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The Verge of History: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2")
 
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|location=Southtown
|location=Southtown
|new units=[[Lissa]], [[Frederick]]
|new units=[[Lissa]], [[Frederick]]
|boss=[[Garrick]]
|boss=[[Garrick]]
|previous=[[Invisible Ties (premonition)|Invisible Ties]]
|next=[[Unwelcome Change]]
}}
}}
{{Quote|I am NOT delicate! ...Hmph!|Lissa}}
{{Quote|There are better places to take a nap than on the ground, you know. Give me your hand.|Chrom}}


'''The Verge of History''' is the prologue chapter in {{FE13}}. This chapter is where the actual story of the game begins, and continues to introduce more of the game's mechanics. Completing this chapter unlocks the [[world map]] and, in the full version of the game, the ability to save while on it.
'''The Verge of History''' (Japanese: {{hl|新たなる歴史|Aratanaru rekishi}} ''New History'') is the prologue chapter in {{FE13}}. This chapter is where the actual story of the game begins, and continues to introduce more of the game's mechanics. Completing this chapter unlocks the [[world map]] and, in the full version of the game, the ability to save while on it.


This chapter is the first of two chapters that appeared in the international demo version of ''Awakening''.
This chapter is the first of two chapters that appeared in the international demo version of ''Awakening''.
Line 24: Line 26:


==Chapter data==
==Chapter data==
<!--Need either a blank map or images from Normal and Hard modes-->
{{Tab
{{Tab
|tab1=Normal
|tab1=Normal
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|enemy=5
|enemy=5
|map=[[File:Cm fe13 p.png]]
|map=[[File:Cm fe13 p.png]]
|col=15
|row=14
}}
}}
|content2={{ChapData
|content2={{ChapData
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|enemy=8
|enemy=8
|map=[[File:Cm fe13 p h.png]]
|map=[[File:Cm fe13 p h.png]]
|col=15
|row=14
}}
}}
|content3={{ChapData
|content3={{ChapData
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|enemy=11
|enemy=11
|map=[[File:Cm fe13 p l.png]]
|map=[[File:Cm fe13 p l.png]]
|col=15
|row=14
}}
}}
}}
}}
The chapter's map is 15 columns by 14 rows.


===Character data===
===Character data===
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{{ChapChars
{{ChapChars
|game#=13
|game#=13
|newunits=4
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Chrom
|name=Chrom
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|HP=20
|HP=20
|lv=1
|lv=1
|inventory={{Item|13|Falchion|link=Falchion (Archanea)}}<br>{{Item|13|Silver Sword}}
|inventory={{Item|13|Falchion|link=Falchion (Archanea)}}<br>{{Item|13|Rapier}}
|recruitment method=Automatically from the start
|recruitment method=Automatically from turn 1
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
|name=Robin
|name=Robin
|namearticle=Robin
|namearticle=Robin
|portrait=[[File:Small portrait avatar {{#var:A}}-default fe13.png]]
|portrait=[[File:Small portrait robin {{#var:A}} fe13.png]]
|class=Tactician (class){{!}}Tactician
|class=Tactician
|HP={{hover|19|16 if flaw, 24 if asset}}
|HP={{h|19|16 if flaw, 24 if asset}}
|lv=1
|lv=1
|inventory={{Item|13|Bronze Sword}}<br>{{Item|13|Thunder|link=Thunder (tome)}}
|inventory={{Item|13|Bronze Sword}}<br>{{Item|13|Thunder}}
|recruitment method=Automatically from the start
|recruitment method=Automatically from turn 1
}}
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
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|lv=1
|lv=1
|inventory={{Item|13|Heal}}<br>{{Item|13|Vulnerary}}
|inventory={{Item|13|Heal}}<br>{{Item|13|Vulnerary}}
|recruitment method=Automatically from the start
|recruitment method=Automatically from turn 1
}}
}}
|newunit4={{NewUnit
|newunit4={{NewUnit
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|lv=1
|lv=1
|inventory={{Item|13|Silver Lance}}
|inventory={{Item|13|Silver Lance}}
|recruitment method=Automatically from the start
|recruitment method=Automatically from turn 1
}}
}}
}}
}}
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===Shop data===
===Shop data===
After clearing [[Warrior Realm|chapter 3]], the shop at this location will become available.
After clearing [[Warrior Realm|chapter&nbsp;3]], the shop at this location will become available.
{{ChapShop 3DS
{{ChapShop 3DS
|armory1=Bronze Sword
|armory1=Bronze Sword
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|armorycost4=350
|armorycost4=350
|armory5=Fire
|armory5=Fire
|armory5article=Fire (tome)
|armorycost5=540
|armorycost5=540
|location=Southtown
|location=Southtown
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|tab3=Lunatic(+)
|tab3=Lunatic(+)
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Garrick]]
|class=Barbarian
|lv=3
|#=1
|hp=20
|str=8
|mag=0
|skill=5
|spd=7
|lck=2
|def=3
|res=0
|inventory={{Item|13|Hand Axe}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
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|res=1
|res=1
|mov=5
|mov=5
|inventory={{Item|13|Wind|link=Wind (tome)}}
|inventory={{Item|13|Wind}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
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|mov=5
|mov=5
|inventory={{Item|13|Bronze Axe}}
|inventory={{Item|13|Bronze Axe}}
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=[[Garrick]]
|name=[[Garrick]]
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|lv=3
|lv=3
|#=1
|#=1
|hp=20
|hp=25
|str=8
|str=10
|mag=0
|mag=0
|skill=5
|skill=6
|spd=7
|spd=9
|lck=2
|lck=3
|def=3
|def=3
|res=0
|res=0
|inventory={{Item|13|Hand Axe}}
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Gamble}}
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
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|res=0~1
|res=0~1
|mov=5
|mov=5
|inventory={{Item|13|Bronze Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Bronze Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern one immediately begins moving unprovoked.<br>• The northern two both begin moving if either of them or the nearby [[Mage]] is provoked.
|notes=• The southern one immediately begins moving unprovoked.<br>• The northern two both begin moving if either of them or the nearby [[Mage]] is provoked.
}}
}}
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|res=1~2
|res=1~2
|mov=5
|mov=5
|inventory={{Item|13|Thunder|link=Thunder (tome)}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Thunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a nearby [[Myrmidon]] is provoked.
|notes=Begins moving if a nearby [[Myrmidon]] is provoked.
}}
}}
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|res=1~2
|res=1~2
|mov=5
|mov=5
|inventory={{Item|13|Wind|link=Wind (tome)}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Wind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
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|res=0
|res=0
|mov=5
|mov=5
|inventory={{Item|13|Bronze Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Bronze Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=[[Garrick]]
|name=[[Garrick]]
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|lv=3
|lv=3
|#=1
|#=1
|hp=25
|hp=34
|str=10
|str=14
|mag=0
|mag=0
|skill=6
|skill=8
|spd=9
|spd=12
|lck=3
|lck=5
|def=3
|def=3
|res=0
|res=0
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Gamble}}
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Gamble}}
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
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|res=2
|res=2
|mov=5
|mov=5
|inventory={{Item|13|Iron Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0-1 skill(s) at random.</small>
|inventory={{Item|13|Iron Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0–1 skill(s) at random.</small>
|notes=• The southern two immediately begin moving unprovoked.<br>• The northern two both begin moving if either of them or a nearby [[Mage]] or [[Barbarian]] is provoked.
|notes=• The southern two immediately begin moving unprovoked.<br>• The northern two both begin moving if either of them or a nearby [[Mage]] or [[Barbarian]] is provoked.
}}
}}
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|res=4
|res=4
|mov=5
|mov=5
|inventory={{Item|13|Elthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Elthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a nearby [[Myrmidon]] or [[Barbarian]] is provoked.
|notes=Begins moving if a nearby [[Myrmidon]] or [[Barbarian]] is provoked.
}}
}}
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|res=0
|res=0
|mov=5
|mov=5
|inventory={{Item|13|Iron Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Iron Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern two immediately begin moving unprovoked.<br>• The northern two both begin moving if either of them or a nearby [[Myrmidon]] or [[Mage]] is provoked.
|notes=• The southern two immediately begin moving unprovoked.<br>• The northern two both begin moving if either of them or a nearby [[Myrmidon]] or [[Mage]] is provoked.
}}
}}
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|res=4
|res=4
|mov=5
|mov=5
|inventory={{Item|13|Elwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Elwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
|last=y
{{ChapUnitCellFE13
|name=[[Garrick]]
|class=Barbarian
|lv=3
|#=1
|hp=34
|str=14
|mag=0
|skill=8
|spd=12
|lck=5
|def=3
|res=0
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Gamble}}
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
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==Strategy==
==Strategy==
{{Strategy}}
{{strategy}}
Note: this strategy was created on Lunatic+ difficulty with a female Avatar with +Spd/-Def. In addition, the usual strategy disclaimer doesn't quite do Lunatic+ ''Awakening'' justice; '''no plan will ''ever'' survive contact with the enemy''', and your ability to make things up as you go along ''will'' be tested.
Note: these strategies were created with a female Avatar with +Spd/-Def.


At the beginning of the chapter, you are given four units. Chrom is the main character. He has above-average growths in most of his stats, so he should be rather reliable. He also possesses useful supports with Vaike, Gaius, and Frederick to patch up any of his stats if they get too low. Your custom Avatar, herein referred to by their default name Robin, is the most versatile character in the game and one of your strongest units. Lissa is a rather basic healer. Frederick is the game's Oifey archetype and is critical to surviving Lunatic and Lunatic+'s early chapters with his powerful Silver Lance.
At the beginning of the chapter, you are given four units. Chrom is the main character. He has above-average growths in most of his stats, so he should be rather reliable. He also possesses useful supports with Vaike, Gaius, and Frederick to patch up any of his stats if they get too low. Your custom Avatar, herein referred to by their default name Robin, is the most versatile character in the game and one of your strongest units. Lissa is a rather basic healer. She will eventually be outshined by the other healers in the game, but for the time being she's useful. Frederick is the game's Oifey archetype and is critical to surviving Lunatic and Lunatic+'s early chapters with his powerful Silver Lance.


Before even moving out, it again bears repeating that the extremely random nature of Lunatic+ difficulty makes foolproof strategies difficult to create and forces a good amount of skill at improvising. For example, look at the group of foes to the northeast. If too many of them spawn with Luna+, you're going to need to play more cautiously since they'll be able to kill Frederick if he tries to aggro them all at once. Start by having Frederick move to the nearby Myrmidon's right and defeat him. Have Robin pull out her Bronze Sword and pair up with Chrom. Chrom moves one space left while Lissa moves right below him. On the enemy phase, one Myrmidon should suicide attack Frederick, one Barbarian should attack Frederick (Frederick needs to land his counterattack), one Barbarian should attack Chrom, and a Mage should approach.
===Normal/Hard===
This is a very straightforward tutorial level with no nasty surprises. Give Robin's Bronze Sword to Frederick; on Hard, he can use it to weaken the enemies and train his sword rank while still feeding kills to Chrom and Robin. Robin is far more effective as a caster anyway. Always keep Robin paired up in order to exploit their powerful Veteran skill. Don't do anything reckless, and this should be an easy win.


On turn 2, send Robin over to Frederick, pass her Bronze Sword over to him, and kill the Barbarian with her Thunder tome. Then have Frederick pull back next to Lissa and kill the Barbarian Chrom wounded. If Robin got a Dual Strike, he can use the Bronze Sword; if not, he needs the Silver Lance. Then have Lissa heal Frederick. On the enemy phase, the Mage will attack Robin.
===Lunatic/Lunatic+===
The usual strategy disclaimer doesn't quite do Lunatic+ ''Awakening'' justice; '''no plan will ''ever'' survive contact with the enemy''', and your ability to make things up as you go along ''will'' be tested.


On turn 3, Frederick can wound the Mage with the Bronze Sword so Robin can finish him off. (If the Mage has Vantage+, Lissa can simply heal her; if he has both Vantage+ and Luna+, you may need to give this kill to Frederick.) Have Lissa heal everyone before continuing. Note that pairing Robin up with Lissa gives her a point of Magic, which might save you a charge of Heal or two. You can step on the event tile if you wish; this strategy won't bother much with them since they're too unpredictable.
This chapter is a rarity in that you will only buckle to a very specific combination of skills with the given strategy. The Barbarian that attacks Frederick on turn 1 absolutely needs Luna+ and the Elwind Mage absolutely needs Vantage+ for you to fear for your safety; if the Elwind Mage also has Luna+ and Magic +2 or the southeastern Myrmidon has Vantage+ and Luna+, Frederick dies. For the first wave of enemies, pair Lissa with Robin and have Robin go as far east as possible and take a free cheap shot at the Myrmidon. Then pair Frederick with Chrom and have Frederick finish him off from the south. On enemy phase, Frederick will be attacked by a Barbarian; he must land his counterattack. On turn 2, have Robin move to Frederick's right, take Chrom, and finish off the Barbarian. Then have Frederick kill the Mage from the south. On turn 3, Robin can back up into the canal while Frederick takes Lissa around to the canal's east side. With smart positioning, Robin can engage the remaining Myrmidon and Barbarian from in the canal without fearing a counterattack, Chrom can also take cover in the canal, and Frederick and Lissa can hide behind them as their pair-up partners. Once the first wave is dead, you can heal up and step on the event tile if you wish; this strategy won't bother much with them since they're too unpredictable.


When everyone has full health, move Frederick four spaces below the leftmost Barbarian such that he is inside the rightmost Myrmidon's attack range, and make sure he has his Silver Lance equipped. On the enemy phase, both Myrmidons will ineffectually get themselves killed, the Barbarian will wound himself and Frederick, and the Mage will damage Frederick. (If the Mage gets a critical hit, cry, then restart.) Pair up Chrom and Robin again and have Chrom kill the wounded Barbarian. Have Lissa heal Frederick, and have Frederick kill the Mage (positioning him so that Lissa is protected). The Barbarian will attack Chrom; you should have little trouble finishing him off. Have Lissa heal everyone again. Once that's taken care of, all that's left is Garrick. He has no healing, so just have Chrom whittle him down and Robin finish him off while healing with Lissa if necessary. If Garrick is packing Vantage+ and Luna+, Robin can have Frederick pair up with her for a defensive boost. (If Garrick gets a critical hit, scream, then restart.)
When everyone has full health, move Robin into the northeastern canal to engage the Mage. She and Chrom can exploit the water to keep out of enemy range until you're ready to fight and have Lissa heal as necessary on the east and northeast parts of the map. Once the Mage is dead, continue moving around the canal so that Robin can chip the melee enemies to death from safety. After killing them, have Lissa heal everyone again. Once that's taken care of, all that's left is Garrick. He has no healing, so just have Robin pick him apart from two range. If all three of your characters are either adjacent to or paired up with Robin, she will receive a +10 bonus to her crit avoid; this in combination with her base Luck is enough to completely negate Garrick's 14 crit chance unless she has taken Luck as a flaw, grown Luck less than twice (unlikely, considering her 45-50% Luck growth and the judicious amount of combat she's seen), and is not paired with either Chrom or Lissa.


==Trivia==
==Trivia==
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{{Names
{{Names
|eng-name=The Verge of History
|eng-name=The Verge of History
|eng-mean=
|jpn-name={{h|新たなる歴史|Aratanaru rekishi}}
|jap-name={{hover|新たなる歴史|Aratanaru rekishi}}
|jpn-mean=New History
|jap-mean=New History
|span-name=El origen de la historia
|span-mean=The origin of history
|fren-name=Éveil
|fren-name=Éveil
|fren-mean=Awakening
|fren-mean=Awakening
|span-name=
|span-mean=
|ger-name=Ein neuer Anfang
|ger-name=Ein neuer Anfang
|ger-mean=A new Beginning
|ger-mean=A new Beginning
|ital-name=Uno strano risveglio
|ital-name=Uno strano risveglio
|ital-mean=A strange awakening
|ital-mean=A strange awakening
|por-name=A origem da história
|por-mean=The origin of history; from "The Verge of History" [[Lost Lore]] event in {{FEH}}.
|ch-trad-name={{h|新的歷史|Xīn de lìshǐ}}
|ch-trad-mean=New history; from "The Verge of History" Lost Lore event in ''Heroes''.
}}
}}


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{{ChapterNav
{{ChapterNav
|prechapter=Invisible Ties (premonition){{!}}Invisible Ties
|prechapter=Invisible Ties (premonition){{!}}Invisible Ties
|name=The Verge of History
|nextchapter=Unwelcome Change
|nextchapter=Unwelcome Change
}}
}}


{{Nav13}}
{{Nav13}}
{{DEFAULTSORT:Verge of History, The}}
[[Category:Chapters of Fire Emblem Awakening]]
[[Category:Chapters of Fire Emblem Awakening]]

Latest revision as of 17:36, 28 March 2024

Large-secret-book.png

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The Verge of History

Cm fe13 p full.png

Location

Southtown

New units

Lissa, Frederick

Boss(es)

Garrick

Previous chapter(s)

Invisible Ties

Next chapter(s)

Unwelcome Change

There are better places to take a nap than on the ground, you know. Give me your hand.
— Chrom

The Verge of History (Japanese: 新たなる歴史 New History) is the prologue chapter in Fire Emblem Awakening. This chapter is where the actual story of the game begins, and continues to introduce more of the game's mechanics. Completing this chapter unlocks the world map and, in the full version of the game, the ability to save while on it.

This chapter is the first of two chapters that appeared in the international demo version of Awakening.

Plot

Main article: The Verge of History/Script

A vagrant named Robin awakens in a field in Ylisse with near-complete retrograde amnesia. They are greeted by a man named Chrom, his sister Lissa, and their lieutenant Frederick, who together comprise a group known as the Shepherds. Upon learning that Robin can only recall Chrom's name and their own, Chrom offers to take them to a nearby town to get them sorted out. However, a pack of bandits raid the town. The three immediately head to the town to drive the bandits off, and Robin decides to follow and aid them. During the fight, Robin discovers an innate talent for tactics.

Afterwards, Robin's actions in protecting the town convince Chrom of their good character. Chrom offers to let Robin join the Shepherds, despite Frederick's lingering concerns about their trustworthiness. Chrom and Lissa explain that the bandits were sent by Ylisse's western neighbor, Plegia, in the hopes of inciting a war. The villagers offer to celebrate the group's valor with a toast, but Frederick insists the group return to the capital as quickly as possible.

Summary

Robin is found lying in a field with no memory. After [he/she] helps Chrom fend off a band of brigands, [he/she] is welcomed into the Shepherds as a tactician.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 4 {{{partner}}} {{{other}}} 5
Cm fe13 p.png
Map dimensions:
15 columns by 14 rows

Character data

Characters
New units
Chrom
Small portrait chrom l fe13.png
Lord
HP
20
Inventory
Falchion
Rapier
Level
1
Automatically from turn 1
Robin
Small portrait robin f fe13.png
Tactician
HP
19
Inventory
Bronze Sword
Thunder
Level
1
Automatically from turn 1
Lissa
Small portrait lissa fe13.png
Cleric
HP
17
Inventory
Heal
Vulnerary
Level
1
Automatically from turn 1
Frederick
Small portrait frederick fe13.png
Great Knight
HP
28
Inventory
Silver Lance
Level
1
Automatically from turn 1
Available characters
None

Note: Chrom and Robin are technically returning characters; however, they do not make use of their default setups until this chapter.

Item data

There are no items obtained in this chapter.

Shop data

After clearing chapter 3, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 bronze sword.png Bronze Sword 350
Is 3ds01 bronze lance.png Bronze Lance 400
Is 3ds01 bronze axe.png Bronze Axe 350
Is 3ds01 bronze bow.png Bronze Bow 350
Is 3ds01 fire.png Fire 540

Event tiles

  • Column 5, row 9: Southeast of an uncovered partition of red fruit
  • Column 9, row 3: Two squares south, one square east of Garrick's position

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 barbarian enemy.gif Garrick Barbarian 3 1 20 8 0 5 7 2 3 0 - Hand Axe
--
Ma 3ds01 myrmidon enemy.gif Ruffian Myrmidon 1 2 15 4 0 5 6 4 1 0 5 Bronze Sword
The southern one immediately begins moving unprovoked.
Ma 3ds01 mage enemy.gif Ruffian Mage 1 1 14 0 4 3 4 3 0 1 5 Wind
Immediately begins moving unprovoked.
Ma 3ds01 barbarian enemy.gif Ruffian Barbarian 1 1 16 5 0 2 4 2 1 0 5 Bronze Axe
--

Boss data

Main article: Garrick

Normal Hard Lunatic

Small portrait garrick fe13.png
Ma 3ds01 barbarian enemy.gif Barbarian
Level 3
Movement -
Stats
Max HP 20 Speed 7
Strength 8 Luck 2
Magic 0 Defense 3
Skill 5 Resistance 0
Inventory Skills
Hand Axe --
Weapon Levels
Swords -- Lances -- Axes D
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Note: these strategies were created with a female Avatar with +Spd/-Def.

At the beginning of the chapter, you are given four units. Chrom is the main character. He has above-average growths in most of his stats, so he should be rather reliable. He also possesses useful supports with Vaike, Gaius, and Frederick to patch up any of his stats if they get too low. Your custom Avatar, herein referred to by their default name Robin, is the most versatile character in the game and one of your strongest units. Lissa is a rather basic healer. She will eventually be outshined by the other healers in the game, but for the time being she's useful. Frederick is the game's Oifey archetype and is critical to surviving Lunatic and Lunatic+'s early chapters with his powerful Silver Lance.

Normal/Hard

This is a very straightforward tutorial level with no nasty surprises. Give Robin's Bronze Sword to Frederick; on Hard, he can use it to weaken the enemies and train his sword rank while still feeding kills to Chrom and Robin. Robin is far more effective as a caster anyway. Always keep Robin paired up in order to exploit their powerful Veteran skill. Don't do anything reckless, and this should be an easy win.

Lunatic/Lunatic+

The usual strategy disclaimer doesn't quite do Lunatic+ Awakening justice; no plan will ever survive contact with the enemy, and your ability to make things up as you go along will be tested.

This chapter is a rarity in that you will only buckle to a very specific combination of skills with the given strategy. The Barbarian that attacks Frederick on turn 1 absolutely needs Luna+ and the Elwind Mage absolutely needs Vantage+ for you to fear for your safety; if the Elwind Mage also has Luna+ and Magic +2 or the southeastern Myrmidon has Vantage+ and Luna+, Frederick dies. For the first wave of enemies, pair Lissa with Robin and have Robin go as far east as possible and take a free cheap shot at the Myrmidon. Then pair Frederick with Chrom and have Frederick finish him off from the south. On enemy phase, Frederick will be attacked by a Barbarian; he must land his counterattack. On turn 2, have Robin move to Frederick's right, take Chrom, and finish off the Barbarian. Then have Frederick kill the Mage from the south. On turn 3, Robin can back up into the canal while Frederick takes Lissa around to the canal's east side. With smart positioning, Robin can engage the remaining Myrmidon and Barbarian from in the canal without fearing a counterattack, Chrom can also take cover in the canal, and Frederick and Lissa can hide behind them as their pair-up partners. Once the first wave is dead, you can heal up and step on the event tile if you wish; this strategy won't bother much with them since they're too unpredictable.

When everyone has full health, move Robin into the northeastern canal to engage the Mage. She and Chrom can exploit the water to keep out of enemy range until you're ready to fight and have Lissa heal as necessary on the east and northeast parts of the map. Once the Mage is dead, continue moving around the canal so that Robin can chip the melee enemies to death from safety. After killing them, have Lissa heal everyone again. Once that's taken care of, all that's left is Garrick. He has no healing, so just have Robin pick him apart from two range. If all three of your characters are either adjacent to or paired up with Robin, she will receive a +10 bonus to her crit avoid; this in combination with her base Luck is enough to completely negate Garrick's 14 crit chance unless she has taken Luck as a flaw, grown Luck less than twice (unlikely, considering her 45-50% Luck growth and the judicious amount of combat she's seen), and is not paired with either Chrom or Lissa.

Trivia

  • In the English version of the game, a minor plot hole exists when Frederick expresses suspicion over Robin immediately knowing Chrom's name despite Lissa speaking it as Robin awakens. This plot hole does not exist in the Japanese version, where Lissa instead refers to Chrom as "big brother".

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Verge of History

--

Japanese

新たなる歴史

New History

Spanish

El origen de la historia

The origin of history

French

Éveil

Awakening

German

Ein neuer Anfang

A new Beginning

Italian

Uno strano risveglio

A strange awakening

Portuguese

A origem da história

The origin of history; from "The Verge of History" Lost Lore event in Fire Emblem Heroes.

Traditional Chinese

新的歷史

New history; from "The Verge of History" Lost Lore event in Heroes.

Gallery


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← Invisible Ties • The Verge of History • Unwelcome Change →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map