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Of Sacred Blood: Difference between revisions

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(Added previous and next chapters)
m (Text replacement - "([Ll])evel (\d+)" to "$1evel $2")
 
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==Plot==
==Plot==
{{main|Of Sacred Blood/Script}}
{{main|Of Sacred Blood/Script}}
[[Aversa]] welcomes [[Chrom]], [[Robin]], and [[Frederick]] to [[Plegia]] as they arrive, and confirms the rumors that the new King [[Validar]] is [[Grimleal]]. Validar arrives and greets them; though he denies ever having met them, Chrom and Robin privately recognize Validar from the assassination attempt on Emmeryn. Aversa states that Plegia can offer no soldiers, but can provide 800 warships, 200 transports, and full funding for the campaign against [[Valm]], an offer which is accepted. Before they can return to Port [[Ferox]], Aversa introduces the most accomplished hierophant of Plegia, who looks identical to Robin and shares their name. Before such a coincidence can be clarified, Aversa and Validar depart to prepare Plegia's aid against Valm.
[[Aversa]] welcomes [[Chrom]], [[Robin]], and [[Frederick]] to [[Plegia]] as they arrive, and confirms the rumors that the new King [[Validar]] is [[Grimleal]]. Validar arrives and greets them; though he denies ever having met them, Chrom and Robin privately recognize Validar from [[Foreseer|the assassination attempt]] on [[Emmeryn]]. Aversa states that Plegia can offer no soldiers, but can provide 800 warships, 200 transports, and full funding for the campaign against [[Valm]], an offer which is accepted. Before they can return to Port [[Ferox]], Aversa introduces the most accomplished hierophant of Plegia, who looks identical to Robin and shares their name. Before such a coincidence can be clarified, Aversa and Validar depart to prepare Plegia's aid against Valm.


That night, Robin is troubled by thoughts of the hierophant before hearing the hierophant's voice calling out. Robin then hears Validar's voice, claiming he is Robin's father and requests Robin give in to [[Grima]]. Chrom arrives, having heard Robin's shouts, causing Validar to cease contact, dissipating Robin's apparent headache. Robin tells Chrom about Validar's voice and his claim that Robin is his child, and Chrom speculates that the hierophant may be Robin's twin, though Robin is unsure. Frederick then runs in and informs Chrom that they are under attack from [[Risen]], in spite of the posted sentries. Chrom accuses Validar of enabling this, then orders the [[Shepherds (group)|Shepherds]] to prepare to fight.
That night, Robin is troubled by thoughts of the hierophant before hearing the hierophant's voice calling out. Robin then hears Validar's voice, claiming he is Robin's father and requests Robin give in to [[Grima]]. When Chrom arrives, Robin tells Chrom about Validar's voice and his claim that Robin is his child, and Chrom speculates that the hierophant may be Robin's twin, though Robin is unsure. [[Frederick]] then runs in and informs Chrom that they are under attack from [[Risen]], in spite of the posted sentries. With the aid of an eccentric Plegian [[Dark Mage|dark mage]], [[Henry]], the [[Shepherds (group)|Shepherds]] drive off the Risen.


As the battle begins, a [[Dark Mage|dark mage]], [[Henry]], arrives amongst a murder of crows, claiming the crows wished to inform Chrom that he is caught in a trap. Henry then joins the Shepherds, informing them further of reinforcements from the forts.
As the battle comes to an end, Chrom is ambushed by a Risen assassin. Marth arrives and defends Chrom from the assassin, calling him "father" in the process. She asks to speak with Chrom privately, and reveals the Brand of the Exalt in her left eye, confirming her identity as Chrom's grown-up daughter, [[Lucina]]. Robin and Chrom's wife (unless he married Robin or the maiden) arrive on the scene, and Lucina explains that she is a version of Lucina from more than ten years in the future where history has taken a destructive turn.
 
As the battle comes to an end, Chrom lets his guard down, only for a risen assassin to appear. [[Lucina|Marth]] arrives and defends Chrom from the assassin, calling him "father" in the process. She asks to speak with Chrom privately, where she reveals the Brand of the Exalt in her left eye, confirming her identity as Chrom's daughter, [[Lucina]]. While the two reconnect, Robin interrupts, stating that they could start a rumor. Chrom and Lucina then reveal the truth to Chrom's wife, though she cannot quite belive it; if Chrom married the maiden, this is revealed to Robin. Lucina specifies that she comes from a ruined future where Chrom and the Shepherds were killed and Grima was resurrected. Chrom takes her bearing the wholly unique [[Parallel Falchion|Falchion]] as proof enough, and Chrom's wife fully accepts Lucina as her daughter.


===Summary===
===Summary===
Line 37: Line 35:
|victory=Defeat the [[Risen Chief]]
|victory=Defeat the [[Risen Chief]]
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=12{{hover|+1|Upon Henry arriving}}
|ally=1–12{{h|+1|Upon Henry arriving}}
|enemy=26{{hover|+13|Reinforcements}}
|enemy=26{{h|+13|Reinforcements}}
|map=[[File:Cm fe13 13.png]]
|map=[[File:Cm fe13 13.png]]
|col=16
|row=26
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat the [[Risen Chief]]
|victory=Defeat the [[Risen Chief]]
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=12{{hover|+1|Upon Henry arriving}}
|ally=1–12{{h|+1|Upon Henry arriving}}
|enemy=29{{hover|+17|Reinforcements}}
|enemy=29{{h|+17|Reinforcements}}
|map=[[File:Cm fe13 13 h.png]]
|map=[[File:Cm fe13 13 h.png]]
|col=16
|row=26
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Defeat the [[Risen Chief]]
|victory=Defeat the [[Risen Chief]]
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=12{{hover|+1|Upon Henry arriving}}
|ally=1–12{{h|+1|Upon Henry arriving}}
|enemy=29{{hover|+22|Reinforcements}}
|enemy=29{{h|+22|Reinforcements}}
|map=[[File:Cm fe13 13 h.png]]
|map=[[File:Cm fe13 13 h.png]]
|col=16
|row=26
}}
}}
}}
}}
The chapter's map is 16 columns by 26 rows.


===Character data===
===Character data===
Line 63: Line 65:
{{ChapChars
{{ChapChars
|game#=13
|game#=13
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Henry
|name=Henry
|portrait=[[File:Small portrait henry fe13.png]]
|portrait=[[File:Small portrait henry fe13.png]]
|class=Dark Mage
|class=Dark Mage
|HP={{hover|28|Normal}}/{{hover|29|Hard}}/{{hover|31|Lunatic}}
|HP={{h|28|Normal}}/{{h|29|Hard}}/{{h|31|Lunatic}}
|lv=12
|lv=12
|inventory={{Item|13|Ruin}}<br>{{Item|13|Elfire}}<br>{{Item|13|Concoction}}
|inventory={{Item|13|Ruin}}<br>{{Item|13|Elfire}}<br>{{Item|13|Concoction}}
Line 82: Line 83:
|recruitment method=Automatically at the end of the chapter
|recruitment method=Automatically at the end of the chapter
}}
}}
|return1=chrom l
|forced1=chrom l
|return1article=Chrom
|forced1article=Chrom  
|return2=avatar {{#var:A}}-default
|return1=robin {{#var:A}}
|return2article=Robin
|return1article=Robin
|return3=lissa
|return2=lissa
|return4=frederick
|return3=frederick
|return5=sully
|return4=sully
|return6=virion
|return5=virion
|return7=stahl
|return6=stahl
|return8=vaike
|return7=vaike
|return9=miriel
|return8=miriel
|return10=sumia
|return9=sumia
|return11=kellam
|return10=kellam
|return12=lon'qu
|return11=lon'qu
|return13=ricken
|return12=ricken
|return14=maribelle
|return13=maribelle
|return15=panne
|return14=panne
|return16=gaius
|return15=gaius
|return17=cordelia
|return16=cordelia
|return18=gregor
|return17=gregor
|return19=nowi
|return18=nowi
|return20=libra
|return19=libra
|return21=tharja
|return20=tharja
|return22=olivia
|return21=olivia
|return23=cherche
|return22=cherche
}}
}}
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
Line 113: Line 114:
{{ChapItems
{{ChapItems
|platform=3ds01
|platform=3ds01
|item1=Longbow
|item1=Secret Book
|obtain1=Dropped by enemy [[Archer]]
|obtain1=Dropped by [[Risen Chief]]
|item2=Silver Bow
|item2=Longbow
|obtain2=Dropped by enemy [[Sniper]]
|obtain2=Dropped by enemy [[Archer]]
|item3=Silver Axe
|item3=Silver Bow
|obtain3=Dropped by enemy [[Warrior]]
|obtain3=Dropped by enemy [[Sniper]]
|itemlast=Secret Book
|itemlast=Silver Axe
|obtainlast=Dropped by [[Risen Chief]]
|obtainlast=Dropped by enemy [[Warrior]]
}}
}}


Line 169: Line 170:
|tab3=Lunatic(+)
|tab3=Lunatic(+)
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Risen Chief]]
|class=Warrior
|version=risen
|lv=6
|#=1
|hp=48
|str=23
|mag=0
|skill=17
|spd=14
|lck=16
|def=13
|res=6
|inventory={{Item|13|Short Axe}} • {{Item|13|Secret Book|type=drop}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=[[Risen]]
|name=[[Risen]]
Line 312: Line 329:
|inventory={{Item|13|Silver Axe|type=drop}}
|inventory={{Item|13|Silver Axe|type=drop}}
|notes=Begins moving unprovoked on turn 2.
|notes=Begins moving unprovoked on turn 2.
}}
{{ChapUnitCellFE13
|name=[[Risen Chief]]
|class=Warrior
|version=risen
|lv=6
|#=1
|hp=48
|str=23
|mag=0
|skill=17
|spd=14
|lck=16
|def=13
|res=6
|inventory={{Item|13|Short Axe}} • {{Item|13|Secret Book|type=drop}}
|last=y
|last=y
}}
}}
Line 398: Line 399:
|mov=6
|mov=6
|inventory={{Item|13|Steel Axe}}
|inventory={{Item|13|Steel Axe}}
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Risen Chief]]
|class=Warrior
|version=risen
|lv=6
|#=1
|hp=56
|str=27
|mag=0
|skill=20
|spd=16
|lck=20
|def=15
|res=7
|inventory={{Item|13|Short Axe}} • {{Item|13|Secret Book|type=drop}}<br>{{Item|13|Zeal}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=[[Risen]]
|name=[[Risen]]
Line 416: Line 434:
|res=1~2
|res=1~2
|mov=5
|mov=5
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern two immediately begin moving unprovoked.<br>• The northwestern one begins moving unprovoked on turn 2.<br>• The other three begin moving unprovoked on turn 7.
|notes=• The southern two immediately begin moving unprovoked.<br>• The northwestern one begins moving unprovoked on turn 2.<br>• The other three begin moving unprovoked on turn 7.
}}
}}
Line 434: Line 452:
|res=4~5
|res=4~5
|mov=5
|mov=5
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern two immediately begin moving unprovoked.<br>• The lower northwestern one begins moving unprovoked on turn 2.<br>• The other five begin moving unprovoked on turn 7.
|notes=• The southern two immediately begin moving unprovoked.<br>• The lower northwestern one begins moving unprovoked on turn 2.<br>• The other five begin moving unprovoked on turn 7.
}}
}}
Line 452: Line 470:
|res=2~3
|res=2~3
|mov=5
|mov=5
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern two immediately begin moving unprovoked.<br>• The northern one begins moving unprovoked on turn 2.
|notes=• The southern two immediately begin moving unprovoked.<br>• The northern one begins moving unprovoked on turn 2.
}}
}}
Line 470: Line 488:
|res=1~2
|res=1~2
|mov=5
|mov=5
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northwestern one begins moving unprovoked on turn 2.<br>• The other three begin moving unprovoked on turn 7.
|notes=• The northwestern one begins moving unprovoked on turn 2.<br>• The other three begin moving unprovoked on turn 7.
}}
}}
Line 488: Line 506:
|res=2~3
|res=2~3
|mov=5
|mov=5
|inventory={{Item|13|Longbow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Longbow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 7.
|notes=Begins moving unprovoked on turn 7.
}}
}}
Line 506: Line 524:
|res=2~3
|res=2~3
|mov=5
|mov=5
|inventory={{Item|13|Longbow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Longbow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 7.
|notes=Begins moving unprovoked on turn 7.
}}
}}
Line 524: Line 542:
|res=7~8
|res=7~8
|mov=6
|mov=6
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Hit Rate +20}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Hit Rate +20}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 7.
|notes=Begins moving unprovoked on turn 7.
}}
}}
Line 542: Line 560:
|res=7~8
|res=7~8
|mov=6
|mov=6
|inventory={{Item|13|Silver Bow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Hit Rate +20}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Bow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Hit Rate +20}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 7.
|notes=Begins moving unprovoked on turn 7.
}}
}}
Line 560: Line 578:
|res=6~7
|res=6~7
|mov=6
|mov=6
|inventory={{Item|13|Silver Axe|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 2.
|notes=Begins moving unprovoked on turn 2.
}}
{{ChapUnitCellFE13
|name=[[Risen Chief]]
|class=Warrior
|version=risen
|lv=6
|#=1
|hp=56
|str=27
|mag=0
|skill=20
|spd=16
|lck=20
|def=15
|res=7
|inventory={{Item|13|Short Axe}} • {{Item|13|Secret Book|type=drop}}<br>{{Item|13|Zeal}}
|last=y
|last=y
}}
}}
Line 596: Line 598:
|res=4~5
|res=4~5
|mov=5
|mov=5
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 613: Line 615:
|res=1~2
|res=1~2
|mov=5
|mov=5
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 630: Line 632:
|res=1~2
|res=1~2
|mov=5
|mov=5
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 647: Line 649:
|res=6~7
|res=6~7
|mov=6
|mov=6
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 664: Line 666:
|res=6~7
|res=6~7
|mov=6
|mov=6
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}}<br><small>Can have 0–1 skill(s) at random</small>
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Risen Chief]]
|class=Warrior
|version=risen
|lv=6
|#=1
|hp=67
|str=33
|mag=0
|skill=25
|spd=20
|lck=25
|def=17
|res=9
|inventory={{Item|13|Tomahawk}} • {{Item|13|Secret Book|type=drop}}<br>{{Item|13|Zeal}} • {{Item|13|Counter}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=[[Risen]]
|name=[[Risen]]
Line 683: Line 702:
|res=2
|res=2
|mov=5
|mov=5
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern two immediately begin moving unprovoked.<br>• The northwestern one begins moving unprovoked on turn 2.<br>• The other three begin moving unprovoked on turn 7.
|notes=• The southern two immediately begin moving unprovoked.<br>• The northwestern one begins moving unprovoked on turn 2.<br>• The other three begin moving unprovoked on turn 7.
}}
}}
Line 701: Line 720:
|res=6
|res=6
|mov=5
|mov=5
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern two immediately begin moving unprovoked.<br>• The lower northwestern one begins moving unprovoked on turn 2.<br>• The other five begin moving unprovoked on turn 7.
|notes=• The southern two immediately begin moving unprovoked.<br>• The lower northwestern one begins moving unprovoked on turn 2.<br>• The other five begin moving unprovoked on turn 7.
}}
}}
Line 719: Line 738:
|res=4
|res=4
|mov=5
|mov=5
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern two immediately begin moving unprovoked.<br>• The northern one begins moving unprovoked on turn 2.
|notes=• The southern two immediately begin moving unprovoked.<br>• The northern one begins moving unprovoked on turn 2.
}}
}}
Line 737: Line 756:
|res=2
|res=2
|mov=5
|mov=5
|inventory={{Item|13|Short Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Short Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northwestern one begins moving unprovoked on turn 2.<br>• The other three begin moving unprovoked on turn 7.
|notes=• The northwestern one begins moving unprovoked on turn 2.<br>• The other three begin moving unprovoked on turn 7.
}}
}}
Line 755: Line 774:
|res=4
|res=4
|mov=5
|mov=5
|inventory={{Item|13|Longbow|type=forged}}{{hover|*|13 Mt, 80 Hit}} • {{Item|13|Longbow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Longbow|type=forged}} • {{Item|13|Longbow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 7.
|notes=Begins moving unprovoked on turn 7.
}}
}}
Line 773: Line 792:
|res=4
|res=4
|mov=5
|mov=5
|inventory={{Item|13|Longbow|type=forged}}{{hover|*|13 Mt, 80 Hit}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Longbow|type=forged}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 7.
|notes=Begins moving unprovoked on turn 7.
}}
}}
Line 791: Line 810:
|res=10
|res=10
|mov=6
|mov=6
|inventory={{Item|13|Silver Bow|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Hit Rate +20}} • {{Item|13|Bowfaire}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Silver Bow|type=forged}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Hit Rate +20}} • {{Item|13|Bowfaire}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 7.
|notes=Begins moving unprovoked on turn 7.
}}
}}
Line 809: Line 828:
|res=10
|res=10
|mov=6
|mov=6
|inventory={{Item|13|Silver Bow|type=forged}}{{hover|*|17 Mt, 85 Hit}} • {{Item|13|Silver Bow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Hit Rate +20}} • {{Item|13|Bowfaire}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Silver Bow|type=forged}} • {{Item|13|Silver Bow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Hit Rate +20}} • {{Item|13|Bowfaire}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 7.
|notes=Begins moving unprovoked on turn 7.
}}
}}
Line 827: Line 846:
|res=8
|res=8
|mov=6
|mov=6
|inventory={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}} • {{Item|13|Silver Axe|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Silver Axe|type=forged}} • {{Item|13|Silver Axe|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 2.
|notes=Begins moving unprovoked on turn 2.
}}
{{ChapUnitCellFE13
|name=[[Risen Chief]]
|class=Warrior
|version=risen
|lv=6
|#=1
|hp=67
|str=33
|mag=0
|skill=25
|spd=20
|lck=25
|def=17
|res=9
|inventory={{Item|13|Tomahawk}} • {{Item|13|Secret Book|type=drop}}<br>{{Item|13|Zeal}} • {{Item|13|Counter}}
|last=y
|last=y
}}
}}
Line 863: Line 866:
|res=6
|res=6
|mov=5
|mov=5
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 880: Line 883:
|res=2
|res=2
|mov=5
|mov=5
|inventory={{Item|13|Short Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Short Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 897: Line 900:
|res=2
|res=2
|mov=5
|mov=5
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 914: Line 917:
|res=8
|res=8
|mov=6
|mov=6
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0–2 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 931: Line 934:
|res=8
|res=8
|mov=6
|mov=6
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0–2 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 948: Line 951:
|res=10
|res=10
|mov=6
|mov=6
|inventory={{Item|13|Longbow|type=forged}}{{hover|*|13 Mt, 80 Hit}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Hit Rate +20}} • {{Item|13|Bowfaire}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Longbow|type=forged}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Hit Rate +20}} • {{Item|13|Bowfaire}}<br><small>Can have 0–2 skill(s) at random</small>
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +4 might and +10 hit.


Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:


{{div col|13em}}
*{{Item|13|Pass}}
*{{Item|13|Pass}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
Line 962: Line 967:
*{{Item|13|Aegis+}}
*{{Item|13|Aegis+}}
*{{Item|13|Pavise+}}
*{{Item|13|Pavise+}}
{{div col end}}
}}
}}


Line 967: Line 973:
*Turn 3 <small>(Hard/Lunatic)</small>/4 <small>(Normal)</small>
*Turn 3 <small>(Hard/Lunatic)</small>/4 <small>(Normal)</small>
**2 [[Myrmidon]]s from the outer southern forts
**2 [[Myrmidon]]s from the outer southern forts
**1 [[Fighter]] with a [[Hand Axe]]{{hover|*|Normal/Hard}}/[[Short Axe]]{{hover|*|Lunatic}} from the middle southern fort
**1 [[Fighter]] with a [[Hand Axe]] <small>(Normal/Hard)</small>/[[Short Axe]] <small>(Lunatic)</small> from the middle southern fort
*Turn 4 <small>(Hard/Lunatic)</small>/5<small>(Normal)</small>
*Turn 4 <small>(Hard/Lunatic)</small>/5<small>(Normal)</small>
**1 [[Fighter]] with a [[Steel Axe]]{{hover|*|Normal/Hard}}/[[Silver Axe]]{{hover|*|Lunatic}} from the center-western fort
**1 [[Fighter]] with a [[Steel Axe]] <small>(Normal/Hard)</small>/[[Silver Axe]] <small>(Lunatic)</small> from the center-western fort
**1 [[Myrmidon]] from the center-eastern fort
**1 [[Myrmidon]] from the center-eastern fort
*Turn 5 <small>(Hard/Lunatic)</small>/6 <small>(Normal)</small>
*Turn 5 <small>(Hard/Lunatic)</small>/6 <small>(Normal)</small>
**2 [[Warrior]]s with [[Steel Axe]]s{{hover|*|Normal/Hard}}/[[Silver Axe]]s{{hover|*|Lunatic}} from the outer southern forts
**2 [[Warrior]]s with [[Steel Axe]]s <small>(Normal/Hard)</small>/[[Silver Axe]]s <small>(Lunatic)</small> from the outer southern forts
**1 [[Warrior]] with a [[Short Axe]]{{hover|*|Hard}}/[[Tomahawk]]{{hover|*|Lunatic}} from the middle southern fort <small>(Hard/Lunatic only)</small>
**1 [[Warrior]] with a [[Short Axe]] <small>(Hard)</small>/[[Tomahawk]] <small>(Lunatic)</small> from the middle southern fort <small>(Hard/Lunatic only)</small>
**2 [[Sniper]]s from the center-western and center-eastern forts <small>(Lunatic only)</small>
**2 [[Sniper]]s from the center-western and center-eastern forts <small>(Lunatic only)</small>
*Turn 6 <small>(Hard/Lunatic)</small>/7 <small>(Normal)</small>
*Turn 6 <small>(Hard/Lunatic)</small>/7 <small>(Normal)</small>
**1 [[Myrmidon]] from the center-western fort
**1 [[Myrmidon]] from the center-western fort
**1 [[Fighter]] with a [[Steel Axe]]{{hover|*|Normal/Hard}}/[[Silver Axe]]{{hover|*|Lunatic}} from the center-eastern fort
**1 [[Fighter]] with a [[Steel Axe]] <small>(Normal/Hard)</small>/[[Silver Axe]] <small>(Lunatic)</small> from the center-eastern fort
*Turn 6 <small>(Lunatic only)</small>/7 <small>(Hard only)</small>
*Turn 6 <small>(Lunatic only)</small>/7 <small>(Hard only)</small>
**2 [[Myrmidon]]s from the outer southern forts
**2 [[Myrmidon]]s from the outer southern forts
**1 [[Fighter]] with a [[Hand Axe]]{{hover|*|Hard}}/[[Short Axe]]{{hover|*|Lunatic}} from the middle southern fort
**1 [[Fighter]] with a [[Hand Axe]] <small>(Hard)</small>/[[Short Axe]] <small>(Lunatic)</small> from the middle southern fort
*Turn 7 <small>(Hard/Lunatic)</small>/8 <small>(Normal)</small>
*Turn 7 <small>(Hard/Lunatic)</small>/8 <small>(Normal)</small>
**2 [[Fighter]]s with [[Steel Axe]]s{{hover|*|Normal/Hard}}/[[Silver Axe]]s{{hover|*|Lunatic}}; one from the center-western fort, one from the northwestern fort
**2 [[Fighter]]s with [[Steel Axe]]s <small>(Normal/Hard)</small>/[[Silver Axe]]s <small>(Lunatic)</small>; one from the center-western fort, one from the northwestern fort
**2 [[Myrmidon]]s; one from the center-eastern fort, one from the northeastern fort
**2 [[Myrmidon]]s; one from the center-eastern fort, one from the northeastern fort
**2 [[Warrior]]s with [[Silver Axe]] from the outer southern forts <small>(Lunatic only)</small>
**2 [[Warrior]]s with [[Silver Axe]] from the outer southern forts <small>(Lunatic only)</small>
Line 1,050: Line 1,056:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
{{sectstub}}
If you have a decent flier and Olivia, this chapter can be trivially one-turned. Just send the flier and an appropriate partner north, kill the Fighter, pair Olivia up with a mounted unit, dance, and assassinate the boss. You can also get in range if you have a strong two-ranged unit. If you wish to fight the enemies for the experience and loot, read on.
At the end of this chapter on Lunatic+, you will have a minimum of 400 Renown (even if you skipped the paralogues). This means you can claim the Beast Killer.
 
Your first order of business should be clearing out the south side of the map by the end of turn 3 (all difficulties except Normal)/4 (Normal). Reinforcements pour out from the southern forts on turns 3 and 5-7 (all difficulties except Normal)/4 and 6-8 (Normal). If you want to play most defensively, you can use three units to plug up the forts and plant your best fighters on the southeast and southwest cliff paths to use as chokepoints. Just beware of Longbow Archers and Snipers. (Obviously, this won't work on Lunatic+ due to Pass.) If you're particularly hungry for combat, you can use fliers to kite the enemies around the cliffsides. Every enemy except the boss will aggro on turn 7/8. Once they're all dead, move north and kill the boss.
 
At the end of this chapter on Lunatic+, you will have a minimum of 400 Renown (even if you skipped the paralogues). This means you can claim the Beast Killer. You can also freely buy El-rank tomes and Nosferatu for your mages. Finally, you recruit Lucina, one of the strongest units in the game, and unlock all child paralogues. As a general rule of thumb, Kjelle, Owain, Morgan, and Laurent are safe to recruit immediately if you have married off Sully, Lissa, Robin, and Miriel respectively since their paralogues have you face mostly unpromoted enemies. However, you may wish to delay Owain's recruitment since he can only get the coveted Galeforce skill from his maternal inheritance, and Lissa has almost certainly not reached level&nbsp;15 as a Dark Flier. Morgan's paralogue should typically be your first port of call since they are flat-out the strongest unit in the game with proper parentage. As for the other children, they accelerate in general difficulty in the order Cynthia (level&nbsp;3 promoted enemies), Brady (level&nbsp;5 enemies), Severa and Yarne (level&nbsp;6), Noire and Nah's (level&nbsp;7), and Inigo and Gerome (level&nbsp;8).


==Trivia==
==Trivia==
* This chapter unlocks the most potential destinations upon being cleared of any chapter in the {{FES}}; should all of the potential fixed parents of all child characters be already married, thirteen new destinations will be unlocked (all twelve of the child [[Paralogue#Fire Emblem Awakening|paralogues]] in addition to the next chapter in the main path). The next-highest number is six, held over by {{title|Three Houses}}; if the requirements for all possible [[Paralogue#Fire Emblem: Three Houses|paralogues]] are met, clearing [[Rumors of a Reaper|Chapter 6]] in Part I and [[Tempest of Swords and Shields|Chapter 15]] of Crimson Flower will both unlock five paralogues and the next chapter. In {{title|Fates}}, it is possible to unlock up to seven destinations, six child paralogues and the next chapter, before starting [[Fierce Winds|''Birthright'' Chapter 8]], but it is impossible to accomplish this before clearing [[A Vow Upheld|Chapter 7]], as three fathers required to unlock the paralogues are recruited in that chapter.
* This chapter unlocks the most potential destinations upon being cleared of any chapter in the {{FES}}; should all of the potential fixed parents of all child characters be already married, thirteen new destinations will be unlocked (all twelve of the child [[Paralogue#Fire Emblem Awakening|paralogues]] in addition to the next chapter in the main path). The next-highest number is six, held over by {{title|Three Houses}}; if the requirements for all possible [[Paralogue#Fire Emblem: Three Houses|paralogues]] are met, clearing [[Rumors of a Reaper|Chapter&nbsp;6]] in Part I and [[Tempest of Swords and Shields|Chapter&nbsp;15]] of Crimson Flower will both unlock five paralogues and the next chapter. In {{title|Fates}}, it is possible to unlock up to seven destinations, six child paralogues and the next chapter, before starting [[Fierce Winds|''Birthright'' Chapter&nbsp;8]], but it is impossible to accomplish this before clearing [[A Vow Upheld|Chapter&nbsp;7]], as three fathers required to unlock the paralogues are recruited in that chapter.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Of Sacred Blood
|eng-name=Of Sacred Blood
|eng-mean=
|jpn-name={{h|古き血脈|Furuki kechimyaku}}
|jap-name={{hover|古き血脈|Furuki kechimyaku}}
|jpn-mean=Ancient Bloodline
|jap-mean=Ancient Bloodline
|span-name=Lazos de sangre
|span-mean=Bonds of blood
|fren-name=Lignée maudite
|fren-name=Lignée maudite
|fren-mean=Cursed lineage
|fren-mean=Cursed lineage
|span-name=
|span-mean=
|ger-name=Von heiligem Blut
|ger-name=Von heiligem Blut
|ger-mean=Of sacred Blood
|ger-mean=Of sacred Blood

Latest revision as of 20:55, 28 March 2024

Large-secret-book.png

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Of Sacred Blood

Cm fe13 13.png

Location

Carrion Isle

New units

Henry, Lucina

Boss(es)

Risen Chief

Previous chapter(s)

The Seacomers

Next chapter(s)

Flames on the Blue

That's the Brand of the Exalt... Lucina... You deserved better from me than one sword and a world of troubles. I'm sorry.
— Chrom, when Lucina reveals her true identity

Of Sacred Blood (Japanese: 古き血脈 Ancient Bloodline) is the thirteenth chapter in Fire Emblem Awakening. In this chapter, while in Plegia as part of negotiations for warships to take on the Valmese forces, a disturbing fact about Robin is uncovered and the Shepherds are ambushed by Risen. Additionally, "Marth"'s true identity is finally discovered.

Clearing this chapter is the first requirement toward unlocking twelve different paralogue chapters in which the player can recruit the other children who hail from the future. To complete unlocking those chapters, the fixed parents of those children must be married; there is no set deadline for this requirement to be met. Some child paralogues require additional clearing additional chapters along the main storyline or unlocking additional child paralogues. As long as Chrom did not marry the Maiden, the player is guaranteed to unlock at least one of these paralogues upon first clearing the chapter.

Plot

Main article: Of Sacred Blood/Script

Aversa welcomes Chrom, Robin, and Frederick to Plegia as they arrive, and confirms the rumors that the new King Validar is Grimleal. Validar arrives and greets them; though he denies ever having met them, Chrom and Robin privately recognize Validar from the assassination attempt on Emmeryn. Aversa states that Plegia can offer no soldiers, but can provide 800 warships, 200 transports, and full funding for the campaign against Valm, an offer which is accepted. Before they can return to Port Ferox, Aversa introduces the most accomplished hierophant of Plegia, who looks identical to Robin and shares their name. Before such a coincidence can be clarified, Aversa and Validar depart to prepare Plegia's aid against Valm.

That night, Robin is troubled by thoughts of the hierophant before hearing the hierophant's voice calling out. Robin then hears Validar's voice, claiming he is Robin's father and requests Robin give in to Grima. When Chrom arrives, Robin tells Chrom about Validar's voice and his claim that Robin is his child, and Chrom speculates that the hierophant may be Robin's twin, though Robin is unsure. Frederick then runs in and informs Chrom that they are under attack from Risen, in spite of the posted sentries. With the aid of an eccentric Plegian dark mage, Henry, the Shepherds drive off the Risen.

As the battle comes to an end, Chrom is ambushed by a Risen assassin. Marth arrives and defends Chrom from the assassin, calling him "father" in the process. She asks to speak with Chrom privately, and reveals the Brand of the Exalt in her left eye, confirming her identity as Chrom's grown-up daughter, Lucina. Robin and Chrom's wife (unless he married Robin or the maiden) arrive on the scene, and Lucina explains that she is a version of Lucina from more than ten years in the future where history has taken a destructive turn.

Summary

While meeting with Validar—now king of Plegia—Robin sees a [man/woman] who could be [his/her] twin. That night, [he/she] learns that [he/she] is Validar's [son/daughter].

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat the Risen Chief Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–12+1 {{{partner}}} {{{other}}} 26+13
Cm fe13 13.png
Map dimensions:
16 columns by 26 rows

Character data

Characters
New units
Henry
Small portrait henry fe13.png
Dark Mage
HP
28/29/31
Inventory
Ruin
Elfire
Concoction
Level
12
Automatically from turn 1
Lucina
Small portrait lucina fe13.png
Lord
HP
Varies
Inventory
Parallel Falchion
Rapier
Level
10
Automatically at the end of the chapter
Required characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​

Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 secret book.png Secret Book Dropped by Risen Chief
Is 3ds01 longbow.png Longbow Dropped by enemy Archer
Is 3ds01 silver bow.png Silver Bow Dropped by enemy Sniper
Is 3ds01 silver axe.png Silver Axe Dropped by enemy Warrior

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 elfire.png Elfire 980
Is 3ds01 elthunder.png Elthunder 1,050
Is 3ds01 elwind.png Elwind 910
Is 3ds01 nosferatu.png Nosferatu 980
Is 3ds01 reeking box.png Reeking Box 500

Event tiles

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 warrior risen enemy.gif Risen Chief Warrior 6 1 48 23 0 17 14 16 13 6 - Short Axe Secret BookThis item is dropped upon this unit's defeat.
--
Ma 3ds01 fighter risen enemy.gif Risen Fighter 16 6 32~33 15 0 11~12 9 9~10 6~7 1~2 5 Steel Axe
• The southern two immediately begin moving unprovoked.
• The northwestern one begins moving unprovoked on turn 2.
• The other three begin moving unprovoked on turn 8.
Ma 3ds01 myrmidon risen enemy.gif Risen Myrmidon 16 8 27~28 11~12 1 15 16 10 7 4 5 Steel Sword
• The southern two immediately begin moving unprovoked.
• The lower northwestern one begins moving unprovoked on turn 2.
• The other five begin moving unprovoked on turn 8.
Ma 3ds01 fighter risen enemy.gif Risen Fighter 16 4 32~33 15 0 11~12 9 9~10 6~7 1~2 5 Hand Axe
• The northwestern one begins moving unprovoked on turn 2.
• The other three begin moving unprovoked on turn 8.
Ma 3ds01 archer risen enemy.gif Risen Archer 16 1 29 11~12 0 14 9~10 5~6 7~8 2~3 5 LongbowThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 8.
Ma 3ds01 archer risen enemy.gif Risen Archer 16 3 29 11~12 0 14 9~10 5~6 7~8 2~3 5 Longbow
Begins moving unprovoked on turn 8.
Ma 3ds01 sniper risen enemy.gif Risen Sniper 2 1 38 15 1 20 15 10 14 6 6 Silver Bow
Begins moving unprovoked on turn 8.
Ma 3ds01 sniper risen enemy.gif Risen Sniper 2 1 38 15 1 20 15 10 14 6 6 Silver BowThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 8.
Ma 3ds01 warrior risen enemy.gif Risen Warrior 2 1 42 20 0 15 12 14 11 5 6 Silver AxeThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 2.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 myrmidon risen enemy.gif Risen Myrmidon 16 6 27~28 11~12 1 15 16 10 7 4 5 Steel Sword
--
Ma 3ds01 fighter risen enemy.gif Risen Fighter 16 1 32~33 15 0 11~12 9 9~10 6~7 1~2 5 Hand Axe
--
Ma 3ds01 fighter risen enemy.gif Risen Fighter 16 4 32~33 15 0 11~12 9 9~10 6~7 1~2 5 Steel Axe
--
Ma 3ds01 warrior risen enemy.gif Risen Warrior 2 2 42 20 0 15 12 14 11 5 6 Steel Axe
--

Reinforcements

  • Turn 3 (Hard/Lunatic)/4 (Normal)
  • Turn 4 (Hard/Lunatic)/5(Normal)
  • Turn 5 (Hard/Lunatic)/6 (Normal)
  • Turn 6 (Hard/Lunatic)/7 (Normal)
  • Turn 6 (Lunatic only)/7 (Hard only)
  • Turn 7 (Hard/Lunatic)/8 (Normal)

Boss data

Main article: Risen Chief

Normal Hard Lunatic

Small portrait risen chief fe13.png
Ma 3ds01 warrior risen enemy.gif Warrior
Level 6
Movement -
Stats
Max HP 48 Speed 14
Strength 23 Luck 16
Magic 0 Defense 13
Skill 17 Resistance 6
Inventory Skills
Short Axe
Secret BookThis item is dropped upon this unit's defeat.
--
Weapon Levels
Swords -- Lances -- Axes C
Bows E Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

If you have a decent flier and Olivia, this chapter can be trivially one-turned. Just send the flier and an appropriate partner north, kill the Fighter, pair Olivia up with a mounted unit, dance, and assassinate the boss. You can also get in range if you have a strong two-ranged unit. If you wish to fight the enemies for the experience and loot, read on.

Your first order of business should be clearing out the south side of the map by the end of turn 3 (all difficulties except Normal)/4 (Normal). Reinforcements pour out from the southern forts on turns 3 and 5-7 (all difficulties except Normal)/4 and 6-8 (Normal). If you want to play most defensively, you can use three units to plug up the forts and plant your best fighters on the southeast and southwest cliff paths to use as chokepoints. Just beware of Longbow Archers and Snipers. (Obviously, this won't work on Lunatic+ due to Pass.) If you're particularly hungry for combat, you can use fliers to kite the enemies around the cliffsides. Every enemy except the boss will aggro on turn 7/8. Once they're all dead, move north and kill the boss.

At the end of this chapter on Lunatic+, you will have a minimum of 400 Renown (even if you skipped the paralogues). This means you can claim the Beast Killer. You can also freely buy El-rank tomes and Nosferatu for your mages. Finally, you recruit Lucina, one of the strongest units in the game, and unlock all child paralogues. As a general rule of thumb, Kjelle, Owain, Morgan, and Laurent are safe to recruit immediately if you have married off Sully, Lissa, Robin, and Miriel respectively since their paralogues have you face mostly unpromoted enemies. However, you may wish to delay Owain's recruitment since he can only get the coveted Galeforce skill from his maternal inheritance, and Lissa has almost certainly not reached level 15 as a Dark Flier. Morgan's paralogue should typically be your first port of call since they are flat-out the strongest unit in the game with proper parentage. As for the other children, they accelerate in general difficulty in the order Cynthia (level 3 promoted enemies), Brady (level 5 enemies), Severa and Yarne (level 6), Noire and Nah's (level 7), and Inigo and Gerome (level 8).

Trivia

  • This chapter unlocks the most potential destinations upon being cleared of any chapter in the Fire Emblem series; should all of the potential fixed parents of all child characters be already married, thirteen new destinations will be unlocked (all twelve of the child paralogues in addition to the next chapter in the main path). The next-highest number is six, held over by Three Houses; if the requirements for all possible paralogues are met, clearing Chapter 6 in Part I and Chapter 15 of Crimson Flower will both unlock five paralogues and the next chapter. In Fates, it is possible to unlock up to seven destinations, six child paralogues and the next chapter, before starting Birthright Chapter 8, but it is impossible to accomplish this before clearing Chapter 7, as three fathers required to unlock the paralogues are recruited in that chapter.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Of Sacred Blood

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Japanese

古き血脈

Ancient Bloodline

Spanish

Lazos de sangre

Bonds of blood

French

Lignée maudite

Cursed lineage

German

Von heiligem Blut

Of sacred Blood

Italian

Legami di sangue

Blood ties

Gallery


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← The Seacomers • Of Sacred Blood • Flames on the Blue →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map