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Sickle to Sword: Difference between revisions
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{{Quote|Fight and get stronger, he says... Guess it can't hurt to try. I sure hope I don't get in the way! Gosh, that would be just awful...|Donnel}} | {{Quote|Fight and get stronger, he says... Guess it can't hurt to try. I sure hope I don't get in the way! Gosh, that would be just awful...|Donnel}} | ||
'''Sickle to Sword''' is the first paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the [[Shepherds (group)|Shepherds]] assist a [[Donnel|young boy]] in rescuing his fellow villagers from a swarm of bandits. | '''Sickle to Sword''' (Japanese: {{hl|弱き者、それは|Yowakisha, soreha}} ''The very weak'') is the first paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the [[Shepherds (group)|Shepherds]] assist a [[Donnel|young boy]] in rescuing his fellow villagers from a swarm of bandits. | ||
==Plot== | ==Plot== | ||
{{main|Sickle to Sword/Script}} | {{main|Sickle to Sword/Script}} | ||
The [[Shepherds (group)|Shepherds]] arrive on an island off the southeast coast of [[Ylisse]]. | The [[Shepherds (group)|Shepherds]] arrive on an island off the southeast coast of [[Ylisse]]. They are immediately approached by a village boy named [[Donnel]], who informs them that bandits have raided his village and are abducting the citizens to take to their camp. [[Chrom]] immediately agrees to help him, and encourages Donnel to fight alongside them to protect his loved ones. | ||
The Shepherds storm the bandit camp, defeat their leader, rescue the villagers, and reunite Donnel with his mother. If Donnel gained a level and was not incapacitated during the fight, Chrom praises his valor. With Chrom's blessing, Donnel joins the Shepherds. If Donnel did not gain a level or was incapacitated, Chrom encourages him to continue honing his strength, although Donnel is regretful that he couldn't contribute more. | |||
If Donnel | |||
==Chapter data== | ==Chapter data== | ||
Line 30: | Line 22: | ||
|tab1=Normal | |tab1=Normal | ||
|tab2=Hard | |tab2=Hard | ||
|tab3=Lunatic | |||
|content1={{ChapData | |content1={{ChapData | ||
|victory=Defeat [[Roddick]] | |victory=Defeat [[Roddick]] | ||
|defeat=Chrom or Robin | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–8{{h|+1|Upon Donnel arriving}} | ||
|enemy=16 | |enemy=16 | ||
|map=[[File:Cm fe13 1x.png]] | |||
|col=18 | |||
|row=16 | |||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Defeat [[Roddick]] | |victory=Defeat [[Roddick]] | ||
|defeat=Chrom or Robin | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–8{{h|+1|Upon Donnel arriving}} | ||
|enemy=20 | |enemy=20 | ||
|map=[[File:Cm fe13 1x h.png]] | |||
|col=18 | |||
|row=16 | |||
}} | |||
|content3={{ChapData | |||
|victory=Defeat [[Roddick]] | |||
|defeat=[[Chrom]] or [[Robin]] dies | |||
|ally=1–8{{h|+1|Upon Donnel arriving}} | |||
|enemy=22 | |||
|map=[[File:Cm fe13 1x l.png]] | |||
|col=18 | |||
|row=16 | |||
}} | }} | ||
}} | }} | ||
===Character data=== | ===Character data=== | ||
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> | |||
{{ChapChars | {{ChapChars | ||
|game#=13 | |game#=13 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name = Donnel | |name=Donnel | ||
|portrait = [[File:Small portrait donnel fe13.png]] | |portrait=[[File:Small portrait donnel fe13.png]] | ||
|class = Villager | |class=Villager | ||
|HP = 16 | |HP=16 | ||
|lv = 1 | |lv=1 | ||
|recruitment method = Automatically from | |inventory={{Item|13|Bronze Lance}}<br>{{Item|13|Vulnerary}} | ||
|recruitment method=Automatically from turn 1<br>To keep at chapter's end, he must gain at least 1 level within the chapter | |||
}} | }} | ||
|forced1=chrom l | |||
| | |forced1article=Chrom | ||
| | |return1=robin {{#var:A}} | ||
| | |return1article=Robin | ||
| | |return2=lissa | ||
| | |return3=frederick | ||
| | |return4=sully | ||
| | |return5=virion | ||
| | |return6=stahl | ||
| | |return7=vaike | ||
| | |return8=miriel | ||
| | |return9=sumia | ||
| | |return10=kellam | ||
}} | }} | ||
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.</small> | <small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.</small> | ||
Line 78: | Line 83: | ||
===Item data=== | ===Item data=== | ||
{{ChapItems | {{ChapItems | ||
|platform= | |platform=3ds01 | ||
|item1=Chest Key | |item1=Chest Key | ||
|obtain1=Dropped by | |obtain1=Dropped by enemy [[Thief]] | ||
|item2=Chest Key | |item2=Chest Key | ||
|obtain2=Dropped by | |obtain2=Dropped by enemy [[Archer]] | ||
|item3=Door Key | |item3=Door Key | ||
|obtain3=Dropped by | |obtain3=Dropped by enemy [[Barbarian]] | ||
|item4=Killer Lance | |item4=Killer Lance | ||
|obtain4= | |obtain4=Open northern [[chest]] in the treasure room | ||
|itemlast=Rescue | |itemlast=Rescue | ||
|itemlastarticle=Rescue (staff) | |itemlastarticle=Rescue (staff) | ||
|obtainlast= | |obtainlast=Open southern [[chest]] in the treasure room | ||
}} | }} | ||
Line 130: | Line 135: | ||
===Enemy data=== | ===Enemy data=== | ||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | |||
{{Tab | {{Tab | ||
|width=100% | |width=100% | ||
|tab1=Normal | |tab1=Normal | ||
|tab2=Hard | |tab2=Hard | ||
|content1={{ | |tab3=Lunatic(+) | ||
| | |content1={{ChapUnitHdr|type=Enemy|platform=3ds01}} | ||
| | {{ChapUnitCellFE13 | ||
| | |name=[[Roddick]] | ||
| | |class=Barbarian | ||
|#1= | |lv=7 | ||
| | |#=1 | ||
|hp=29 | |||
| | |str=13 | ||
| | |mag=0 | ||
| | |skill=8 | ||
|#2=5 | |spd=10 | ||
| | |lck=4 | ||
|def=5 | |||
| | |res=1 | ||
| | |inventory={{Item|13|Steel Axe}} • {{Item|13|Hand Axe}} | ||
| | }} | ||
|#3=1 | {{ChapUnitCellFE13 | ||
| | |name=Ruffian | ||
| | |class=Thief | ||
| | |lv=4 | ||
| | |#=1 | ||
| | |hp=18~19 | ||
|#4=1 | |str=5~6 | ||
| | |mag=0 | ||
|skill=8~9 | |||
| | |spd=12~13 | ||
| | |lck=3~4 | ||
| | |def=1~2 | ||
|#5=1 | |res=0~1 | ||
| | |mov=5 | ||
| | |inventory={{Item|13|Iron Sword}}<br>{{Item|13|Locktouch}} | ||
| | |notes=Prioritizes opening the upper [[chest]], then escaping via the south. | ||
| | }} | ||
| | {{ChapUnitCellFE13 | ||
|#6=1 | |name=Ruffian | ||
| | |class=Barbarian | ||
| | |lv=4 | ||
| | |#=6 | ||
| | |hp=22~23 | ||
| | |str=9~10 | ||
| | |mag=0 | ||
|skill=4~5 | |||
|spd=5~6 | |||
|lck=2~3 | |||
|def=3~4 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Axe}} | |||
|notes=• The eastern one immediately begins moving unprovoked.<br>• The center-southern two both begin moving if either of them or the nearby [[Archer]] is provoked.<br>• The western one begins moving if the nearby Archer is provoked.<br>• The center one will not move until a unit is in range of both him and the nearest Barbarian, or until either of them is fought; in either case, he begins moving. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Archer | |||
|lv=4 | |||
|#=5 | |||
|hp=19~20 | |||
|str=6~7 | |||
|mag=0 | |||
|skill=9~10 | |||
|spd=6~7 | |||
|lck=2~3 | |||
|def=2~3 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Bow}} | |||
|notes=• The eastern one immediately begins moving unprovoked.<br>• The center-southern one begins moving if a nearby [[Barbarian]] is provoked.<br>• The southwestern one begins moving if the nearby Barbarian is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Thief | |||
|lv=4 | |||
|#=1 | |||
|hp=18~19 | |||
|str=5~6 | |||
|mag=0 | |||
|skill=8~9 | |||
|spd=12~13 | |||
|lck=3~4 | |||
|def=1~2 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Sword}} • {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Locktouch}} | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Barbarian | |||
|lv=4 | |||
|#=1 | |||
|hp=22~23 | |||
|str=9~10 | |||
|mag=0 | |||
|skill=4~5 | |||
|spd=5~6 | |||
|lck=2~3 | |||
|def=3~4 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Axe}} • {{Item|13|Door Key|type=drop}} | |||
|notes=Will not move until a unit is in range of both him and the nearest Barbarian, or until either of them is fought; in either case, he begins moving. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Archer | |||
|lv=4 | |||
|#=1 | |||
|hp=19~20 | |||
|str=6~7 | |||
|mag=0 | |||
|skill=9~10 | |||
|spd=6~7 | |||
|lck=2~3 | |||
|def=2~3 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Bow}} • {{Item|13|Chest Key|type=drop}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Roddick]] | |||
|class=Barbarian | |||
|lv=7 | |||
|#=1 | |||
|hp=34 | |||
|str=15 | |||
|mag=0 | |||
|skill=9 | |||
|spd=12 | |||
|lck=5 | |||
|def=5 | |||
|res=1 | |||
|inventory={{Item|13|Steel Axe}} • {{Item|13|Hand Axe}}<br>{{Item|13|Gamble}} | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Thief | |||
|lv=4 | |||
|#=2 | |||
|hp=22~23 | |||
|str=6~7 | |||
|mag=0 | |||
|skill=10~11 | |||
|spd=14~15 | |||
|lck=4~5 | |||
|def=1~2 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Sword}}<br>{{Item|13|Locktouch}} • {{Item|13|Underdog}}<br><small>Will always have Locktouch, but may not have Underdog</small> | |||
|notes=• The southeastern one immediately begins moving unprovoked.<br>• The northern one prioritizes opening the upper [[chest]], then escaping via the south. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Barbarian | |||
|lv=4 | |||
|#=7 | |||
|hp=28~29 | |||
|str=11~12 | |||
|mag=0 | |||
|skill=5~6 | |||
|spd=7~8 | |||
|lck=3~4 | |||
|def=3~4 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=• The southeastern three immediately begin moving unprovoked.<br>• The western two both begin moving if either of them or the nearby [[Archer]] is provoked.<br>• The center one will not move until a unit is in range of both him and the nearest Barbarian, or until either of them is fought; in either case, he begins moving. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Archer | |||
|lv=4 | |||
|#=6 | |||
|hp=24~25 | |||
|str=8~9 | |||
|mag=0 | |||
|skill=11~12 | |||
|spd=8~9 | |||
|lck=4~5 | |||
|def=3~4 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=• The southeastern two immediately begin moving unprovoked.<br>• The southwestern one begins moving if a nearby [[Barbarian]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Thief | |||
|lv=4 | |||
|#=1 | |||
|hp=22~23 | |||
|str=6~7 | |||
|mag=0 | |||
|skill=10~11 | |||
|spd=14~15 | |||
|lck=4~5 | |||
|def=1~2 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Sword}} • {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Locktouch}} • {{Item|13|Underdog}}<br><small>Will always have Locktouch, but may not have Underdog</small> | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Barbarian | |||
|lv=4 | |||
|#=1 | |||
|hp=28~29 | |||
|str=11~12 | |||
|mag=0 | |||
|skill=5~6 | |||
|spd=7~8 | |||
|lck=3~4 | |||
|def=3~4 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Axe}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Will not move until a unit is in range of both him and the nearest Barbarian, or until either of them is fought; in either case, he begins moving. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Barbarian | |||
|lv=4 | |||
|#=1 | |||
|hp=28~29 | |||
|str=11~12 | |||
|mag=0 | |||
|skill=5~6 | |||
|spd=7~8 | |||
|lck=3~4 | |||
|def=3~4 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small> | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Archer | |||
|lv=4 | |||
|#=1 | |||
|hp=24~25 | |||
|str=8~9 | |||
|mag=0 | |||
|skill=11~12 | |||
|spd=8~9 | |||
|lck=4~5 | |||
|def=3~4 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Bow}} • {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Roddick]] | |||
|class=Barbarian | |||
|lv=7 | |||
|#=1 | |||
|hp=43 | |||
|str=19 | |||
|mag=0 | |||
|skill=11 | |||
|spd=15 | |||
|lck=7 | |||
|def=5 | |||
|res=1 | |||
|inventory={{Item|13|Silver Axe}} • {{Item|13|Short Axe}}<br>{{Item|13|Gamble}} | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Thief | |||
|lv=4 | |||
|#=2 | |||
|hp=28 | |||
|str=9 | |||
|mag=0 | |||
|skill=15 | |||
|spd=19 | |||
|lck=7 | |||
|def=2 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Locktouch}} • {{Item|13|Underdog}}<br><small>Will always have Locktouch, but may not have Underdog</small> | |||
|notes=• The southeastern one immediately begins moving unprovoked.<br>• The northern one prioritizes opening the upper [[chest]], then escaping via the south. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Barbarian | |||
|lv=4 | |||
|#=6 | |||
|hp=37 | |||
|str=16 | |||
|mag=0 | |||
|skill=8 | |||
|spd=11 | |||
|lck=6 | |||
|def=4 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=• The southeastern three immediately begin moving unprovoked.<br>• The western two will not move until a unit is in range of at least two of the following—either of them or the nearby [[Thief]] or [[Archer]]—or until one of them is fought; in either case, both begin moving. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Archer | |||
|lv=4 | |||
|#=6 | |||
|hp=32 | |||
|str=11 | |||
|mag=0 | |||
|skill=16 | |||
|spd=11 | |||
|lck=7 | |||
|def=4 | |||
|res=2 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=• The southeastern two immediately begin moving unprovoked.<br>• The southwestern one will not move until a unit is in range of at least two of the following—him, the nearby [[Thief]], or the two nearby [[Barbarian]]s—or until one of them is fought; in either case, he begins moving. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Barbarian | |||
|lv=4 | |||
|#=2 | |||
|hp=37 | |||
|str=16 | |||
|mag=0 | |||
|skill=8 | |||
|spd=11 | |||
|lck=6 | |||
|def=4 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Axe}} • {{Item|13|Short Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Thief | |||
|lv=4 | |||
|#=1 | |||
|hp=28 | |||
|str=9 | |||
|mag=0 | |||
|skill=15 | |||
|spd=19 | |||
|lck=7 | |||
|def=2 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Sword}} • {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Locktouch}} • {{Item|13|Underdog}}<br><small>Will always have Locktouch, but may not have Underdog</small> | |||
|notes=Will not move until a unit is in range of at least two of the following—him, the two nearby [[Barbarian]]s, or the nearby [[Archer]]—or until one of them is fought; in either case, he begins moving. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Barbarian | |||
|lv=4 | |||
|#=1 | |||
|hp=37 | |||
|str=16 | |||
|mag=0 | |||
|skill=8 | |||
|spd=11 | |||
|lck=6 | |||
|def=4 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Axe}} • {{Item|13|Short Axe}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Will not move until a unit is in range of both him and the nearest Barbarian, or until either of them is fought; in either case, he begins moving. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Barbarian | |||
|lv=4 | |||
|#=1 | |||
|hp=37 | |||
|str=16 | |||
|mag=0 | |||
|skill=8 | |||
|spd=11 | |||
|lck=6 | |||
|def=4 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Axe}} • {{Item|13|Hammer}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Will not move until a unit is in range of both him and the nearest Barbarian, or until either of them is fought; in either case, he begins moving. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
|class=Barbarian | |||
|lv=4 | |||
|#=1 | |||
|hp=37 | |||
|str=16 | |||
|mag=0 | |||
|skill=8 | |||
|spd=11 | |||
|lck=6 | |||
|def=4 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small> | |||
}} | }} | ||
{{ChapUnitCellFE13 | |||
|name=Ruffian | |||
| | |class=Archer | ||
| | |lv=4 | ||
| | |#=1 | ||
|#1 | |hp=32 | ||
| | |str=11 | ||
|mag=0 | |||
| | |skill=16 | ||
| | |spd=11 | ||
| | |lck=7 | ||
| | |def=4 | ||
| | |res=2 | ||
|mov=5 | |||
| | |inventory={{Item|13|Steel Bow}} • {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small> | ||
| | |last=y | ||
| | |||
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}} | }} | ||
{{ChapUnitFtr}} | |||
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | |||
{{div col|13em}} | |||
*{{Item|13|Pass}} | |||
*{{Item|13|Hawkeye|link=Hawkeye (skill)}} | |||
*{{Item|13|Luna+}} | |||
*{{Item|13|Vantage+}} | |||
*{{Item|13|Counter}} | |||
*{{Item|13|Aegis+}} | |||
*{{Item|13|Pavise+}} | |||
{{div col end}} | |||
}} | }} | ||
==Boss data== | ===Boss data=== | ||
{{main|Roddick}} | {{main|Roddick}} | ||
{{Tab | {{Tab | ||
Line 236: | Line 584: | ||
|content1={{BossStats FE13 | |content1={{BossStats FE13 | ||
|portrait=[[File:Small portrait garrick fe13.png]] | |portrait=[[File:Small portrait garrick fe13.png]] | ||
|sprite=barbarian enemy | |||
|class=Barbarian | |class=Barbarian | ||
|lv=7 | |lv=7 | ||
Line 246: | Line 595: | ||
|def=5 | |def=5 | ||
|res=1 | |res=1 | ||
| | |inventory={{Item|13|Steel Axe}}<br>{{Item|13|Hand Axe}} | ||
| | |||
|ax=C | |ax=C | ||
}} | }} | ||
|content2={{BossStats FE13 | |content2={{BossStats FE13 | ||
|portrait=[[File:Small portrait garrick fe13.png]] | |portrait=[[File:Small portrait garrick fe13.png]] | ||
|sprite=barbarian enemy | |||
|class=Barbarian | |class=Barbarian | ||
|lv=7 | |lv=7 | ||
Line 263: | Line 611: | ||
|def=5 | |def=5 | ||
|res=1 | |res=1 | ||
| | |inventory={{Item|13|Steel Axe}}<br>{{Item|13|Hand Axe}} | ||
| | |skills={{Item|13|Gamble}} | ||
|skills= | |||
|ax=C | |ax=C | ||
}} | }} | ||
|content3={{BossStats FE13 | |content3={{BossStats FE13 | ||
|portrait=[[File:Small portrait garrick fe13.png]] | |portrait=[[File:Small portrait garrick fe13.png]] | ||
|sprite=barbarian enemy | |||
|class=Barbarian | |class=Barbarian | ||
|lv=7 | |lv=7 | ||
Line 280: | Line 628: | ||
|def=5 | |def=5 | ||
|res=1 | |res=1 | ||
| | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|Short Axe}} | ||
| | |skills={{Item|13|Gamble}} | ||
|skills= | |||
|ax=A | |ax=A | ||
}} | }} | ||
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==Strategy== | ==Strategy== | ||
{{Strategy}} | {{Strategy}} | ||
As [[Donnel]] is a rather weak unit, it may be wise to give him a forged E-rank lance to grant him a slight advantage in this paralogue. | As [[Donnel]] is a rather weak unit, it may be wise to give him a forged E-rank lance to grant him a slight advantage in this paralogue. Make sure to deploy one of your two Cavaliers so they can ferry Donnel around for a free kill. | ||
On Lunatic+, it is wise to play this paralogue after completing Chapter 4 in order to maximize your experience while still earning the Rescue staff in time for Chapter 5. Send Frederick to immediately kill the northeastern Thief and have Chrom/Robin take out the southeastern Barbarian. Chrom/Robin needs to hold the southwest chokepoint to keep your squishier units safe; Lon'qu/Vaike can help against enemy Barbarians. Donnel can attack targets of opportunity if he sees them, but there's plenty of time for him to get his level up. Once the first wave is dead, your next objective is to kill the Thief who is trying to make off with your Killer Lance. Have Frederick take out the southwest and Killer Lance Thieves and have Chrom/Robin or Lon'qu/Vaike take out the southwest Brigand. | |||
Once all of the immediately mobile enemies are dead, you're pretty much in the clear. Lure in enemies one at a time as you make your way towards Roddick. The safest enemies to feed to Donnel are Archers, who cannot counterattack him if he whiffs an attack; just make sure to keep an eye out for Counter and Pavise+. Counter will not trigger on a killing strike. The northwest Archer is very badly positioned and vulnerable to be boxed in as long as he doesn't have Counter or Pass; pair up Donnel with Sully or Stahl for some free support points, use the Cavalier's mobility to corner him, and poke him to death. If he does have Pass, you can use sheer numbers to plug up any spaces he can reach and use Frederick with a Defense pairing to tank his attacks. The only really troublesome enemies left are the pair of Barbarians who are in a room, aggro together, and have a Hammer to give Frederick a nasty surprise; your Levin Sword is probably your safest bet for killing them, especially if you can get a Dual Strike in. | |||
Completing this chapter allows you to buy all four Iron weapons, so make them standard issue among your units. | |||
==Trivia== | ==Trivia== | ||
* This chapter is one of only two non-[[SpotPass]] paralogues to not include a green [[NPC]] faction at any point in the chapter including the [[ | * This chapter is one of only two non-[[SpotPass]] paralogues to not include a green [[NPC]] faction at any point in the chapter including the [[preparations]] phase; the other such non-SpotPass paralogue is [[Shadow in the Sands|paralogue 14]]. These two paralogues also happen to be the only paralogues that take place in [[Ylisse]]. | ||
== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Sickle to Sword | |eng-name=Sickle to Sword | ||
| | |jpn-name={{h|弱き者、それは|Yowakisha, soreha}} | ||
|jpn-mean=The very weak | |||
|span-name=Indefensos | |||
|span-mean=Defenseless | |||
| | |fren-name=Guerrier malgré lui | ||
| | |fren-mean=Contrary warrior | ||
| | |ger-name=Die Schutzlosen | ||
| | |ger-mean=The defenseless Ones | ||
| | |ital-name=Zappa e spada | ||
|ger-name= | |ital-mean=Sickle and sword | ||
|ger-mean= | |||
|ital-name= | |||
|ital-mean= | |||
}} | }} | ||
Line 321: | Line 669: | ||
|nextchapter=The Secret Seller | |nextchapter=The Secret Seller | ||
}} | }} | ||
{{Nav13}} | {{Nav13}} | ||
[[Category:Chapters of Fire Emblem Awakening]] | [[Category:Chapters of Fire Emblem Awakening]] |
Latest revision as of 16:33, 28 March 2024
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“ | Fight and get stronger, he says... Guess it can't hurt to try. I sure hope I don't get in the way! Gosh, that would be just awful... | ” | — Donnel |
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Sickle to Sword (Japanese: 弱き者、それは The very weak) is the first paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the Shepherds assist a young boy in rescuing his fellow villagers from a swarm of bandits.
Plot
- Main article:
Sickle to Sword/Script
The Shepherds arrive on an island off the southeast coast of Ylisse. They are immediately approached by a village boy named Donnel, who informs them that bandits have raided his village and are abducting the citizens to take to their camp. Chrom immediately agrees to help him, and encourages Donnel to fight alongside them to protect his loved ones.
The Shepherds storm the bandit camp, defeat their leader, rescue the villagers, and reunite Donnel with his mother. If Donnel gained a level and was not incapacitated during the fight, Chrom praises his valor. With Chrom's blessing, Donnel joins the Shepherds. If Donnel did not gain a level or was incapacitated, Chrom encourages him to continue honing his strength, although Donnel is regretful that he couldn't contribute more.
Chapter data
Normal Hard Lunatic
Character data
Characters | |||||||||||
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New units
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Required characters
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Available characters
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Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Item | Price |
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Iron Sword | 520 |
Iron Lance | 560 |
Iron Axe | 600 |
Iron Bow | 560 |
Event tiles
- Column 12, row 9: In a dead-end nook two squares east of a floor tile that is itself adjacent to a plain tile.
- Column 3, row 10: Two squares east of a one-tile wall.
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
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Boss data
- Main article:
Roddick
Normal Hard Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
As Donnel is a rather weak unit, it may be wise to give him a forged E-rank lance to grant him a slight advantage in this paralogue. Make sure to deploy one of your two Cavaliers so they can ferry Donnel around for a free kill.
On Lunatic+, it is wise to play this paralogue after completing Chapter 4 in order to maximize your experience while still earning the Rescue staff in time for Chapter 5. Send Frederick to immediately kill the northeastern Thief and have Chrom/Robin take out the southeastern Barbarian. Chrom/Robin needs to hold the southwest chokepoint to keep your squishier units safe; Lon'qu/Vaike can help against enemy Barbarians. Donnel can attack targets of opportunity if he sees them, but there's plenty of time for him to get his level up. Once the first wave is dead, your next objective is to kill the Thief who is trying to make off with your Killer Lance. Have Frederick take out the southwest and Killer Lance Thieves and have Chrom/Robin or Lon'qu/Vaike take out the southwest Brigand.
Once all of the immediately mobile enemies are dead, you're pretty much in the clear. Lure in enemies one at a time as you make your way towards Roddick. The safest enemies to feed to Donnel are Archers, who cannot counterattack him if he whiffs an attack; just make sure to keep an eye out for Counter and Pavise+. Counter will not trigger on a killing strike. The northwest Archer is very badly positioned and vulnerable to be boxed in as long as he doesn't have Counter or Pass; pair up Donnel with Sully or Stahl for some free support points, use the Cavalier's mobility to corner him, and poke him to death. If he does have Pass, you can use sheer numbers to plug up any spaces he can reach and use Frederick with a Defense pairing to tank his attacks. The only really troublesome enemies left are the pair of Barbarians who are in a room, aggro together, and have a Hammer to give Frederick a nasty surprise; your Levin Sword is probably your safest bet for killing them, especially if you can get a Dual Strike in.
Completing this chapter allows you to buy all four Iron weapons, so make them standard issue among your units.
Trivia
- This chapter is one of only two non-SpotPass paralogues to not include a green NPC faction at any point in the chapter including the preparations phase; the other such non-SpotPass paralogue is paralogue 14. These two paralogues also happen to be the only paralogues that take place in Ylisse.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Sickle to Sword |
-- |
Japanese |
弱き者、それは |
The very weak |
Spanish |
Indefensos |
Defenseless |
French |
Guerrier malgré lui |
Contrary warrior |
German |
Die Schutzlosen |
The defenseless Ones |
Italian |
Zappa e spada |
Sickle and sword |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
Sickle to Sword | • The Secret Seller → |
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