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Wings of Justice: Difference between revisions

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{{images}}
{{images}}
{{Chapter Infobox
{{Chapter Infobox
|title=Wings of Justice
|image=
|game={{FE13}}
|location=Verdant Forest
|location=Verdant Forest
|new units=[[Cynthia]]
|new units=[[Cynthia]]
|boss=[[Ruger]]
|boss=[[Ruger]]
}}
}}
{{Quote|Chrom? Sir? Pegasus Knight Cynthia, returned from patrol, sir!...Whoops! [trips] Oof...Right on the face...S-sorry for my clumsiness, sir! I promise not to trip against for at least 24 hours!|Cynthia, reporting back to Ruger}}


'''Wings of Justice''' is the ninth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing [[Of Sacred Blood|chapter 13]] and have [[Sumia]] [[Love#Awakening|married]]. Reaching this chapter has additional requirements; the player must either clear [[Sibling Blades|chapter 18]], clear [[Flames on the Blue|chapter 14]] and unlock [[Scion of Legend|paralogue 5]], or unlock [[Ambivalence|paralogue 10]].
{{Quote|Chrom? Sir? Pegasus Knight Cynthia, returned from patrol, sir!...Whoops! [trips] Oof...Right on the face...S-sorry for my clumsiness, sir! I promise not to trip again for at least 24 hours!|Cynthia, reporting back to Ruger}}


In this chapter, the populace of a town have grown to distrust [[Chrom]] due to [[Ruger|someone impersonating him]]. It is up to the [[Shepherds (group)|Shepherds]] to clear their leader's name. Among the impersonator's band of ruffians happens to be the [[Cynthia|daughter]] of a [[Sumia|rather clumsy Shepherd]].
'''Wings of Justice''' (Japanese: {{hl|正義の翼|Seigi no tsubasa}} ''Wings of justice'') is the ninth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after [[Of Sacred Blood|Chapter 13]] is cleared and [[Sumia]] is [[Love#Awakening|married]]; reaching this chapter's location has additional requirements: the player must either clear [[Sibling Blades|Chapter 18]], clear [[Flames on the Blue|Chapter 14]] and unlock [[Scion of Legend|Paralogue 5]], or unlock [[Ambivalence|Paralogue 10]].
 
In this chapter, the [[Shepherds (group)|Shepherds]] aim to defeat a group of bandits whose leader—[[Ruger]]—has been impersonating [[Chrom]] and raiding villages. Among the bandits is [[Cynthia]], the daughter of [[Sumia]].


==Plot==
==Plot==
{{main|Wings of Justice/Script}}
{{main|Wings of Justice/Script}}
[[Robin]] notices the town on an island off the southern coast of [[Valm]] he/she and [[Chrom]] have just arrived at is quite bustling; Chrom notes that the harvest must have just come in, and wagers that there's some good eating to be had. [[Lissa]] says to count her in, it's been days since she last had a proper meal. When Chrom walks up to the proprieter of the Grub Shack, the proprieter acts startled upon noticing Chrom, then tells Chrom that the Grub Shack is closed, a development Chrom sees as odd, saying he and the [[Shepherds (group)|Shepherds]] will just try elsewhere. [[Lucina]] notices a place that looks open, and it even has pottage; the maiden running this place is startled at Lucina's presence and asks the Shepherds not to do something again, she'll be ruined, the tavern is all her group has, and asks the Shepherds to leave her in peace. Chrom notices that the people around here don't seem to like them very much; [[Frederick]] reveals that he's done a little investigating, and it seems a band of nasty rogues have been harrying them without pause for quite some time, and they are apparently led by a man who masquerades as Chrom. Chrom finally sees what this hostility is about and asks Frederick if he has any idea where they are; Frederick reveals the impostor's band is headed north, to which Chrom states so shall the Shepherds.
[[Robin]] notices a bustling town, and [[Chrom]] and the [[Shepherds (group)|Shepherds]] enter the village for food. As they move about the village, the Shepherds scare off the villagers, and [[Frederick]] reports that the village has been repeatedly raided by bandits, the leader of which poses as Chrom. Amongst the bandits, [[Cynthia]] reports to [[Ruger]]—who she believes to be Chrom—that a group claiming to be led by Chrom has been spotted approaching, and that they must be impersonating him. Ruger plans to evade them, and Cynthia volunteers to distract them.
 
We cut to a forest, where the apparent Chrom impersonator, [[Ruger]], declares that he's gotten another fine haul. A pegasus knight named [[Cynthia]] appears on the scene and states that she has returned from patrol, then proceeds to trip right onto her face; she apologizes to Ruger for her clumsiness and promises not to trip again for at least 24 hours, to which Ruger says would be a new record before asking Cynthia what she saw. Cynthia reveals that a suspicious band of travellers have been making inquiries in town; they call their leader Chrom, and she suspects that they are a group of impostors posing as Ruger, and that they must be stopped at once. Ruger reveals they don't have the men to battle that group right now, and that it's best to swallow their pride and exercise the better part of valor for now; Cynthia tells Ruger he's as levelheaded and humble as ever, that she'll draw their attention while he retreats to safety, to which Ruger calls a fine plan. Cynthia tells Ruger she won't let him down; Ruger reveals that Cynthia's as dumb as a brick, yet gets full marks for enthusiasm.
 
We cut to a field where Cynthia has caught up to Chrom; Chrom naturally asks who she is, to which Cynthia reveals that all who would pretend to Chrom's name will answer to her for their deceit, then tells Chrom to lay down his arms and surrender or else face judgement at her spear. Chrom reveals that Cynthia certainly seems eager, and asks Robin what he/she thinks, that if Cynthia is being honestly deceived, they may be able to show her the truth; Cynthia declares enough, she tells Chrom that, in Chrom's name, he is to cast down his sword or draw it. [[Preparations]] take place at this point. Once preparations are finishes, Ruger notices a band of [[NPC|neutral]] mercenaries and reveals that luck smiles on him that day--a few pretty lies and he'll have them all fighting for him. The battle begins at that point. Each time Ruger talks to one of the mercenaries, he'll introduce himself to them as Chrom and claim he's being hunted by brigands, and that if they help him, they shall be handsomely rewarded; the first time he does this, he tells them to hold fast until he gives the word, and the moment they clear the rubble, to fall on the Shepherds like an avalanche; should he recruit all of the mercenaries before the Shepherds clear the rubble, he'll declare the initiative to be his.


Cynthia can be spoken to with either Chrom or Sumia, and if spoken to with Chrom, can initiate one of two different conversations depending on whether or not he is Cynthia's father. Should Sumia speak to Cynthia, Sumia asks Cynthia to pardon her and tells Cynthia that she may be misinformed and asks if they could speak a moment; Cynthia tells Sumia not to waste her breath, that her lies ring hollow--then notices Sumia's ring and recognizes Sumia as her mother. After a shocked reaction from Sumia, Cynthia expresses joy that her mother is alive, that she thought she'd never see her again and begins crying. Sumia asks Cynthia if she's all right; Cynthia then comes to the conclusion that, if her mother is on the enemy side, then that means the man she knew as Chrom is a fake, and that she's going to kill him for this deception--she's going to plant a flying hoof into his stupid liar face. Sumia tries to talk Cynthia out of it, and states that at least Cynthia's not confused anymore, and if she could only say the same for herself. Should Chrom speak to Cynthia and he isn't Cynthia's father, Chrom asks Cynthia to still her spear and listen for a moment, that she's being lied to; Cynthia, thinking Chrom is a brigand, asks him to spare her his tales and says she has nothing to say to anyone who would impersonate her mother's dearest friend. Chrom appears surprised to hear about Cynthia's mother; Cynthia tells Chrom how dare he besmirch her mother's name. Chrom states that everything's becoming clear and welcomes Cynthia to the past; Cynthia asks Chrom how he could know, with Chrom revealing [[Lucina]] told him all about how she came from the future. Having heard Lucina is with the Shepherds, Cynthia finally notices Chrom is the real deal, then reveals she's always been gullible ever since she was a little girl; Cynthia then figures the other person claiming to be Chrom lied, she's going to kill him for this deception--she's going to plant a flying hoof into his stupid liar face. Should Chrom speak to Cynthia and he is Cynthia's father, Chrom asks Cynthia to still her spear and listen for a moment, that she's being lied to; Cynthia, thinking Chrom is a brigand, asks him to spare her his tales and says she has nothing to say to anyone who would impersonate her father. Chrom is surprised to hear this and asks how many daughters are going to come back in time to see him; Cynthia asks how he knew she came back in time, and Chrom reveals he already went through the routine with Lucina. Chrom reveals Lucina is with the Shepherds, but Lucina neglected to mention she had a sister; Cynthia finally notices Chrom is the real deal, then says she's missed Chrom so much, hurting Chrom's ears. Cynthia states she knew something was fishy with Ruger, that he barely smiled when she found him; the real Chrom would have given her a big hug and called her his little pega-pony princess; disgusted at the thought, Chrom asks Cynthia to tell him he never actually says that, to which Cynthia says he'll do it right now if he wants her to believe he's the real Chrom. Chrom begrudgingly says what Cynthia wants him to, with Cynthia finally revealing that it's good to see Chrom and she can't believe she fell for Ruger's lies; she's going to kill Ruger for this deception--she's going to plant a flying hoof into his stupid liar face. Chrom states that Cynthia's even flightier than her mother, something he didn't even think was possible. Once the chosen conversation ends, the player may control Cynthia at this point.
As the battle starts, Ruger notices mercenaries nearby; during the battle, he convinces the mercenaries to aid him. If Chrom talks to Cynthia and is not her father, she berates him for besmirching the name of her mother Sumia's friend—if Chrom is Cynthia's father, she berates him for besmirching her father's name; in either case, Chrom then states that he knows she is from the future and that Lucina is with them, and Cynthia joins him. If Sumia talks to Cynthia, she notices Sumia's ring is the same as her mother's, and concludes that Sumia is her mother and Ruger has been lying to her, joining Sumia.


Once the battle ends, regardless of whether Ruger was defeated or ran away, Chrom reveals that's the last of Ruger's ruffians; Frederick reveals they can explain the truth to those mercenaries as they tend to their wounds, and reveals he's shocked Ruger had the audacity to impersonate Chrom, to which Chrom states is not the worst of his crimes. Frederick calls the ordeal unacceptable, that he has clearly failed his duties as a knight; he says he shall draft a series of portraits and see that copies are distributed to all--never again will somebody mistake the image of Chrom for any impostor, but Chrom cuts Frederick off and says they should get going.
After the battle, Frederick plans to explain the truth to the mercenaries Ruger convinced to fight as their wounds are tended to; he then berates himself for allowing anyone to impersonate Chrom. If Cynthia was recruited and survived, she approaches Sumia and explains that she is Sumia's daughter from the future, showing her future duplicate of Sumia's ring to prove it. Cynthia then trips and drops an unmade spearhead, explaining that Sumia promised to help make it, but did not return from battle before it was finished; Sumia offers to help finish the spear, to Cynthia's delight.
 
We cut to a field where Sumia and Cynthia have gathered; Cynthia asks Sumia if she has a moment, and Sumia asks Cynthia if she's the girl from before, causing Cynthia to have to introduce herself and Sumia reveals it to be a darling name. Cynthia reveals she's always loved it, that it was a gift from Sumia; Sumia reveals she's never seen Cynthia before, but Cynthia reveals she will, that Cynthia came from the future, that their rings match up and everything because Sumia gave Cynthia her ring--or at least will later before she goes back to the past. Cynthia is about to reveal something that happened after she got Sumia's ring, but finds the ordeal confusing and fails to do so; Sumia then asks Cynthia if she is indeed her daughter, to which Cynthia confirms and reveals she missed her. Cynthia asks Sumia come to her and give her a hug, right before Cynthia trips over, with Cynthia saying it's going to bruise; Cynthia tells Sumia not to worry about her, that she's fine, with Sumia stating that they're definitely related and notices Cynthia dropped a spearhead. Cynthia says she'll take the spearhead back, but Sumia asks why Cynthia's even carrying it around; Cynthia reveals it hasn't been made yet and they promised they'd make it together, surprising Sumia. Cynthia reveals Sumia broke her promise the day she never came home--Cynthia asks Sumia how she could leave her, that she was a legend and invincible; Sumia asks if Cynthia is saying she died, then apologizes to Cynthia saying she's not much of a legend after all, but Cynthia says she's a legend to her. Sumia says she may not be invincible, but at least she was blessed with a wonderful child, then asks what sort of haft they had decided to give the spear, that they can pick up the materials in the next town; Cynthia asks if they can, with Sumia saying they made a promise, causing Cynthia to break down and cry.


==Chapter data==
==Chapter data==
Line 36: Line 28:
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{hover|+1|Upon Cynthia being recruited}}
|ally=1–13{{h|+1|Upon Cynthia being recruited}}
|other={{hover|10|Join the enemy unaffiliated faction if recruited by Ruger}}
|other=10{{h|−10|Joins the enemy unaffiliated faction if recruited by Ruger}}
|enemy={{hover|24|Divided into two factions, 23 Ruffian, 1 unaffiliated}}{{hover|-1|Upon Cynthia being recruited}}
|enemy={{h|24|Divided into two factions; 23 Ruffian, 1 unaffiliated}}{{h|+10|NPCs recruited by Ruger, representing the unfaffiliated faction}}{{h|−1|Upon Cynthia being recruited}}
|map=[[File:Cm fe13 9x.png]]
|col=20
|row=24
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{hover|+1|Upon Cynthia being recruited}}
|ally=1–13{{h|+1|Upon Cynthia being recruited}}
|other={{hover|10|Join the enemy unaffiliated faction if recruited by Ruger}}
|other=10{{h|−10|Joins the enemy unaffiliated faction if recruited by Ruger}}
|enemy={{hover|28|Divided into two factions, 27 Ruffian, 1 unaffiliated}}{{hover|-1|Upon Cynthia being recruited}}
|enemy={{h|28|Divided into two factions; 27 Ruffian, 1 unaffiliated}}{{h|+10|NPCs recruited by Ruger, representing the unfaffiliated faction}}{{h|−1|Upon Cynthia being recruited}}
|map=[[File:Cm fe13 9x h.png]]
|col=20
|row=24
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{hover|+1|Upon Cynthia being recruited}}
|ally=1–13{{h|+1|Upon Cynthia being recruited}}
|other={{hover|10|Join the enemy unaffiliated faction if recruited by Ruger}}
|other=10{{h|−10|Joins the enemy unaffiliated faction if recruited by Ruger}}
|enemy={{hover|32|Divided into two factions, 31 Ruffian, 1 unaffiliated}}{{hover|-1|Upon Cynthia being recruited}}
|enemy={{h|32|Divided into two factions; 31 Ruffian, 1 unaffiliated}}{{h|+10|NPCs recruited by Ruger, representing the unfaffiliated faction}}{{h|−1|Upon Cynthia being recruited}}
|map=[[File:Cm fe13 9x l.png]]
|col=20
|row=24
}}
}}
}}
}}
The chapter's map is 20 columns by 24 rows.


===Character data===
===Character data===
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{ChapChars
{{ChapChars
|game#=13
|game#=13
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Cynthia
|name=Cynthia
Line 68: Line 67:
|HP=Varies
|HP=Varies
|lv=10
|lv=10
|recruitment method = Enemy, speak to with [[Chrom]] or [[Sumia]]
|inventory={{Item|13|Steel Lance}}
|recruitment method=Enemy, talk to with [[Chrom]] or [[Sumia]]
}}
}}
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
|forced1=chrom l
|return1=chrom l
|forced1article=Chrom  
|return1article=Chrom  
|return1=robin {{#var:A}}
|return2=avatar {{#switch:{{#var:A}}|male=m|female=f}}-default
|return1article=Robin
|return2article=Robin
|return2=lissa
|return3=lissa
|return3=frederick
|return4=frederick
|return4=sully
|return5=sully
|return5=virion
|return6=virion
|return6=stahl
|return7=stahl
|return7=vaike
|return8=vaike
|return8=miriel
|return9=miriel
|return9=sumia
|return10=sumia
|return10=kellam
|return11=kellam
|return11=lon'qu
|return12=lon'qu
|return12=ricken
|return13=ricken
|return13=maribelle
|return14=maribelle
|return14=panne
|return15=panne
|return15=gaius
|return16=gaius
|return16=cordelia
|return17=cordelia
|return17=gregor
|return18=gregor
|return18=nowi
|return19=nowi
|return19=libra
|return20=libra
|return20=tharja
|return21=tharja
|return21=olivia
|return22=olivia
|return22=cherche
|return23=cherche
|return23=henry
|return24=henry
|return24=lucina
|return25=lucina
}}
}}
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
Line 104: Line 103:
{{ChapItems
{{ChapItems
|platform=3ds01
|platform=3ds01
|item1=Arms Scroll
|item1=Bullion (L)
|obtain1=Dropped by enemy [[Sage]]
|item1image=bullion large
|item2=Physic
|item1article=Bullion
|obtain2=Dropped by enemy [[War Cleric]]
|obtain1=Dropped by [[Ruger]]
|item3=Elixir
|item2=Elixir
|obtain3=Dropped by enemy [[Warrior]]
|obtain2=Dropped by enemy [[Warrior]]
|item4=Second Seal
|item3=Second Seal
|obtain4=Dropped by enemy [[Great Knight]]
|obtain3=Dropped by enemy [[Great Knight]]
|itemlast=Bullion (L)
|item4=Arms Scroll
|itemlastimage=bullion large
|obtain4=Dropped by enemy [[Sage]]
|itemlastarticle=Bullion
|itemlast=Physic
|obtainlast=Dropped by [[Ruger]]
|obtainlast=Dropped by enemy [[War Cleric]]
}}
}}


Line 157: Line 156:


===Enemy data===
===Enemy data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Tab
{{Tab
|width=100%
|width=100%
Line 162: Line 162:
|tab2=Hard
|tab2=Hard
|tab3=Lunatic(+)
|tab3=Lunatic(+)
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|platform=3ds01
{{ChapUnitCellFE13
|name1=Ruffian
|name=[[Ruger]]
|class1=Warrior
|class=Trickster
|lv1=5
|lv=12
|#1=1
|#=1
|inventory1={{Item|13|Silver Axe}} • {{Item|13|Silver Bow}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} {{Item|13|Rally Strength}}<br><small>Can have 0-1 skill(s) at random</small>
|hp=45
|notes1=He and his squad begin moving unprovoked on turn 3.
|str=19
|-
|mag=17
|name2=Ruffian
|skill=25
|class2=Hero
|spd=26
|lv2=3
|lck=14
|#2=2
|def=11
|inventory2={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0-1 skill(s) at random</small>
|res=15
|-
|mov=6
|name3=Ruffian
|inventory={{Item|13|Levin Sword}} • {{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}<br>{{Item|13|Lucky Seven}}
|class3=Hero
|notes=Prioritizes turning an [[NPC]] into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1–10; in either case, he prioritizes escaping via the northeast.
|lv3=3
}}
|#3=4
{{ChapUnitCellFE13
|inventory3={{Item|13|Silver Sword}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0-1 skill(s) at random</small>
|name=[[Cynthia]]
|-
|class=Pegasus Knight
|name4=Ruffian
|version=cynthia
|class4=Berserker
|lv=10
|lv4=3
|#=1
|#4=4
|hp=Varies
|inventory4={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0-1 skill(s) at random</small>
|str=Varies
|-
|mag=Varies
|name5=Ruffian
|skill=Varies
|class5=Sniper
|spd=Varies{{h|+2|Granted by Speed +2}}
|lv5=3
|lck=Varies
|#5=7
|def=Varies
|inventory5={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Hit Rate +20}}<br><small>Can have 0-1 skill(s) at random</small>
|res=Varies
|-
|mov=7
|name6=Ruffian
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from Sumia}}
|class6=Great Knight
|notes=See [[Cynthia/Stats]] for more information on Cynthia's stats.<br>• Begins moving unprovoked on turn 3.
|lv6=5
}}
|#6=1
{{ChapUnitCellFE13
|inventory6={{Item|13|Spear}} {{Item|13|Second Seal|type=drop}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
|name=Ruffian
|notes6=He and his squad begin moving unprovoked on turn 3.
|class=Warrior
|-
|lv=5
|name7=Ruffian
|#=1
|class7=Sage
|hp=47~48
|lv7=5
|str=23~24
|#7=1
|mag=0
|inventory7={{Item|13|Arcfire}} • {{Item|13|Arms Scroll|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0-1 skill(s) at random</small>
|skill=17~18
|notes7=She and her squad begin moving if any member of the squad is provoked.
|spd=13~14
|-
|lck=15~16
|name8=Ruffian
|def=12~13
|class8=Berserker
|res=6~7
|lv8=3
|mov=6
|#8=1
|inventory={{Item|13|Silver Axe}} {{Item|13|Silver Bow}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} {{Item|13|Zeal}} • {{Item|13|Rally Strength}}<br><small>Can have 0–1 skill(s) at random</small>
|inventory8={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} {{Item|13|Wrath}}<br><small>Can have 0-1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 3.
|-
}}
|name9=Ruffian
{{ChapUnitCellFE13
|class9=War Cleric
|name=Ruffian
|lv9=5
|class=Hero
|#9=1
|lv=3
|inventory9={{Item|13|Tomahawk}} • {{Item|13|Physic|type=drop}}<br>{{Item|13|Demoiselle}} {{Item|13|Healtouch}} • {{Item|13|Rally Luck}}<br><small>Can have 0-1 skill(s) at random</small>
|#=2
|notes9=She and her squad begin moving if any member of the squad is provoked.
|hp=40~41
|-
|str=17~18
|name10=[[Cynthia]]
|mag=1
|class10=Pegasus Knight
|skill=21~22
|version10=cynthia
|spd=18~19
|lv10=10
|lck=13~14
|#10=1
|def=14~15
|inventory10={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • [[File:Is 3ds01 outrealm skill.png]] {{hover|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{hover|Varies|Inherited from Sumia}}
|res=7~8
|-
|mov=6
|nameb=[[Ruger]]
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small>
|classb=Trickster
|notes=• The southwestern one begins moving unprovoked on turn 3.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], [[Sniper]], or Hero is provoked, or if [[Ruger]] begins escaping.
|lvb=12
}}
|inventoryb={{Item|13|Levin Sword}} • {{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}<br>{{Item|13|Lucky Seven}}
{{ChapUnitCellFE13
|notesb=Turns an [[NPC]] into an enemy unit each turn until none are left. After this, he prioritizes escaping via the northeast while all other remaining enemies begin moving unprovoked.
|name=Ruffian
|class=Hero
|lv=3
|#=4
|hp=40~41
|str=17~18
|mag=1
|skill=21~22
|spd=18~19
|lck=13~14
|def=14~15
|res=7~8
|mov=6
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern two begin moving unprovoked on turn 3.<br>• The northwestern one begins moving if a northwestern [[Sage]], [[Berserker]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, or Hero is provoked, or if Ruger begins escaping.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Berserker
|lv=3
|#=4
|hp=49
|str=25~26
|mag=0
|skill=10~11
|spd=18~19
|lck=9~10
|def=10~11
|res=3~4
|mov=6
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern three begin moving unprovoked on turn 3.<br>• The northern one begins moving if the northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Sniper
|lv=3
|#=7
|hp=38~39
|str=14~15
|mag=1
|skill=22~23
|spd=16~17
|lck=10~11
|def=15~16
|res=7~8
|mov=6
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Hit Rate +20}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern four begin moving unprovoked on turn 3.<br>• The northwestern one begins moving if a northwestern [[Sage]], [[Berserker]], or [[Hero]] is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]] or Hero is provoked, or if Ruger begins escaping.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Great Knight
|lv=5
|#=1
|hp=47~48
|str=21~22
|mag=0
|skill=13~14
|spd=12
|lck=13~14
|def=22~23
|res=4~5
|mov=7
|inventory={{Item|13|Spear}} • {{Item|13|Second Seal|type=drop}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Sage
|lv=5
|#=1
|hp=36~37
|str=1
|mag=17~18
|skill=14~15
|spd=16~17
|lck=13~14
|def=8~9
|res=13~14
|mov=6
|inventory={{Item|13|Arcfire}} • {{Item|13|Arms Scroll|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a northwestern [[Berserker]], [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Berserker
|lv=3
|#=1
|hp=49
|str=25~26
|mag=0
|skill=10~11
|spd=18~19
|lck=9~10
|def=10~11
|res=3~4
|mov=6
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if the northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=War Cleric
|lv=5
|#=1
|hp=44~45
|str=16~17
|mag=13~14
|skill=10~11
|spd=16~17
|lck=14~15
|def=11~12
|res=14~15
|mov=6
|inventory={{Item|13|Tomahawk}} • {{Item|13|Physic|type=drop}}<br>{{Item|13|Demoiselle}} • {{Item|13|Healtouch}} • {{Item|13|Rally Luck}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a northeastern [[Sniper]] or [[Hero]] is provoked, or if [[Ruger]] begins escaping.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Ruger]]
|class=Trickster
|lv=12
|#=1
|hp=51
|str=22
|mag=20
|skill=29
|spd=30
|lck=17
|def=12
|res=17
|mov=6{{h|+1|Granted by Movement +1}}
|inventory={{Item|13|Levin Sword}} • {{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}
|notes=Prioritizes turning an [[NPC]] into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1–10; in either case, he prioritizes escaping via the northeast.
}}
{{ChapUnitCellFE13
|name=[[Cynthia]]
|class=Pegasus Knight
|version=cynthia
|lv=10
|#=1
|hp=Varies
|str=Varies
|mag=Varies
|skill=Varies
|spd=Varies{{h|+2|Granted by Speed +2}}
|lck=Varies
|def=Varies
|res=Varies
|mov=7
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from Sumia}}
|notes=• See [[Cynthia/Stats]] for more information on Cynthia's stats.<br>• Begins moving unprovoked on turn 3, or if a southwestern [[Warrior]], [[Hero]], [[Berserker]], or [[Sniper]] is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Warrior
|lv=5
|#=1
|hp=55~56
|str=27~28
|mag=0
|skill=20~21
|spd=16~17
|lck=18~19
|def=14~15
|res=7~8
|mov=6
|inventory={{Item|13|Silver Axe}} • {{Item|13|Silver Bow}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Hero]], [[Berserker]], or [[Sniper]] is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Hero
|lv=3
|#=2
|hp=48~49
|str=21~22
|mag=1
|skill=25~26
|spd=22~23
|lck=16~17
|def=15~16
|res=8~9
|mov=6
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}} • {{Item|13|Sol}} • {{Item|13|Axebreaker}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if [[Ruger]] begins escaping.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Hero
|lv=3
|#=5
|hp=48~49
|str=21~22
|mag=1
|skill=25~26
|spd=22~23
|lck=16~17
|def=15~16
|res=8~9
|mov=6
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}} • {{Item|13|Sol}} • {{Item|13|Axebreaker}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southwestern two both begin moving unprovoked on turn 3, or if either of them, [[Cynthia]], or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The southeastern one begins moving unprovoked on turn 3, or if a southeastern [[Great Knight]], Berserker, or Sniper is provoked.<br>• The northwestern one begins moving if a northwestern [[Sage]], Berserker, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if Ruger begins escaping.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Berserker
|lv=3
|#=6
|hp=57
|str=30~31
|mag=0
|skill=12~13
|spd=21~22
|lck=11~12
|def=11~12
|res=3~4
|mov=6
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], [[Hero]], or [[Sniper]] is provoked.<br>• The southeastern three all begin moving unprovoked on turn 3, or if any of them or a southeastern [[Great Knight]], Hero, or Sniper is provoked.<br>• The northwestern one begins moving if a northwestern [[Sage]], Berserker, Hero, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, or Hero is provoked, or if Ruger begins escaping.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Sniper
|lv=3
|#=8
|hp=46~47
|str=17~18
|mag=1
|skill=26~27
|spd=19~20
|lck=13~14
|def=16~17
|res=8~9
|mov=6
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Hit Rate +20}} • {{Item|13|Bowfaire}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southwestern two both begin moving unprovoked on turn 3, or if either of them, [[Cynthia]], or a southwestern [[Warrior]], [[Hero]], or [[Berserker]] is provoked.<br>• The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeastern [[Great Knight]], Berserker, or Hero is provoked.<br>• The northwestern two both begin moving if either of them or a northwestern [[Sage]], Berserker, or Hero is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]], Hero, or Berserker is provoked, or if Ruger begins escaping.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Great Knight
|lv=5
|#=1
|hp=55~56
|str=25
|mag=0
|skill=16~17
|spd=14~15
|lck=16~17
|def=24
|res=5~6
|mov=7
|inventory={{Item|13|Spear}} • {{Item|13|Second Seal|type=drop}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 3, or if a southeastern [[Berserker]], [[Hero]], or [[Sniper]] is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Sage
|lv=5
|#=1
|hp=41~42
|str=1
|mag=20~21
|skill=17~18
|spd=19~20
|lck=16~17
|def=9~10
|res=15~16
|mov=6
|inventory={{Item|13|Arcfire}} • {{Item|13|Arms Scroll|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a northwestern [[Berserker]], [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Berserker
|lv=3
|#=1
|hp=57
|str=30~31
|mag=0
|skill=12~13
|spd=21~22
|lck=11~12
|def=11~12
|res=3~4
|mov=6
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=War Cleric
|lv=5
|#=1
|hp=52
|str=19~20
|mag=15~16
|skill=13~14
|spd=20
|lck=18
|def=13~14
|res=17
|mov=6
|inventory={{Item|13|Tomahawk}} • {{Item|13|Physic|type=drop}}<br>{{Item|13|Demoiselle}} • {{Item|13|Healtouch}} • {{Item|13|Miracle}} • {{Item|13|Rally Luck}} • {{Item|13|Renewal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a northeastern [[Sniper]], [[Hero]], or [[Berserker]] is provoked, or if [[Ruger]] begins escaping.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Ruger]]
|class=Trickster
|lv=12
|#=1
|hp=59
|str=27
|mag=24
|skill=34
|spd=35
|lck=21
|def=14
|res=19
|mov=6{{h|+1|Granted by Movement +1}}
|inventory={{Item|13|Levin Sword|type=forged}}{{h|*|18 Mt, 100 Hit}} • {{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}
|notes=Prioritizes turning an [[NPC]] into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1–10; in either case, he prioritizes escaping via the northeast.
}}
{{ChapUnitCellFE13
|name=[[Cynthia]]
|class=Pegasus Knight
|version=cynthia
|lv=10
|#=1
|hp=Varies
|str=Varies
|mag=Varies
|skill=Varies
|spd=Varies{{h|+2|Granted by Speed +2}}
|lck=Varies
|def=Varies
|res=Varies
|mov=7
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from Sumia}}
|notes=• See [[Cynthia/Stats]] for more information on Cynthia's stats.<br>• Begins moving unprovoked on turn 3, or if a southwestern [[Warrior]], [[Hero]], [[Berserker]], or [[Sniper]] is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Warrior
|lv=5
|#=1
|hp=67
|str=34
|mag=0
|skill=26
|spd=20
|lck=25
|def=17
|res=10
|mov=6
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Hero]], [[Berserker]], or [[Sniper]] is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Hero
|lv=3
|#=2
|hp=59
|str=27
|mag=1
|skill=32
|spd=28
|lck=22
|def=19
|res=12
|mov=6
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}} • {{Item|13|Sol}} • {{Item|13|Axebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if [[Ruger]] begins escaping.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Hero
|lv=3
|#=8
|hp=59
|str=27
|mag=1
|skill=32
|spd=28
|lck=22
|def=19
|res=12
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}} • {{Item|13|Sol}} • {{Item|13|Axebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The southwestern two both begin moving unprovoked on turn 3, or if either of them, [[Cynthia]], or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeastern [[Great Knight]], Berserker, or Sniper is provoked.<br>• The northwestern two both begin moving if either of them or a northwestern [[Sage]], Berserker, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if Ruger begins escaping.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Berserker
|lv=3
|#=6
|hp=69
|str=38
|mag=0
|skill=17
|spd=27
|lck=16
|def=14
|res=6
|mov=6
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], [[Hero]], or [[Sniper]] is provoked.<br>• The southeastern three all begin moving unprovoked on turn 3, or if any of them or a southeastern [[Great Knight]], Hero, or Sniper is provoked.<br>• The northwestern one begins moving if a northwestern [[Sage]], Berserker, Hero, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, or Hero is provoked, or if Ruger begins escaping.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Sniper
|lv=3
|#=9
|hp=57
|str=22
|mag=1
|skill=33
|spd=25
|lck=18
|def=20
|res=12
|mov=6
|inventory={{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Hit Rate +20}} • {{Item|13|Bowfaire}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The southwestern three all begin moving unprovoked on turn 3, or if any of them, [[Cynthia]], or a southwestern [[Warrior]], [[Hero]], or [[Berserker]] is provoked.<br>• The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeastern [[Great Knight]], Berserker, or Hero is provoked.<br>• The northwestern two both begin moving if either of them or a northwestern [[Sage]], Berserker, or Hero is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]], Hero, or Berserker is provoked, or if Ruger begins escaping.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Great Knight
|lv=5
|#=1
|hp=67
|str=31
|mag=0
|skill=20
|spd=18
|lck=22
|def=28
|res=7
|mov=7
|inventory={{Item|13|Spear|type=forged}}{{h|*|12 Mt, 80 Hit}} • {{Item|13|Second Seal|type=drop}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 3, or if a southeastern [[Berserker]], [[Hero]], or [[Sniper]] is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Sage
|lv=5
|#=1
|hp=51
|str=1
|mag=26
|skill=23
|spd=25
|lck=22
|def=11
|res=20
|mov=6
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}} • {{Item|13|Arms Scroll|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving if a northwestern [[Berserker]], [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE13
|platform=3ds01
|name=Ruffian
|name1=Ruffian
|class=Berserker
|class1=Warrior
|lv=3
|lv1=5
|#=1
|#1=1
|hp=69
|inventory1={{Item|13|Silver Axe}} • {{Item|13|Silver Bow}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0-1 skill(s) at random</small>
|str=38
|notes1=He and his squad begin moving unprovoked on turn 3, or if any member of the squad is provoked.
|mag=0
|-
|skill=17
|name2=Ruffian
|spd=27
|class2=Hero
|lck=16
|lv2=3
|def=14
|#2=2
|res=6
|inventory2={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} •  {{Item|13|Patience}} • {{Item|13|Sol|link=Sol (skill)}} • {{Item|13|Axebreaker}}<br><small>Can have 0-1 skill(s) at random</small>
|mov=6
|-
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–2 skill(s) at random</small>
|name3=Ruffian
|notes=Begins moving if a northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
|class3=Hero
|lv3=3
|#3=5
|inventory3={{Item|13|Silver Sword}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} •  {{Item|13|Patience}} • {{Item|13|Sol|link=Sol (skill)}} • {{Item|13|Axebreaker}}<br><small>Can have 0-1 skill(s) at random</small>
|-
|name4=Ruffian
|class4=Berserker
|lv4=3
|#4=6
|inventory4={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0-1 skill(s) at random</small>
|-
|name5=Ruffian
|class5=Sniper
|lv5=3
|#5=8
|inventory5={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Hit Rate +20}} • {{Item|13|Bowfaire}}<br><small>Can have 0-1 skill(s) at random</small>
|-
|name6=Ruffian
|class6=Great Knight
|lv6=5
|#6=1
|inventory6={{Item|13|Spear}} • {{Item|13|Second Seal|type=drop}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Can have 0-1 skill(s) at random</small>
|notes6=He and his squad begin moving unprovoked on turn 3, or if any member of the squad is provoked.
|-
|name7=Ruffian
|class7=Sage
|lv7=5
|#7=1
|inventory7={{Item|13|Arcfire}} • {{Item|13|Arms Scroll|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0-1 skill(s) at random</small>
|notes7=She and her squad begin moving if any member of the squad is provoked.
|-
|name8=Ruffian
|class8=Berserker
|lv8=3
|#8=1
|inventory8={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0-1 skill(s) at random</small>
|-
|name9=Ruffian
|class9=War Cleric
|lv9=5
|#9=1
|inventory9={{Item|13|Tomahawk}} • {{Item|13|Physic|type=drop}}<br>{{Item|13|Demoiselle}} • {{Item|13|Healtouch}} • {{Item|13|Miracle}} • {{Item|13|Rally Luck}} • {{Item|13|Renewal}}<br><small>Can have 0-1 skill(s) at random</small>
|notes9=She and her squad begin moving if any member of the squad is provoked.
|-
|name10=[[Cynthia]]
|class10=Pegasus Knight
|version10=cynthia
|lv10=10
|#10=1
|inventory10={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • [[File:Is 3ds01 outrealm skill.png]] {{hover|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{hover|Varies|Inherited from Sumia}}
|-
|nameb=[[Ruger]]
|classb=Trickster
|lvb=12
|inventoryb={{Item|13|Levin Sword}} • {{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}
|notesb=Turns an [[NPC]] into an enemy unit each turn until none are left. After this, he prioritizes escaping via the northeast while all other remaining enemies begin moving unprovoked.
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE13
|platform=3ds01
|name=Ruffian
|name1=Ruffian
|class=War Cleric
|class1=Warrior
|lv=5
|lv1=5
|#=1
|#1=1
|hp=63
|inventory1={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}} • {{Item|13|Silver Bow|type=forged}}{{hover|*|17 Mt, 85 Hit}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0-2 skill(s) at random</small>
|str=25
|notes1=He and his squad begin moving unprovoked on turn 3, or if any member of the squad is provoked.
|mag=21
|-
|skill=17
|name2=Ruffian
|spd=26
|class2=Hero
|lck=24
|lv2=3
|def=16
|#2=2
|res=22
|inventory2={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} •  {{Item|13|Patience}} • {{Item|13|Sol|link=Sol (skill)}} • {{Item|13|Axebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|mov=6
|-
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}} • {{Item|13|Physic|type=drop}}<br>{{Item|13|Demoiselle}} • {{Item|13|Healtouch}} • {{Item|13|Miracle}} • {{Item|13|Rally Luck}} • {{Item|13|Renewal}}<br><small>Can have 0–2 skill(s) at random</small>
|name3=Ruffian
|notes=Begins moving if a northeastern [[Sniper]], [[Hero]], or [[Berserker]] is provoked, or if [[Ruger]] begins escaping.
|class3=Hero
|last=y
|lv3=3
|#3=8
|inventory3={{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} •  {{Item|13|Patience}} • {{Item|13|Sol|link=Sol (skill)}} • {{Item|13|Axebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name4=Ruffian
|class4=Berserker
|lv4=3
|#4=6
|inventory4={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name5=Ruffian
|class5=Sniper
|lv5=3
|#5=9
|inventory5={{Item|13|Silver Bow|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Hit Rate +20}} • [[File:Is 3ds01 bowfaire.png]] [[Bowfaire]]<br><small>Can have 0-2 skill(s) at random</small>
|-
|name6=Ruffian
|class6=Great Knight
|lv6=5
|#6=1
|inventory6={{Item|13|Spear|type=forged}}{{hover|*|12 Mt, 80 Hit}} • {{Item|13|Second Seal|type=drop}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Can have 0-2 skill(s) at random</small>
|notes6=He and his squad begin moving unprovoked on turn 3, or if any member of the squad is provoked.
|-
|name7=Ruffian
|class7=Sage
|lv7=5
|#7=1
|inventory7={{Item|13|Bolganone|type=forged}}{{hover|*|16 Mt, 85 Hit}} • {{Item|13|Arms Scroll|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0-2 skill(s) at random</small>
|notes7=She and her squad begin moving if any member of the squad is provoked.
|-
|name8=Ruffian
|class8=Berserker
|lv8=3
|#8=1
|inventory8={{Item|13|Tomahawk|type=forged}}{{hover|*|14 Mt, 70 Hit}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name9=Ruffian
|class9=War Cleric
|lv9=5
|#9=1
|inventory9={{Item|13|Tomahawk|type=forged}}{{hover|*|14 Mt, 70 Hit}} • {{Item|13|Physic|type=drop}}<br>{{Item|13|Demoiselle}} • {{Item|13|Healtouch}} • {{Item|13|Miracle}} • {{Item|13|Rally Luck}} • {{Item|13|Renewal}}<br><small>Can have 0-2 skill(s) at random</small>
|notes9=She and her squad begin moving if any member of the squad is provoked.
|-
|name10=[[Cynthia]]
|class10=Pegasus Knight
|version10=cynthia
|lv10=10
|#10=1
|inventory10={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • [[File:Is 3ds01 outrealm skill.png]] {{hover|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{hover|Varies|Inherited from Sumia}}
|-
|nameb=[[Ruger]]
|classb=Trickster
|lvb=12
|inventoryb={{Item|13|Levin Sword|type=forged}}{{hover|*|18 Mt, 100 Hit}} • {{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}
|notesb=Turns an [[NPC]] into an enemy unit each turn until none are left. After this, he prioritizes escaping via the northeast while all other remaining enemies begin moving unprovoked.
}}
}}
{{ChapUnitFtr}}


Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:


{{div col|13em}}
*{{Item|13|Pass}}
*{{Item|13|Pass}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
Line 391: Line 746:
*{{Item|13|Aegis+}}
*{{Item|13|Aegis+}}
*{{Item|13|Pavise+}}
*{{Item|13|Pavise+}}
{{div col end}}
}}
}}


===NPC data===
===NPC data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Tab
{{Tab
|width=100%
|width=100%
Line 399: Line 756:
|tab2=Hard
|tab2=Hard
|tab3=Lunatic
|tab3=Lunatic
|content1={{ChapOthers
|content1={{ChapUnitHdr|type=NPC|platform=3ds01}}
|platform=3ds01
{{ChapUnitCellFE13
|name1=Mercenary
|name=Mercenary
|class1=Dark Knight
|class=Dark Knight
|lv1=8
|type=other
|#1=1
|lv=8
|inventory1={{Item|13|Arcwind}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}}<br><small>Can have 0-1 skill(s) at random</small>
|#=1
|notes1=• Ignored by enemies.<br>• Does not attack enemies.
|hp=49~50
|-
|str=14~15
|name2=Mercenary
|mag=16~17
|class2=Paladin
|skill=15~16
|lv2=8
|spd=13~14
|#2=2
|lck=10~11
|inventory2={{Item|13|Silver Sword}}<br>{{Item|13|Outdoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
|def=17~18
|notes2=• Ignored by enemies.<br>• Does not attack enemies.
|res=12~13
|-
|mov=8
|name3=Mercenary
|inventory={{Item|13|Arcwind}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}}<br><small>Can have 0-1 skill(s) at random</small>
|class3=Great Knight
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|lv3=8
}}
|#3=1
{{ChapUnitCellFE13
|inventory3={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
|name=Mercenary
|notes3=• Ignored by enemies.<br>• Does not attack enemies.
|class=Paladin
|-
|type=other
|name4=Mercenary
|lv=8
|class4=Bow Knight
|#=2
|lv4=8
|hp=47~48
|#4=2
|str=20~21
|inventory4={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Rally Skill}}<br><small>Can have 0-1 skill(s) at random</small>
|mag=1
|notes4=• Ignored by enemies.<br>• Does not attack enemies.
|skill=17~18
|-
|spd=18~19
|name5=Mercenary
|lck=15~16
|class5=Paladin
|def=18~19
|lv5=8
|res=12~13
|#5=1
|mov=8
|inventory5={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Outdoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
|notes5=• Ignored by enemies.<br>• Does not attack enemies.
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|-
}}
|name6=Mercenary
{{ChapUnitCellFE13
|class6=Paladin
|name=Mercenary
|lv6=8
|class=Great Knight
|#6=1
|type=other
|inventory6={{Item|13|Beast Killer}}<br>{{Item|13|Outdoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
|lv=8
|notes6=• Ignored by enemies.<br>• Does not attack enemies.
|#=1
|-
|hp=50~51
|name7=Mercenary
|str=22~23
|class7=Dark Knight
|mag=0
|lv7=8
|skill=14~15
|#7=1
|spd=12~13
|inventory7={{Item|13|Arcthunder}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}}<br><small>Can have 0-1 skill(s) at random</small>
|lck=14~15
|notes7=• Ignored by enemies.<br>• Does not attack enemies.
|def=23~24
|-
|res=4~5
|namel=Mercenary
|mov=7
|classl=Great Knight
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
|lvl=8
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|#l=1
}}
|inventoryl={{Item|13|Silver Axe}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
{{ChapUnitCellFE13
|notesl=• Ignored by enemies.<br>• Does not attack enemies.
|name=Mercenary
|class=Bow Knight
|type=other
|lv=8
|#=2
|hp=47~48
|str=17~18
|mag=0
|skill=20~21
|spd=19~20
|lck=12~13
|def=12~13
|res=5~6
|mov=8
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Rally Skill}}<br><small>Can have 0-1 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Paladin
|type=other
|lv=8
|#=1
|hp=47~48
|str=20~21
|mag=1
|skill=17~18
|spd=18~19
|lck=15~16
|def=18~19
|res=12~13
|mov=8
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Paladin
|type=other
|lv=8
|#=1
|hp=47~48
|str=20~21
|mag=1
|skill=17~18
|spd=18~19
|lck=15~16
|def=18~19
|res=12~13
|mov=8
|inventory={{Item|13|Beast Killer}}<br>{{Item|13|Outdoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Dark Knight
|type=other
|lv=8
|#=1
|hp=49~50
|str=14~15
|mag=16~17
|skill=15~16
|spd=13~14
|lck=10~11
|def=17~18
|res=12~13
|mov=8
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}}<br><small>Can have 0-1 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Great Knight
|type=other
|lv=8
|#=1
|hp=50~51
|str=22~23
|mag=0
|skill=14~15
|spd=12~13
|lck=14~15
|def=23~24
|res=4~5
|mov=7
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=NPC|platform=3ds01}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Dark Knight
|type=other
|lv=8
|#=1
|hp=57~58
|str=16~17
|mag=19~20
|skill=18~19
|spd=16~17
|lck=13~14
|def=19~20
|res=14~15
|mov=8
|inventory={{Item|13|Arcwind}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Can have 0-1 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Paladin
|type=other
|lv=8
|#=2
|hp=54~55
|str=24~25
|mag=1
|skill=20~21
|spd=21~22
|lck=19~20
|def=20~21
|res=14~15
|mov=8
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Can have 0-1 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Great Knight
|type=other
|lv=8
|#=1
|hp=58~59
|str=26~27
|mag=0
|skill=17~18
|spd=15~16
|lck=17~18
|def=25~26
|res=5~6
|mov=7
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna}}<br><small>Can have 0-1 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Bow Knight
|type=other
|lv=8
|#=2
|hp=54~55
|str=19~20
|mag=0
|skill=23~24
|spd=22~23
|lck=14~15
|def=13~14
|res=6~7
|mov=8
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Rally Skill}} • {{Item|13|Bowbreaker}}<br><small>Can have 0-1 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Paladin
|type=other
|lv=8
|#=1
|hp=54~55
|str=24~25
|mag=1
|skill=20~21
|spd=21~22
|lck=19~20
|def=20~21
|res=14~15
|mov=8
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Can have 0-1 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Paladin
|type=other
|lv=8
|#=1
|hp=54~55
|str=24~25
|mag=1
|skill=20~21
|spd=21~22
|lck=19~20
|def=20~21
|res=14~15
|mov=8
|inventory={{Item|13|Beast Killer}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Can have 0-1 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Dark Knight
|type=other
|lv=8
|#=1
|hp=57~58
|str=16~17
|mag=19~20
|skill=18~19
|spd=16~17
|lck=13~14
|def=19~20
|res=14~15
|mov=8
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Can have 0-1 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Great Knight
|type=other
|lv=8
|#=1
|hp=58~59
|str=26~27
|mag=0
|skill=17~18
|spd=15~16
|lck=17~18
|def=25~26
|res=5~6
|mov=7
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna}}<br><small>Can have 0-1 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=NPC|platform=3ds01}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Dark Knight
|type=other
|lv=8
|#=1
|hp=69
|str=22
|mag=25
|skill=24
|spd=20
|lck=17
|def=23
|res=18
|mov=8
|inventory={{Item|13|Arcwind}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Can have 0-2 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Paladin
|type=other
|lv=8
|#=2
|hp=66
|str=30
|mag=1
|skill=26
|spd=27
|lck=25
|def=24
|res=18
|mov=8
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Can have 0-2 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Great Knight
|type=other
|lv=8
|#=1
|hp=70
|str=32
|mag=0
|skill=21
|spd=19
|lck=23
|def=29
|res=7
|mov=7
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna}}<br><small>Can have 0-2 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Bow Knight
|type=other
|lv=8
|#=2
|hp=66
|str=25
|mag=0
|skill=29
|spd=28
|lck=20
|def=16
|res=8
|mov=8
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Rally Skill}} • {{Item|13|Bowbreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Paladin
|type=other
|lv=8
|#=1
|hp=66
|str=30
|mag=1
|skill=26
|spd=27
|lck=25
|def=24
|res=18
|mov=8
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Can have 0-2 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Paladin
|type=other
|lv=8
|#=1
|hp=66
|str=30
|mag=1
|skill=26
|spd=27
|lck=25
|def=24
|res=18
|mov=8
|inventory={{Item|13|Beast Killer}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Can have 0-2 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
}}
|content2={{ChapOthers
{{ChapUnitCellFE13
|platform=3ds01
|name=Mercenary
|name1=Mercenary
|class=Dark Knight
|class1=Dark Knight
|type=other
|lv1=8
|lv=8
|#1=1
|#=1
|inventory1={{Item|13|Arcwind}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Can have 0-1 skill(s) at random</small>
|hp=69
|notes1=• Ignored by enemies.<br>• Does not attack enemies.
|str=22
|-
|mag=25
|name2=Mercenary
|skill=24
|class2=Paladin
|spd=20
|lv2=8
|lck=17
|#2=2
|def=23
|inventory2={{Item|13|Silver Sword}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Can have 0-1 skill(s) at random</small>
|res=18
|notes2=• Ignored by enemies.<br>• Does not attack enemies.
|mov=8
|-
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Can have 0-2 skill(s) at random</small>
|name3=Mercenary
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|class3=Great Knight
|lv3=8
|#3=1
|inventory3={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Can have 0-1 skill(s) at random</small>
|notes3=• Ignored by enemies.<br>• Does not attack enemies.
|-
|name4=Mercenary
|class4=Bow Knight
|lv4=8
|#4=2
|inventory4={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Rally Skill}} • {{Item|13|Bowbreaker}}<br><small>Can have 0-1 skill(s) at random</small>
|notes4=• Ignored by enemies.<br>• Does not attack enemies.
|-
|name5=Mercenary
|class5=Paladin
|lv5=8
|#5=1
|inventory5={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Can have 0-1 skill(s) at random</small>
|notes5=• Ignored by enemies.<br>• Does not attack enemies.
|-
|name6=Mercenary
|class6=Paladin
|lv6=8
|#6=1
|inventory6={{Item|13|Beast Killer}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Can have 0-1 skill(s) at random</small>
|notes6=• Ignored by enemies.<br>• Does not attack enemies.
|-
|name7=Mercenary
|class7=Dark Knight
|lv7=8
|#7=1
|inventory7={{Item|13|Arcthunder}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Can have 0-1 skill(s) at random</small>
|notes7=• Ignored by enemies.<br>• Does not attack enemies.
|-
|namel=Mercenary
|classl=Great Knight
|lvl=8
|#l=1
|inventoryl={{Item|13|Silver Axe}}<br>{{Item|13|Outdoor Fighter}} {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Can have 0-1 skill(s) at random</small>
|notesl=• Ignored by enemies.<br>• Does not attack enemies.
}}
}}
|content3={{ChapOthers
{{ChapUnitCellFE13
|platform=3ds01
|name=Mercenary
|name1=Mercenary
|class=Great Knight
|class1=Dark Knight
|type=other
|lv1=8
|lv=8
|#1=1
|#=1
|inventory1={{Item|13|Arcwind}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Can have 0-2 skill(s) at random</small>
|hp=70
|notes1=• Ignored by enemies.<br>• Does not attack enemies.
|str=32
|-
|mag=0
|name2=Mercenary
|skill=21
|class2=Paladin
|spd=19
|lv2=8
|lck=23
|#2=2
|def=29
|inventory2={{Item|13|Silver Sword}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Can have 0-2 skill(s) at random</small>
|res=7
|notes2=• Ignored by enemies.<br>• Does not attack enemies.
|mov=7
|-
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna}}<br><small>Can have 0-2 skill(s) at random</small>
|name3=Mercenary
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|class3=Great Knight
|last=y
|lv3=8
|#3=1
|inventory3={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Can have 0-2 skill(s) at random</small>
|notes3=• Ignored by enemies.<br>• Does not attack enemies.
|-
|name4=Mercenary
|class4=Bow Knight
|lv4=8
|#4=2
|inventory4={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Rally Skill}} • {{Item|13|Bowbreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|notes4=• Ignored by enemies.<br>• Does not attack enemies.
|-
|name5=Mercenary
|class5=Paladin
|lv5=8
|#5=1
|inventory5={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Can have 0-2 skill(s) at random</small>
|notes5=• Ignored by enemies.<br>• Does not attack enemies.
|-
|name6=Mercenary
|class6=Paladin
|lv6=8
|#6=1
|inventory6={{Item|13|Beast Killer}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Can have 0-2 skill(s) at random</small>
|notes6=• Ignored by enemies.<br>• Does not attack enemies.
|-
|name7=Mercenary
|class7=Dark Knight
|lv7=8
|#7=1
|inventory7={{Item|13|Arcthunder}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Can have 0-2 skill(s) at random</small>
|notes7=• Ignored by enemies.<br>• Does not attack enemies.
|-
|namel=Mercenary
|classl=Great Knight
|lvl=8
|#l=1
|inventoryl={{Item|13|Silver Axe}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Can have 0-2 skill(s) at random</small>
|notesl=• Ignored by enemies.<br>• Does not attack enemies.
}}
}}
{{ChapUnitFtr}}
}}
}}


Line 613: Line 1,237:
|def=12
|def=12
|res=17
|res=17
|move=6{{hover|+1|Granted by Movement +1}}
|move=6{{h|+1|Granted by Movement +1}}
|inventory={{Item|13|Levin Sword}}<br>{{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}
|inventory={{Item|13|Levin Sword}}<br>{{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}
|skills={{Item|13|Movement +1}}<br>{{Item|13|Lucky Seven}}
|skills={{Item|13|Movement +1}}<br>{{Item|13|Lucky Seven}}
Line 632: Line 1,256:
|def=14
|def=14
|res=19
|res=19
|move=6{{hover|+1|Granted by Movement +1}}
|move=6{{h|+1|Granted by Movement +1}}
|inventory={{Item|13|Levin Sword|type=forged}}{{hover|*|18 Mt, 100 Hit}}<br>{{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}
|inventory={{Item|13|Levin Sword|type=forged}}{{h|*|18 Mt, 100 Hit}}<br>{{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}
|skills={{Item|13|Movement +1}}<br>{{Item|13|Lucky Seven}}
|skills={{Item|13|Movement +1}}<br>{{Item|13|Lucky Seven}}
|sw=A
|sw=A
Line 650: Line 1,274:
{{Names
{{Names
|eng-name=Wings of Justice
|eng-name=Wings of Justice
|eng-mean=
|jpn-name={{h|正義の翼|Seigi no tsubasa}}
|jap-name={{hover|正義の翼|Seigi no tsubasa}}
|jpn-mean=Wings of justice
|jap-mean=
|span-name=Las alas de la justicia
|span-mean=The wings of justice
|fren-name=Les ailes de la justice
|fren-name=Les ailes de la justice
|fren-mean=The wings of justice
|fren-mean=The wings of justice
|span-name=
|ger-name=Schwingen der Gerechtigkeit
|span-mean=
|ger-mean=Wings of Justice
|ger-name=
|ger-mean=
|ital-name=Le ali della giustizia
|ital-name=Le ali della giustizia
|ital-mean=The wings of justice
|ital-mean=The wings of justice
|por-name=As asas da justiça
|por-mean=The wings of justice; used in dialogue in ''Heroes''.
|ch-trad-name={{h|正義之翼|Zhèngyì zhī yì}}
|ch-trad-mean=Wings of justice; used in dialogue in ''Heroes''.
}}
}}


Line 668: Line 1,295:
{{ChapterNav
{{ChapterNav
|prechapter=A Duel Disgraced
|prechapter=A Duel Disgraced
|name=Wings of Justice
|nextchapter=Ambivalence
|nextchapter=Ambivalence
}}
}}

Latest revision as of 17:46, 28 March 2024

Large-secret-book.png

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Wings of Justice

No image available.

Location

Verdant Forest

New units

Cynthia

Boss(es)

Ruger

Chrom? Sir? Pegasus Knight Cynthia, returned from patrol, sir!...Whoops! [trips] Oof...Right on the face...S-sorry for my clumsiness, sir! I promise not to trip again for at least 24 hours!
— Cynthia, reporting back to Ruger

Wings of Justice (Japanese: 正義の翼 Wings of justice) is the ninth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after Chapter 13 is cleared and Sumia is married; reaching this chapter's location has additional requirements: the player must either clear Chapter 18, clear Chapter 14 and unlock Paralogue 5, or unlock Paralogue 10.

In this chapter, the Shepherds aim to defeat a group of bandits whose leader—Ruger—has been impersonating Chrom and raiding villages. Among the bandits is Cynthia, the daughter of Sumia.

Plot

Main article: Wings of Justice/Script

Robin notices a bustling town, and Chrom and the Shepherds enter the village for food. As they move about the village, the Shepherds scare off the villagers, and Frederick reports that the village has been repeatedly raided by bandits, the leader of which poses as Chrom. Amongst the bandits, Cynthia reports to Ruger—who she believes to be Chrom—that a group claiming to be led by Chrom has been spotted approaching, and that they must be impersonating him. Ruger plans to evade them, and Cynthia volunteers to distract them.

As the battle starts, Ruger notices mercenaries nearby; during the battle, he convinces the mercenaries to aid him. If Chrom talks to Cynthia and is not her father, she berates him for besmirching the name of her mother Sumia's friend—if Chrom is Cynthia's father, she berates him for besmirching her father's name; in either case, Chrom then states that he knows she is from the future and that Lucina is with them, and Cynthia joins him. If Sumia talks to Cynthia, she notices Sumia's ring is the same as her mother's, and concludes that Sumia is her mother and Ruger has been lying to her, joining Sumia.

After the battle, Frederick plans to explain the truth to the mercenaries Ruger convinced to fight as their wounds are tended to; he then berates himself for allowing anyone to impersonate Chrom. If Cynthia was recruited and survived, she approaches Sumia and explains that she is Sumia's daughter from the future, showing her future duplicate of Sumia's ring to prove it. Cynthia then trips and drops an unmade spearhead, explaining that Sumia promised to help make it, but did not return from battle before it was finished; Sumia offers to help finish the spear, to Cynthia's delight.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–13+1 {{{partner}}} 10−10 24+10−1
Cm fe13 9x.png
Map dimensions:
20 columns by 24 rows

Character data

Characters
New units
Cynthia
Small portrait cynthia fe13.png
Pegasus Knight
HP
Varies
Inventory
Steel Lance
Level
10
Enemy, talk to with Chrom or Sumia
Required characters
Chrom l ​
Available characters
Robin f ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 bullion large.png Bullion (L) Dropped by Ruger
Is 3ds01 elixir.png Elixir Dropped by enemy Warrior
Is 3ds01 second seal.png Second Seal Dropped by enemy Great Knight
Is 3ds01 arms scroll.png Arms Scroll Dropped by enemy Sage
Is 3ds01 physic.png Physic Dropped by enemy War Cleric

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 iron lance.png Iron Lance 560
Is 3ds01 steel lance.png Steel Lance 910
Is 3ds01 silver lance.png Silver Lance 1,560
Is 3ds01 javelin.png Javelin 700
Is 3ds01 killer lance.png Killer Lance 1,680

Event tiles

  • Column 4, row 17: Three squares south, one square east of Cynthia's starting position
  • Column 18, row 12: Adjacent to two rubble tiles; one square east, seven squares south of Ruger's starting position

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 trickster enemy.gif Ruger Trickster 12 1 45 19 17 25 26 14 11 15 6 Levin Sword Bullion (L)This item is dropped upon this unit's defeat.
Lucky Seven
Prioritizes turning an NPC into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1–10; in either case, he prioritizes escaping via the northeast.
Ma 3ds01 pegasus knight cynthia enemy.gif Cynthia Pegasus Knight 10 1 Varies Varies Varies Varies Varies+2 Varies Varies Varies 7 Steel Lance
Speed +2 ReliefIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
• See Cynthia/Stats for more information on Cynthia's stats.
• Begins moving unprovoked on turn 3.
Ma 3ds01 warrior enemy.gif Ruffian Warrior 5 1 47~48 23~24 0 17~18 13~14 15~16 12~13 6~7 6 Silver Axe Silver Bow ElixirThis item is dropped upon this unit's defeat.
Gamble HP +5 Zeal Rally Strength
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3.
Ma 3ds01 hero enemy.gif Ruffian Hero 3 2 40~41 17~18 1 21~22 18~19 13~14 14~15 7~8 6 Silver Axe
HP +5 Zeal Patience
Can have 0–1 skill(s) at random
• The southwestern one begins moving unprovoked on turn 3.
• The northeastern one begins moving if a northeastern War Cleric, Sniper, or Hero is provoked, or if Ruger begins escaping.
Ma 3ds01 hero enemy.gif Ruffian Hero 3 4 40~41 17~18 1 21~22 18~19 13~14 14~15 7~8 6 Silver Sword
HP +5 Zeal Patience
Can have 0–1 skill(s) at random
• The southern two begin moving unprovoked on turn 3.
• The northwestern one begins moving if a northwestern Sage, Berserker, or Sniper is provoked, or if Ruger begins escaping.
• The northeastern one begins moving if a northeastern War Cleric, Sniper, or Hero is provoked, or if Ruger begins escaping.
Ma 3ds01 berserker enemy.gif Ruffian Berserker 3 4 49 25~26 0 10~11 18~19 9~10 10~11 3~4 6 Silver Axe
Gamble Wrath
Can have 0–1 skill(s) at random
• The southern three begin moving unprovoked on turn 3.
• The northern one begins moving if the northwestern Sage, Berserker, Hero, or Sniper is provoked, or if Ruger begins escaping.
Ma 3ds01 sniper enemy.gif Ruffian Sniper 3 7 38~39 14~15 1 22~23 16~17 10~11 15~16 7~8 6 Silver Bow
Skill +2 Prescience Hit Rate +20
Can have 0–1 skill(s) at random
• The southern four begin moving unprovoked on turn 3.
• The northwestern one begins moving if a northwestern Sage, Berserker, or Hero is provoked, or if Ruger begins escaping.
• The northeastern two both begin moving if either of them or a northeastern War Cleric or Hero is provoked, or if Ruger begins escaping.
Ma 3ds01 great knight enemy.gif Ruffian Great Knight 5 1 47~48 21~22 0 13~14 12 13~14 22~23 4~5 7 Spear Second SealThis item is dropped upon this unit's defeat.
Outdoor Fighter Defense +2 Indoor Fighter
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3.
Ma 3ds01 sage enemy.gif Ruffian Sage 5 1 36~37 1 17~18 14~15 16~17 13~14 8~9 13~14 6 Arcfire Arms ScrollThis item is dropped upon this unit's defeat.
Magic +2 Focus Rally Magic
Can have 0–1 skill(s) at random
Begins moving if a northwestern Berserker, Hero, or Sniper is provoked, or if Ruger begins escaping.
Ma 3ds01 berserker enemy.gif Ruffian Berserker 3 1 49 25~26 0 10~11 18~19 9~10 10~11 3~4 6 Tomahawk
Gamble Wrath
Can have 0–1 skill(s) at random
Begins moving if the northwestern Sage, Berserker, Hero, or Sniper is provoked, or if Ruger begins escaping.
Ma 3ds01 war cleric enemy.gif Ruffian War Cleric 5 1 44~45 16~17 13~14 10~11 16~17 14~15 11~12 14~15 6 Tomahawk PhysicThis item is dropped upon this unit's defeat.
Demoiselle Healtouch Rally Luck
Can have 0–1 skill(s) at random
Begins moving if a northeastern Sniper or Hero is provoked, or if Ruger begins escaping.

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 dark knight other.gif Mercenary Dark Knight 8 1 49~50 14~15 16~17 15~16 13~14 10~11 17~18 12~13 8 Arcwind
Focus Hex Anathema Slow Burn
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
Ma 3ds01 paladin other.gif Mercenary Paladin 8 2 47~48 20~21 1 17~18 18~19 15~16 18~19 12~13 8 Silver Sword
Outdoor Fighter
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
Ma 3ds01 great knight other.gif Mercenary Great Knight 8 1 50~51 22~23 0 14~15 12~13 14~15 23~24 4~5 7 Silver Lance
Outdoor Fighter Defense +2 Indoor Fighter
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
Ma 3ds01 bow knight other.gif Mercenary Bow Knight 8 2 47~48 17~18 0 20~21 19~20 12~13 12~13 5~6 8 Silver Bow
Patience Skill +2 Prescience Rally Skill
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
Ma 3ds01 paladin other.gif Mercenary Paladin 8 1 47~48 20~21 1 17~18 18~19 15~16 18~19 12~13 8 Silver Lance
Outdoor Fighter
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
Ma 3ds01 paladin other.gif Mercenary Paladin 8 1 47~48 20~21 1 17~18 18~19 15~16 18~19 12~13 8 Beast Killer
Outdoor Fighter
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
Ma 3ds01 dark knight other.gif Mercenary Dark Knight 8 1 49~50 14~15 16~17 15~16 13~14 10~11 17~18 12~13 8 Arcthunder
Focus Hex Anathema Slow Burn
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
Ma 3ds01 great knight other.gif Mercenary Great Knight 8 1 50~51 22~23 0 14~15 12~13 14~15 23~24 4~5 7 Silver Axe
Outdoor Fighter Defense +2 Indoor Fighter
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.

Boss data

Main article: Ruger

Normal Hard Lunatic

Small portrait ruger fe13.png
Ma 3ds01 trickster enemy.gif Trickster
Level 12
Movement 6
Stats
Max HP 45 Speed 26
Strength 19 Luck 14
Magic 17 Defense 11
Skill 25 Resistance 15
Inventory Skills
Levin Sword
Bullion (L)This item is dropped upon this unit's defeat.
Lucky Seven
Weapon Levels
Swords C Lances -- Axes --
Bows -- Tomes -- Staves E

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This chapter is one of four paralogue chapters in Awakening that connect only to other paralogue chapters on the world map. The others are paralogues 4, 15, and 20.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Wings of Justice

--

Japanese

正義の翼

Wings of justice

Spanish

Las alas de la justicia

The wings of justice

French

Les ailes de la justice

The wings of justice

German

Schwingen der Gerechtigkeit

Wings of Justice

Italian

Le ali della giustizia

The wings of justice

Portuguese

As asas da justiça

The wings of justice; used in dialogue in Heroes.

Traditional Chinese

正義之翼

Wings of justice; used in dialogue in Heroes.

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← A Duel Disgraced • Wings of Justice • Ambivalence →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map