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The Secret Seller: Difference between revisions
(→Chapter data: Revised AI notes + maps) |
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{{Quote|That peddler woman was fighting to protect the village, you say? That kind of warmth is more than welcome in these cold lands. Here. Please use this to heal her if she's hurt.|An elder in the village}} | {{Quote|That peddler woman was fighting to protect the village, you say? That kind of warmth is more than welcome in these cold lands. Here. Please use this to heal her if she's hurt.|An elder in the village}} | ||
'''The Secret Seller''' is the second paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the [[Shepherds (group)|Shepherds]] help a merchant caravan unable to reach their destination due to a group of bandits...with the assistance of a [[Anna|secret seller]]. | '''The Secret Seller''' (Japanese: {{hl|秘密の行商人|Himitsu no gyōshōnin}} ''Secret peddler'') is the second paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the [[Shepherds (group)|Shepherds]] help a merchant caravan unable to reach their destination due to a group of bandits...with the assistance of a [[Anna/Awakening|secret seller]]. | ||
==Plot== | ==Plot== | ||
{{main|The Secret Seller/Script}} | {{main|The Secret Seller/Script}} | ||
[[Chrom]] and the [[Shepherds (group)|Shepherds]] come upon a merchant who explains that bandits have blockaded the road and are extorting travelers, and the Shepherds resolve to remove the bandits and secure the trade route. The bandits and their leader [[Victor (Awakening)|Victor]] storm a village protected by the merchant [[Anna/Awakening|Anna]]; if the player has completed [[Anna the Merchant|Paralogue 4]], Victor accuses Anna of killing his brother [[Vincent]] and swears revenge, much to her confusion. The Shepherds reinforce Anna, rout the bandits, and kill Victor. After the battle, if Paralogue 4 was not completed, Anna thanks the Shepherds and introduces herself as the "Secret Seller" before bidding them farewell; if Paralogue 4 was completed, Anna explains that she is the identical twin sister of the Anna they previously rescued, much to Chrom's confusion. | |||
==Chapter data== | ==Chapter data== | ||
Line 34: | Line 24: | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–10 | ||
|other=1 | |other=1 | ||
|enemy={{ | |enemy={{h|18|If the player has not yet completed paralogue 4, this briefly increases to 19 while Vincent is on the map; returns to 18 once Vincent leaves}} | ||
|map=[[File:Cm fe13 2x.png]] | |map=[[File:Cm fe13 2x.png]] | ||
|col=22 | |||
|row=22 | |||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–10 | ||
|other=1 | |other=1 | ||
|enemy={{ | |enemy={{h|21|If the player has not yet completed paralogue 4, this briefly increases to 22 while Vincent is on the map; returns to 21 once Vincent leaves}} | ||
|map=[[File:Cm fe13 2x h.png]] | |map=[[File:Cm fe13 2x h.png]] | ||
|col=22 | |||
|row=22 | |||
}} | }} | ||
|content3={{ChapData | |content3={{ChapData | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–10 | ||
|other=1 | |other=1 | ||
|enemy={{ | |enemy={{h|23|If the player has not yet completed paralogue 4, this briefly increases to 24 while Vincent is on the map; returns to 23 once Vincent leaves}} | ||
|map=[[File:Cm fe13 2x l.png]] | |map=[[File:Cm fe13 2x l.png]] | ||
|col=22 | |||
|row=22 | |||
}} | }} | ||
}} | }} | ||
===Character data=== | ===Character data=== | ||
Line 63: | Line 57: | ||
{{ChapChars | {{ChapChars | ||
|game#=13 | |game#=13 | ||
| | |forced1=chrom l | ||
|forced1article=Chrom | |||
| | |return1=robin {{#var:A}} | ||
| | |return1article=Robin | ||
| | |return2=lissa | ||
| | |return3=frederick | ||
| | |return4=sully | ||
| | |return5=virion | ||
| | |return6=stahl | ||
| | |return7=vaike | ||
| | |return8=miriel | ||
| | |return9=sumia | ||
| | |return10=kellam | ||
| | |return11=lon'qu | ||
| | |return12=ricken | ||
| | |return13=maribelle | ||
| | |||
}} | }} | ||
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small> | <small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small> | ||
Line 100: | Line 93: | ||
|armorycost2=750 | |armorycost2=750 | ||
|armory3=Fire | |armory3=Fire | ||
|armorycost3=540 | |armorycost3=540 | ||
|armory4=Thunder | |armory4=Thunder | ||
|armorycost4=630 | |armorycost4=630 | ||
|armory5=Wind | |armory5=Wind | ||
|armorycost5=450 | |armorycost5=450 | ||
|location=The Twins' Turf | |location=The Twins' Turf | ||
Line 131: | Line 121: | ||
===[[Event tile]]s=== | ===[[Event tile]]s=== | ||
*Column 7, row 10: Southeast of a [[Barbarian]]. | *Column 7, row 10: Southeast of a [[Barbarian]]. | ||
*Column 14, row 10: Two squares east, one square south of an [[Iron Axe]]{{ | *Column 14, row 10: Two squares east, one square south of an [[Iron Axe]]{{h|*|Normal/Hard}}/[[Steel Axe]]{{h|*|Lunatic}} Barbarian; two squares west, one square north of a [[Steel Axe]]{{h|*|Normal/Hard}}/[[Silver Axe]]{{h|*|Lunatic}} Barbarian. | ||
===Enemy data=== | ===Enemy data=== | ||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | |||
{{Tab | {{Tab | ||
|width=100% | |width=100% | ||
Line 139: | Line 130: | ||
|tab2=Hard | |tab2=Hard | ||
|tab3=Lunatic(+) | |tab3=Lunatic(+) | ||
|content1={{ | |content1={{ChapUnitHdr|type=Enemy|platform=3ds01}} | ||
|platform=3ds01 | {{ChapUnitCellFE13 | ||
| | |name=[[Victor (Awakening)|Victor]] | ||
| | |class=Berserker | ||
| | |lv=1 | ||
|#1= | |#=1 | ||
| | |hp=40 | ||
| | |str=15 | ||
|mag=0 | |||
| | |skill=8 | ||
| | |spd=10 | ||
| | |lck=2 | ||
|#2= | |def=6 | ||
| | |res=1 | ||
| | |mov=6 | ||
|inventory={{Item|13|Short Axe}} • {{Item|13|Goddess Icon|type=drop}} | |||
| | |notes=Will not act until he, one of the two nearby [[Barbarian]]s, or the nearby [[Archer]] is attacked, or until the [[village]] is visited or destroyed; in any such case, he begins moving. | ||
| | }} | ||
| | {{ChapUnitCellFE13 | ||
|#3=4 | |name=Ruffian | ||
| | |class=Barbarian | ||
| | |lv=6 | ||
| | |#=9 | ||
| | |hp=24~25 | ||
| | |str=10 | ||
| | |mag=0 | ||
|#4=1 | |skill=5 | ||
| | |spd=7~8 | ||
| | |lck=3 | ||
|- | |def=4 | ||
| | |res=0~1 | ||
| | |mov=5 | ||
| | |inventory={{Item|13|Iron Axe}} | ||
|#5=1 | |notes=• The center-southern one will not act until he, [[Victor (Awakening)|Victor]], or the nearby Barbarian or [[Archer]] is attacked, or until the [[village]] is visited or destroyed; in any such case, he begins moving.<br>• The northeastern five prioritize destroying the village.<br>• The northwestern two both begin moving if either of them or the nearby Archer is provoked. | ||
| | }} | ||
| | {{ChapUnitCellFE13 | ||
|- | |name=Ruffian | ||
| | |class=Barbarian | ||
| | |lv=6 | ||
| | |#=2 | ||
| | |hp=24~25 | ||
| | |str=10 | ||
|mag=0 | |||
|skill=5 | |||
|spd=7~8 | |||
|lck=3 | |||
|def=4 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Axe}} | |||
|notes=• The southern one will not act until he, [[Victor (Awakening)|Victor]], or the nearby Barbarian or [[Archer]] is attacked, or until the [[village]] is visited or destroyed; in any such case, he begins moving.<br>• The northern one prioritizes destroying the village. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Archer | |||
|lv=6 | |||
|#=4 | |||
|hp=21 | |||
|str=8~9 | |||
|mag=0 | |||
|skill=10 | |||
|spd=7~8 | |||
|lck=3~4 | |||
|def=3~4 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Bow}} | |||
|notes=• The southern one will not act until he, [[Victor (Awakening)|Victor]], or one of the two nearby [[Barbarian]]s is attacked, or until the [[village]] is visited or destroyed; in any such case, he begins moving.<br>• The northeastern two immediately begin moving unprovoked.<br>• The northwestern one begins moving if a nearby Barbarian is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Mage | |||
|lv=6 | |||
|#=1 | |||
|hp=19 | |||
|str=0 | |||
|mag=6~7 | |||
|skill=5~6 | |||
|spd=5~6 | |||
|lck=4~5 | |||
|def=1~2 | |||
|res=3~4 | |||
|mov=5 | |||
|inventory={{Item|13|Elfire}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Mage | |||
|lv=6 | |||
|#=1 | |||
|hp=19 | |||
|str=0 | |||
|mag=6~7 | |||
|skill=5~6 | |||
|spd=5~6 | |||
|lck=4~5 | |||
|def=1~2 | |||
|res=3~4 | |||
|mov=5 | |||
|inventory={{Item|13|Thunder}} | |||
|notes=Immediately begins moving unprovoked. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Victor (Awakening)|Victor]] | |||
|class=Berserker | |||
|lv=1 | |||
|#=1 | |||
|hp=45 | |||
|str=18 | |||
|mag=0 | |||
|skill=9 | |||
|spd=12 | |||
|lck=3 | |||
|def=6 | |||
|res=1 | |||
|mov=6 | |||
|inventory={{Item|13|Short Axe}} • {{Item|13|Goddess Icon|type=drop}}<br>{{Item|13|Gamble}} | |||
|notes=Will not act until he, one of the two nearby [[Barbarian]]s, or the nearby [[Archer]] is attacked, or until the [[village]] is visited or destroyed; in any such case, he begins moving. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Barbarian | |||
|lv=6 | |||
|#=11 | |||
|hp=29~30 | |||
|str=12~13 | |||
|mag=0 | |||
|skill=6~7 | |||
|spd=9~10 | |||
|lck=4~5 | |||
|def=4 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=• The center-southern one will not act until he, [[Victor (Awakening)|Victor]], or the nearby Barbarian or [[Archer]] is attacked, or until the [[village]] is visited or destroyed; in any such case, he begins moving.<br>• The northeastern six prioritize destroying the village.<br>• The northwestern four all begin moving if any of them or a northwestern Archer is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Barbarian | |||
|lv=6 | |||
|#=2 | |||
|hp=29~30 | |||
|str=12~13 | |||
|mag=0 | |||
|skill=6~7 | |||
|spd=9~10 | |||
|lck=4~5 | |||
|def=4 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=• The southern one will not act until he, [[Victor (Awakening)|Victor]], or the nearby Barbarian or [[Archer]] is attacked, or until the [[village]] is visited or destroyed; in any such case, he begins moving.<br>• The northern one prioritizes destroying the village. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Archer | |||
|lv=6 | |||
|#=5 | |||
|hp=25~26 | |||
|str=9~10 | |||
|mag=0 | |||
|skill=12~13 | |||
|spd=8~9 | |||
|lck=4~5 | |||
|def=3~4 | |||
|res=1~2 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=• The southern one will not act until he, [[Victor (Awakening)|Victor]], or one of the two nearby [[Barbarian]]s is attacked, or until the [[village]] is visited or destroyed; in any such case, he begins moving.<br>• The northeastern two immediately begin moving unprovoked.<br>• The northwestern two both begin moving if either of them or a northwestern Barbarian is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Mage | |||
|lv=6 | |||
|#=1 | |||
|hp=22~23 | |||
|str=0 | |||
|mag=8~9 | |||
|skill=7~8 | |||
|spd=7~8 | |||
|lck=6~7 | |||
|def=1~2 | |||
|res=4~5 | |||
|mov=5 | |||
|inventory={{Item|13|Elfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Mage | |||
|lv=6 | |||
|#=1 | |||
|hp=22~23 | |||
|str=0 | |||
|mag=8~9 | |||
|skill=7~8 | |||
|spd=7~8 | |||
|lck=6~7 | |||
|def=1~2 | |||
|res=4~5 | |||
|mov=5 | |||
|inventory={{Item|13|Thunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Victor (Awakening)|Victor]] | |||
|class=Berserker | |||
|lv=1 | |||
|#=1 | |||
|hp=52 | |||
|str=23 | |||
|mag=0 | |||
|skill=11 | |||
|spd=15 | |||
|lck=5 | |||
|def=7 | |||
|res=2 | |||
|mov=6 | |||
|inventory={{Item|13|Tomahawk}} • {{Item|13|Goddess Icon|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} | |||
|notes=Will not act until he, one of the two nearby [[Barbarian]]s, or the nearby [[Archer]] is attacked, or until the [[village]] is visited or destroyed; in any such case, he begins moving. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Barbarian | |||
|lv=6 | |||
|#=12 | |||
|hp=38 | |||
|str=16 | |||
|mag=0 | |||
|skill=8 | |||
|spd=12 | |||
|lck=6 | |||
|def=4 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=• The center-southern one will not act until he, [[Victor (Awakening)|Victor]], or the nearby Barbarian or [[Archer]] is attacked, or until the [[village]] is visited or destroyed; in any such case, he begins moving.<br>• The northeastern six prioritize destroying the village.<br>• The northwestern five all begin moving if any of them or a northwestern Archer or [[Mage]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Barbarian | |||
|lv=6 | |||
|#=2 | |||
|hp=38 | |||
|str=16 | |||
|mag=0 | |||
|skill=8 | |||
|spd=12 | |||
|lck=6 | |||
|def=4 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=• The southern one will not act until he, [[Victor (Awakening)|Victor]], or the nearby Barbarian or [[Archer]] is attacked, or until the [[village]] is visited or destroyed; in any such case, he begins moving.<br>• The northern one prioritizes destroying the village. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Archer | |||
|lv=6 | |||
|#=5 | |||
|hp=33 | |||
|str=12 | |||
|mag=0 | |||
|skill=16 | |||
|spd=11 | |||
|lck=7 | |||
|def=4 | |||
|res=2 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=• The southern one will not act until he, [[Victor (Awakening)|Victor]], or one of the two nearby [[Barbarian]]s is attacked, or until the [[village]] is visited or destroyed; in any such case, he begins moving.<br>• The northeastern two immediately begin moving unprovoked.<br>• The northwestern two both begin moving if either of them or a northwestern Barbarian or [[Mage]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Mage | |||
|lv=6 | |||
|#=1 | |||
|hp=28 | |||
|str=0 | |||
|mag=12 | |||
|skill=10 | |||
|spd=10 | |||
|lck=9 | |||
|def=2 | |||
|res=6 | |||
|mov=5 | |||
|inventory={{Item|13|Arcwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small> | |||
|notes=Begins moving if a northwestern [[Barbarian]] or [[Archer]] is provoked. | |||
}} | }} | ||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
| | |class=Mage | ||
| | |lv=6 | ||
| | |#=1 | ||
|# | |hp=28 | ||
|str=0 | |||
| | |mag=12 | ||
| | |skill=10 | ||
|spd=10 | |||
|lck=9 | |||
|def=2 | |||
| | |res=6 | ||
| | |mov=5 | ||
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small> | |||
| | |notes=Immediately begins moving unprovoked. | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
| | |class=Mage | ||
| | |lv=6 | ||
|#=1 | |||
|hp=28 | |||
|str=0 | |||
|mag=12 | |||
|skill=10 | |||
|spd=10 | |||
|lck=9 | |||
| | |def=2 | ||
|# | |res=6 | ||
|mov=5 | |||
| | |inventory={{Item|13|Elthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small> | ||
| | |notes=Immediately begins moving unprovoked. | ||
|last=y | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | ||
Line 288: | Line 474: | ||
===NPC data=== | ===NPC data=== | ||
{{ | {{Tab | ||
|platform=3ds01 | |width=100% | ||
| | |tab1=Normal | ||
| | |tab2=Hard | ||
| | |tab3=Lunatic | ||
| | |content1={{ChapUnitHdr|type=NPC|platform=3ds01}} | ||
|# | {{ChapUnitCellFE13 | ||
| | |name=[[Anna/Awakening|Anna]] | ||
| | |class=Trickster | ||
|version=anna | |||
|type=other | |||
|lv=1 | |||
|#=1 | |||
|hp=35 | |||
|str=12 | |||
|mag=17 | |||
|skill=22 | |||
|spd=21 | |||
|lck=25 | |||
|def=8 | |||
|res=10 | |||
|mov=6{{h|+1|Granted by Movement +1}} | |||
|inventory={{Item|13|Steel Sword}} • {{Item|13|Heal}} • {{Item|13|Concoction}}<br>{{Item|13|Movement +1}} • {{Item|13|Locktouch}} | |||
|notes=Prioritizes attacking [[Barbarian]]s to defend the [[village]]. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=NPC|platform=3ds01}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Anna/Awakening|Anna]] | |||
|class=Trickster | |||
|version=anna | |||
|type=other | |||
|lv=1 | |||
|#=1 | |||
|hp=36 | |||
|str=13 | |||
|mag=17 | |||
|skill=23 | |||
|spd=22 | |||
|lck=26 | |||
|def=8 | |||
|res=10 | |||
|mov=6{{h|+1|Granted by Movement +1}} | |||
|inventory={{Item|13|Steel Sword}} • {{Item|13|Heal}} • {{Item|13|Concoction}}<br>{{Item|13|Movement +1}} • {{Item|13|Locktouch}} | |||
|notes=Prioritizes attacking [[Barbarian]]s to defend the [[village]]. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=NPC|platform=3ds01}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Anna/Awakening|Anna]] | |||
|class=Trickster | |||
|version=anna | |||
|type=other | |||
|lv=1 | |||
|#=1 | |||
|hp=37 | |||
|str=14 | |||
|mag=18 | |||
|skill=23 | |||
|spd=22 | |||
|lck=27 | |||
|def=9 | |||
|res=11 | |||
|mov=6{{h|+1|Granted by Movement +1}} | |||
|inventory={{Item|13|Steel Sword}} • {{Item|13|Heal}} • {{Item|13|Concoction}}<br>{{Item|13|Movement +1}} • {{Item|13|Locktouch}} | |||
|notes=Prioritizes attacking [[Barbarian]]s to defend the [[village]]. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
}} | }} | ||
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==Strategy== | ==Strategy== | ||
{{Strategy}} | {{Strategy}} | ||
It is best to challenge this map after Chapter 8 so that Robin can get experience as a promoted class. Deploy Chrom, Robin, Sumia, and Cordelia. Sumia's job is to act as Chrom's troop transport and keep him out of danger while Robin rides Cordelia to the front lines and cleans house. Note that several Barbarians will ignore you until the village is secured or destroyed, meaning you can put Cordelia in front with less concern for her safety. Your ability to save the village is entirely dependent on whether Anna manages to kill the two approaching Barbarians before she is inevitably overrun, giving Robin time to arrive and relieve her. Hawkeye (for both the Barbarians and the nearby Archer), Counter, and Pavise (for the Barbarians) are all extremely troublesome skills to face. Other than that, this is pretty much a straightforward rout map. | |||
==Trivia== | ==Trivia== | ||
* The nickname of the particular [[Anna]] that appears in this chapter, of the same name, may reference the [[secret shop]] mechanic of other games in the {{FES}}, most of which were run by a similar Anna-type merchant. | * The nickname of the particular [[Anna/Awakening|Anna]] that appears in this chapter, of the same name, may reference the [[secret shop]] mechanic of other games in the {{FES}}, most of which were run by a similar Anna-type merchant. | ||
* The map of this chapter closely resembles a portion of the map of [[Dance in the Skies|Chapter 4]] of {{title|Genealogy of the Holy War}}. | * The map of this chapter closely resembles a portion of the map of [[Dance in the Skies|Chapter 4]] of {{title|Genealogy of the Holy War}}. | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=The Secret Seller | |eng-name=The Secret Seller | ||
| | |jpn-name={{h|秘密の行商人|Himitsu no gyōshōnin}} | ||
|jpn-mean=Secret peddler | |||
|span-name=Negocios turbios | |||
|span-mean=Shady business | |||
| | |fren-name=Une drôle de marchande | ||
| | |fren-mean=An odd merchant | ||
| | |ger-name=Die geheime Händlerin | ||
| | |ger-mean=The secret Merchant | ||
| | |ital-name=Loschi affari | ||
|ger-name= | |ital-mean=Shady business | ||
|ger-mean= | |||
|ital-name= | |||
|ital-mean= | |||
}} | }} | ||
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{{ChapterNav | {{ChapterNav | ||
|prechapter=Sickle to Sword | |prechapter=Sickle to Sword | ||
|nextchapter=A Strangled Peace | |nextchapter=A Strangled Peace | ||
}} | }} | ||
{{Nav13}} | {{Nav13}} | ||
{{DEFAULTSORT:Secret Seller, The}} | |||
[[Category:Chapters of Fire Emblem Awakening]] | [[Category:Chapters of Fire Emblem Awakening]] |
Latest revision as of 17:30, 28 March 2024
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“ | That peddler woman was fighting to protect the village, you say? That kind of warmth is more than welcome in these cold lands. Here. Please use this to heal her if she's hurt. | ” | — An elder in the village |
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The Secret Seller (Japanese: 秘密の行商人 Secret peddler) is the second paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the Shepherds help a merchant caravan unable to reach their destination due to a group of bandits...with the assistance of a secret seller.
Plot
- Main article:
The Secret Seller/Script
Chrom and the Shepherds come upon a merchant who explains that bandits have blockaded the road and are extorting travelers, and the Shepherds resolve to remove the bandits and secure the trade route. The bandits and their leader Victor storm a village protected by the merchant Anna; if the player has completed Paralogue 4, Victor accuses Anna of killing his brother Vincent and swears revenge, much to her confusion. The Shepherds reinforce Anna, rout the bandits, and kill Victor. After the battle, if Paralogue 4 was not completed, Anna thanks the Shepherds and introduces herself as the "Secret Seller" before bidding them farewell; if Paralogue 4 was completed, Anna explains that she is the identical twin sister of the Anna they previously rescued, much to Chrom's confusion.
Chapter data
Normal Hard Lunatic
Character data
Characters | |
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New units
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Required characters
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Available characters
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Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Event tiles
- Column 7, row 10: Southeast of a Barbarian.
- Column 14, row 10: Two squares east, one square south of an Iron Axe*/Steel Axe* Barbarian; two squares west, one square north of a Steel Axe*/Silver Axe* Barbarian.
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
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NPC data
Normal Hard Lunatic
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Boss data
- Main article:
Victor
Normal Hard Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
It is best to challenge this map after Chapter 8 so that Robin can get experience as a promoted class. Deploy Chrom, Robin, Sumia, and Cordelia. Sumia's job is to act as Chrom's troop transport and keep him out of danger while Robin rides Cordelia to the front lines and cleans house. Note that several Barbarians will ignore you until the village is secured or destroyed, meaning you can put Cordelia in front with less concern for her safety. Your ability to save the village is entirely dependent on whether Anna manages to kill the two approaching Barbarians before she is inevitably overrun, giving Robin time to arrive and relieve her. Hawkeye (for both the Barbarians and the nearby Archer), Counter, and Pavise (for the Barbarians) are all extremely troublesome skills to face. Other than that, this is pretty much a straightforward rout map.
Trivia
- The nickname of the particular Anna that appears in this chapter, of the same name, may reference the secret shop mechanic of other games in the Fire Emblem series, most of which were run by a similar Anna-type merchant.
- The map of this chapter closely resembles a portion of the map of Chapter 4 of Genealogy of the Holy War.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Secret Seller |
-- |
Japanese |
秘密の行商人 |
Secret peddler |
Spanish |
Negocios turbios |
Shady business |
French |
Une drôle de marchande |
An odd merchant |
German |
Die geheime Händlerin |
The secret Merchant |
Italian |
Loschi affari |
Shady business |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Sickle to Sword • | The Secret Seller | • A Strangled Peace → |
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