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Victory or Death: Difference between revisions

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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox  
|image=[[File:Cm fe07 30.png|200px]]
|image=[[File:Cm fe07 30.png|200px]]
|location=[[Dread Isle]]
|location=[[Dread Isle]]
|new units=[[Renault]]
|new units=[[Renault]]
|boss=[[Limstella]]
|boss=[[Limstella]]
|previous=*[[Sands of Time]]
*[[Battle Preparations]] <small>(side quest)</small>
|next=*[[Light (part 1)|Light]] <small>(Eliwood's tale)</small>
*[[The Value of Life]] <small>(Hector's tale, side quest)</small>
|sidequest=Chapter is completed within 20 turns
}}
}}


'''Victory or Death''' (Japanese: {{hover|背水の戦い|Haisui no tatakai}} ''Last-ditch battle'') is chapter 30 of [[Eliwood]]'s tale and chapter 32 in [[Hector]]'s tale in {{FE7}}.
'''Victory or Death''' (Japanese: {{hl|背水の戦い|Haisui no tatakai}} ''Last-ditch battle'') is the thirtieth chapter of [[Eliwood's tale]] and thirty-second of Hector's tale in {{FE7}}.


==Plot==
==Plot==
{{main|Victory or Death/Script}}
{{main|Victory or Death/Script (Eliwood)|Victory or Death/Script (Hector)}}
Once again, [[Eliwood]], [[Hector]], and [[Lyn]] arrive on the [[Dread Isle]] with the assistance of [[Fargus]]. After the [[Lord|lords]] arrive on the island, they thank Fargus for granting them passage to the isle again and for agreeing to look after [[Nils]]. Before they depart, Eliwood talks to Nils. He acknowledges that he may never be worthy of his forgiveness, but nonetheless, Eliwood asserts that he intends to fulfill [[Ninian|Ninian’s]] wish for peace and the defeat of [[Nergal]]. Eliwood passively hopes that once Nils has recovered from the grief of his sister’s death, that he too will face reality. Having said his piece, Eliwood and the others depart for the [[Dragon's Gate (location)|Dragon’s Gate]]. After the group departs, Fargus attempts to take Nils back to the ship, however, Nils does not move and just stares off in the direction of Eliwood. Fargus concocts an excuse for Nils to follow them by mentioning that he intended to give the lords an [[Earth Seal]] and that it would be a shame if they were to not receive if before their final battle with Nergal. Having been moved by Eliwood’s words, Nils volunteers to take the seal to Eliwood, fully intending to join the final battle.
[[File:Cg fe07 27.png|thumb|right|[[Nils]] recalls when [[Ninian]] first heard [[Nergal]]'s call from the [[Dragon's Gate (location)|gate]].]]
Nergal senses the approach of the lords and commands [[Limstella]] to defeat them with the overbearing and unstable strength he has granted her. Even though this power will kill her within a day, Limstella still obeys without hesitation. Just as the lords approach the Dragon’s Gate, Nils suddenly yells out, warning Eliwood to move. Eliwood manages to dodge a thunderbolt from Limstella just in time thanks to Nils’ warning. Nils tells Eliwood that he will take over Ninian’s duties on the battlefield, much to the delight of each of the lords. Nils senses that Limstella has hidden herself nearby and demands for her to reveal herself. After Limstella complies with his demand, she announces that she has come to steal the essences of Eliwood and all of his allies and warps to the entrance of the Dragon’s Gate while calling her own army of [[Morph|morphs]]. Despite the large numbers they face, the lords refuse to retreat and begin to fight their way through Nergal’s morphs.


The lords eventually manage to break through the morphs and arrive at the entrance to the Dragon’s Gate. Eliwood, sensing the group has been granted a brief respite from the ongoing final battle, asks Nils to fill himself, Hector, and Lyn in on the details of how he and Ninian arrived in [[Elibe]]. He details the struggles the [[Dragon|Dragons]] endured after being exiled from Elibe and how the race came to leave the continent via the Dragon’s Gate. After arriving at the land on the other side of the gate, they found happiness and stability; however, they would sometimes think of their former home, and when they did, they heard the voice of Nergal enticing them to pass through the gate.
[[Fargus]] delivers [[Eliwood]] and company to the [[Dread Isle]]. Fargus agrees to look after Nils while they are away; before they depart, Eliwood talks to Nils, asserting that he intends to fulfill [[Ninian]]'s wish for peace and defeat of [[Nergal]]. After the group departs, Fargus gives Nils an [[Earth Seal]] to give to the lords, and Nils departs to follow them. Nergal senses the approach of the lords and commands [[Limstella]] to defeat them. As the lords approach the Dragon's Gate, Nils yells a warning for Eliwood to move; Eliwood dodges a thunderbolt from Limstella. Nils tells Eliwood that he will take over Ninian's duties, then demands Limstella reveal herself. Limstella complies with his demand, then reveals an army of [[morph]]s and warps to the entrance of the Dragon's Gate.
[[File:Cg fe07 28.png|thumb|right|Nils recalls their first moments back in [[Elibe]]; [[Nergal]] has stolen their [[Dragonstone]]s and their power.]]
In the realm of the dragons, Ninian was an oracle who presided over the shrine where the gate was located. One day, she and Nils heard what seemed like the voice of a friend emanating from the gate, leading them to open the gate and pass through it alone. Once they arrived on the other side, Nergal stole some of their quintessence, forcing them to assume human forms and place their remaining energy within [[Dragonstone]]s. Nergal took advantage of their weakened states and seized their dragonstones, seeking to use them to summon more dragons. The siblings, not wanting their foolish actions to doom their fellow dragonkin, fled from Nergal and disguised themselves as travelling performers in hopes of avoiding capture. At this point, they met Lyn while she was on her journey to save [[Caelin]]. At the time, they decided to not tell Lyn so as to not involve her in an issue that she had little to no hope of resolving.


After the siblings parted ways with Lyn, they were quickly captured by the [[Black Fang]] and taken back to the [[Dread Isle]]. The two had become desperate to foil Nergal’s plans and even considered cutting their own lives short; that is, until they met [[Elbert]]. Eliwood’s father took the time to get to know the two and tried to ease their fears by telling them stories of his family and his [[homeland|Pherae]]. As Elbert continued to spend time with them, the siblings came to love [[Eleanora]] and Eliwood and felt that, one day, Elbert’s son would save them. Nils asserts that he believes in Eliwood and promises to help him defeat Nergal and to fulfill Ninian’s wish. The lords affirm their resolve to protect Elibe from Nergal’s madness and proceed towards the Dragon's Gate and the final battle.
[[File:Cg fe07 28.png|thumb|right|[[Nergal]] stealing Ninian's and Nils's [[Stone|dragonstone]]s and quintessence.]]


===Beginning log===
The lords eventually manage to defeat Limstella and the morphs, and arrive at the Dragon's Gate. Eliwood asks Nils how he and Ninian arrived in [[Elibe]]. Nils describes the [[dragon]]s' travels through the Dragon's Gate to a new home. However, Ninian and Nils one day heard what seemed like a friend's voice from the gate, and they chose to pass through it alone. Once on the other side, Nergal stole some of their quintessence and their [[Stone|dragonstone]]s; Ninian and Nils fled Nergal, and had disguised themselves as travelling performers when they met Lyn. After parting with Lyn, they were captured by the [[Black Fang]] and taken back to the [[Dread Isle]], where they met [[Elbert]]. Elbert eased their fears by telling stories of his family and [[Pherae|his homeland]]; Ninian and Nils felt that Elbert's son would one day save them. The lords affirm their resolve to protect Elibe from Nergal, and proceed towards the Dragon's Gate.
'''Eliwood's Tale''': [[Eliwood]] struggles to recover
from [[Ninian]]'s death and moves onward.  
His destination is the [[Dread Isle]]. An enemy waits there,  
one who must be defeated. [[Nergal]] surrounds himself with his [[morph]]s  
and waits for Eliwood's arrival. The final battle draws near...
 
'''Hector's Tale''': [[Hector]] moves ahead, and his brother [[Uther]]'s
dying wish goes with him.
His destination is the [[Dread Isle]].
An enemy waits there, one who must be defeated.
[[Nergal]] surrounds himself with his [[morph]]s and waits for Hector's arrival.  
The final battle draws near...


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|tab1=Eliwood Normal
|tab2=Eliwood Hard
|tab3=Hector Normal
|tab4=Hector Hard
|content1={{ChapData
|victory=Seize the gate
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|ally=2–16{{h|+1|Upon Renault being recruited}}
|enemy=25{{h|+139|Reinforcements}}
|map={{tab
|tab1=Map
|tab2=Secret Shop
|content1=<div>[[File:Cm fe07 E-30.png]]</div>
|content2=<div>[[File:Cm fe07 30 secret shop.png]]</div>
}}
}}
|content2={{ChapData
|victory=Seize the gate
|victory=Seize the gate
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|ally=16{{hover|+2|Nils and Renault}}
|ally=2–15{{h|+1|Upon Renault being recruited}}
|other=0
|enemy=36{{h|+214|Reinforcements}}
|enemy=24{{hover|+131|reinforcements}}
|map={{tab
|map=[[File:Cm fe07 30.png]]
|tab1=Map
|tab2=Secret Shop
|content1=<div>[[File:Cm fe07 E-30 h.png]]</div>
|content2=<div>[[File:Cm fe07 30 secret shop.png]]</div>
}}
}}
|content3={{ChapData
|victory=Seize the gate
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|ally=2–16{{h|+1|Upon Renault being recruited}}
|enemy=32{{h|+164|Reinforcements}}
|map={{tab
|tab1=Map
|tab2=Secret Shop
|content1=<div>[[File:Cm fe07 H-32.png]]</div>
|content2=<div>[[File:Cm fe07 30 secret shop.png]]</div>
}}
}}
|content4={{ChapData
|victory=Seize the gate
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|ally=2–15{{h|+1|Upon Renault being recruited}}
|enemy=39{{h|+268|Reinforcements}}
|map={{tab
|tab1=Map
|tab2=Secret Shop
|content1=<div>[[File:Cm fe07 H-32 h.png]]</div>
|content2=<div>[[File:Cm fe07 30 secret shop.png]]</div>
}}
}}
}}
}}


===Character data===  
===Character data===
{{ChapChars  
{{Tab
|game#=07  
|width=100%
|newunits=1
|tab1=Eliwood's tale
|newunit1={{NewUnit  
|tab2=Hector's tale
|content1={{ChapChars
|game#=07
|newunit1={{NewUnit
|name=Renault
|name=Renault
|portrait=[[File:portrait renault fe07.png]]
|portrait=[[File:portrait renault fe07.png]]
Line 55: Line 91:
|HP=43
|HP=43
|lv=16
|lv=16
|recruitment method=Visit north western ruins
|inventory={{Item|7|Divine}}<br>{{Item|7|Fortify}}<br>{{Item|7|Light Rune}}
|recruitment method=Visit northwestern ruins before turn 12
}}
}}
|return1=eliwood
|forced1=eliwood
|forced2=nils
|return1=marcus
|return2=lowen
|return2=lowen
|return3=rebecca
|return4=dorcas
|return5=bartre
|return6=hector
|return7=oswin
|return8=matthew
|return9=serra
|return10=guy
|return11=merlinus
|return12=erk
|return13=priscilla
|return14=lyn
|return15=florina
|return16=wil
|return17=kent
|return18=sain
|return19=raven
|return20=lucius
|return21=canas
|return22=dart
|return23=fiora
|return24=legault
|return25=isadora
|return26=rath
|return27=heath
|return28=hawkeye
|return29=wallace
|return30=geitz
|return31=pent
|return32=louise
|return33=karel
|return34=harken
|return35=nino
|return36=jaffar
|return37=vaida
}}
|content2={{ChapChars
|game#=07
|newunit1={{NewUnit
|name=Renault
|portrait=[[File:portrait renault fe07.png]]
|class=Bishop
|HP=43
|lv=16
|inventory={{Item|7|Divine}}<br>{{Item|7|Fortify}}<br>{{Item|7|Light Rune}}
|recruitment method=Visit northwestern ruins before turn 12
}}
|forced1=hector
|forced2=nils
|return1=matthew
|return2=eliwood
|return3=marcus
|return3=marcus
|return4=rebecca
|return4=rebecca
|return5=dorcas
|return5=lowen
|return6=bartre
|return6=dorcas
|return7=hector
|return7=bartre
|return8=oswin
|return8=oswin
|return9=matthew
|return9=serra
|return10=serra
|return10=guy
|return11=guy
|return11=merlinus
|return12=erk
|return12=erk
|return13=priscilla
|return13=priscilla
|return14=lyn
|return14=lyn
|return15=kent
|return15=florina
|return16=sain
|return16=wil
|return17=wil
|return17=kent
|return18=florina
|return18=sain
|return19=raven
|return19=raven
|return19article=Raven (character)
|return20=lucius
|return20=lucius
|return21=canas
|return21=canas
Line 86: Line 175:
|return27=heath
|return27=heath
|return28=hawkeye
|return28=hawkeye
|return28article=Hawkeye (character)
|return29=wallace
|return30=wallace
|return30=geitz
|return31=geitz
|return31=farina
|return32=farina
|return32=pent
|return33=pent
|return33=louise
|return34=louise
|return34=karel
|return35=karel
|return35=harken
|return36=harken
|return36=nino
|return37=nino
|return37=jaffar
|return38=jaffar
|return38=vaida
|return39=vaida
|return39=karla
|return40=nils
}}
|return41=karla
}}
}}


===Item data===  
===Item data===
{{ChapItems  
{{ChapItems
|platform=gba  
|platform=gba
|item1=Earth Seal
|item1=Earth Seal
|obtain1=Automatically at the start
|obtain1=Automatically at the start
|item2=Nosferatu
|item2=Fimbulvetr
|obtain2=Dropped by [[druid]]
|obtain2=Dropped by [[Limstella]] (drops last item; mutually exclusive with [[Bolting]])
|item3=Talisman
|item3=Bolting
|obtain3=Visit south eastern ruins
|obtain3=Dropped by [[Limstella]] (Hard Mode and Hector Normal Mode; drops last item; mutually exclusive with [[Fimbulvetr]])
|item4=Set's Litany
|item4=Nosferatu
|obtain4=Visit central ruins
|obtain4=Dropped by enemy [[Druid]] (drops last item; mutually exclusive with [[Eclipse (tome)|Eclipse]] or [[Fenrir]])
|itemlast=Fimbulvetr
|item5=Eclipse
|obtainlast=Dropped by [[Limstella]]
|item5article=Eclipse (tome)
|obtain5=Dropped by enemy [[Druid]] (Normal Mode and Eliwood Hard Mode; drops last item; mutually exclusive with [[Nosferatu]])
|item6=Fenrir
|obtain6=Dropped by enemy [[Druid]] (Hector Hard Mode only; drops last item; mutually exclusive with [[Nosferatu]])
|item7=Talisman
|obtain7=Visit south eastern ruins
|itemlast=Set's Litany
|obtainlast=Visit central ruins
}}
}}


===Shop data===  
===Shop data===
{|style="margin-left:auto; margin-right:auto; width: 500px; border: 2px solid {{Color2}}; {{round}}; background: {{Color3}};"
{{ChapShop GBA
{{!}}<div style="{{round}}; border: 2px solid {{Color2}}; background: {{Color1}}; text-align:center; padding:3px;"><big>'''Secret shop'''</big></div>
|secret1=Earth Seal
{{tablebegin}} class=wikitable style="{{round}}; border-collapse:separate; border:none;" align="center"
|secost1=20,000
!style="{{roundl}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
|secret2=Fell Contract
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
|secost2=50,000
!style="{{roundr}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
|secret3=Ocean Seal
{{!-}}
|secost3=50,000
{{!}} style={{roundl}}; {{!}} [[File:Is gba earth seal.png|right]]
|secret4=Physic
{{!}} [[Earth Seal]]
|secost4=3,750
{{!}} style={{roundr}}; text-align: center {{!}} 20,000
|secret5=Unlock
{{!-}}
|secost5=1,500
{{!}} style={{roundl}}; {{!}} [[File:Is gba fell contract.png|right]]
|secret6=Barrier
{{!}} [[Fell Contract]]
|secost6=2,250
{{!}} style={{roundr}}; text-align: center {{!}} 50,000
}}
{{!-}}
:''The secret shop is located in the top-right of the map, in the single plains tile between the forest and thicket tiles.''
{{!}} style={{roundl}}; {{!}} [[File:Is gba ocean seal.png|right]]
{{!}} [[Ocean Seal]]
{{!}} style={{roundr}}; text-align: center {{!}} 50,000
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba physic.png|right]]
{{!}} [[Physic]]
{{!}} style={{roundr}}; text-align: center {{!}} 3,750
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba unlock.png|right]]
{{!}} [[Unlock]]
{{!}} style={{roundr}}; text-align: center {{!}} 1,500
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba barrier.png|right]]
{{!}} [[Barrier]]
{{!}} style={{roundr}}; text-align: center {{!}} 2,250
{{!-}}
{{tableend}}
|}


===Enemy data===  
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=gba
{{Tab
|name1=Morph
|width=100%
|class1=Bishop
|tab1=Eliwood Normal
|lv1=8
|tab2=Eliwood Hard
|#1=1
|tab3=Hector Normal
|inventory1={{Item|7|Aura}} {{Item|7|Purge}}
|tab4=Hector Hard
|-
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|name2=Morph
{{ChapUnitCellGBA
|class2=Bishop
|name=[[Limstella]]
|lv2=8
|class=Sage
|#2=1
|version=female
|inventory2={{Item|7|Aura}} • {{Item|7|Fortify}}
|lv=20
|-
|#=1
|name3=Morph
|hp=68
|class3=Brigand
|str=24
|lv3=16
|skill=20
|#3=1
|spd=17
|inventory3={{Item|7|Steel Axe}}
|lck=0
|-
|def=24
|name4=Morph
|res=27
|class4=Cavalier
|con=7
|lv4=16
|mov=6
|#4=2
|inventory={{Item|7|Fimbulvetr|type=drop}}
|inventory4={{Item|7|Steel Lance}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|gate]], the chapter's seize point.
|-
}}
|name5=Morph
{{ChapUnitCellGBA
|class5=Druid
|name=Morph
|lv5=8
|class=Druid
|#5=1
|lv=8
|inventory5={{Item|7|Eclipse|link=Eclipse (tome)}} • {{Item|7|Nosferatu|type=drop}}
|#=1
|-
|hp=24~28
|name6=Morph
|str=13~17
|class6=General
|skill=6~10
|lv6=8
|spd=6~9
|#6=1
|lck=0
|inventory6={{Item|7|Silver Lance}}
|def=4~7
|-
|res=10~13
|name7=Morph
|con=8
|class7=Hero
|mov=6
|lv7=16
|inventory={{Item|7|Eclipse|link=Eclipse (tome)}} • {{Item|7|Nosferatu|type=drop}}
|#7=1
|notes=Moves to attack units in range.
|inventory7={{Item|7|Silver Sword}}
}}
|-
{{ChapUnitCellGBA
|name8=Morph
|name=Morph
|class8=Hero
|class=Wyvern Rider
|lv8=16
|lv=16
|#8=1
|#=1
|inventory8={{Item|7|Light Brand}}
|hp=30~34
|-
|str=12~15
|name9=Morph
|skill=7~9
|class9=Knight
|spd=8~11
|lv9=16
|lck=0
|#9=2
|def=11~13
|inventory9={{Item|7|Steel Lance}}
|res=1~3
|-
|con=10
|name10=Morph
|mov=7
|class10=Sage
|inventory={{Item|7|Javelin}}
|lv10=10
|notes=Moves towards the central peak.
|#10=1
}}
|inventory10={{Item|7|Bolting}} • {{Item|7|Fimbulvetr}}
{{ChapUnitCellGBA
|-
|name=Morph
|name11=Morph
|class=Wyvern Rider
|class11=Sniper
|lv=16
|lv11=8
|#=1
|#11=2
|hp=30~34
|inventory11={{Item|7|Steel Bow}}
|str=12~15
|-
|skill=7~9
|name12=Morph
|spd=8~11
|class12=Sniper
|lck=0
|lv12=8
|def=11~13
|#12=2
|res=1~3
|inventory12={{Item|7|Silver Bow}}
|con=10
|-
|mov=7
|name13=Morph
|inventory={{Item|7|Killer Lance}}
|class13=Swordmaster
|notes=Moves towards the central peak.
|lv13=8
}}
|#13=1
{{ChapUnitCellGBA
|inventory13={{Item|7|Wo Dao}}
|name=Morph
|-
|class=Wyvern Rider
|name14=Morph
|lv=16
|class14=Warrior
|#=1
|lv14=8
|hp=30~34
|#14=1
|str=12~15
|inventory14={{Item|7|Silver Axe}}
|skill=7~9
|-
|spd=8~11
|name15=Morph
|lck=0
|class15=Warrior
|def=11~13
|lv15=8
|res=1~3
|#15=1
|con=10
|inventory15={{Item|7|Devil Axe}} • {{Item|7|Killer Bow}}
|mov=7
|-
|inventory={{Item|7|Steel Lance}}
|name16=Morph
|notes=Moves towards the central peak.
|class16=Wyvern Rider
}}
|lv16=16
{{ChapUnitCellGBA
|#16=1
|name=Morph
|inventory16={{Item|7|Slim Lance}}
|class=Wyvern Rider
|-
|lv=16
|name17=Morph
|#=1
|class17=Wyvern Rider
|hp=30~34
|lv17=16
|str=12~15
|#17=1
|skill=7~9
|inventory17={{Item|7|Javelin}}
|spd=8~11
|-
|lck=0
|name18=Morph
|def=11~13
|class18=Wyvern Rider
|res=1~3
|lv18=16
|con=10
|#18=1
|mov=7
|inventory18={{Item|7|Steel Lance}}
|inventory={{Item|7|Slim Lance}}
|-
|notes=Moves towards the central peak.
|name19=Morph
}}
|class19=Wyvern Rider
{{ChapUnitCellGBA
|lv19=16
|name=Morph
|#19=1
|class=Warrior
|inventory19={{Item|7|Killer Lance}}
|lv=8
|-
|#=1
|nameb=[[Limstella]]
|hp=38~44
|classb=Sage
|str=13~17
|versionb=female
|skill=7~10
|lvb=20
|spd=8~11
|inventoryb={{Item|7|Fimbulvetr|type=drop}}
|lck=0
|notesb=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|gate]], the chapter's seize point.
|def=6~9
|-
|res=2~4
|namer1=Morph
|con=13
|classr1=Brigand
|mov=6
|lvr1=16
|inventory={{Item|7|Silver Axe}}
|#r1=6
}}
|inventoryr1={{Item|7|Steel Axe}}
{{ChapUnitCellGBA
|-
|name=Morph
|namer2=Morph
|class=Warrior
|classr2=Cavalier
|lv=8
|lvr2=16
|#=1
|#r2=26
|hp=38~44
|inventoryr2={{Item|7|Steel Lance}}
|str=13~17
|-
|skill=7~10
|namer3=Morph
|spd=8~11
|classr3=Falcoknight
|lck=0
|lvr3=10
|def=6~9
|#r3=26
|res=2~4
|inventoryr3={{Item|7|Steel Lance}}
|con=13
|-
|mov=6
|namer4=Morph
|inventory={{Item|7|Devil Axe}} • {{Item|7|Killer Bow}}
|classr4=General
|notes=Moves to attack units in range.
|lvr4=8
}}
|#r4=3
{{ChapUnitCellGBA
|inventoryr4={{Item|7|Steel Lance}}
|name=Morph
|-
|class=Brigand
|namer5=Morph
|lv=16
|classr5=Knight
|#=1
|lvr5=16
|hp=30~34
|#r5=12
|str=11~14
|inventoryr5={{Item|7|Steel Lance}}
|skill=4~7
|-
|spd=7~9
|namer6=Morph
|lck=0
|classr6=Nomadic Trooper
|def=4~5
|lvr6=8
|res=1~3
|#r6=28
|con=12
|inventoryr6={{Item|7|Steel Bow}} • {{Item|7|Steel Sword}}
|mov=5
|-
|inventory={{Item|7|Steel Axe}}
|namer7=Morph
|notes=Moves to raid [[Village|ruins]], then moves to attack units unprovoked.
|classr7=Paladin
}}
|lvr7=8
{{ChapUnitCellGBA
|#r7=3
|name=Morph
|inventoryr7={{Item|7|Steel Lance}}
|class=Swordmaster
|-
|lv=8
|namer8=Morph
|#=1
|classr8=Warrior
|hp=29~34
|lvr8=8
|str=8~11
|#r8=1
|skill=14~18
|inventoryr8={{Item|7|Devil Axe}}
|spd=13~17
|-
|lck=0
|namer9=Morph
|def=6~9
|classr9=Wyvern Lord
|res=4~7
|lvr9=8
|con=9
|#r9=2
|mov=6
|inventoryr9={{Item|7|Steel Lance}}
|inventory={{Item|7|Wo Dao}}
|-
|notes=Moves to attack units in range.
|namerl=Morph
}}
|classrl=Wyvern Rider
{{ChapUnitCellGBA
|lvrl=16
|name=Morph
|#rl=24
|class=Hero
|inventoryrl={{Item|7|Steel Lance}}
|lv=16
|#=1
|hp=36~43
|str=11~16
|skill=14~19
|spd=13~17
|lck=0
|def=11~15
|res=5~9
|con=10
|mov=6
|inventory={{Item|7|Light Brand}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Hero
|lv=16
|#=1
|hp=36~43
|str=11~16
|skill=14~19
|spd=13~17
|lck=0
|def=11~15
|res=5~9
|con=10
|mov=6
|inventory={{Item|7|Silver Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sage
|lv=10
|#=1
|hp=26~30
|str=11~15
|skill=8~12
|spd=6~10
|lck=0
|def=5~9
|res=11~15
|con=7
|mov=6
|inventory={{Item|7|Bolting}} • {{Item|7|Fimbulvetr}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Bishop
|lv=8
|#=1
|hp=26~30
|str=8~11
|skill=6~9
|spd=6~9
|lck=0
|def=3~5
|res=13~17
|con=7
|mov=6
|inventory={{Item|7|Aura}} • {{Item|7|Purge}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Bishop
|lv=8
|#=1
|hp=26~30
|str=8~11
|skill=6~9
|spd=6~9
|lck=0
|def=3~5
|res=13~17
|con=7
|mov=6
|inventory={{Item|7|Aura}} • {{Item|7|Fortify}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=16
|#=2
|hp=27~31
|str=10~12
|skill=5~8
|spd=1~3
|lck=0
|def=12~14
|res=2~4
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=8
|#=1
|hp=30~35
|str=11~15
|skill=6~9
|spd=3~6
|lck=0
|def=15~18
|res=5~8
|con=15
|mov=5
|inventory={{Item|7|Silver Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Cavalier
|lv=16
|#=2
|hp=29~33
|str=9~11
|skill=7~9
|spd=8~10
|lck=0
|def=7~9
|res=1~3
|con=9
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=8
|#=3
|hp=29~34
|str=10~14
|skill=9~13
|spd=7~10
|lck=0
|def=6~9
|res=4~7
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=3
|#=1
|hp=27~30
|str=9~12
|skill=8~11
|spd=6~9
|lck=0
|def=6~8
|res=3~6
|con=8
|mov=6
|inventory={{Item|7|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=8
|#=1
|hp=29~34
|str=10~14
|skill=9~13
|spd=7~10
|lck=0
|def=6~9
|res=4~7
|con=8
|mov=6
|inventory={{Item|7|Steel Bow}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Morph
|class=Brigand
|lv=16
|#=6
|hp=30~34
|str=11~14
|skill=4~7
|spd=7~9
|lck=0
|def=4~5
|res=1~3
|con=12
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=The northern and eastern ones move to raid [[Village|ruins]], then move to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Falcoknight
|lv=10
|#=26
|hp=28~34
|str=10~14
|skill=11~15
|spd=11~15
|lck=0
|def=5~9
|res=8~12
|con=6
|mov=8
|inventory={{Item|7|Steel Lance}}
|notes=The ones that appear from turn 25 move towards [[Eliwood]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Nomadic Trooper
|lv=8
|#=28
|hp=28~33
|str=9~12
|skill=9~13
|spd=11~14
|lck=0
|def=7~10
|res=4~7
|con=8
|mov=8
|inventory={{Item|7|Steel Bow}} • {{Item|7|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Lord
|lv=8
|#=2
|hp=34~39
|str=14~18
|skill=8~12
|spd=9~12
|lck=0
|def=12~15
|res=3~5
|con=11
|mov=8
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Rider
|lv=16
|#=26
|hp=30~34
|str=12~15
|skill=7~9
|spd=8~11
|lck=0
|def=11~13
|res=1~3
|con=10
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Paladin
|lv=8
|#=2
|hp=32~37
|str=9~12
|skill=7~11
|spd=9~11
|lck=0
|def=8~11
|res=5~8
|con=11
|mov=8
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Cavalier
|lv=16
|#=32
|hp=29~33
|str=9~11
|skill=7~9
|spd=8~10
|lck=0
|def=7~9
|res=1~3
|con=9
|mov=7
|inventory={{Item|7|Steel Lance}}
|notes=The ones that appear from turn 25 move towards [[Eliwood]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=8
|#=3
|hp=30~35
|str=11~15
|skill=6~9
|spd=3~6
|lck=0
|def=15~18
|res=5~8
|con=15
|mov=5
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=16
|#=12
|hp=27~31
|str=10~12
|skill=5~8
|spd=1~3
|lck=0
|def=12~14
|res=2~4
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Paladin
|lv=8
|#=1
|hp=32~37
|str=9~12
|skill=7~11
|spd=9~11
|lck=0
|def=8~11
|res=5~8
|con=11
|mov=8
|inventory={{Item|7|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Warrior
|lv=8
|#=1
|hp=38~44
|str=13~17
|skill=7~10
|spd=8~11
|lck=0
|def=6~9
|res=2~4
|con=13
|mov=6
|inventory={{Item|7|Devil Axe}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Limstella]]
|class=Sage
|version=female
|lv=20
|#=1
|hp=68
|str=24
|skill=20
|spd=17
|lck=0
|def=21
|res=25
|con=4
|mov=6
|inventory={{Item|7|Bolting}} • {{Item|7|Fimbulvetr|type=drop}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|gate]], the chapter's seize point.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=8
|#=1
|hp=28~33
|str=18~23
|skill=8~13
|spd=9~12
|lck=0
|def=5~8
|res=13~17
|con=8
|mov=6
|inventory={{Item|7|Eclipse|link=Eclipse (tome)}} • {{Item|7|Nosferatu|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Rider
|lv=16
|#=1
|hp=30~34
|str=12~15
|skill=7~9
|spd=8~11
|lck=0
|def=11~13
|res=1~3
|con=10
|mov=7
|inventory={{Item|7|Javelin}}
|notes=Moves towards the central peak.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Rider
|lv=16
|#=3
|hp=30~34
|str=12~15
|skill=7~9
|spd=8~11
|lck=0
|def=11~13
|res=1~3
|con=10
|mov=7
|inventory={{Item|7|Killer Lance}}
|notes=Moves towards the central peak.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Rider
|lv=16
|#=1
|hp=30~34
|str=12~15
|skill=7~9
|spd=8~11
|lck=0
|def=11~13
|res=1~3
|con=10
|mov=7
|inventory={{Item|7|Steel Lance}}
|notes=Moves towards the central peak.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Rider
|lv=16
|#=3
|hp=30~34
|str=12~15
|skill=7~9
|spd=8~11
|lck=0
|def=11~13
|res=1~3
|con=10
|mov=7
|inventory={{Item|7|Slim Lance}}
|notes=Moves towards the central peak.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Warrior
|lv=8
|#=1
|hp=45~53
|str=17~22
|skill=10~13
|spd=10~13
|lck=0
|def=7~11
|res=3~6
|con=13
|mov=6
|inventory={{Item|7|Silver Axe}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Warrior
|lv=8
|#=1
|hp=45~53
|str=17~22
|skill=10~13
|spd=10~13
|lck=0
|def=7~11
|res=3~6
|con=13
|mov=6
|inventory={{Item|7|Devil Axe}} • {{Item|7|Killer Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Brigand
|lv=16
|#=1
|hp=30~34
|str=11~14
|skill=4~7
|spd=7~9
|lck=0
|def=4~5
|res=1~3
|con=12
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Moves to raid [[Village|ruins]], then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Swordmaster
|lv=8
|#=1
|hp=34~41
|str=11~14
|skill=16~21
|spd=15~20
|lck=0
|def=7~11
|res=6~9
|con=9
|mov=6
|inventory={{Item|7|Wo Dao}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Hero
|lv=16
|#=1
|hp=43~52
|str=13~19
|skill=16~22
|spd=15~19
|lck=0
|def=13~17
|res=7~11
|con=10
|mov=6
|inventory={{Item|7|Light Brand}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Hero
|lv=16
|#=1
|hp=43~52
|str=13~19
|skill=16~22
|spd=15~19
|lck=0
|def=13~17
|res=7~11
|con=10
|mov=6
|inventory={{Item|7|Silver Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sage
|lv=10
|#=1
|hp=30~35
|str=15~20
|skill=10~15
|spd=9~13
|lck=0
|def=6~10
|res=14~19
|con=7
|mov=6
|inventory={{Item|7|Bolting}} • {{Item|7|Fimbulvetr}} • {{Item|7|Fortify}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Bishop
|lv=8
|#=1
|hp=30~35
|str=11~15
|skill=9~12
|spd=8~11
|lck=0
|def=4~6
|res=16~21
|con=7
|mov=6
|inventory={{Item|7|Aura}} • {{Item|7|Purge}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Bishop
|lv=8
|#=1
|hp=30~35
|str=11~15
|skill=9~12
|spd=8~11
|lck=0
|def=4~6
|res=16~21
|con=7
|mov=6
|inventory={{Item|7|Aura}} • {{Item|7|Fortify}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=16
|#=4
|hp=27~31
|str=10~12
|skill=5~8
|spd=1~3
|lck=0
|def=12~14
|res=2~4
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=8
|#=1
|hp=37~44
|str=13~18
|skill=8~11
|spd=4~7
|lck=0
|def=17~20
|res=8~11
|con=15
|mov=5
|inventory={{Item|7|Silver Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Cavalier
|lv=16
|#=2
|hp=29~33
|str=9~11
|skill=7~9
|spd=8~10
|lck=0
|def=7~9
|res=1~3
|con=9
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=8
|#=4
|hp=34~41
|str=12~17
|skill=11~16
|spd=9~12
|lck=0
|def=7~11
|res=6~9
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=3
|#=5
|hp=32~37
|str=11~15
|skill=10~14
|spd=8~11
|lck=0
|def=7~10
|res=5~8
|con=8
|mov=6
|inventory={{Item|7|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=8
|#=1
|hp=34~41
|str=12~17
|skill=11~16
|spd=9~12
|lck=0
|def=7~11
|res=6~9
|con=8
|mov=6
|inventory={{Item|7|Steel Bow}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Morph
|class=Brigand
|lv=16
|#=10
|hp=30~34
|str=11~14
|skill=4~7
|spd=7~9
|lck=0
|def=4~5
|res=1~3
|con=12
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=The northern and eastern ones move to raid [[Village|ruins]], then move to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Falcoknight
|lv=10
|#=38
|hp=33~40
|str=12~17
|skill=13~18
|spd=13~18
|lck=0
|def=6~10
|res=10~15
|con=6
|mov=8
|inventory={{Item|7|Steel Lance}}
|notes=The ones that appear from turn 20 move towards [[Eliwood]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Nomadic Trooper
|lv=8
|#=42
|hp=33~39
|str=12~15
|skill=11~16
|spd=14~18
|lck=0
|def=8~12
|res=5~9
|con=8
|mov=8
|inventory={{Item|7|Steel Bow}} • {{Item|7|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Lord
|lv=8
|#=3
|hp=41~48
|str=17~22
|skill=10~15
|spd=11~14
|lck=0
|def=14~17
|res=4~7
|con=11
|mov=8
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Rider
|lv=16
|#=38
|hp=30~34
|str=12~15
|skill=7~9
|spd=8~11
|lck=0
|def=11~13
|res=1~3
|con=10
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Paladin
|lv=8
|#=3
|hp=38~44
|str=12~15
|skill=9~14
|spd=10~13
|lck=0
|def=9~12
|res=7~10
|con=11
|mov=8
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Cavalier
|lv=16
|#=64
|hp=29~33
|str=9~11
|skill=7~9
|spd=8~10
|lck=0
|def=7~9
|res=1~3
|con=9
|mov=7
|inventory={{Item|7|Steel Lance}}
|notes=The ones that appear from turn 20 move towards [[Eliwood]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=8
|#=2
|hp=37~44
|str=13~18
|skill=8~11
|spd=4~7
|lck=0
|def=17~20
|res=8~11
|con=15
|mov=5
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=16
|#=11
|hp=27~31
|str=10~12
|skill=5~8
|spd=1~3
|lck=0
|def=12~14
|res=2~4
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Paladin
|lv=8
|#=1
|hp=38~44
|str=12~15
|skill=9~14
|spd=10~13
|lck=0
|def=9~12
|res=7~10
|con=11
|mov=8
|inventory={{Item|7|Silver Sword}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Paladin
|lv=8
|#=1
|hp=38~44
|str=12~15
|skill=9~14
|spd=10~13
|lck=0
|def=9~12
|res=7~10
|con=11
|mov=8
|inventory={{Item|7|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Warrior
|lv=8
|#=1
|hp=45~53
|str=17~22
|skill=10~13
|spd=10~13
|lck=0
|def=7~11
|res=3~6
|con=13
|mov=6
|inventory={{Item|7|Devil Axe}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Limstella]]
|class=Sage
|version=female
|lv=20
|#=1
|hp=68
|str=24
|skill=20
|spd=17
|lck=0
|def=24
|res=27
|con=7
|mov=6
|inventory={{Item|7|Bolting}} • {{Item|7|Fimbulvetr|type=drop}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|gate]], the chapter's seize point.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=8
|#=1
|hp=24~28
|str=13~17
|skill=6~10
|spd=6~9
|lck=0
|def=4~7
|res=10~13
|con=8
|mov=6
|inventory={{Item|7|Eclipse|link=Eclipse (tome)}} • {{Item|7|Nosferatu|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Lord
|lv=8
|#=2
|hp=34~39
|str=14~18
|skill=8~12
|spd=9~12
|lck=0
|def=12~15
|res=3~5
|con=11
|mov=8
|inventory={{Item|7|Silver Lance}}
|notes=Moves towards the central peak.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Rider
|lv=16
|#=2
|hp=30~34
|str=12~15
|skill=7~9
|spd=8~11
|lck=0
|def=11~13
|res=1~3
|con=10
|mov=7
|inventory={{Item|7|Killer Lance}}
|notes=Moves towards the central peak.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Rider
|lv=16
|#=1
|hp=30~34
|str=12~15
|skill=7~9
|spd=8~11
|lck=0
|def=11~13
|res=1~3
|con=10
|mov=7
|inventory={{Item|7|Steel Lance}}
|notes=Moves towards the central peak.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Rider
|lv=16
|#=1
|hp=30~34
|str=12~15
|skill=7~9
|spd=8~11
|lck=0
|def=11~13
|res=1~3
|con=10
|mov=7
|inventory={{Item|7|Horseslayer}}
|notes=Moves towards the central peak.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Warrior
|lv=8
|#=1
|hp=38~44
|str=13~17
|skill=7~10
|spd=8~11
|lck=0
|def=6~9
|res=2~4
|con=13
|mov=6
|inventory={{Item|7|Silver Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Warrior
|lv=8
|#=1
|hp=38~44
|str=13~17
|skill=7~10
|spd=8~11
|lck=0
|def=6~9
|res=2~4
|con=13
|mov=6
|inventory={{Item|7|Devil Axe}} • {{Item|7|Killer Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Brigand
|lv=16
|#=2
|hp=30~34
|str=11~14
|skill=4~7
|spd=7~9
|lck=0
|def=4~5
|res=1~3
|con=12
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Moves to raid [[Village|ruins]], then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Swordmaster
|lv=8
|#=1
|hp=29~34
|str=8~11
|skill=14~18
|spd=13~17
|lck=0
|def=6~9
|res=4~7
|con=9
|mov=6
|inventory={{Item|7|Wo Dao}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Hero
|lv=16
|#=1
|hp=36~43
|str=11~16
|skill=14~19
|spd=13~17
|lck=0
|def=11~15
|res=5~9
|con=10
|mov=6
|inventory={{Item|7|Silver Axe}} • {{Item|7|Light Brand}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Hero
|lv=16
|#=1
|hp=36~43
|str=11~16
|skill=14~19
|spd=13~17
|lck=0
|def=11~15
|res=5~9
|con=10
|mov=6
|inventory={{Item|7|Silver Sword}} • {{Item|7|Hand Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sage
|lv=10
|#=1
|hp=26~30
|str=11~15
|skill=8~12
|spd=6~10
|lck=0
|def=5~9
|res=11~15
|con=7
|mov=6
|inventory={{Item|7|Bolting}} • {{Item|7|Fimbulvetr}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Bishop
|lv=8
|#=1
|hp=26~30
|str=8~11
|skill=6~9
|spd=6~9
|lck=0
|def=3~5
|res=13~17
|con=7
|mov=6
|inventory={{Item|7|Aura}} • {{Item|7|Purge}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Bishop
|lv=8
|#=1
|hp=26~30
|str=8~11
|skill=6~9
|spd=6~9
|lck=0
|def=3~5
|res=13~17
|con=7
|mov=6
|inventory={{Item|7|Aura}} • {{Item|7|Fortify}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=16
|#=2
|hp=27~31
|str=10~12
|skill=5~8
|spd=1~3
|lck=0
|def=12~14
|res=2~4
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=8
|#=1
|hp=30~35
|str=11~15
|skill=6~9
|spd=3~6
|lck=0
|def=15~18
|res=5~8
|con=15
|mov=5
|inventory={{Item|7|Silver Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Cavalier
|lv=16
|#=4
|hp=29~33
|str=9~11
|skill=7~9
|spd=8~10
|lck=0
|def=7~9
|res=1~3
|con=9
|mov=7
|inventory={{Item|7|Steel Lance}}
|notes=The southern two move to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=8
|#=6
|hp=29~34
|str=10~14
|skill=9~13
|spd=7~10
|lck=0
|def=6~9
|res=4~7
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Paladin
|lv=8
|#=1
|hp=32~37
|str=9~12
|skill=7~11
|spd=9~11
|lck=0
|def=8~11
|res=5~8
|con=11
|mov=8
|inventory={{Item|7|Silver Lance}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Morph
|class=Brigand
|lv=16
|#=10
|hp=30~34
|str=11~14
|skill=4~7
|spd=7~9
|lck=0
|def=4~5
|res=1~3
|con=12
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=The northern and eastern ones move to raid [[Village|ruins]], then move to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Cavalier
|lv=16
|#=6
|hp=29~33
|str=9~11
|skill=7~9
|spd=8~10
|lck=0
|def=7~9
|res=1~3
|con=9
|mov=7
|inventory={{Item|7|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Paladin
|lv=8
|#=2
|hp=32~37
|str=9~12
|skill=7~11
|spd=9~11
|lck=0
|def=8~11
|res=5~8
|con=11
|mov=8
|inventory={{Item|7|Silver Sword}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Cavalier
|lv=16
|#=40
|hp=29~33
|str=9~11
|skill=7~9
|spd=8~10
|lck=0
|def=7~9
|res=1~3
|con=9
|mov=7
|inventory={{Item|7|Steel Lance}}
|notes=The ones that appear from turn 25 move towards [[Eliwood]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Falcoknight
|lv=10
|#=28
|hp=28~34
|str=10~14
|skill=11~15
|spd=11~15
|lck=0
|def=5~9
|res=8~12
|con=6
|mov=8
|inventory={{Item|7|Steel Lance}}
|notes=The ones that appear from turn 25 move towards [[Eliwood]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Lord
|lv=8
|#=3
|hp=34~39
|str=14~18
|skill=8~12
|spd=9~12
|lck=0
|def=12~15
|res=3~5
|con=11
|mov=8
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Rider
|lv=16
|#=28
|hp=30~34
|str=12~15
|skill=7~9
|spd=8~11
|lck=0
|def=11~13
|res=1~3
|con=10
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Paladin
|lv=8
|#=3
|hp=32~37
|str=9~12
|skill=7~11
|spd=9~11
|lck=0
|def=8~11
|res=5~8
|con=11
|mov=8
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=8
|#=3
|hp=30~35
|str=11~15
|skill=6~9
|spd=3~6
|lck=0
|def=15~18
|res=5~8
|con=15
|mov=5
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=16
|#=12
|hp=27~31
|str=10~12
|skill=5~8
|spd=1~3
|lck=0
|def=12~14
|res=2~4
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Nomadic Trooper
|lv=8
|#=23
|hp=28~33
|str=9~12
|skill=9~13
|spd=11~14
|lck=0
|def=7~10
|res=4~7
|con=8
|mov=8
|inventory={{Item|7|Steel Bow}} • {{Item|7|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Nomadic Trooper
|lv=6
|#=4
|hp=27~32
|str=9~12
|skill=9~12
|spd=10~13
|lck=0
|def=7~9
|res=4~6
|con=8
|mov=8
|inventory={{Item|7|Steel Bow}} • {{Item|7|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Paladin
|lv=8
|#=1
|hp=32~37
|str=9~12
|skill=7~11
|spd=9~11
|lck=0
|def=8~11
|res=5~8
|con=11
|mov=8
|inventory={{Item|7|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Warrior
|lv=8
|#=1
|hp=38~44
|str=13~17
|skill=7~10
|spd=8~11
|lck=0
|def=6~9
|res=2~4
|con=13
|mov=6
|inventory={{Item|7|Devil Axe}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Limstella]]
|class=Sage
|version=female
|lv=20
|#=1
|hp=69~71
|str=25~27
|skill=21~22
|spd=18~19
|lck=0
|def=21
|res=25
|con=4
|mov=6
|inventory={{Item|7|Bolting}} • {{Item|7|Fimbulvetr|type=drop}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|gate]], the chapter's seize point.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=8
|#=1
|hp=29~36
|str=20~27
|skill=9~15
|spd=10~14
|lck=0
|def=5~9
|res=14~19
|con=8
|mov=6
|inventory={{Item|7|Eclipse|link=Eclipse (tome)}} • {{Item|7|Nosferatu|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Lord
|lv=8
|#=2
|hp=44~53
|str=18~25
|skill=11~17
|spd=11~16
|lck=0
|def=14~19
|res=4~8
|con=11
|mov=8
|inventory={{Item|7|Silver Lance}}
|notes=Moves towards the central peak.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Rider
|lv=16
|#=4
|hp=33~39
|str=13~18
|skill=8~11
|spd=9~13
|lck=0
|def=12~15
|res=1~4
|con=10
|mov=7
|inventory={{Item|7|Killer Lance}}
|notes=Moves towards the central peak.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Rider
|lv=16
|#=2
|hp=33~39
|str=13~18
|skill=8~11
|spd=9~13
|lck=0
|def=12~15
|res=1~4
|con=10
|mov=7
|inventory={{Item|7|Horseslayer}}
|notes=Moves towards the central peak.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Rider
|lv=16
|#=2
|hp=33~39
|str=13~18
|skill=8~11
|spd=9~13
|lck=0
|def=12~15
|res=1~4
|con=10
|mov=7
|inventory={{Item|7|Axereaver}}
|notes=Moves towards the central peak.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Paladin
|lv=6
|#=1
|hp=40~46
|str=13~17
|skill=10~15
|spd=9~15
|lck=0
|def=9~13
|res=6~12
|con=11
|mov=8
|inventory={{Item|7|Steel Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Paladin
|lv=6
|#=1
|hp=40~46
|str=13~17
|skill=10~15
|spd=9~15
|lck=0
|def=9~13
|res=6~12
|con=11
|mov=8
|inventory={{Item|7|Longsword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Paladin
|lv=8
|#=1
|hp=41~48
|str=13~17
|skill=10~16
|spd=10~15
|lck=0
|def=9~13
|res=7~12
|con=11
|mov=8
|inventory={{Item|7|Silver Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Cavalier
|lv=16
|#=2
|hp=32~38
|str=10~13
|skill=8~12
|spd=9~12
|lck=0
|def=7~10
|res=1~4
|con=9
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Hero
|lv=8
|#=1
|hp=41~50
|str=12~18
|skill=15~21
|spd=14~19
|lck=0
|def=12~17
|res=6~11
|con=10
|mov=6
|inventory={{Item|7|Silver Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Hero
|lv=20
|#=1
|hp=49~61
|str=15~22
|skill=18~25
|spd=16~22
|lck=0
|def=14~20
|res=8~14
|con=10
|mov=6
|inventory={{Item|7|Silver Axe}} • {{Item|7|Light Brand}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Hero
|lv=8
|#=1
|hp=41~50
|str=12~18
|skill=15~21
|spd=14~19
|lck=0
|def=12~17
|res=6~11
|con=10
|mov=6
|inventory={{Item|7|Silver Axe}} • {{Item|7|Light Brand}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Hero
|lv=8
|#=1
|hp=41~50
|str=12~18
|skill=15~21
|spd=14~19
|lck=0
|def=12~17
|res=6~11
|con=10
|mov=6
|inventory={{Item|7|Silver Sword}} • {{Item|7|Hand Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Swordmaster
|lv=8
|#=1
|hp=36~45
|str=12~16
|skill=17~23
|spd=16~22
|lck=0
|def=7~12
|res=6~11
|con=9
|mov=6
|inventory={{Item|7|Wo Dao}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Warrior
|lv=8
|#=2
|hp=48~58
|str=18~25
|skill=11~15
|spd=10~15
|lck=0
|def=7~12
|res=3~7
|con=13
|mov=6
|inventory={{Item|7|Silver Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Warrior
|lv=8
|#=1
|hp=48~58
|str=18~25
|skill=11~15
|spd=10~15
|lck=0
|def=7~12
|res=3~7
|con=13
|mov=6
|inventory={{Item|7|Devil Axe}} • {{Item|7|Killer Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Brigand
|lv=16
|#=2
|hp=33~39
|str=13~17
|skill=5~9
|spd=7~11
|lck=0
|def=4~6
|res=1~4
|con=12
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Moves to raid [[Village|ruins]], then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sage
|lv=10
|#=1
|hp=31~38
|str=16~23
|skill=11~17
|spd=10~15
|lck=0
|def=6~11
|res=15~22
|con=7
|mov=6
|inventory={{Item|7|Bolting}} • {{Item|7|Fimbulvetr}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Bishop
|lv=8
|#=1
|hp=31~38
|str=12~17
|skill=10~14
|spd=8~13
|lck=0
|def=4~7
|res=17~24
|con=7
|mov=6
|inventory={{Item|7|Aura}} • {{Item|7|Purge}}
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Bishop
|lv=8
|#=1
|hp=31~38
|str=12~17
|skill=10~14
|spd=8~13
|lck=0
|def=4~7
|res=17~24
|con=7
|mov=6
|inventory={{Item|7|Aura}} • {{Item|7|Fortify}} • {{Item|7|Berserk|link=Berserk (staff)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=16
|#=2
|hp=30~36
|str=11~15
|skill=6~10
|spd=1~4
|lck=0
|def=13~16
|res=2~6
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=8
|#=1
|hp=40~49
|str=14~20
|skill=8~13
|spd=4~8
|lck=0
|def=18~22
|res=9~13
|con=15
|mov=5
|inventory={{Item|7|Silver Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=8
|#=5
|hp=36~45
|str=13~19
|skill=12~18
|spd=9~14
|lck=0
|def=7~12
|res=6~11
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=8
|#=1
|hp=36~45
|str=13~19
|skill=12~18
|spd=9~14
|lck=0
|def=7~12
|res=6~11
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}} • {{Item|7|Longbow}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Morph
|class=Brigand
|lv=16
|#=6
|hp=33~39
|str=13~17
|skill=5~9
|spd=7~11
|lck=0
|def=4~6
|res=1~4
|con=12
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Moves to raid [[Village|ruins]], then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Shaman
|lv=16
|#=42
|hp=24~28
|str=10~14
|skill=6~9
|spd=6~10
|lck=0
|def=3~5
|res=8~12
|con=7
|mov=5
|inventory={{Item|7|Nosferatu}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=8
|#=6
|hp=29~36
|str=20~27
|skill=9~15
|spd=10~14
|lck=0
|def=5~9
|res=14~19
|con=8
|mov=6
|inventory={{Item|7|Nosferatu}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Valkyrie
|lv=8
|#=22
|hp=29~36
|str=12~17
|skill=9~13
|spd=15~22
|lck=0
|def=5~9
|res=17~24
|con=6
|mov=8
|inventory={{Item|7|Elfire}} • {{Item|7|Physic}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Falcoknight
|lv=10
|#=40
|hp=35~44
|str=13~19
|skill=14~20
|spd=14~20
|lck=0
|def=6~11
|res=11~17
|con=6
|mov=8
|inventory={{Item|7|Steel Lance}}
|notes=The ones that appear from turn 20 move towards [[Eliwood]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Lord
|lv=8
|#=4
|hp=44~53
|str=18~25
|skill=11~17
|spd=11~16
|lck=0
|def=14~19
|res=4~8
|con=11
|mov=8
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Rider
|lv=16
|#=40
|hp=33~39
|str=13~18
|skill=8~11
|spd=9~13
|lck=0
|def=12~15
|res=1~4
|con=10
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Paladin
|lv=8
|#=2
|hp=41~48
|str=13~17
|skill=10~16
|spd=10~15
|lck=0
|def=9~13
|res=7~12
|con=11
|mov=8
|inventory={{Item|7|Silver Sword}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Cavalier
|lv=16
|#=46
|hp=32~38
|str=10~13
|skill=8~12
|spd=9~12
|lck=0
|def=7~10
|res=1~4
|con=9
|mov=7
|inventory={{Item|7|Steel Lance}}
|notes=The ones that appear from turn 20 move towards [[Eliwood]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=8
|#=2
|hp=40~49
|str=14~20
|skill=8~13
|spd=4~8
|lck=0
|def=18~22
|res=9~13
|con=15
|mov=5
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=16
|#=8
|hp=30~36
|str=11~15
|skill=6~10
|spd=1~4
|lck=0
|def=13~16
|res=2~6
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Cavalier
|lv=16
|#=6
|hp=32~38
|str=10~13
|skill=8~12
|spd=9~12
|lck=0
|def=7~10
|res=1~4
|con=9
|mov=7
|inventory={{Item|7|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Nomadic Trooper
|lv=8
|#=33
|hp=35~43
|str=13~17
|skill=12~18
|spd=15~20
|lck=0
|def=8~13
|res=5~10
|con=8
|mov=8
|inventory={{Item|7|Steel Bow}} • {{Item|7|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Nomadic Trooper
|lv=6
|#=4
|hp=34~42
|str=13~17
|skill=12~17
|spd=14~19
|lck=0
|def=8~12
|res=5~9
|con=8
|mov=8
|inventory={{Item|7|Steel Bow}} • {{Item|7|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Bishop
|lv=8
|#=1
|hp=31~38
|str=12~17
|skill=10~14
|spd=8~13
|lck=0
|def=4~7
|res=17~24
|con=7
|mov=6
|inventory={{Item|7|Lightning}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Monk
|lv=20
|#=1
|hp=28~32
|str=6~10
|skill=7~11
|spd=8~11
|lck=0
|def=2~4
|res=12~17
|con=6
|mov=5
|inventory={{Item|7|Lightning}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Mage
|lv=16
|#=4
|hp=25~30
|str=10~15
|skill=8~12
|spd=8~11
|lck=0
|def=3~5
|res=7~11
|con=6
|mov=5
|inventory={{Item|7|Elfire}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sage
|lv=6
|#=1
|hp=29~36
|str=14~21
|skill=10~15
|spd=10~14
|lck=0
|def=6~10
|res=13~20
|con=7
|mov=6
|inventory={{Item|7|Elfire}} • {{Item|7|Bolting}}
|last=y
}}
{{ChapUnitFtr}}
}}
====Reinforcements====
=====Eliwood's tale=====
*Turns 5 <small>(Hard Mode)</small>, 6, and 7
**1 [[Brigand]] from the eastern peak
*Turns 7 <small>(Hard Mode)</small>, 8, and 9
**2 [[Falcoknight]]s from the northwest corner of the map
*Turns 8 <small>(Hard Mode)</small>, 9, and 10
**2 [[Nomadic Trooper]]s from the southeast forts
**1 [[Brigand]] from the north edge of the map
*Turns 10 <small>(Hard Mode)</small>, 11, and 12
**1 [[Wyvern Lord]] and 2 [[Wyvern Rider]]s from the east edge of the map
**1 [[Paladin]] with a [[Steel Lance]] and 2 [[Cavalier]]s from the northwest edge of the map
*Turns 12–14 (Hard Mode only)
**2 [[Cavalier]]s from the southwest forts
*Turns 14 <small>(Hard Mode)</small>, 15, and 16
**2 [[Cavalier]]s from the forts south of the middle ruin
*Turns 15 and 16
**1 [[General]] and 4 [[Knight]]s from the fort south of the gate
*Turns 20 <small>(Hard Mode)</small>/25 <small>(Normal Mode)</small> – 35
**2 [[Cavalier]]s from the forts south of the middle ruin
**2 [[Falcoknight]]s from the northwest forts
**2 [[Nomadic Trooper]]s from the southeast forts
**2 [[Wyvern Rider]]s from the southern edge of the map
*Upon entering the northeast portion of the map (columns 14–28, rows 1–14)
**1 [[General]] and 4 [[Knight]]s from the fort south of the gate (Normal Mode only)
**1 [[Paladin]] with a [[Silver Sword]], 4 [[Cavalier]]s, and 3 [[Knight]]s from the fort south of the gate (Hard Mode only)
*Upon entering the central portion of the map (columns 6–14, rows 15–22)
**1 [[Paladin]] with a [[Steel Sword]] and 2 <small>(Normal Mode)</small>/4 <small>(Hard Mode)</small> [[Cavalier]]s from the fort southeast of the middle ruin
*Upon entering the southwest portion of the map (columns 15–28, rows 17–30)
**2 <small>(Normal Mode)</small>/4 <small>(Hard Mode)</small> [[Nomadic Trooper]]s from the southeast corner of the map
*Upon entering the west portion of the map (columns 1–8, rows 7–19)
**1 [[Warrior]] and 2 <small>(Normal Mode)</small>/4 <small>(Hard Mode)</small> [[Brigand]]s from above the western bridge
=====Hector's tale=====
*Turns 2 <small>(Hard Mode)</small>/3 <small>(Normal Mode)</small> – 5
**1 [[Brigand]] from the eastern peak
*Turns 4 <small>(Hard Mode)</small>/5 <small>(Normal Mode)</small> – 7
**1 [[Brigand]] from the north edge of the map
*Turns 7, 8, and 14–16 (Hard Mode only)
**7 [[Shaman]]s and 1 [[Druid]] from the fort south of the gate
*Turns 7–10 (Hard Mode only)
**2 [[Valkyrie]]s from the southeast forts
*Turns 8–10 <small>(Normal Mode)</small>/12–14 <small>(Hard Mode)</small>
**2 [[Cavalier]]s with [[Steel Sword]]s from the southeast forts
*Turn 8 <small>(Normal Mode)</small>, 11 <small>(Hard Mode)</small> and 12
**1 [[Paladin]] with a [[Silver Sword]] and 4 [[Cavalier]]s with [[Steel Lance]]s from the fort south of the gate
*Turns 9 <small>(Hard Mode)</small>/10 <small>(Normal Mode)</small> – 12
**2 [[Falcoknight]]s from the northwest corner of the map
**1 [[Wyvern Lord]] and 2 <small>(Normal Mode)</small>/4 <small>(Hard Mode)</small> [[Wyvern Rider]]s from the east edge of the map
**1 [[Paladin]] with a [[Steel Lance]] and 2 [[Cavalier]]s with [[Steel Lance]]s from the northwest edge of the map (Normal Mode only)
**4 [[Valkyrie]]s from the northwest edge of the map (Hard Mode only)
*Turns 9 <small>(Hard Mode)</small>, 10, 15 <small>(Normal Mode)</small>, and 16 <small>(Normal Mode)</small>
**1 [[General]] and 4 [[Knight]]s from the fort south of the gate
*Turns 13 <small>(Hard Mode)</small>, 15 <small>(Normal Mode)</small>, and 16 <small>(Normal Mode)</small>
**2 [[Cavalier]]s with [[Steel Lance]]s from the forts south of the middle ruin
*Turns 20 <small>(Hard Mode)</small>/25 <small>(Normal Mode)</small> – 35
**2 [[Cavalier]]s with [[Steel Lance]]s from the forts south of the middle ruin
**2 [[Falcoknight]]s from the northwest forts
**2 [[Nomadic Trooper]]s at level 8 from the southeast forts
**2 [[Wyvern Rider]]s from the southern edge of the map
*Upon entering the northeast portion of the map (columns 14–28, rows 1–14)
**5 [[Sniper]]s—four with [[Steel Bow]]s, one with a [[Silver Bow]]—from the fort south of the gate (Normal Mode only)
**7 [[Shaman]]s and 1 [[Druid]] from the fort south of the gate (Hard Mode only)
*Upon entering the central portion of the map (columns 6–14, rows 15–22)
**1 [[Paladin]] with a [[Steel Sword]] and 4 [[Cavalier]]s with [[Steel Lance]]s from the fort southeast of the middle ruin (Normal Mode only)
**1 [[Bishop]] and 4 [[Monk]]s from the fort southeast of the middle ruin (Hard Mode only)
*Upon entering the southwest portion of the map (columns 15–28, rows 17–30)
**1 [[Warrior]] and 4 [[Brigand]]s from the southeast corner of the map (Normal Mode only)
**4 [[Mage]]s and 1 [[Sage]]<!--data for a second Sage blocked by first--> from the southeast corner of the map (Hard Mode only)
*Upon entering the west portion of the map (columns 1–8, rows 7–19)
**5 [[Nomadic Trooper]]s—one at level 8, four at level 6—from above the western bridge


===Boss data===  
===Boss data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Main|Limstella}}
{{Main|Limstella}}
{{Tab
{{Tab
|tab1=Eliwood & Hector Normal Mode
|tab1=Normal
|tab2=Eliwood Hard Mode
|tab2=Eliwood Hard
|tab3=Hector Hard Mode
|tab3=Hector Hard
|content1={{BossStats GBA
|content1={{BossStats GBA
|portrait=[[File:Portrait limstella fe07.png|Limstella]]
|portrait=[[File:Portrait limstella fe07.png]]
|sprite=sage female enemy
|sprite=sage female enemy
|class=Sage
|class=Sage
|lv=20
|lv=20
|HP=68
|HP=68
|mag=24
|mag={{h|24|25 in the Japanese version}}
|skill=20
|skill={{h|20|22 in the Japanese version}}
|spd=17
|spd={{h|17|20 in the Japanese version}}
|luck=0
|luck=0
|def=24
|def={{h|24|25 in the Japanese version}}
|res=27
|res={{h|27|28 in the Japanese version}}
|move=6
|move=6
|con=7
|con=7
|aid=3
|aid=6
|inventory={{Item|7|Bolting}}{{h|*|Hector's tale only}}<br>{{Item|7|Fimbulvetr|type=drop}}
|an=S
|an=S
|st=S
|st=S
|inventory={{Item|7|Fimbulvetr|type=drop}}<br>{{Item|7|Bolting}}{{hover|*|Hector normal mode only}}
}}
}}
|content2={{BossStats GBA
|content2={{BossStats GBA
|portrait=[[File:Portrait limstella fe07.png|Limstella]]
|portrait=[[File:Portrait limstella fe07.png]]
|sprite=sage female enemy
|sprite=sage female enemy
|class=Sage
|class=Sage
|lv=20
|lv=20
|HP=68
|HP=68
|mag=24
|mag={{h|24|25 in the Japanese version}}
|skill=20
|skill={{h|20|22 in the Japanese version}}
|spd=17
|spd={{h|17|20 in the Japanese version}}
|luck=0
|luck=0
|def=21
|def=21
Line 375: Line 2,735:
|move=6
|move=6
|con=4
|con=4
|aid=1
|aid=3
|inventory={{Item|7|Bolting}}<br>{{Item|7|Fimbulvetr|type=drop}}
|an=S
|an=S
|st=S
|st=S
|inventory={{Item|7|Fimbulvetr|type=drop}}<br>{{Item|7|Bolting}}
}}
}}
|content3={{BossStats GBA
|content3={{BossStats GBA
|portrait=[[File:Portrait limstella fe07.png|Limstella]]
|portrait=[[File:Portrait limstella fe07.png]]
|sprite=sage female enemy
|sprite=sage female enemy
|class=Sage
|class=Sage
|lv=20
|lv=20
|HP=70
|HP=69~71
|mag=26
|mag={{h|25~27|26~28 in the Japanese version}}
|skill=22
|skill={{h|21~22|23~24 in the Japanese version}}
|spd=18
|spd={{h|18~19|21~22 in the Japanese version}}
|luck=0
|luck=0
|def=21
|def=21
Line 394: Line 2,754:
|move=6
|move=6
|con=4
|con=4
|aid=1
|aid=3
|inventory={{Item|7|Bolting}}<br>{{Item|7|Fimbulvetr|type=drop}}
|an=S
|an=S
|st=S
|st=S
|inventory={{Item|7|Fimbulvetr|type=drop}}<br>{{Item|7|Bolting}}
}}
}}
}}
}}
*<small>Limstella is erroneously assigned the normal sage class, instead of the morph variant, in Eliwood and Hector hard modes; this is why her defensive stats are lower in those modes, as they are hitting the class' defensive stat caps.</small>
:In Normal Mode, Limstella uses a custom variant of the Sage class with increased Defense and Resistance stat caps; in Hard Mode, they use the standard female one.


==Strategy==
==Strategy==
Line 406: Line 2,766:


==Trivia==
==Trivia==
* [[Nergal]]'s map sprite in the opening scene where he is talking to Limstella is erroneously portrayed as a [[Druid]] rather than a [[Dark Druid]].
* [[Sophia]] makes a cameo appearance when visiting the south eastern ruins.
* [[Sophia]] makes a cameo appearance when visiting the south eastern ruins.
* [[Renault]] wields one of two obtainable [[Fortify]] staves in the entire game.
* [[Renault]] wields one of the only two obtainable [[Fortify]] staves in Hector's tale, and the only one in Eliwood's tale.
* This chapter is often wrongly attributed to be the chapter where the player first regains access to [[Nils]] in Eliwood's and Hector's tales; this actually happens [[Valorous Roland|two chapters]] [[The Berserker|earlier]].
* This chapter is often wrongly attributed to be the chapter where the player first regains access to [[Nils]] in Eliwood's and Hector's tales; this actually happens [[Valorous Roland|two chapters]] [[The Berserker|earlier]].
* Nils has a unique line for visiting the middle set of ruins and obtaining [[Set's Litany]] that implies Nils has been there some time in the past.<ref>{{cite|This place... Have I been here before? I feel as if...I'm forgetting something important. But I can't remember... Hm? What's this?|[[Nils]]|The Blazing Blade}}</ref>
* Nils has a unique line for visiting the middle set of ruins and obtaining [[Set's Litany]] that implies Nils has been there some time in the past.<ref>{{cite|This place... Have I been here before? I feel as if...I'm forgetting something important. But I can't remember... Hm? What's this?|[[Nils]]|The Blazing Blade}}</ref> Given this ruin's proximity to the Dragon's Gate, this may be where he was hiding prior to the events of [[Dragon's Gate (chapter)|Chapter 19E/20H]].<ref>{{cite|For a time, I hid in the ruins by myself. Then... I sensed something really dangerous. When I raced to the Dragon’s Gate, I... I saw everything.|[[Nils]]|The Blazing Blade}}</ref> Another possibility is that this is the ruin where [[A Glimpse in Time]] takes place, where Nergal left Nils and Ninian in the flashback.
* A modified version of this chapter's map was used as a test map in the ''Fire Emblem: The Blazing Blade'' prototypes.
* A modified version of this chapter's map was used as a test map in the ''Fire Emblem: The Blazing Blade'' prototypes.


Line 416: Line 2,777:
|eng-name=Victory or Death
|eng-name=Victory or Death
|eng-mean=[[wikipedia:Victory or death|Victory or death]] is a common motto or battle cry.
|eng-mean=[[wikipedia:Victory or death|Victory or death]] is a common motto or battle cry.
|jap-name={{hover|背水の戦い|Haisui no tatakai}}
|jpn-name={{h|背水の戦い|Haisui no tatakai}}
|jap-mean=A Japanese idiom that literally means "A battle with one's back to the water." The idiom refers to the battle of Jingxing and the strategy employed by General Han Xin to have his army fight with their full might against the army of Zhao with their backs to the Tao River, denying them the opportunity to retreat should they lose.
|jpn-mean=A Japanese idiom that literally means "A battle with one's back to the water." The idiom refers to the battle of Jingxing and the strategy employed by General Han Xin to have his army fight with their full might against the army of Zhao with their backs to the Tao River, denying them the opportunity to retreat should they lose.
|ger-name=Sieg oder Tod
|ger-name=Sieg oder Tod
|ger-mean=Victory or Death
|ger-mean=Victory or Death
}}
}}


==Gallery==  
==Gallery==
<gallery>
<gallery>
Cg fe07 27.png|[[Nils]] remembering when [[Ninian]] first heard [[Nergal]]'s call from the [[Dragon's Gate (location)|gate]].
Cg fe07 27.png|[[Nils]] remembering when [[Ninian]] first heard [[Nergal]]'s call from the [[Dragon's Gate (location)|gate]].
Line 431: Line 2,792:


===Prototype===
===Prototype===
:<small>Images from the ''Fire Emblem'' [[Fire Emblem: The Blazing Blade prototype build 0205|0205]] and [[Fire Emblem: The Blazing Blade prototype build 0219|0219]] prototypes.</small>  
:<small>Images from the ''Fire Emblem'' [[Fire Emblem: The Blazing Blade pre-release build 0206|0206]] and [[Fire Emblem: The Blazing Blade pre-release build 0219|0219]] prototypes.</small>
<gallery>
<gallery>
Cg fe07 28 proto.png|[[Nils]] remembering when [[Ninian]] first heard [[Nergal]]'s call from the [[Dragon's Gate (location)|gate]] in the prototype.
Cg fe07 28 proto.png|[[Nils]] remembering when [[Ninian]] first heard [[Nergal]]'s call from the [[Dragon's Gate (location)|gate]] in the prototype.
Line 444: Line 2,805:
|prechapter=Sands of Time
|prechapter=Sands of Time
|prealternate=Battle Preparations
|prealternate=Battle Preparations
|nextchapter=Light (part 1) {{!}} Light
|nextchapter=Light (part 1){{!}}Light
|nextalternate=The Value of Life
|nextalternate=The Value of Life
}}
}}

Revision as of 16:55, 18 December 2023

Victory or Death

Cm fe07 30.png

Location

Dread Isle

New units

Renault

Boss(es)

Limstella

Previous chapter(s)
Next chapter(s)
Side quest conditions

Chapter is completed within 20 turns

Victory or Death (Japanese: 背水の戦い Last-ditch battle) is the thirtieth chapter of Eliwood's tale and thirty-second of Hector's tale in Fire Emblem: The Blazing Blade.

Plot

Main articles: Victory or Death/Script (Eliwood) and Victory or Death/Script (Hector)

Fargus delivers Eliwood and company to the Dread Isle. Fargus agrees to look after Nils while they are away; before they depart, Eliwood talks to Nils, asserting that he intends to fulfill Ninian's wish for peace and defeat of Nergal. After the group departs, Fargus gives Nils an Earth Seal to give to the lords, and Nils departs to follow them. Nergal senses the approach of the lords and commands Limstella to defeat them. As the lords approach the Dragon's Gate, Nils yells a warning for Eliwood to move; Eliwood dodges a thunderbolt from Limstella. Nils tells Eliwood that he will take over Ninian's duties, then demands Limstella reveal herself. Limstella complies with his demand, then reveals an army of morphs and warps to the entrance of the Dragon's Gate.

Nergal stealing Ninian's and Nils's dragonstones and quintessence.

The lords eventually manage to defeat Limstella and the morphs, and arrive at the Dragon's Gate. Eliwood asks Nils how he and Ninian arrived in Elibe. Nils describes the dragons' travels through the Dragon's Gate to a new home. However, Ninian and Nils one day heard what seemed like a friend's voice from the gate, and they chose to pass through it alone. Once on the other side, Nergal stole some of their quintessence and their dragonstones; Ninian and Nils fled Nergal, and had disguised themselves as travelling performers when they met Lyn. After parting with Lyn, they were captured by the Black Fang and taken back to the Dread Isle, where they met Elbert. Elbert eased their fears by telling stories of his family and his homeland; Ninian and Nils felt that Elbert's son would one day save them. The lords affirm their resolve to protect Elibe from Nergal, and proceed towards the Dragon's Gate.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the gate Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies 2–16+1 {{{partner}}} {{{other}}} 25+139

Map Secret Shop

Cm fe07 E-30.png

Character data

Eliwood's tale Hector's tale

Characters
New units
Renault
Portrait renault fe07.png
Bishop
HP
43
Inventory
Divine
Fortify
Light Rune
Level
16
Visit northwestern ruins before turn 12
Required characters
Eliwood ​Nils ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Hector ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Lyn ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Isadora ​Rath ​Heath ​Hawkeye ​Wallace ​Geitz ​Pent ​Louise ​Karel ​Harken ​Nino ​Jaffar ​Vaida ​

Item data

Items
Name Obtainment Method
Is gba earth seal.png Earth Seal Automatically at the start
Is gba fimbulvetr.png Fimbulvetr Dropped by Limstella (drops last item; mutually exclusive with Bolting)
Is gba bolting.png Bolting Dropped by Limstella (Hard Mode and Hector Normal Mode; drops last item; mutually exclusive with Fimbulvetr)
Is gba nosferatu.png Nosferatu Dropped by enemy Druid (drops last item; mutually exclusive with Eclipse or Fenrir)
Is gba eclipse.png Eclipse Dropped by enemy Druid (Normal Mode and Eliwood Hard Mode; drops last item; mutually exclusive with Nosferatu)
Is gba fenrir.png Fenrir Dropped by enemy Druid (Hector Hard Mode only; drops last item; mutually exclusive with Nosferatu)
Is gba talisman.png Talisman Visit south eastern ruins
Is gba set's litany.png Set's Litany Visit central ruins

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

None

The secret shop is located in the top-right of the map, in the single plains tile between the forest and thicket tiles.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba sage female enemy.gif Limstella Sage 20 1 68 24 20 17 0 24 27 7 6 FimbulvetrThis item is dropped upon this unit's defeat.
Does not move; stands on a gate, the chapter's seize point.
Ma gba druid enemy.gif Morph Druid 8 1 24~28 13~17 6~10 6~9 0 4~7 10~13 8 6 Eclipse NosferatuThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba wyvern rider enemy.gif Morph Wyvern Rider 16 1 30~34 12~15 7~9 8~11 0 11~13 1~3 10 7 Javelin
Moves towards the central peak.
Ma gba wyvern rider enemy.gif Morph Wyvern Rider 16 1 30~34 12~15 7~9 8~11 0 11~13 1~3 10 7 Killer Lance
Moves towards the central peak.
Ma gba wyvern rider enemy.gif Morph Wyvern Rider 16 1 30~34 12~15 7~9 8~11 0 11~13 1~3 10 7 Steel Lance
Moves towards the central peak.
Ma gba wyvern rider enemy.gif Morph Wyvern Rider 16 1 30~34 12~15 7~9 8~11 0 11~13 1~3 10 7 Slim Lance
Moves towards the central peak.
Ma gba warrior enemy.gif Morph Warrior 8 1 38~44 13~17 7~10 8~11 0 6~9 2~4 13 6 Silver Axe
--
Ma gba warrior enemy.gif Morph Warrior 8 1 38~44 13~17 7~10 8~11 0 6~9 2~4 13 6 Devil Axe Killer Bow
Moves to attack units in range.
Ma gba brigand enemy.gif Morph Brigand 16 1 30~34 11~14 4~7 7~9 0 4~5 1~3 12 5 Steel Axe
Moves to raid ruins, then moves to attack units unprovoked.
Ma gba swordmaster enemy.gif Morph Swordmaster 8 1 29~34 8~11 14~18 13~17 0 6~9 4~7 9 6 Wo Dao
Moves to attack units in range.
Ma gba hero enemy.gif Morph Hero 16 1 36~43 11~16 14~19 13~17 0 11~15 5~9 10 6 Light Brand
Moves to attack units in range.
Ma gba hero enemy.gif Morph Hero 16 1 36~43 11~16 14~19 13~17 0 11~15 5~9 10 6 Silver Sword
Moves to attack units in range.
Ma gba sage enemy.gif Morph Sage 10 1 26~30 11~15 8~12 6~10 0 5~9 11~15 7 6 Bolting Fimbulvetr
Moves to attack units in range.
Ma gba bishop enemy.gif Morph Bishop 8 1 26~30 8~11 6~9 6~9 0 3~5 13~17 7 6 Aura Purge
Moves to attack units in range.
Ma gba bishop enemy.gif Morph Bishop 8 1 26~30 8~11 6~9 6~9 0 3~5 13~17 7 6 Aura Fortify
Moves to attack units in range.
Ma gba knight enemy.gif Morph Knight 16 2 27~31 10~12 5~8 1~3 0 12~14 2~4 13 4 Steel Lance
--
Ma gba general enemy.gif Morph General 8 1 30~35 11~15 6~9 3~6 0 15~18 5~8 15 5 Silver Lance
--
Ma gba cavalier enemy.gif Morph Cavalier 16 2 29~33 9~11 7~9 8~10 0 7~9 1~3 9 7 Steel Lance
--
Ma gba sniper enemy.gif Morph Sniper 8 3 29~34 10~14 9~13 7~10 0 6~9 4~7 8 6 Silver Bow
Moves to attack units in range.
Ma gba sniper enemy.gif Morph Sniper 3 1 27~30 9~12 8~11 6~9 0 6~8 3~6 8 6 Steel Bow
Moves to attack units in range.
Ma gba sniper enemy.gif Morph Sniper 8 1 29~34 10~14 9~13 7~10 0 6~9 4~7 8 6 Steel Bow
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba brigand enemy.gif Morph Brigand 16 6 30~34 11~14 4~7 7~9 0 4~5 1~3 12 5 Steel Axe
The northern and eastern ones move to raid ruins, then move to attack units unprovoked.
Ma gba falcoknight enemy.gif Morph Falcoknight 10 26 28~34 10~14 11~15 11~15 0 5~9 8~12 6 8 Steel Lance
The ones that appear from turn 25 move towards Eliwood.
Ma gba nomadic trooper enemy.gif Morph Nomadic Trooper 8 28 28~33 9~12 9~13 11~14 0 7~10 4~7 8 8 Steel Bow Steel Sword
--
Ma gba wyvern lord enemy.gif Morph Wyvern Lord 8 2 34~39 14~18 8~12 9~12 0 12~15 3~5 11 8 Steel Lance
--
Ma gba wyvern rider enemy.gif Morph Wyvern Rider 16 26 30~34 12~15 7~9 8~11 0 11~13 1~3 10 7 Steel Lance
--
Ma gba paladin enemy.gif Morph Paladin 8 2 32~37 9~12 7~11 9~11 0 8~11 5~8 11 8 Steel Lance
--
Ma gba cavalier enemy.gif Morph Cavalier 16 32 29~33 9~11 7~9 8~10 0 7~9 1~3 9 7 Steel Lance
The ones that appear from turn 25 move towards Eliwood.
Ma gba general enemy.gif Morph General 8 3 30~35 11~15 6~9 3~6 0 15~18 5~8 15 5 Steel Lance
--
Ma gba knight enemy.gif Morph Knight 16 12 27~31 10~12 5~8 1~3 0 12~14 2~4 13 4 Steel Lance
--
Ma gba paladin enemy.gif Morph Paladin 8 1 32~37 9~12 7~11 9~11 0 8~11 5~8 11 8 Steel Sword
--
Ma gba warrior enemy.gif Morph Warrior 8 1 38~44 13~17 7~10 8~11 0 6~9 2~4 13 6 Devil Axe
--

Reinforcements

Eliwood's tale
  • Turns 5 (Hard Mode), 6, and 7
  • Turns 7 (Hard Mode), 8, and 9
  • Turns 8 (Hard Mode), 9, and 10
  • Turns 10 (Hard Mode), 11, and 12
  • Turns 12–14 (Hard Mode only)
  • Turns 14 (Hard Mode), 15, and 16
    • 2 Cavaliers from the forts south of the middle ruin
  • Turns 15 and 16
  • Turns 20 (Hard Mode)/25 (Normal Mode) – 35
  • Upon entering the northeast portion of the map (columns 14–28, rows 1–14)
  • Upon entering the central portion of the map (columns 6–14, rows 15–22)
  • Upon entering the southwest portion of the map (columns 15–28, rows 17–30)
    • 2 (Normal Mode)/4 (Hard Mode) Nomadic Troopers from the southeast corner of the map
  • Upon entering the west portion of the map (columns 1–8, rows 7–19)
    • 1 Warrior and 2 (Normal Mode)/4 (Hard Mode) Brigands from above the western bridge
Hector's tale
  • Turns 2 (Hard Mode)/3 (Normal Mode) – 5
  • Turns 4 (Hard Mode)/5 (Normal Mode) – 7
    • 1 Brigand from the north edge of the map
  • Turns 7, 8, and 14–16 (Hard Mode only)
  • Turns 7–10 (Hard Mode only)
  • Turns 8–10 (Normal Mode)/12–14 (Hard Mode)
  • Turn 8 (Normal Mode), 11 (Hard Mode) and 12
  • Turns 9 (Hard Mode)/10 (Normal Mode) – 12
  • Turns 9 (Hard Mode), 10, 15 (Normal Mode), and 16 (Normal Mode)
  • Turns 13 (Hard Mode), 15 (Normal Mode), and 16 (Normal Mode)
  • Turns 20 (Hard Mode)/25 (Normal Mode) – 35
  • Upon entering the northeast portion of the map (columns 14–28, rows 1–14)
  • Upon entering the central portion of the map (columns 6–14, rows 15–22)
  • Upon entering the southwest portion of the map (columns 15–28, rows 17–30)
    • 1 Warrior and 4 Brigands from the southeast corner of the map (Normal Mode only)
    • 4 Mages and 1 Sage from the southeast corner of the map (Hard Mode only)
  • Upon entering the west portion of the map (columns 1–8, rows 7–19)
    • 5 Nomadic Troopers—one at level 8, four at level 6—from above the western bridge

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Limstella

Normal Eliwood Hard Hector Hard

Portrait limstella fe07.png
Ma gba sage female enemy.gif Sage
Level 20
Affinity --
Stats
Max HP 68 Luck 0
Magic 24 Defense 24
Skill 20 Resistance 27
Speed 17 Constitution 7
Movement 6 Aid 6
Inventory
Bolting*
FimbulvetrThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic S Light magic -- Dark magic -- Staves S
In Normal Mode, Limstella uses a custom variant of the Sage class with increased Defense and Resistance stat caps; in Hard Mode, they use the standard female one.

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • Nergal's map sprite in the opening scene where he is talking to Limstella is erroneously portrayed as a Druid rather than a Dark Druid.
  • Sophia makes a cameo appearance when visiting the south eastern ruins.
  • Renault wields one of the only two obtainable Fortify staves in Hector's tale, and the only one in Eliwood's tale.
  • This chapter is often wrongly attributed to be the chapter where the player first regains access to Nils in Eliwood's and Hector's tales; this actually happens two chapters earlier.
  • Nils has a unique line for visiting the middle set of ruins and obtaining Set's Litany that implies Nils has been there some time in the past.[1] Given this ruin's proximity to the Dragon's Gate, this may be where he was hiding prior to the events of Chapter 19E/20H.[2] Another possibility is that this is the ruin where A Glimpse in Time takes place, where Nergal left Nils and Ninian in the flashback.
  • A modified version of this chapter's map was used as a test map in the Fire Emblem: The Blazing Blade prototypes.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Victory or Death

Victory or death is a common motto or battle cry.

Japanese

背水の戦い

A Japanese idiom that literally means "A battle with one's back to the water." The idiom refers to the battle of Jingxing and the strategy employed by General Han Xin to have his army fight with their full might against the army of Zhao with their backs to the Tao River, denying them the opportunity to retreat should they lose.

German

Sieg oder Tod

Victory or Death

Gallery

Prototype

Images from the Fire Emblem 0206 and 0219 prototypes.

References

  1. "This place... Have I been here before? I feel as if...I'm forgetting something important. But I can't remember... Hm? What's this?" — Nils, Fire Emblem: The Blazing Blade
  2. "For a time, I hid in the ruins by myself. Then... I sensed something really dangerous. When I raced to the Dragon’s Gate, I... I saw everything." — Nils, Fire Emblem: The Blazing Blade
← Sands of Time •
← Battle Preparations •
Victory or Death • Light →
• The Value of Life →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline