The Wellspring of Truth
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Location
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Wellspring of Truth
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New units
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Aversa
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Boss(es)
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Aversa
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“
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Now, let's have an answer. Just who am I?
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”
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— One of the two Aversas, should the NPC and boss Aversas fight each other
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The Wellspring of Truth is the twenty-second paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. It is one of a group often called the "SpotPass paralogues", as the chapter is unlocked via a SpotPass interaction and also requires beating chapter 25 in order to play. This chapter is unlockable via SpotPass starting June 28, 2012 in the Japanese version, April 11, 2013 in the North American version, and June 27-28, 2013 in the PAL version.
In this chapter, the Shepherds arrive at the Wellspring of Truth, where they face what may be their toughest challenge ever...themselves!
Plot
- Main article: The Wellspring of Truth/Script
Chrom and Frederick have gathered in a hallway in an area in west central Valm, where Chrom asks about the Wellspring of Truth, if it's a local superstition; Frederick reveals it's closer to a legend, that the nearby ruins apparently house an unusual spring, and many believe the waters of the spring reflect one's true self, to which Frederick reveals he doesn't get the meaning. The meaning is also lost on Chrom, who states he doesn't need some glorified puddle to tell him who he is; Robin asks himself/herself about his/her true self, to which Aversa silently appears but Robin noticing her presence. Aversa asks Robin if he/she is the real deal or the illusion, which stumps Robin; Aversa tells Robin if he/she would learn the answer to give chase. Robin wonders what just went on when Chrom asks him/her if something's wrong; Robin reveals he/she may have seen Aversa, and after a puzzled reaction from Chrom, reveals that Aversa somehow seemed odd--she said he/she should give chase to learn the truth. Chrom states that, if Aversa is alive, she could be spreading more of her venom across the land, and perhaps it's best they made certain. Battle preparations take place at this point; the phase reveals that 15 of the stage's 16 enemies are Mirages with apparently low stats, with the 16th enemy and the one NPC apparently both being Aversa.
Once preparations are complete, the NPC Aversa reveals that this spring reflects the truth, and if doubt hounds any of the Shepherds, they should have a look and drown that dog forever--they may just find new life in death--or perhaps the other way around. The player Chrom tells Aversa that he's had enough of her riddles and asks just who she is--he wants the truth and he wants it now; a second Chrom appears, to which the player Chrom asks if it really is another him standing in front of him. The Mirages seen in the battle preparations phase are revealed to have transformed into copies of the characters the player deployed into the chapter, to which the mirage Chrom reveals he is the reflection of the player Chrom's true self, and asks the player Chrom to face him--in one of their deaths may the truth prevail. The player Chrom states that, if killing the mirage Chrom stops this madness, then he's all for it, yet he doesn't relish the idea of fighting someone who knows his every move. The battle begins at this point. Special lines are said should the player Chrom fight a mirage Chrom, the player Robin fight a mirage Robin, or the NPC Aversa fight the boss Aversa.
Aversa gives a pained reaction once the battle ends; Chrom asks Aversa what she saw, to which Aversa says she saw herself--a girl enslaved mind, body, and soul by Validar, with Chrom reacting shockingly. Aversa states that truth is a bitter satisfaction, and she would have sooner died than know it, saying that she should have never came to this place; Chrom again asks Aversa what she saw, to which Aversa says she thought she was so clever the whole time yet in truth she was nothing but a fool--Validar stole her memory and filled her mind with a false past, saving her life and taking her in were all lies, an entire history invented just so he could use her like a puppet. Robin reveals he/she finds what Aversa just revealed to be horrible, to which Aversa states that she was a girl like any other before Validar met her--perhaps a bit gifted but otherwise led a normal life; fate alone led Validar to her village, where he first learned of her talent, and cruel design saw him kill all who knew her and strip away her past, and on top of that, Validar had the audacity to play the role of savior, to which Robin notes how Validar was depraved. After all that, Aversa says she became the woman the Shepherds know and love, and asks that they say what they will about Validar--he knew talent when he saw it, yet in the end she was another pawn in his game, a pawn working in the service of her parents' murderer. Aversa reveals she could not be more of a fool, to which Chrom asks her what she'll do now; Aversa reveals Validar is dead, but the one he served still lives--she'll bury Grima deep and perhaps her past life with him/her. Puppet or not, Aversa says she has wrought terrible atrocities, and slaying Grima will not unwork that evil--but perhaps it may spare others her fate; Chrom asks Aversa that if she would fight, she should join the Shepherds--they'll stand a better chance together than going it alone. Chrom tells Aversa he's seen her fight, and she'd be a most welcome ally; Aversa states that even after all they've been through, Chrom would still have her at his side, then says she'll join the Shepherds--politics make strange bedfellows, but this war trumps all.
Website summary
It is said that one who visits the wellspring will witness the truth about one's self. While pursuing Aversa, Chrom and his allies arrive at the legendary Wellspring of Truth, where they must face the most challenging enemies of all…[1]
Chapter data
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Victory: Rout the enemy.
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Chrom or Robin die.
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15
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{{{partner}}}
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1
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16
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{{{third}}}
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The chapter's map is 18 columns by 25 rows. Columns 1 and 18 consist entirely of wall tiles.
Contrary to some popular belief, which states this chapter (and all of the other SpotPass paralogues) to be part of a free DLC model, this chapter is part of the vanilla Awakening game--it is not considered to be DLC, and should never be confused as being part of any DLC model. This chapter is a full-fledged chapter whose full data, including that for the featured character Aversa, is larger than a SpotPass transmission can accomodate, if not larger than chapters that fall into Awakening's actual DLC model. SpotPass originates no data related to this chapter other than the signal that allows the chapter to be unlocked. Once the chapter is added to the world map, it stays on the world map and can be accessed if the requirements are met even if the SpotPass data related to this chapter is not currently accessible to the game, something that would not be possible were it part of a DLC model.
Character data
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
Shop data
After clearing this chapter, the shop at this location will become available.
Armory contents
Normal stock Possible merchant items
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Price
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If a merchant is present in Wellspring of Truth on the world map, a random selection of three of the below items will also be available until the merchant leaves:
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A rare item
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Varies
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A rare item
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Varies
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A rare item
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Varies
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The following items may randomly appear in any slot designated "Rare item": Hammerne, Seraph Robe, Energy Drop, Spirit Dust, Secret Book, Speedwing, Goddess Icon, Dracoshield, Talisman, Arms Scroll.
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- Column 7, row 15: Six squares south of the southwesternmost Mirage
- Column 13, row 15: Six square south, one square east of the southeasternmost Mirage
Enemy data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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NPC data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Boss data
- Main article: Aversa
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This paralogue is a mirror boss chapter, which could very well be one of the easiest or hardest maps in Fire Emblem Awakening depending on character stats. The mirages copy your deployed units' skills and usable weapons, and always carry Silver variants of all weapon categories.
One cheat is to demote your characters using a Second Seal, then give all of them Master Seals to use during battle. This works especially well for classes incapable of attacking, as Lissa and Maribelle become unable to participate in fights. Another trick is to recruit legacy SpotPass characters in case your roster has too many strong units, which can make this paralogue much harder than imaginable.
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Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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The Wellspring of Truth
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References