|Patience}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from Cordelia}}
|notes=• See [[Severa/Stats|here]] for more information on Severa's stats.<br>• Prioritizes talking with [[Holland]]; becomes playable if she does.<br>• Becomes an enemy if Holland dies.
|notes=• See [[Severa/Stats]] for more information on Severa's stats.<br>• Prioritizes talking with [[Holland]]; becomes playable if she does.<br>• Becomes an enemy if Holland dies.
|last=y
|last=y
}}
}}
Line 1,311: Line 1,315:
|HP=47
|HP=47
|str=1
|str=1
|magic=24{{hover|+5|Granted by Tomefaire}}
|magic=24{{h|+5|Granted by Tomefaire}}
|skill=19
|skill=19
|spd=23
|spd=23
Line 1,330: Line 1,334:
|HP=55
|HP=55
|str=1
|str=1
|magic=29{{hover|+5|Granted by Tomefaire}}
|magic=29{{h|+5|Granted by Tomefaire}}
|skill=24
|skill=24
|spd=28
|spd=28
Line 1,337: Line 1,341:
|res=24
|res=24
|move=-
|move=-
|inventory={{Item|13|Thoron|type=forged}}{{hover|*|18 Mt, 75 Hit}}<br>{{Item|13|Talisman|type=drop}}
|inventory={{Item|13|Thoron|type=forged}}{{h|*|18 Mt, 75 Hit}}<br>{{Item|13|Talisman|type=drop}}
|skills={{Item|13|Hit Rate +10}}<br>{{Item|13|Focus}}<br>{{Item|13|Tomefaire}}
|skills={{Item|13|Hit Rate +10}}<br>{{Item|13|Focus}}<br>{{Item|13|Tomefaire}}
|to=A
|to=A
Line 1,351: Line 1,355:


==Trivia==
==Trivia==
*Nelson's underlings are identified as Ruffians in their enemy profiles, yet are identified as Valmese in the faction/alignment count. This may be due to their leader being a former Valmese general and thus identified by the game as such, and may or may not reflect on the true nationalities of his underlings. This is similar to, albeit slightly less severe than, a situation in [[Two Falchions|chapter 4]], where enemies labeled [[Ferox]]i are implied to be foreigners, and [[Lucina|that chapter's boss]] was decidedly not Feroxi.
*Nelson's underlings are identified as Ruffians in their enemy profiles, yet are identified as Valmese in the faction/alignment count. This may be due to their leader being a former Valmese general and thus identified by the game as such, and may or may not reflect on the true nationalities of his underlings. This is similar to, albeit slightly less severe than, a situation in [[Two Falchions|Chapter&nbsp;4]], where enemies labeled [[Ferox]]i are implied to be foreigners, and [[Lucina|that chapter's boss]] was decidedly not Feroxi.
*This chapter is one of two paralogue chapters in Awakening, along with [[A Shot from the Dark]], where the child character is not recruited by talking with either Chrom or their fixed parent (in this case, Cordelia) in the chapter they are recruited in.
*This chapter is one of two paralogue chapters in Awakening, along with [[A Shot from the Dark]], where the child character is not recruited by talking with either Chrom or their fixed parent (in this case, Cordelia) in the chapter they are recruited in.


Line 1,357: Line 1,361:
{{Names
{{Names
|eng-name=Ambivalence
|eng-name=Ambivalence
|eng-mean=
|jpn-name={{h|迷いの刃|Mayoi no ha}}
|jap-name={{hover|迷いの刃|Mayoi no ha}}
|jpn-mean=Hesitant Blade
|jap-mean=Hesitant Blade
|span-name=Sentimientos encontrados
|span-mean=Conflicting sentiments
|fren-name=Ambivalence
|fren-name=Ambivalence
|fren-mean=As above
|fren-mean=Ambivalence
|span-name=
|ger-name=Trotz und Treue
|span-mean=
|ger-mean=Defiance and Loyalty
|ger-name=
|ger-mean=
|ital-name=Doppio gioco
|ital-name=Doppio gioco
|ital-mean=Double-crossing
|ital-mean=Double-crossing

Latest revision as of 12:57, 28 March 2024

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Ambivalence


Location

Mercenary Fortress

New units

Severa

Boss(es)

Nelson

All this grief over something so small...Once I get what I came for, I'm out of here. Maybe I can convince Holland to come with me.
— Severa

Ambivalence is the tenth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing Chapter 13 and having Cordelia married. There are no additional requirements to reach the chapter, as the chapter connects to the areas Chapters 10 and 13 took place at.

In this chapter, the Shepherds are out to stop a mercenary leader, who just happens to be a former Valmese general, from ravaging innocent lives. Within this conflict is a mercenary wanting out wanting to take an expecting father out with her as well as to recover something taken from her; it turns out the mercenary wanting out is the daughter of a very heartbroken Shepherd.

Plot

Main article: Ambivalence/Script

Chrom overhears two villagers worrying about a problem; when he interjects and introduces himself, they recognize his name and decide to ask for his help. Elsewhere, inside a fortress, a soldier informs Nelson that soldiers led by Chrom are approaching; Nelson prepares for battle, and expressly reminds Severa and Holland that it is in their best interest to serve him. As the battle starts, Chrom identifies the castle, and resolves to reclaim the villager's stolen goods. Severa laments that she must serve Nelson, and wonders if she can convince Holland to leave with her once this is done.

If Chrom talks to Severa, she recognizes him as Lucina's father, and he concludes that she is a child from the future. Chrom offers that she join him, but she states she cannot until she reclaims something Nelson stole from her; Chrom offers to help her, and she says they must help Holland as well. If Cordelia talks to Severa, she instantly recognizes Cordelia, and responds snappily to her; she demands that Cordelia protect her as she talks to Holland, and states she may help afterward.

After speaking with Chrom or Cordelia, Severa begins moving to talk to Holland. If Severa does talk to Holland, he laments that his pregnant wife needs the money Nelson provides him, but Severa convinces him that his wife and unborn child would be hurt worse if he were to die here, and he leaves.

After the battle, if Severa spoke to Holland and survived, she reclaims her ring from Nelson; Cordelia arrives and speaks with Severa, though Severa's responses are stand-offish. Cordelia then notices that her ring matches the one Severa reclaimed, and concludes that Severa is her daughter from the future. Severa is upset that Cordelia fought and died in the future and left her alone, stating that she chose Chrom over her; Cordelia states that she probably fought and died for Severa, and promises to not leave her again.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat Nelson Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–13+1 {{{partner}}} 1−1 24+8+1
Cm fe13 10x.png
Map dimensions:
24 columns by 25 rows

Character data

Characters
New units
Severa
Small portrait severa fe13.png
Mercenary
HP
Varies
Inventory
Steel Sword
Level
10
NPC, have her talk to the enemy Villager Holland
(If Holland dies before this can happen, Severa will join the enemy force instead)
Required characters
Chrom l ​
Available characters
Robin f ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 talisman.png Talisman Dropped by Nelson
Is 3ds01 master key.png Master Key Dropped by enemy Berserker
Is 3ds01 bullion medium.png Bullion (M) Open western chest
Is 3ds01 levin sword.png Levin Sword Open eastern chest

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 recover.png Recover 1,950
Is 3ds01 elixir.png Elixir 900
Is 3ds01 magic tonic.png Magic Tonic 150
Is 3ds01 resistance tonic.png Resistance Tonic 150
Is 3ds01 second seal.png Second Seal 2,500

Event tiles

  • Column 21, row 23: Four squares east, one square north of Severa's starting position
  • Column 22, row 3: Northeast of Holland's position

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 sage enemy.gif Nelson Sage 13 1 41 1 21 16 20 16 14 18 - Thoron TalismanThis item is dropped upon this unit's defeat.
Focus
--
Ma 3ds01 villager enemy.gif Holland Villager 20 1 31~32 14~15 0 14~15 14~15 15~16 14~15 5~6 5 Silver Lance
Underdog
• Does not act.
• Leaves the map if Severa talks to him.
Ma 3ds01 berserker enemy.gif Ruffian Berserker 6 1 54 27~28 0 12~13 20~21 10~11 11 4~5 6 Hammer
Gamble Wrath
Can have 0–1 skill(s) at random
Begins moving if the adjacent Berserker is provoked.
Ma 3ds01 berserker enemy.gif Ruffian Berserker 6 2 54 27~28 0 12~13 20~21 10~11 11 4~5 6 Killer Axe
Gamble Wrath
Can have 0–1 skill(s) at random
• The southern one begins moving if the adjacent Berserker is provoked.
• The eastern one begins moving if the nearby Berserker or Trickster is provoked.
Ma 3ds01 assassin enemy.gif Ruffian Assassin 6 2 40~41 19~20 0 26 24 11~12 11 4~5 6 Silver Sword Silver Bow
Avoid +10 Vantage Movement +1
Can have 0–1 skill(s) at random
The western one begins moving if the nearby Berserker or Trickster is provoked.
Ma 3ds01 sage enemy.gif Ruffian Sage 6 1 36~37 1 17~18 14~15 16~17 13~14 8~9 13~14 6 Arcthunder
Magic +2 Focus Rally Magic
Can have 0–1 skill(s) at random
--
Ma 3ds01 trickster enemy.gif Ruffian Trickster 6 2 35~36 14~15 13~14 20~21 21~22 11~12 9 11 6 Levin Sword
Movement +1 Lucky Seven
Can have 0–1 skill(s) at random
The western one begins moving if the nearby Berserker or Assassin is provoked.
Ma 3ds01 berserker enemy.gif Ruffian Berserker 6 6 54 27~28 0 12~13 20~21 10~11 11 4~5 6 Silver Axe
Gamble Wrath
Can have 0–1 skill(s) at random
• The southeastern two both begin moving if either is provoked.
• The center-eastern one begins moving if the nearby Sage or Assassin is provoked.
• The furthest eastern one begins moving if the nearby Berserker or Trickster is provoked.
• The northwestern two both begin moving if either is provoked.
Ma 3ds01 sage enemy.gif Ruffian Sage 6 2 36~37 1 17~18 14~15 16~17 13~14 8~9 13~14 6 Arcfire
Magic +2 Focus Rally Magic
Can have 0–1 skill(s) at random
• The eastern one begins moving if the nearby Assassin or Berserker is provoked.
• The northern one begins moving if a nearby Berserker or Sage is provoked.
Ma 3ds01 assassin enemy.gif Ruffian Assassin 6 1 40~41 19~20 0 26 24 11~12 11 4~5 6 Killing Edge Silver Bow
Avoid +10 Vantage Movement +1
Can have 0–1 skill(s) at random
Begins moving if the nearby Sage or Berserker is provoked.
Ma 3ds01 trickster enemy.gif Ruffian Trickster 6 1 35~36 14~15 13~14 20~21 21~22 11~12 9 11 6 Silver Sword
Movement +1 Lucky Seven
Can have 0–1 skill(s) at random
Begins moving if a nearby Berserker is provoked.
Ma 3ds01 berserker enemy.gif Ruffian Berserker 6 1 54 27~28 0 12~13 20~21 10~11 11 4~5 6 Tomahawk Master KeyThis item is dropped upon this unit's defeat.
Gamble Wrath
Can have 0–1 skill(s) at random
Begins moving if a nearby Berserker or Sage is provoked.
Ma 3ds01 berserker enemy.gif Ruffian Berserker 6 2 54 27~28 0 12~13 20~21 10~11 11 4~5 6 Tomahawk
Gamble Wrath
Can have 0–1 skill(s) at random
• The northern one begins moving if a nearby Berserker or Sage is provoked.
• The western one begins moving if the nearby Assassin or Trickster is provoked.
Ma 3ds01 sage enemy.gif Ruffian Sage 6 1 36~37 1 17~18 14~15 16~17 13~14 8~9 13~14 6 Arcwind
Magic +2 Focus Rally Magic
Can have 0–1 skill(s) at random
Begins moving if a nearby Berserker or Sage is provoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 assassin enemy.gif Ruffian Assassin 6 2 40~41 19~20 0 26 24 11~12 11 4~5 6 Silver Sword Silver Bow
Avoid +10 Vantage Movement +1
Can have 0–1 skill(s) at random
--
Ma 3ds01 berserker enemy.gif Ruffian Berserker 6 2 54 27~28 0 12~13 20~21 10~11 11 4~5 6 Tomahawk
Gamble Wrath
Can have 0–1 skill(s) at random
--
Ma 3ds01 berserker enemy.gif Ruffian Berserker 6 1 54 27~28 0 12~13 20~21 10~11 11 4~5 6 Silver Axe
Gamble Wrath
Can have 0–1 skill(s) at random
--
Ma 3ds01 trickster enemy.gif Ruffian Trickster 6 1 35~36 14~15 13~14 20~21 21~22 11~12 9 11 6 Levin Sword
Movement +1 Lucky Seven
Can have 0–1 skill(s) at random
--
Ma 3ds01 sage enemy.gif Ruffian Sage 6 1 36~37 1 17~18 14~15 16~17 13~14 8~9 13~14 6 Arcthunder
Magic +2 Focus Rally Magic
Can have 0–1 skill(s) at random
--
Ma 3ds01 sage enemy.gif Ruffian Sage 6 1 36~37 1 17~18 14~15 16~17 13~14 8~9 13~14 6 --
--

Reinforcements

  • Turn 2
    • 1 Assassin from the stairs just west of Nelson
    • 1 Berserker with a Tomahawk from the stairs just east of Nelson
    • 1 Trickster from the western stairs in Holland's room (Hard/Lunatic only)
    • 1 Sage with Rexcalibur from the eastern stairs in Holland's room (Hard/Lunatic only)
  • Turn 3 (Lunatic only)
  • Turn 4
    • 1 Berserker with a Silver Axe from the western stairs in Holland's room
    • 1 Trickster from the eastern stairs in Holland's room
    • 1 Trickster from the stairs just west of Nelson (Hard/Lunatic only)
    • 1 Assassin from the stairs just east of Nelson (Hard/Lunatic only)
  • On the turn after Severa speaks with Holland
    • 1 Sage with Arcthunder (Normal)/Thoron (Hard/Lunatic) from the upper left of the four northern stairs
    • 1 Sage with Arcfire (Normal)/Bolganone (Hard/Lunatic) from the upper right of the four northern stairs
    • 1 Assassin from the lower left of the four northern stairs
    • 1 Berserker with a Tomahawk from the lower right of the four northern stairs
    • 1 Trickster from the stairs just west of Nelson (Lunatic only)
    • 2 Assassins; one from the stairs just east of Nelson, one from the eastern stairs in Holland's room (Lunatic only)
    • 1 Sage with Bolganone from the western stairs in Holland's room (Lunatic only)

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 mercenary severa other.gif Severa Mercenary 10 1 Varies Varies Varies Varies Varies Varies Varies Varies 5 Steel Sword
Armsthrift PatienceIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
• See Severa/Stats for more information on Severa's stats.
• Prioritizes talking with Holland; becomes playable if she does.
• Becomes an enemy if Holland dies.

Boss data

Main article: Nelson

Normal Hard Lunatic

Small portrait nelson fe13.png
Ma 3ds01 sage enemy.gif Sage
Level 13
Movement -
Stats
Max HP 41 Speed 20
Strength 1 Luck 16
Magic 21 Defense 14
Skill 16 Resistance 18
Inventory Skills
Thoron
TalismanThis item is dropped upon this unit's defeat.
Focus
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes B Staves E

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

In order to recruit Severa, she must get to Holland and talk to him. Once he leaves the map, Severa becomes playable. In the event that Holland dies, Severa will no longer be recruitable and become a hostile enemy unit.

The escort mission can be rather tedious if Cordelia and her spouse are not well leveled, especially for Severa as she will make no attempt to stay out of attack ranges or magic.

Trivia

  • Nelson's underlings are identified as Ruffians in their enemy profiles, yet are identified as Valmese in the faction/alignment count. This may be due to their leader being a former Valmese general and thus identified by the game as such, and may or may not reflect on the true nationalities of his underlings. This is similar to, albeit slightly less severe than, a situation in Chapter 4, where enemies labeled Feroxi are implied to be foreigners, and that chapter's boss was decidedly not Feroxi.
  • This chapter is one of two paralogue chapters in Awakening, along with A Shot from the Dark, where the child character is not recruited by talking with either Chrom or their fixed parent (in this case, Cordelia) in the chapter they are recruited in.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Ambivalence

--

Japanese

迷いの刃

Hesitant Blade

Spanish

Sentimientos encontrados

Conflicting sentiments

French

Ambivalence

Ambivalence

German

Trotz und Treue

Defiance and Loyalty

Italian

Doppio gioco

Double-crossing

Gallery


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← Wings of Justice • Ambivalence • Twin Wyverns →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map