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Another Journey

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Another Journey

Cm fe07 H-11.png

Location

Castle Ostia

Required units

Hector, Matthew

New units

Hector, Matthew

Boss(es)

Wire

Previous chapter(s)

The Distant Plains

Next chapter(s)

Birds of a Feather

Another Journey (Japanese: もう一つの旅立ち Another Journey) is the eleventh chapter in Fire Emblem: The Blazing Blade, and the first of Hector's tale.

Plot

Main article: Another Journey/Script

A year has passed since Lyn defeated Lundgren and saved her grandfather as well as the rest of Caelin. Marquess Pherae, Eliwood's father, has disappeared; Hector, the younger brother of Marquess Ostia, demands that his brother act upon their reasonable suspicions of Marquess Laus's connection to the incident, but Uther refuses, and Hector to angrily storms off to take matters into his own hands. Elsewhere in the palace, Hector calls out to Matthew, who has made the necessary preparations for Hector to sneak out of the palace and rendezvous with Eliwood without Uther knowing. Matthew requests to accompany Hector on his journey, but Hector denies his request, refusing to trust one of his brother's spies; Matthew then appears to leave. Before Hector is able to depart, he discovers soldiers of the Black Fang have infiltrated Castle Ostia. Matthew re-appears to aid Hector in exiting the caslte while taking care of the invaders.

After Wire is defeated, if Matthew is alive, he reveals that he knew of the assassins' presence all along and was only so quick to acquiesce to Hector to draw them out and defeat them; Hector allows Matthew to accompany him on the condition that Matthew swears loyalty to him as opposed to his brother. If Matthew was killed, Hector is unnerved by Matthew's death, but feels he cannot afford to mourn, and continues on to meet Eliwood.

Inside Castle Ostia, a guardsman informs Uther that Hector has been spotted departing from the castle; Uther, however, sends no one to force him back to the palace. Rather, he asks Oswin to accompany Hector on his journey, which Oswin undertakes.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat Wire Player Partner Other Enemy
Defeat: Hector dies 2 {{{partner}}} {{{other}}} 9
Cm fe07 H-11.png

Character data

Characters
New units
Hector
Portrait hector fe07.png
Lord
HP
19
Inventory
Wolf Beil
Hand Axe
Level
1
Automatically from turn 1
Matthew
Portrait matthew fe07.png
Thief
HP
18
Inventory
Iron Sword
Lockpick
Level
2
Automatically from turn 1
Available characters
None

Item data

Items
Name Obtainment Method
Is gba vulnerary.png Vulnerary Steal from Wire
Is gba vulnerary.png Vulnerary Dropped by enemy Knight
Is gba vulnerary.png Vulnerary Steal from enemy Archer
Is gba vulnerary.png Vulnerary Dropped by enemy Archer
Is gba lockpick.png Lockpick Steal from enemy Thief
(Hard Mode only)
Is gba red gem.png Red Gem Open chest

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba knight enemy.gif Wire Knight 7 1 25 9 6 3 3 13 3 13 4 Iron Lance Vulnerary
Does not move.
Ma gba soldier enemy.gif Black Fang Soldier 5 2 22~24 4~6 1~2 1~2 0 0~1 0~1 6 5 Iron Lance
--
Ma gba knight enemy.gif Black Fang Knight 5 1 19~21 6~7 3~4 0~1 0 9~11 0~1 13 4 Iron Lance VulneraryThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba soldier enemy.gif Black Fang Soldier 3 1 21~22 3~5 0~1 1~2 0 0~1 0~1 6 5 Iron Lance
--
Ma gba archer enemy.gif Black Fang Archer 3 1 19~20 4~5 3~4 3~4 0 3~4 0~1 7 5 Iron Bow Vulnerary
Moves to attack units in range.
Ma gba archer enemy.gif Black Fang Archer 3 2 19~20 4~5 3~4 3~4 0 3~4 0~1 7 5 Iron Bow
--
Ma gba archer enemy.gif Black Fang Archer 3 1 19~20 4~5 3~4 3~4 0 3~4 0~1 7 5 Iron Bow VulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked, even when blocked by terrain.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Wire

Normal Hard

Portrait wire fe07.png
Ma gba knight enemy.gif Knight
Level 7
Affinity --
Stats
Max HP 25 Luck 3
Strength 9 Defense 13
Skill 6 Resistance 3
Speed 3 Constitution 13
Movement 4 Aid 12
Inventory
Iron Lance
Vulnerary
Weapon Levels
Swords -- Lances D Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

Augury
This chapter has no augury. Hannah will offer her services beginning in Chapter 14.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

As there are neither enemy thieves nor enemies carrying door keys on the map, you're more or less able to control the flow of enemy units in the level by selectively opening doors. The quickest way to clear the chapter is by breaking down the nearest wall and moving westward from the starting position. This also allows you easy access to the Red Gem in the nearby chest. Unless Matthew received a significant experience investment in Lyn's tale he will likely be unable to deal any damage to the knights in this chapter, and is better off taking out enemy archers. Hector's Wolf Beil will make easy work of enemy knights and will have an advantage against the lance-wielding soldiers. If you find yourself low on HP, you can have Matthew steal a vulnerary from Wire or one of the archers. Also remember that you can stand on pillars for a defensive bonus, which complements Matthew's ability to avoid attacks given his high speed. The boss of the chapter, Wire, will stand his ground, but you are essentially forced to KO him using the Wolf Beil unless you intend to wear out your Hand Axe, which deals minimal damage per turn.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Another Journey

Japanese

もう一つの旅立ち

Another Journey

German

Noch eine Reise

Another Journey

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Distant Plains • Another Journey • Birds of a Feather →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline