Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Victory or Death
This page has been marked as a stub. Please help improve the page by adding information. |
| ||||||||||
|
Victory or Death (Japanese: 背水の戦い Last-ditch battle) is chapter 30 of Eliwood's tale and chapter 32 in Hector's tale in Fire Emblem: The Blazing Blade.
Plot
- Main article:
Victory or Death/Script
Once again, Eliwood, Hector, and Lyn arrive on the Dread Isle with the assistance of Fargus. After the lords arrive on the island, they thank Fargus for granting them passage to the isle again and for agreeing to look after Nils. Before they depart, Eliwood talks to Nils. He acknowledges that he may never be worthy of his forgiveness, but nonetheless, Eliwood asserts that he intends to fulfill Ninian's wish for peace and the defeat of Nergal. Eliwood passively hopes that once Nils has recovered from the grief of his sister's death, that he too will face reality. Having said his piece, Eliwood and the others depart for the Dragon's Gate. After the group departs, Fargus attempts to take Nils back to the ship, however, Nils does not move and just stares off in the direction of Eliwood. Fargus concocts an excuse for Nils to follow them by mentioning that he intended to give the lords an Earth Seal and that it would be a shame if they were to not receive if before their final battle with Nergal. Having been moved by Eliwood's words, Nils volunteers to take the seal to Eliwood, fully intending to join the final battle.
Nergal senses the approach of the lords and commands Limstella to defeat them with the overbearing and unstable strength he has granted her. Even though this power will kill her within a day, Limstella still obeys without hesitation. Just as the lords approach the Dragon's Gate, Nils suddenly yells out, warning Eliwood to move. Eliwood manages to dodge a thunderbolt from Limstella just in time thanks to Nils' warning. Nils tells Eliwood that he will take over Ninian's duties on the battlefield, much to the delight of each of the lords. Nils senses that Limstella has hidden herself nearby and demands for her to reveal herself. After Limstella complies with his demand, she announces that she has come to steal the essences of Eliwood and all of his allies and warps to the entrance of the Dragon's Gate while calling her own army of morphs. Despite the large numbers they face, the lords refuse to retreat and begin to fight their way through Nergal's morphs.
The lords eventually manage to break through the morphs and arrive at the entrance to the Dragon's Gate. Eliwood, sensing the group has been granted a brief respite from the ongoing final battle, asks Nils to fill himself, Hector, and Lyn in on the details of how he and Ninian arrived in Elibe. He details the struggles the Dragons endured after being exiled from Elibe and how the race came to leave the continent via the Dragon's Gate. After arriving at the land on the other side of the gate, they found happiness and stability; however, they would sometimes think of their former home, and when they did, they heard the voice of Nergal enticing them to pass through the gate.
In the realm of the dragons, Ninian was an oracle who presided over the shrine where the gate was located. One day, she and Nils heard what seemed like the voice of a friend emanating from the gate, leading them to open the gate and pass through it alone. Once they arrived on the other side, Nergal stole some of their quintessence, forcing them to assume human forms and place their remaining energy within Dragonstones. Nergal took advantage of their weakened states and seized their dragonstones, seeking to use them to summon more dragons. The siblings, not wanting their foolish actions to doom their fellow dragonkin, fled from Nergal and disguised themselves as travelling performers in hopes of avoiding capture. At this point, they met Lyn while she was on her journey to save Caelin. At the time, they decided to not tell Lyn so as to not involve her in an issue that she had little to no hope of resolving.
After the siblings parted ways with Lyn, they were quickly captured by the Black Fang and taken back to the Dread Isle. The two had become desperate to foil Nergal's plans and even considered cutting their own lives short; that is, until they met Elbert. Eliwood's father took the time to get to know the two and tried to ease their fears by telling them stories of his family and his homeland. As Elbert continued to spend time with them, the siblings came to love Eleanora and Eliwood and felt that, one day, Elbert's son would save them. Nils asserts that he believes in Eliwood and promises to help him defeat Nergal and to fulfill Ninian's wish. The lords affirm their resolve to protect Elibe from Nergal's madness and proceed towards the Dragon's Gate and the final battle.
Beginning log
Eliwood's Tale: Eliwood struggles to recover from Ninian's death and moves onward. His destination is the Dread Isle. An enemy waits there, one who must be defeated. Nergal surrounds himself with his morphs and waits for Eliwood's arrival. The final battle draws near...
Hector's Tale: Hector moves ahead, and his brother Uther's dying wish goes with him. His destination is the Dread Isle. An enemy waits there, one who must be defeated. Nergal surrounds himself with his morphs and waits for Hector's arrival. The final battle draws near...
Chapter data
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
Character data
Characters | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
New units
| |||||||||||
| |||||||||||
Available characters
| |||||||||||
Item data
| |||||||||||||||||||||||||||
|
Shop data
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
None
- The secret shop is located in the top-right of the map, in the single plains tile between the forest and thicket tiles.
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Reinforcements
Eliwood's tale
- Turns 5 (Hard Mode), 6, and 7
- 1 Brigand from the eastern peak
- Turns 7 (Hard Mode), 8, and 9
- 2 Falcoknights from the northwest corner of the map
- Turns 8 (Hard Mode), 9, and 10
- 2 Nomadic Troopers from the southeast forts
- 1 Brigand from the north edge of the map
- Turns 10 (Hard Mode), 11, and 12
- 1 Wyvern Lord and 2 Wyvern Riders from the east edge of the map
- 1 Paladin with a Steel Lance and 2 Cavaliers from the northwest edge of the map
- Turns 12–14 (Hard Mode only)
- 2 Cavaliers from the southwest forts
- Turns 14 (Hard Mode), 15, and 16
- 2 Cavaliers from the forts south of the middle ruin
- Turns 15 and 16
- Turns 20 (Hard Mode)/25 (Normal Mode) – 35
- 2 Cavaliers from the forts south of the middle ruin
- 2 Falcoknights from the northwest forts
- 2 Nomadic Troopers from the southeast forts
- 2 Wyvern Riders from the southern edge of the map
- Upon entering the northeast portion of the map (columns 14–28, rows 1–14)
- Upon entering the central portion of the map (columns 6–14, rows 15–22)
- 1 Paladin with a Steel Sword and 2 (Normal Mode)/4 (Hard Mode) Cavaliers from the fort southeast of the middle ruin
- Upon entering the southwest portion of the map (columns 15–28, rows 17–30)
- 2 (Normal Mode)/4 (Hard Mode) Nomadic Troopers from the southeast corner of the map
- Upon entering the west portion of the map (columns 1–8, rows 7–19)
Hector's tale
- Turns 2 (Hard Mode)/3 (Normal Mode) – 5
- 1 Brigand from the eastern peak
- Turns 4 (Hard Mode)/5 (Normal Mode) – 7
- 1 Brigand from the north edge of the map
- Turns 7, 8, and 14–16 (Hard Mode only)
- Turns 7–10 (Hard Mode only)
- 2 Valkyries from the southeast forts
- Turns 8–10 (Normal Mode)/12–14 (Hard Mode)
- 2 Cavaliers with Steel Swords from the southeast forts
- Turn 8 (Normal Mode), 11 (Hard Mode) and 12
- 1 Paladin with a Silver Sword and 4 Cavaliers with Steel Lances from the fort south of the gate
- Turns 9 (Hard Mode)/10 (Normal Mode) – 12
- 2 Falcoknights from the northwest corner of the map
- 1 Wyvern Lord and 2 (Normal Mode)/4 (Hard Mode) Wyvern Riders from the east edge of the map
- 1 Paladin with a Steel Lance and 2 Cavaliers with Steel Lances from the northwest edge of the map (Normal Mode only)
- 4 Valkyries from the northwest edge of the map (Hard Mode only)
- Turns 9 (Hard Mode), 10, 15 (Normal Mode), and 16 (Normal Mode)
- Turns 13 (Hard Mode), 15 (Normal Mode), and 16 (Normal Mode)
- 2 Cavaliers with Steel Lances from the forts south of the middle ruin
- Turns 20 (Hard Mode)/25 (Normal Mode) – 35
- 2 Cavaliers with Steel Lances from the forts south of the middle ruin
- 2 Falcoknights from the northwest forts
- 2 Nomadic Troopers at level 8 from the southeast forts
- 2 Wyvern Riders from the southern edge of the map
- Upon entering the northeast portion of the map (columns 14–28, rows 1–14)
- 5 Snipers—four with Steel Bows, one with a Silver Bow—from the fort south of the gate (Normal Mode only)
- 7 Shamans and 1 Druid from the fort south of the gate (Hard Mode only)
- Upon entering the central portion of the map (columns 6–14, rows 15–22)
- 1 Paladin with a Steel Sword and 4 Cavaliers with Steel Lances from the fort southeast of the middle ruin (Normal Mode only)
- 1 Bishop and 4 Monks from the fort southeast of the middle ruin (Hard Mode only)
- Upon entering the southwest portion of the map (columns 15–28, rows 17–30)
- Upon entering the west portion of the map (columns 1–8, rows 7–19)
- 5 Nomadic Troopers—one at level 8, four at level 6—from above the western bridge
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article:
Limstella
Normal Eliwood Hard Hector Hard
|
|
|
- In Normal Mode, Limstella uses the morph variant of the Sage class; in Hard Mode, she uses the female one.
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- Sophia makes a cameo appearance when visiting the south eastern ruins.
- Renault wields one of two obtainable Fortify staves in the entire game.
- This chapter is often wrongly attributed to be the chapter where the player first regains access to Nils in Eliwood's and Hector's tales; this actually happens two chapters earlier.
- Nils has a unique line for visiting the middle set of ruins and obtaining Set's Litany that implies Nils has been there some time in the past.[1]
- A modified version of this chapter's map was used as a test map in the Fire Emblem: The Blazing Blade prototypes.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Victory or Death |
Victory or death is a common motto or battle cry. |
German |
Sieg oder Tod |
Victory or Death |
Gallery
Nils recalls their first moments back in Elibe; Nergal has stolen their dragonstones and their power.
Nils recalls the kindness Elbert showed to him and his sister.
Prototype
Nils recalls their first moments back in Elibe; Nergal has stolen their dragonstones and their power in the prototype.
Nils recalls how kind Elbert had been kind to him and his sister.
References
- ↑ "This place... Have I been here before? I feel as if...I'm forgetting something important. But I can't remember... Hm? What's this?" — Nils, Fire Emblem: The Blazing Blade
← Sands of Time • ← Battle Preparations • |
Victory or Death | • Light → • The Value of Life → |
---|