Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Ambivalence: Difference between revisions
(→Enemy data: Converted to new templates, added unit stats) |
Thecornerman (talk | contribs) m (Text replacement - "[Cc]hapter (\d+)" to "Chapter $1") |
||
(18 intermediate revisions by 5 users not shown) | |||
Line 9: | Line 9: | ||
{{Quote|All this grief over something so small...Once I get what I came for, I'm out of here. Maybe I can convince Holland to come with me.|Severa}} | {{Quote|All this grief over something so small...Once I get what I came for, I'm out of here. Maybe I can convince Holland to come with me.|Severa}} | ||
'''Ambivalence''' is the tenth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing [[Of Sacred Blood| | '''Ambivalence''' is the tenth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing [[Of Sacred Blood|Chapter 13]] and having [[Cordelia]] [[Love#Awakening|married]]. There are no additional requirements to reach the chapter, as the chapter connects to the areas Chapters [[Renewal (chapter)|10]] and 13 took place at. | ||
In this chapter, the [[Shepherds (group)|Shepherds]] are out to stop a mercenary leader, who just happens to be a former [[Valm]]ese general, from ravaging innocent lives. Within this conflict is a [[Severa|mercenary wanting out]] wanting to take [[Holland|an expecting father]] out with her as well as to recover something taken from her; it turns out the mercenary wanting out is the daughter of a [[Cordelia|very heartbroken Shepherd]]. | In this chapter, the [[Shepherds (group)|Shepherds]] are out to stop a mercenary leader, who just happens to be a former [[Valm]]ese general, from ravaging innocent lives. Within this conflict is a [[Severa|mercenary wanting out]] wanting to take [[Holland|an expecting father]] out with her as well as to recover something taken from her; it turns out the mercenary wanting out is the daughter of a [[Cordelia|very heartbroken Shepherd]]. | ||
Line 15: | Line 15: | ||
==Plot== | ==Plot== | ||
{{main|Ambivalence/Script}} | {{main|Ambivalence/Script}} | ||
[[Chrom]] overhears two villagers worrying about a problem; when he interjects and introduces himself, they recognize his name and decide to ask for his help. Elsewhere, inside a fortress, a soldier informs [[Nelson]] that soldiers led by Chrom are approaching; Nelson prepares for battle, and expressly reminds [[Severa]] and [[Holland]] that it is in their best interest to serve him. As the battle starts, Chrom identifies the castle, and resolves to reclaim the villager's stolen goods. Severa laments that she must serve Nelson, and wonders if she can convince Holland to leave with her once this is done. | |||
If Chrom talks to Severa, she recognizes him as [[Lucina]]'s father, and he concludes that she is a child from the future. Chrom offers that she join him, but she states she cannot until she reclaims something Nelson stole from her; Chrom offers to help her, and she says they must help Holland as well. If Cordelia talks to Severa, she instantly recognizes Cordelia, and responds snappily to her; she demands that Cordelia protect her as she talks to Holland, and states she may help afterward. | |||
After speaking with Chrom or Cordelia, Severa begins moving to talk to Holland. If Severa does talk to Holland, he laments that his pregnant wife needs the money Nelson provides him, but Severa convinces him that his wife and unborn child would be hurt worse if he were to die here, and he leaves. | |||
After the battle, if Severa spoke to Holland and survived, she reclaims her ring from Nelson; Cordelia arrives and speaks with Severa, though Severa's responses are stand-offish. Cordelia then notices that her ring matches the one Severa reclaimed, and concludes that Severa is her daughter from the future. Severa is upset that Cordelia fought and died in the future and left her alone, stating that she chose Chrom over her; Cordelia states that she probably fought and died for Severa, and promises to not leave her again. | |||
==Chapter data== | ==Chapter data== | ||
Line 33: | Line 31: | ||
|victory=Defeat [[Nelson]] | |victory=Defeat [[Nelson]] | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–13{{h|+1|Upon Severa being recruited}} | ||
|other=1{{ | |other=1{{h|−1|Upon Severa defecting to either faction}} | ||
|enemy={{ | |enemy={{h|24|Divided into two factions; 23 Valmese, 1 unaffiliated}}{{h|+8|Reinforcements, representing the Valmese faction}}{{h|+1|If Severa defects to the enemy}} | ||
|map=[[File:Cm fe13 10x.png]] | |map=[[File:Cm fe13 10x.png]] | ||
|col=24 | |||
|row=25 | |||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Defeat [[Nelson]] | |victory=Defeat [[Nelson]] | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–13{{h|+1|Upon Severa being recruited}} | ||
|other=1{{ | |other=1{{h|−1|Upon Severa defecting to either faction}} | ||
|enemy={{ | |enemy={{h|30|Divided into two factions; 29 Valmese, 1 unaffiliated}}{{h|+12|Reinforcements, representing the Valmese faction}}{{h|+1|If Severa defects to the enemy}} | ||
|map=[[File:Cm fe13 10x h.png]] | |map=[[File:Cm fe13 10x h.png]] | ||
|col=24 | |||
|row=25 | |||
}} | }} | ||
|content3={{ChapData | |content3={{ChapData | ||
|victory=Defeat [[Nelson]] | |victory=Defeat [[Nelson]] | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–13{{h|+1|Upon Severa being recruited}} | ||
|other=1{{ | |other=1{{h|−1|Upon Severa defecting to either faction}} | ||
|enemy={{ | |enemy={{h|35|Divided into two factions; 34 Valmese, 1 unaffiliated}}{{h|+20|Reinforcements, representing the Valmese faction}}{{h|+1|If Severa defects to the enemy}} | ||
|map=[[File:Cm fe13 10x l.png]] | |map=[[File:Cm fe13 10x l.png]] | ||
|col=24 | |||
|row=25 | |||
}} | }} | ||
}} | }} | ||
===Character data=== | ===Character data=== | ||
Line 62: | Line 64: | ||
{{ChapChars | {{ChapChars | ||
|game#=13 | |game#=13 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Severa | |name=Severa | ||
Line 69: | Line 70: | ||
|HP=Varies | |HP=Varies | ||
|lv=10 | |lv=10 | ||
|inventory={{Item|13|Steel Sword}} | |||
|recruitment method=[[NPC]], have her talk to the enemy [[Villager]] [[Holland]]<br><small>(If Holland dies before this can happen, Severa will join the enemy force instead)</small> | |recruitment method=[[NPC]], have her talk to the enemy [[Villager]] [[Holland]]<br><small>(If Holland dies before this can happen, Severa will join the enemy force instead)</small> | ||
}} | }} | ||
| | |forced1=chrom l | ||
| | |forced1article=Chrom | ||
| | |return1=robin {{#var:A}} | ||
| | |return1article=Robin | ||
| | |return2=lissa | ||
| | |return3=frederick | ||
| | |return4=sully | ||
| | |return5=virion | ||
| | |return6=stahl | ||
| | |return7=vaike | ||
| | |return8=miriel | ||
| | |return9=sumia | ||
| | |return10=kellam | ||
| | |return11=lon'qu | ||
| | |return12=ricken | ||
| | |return13=maribelle | ||
| | |return14=panne | ||
| | |return15=gaius | ||
| | |return16=cordelia | ||
| | |return17=gregor | ||
| | |return18=nowi | ||
| | |return19=libra | ||
| | |return20=tharja | ||
| | |return21=olivia | ||
| | |return22=cherche | ||
| | |return23=henry | ||
| | |return24=lucina | ||
}} | }} | ||
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small> | <small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small> | ||
Line 104: | Line 106: | ||
{{ChapItems | {{ChapItems | ||
|platform=3ds01 | |platform=3ds01 | ||
|item1= | |item1=Talisman | ||
|obtain1=Dropped by | |obtain1=Dropped by [[Nelson]] | ||
|item2= | |item2=Master Key | ||
|obtain2=Dropped by [[ | |obtain2=Dropped by enemy [[Berserker]] | ||
|item3=Bullion (M) | |item3=Bullion (M) | ||
|item3image=bullion medium | |item3image=bullion medium | ||
Line 162: | Line 164: | ||
|tab3=Lunatic(+) | |tab3=Lunatic(+) | ||
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |content1={{ChapUnitHdr|type=Enemy|platform=3ds01}} | ||
{{ChapUnitCellFE13 | |||
|name=[[Nelson]] | |||
|class=Sage | |||
|lv=13 | |||
|#=1 | |||
|hp=41 | |||
|str=1 | |||
|mag=21 | |||
|skill=16 | |||
|spd=20 | |||
|lck=16 | |||
|def=14 | |||
|res=18 | |||
|inventory={{Item|13|Thoron}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Focus}} | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Holland]] | |||
|class=Villager | |||
|lv=20 | |||
|#=1 | |||
|hp=31~32 | |||
|str=14~15 | |||
|mag=0 | |||
|skill=14~15 | |||
|spd=14~15 | |||
|lck=15~16 | |||
|def=14~15 | |||
|res=5~6 | |||
|mov=5 | |||
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Underdog}} | |||
|notes=• Does not act.<br>• Leaves the map if [[Severa]] talks to him. | |||
}} | |||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=Ruffian | |name=Ruffian | ||
Line 176: | Line 210: | ||
|res=4~5 | |res=4~5 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Hammer}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have | |inventory={{Item|13|Hammer}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving if the adjacent Berserker is provoked. | |notes=Begins moving if the adjacent Berserker is provoked. | ||
}} | }} | ||
Line 193: | Line 227: | ||
|res=4~5 | |res=4~5 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Killer Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have | |inventory={{Item|13|Killer Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southern one begins moving if the adjacent Berserker is provoked.<br>• The eastern one begins moving if the nearby Berserker or [[Trickster]] is provoked. | |notes=• The southern one begins moving if the adjacent Berserker is provoked.<br>• The eastern one begins moving if the nearby Berserker or [[Trickster]] is provoked. | ||
}} | }} | ||
Line 210: | Line 244: | ||
|res=4~5 | |res=4~5 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have | |inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=The western one begins moving if the nearby [[Berserker]] or [[Trickster]] is provoked. | |notes=The western one begins moving if the nearby [[Berserker]] or [[Trickster]] is provoked. | ||
}} | }} | ||
Line 227: | Line 261: | ||
|res=13~14 | |res=13~14 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have | |inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 243: | Line 277: | ||
|res=11 | |res=11 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Levin Sword}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}<br><small>Can have | |inventory={{Item|13|Levin Sword}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=The western one begins moving if the nearby [[Berserker]] or [[Assassin]] is provoked. | |notes=The western one begins moving if the nearby [[Berserker]] or [[Assassin]] is provoked. | ||
}} | }} | ||
Line 260: | Line 294: | ||
|res=4~5 | |res=4~5 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southeastern two both begin moving if either is provoked.<br>• The center-eastern one begins moving if the nearby [[Sage]] or [[Assassin]] is provoked.<br>• The furthest eastern one begins moving if the nearby Berserker or [[Trickster]] is provoked.<br>• The northwestern two both begin moving if either is provoked. | |notes=• The southeastern two both begin moving if either is provoked.<br>• The center-eastern one begins moving if the nearby [[Sage]] or [[Assassin]] is provoked.<br>• The furthest eastern one begins moving if the nearby Berserker or [[Trickster]] is provoked.<br>• The northwestern two both begin moving if either is provoked. | ||
}} | }} | ||
Line 277: | Line 311: | ||
|res=13~14 | |res=13~14 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have | |inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The eastern one begins moving if the nearby [[Assassin]] or [[Berserker]] is provoked.<br>• The northern one begins moving if a nearby Berserker or Sage is provoked. | |notes=• The eastern one begins moving if the nearby [[Assassin]] or [[Berserker]] is provoked.<br>• The northern one begins moving if a nearby Berserker or Sage is provoked. | ||
}} | }} | ||
Line 294: | Line 328: | ||
|res=4~5 | |res=4~5 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Killing Edge}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have | |inventory={{Item|13|Killing Edge}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving if the nearby [[Sage]] or [[Berserker]] is provoked. | |notes=Begins moving if the nearby [[Sage]] or [[Berserker]] is provoked. | ||
}} | }} | ||
Line 311: | Line 345: | ||
|res=11 | |res=11 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}<br><small>Can have | |inventory={{Item|13|Silver Sword}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving if a nearby [[Berserker]] is provoked. | |notes=Begins moving if a nearby [[Berserker]] is provoked. | ||
}} | }} | ||
Line 328: | Line 362: | ||
|res=4~5 | |res=4~5 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Tomahawk}} • {{Item|13|Master Key|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have | |inventory={{Item|13|Tomahawk}} • {{Item|13|Master Key|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving if a nearby Berserker or [[Sage]] is provoked. | |notes=Begins moving if a nearby Berserker or [[Sage]] is provoked. | ||
}} | }} | ||
Line 345: | Line 379: | ||
|res=4~5 | |res=4~5 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have | |inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The northern one begins moving if a nearby Berserker or [[Sage]] is provoked.<br>• The western one begins moving if the nearby [[Assassin]] or [[Trickster]] is provoked. | |notes=• The northern one begins moving if a nearby Berserker or [[Sage]] is provoked.<br>• The western one begins moving if the nearby [[Assassin]] or [[Trickster]] is provoked. | ||
}} | }} | ||
Line 362: | Line 396: | ||
|res=13~14 | |res=13~14 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Arcwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have | |inventory={{Item|13|Arcwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving if a nearby [[Berserker]] or Sage is provoked. | |notes=Begins moving if a nearby [[Berserker]] or Sage is provoked. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 413: | Line 415: | ||
|res=4~5 | |res=4~5 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have | |inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 429: | Line 431: | ||
|res=4~5 | |res=4~5 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have | |inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 445: | Line 447: | ||
|res=4~5 | |res=4~5 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 461: | Line 463: | ||
|res=11 | |res=11 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Levin Sword}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}<br><small>Can have | |inventory={{Item|13|Levin Sword}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 477: | Line 479: | ||
|res=13~14 | |res=13~14 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have | |inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 493: | Line 495: | ||
|res=13~14 | |res=13~14 | ||
|mov=6 | |mov=6 | ||
|inventoryrl={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have | |inventoryrl={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|last=y | |last=y | ||
}} | }} | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |content2={{ChapUnitHdr|type=Enemy|platform=3ds01}} | ||
{{ChapUnitCellFE13 | |||
|name=[[Nelson]] | |||
|class=Sage | |||
|lv=13 | |||
|#=1 | |||
|hp=47 | |||
|str=1 | |||
|mag=24{{h|+5|Granted by Tomefaire}} | |||
|skill=19 | |||
|spd=23 | |||
|lck=19 | |||
|def=15 | |||
|res=20 | |||
|inventory={{Item|13|Thoron}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Focus}} • {{Item|13|Tomefaire}} | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Holland]] | |||
|class=Villager | |||
|lv=20 | |||
|#=1 | |||
|hp=36~37 | |||
|str=16~17 | |||
|mag=0 | |||
|skill=16~17 | |||
|spd=16~17 | |||
|lck=17~18 | |||
|def=14~15 | |||
|res=6 | |||
|mov=5 | |||
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Underdog}} | |||
|notes=• Does not act.<br>• Leaves the map if [[Severa]] talks to him. | |||
}} | |||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=Ruffian | |name=Ruffian | ||
Line 512: | Line 546: | ||
|res=5~6 | |res=5~6 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Hammer|type=forged}}{{ | |inventory={{Item|13|Hammer|type=forged}}{{h|*|14 Mt, 70 Hit}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving if the adjacent Berserker is provoked. | |notes=Begins moving if the adjacent Berserker is provoked. | ||
}} | }} | ||
Line 529: | Line 563: | ||
|res=5~6 | |res=5~6 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Killer Axe|type=forged}}{{ | |inventory={{Item|13|Killer Axe|type=forged}}{{h|*|16 Mt, 80 Hit}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southern one begins moving if the adjacent Berserker is provoked.<br>• The eastern one begins moving if a nearby Berserker or [[Trickster]] is provoked. | |notes=• The southern one begins moving if the adjacent Berserker is provoked.<br>• The eastern one begins moving if a nearby Berserker or [[Trickster]] is provoked. | ||
}} | }} | ||
Line 546: | Line 580: | ||
|res=5~6 | |res=5~6 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have | |inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The center two both begin moving if either is provoked.<br>• The northeastern one begins moving if the nearby [[Sage]], Assassin, or [[Berserker]] is provoked.<br>• The western one begins moving if the nearby Berserker, [[Trickster]], or Sage is provoked. | |notes=• The center two both begin moving if either is provoked.<br>• The northeastern one begins moving if the nearby [[Sage]], Assassin, or [[Berserker]] is provoked.<br>• The western one begins moving if the nearby Berserker, [[Trickster]], or Sage is provoked. | ||
}} | }} | ||
Line 563: | Line 597: | ||
|res=15~16 | |res=15~16 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Thoron}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have | |inventory={{Item|13|Thoron}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 579: | Line 613: | ||
|res=12~13 | |res=12~13 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Levin Sword|type=forged}}{{ | |inventory={{Item|13|Levin Sword|type=forged}}{{h|*|14 Mt, 90 Hit}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=The western one begins moving if the nearby [[Berserker]], [[Assassin]], or [[Sage]] is provoked. | |notes=The western one begins moving if the nearby [[Berserker]], [[Assassin]], or [[Sage]] is provoked. | ||
}} | }} | ||
Line 596: | Line 630: | ||
|res=5~6 | |res=5~6 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southeastern three all begin moving if any of them is provoked.<br>• The center-eastern one begins moving if a nearby [[Sage]] or [[Assassin]] is provoked.<br>• The furthest eastern two both begin moving if either of them or the nearby Berserker or [[Trickster]] is provoked.<br>• The northwestern two both begin moving if either is provoked. | |notes=• The southeastern three all begin moving if any of them is provoked.<br>• The center-eastern one begins moving if a nearby [[Sage]] or [[Assassin]] is provoked.<br>• The furthest eastern two both begin moving if either of them or the nearby Berserker or [[Trickster]] is provoked.<br>• The northwestern two both begin moving if either is provoked. | ||
}} | }} | ||
Line 613: | Line 647: | ||
|res=15~16 | |res=15~16 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Bolganone}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have | |inventory={{Item|13|Bolganone}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The eastern one begins moving if a nearby [[Assassin]] or [[Berserker]] is provoked.<br>• The northern one begins moving if a nearby Berserker or Sage is provoked.<br>• The western one begins moving if the nearby Berserker, Assassin, or [[Trickster]] is provoked. | |notes=• The eastern one begins moving if a nearby [[Assassin]] or [[Berserker]] is provoked.<br>• The northern one begins moving if a nearby Berserker or Sage is provoked.<br>• The western one begins moving if the nearby Berserker, Assassin, or [[Trickster]] is provoked. | ||
}} | }} | ||
Line 630: | Line 664: | ||
|res=5~6 | |res=5~6 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Killing Edge|type=forged}}{{ | |inventory={{Item|13|Killing Edge|type=forged}}{{h|*|13 Mt, 100 Hit}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving if the nearby [[Sage]], Assassin, or [[Berserker]] is provoked. | |notes=Begins moving if the nearby [[Sage]], Assassin, or [[Berserker]] is provoked. | ||
}} | }} | ||
Line 647: | Line 681: | ||
|res=12~13 | |res=12~13 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}<br><small>Can have | |inventory={{Item|13|Silver Sword}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving if a nearby [[Berserker]] is provoked. | |notes=Begins moving if a nearby [[Berserker]] is provoked. | ||
}} | }} | ||
Line 664: | Line 698: | ||
|res=5~6 | |res=5~6 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Tomahawk}} • {{Item|13|Master Key|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have | |inventory={{Item|13|Tomahawk}} • {{Item|13|Master Key|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving if a nearby Berserker or [[Sage]] is provoked. | |notes=Begins moving if a nearby Berserker or [[Sage]] is provoked. | ||
}} | }} | ||
Line 681: | Line 715: | ||
|res=5~6 | |res=5~6 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have | |inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The northern one begins moving if a nearby Berserker or [[Sage]] is provoked.<br>• The western one begins moving if the nearby [[Assassin]], [[Trickster]], or Sage is provoked. | |notes=• The northern one begins moving if a nearby Berserker or [[Sage]] is provoked.<br>• The western one begins moving if the nearby [[Assassin]], [[Trickster]], or Sage is provoked. | ||
}} | }} | ||
Line 698: | Line 732: | ||
|res=15~16 | |res=15~16 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Rexcalibur}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have | |inventory={{Item|13|Rexcalibur}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving if a nearby [[Berserker]] or Sage is provoked. | |notes=Begins moving if a nearby [[Berserker]] or Sage is provoked. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 749: | Line 751: | ||
|res=5~6 | |res=5~6 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have | |inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 765: | Line 767: | ||
|res=5~6 | |res=5~6 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have | |inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 781: | Line 783: | ||
|res=12~13 | |res=12~13 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Levin Sword|type=forged}}{{ | |inventory={{Item|13|Levin Sword|type=forged}}{{h|*|14 Mt, 90 Hit}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 797: | Line 799: | ||
|res=15~16 | |res=15~16 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Rexcalibur}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have | |inventory={{Item|13|Rexcalibur}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 813: | Line 815: | ||
|res=5~6 | |res=5~6 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 829: | Line 831: | ||
|res=15~16 | |res=15~16 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Thoron}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have | |inventory={{Item|13|Thoron}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 845: | Line 847: | ||
|res=15~16 | |res=15~16 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Bolganone}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have | |inventory={{Item|13|Bolganone}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|last=y | |last=y | ||
}} | }} | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |content3={{ChapUnitHdr|type=Enemy|platform=3ds01}} | ||
{{ChapUnitCellFE13 | |||
|name=[[Nelson]] | |||
|class=Sage | |||
|lv=13 | |||
|#=1 | |||
|hp=55 | |||
|str=1 | |||
|mag=29{{h|+5|Granted by Tomefaire}} | |||
|skill=24 | |||
|spd=28 | |||
|lck=24 | |||
|def=16 | |||
|res=24 | |||
|inventory={{Item|13|Thoron|type=forged}}{{h|*|18 Mt, 75 Hit}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Hit Rate +10}} • {{Item|13|Focus}} • {{Item|13|Tomefaire}} | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Holland]] | |||
|class=Villager | |||
|lv=20 | |||
|#=1 | |||
|hp=46 | |||
|str=19 | |||
|mag=0 | |||
|skill=19 | |||
|spd=19 | |||
|lck=20 | |||
|def=15 | |||
|res=6 | |||
|mov=5 | |||
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Underdog}} | |||
|notes=• Does not act.<br>• Leaves the map if [[Severa]] talks to him. | |||
}} | |||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=Ruffian | |name=Ruffian | ||
Line 864: | Line 898: | ||
|res=7 | |res=7 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Hammer|type=forged}}{{ | |inventory={{Item|13|Hammer|type=forged}}{{h|*|18 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
|notes=Begins moving if the adjacent Berserker is provoked. | |notes=Begins moving if the adjacent Berserker is provoked. | ||
}} | }} | ||
Line 881: | Line 915: | ||
|res=7 | |res=7 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Killer Axe|type=forged}}{{ | |inventory={{Item|13|Killer Axe|type=forged}}{{h|*|20 Mt, 90 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
|notes=• The southern one begins moving if the adjacent Berserker is provoked.<br>• The eastern one begins moving if a nearby Berserker or [[Trickster]] is provoked. | |notes=• The southern one begins moving if the adjacent Berserker is provoked.<br>• The eastern one begins moving if a nearby Berserker or [[Trickster]] is provoked. | ||
}} | }} | ||
Line 898: | Line 932: | ||
|res=7 | |res=7 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Sword|type=forged}}{{ | |inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
|notes=• The center two both begin moving if either is provoked.<br>• The northeastern one begins moving if the nearby [[Sage]], Assassin, or [[Berserker]] is provoked. | |notes=• The center two both begin moving if either is provoked.<br>• The northeastern one begins moving if the nearby [[Sage]], Assassin, or [[Berserker]] is provoked. | ||
}} | }} | ||
Line 915: | Line 949: | ||
|res=20 | |res=20 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Thoron|type=forged}}{{ | |inventory={{Item|13|Thoron|type=forged}}{{h|*|18 Mt, 75 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 931: | Line 965: | ||
|res=15 | |res=15 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Levin Sword|type=forged}}{{ | |inventory={{Item|13|Levin Sword|type=forged}}{{h|*|18 Mt, 100 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
|notes=• The northern two both begin moving if either of them or a nearby [[Berserker]] or [[Sage]] is provoked.<br>• The western one begins moving if a nearby Berserker, [[Assassin]], or Sage is provoked. | |notes=• The northern two both begin moving if either of them or a nearby [[Berserker]] or [[Sage]] is provoked.<br>• The western one begins moving if a nearby Berserker, [[Assassin]], or Sage is provoked. | ||
}} | }} | ||
Line 948: | Line 982: | ||
|res=7 | |res=7 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Axe|type=forged}}{{ | |inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
|notes=• The southeastern three all begin moving if any of them or the nearby [[Trickster]] is provoked.<br>• The center-eastern one begins moving if a nearby [[Sage]] or [[Assassin]] is provoked.<br>• The furthest eastern two both begin moving if either of them or a nearby Berserker or Trickster is provoked.<br>• The northwestern two both begin moving if either is provoked. | |notes=• The southeastern three all begin moving if any of them or the nearby [[Trickster]] is provoked.<br>• The center-eastern one begins moving if a nearby [[Sage]] or [[Assassin]] is provoked.<br>• The furthest eastern two both begin moving if either of them or a nearby Berserker or Trickster is provoked.<br>• The northwestern two both begin moving if either is provoked. | ||
}} | }} | ||
Line 965: | Line 999: | ||
|res=15 | |res=15 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Sword|type=forged}}{{ | |inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
|notes=Begins moving if a nearby [[Berserker]] is provoked. | |notes=Begins moving if a nearby [[Berserker]] is provoked. | ||
}} | }} | ||
Line 982: | Line 1,016: | ||
|res=20 | |res=20 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Bolganone|type=forged}}{{ | |inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
|notes=• The eastern one begins moving if a nearby [[Assassin]] or [[Berserker]] is provoked.<br>• The northern one begins moving if a nearby Berserker, Sage, or [[Trickster]] is provoked.<br>• The western one begins moving if a nearby Berserker, Assassin, or Trickster is provoked. | |notes=• The eastern one begins moving if a nearby [[Assassin]] or [[Berserker]] is provoked.<br>• The northern one begins moving if a nearby Berserker, Sage, or [[Trickster]] is provoked.<br>• The western one begins moving if a nearby Berserker, Assassin, or Trickster is provoked. | ||
}} | }} | ||
Line 999: | Line 1,033: | ||
|res=7 | |res=7 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Killing Edge|type=forged}}{{ | |inventory={{Item|13|Killing Edge|type=forged}}{{h|*|17 Mt, 110 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
|notes=Begins moving if the nearby [[Sage]], Assassin, or [[Berserker]] is provoked. | |notes=Begins moving if the nearby [[Sage]], Assassin, or [[Berserker]] is provoked. | ||
}} | }} | ||
Line 1,016: | Line 1,050: | ||
|res=7 | |res=7 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Tomahawk|type=forged}}{{ | |inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
|notes=• The eastern one begins moving if a nearby Berserker or [[Trickster]] is provoked.<br>• The northern one begins moving if a nearby Berserker, [[Sage]], or Trickster is provoked.<br>• The western one begins moving if a nearby [[Assassin]], Trickster, or Sage is provoked. | |notes=• The eastern one begins moving if a nearby Berserker or [[Trickster]] is provoked.<br>• The northern one begins moving if a nearby Berserker, [[Sage]], or Trickster is provoked.<br>• The western one begins moving if a nearby [[Assassin]], Trickster, or Sage is provoked. | ||
}} | }} | ||
Line 1,033: | Line 1,067: | ||
|res=7 | |res=7 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Tomahawk|type=forged}}{{ | |inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}} • {{Item|13|Master Key|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
|notes=Begins moving if a nearby Berserker, [[Sage]], or [[Trickster]] is provoked. | |notes=Begins moving if a nearby Berserker, [[Sage]], or [[Trickster]] is provoked. | ||
}} | }} | ||
Line 1,050: | Line 1,084: | ||
|res=20 | |res=20 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Rexcalibur|type=forged}}{{ | |inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|14 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
|notes=• The northern one begins moving if a nearby [[Berserker]], Sage, or [[Trickster]] is provoked.<br>• The western one begins moving if the nearby Berserker, [[Assassin]], Trickster, or Sage is provoked. | |notes=• The northern one begins moving if a nearby [[Berserker]], Sage, or [[Trickster]] is provoked.<br>• The western one begins moving if the nearby Berserker, [[Assassin]], Trickster, or Sage is provoked. | ||
}} | }} | ||
Line 1,067: | Line 1,101: | ||
|res=7 | |res=7 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Sword|type=forged}}{{ | |inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}} • {{Item|13|Silver Bow}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
|notes=Begins moving if a nearby [[Berserker]], [[Trickster]], or [[Sage]] is provoked. | |notes=Begins moving if a nearby [[Berserker]], [[Trickster]], or [[Sage]] is provoked. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 1,118: | Line 1,120: | ||
|res=7 | |res=7 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Sword|type=forged}}{{ | |inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 1,134: | Line 1,136: | ||
|res=7 | |res=7 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Tomahawk|type=forged}}{{ | |inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 1,150: | Line 1,152: | ||
|res=15 | |res=15 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Levin Sword|type=forged}}{{ | |inventory={{Item|13|Levin Sword|type=forged}}{{h|*|18 Mt, 100 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 1,166: | Line 1,168: | ||
|res=20 | |res=20 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Rexcalibur|type=forged}}{{ | |inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|14 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 1,182: | Line 1,184: | ||
|res=7 | |res=7 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Axe|type=forged}}{{ | |inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 1,198: | Line 1,200: | ||
|res=20 | |res=20 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Thoron|type=forged}}{{ | |inventory={{Item|13|Thoron|type=forged}}{{h|*|18 Mt, 75 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 1,214: | Line 1,216: | ||
|res=20 | |res=20 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Bolganone|type=forged}}{{ | |inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Miracle}} • {{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small> | ||
|last=y | |last=y | ||
}} | }} | ||
Line 1,221: | Line 1,223: | ||
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | ||
{{div col|13em}} | |||
*{{Item|13|Pass}} | *{{Item|13|Pass}} | ||
*{{Item|13|Hawkeye|link=Hawkeye (skill)}} | *{{Item|13|Hawkeye|link=Hawkeye (skill)}} | ||
Line 1,228: | Line 1,231: | ||
*{{Item|13|Aegis+}} | *{{Item|13|Aegis+}} | ||
*{{Item|13|Pavise+}} | *{{Item|13|Pavise+}} | ||
{{div col end}} | |||
}} | }} | ||
Line 1,247: | Line 1,251: | ||
**1 [[Assassin]] from the stairs just east of Nelson <small>(Hard/Lunatic only)</small> | **1 [[Assassin]] from the stairs just east of Nelson <small>(Hard/Lunatic only)</small> | ||
*On the turn after [[Severa]] speaks with [[Holland]] | *On the turn after [[Severa]] speaks with [[Holland]] | ||
**1 [[Sage]] with [[Arcthunder]] | **1 [[Sage]] with [[Arcthunder]] <small>(Normal)</small>/[[Thoron]] <small>(Hard/Lunatic)</small> from the upper left of the four northern stairs | ||
**1 [[Sage]] with [[Arcfire]] | **1 [[Sage]] with [[Arcfire]] <small>(Normal)</small>/[[Bolganone]] <small>(Hard/Lunatic)</small> from the upper right of the four northern stairs | ||
**1 [[Assassin]] from the lower left of the four northern stairs | **1 [[Assassin]] from the lower left of the four northern stairs | ||
**1 [[Berserker]] with a [[Tomahawk]] from the lower right of the four northern stairs | **1 [[Berserker]] with a [[Tomahawk]] from the lower right of the four northern stairs | ||
Line 1,273: | Line 1,277: | ||
|res=Varies | |res=Varies | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Armsthrift}} • {{Item|13|Patience}} • [[File:Is 3ds01 outrealm skill.png]] {{ | |inventory={{Item|13|Steel Sword}}<br>{{Item|13|Armsthrift}} • {{Item|13|Patience}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from Cordelia}} | ||
|notes=• See [[Severa/Stats | |notes=• See [[Severa/Stats]] for more information on Severa's stats.<br>• Prioritizes talking with [[Holland]]; becomes playable if she does.<br>• Becomes an enemy if Holland dies. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 1,311: | Line 1,315: | ||
|HP=47 | |HP=47 | ||
|str=1 | |str=1 | ||
|magic=24{{ | |magic=24{{h|+5|Granted by Tomefaire}} | ||
|skill=19 | |skill=19 | ||
|spd=23 | |spd=23 | ||
Line 1,330: | Line 1,334: | ||
|HP=55 | |HP=55 | ||
|str=1 | |str=1 | ||
|magic=29{{ | |magic=29{{h|+5|Granted by Tomefaire}} | ||
|skill=24 | |skill=24 | ||
|spd=28 | |spd=28 | ||
Line 1,337: | Line 1,341: | ||
|res=24 | |res=24 | ||
|move=- | |move=- | ||
|inventory={{Item|13|Thoron|type=forged}}{{ | |inventory={{Item|13|Thoron|type=forged}}{{h|*|18 Mt, 75 Hit}}<br>{{Item|13|Talisman|type=drop}} | ||
|skills={{Item|13|Hit Rate +10}}<br>{{Item|13|Focus}}<br>{{Item|13|Tomefaire}} | |skills={{Item|13|Hit Rate +10}}<br>{{Item|13|Focus}}<br>{{Item|13|Tomefaire}} | ||
|to=A | |to=A | ||
Line 1,351: | Line 1,355: | ||
==Trivia== | ==Trivia== | ||
*Nelson's underlings are identified as Ruffians in their enemy profiles, yet are identified as Valmese in the faction/alignment count. This may be due to their leader being a former Valmese general and thus identified by the game as such, and may or may not reflect on the true nationalities of his underlings. This is similar to, albeit slightly less severe than, a situation in [[Two Falchions| | *Nelson's underlings are identified as Ruffians in their enemy profiles, yet are identified as Valmese in the faction/alignment count. This may be due to their leader being a former Valmese general and thus identified by the game as such, and may or may not reflect on the true nationalities of his underlings. This is similar to, albeit slightly less severe than, a situation in [[Two Falchions|Chapter 4]], where enemies labeled [[Ferox]]i are implied to be foreigners, and [[Lucina|that chapter's boss]] was decidedly not Feroxi. | ||
*This chapter is one of two paralogue chapters in Awakening, along with [[A Shot from the Dark]], where the child character is not recruited by talking with either Chrom or their fixed parent (in this case, Cordelia) in the chapter they are recruited in. | *This chapter is one of two paralogue chapters in Awakening, along with [[A Shot from the Dark]], where the child character is not recruited by talking with either Chrom or their fixed parent (in this case, Cordelia) in the chapter they are recruited in. | ||
Line 1,357: | Line 1,361: | ||
{{Names | {{Names | ||
|eng-name=Ambivalence | |eng-name=Ambivalence | ||
| | |jpn-name={{h|迷いの刃|Mayoi no ha}} | ||
|jpn-mean=Hesitant Blade | |||
| | |span-name=Sentimientos encontrados | ||
|span-mean=Conflicting sentiments | |||
|fren-name=Ambivalence | |fren-name=Ambivalence | ||
|fren-mean= | |fren-mean=Ambivalence | ||
|ger-name=Trotz und Treue | |||
|ger-mean=Defiance and Loyalty | |||
|ger-name= | |||
|ger-mean= | |||
|ital-name=Doppio gioco | |ital-name=Doppio gioco | ||
|ital-mean=Double-crossing | |ital-mean=Double-crossing |
Latest revision as of 12:57, 28 March 2024
| ||||||
|
“ | All this grief over something so small...Once I get what I came for, I'm out of here. Maybe I can convince Holland to come with me. | ” | — Severa |
---|
Ambivalence is the tenth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing Chapter 13 and having Cordelia married. There are no additional requirements to reach the chapter, as the chapter connects to the areas Chapters 10 and 13 took place at.
In this chapter, the Shepherds are out to stop a mercenary leader, who just happens to be a former Valmese general, from ravaging innocent lives. Within this conflict is a mercenary wanting out wanting to take an expecting father out with her as well as to recover something taken from her; it turns out the mercenary wanting out is the daughter of a very heartbroken Shepherd.
Plot
- Main article:
Ambivalence/Script
Chrom overhears two villagers worrying about a problem; when he interjects and introduces himself, they recognize his name and decide to ask for his help. Elsewhere, inside a fortress, a soldier informs Nelson that soldiers led by Chrom are approaching; Nelson prepares for battle, and expressly reminds Severa and Holland that it is in their best interest to serve him. As the battle starts, Chrom identifies the castle, and resolves to reclaim the villager's stolen goods. Severa laments that she must serve Nelson, and wonders if she can convince Holland to leave with her once this is done.
If Chrom talks to Severa, she recognizes him as Lucina's father, and he concludes that she is a child from the future. Chrom offers that she join him, but she states she cannot until she reclaims something Nelson stole from her; Chrom offers to help her, and she says they must help Holland as well. If Cordelia talks to Severa, she instantly recognizes Cordelia, and responds snappily to her; she demands that Cordelia protect her as she talks to Holland, and states she may help afterward.
After speaking with Chrom or Cordelia, Severa begins moving to talk to Holland. If Severa does talk to Holland, he laments that his pregnant wife needs the money Nelson provides him, but Severa convinces him that his wife and unborn child would be hurt worse if he were to die here, and he leaves.
After the battle, if Severa spoke to Holland and survived, she reclaims her ring from Nelson; Cordelia arrives and speaks with Severa, though Severa's responses are stand-offish. Cordelia then notices that her ring matches the one Severa reclaimed, and concludes that Severa is her daughter from the future. Severa is upset that Cordelia fought and died in the future and left her alone, stating that she chose Chrom over her; Cordelia states that she probably fought and died for Severa, and promises to not leave her again.
Chapter data
Normal Hard Lunatic
Character data
Characters | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
New units
| |||||||||||
| |||||||||||
Required characters
| |||||||||||
Available characters
| |||||||||||
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
| |||||||||||||||
|
Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Item | Price |
---|---|
Recover | 1,950 |
Elixir | 900 |
Magic Tonic | 150 |
Resistance Tonic | 150 |
Second Seal | 2,500 |
Event tiles
- Column 21, row 23: Four squares east, one square north of Severa's starting position
- Column 22, row 3: Northeast of Holland's position
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Reinforcements
- Turn 2
- Turn 3 (Lunatic only)
- Turn 4
- 1 Berserker with a Silver Axe from the western stairs in Holland's room
- 1 Trickster from the eastern stairs in Holland's room
- 1 Trickster from the stairs just west of Nelson (Hard/Lunatic only)
- 1 Assassin from the stairs just east of Nelson (Hard/Lunatic only)
- On the turn after Severa speaks with Holland
- 1 Sage with Arcthunder (Normal)/Thoron (Hard/Lunatic) from the upper left of the four northern stairs
- 1 Sage with Arcfire (Normal)/Bolganone (Hard/Lunatic) from the upper right of the four northern stairs
- 1 Assassin from the lower left of the four northern stairs
- 1 Berserker with a Tomahawk from the lower right of the four northern stairs
- 1 Trickster from the stairs just west of Nelson (Lunatic only)
- 2 Assassins; one from the stairs just east of Nelson, one from the eastern stairs in Holland's room (Lunatic only)
- 1 Sage with Bolganone from the western stairs in Holland's room (Lunatic only)
NPC data
| ||||||||||||||||||||||||||||||||||||||||||
|
Boss data
- Main article:
Nelson
Normal Hard Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
In order to recruit Severa, she must get to Holland and talk to him. Once he leaves the map, Severa becomes playable. In the event that Holland dies, Severa will no longer be recruitable and become a hostile enemy unit.
The escort mission can be rather tedious if Cordelia and her spouse are not well leveled, especially for Severa as she will make no attempt to stay out of attack ranges or magic.
Trivia
- Nelson's underlings are identified as Ruffians in their enemy profiles, yet are identified as Valmese in the faction/alignment count. This may be due to their leader being a former Valmese general and thus identified by the game as such, and may or may not reflect on the true nationalities of his underlings. This is similar to, albeit slightly less severe than, a situation in Chapter 4, where enemies labeled Feroxi are implied to be foreigners, and that chapter's boss was decidedly not Feroxi.
- This chapter is one of two paralogue chapters in Awakening, along with A Shot from the Dark, where the child character is not recruited by talking with either Chrom or their fixed parent (in this case, Cordelia) in the chapter they are recruited in.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Ambivalence |
-- |
Japanese |
迷いの刃 |
Hesitant Blade |
Spanish |
Sentimientos encontrados |
Conflicting sentiments |
French |
Ambivalence |
Ambivalence |
German |
Trotz und Treue |
Defiance and Loyalty |
Italian |
Doppio gioco |
Double-crossing |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Wings of Justice • | Ambivalence | • Twin Wyverns → |
---|