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Dragon's Gate (chapter)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Dragon's Gate

Cm fe07 19.png

Location

Valor (Dragon's Gate)

New units

Legault

Boss(es)

Darin, Cameron

Previous chapter(s)
Next chapter(s)

New Resolve

Does it gall you, Marquess Pherae? It's destiny. There could be no other outcome. Despite all of your mischief, the girl was fated to return to me.
— Nergal to Elbert.

Dragon's Gate (Japanese: 竜の門 Dragon's Gate) is the nineteenth chapter of Eliwood's tale and twentieth of Hector's tale in Fire Emblem: The Blazing Blade.

Plot

Main articles: Dragon's Gate (chapter)/Script (Eliwood) and Dragon's Gate (chapter)/Script (Hector)

Eliwood's group finally arrives at the Dragon's Gate. Ninian immediately senses something horrible and panics, realizing that her presence at the gate is a mistake. Ephidel warps in to introduce himself and taunt Hector and the others about the death of Leila. Ephidel warps to Ninian and then warps her and himself deeper into the Dragon's Gate, near Darin; Ephidel assigns Darin the task of eliminating Eliwood, Hector, and Lyn before taking Ninian to the gate itself, where Nergal and Elbert are. Elbert is distraught at Ninian's return, and charges Nergal, though Jaffar strikes Elbert, and Elbert collapses. Outside the gate, Eliwood and Hector are taunt by the Cameron before the battle begins.

Early in the battle, Legault appears from a set of stairs. Legault is confronted by a Black Fang member who does not recognize him; he explains that, his name and title, "the Hurricane", are quite well known among the Black Fang, and the Black Fang member recognizes his name and excuses himself. Now alone, Legault initiates his plans to steal some treasure and leave the "sinking ship" that is the Black Fang behind. Eliwood, Hector, or Lyn can talk to Legault; Legault clarifies to each of them that he is former Black Fang, and each asks him to join them to tech them of the Black Fang, which he accepts.

Nergal with Ninian under his control.

Once Darin is defeated, Eliwood and the others move deeper into the Dragon's Gate to find Elbert; they find him near the gate itself calling out to him weakly. Elbert immediately tells Eliwood to take Ninian away from there; Eliwood realizes that Ninian is even present, though she is silent, and she will not move. Hector then grabs Elbert, Eliwood, and Ninian; however, before they can leave, Jaffar blocks the room's only exit. Elbert warns Eliwood not to fight Jaffar, but Eliwood insists that it is their only choice; Ephidel then warps into the room and comments similarly to Elbert.

Ephidel dismisses Jaffar, and tells Eliwood that Nergal has a "special show" for him; Elbert then screams in pain, and Ninian mumbles the word "power". Nergal appears and commands Ninian to open the Dragon's Gate, and she complies. However, as a dragon emerges from the gate, Nils runs into the room and snaps Ninian out of her hypnosis, causing the gate to deactivate suddenly. Nils tells everyone to flee, and they do; Nergal then teleports away as an explosion occurs, consuming Ephidel. Nergal quickly reappears to grab Ninian and Nils, but Elbert stabs Nergal; Nergal warps away again. Eliwood tells Elbert they will head home now, but Elbert states that he cannot go on any longer. Elbert apologizes to his wife Eleanora and dies in Eliwood's arms.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Seize throne Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies 3–13+1 {{{partner}}} {{{other}}} 26+28−1

Map Secret Shops

Cm fe07 E-19.png

The placement of the two non-main Lords is based on their position in deployment order, which can vary from previous maps.

Character data

Characters
New units
Legault
Portrait legault fe07.png
Thief
HP
26
Inventory
Eliwood's tale:
Steel Sword
Lockpick
Light Rune
Hector's tale:
Steel Sword
Chest Key
Chest Key
Level
12
Talk to with main lord or Lyn
Required characters
Eliwood ​Hector ​Lyn ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​

Item data

Items
Name Obtainment Method
Is gba halberd.png Halberd Dropped by Cameron (Normal Mode only)
Is gba elixir.png Elixir Dropped by Cameron (Hard Mode only)
Is gba door key.png Door Key Dropped by enemy Archer (Normal Mode only)
Is gba short spear.png Short Spear Dropped by enemy Knight (Normal Mode only)
Is gba door key.png Door Key Dropped by enemy Cavalier (Normal Mode only)
Is gba chest key.png Chest Key Dropped by enemy Knight (Normal Mode only)
Is gba door key.png Door Key Dropped by enemy Sniper if killed before he uses it (Normal Mode only)
Is gba silver bow.png Silver Bow Dropped by enemy Sniper if he used the Door Key (Normal Mode only)
Is gba armorslayer.png Armorslayer Dropped by enemy Cavalier (Normal Mode only)
Is gba longbow.png Longbow Dropped by enemy Archer (Hard Mode only)
Is gba steel lance.png Steel Lance Dropped by enemy Cavalier (Hard Mode only)
Is gba nosferatu.png Nosferatu Dropped by enemy Shaman (Hector Hard Mode only)
Is gba killer bow.png Killer Bow Dropped by enemy Archer (Hard Mode only)
Is gba antitoxin.png Antitoxin Steal from enemy Knight
Is gba door key.png Door Key Steal from enemy Knight
Is gba lockpick.png Lockpick Steal from Legault or recruit him (reinforcement; Eliwood's tale only)
Is gba light rune.png Light Rune Steal from Legault or recruit him (reinforcement; Eliwood's tale only)
Is gba chest key.png Chest Key Steal from Legault or recruit him (Hector's tale only)
Is gba chest key.png Chest Key Steal from Legault or recruit him (Hector's tale only)
Is gba member card.png Member Card Steal from enemy Thief (reinforcement)
Is gba chest key.png Chest Key Steal from enemy Thief (reinforcement)
Is gba chest key.png Chest Key Steal from enemy Thief (reinforcement; Hard Mode only)
Is gba brave bow.png Brave Bow Unlock lone chest in south western room
Is gba blue gem.png Blue Gem Unlock left chest in north western room
Is gba luna.png Luna Unlock right chest in north western room
Is gba guiding ring.png Guiding Ring Unlock bottom chest in eastern room
Is gba barrier.png Barrier Unlock upper chest in eastern room

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

None

The first secret shop is in the very bottom-right of the map, in the lone forest tile in the corner.
The second one is in the top-left area of the map, in the right corner of the grassy strip sandwiched between the main throne room and the chamber with the two chests.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba general enemy.gif Darin General 5 1 34 14 9 8 2 15 13 15 5 Silver Lance Hand Axe
Does not move; stands on a throne, the chapter's seize point.
Ma gba paladin enemy.gif Cameron Paladin 4 1 31 9 10 12 5 10 11 11 8 HalberdThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba archer enemy.gif Black Fang Archer 9 1 22~25 6~8 5~7 5~6 0 4~5 1~2 7 5 Longbow Door KeyThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked, even if blocked by terrain.
Ma gba knight enemy.gif Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Short SpearThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba cavalier enemy.gif Black Fang Cavalier 7 1 23~26 6~8 4~5 6~7 0 6~8 0~2 9 7 Steel Lance Door KeyThis item is dropped upon this unit's defeat.
--
Ma gba knight enemy.gif Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Iron Lance Chest KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba sniper enemy.gif Black Fang Sniper 2 1 26~29 9~12 8~11 6~9 0 6~8 3~6 8 6 Silver Bow Door KeyThis item is dropped upon this unit's defeat.
Uses Door Key if there are not units in range to attack. The Silver Bow becomes droppable if he does.
Ma gba cavalier enemy.gif Black Fang Cavalier 7 1 23~26 6~8 4~5 6~7 0 6~8 0~2 9 7 ArmorslayerThis item is dropped upon this unit's defeat.
--
Ma gba knight enemy.gif Black Fang Knight 6 1 20~22 6~8 3~4 0~1 0 10~11 0~2 13 4 Poison Lance Antitoxin
Moves to attack units in range.
Ma gba knight enemy.gif Black Fang Knight 8 1 21~24 7~9 3~5 0~2 0 10~12 1~2 13 4 Steel Lance Door Key
--
Ma gba nomad enemy.gif Black Fang Nomad 7 1 19~21 6~8 6~7 7~9 0 4~5 0~2 7 7 Steel Bow
--
Ma gba nomad enemy.gif Black Fang Nomad 7 3 19~21 6~8 6~7 7~9 0 4~5 0~2 7 7 Iron Bow
The northernmost one and the right of the southern two move to attack units in range.
Ma gba cavalier enemy.gif Black Fang Cavalier 7 1 23~26 6~8 4~5 6~7 0 6~8 0~2 9 7 Iron Lance
Moves to attack units in range.
Ma gba cavalier enemy.gif Black Fang Cavalier 7 3 23~26 6~8 4~5 6~7 0 6~8 0~2 9 7 Iron Sword
The left of the southern two moves to attack units in range.
Ma gba knight enemy.gif Black Fang Knight 8 1 21~24 7~9 3~5 0~2 0 10~12 1~2 13 4 Iron Lance
Moves to attack units in range.
Ma gba soldier enemy.gif Black Fang Soldier 8 1 24~27 6~7 1~3 2~3 0 0~1 0~2 6 5 Iron Lance
Moves to attack units in range.
Ma gba myrmidon enemy.gif Black Fang Myrmidon 9 1 20~23 6~8 11~13 11~13 0 3~4 1~2 8 5 Armorslayer
Moves to attack units in range.
Ma gba shaman enemy.gif Black Fang Shaman 8 1 19~20 5~6 2~4 3~5 0 2~3 5~7 7 5 Luna
Moves to attack units in range.
Ma gba troubadour enemy.gif Black Fang Troubadour 8 1 18~19 2~3 3~4 6~8 0 2~3 7~9 5 7 Mend
--
Ma gba knight enemy.gif Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Axereaver
Moves to attack units in range.
Ma gba mage enemy.gif Black Fang Mage 7 1 18~20 3~5 4~5 4~6 0 3~4 4~6 6 5 Thunder
Moves to attack units in range.
Ma gba shaman enemy.gif Black Fang Shaman 7 1 18~20 4~6 2~4 3~5 0 2~3 5~7 7 5 Flux
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba thief enemy.gif Legault Thief 12 1 26 8 11 15 10 8 3 9 6 Steel Sword Lockpick Light Rune
Ignores combat; moves to open chests, then moves to escape to the northwest.
Ma gba archer enemy.gif Black Fang Archer 7 2 21~23 5~7 5~6 4~6 0 3~5 0~2 7 5 Iron Bow
Immediately begins moving unprovoked, even if blocked by terrain.
Ma gba fighter enemy.gif Black Fang Fighter 7 2 24~26 7~9 3~5 5~7 0 2~4 0~2 11 5 Iron Axe Hand Axe
Moves to attack destructible terrain, then moves to attack units unprovoked.
Ma gba mage enemy.gif Black Fang Mage 7 7 18~20 3~5 4~5 4~6 0 3~4 4~6 6 5 Thunder
--
Ma gba mercenary enemy.gif Black Fang Mercenary 6 2 21~23 5~7 9~11 9~10 0 4~6 0~2 9 5 Iron Sword
--
Ma gba archer enemy.gif Black Fang Archer 7 1 21~23 5~7 5~6 4~6 0 3~5 0~2 7 5 Steel Bow
--
Ma gba shaman enemy.gif Black Fang Shaman 7 2 18~20 4~6 2~4 3~5 0 2~3 5~7 7 5 Flux
--
Ma gba thief enemy.gif Black Fang Thief 4 1 17~18 3~4 2~3 10~11 0 2~3 0~1 6 6 Iron Sword Chest Key Member Card
Ignores combat; moves to open chests, then moves to escape to the northwest.
Ma gba pegasus knight enemy.gif Black Fang Pegasus Knight 7 2 17~19 5~7 7~8 7~8 0 3~4 3~5 5 7 Steel Lance
--
Ma gba pegasus knight enemy.gif Black Fang Pegasus Knight 7 2 17~19 5~7 7~8 7~8 0 3~4 3~5 5 7 Slim Lance
--
Ma gba knight enemy.gif Black Fang Knight 7 3 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Steel Lance
--
Ma gba knight enemy.gif Black Fang Knight 7 3 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Poison Lance
--

Reinforcements

All reinforcements are halted when Darin is defeated.

Eliwood's tale
  • Turn 2
    • Legault appears from the northwestern part of the map
    • 1 Fighter with only a Hand Axe from the northwest corner
  • Turns 4 (Hard Mode), 5, and 6
  • Turns 4 (Hard Mode) and 5
    • 1 Mage from the middle-west stairs
  • Turns 4 (Hard Mode) and 5
  • Turns 3 (Hard Mode), 5, and 7
  • Turns 4 (Hard Mode), 6, and 8
    • 1 Shaman from the center-most stairs
  • Turn 6 (Hard Mode only)
  • Turn 7
  • Turns 8 (Hard Mode), 9, and 10
  • Even-numbered turns, turns 20–24 on Normal Mode and turns 16–24 on Hard Mode
    • 2 Mages from the northwestern corner of the map towards the west
  • Odd-numbered turns, turns 21–25 on Normal Mode and turns 15–25 on Hard Mode
Hector's tale
  • Turn 2
  • Turns 2 and 3 (Hard Mode)
  • Turn 3 (Hard Mode only)
  • Turns 4 (Hard Mode), 5, and 6
  • Turns 4 (Hard Mode)/5 (Normal Mode) – 8
    • 1 Mage from the middle-west stairs
  • Turns 4 (Hard Mode) and 5
  • Turns 3 (Hard Mode), 5, and 7
  • Turns 4 (Hard Mode), 6, and 8
    • 1 Shaman from the center-most stairs
  • Turns 8 (Hard Mode), 9, 10, and 11
  • Even-numbered turns, turns 20–24 on Normal Mode and turns 16–24 on Hard Mode
    • 2 Mages from the northwestern corner of the map towards the west
  • Odd-numbered turns, turns 21–25 on Normal Mode and turns 15–25 on Hard Mode

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Darin

Normal/Eliwood Hard Hector Hard

Portrait darin fe07.png
Ma gba general enemy.gif General
Level 5
Affinity --
Stats
Max HP 34 Luck 2
Strength 14 Defense 15
Skill 9 Resistance 13
Speed 8 Constitution 15
Movement 5 Aid 14
Inventory
Eliwood Normal:
Silver Lance
Hand Axe
Eliwood Hard/Hector Normal:
Spear
Weapon Levels
Swords -- Lances A Axes A Bows --
Anima magic -- Light magic -- Dark magic -- Staves --
Main article: Cameron

Normal/Eliwood Hard Hector Hard

Portrait cameron fe07.png
Ma gba paladin enemy.gif Paladin
Level 4
Affinity --
Stats
Max HP 31 Luck 5
Strength 9 Defense 10
Skill 10 Resistance 11
Speed 12 Constitution 11
Movement 8 Aid 14
Inventory
Normal Mode:
HalberdThis item is dropped upon this unit's defeat.
Eliwood Hard:
Steel Lance
Steel Sword
ElixirThis item is dropped upon this unit's defeat.
Weapon Levels
Swords B Lances B Axes C Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

Hannah's Augury
Portrait hannah fe07.png
Price: Is gba gold.png60
Intro: This is a terrible place. It fills me with...unease. Let's not be staying here too long, yes? Back to safer ground with us... Ah. Not a quitter, eh? Bah. Your augury, then.
Augury: ...Aha... Powerful foes everywhere... Leave those with timid hearts behind. ...Strong defense...and those with distance attacks. Those would be good to have. And...rapiers, armorslayers... magic... These things you need. Ah, I can say no more.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter can be very confusing, with a wonky arrangements of rooms and corridors, plenty of chests, doors, and collapsible walls, and multiple routes towards the throne. Bringing Matthew along isn't necessary for this chapter because of the dropped Door Keys and Chest Key, but he will be very convenient. If you decide to deploy Merlinus, there will be reinforcement Pegasus Knights appearing on turns 9 and 10 in the bottom left corner which could easily endanger him. Leaving one or two units to defend Merlinus and kill the Pegasus Knights is recommended. Also, the secret shops on this chapter don't offer any notably, spectacular items, so visiting them is not recommended.

The most common approach to this chapter is to move through the western corridor with some type of axe user taking the lead in order to deal with all of the Cavaliers and Cameron. The narrow hallway provides a neat choke point that funnels enemy units as they approach. This route also provides access to western chests located on the map. You should also go out of your way to kill the Sniper in the south western room and open the chest located next to him. This chest contains the only obtainable Brave Bow in the entire game and will be especially potent if given to a well-trained bow user—like Rebecca.

Cameron will be the easier of the two bosses in this chapter. He will wield a Halberd in Normal mode, so make sure you do not attack him with mounted units like Kent or Sain. Aside from that, killing him should be straight forward—any axe user should do. Any of your lords' signature weapons, Rapier, Wolf Beil, or Mani Katti, should also be effective.

By the time you have killed all the cavaliers and Cameron, you should be making your way to intercept Legault in order to recruit him. He will most likely have opened both eastern chests, meaning that by recruiting him you will also obtain a Barrier staff as well as a Guiding Ring. On turn 7, a reinforcement Thief should appear holding a Member Card. This is the only obtainable Member Card in the entire game, so taking an effort to steal it now could be invaluable in the future. After these objectives, you should be nearing Darin and the throne.

Darin can be a difficult boss if you are not prepared. First, you want to bombard him with magic attacks from a distance. He does have very high resistance, so don't expect magic attacks alone to kill him. Canas wielding Luna will be especially strong because the tome ignores resistance. Note, attacking from range will not be a safe option in hard mode as Darin will be wielding a Spear. Afterwards, you'll need some melee attackers in order to finish him off. Some strong options include Dart wielding a Hammer, Kent/Sain with a Heavy Spear, Hector's Wolf Beil, or any sword user with Armorslayer. Kill Darin, then seize the throne.

Trivia

  • Cameron shares his base portrait with Maxime, the secondary boss of Chapter 26E/28H, though Maxime is recolored. Cameron and Maxime also both lack a battle quote and death quote despite having lines before their respective chapters begin.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Dragon's Gate

This chapter is named after the location it features.

Japanese

竜の門

Dragon's gate

Spanish

La puerta del dragón

The dragon's gate

French

Porte du Dragon

Dragon's Gate

German

Das Drachentor

The Dragon's Gate

Italian

La porta del drago

The dragon's gate

Gallery

Prototype

Images from the Fire Emblem 0206 and 0219 prototypes.
← The Dread Isle •
← Imprisoner of Magic •
← A Glimpse in Time •
Dragon's Gate • New Resolve →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline