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Of Sacred Blood: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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{{images}}
{{images}}
{{Chapter Infobox
{{Chapter Infobox
|image=
|image=[[File:Cm fe13 13.png|200px]]
|game={{FE13}}
|game={{FE13}}
|location=Carrion Isle
|location=Carrion Isle
|new units=[[Henry]], [[Lucina]]
|new units=[[Henry]], [[Lucina]]
|boss=[[Risen Chief]]
|boss=[[Risen Chief]]
|previous=[[The Seacomers]]
|next=[[Flames on the Blue]]
}}
}}
{{Quote|My name is [[Robin]]. Oh and that was YOUR name as well, wasn't it? What a strange coincidence...|The [[Grima (character)|hierophant]]}}
{{Quote|'''Chrom:'''  That's the Brand of the Exalt...Lucina...You deserved better from me than one sword and a world of troubles. I'm sorry.<br>'''Lucina:'''  Oh, Father! Father...|Chrom and Lucina, the former having discovered "Marth"'s true identity as the latter}}


'''Of Sacred Blood''' is the thirteenth chapter in {{FE13}}. In this chapter, while in [[Plegia]] as part of negotiations for warships to take on the [[Valm]]ese forces, [[Robin]] learns a disturbing fact about himself/herself. Additionally, "Marth"'s true identity is finally discovered.
{{Quote|That's the Brand of the Exalt... Lucina... You deserved better from me than one sword and a world of troubles. I'm sorry.|Chrom, when Lucina reveals her true identity}}


In addition to the [[Flames on the Blue|next chapter in the storyline]], clearing this chapter is one of the requirements toward unlocking twelve different [[paralogue]] chapters--in particular, the paralogue chapters where the player can recruit the other children who hail from the future. To complete unlocking those chapters, the fixed parents of those children must be [[Love#Awakening|married]]; there is no set deadline for this requirement to be met. Some child paralogues may require additional requirements to reach, such as clearing additional chapters along the main storyline or unlocking additional child paralogues. As long as [[Chrom]] did not marry the Maiden, the player is guaranteed to unlock at least one of these paralogues upon first clearing the chapter.
'''Of Sacred Blood''' (Japanese: {{hl|古き血脈|Furuki kechimyaku|ja}} ''Ancient Bloodline'') is the thirteenth chapter in {{FE13}}. In this chapter, while in [[Plegia]] as part of negotiations for warships to take on the [[Valm]]ese forces, a disturbing fact about [[Robin]] is uncovered and the [[Shepherds (group)|Shepherds]] are ambushed by [[Risen]]. Additionally, "[[Lucina|Marth]]"'s true identity is finally discovered.
 
Clearing this chapter is the first requirement toward unlocking twelve different [[paralogue]] chapters in which the player can recruit the other children who hail from the future. To complete unlocking those chapters, the fixed parents of those children must be [[Love#Awakening|married]]; there is no set deadline for this requirement to be met. Some child paralogues require additional clearing additional chapters along the main storyline or unlocking additional child paralogues. As long as [[Chrom]] did not marry the Maiden, the player is guaranteed to unlock at least one of these paralogues upon first clearing the chapter.


==Plot==
==Plot==
{{main|Of Sacred Blood/Script}}
{{main|Of Sacred Blood/Script}}
[[Chrom]], [[Robin]], and [[Frederick]] arrive in [[Plegia]], at the designated spot on Carrion Isle, where they are greeted by [[Aversa]]. Aversa greets Chrom and says that Plegia welcomes them; after Chrom calls Aversa out, she notes that fate has designs for her yet. Chrom asks Aversa if she serves the new king, identifying him as [[Validar]], to which Aversa confirms; Frederick reveals that Validar is said to worship [[Grima (character)|Grima]], to which Aversa confirms that he is [[Grimleal]] and both are believers. Validar has often said it was his faith that got him through after [[Gangrel]]'s death—a difficult time, but Validar kept order where there might have been chaos. Aversa reveals she and Validar had meant to arrange an official visit to [[Foreseer|Ylisstol]]; she is about to say more as Validar arrives on the scene. Validar reveals it being an honor to finally meet Chrom, the introduces himself as the king of Plegia; Chrom states the honor is his, but asks if it's possible if they've met before—then realizes he has, but Validar denies the claim, saying he would remember any encounter with Ylissean royalty. Chrom calls Robin close and starts whispering to him/her, with Robin noting Validar at least looks like the assassin that came after [[Emmeryn]]; Validar notices Robin's presence, with Robin asking how Validar knew of him/her, Validar replying that the whole world knows of [[Ylisse]]'s master tactician and does indeed see the sparkle of wisdom in Robin's eyes. Chrom, again whispering, tells Robin that they had killed Validar; Robin knows of this, but sees the resembelance as uncanny, with Chrom wondering how Validar could possibly be there. Validar cuts Chrom off by revealing that the negotiations haven't yet begun and there's already whispering; Chrom apologizes and reveals he meant no disrespect. Robin, again whispering, asks Chrom what they should do; Chrom says they should do nothing for now, but asks that they stay close and be ready for anything. Validar decides to open the negotiations; Aversa reveals that Plegia can offer no soldiers, but will provide 800 warships and 200 transports, as well as fully fund the campaign against [[Valm]]. Frederick notes the offer as surprisingly generous, that they could not ask for more and Plegia is willing to offer all of their assets; Validar reveals he would provide soldiers, but the Plegian army remains in shambles after the last war, and asks if the gold and ships will suffice as a sign of Plegia's commitment to the cause. Chrom accepts the offer and thanks Validar; Validar states the honor is theirs, stating he looks forward to building a strong bond between their nations, to which Chrom states he does as well. Chrom asks that if there's nothing else, that he and his men have to hurry back to [[The Seacomers|Port]] [[Ferox]]; Aversa asks if they have to leave this soon, saying there's one more introduction she has to make, with Chrom asking who. Validar reveals that it's a hierophant, the highest of their order in all of Plegia. (The hierophant's gender is stated to be the same as Robin's.)
[[Aversa]] welcomes [[Chrom]], [[Robin]], and [[Frederick]] to [[Plegia]] as they arrive, and confirms the rumors that the new King [[Validar]] is [[Grimleal]]. Validar arrives and greets them; though he denies ever having met them, Chrom and Robin privately recognize Validar from [[Foreseer|the assassination attempt]] on [[Emmeryn]]. Aversa states that Plegia can offer no soldiers, but can provide 800 warships, 200 transports, and full funding for the campaign against [[Valm]], an offer which is accepted. Before they can return to Port [[Ferox]], Aversa introduces the most accomplished hierophant of Plegia, who looks identical to Robin and shares their name. Before such a coincidence can be clarified, Aversa and Validar depart to prepare Plegia's aid against Valm.
 
After a short fade, the hierophant walks onto the scene; he/she first appears hooded. Robin asks them if they lead the people in worship, that they were discussing religion earlier; the hierophant remains silent, with Robin asking if s/he said anything to offend the former. The hierophant reveals that the heart still sleeps, but blood flows through it, and the blood is strong; Robin asks if the hierophant was talking to him/her, and Frederick asks the hierophant to lower his/her cowl—Ylissean custom dictates that it is courtesy when in presence of royalty. The hierophant reveals they are a long way from Ylisse, but obliges—shocking Chrom and Frederick in the process. The hierophant, now looking exactly like Robin, asks if it's better; Robin, Chrom, and Frederick all express their shock, with Frederick believing it to be a manner of sorcery, and Robin revealing the hierophant to look exactly like him/her. The hierophant proceeds to introduce himself/herself—the same name as Robin; the hierophant notices that his/her name is also Robin's name as well, noting it as a strange coincidence. Validar notes the situation as being rather curious, and wonders what the odds are, and reveals that the discussions are finished in any event, and allows the Ylisseans to be on their way; Chrom asks to hold a moment and asks what the meaning of the recent goings-on is, something in relation to the hierophant and Robin, but Aversa cuts him off and says there's no time for such trivial matters now—Plegia has aid preparations to attend to, and the [[Shepherds (group)|Shepherds]] have a long, hard journey ahead, and asking the Shepherds to be careful on their way back to Port Ferox, as the Plegian highroads can be treacherous at this time of the year.
 
We cut to the highroads later that night, where Robin walks onto the scene alone, unable to sleep. Robin wonders about the hierophant, how he/she could have Robin's same face; a mysterious voice comes into Robin's mind and asks Robin heed him. Robin asks who is there, then notes that there's no one else, that he/she is alone; the mysterious voice again asks Robin to heed his call. Robin then starts to suffer a headache, with ringing sounds and erratic movements; Robin asks what's going on with his/her head, who the voice is and what exactly is happening. Validar teleports onto the scene and asks why he/she closes his heart to him; Robin notices Validar's presence, and Validar asks if Robin has truly forgotten something. Robin notices that Validar was the mysterious voice in his/her head, reveals his/her headache, and asks Validar to get out of his/her mind. Validar notes Robin's arrogance, asking how dare he/she take such a tone with his/her own father; Robin is shocked at this revelation, and reveals that Robin is of his flesh, of sacred blood, and is to serve a glorious purpose. Validar asks Robin to search deep into his/her heart, that he/she already knows it is his/her destiny; Robin again asks Validar to get out of his/her mind. Validar asks why Robin resists him, that his/her rightful place is at his side, not wasting his/her time with "these doomed servants of [[Naga]]"; Validar asks Robin give himself/herself to Grima, to let him join his/her strength to the fell dragon. Chrom arrives on the scene and calls out to Robin; Validar, noticing Chrom has arrived, tells Robin he/she will in time see the truth, and that is all it will be. Validar teleports away from the scene right as Robin's headache stops; Chrom asks Robin if he/she is all right, that he heard shouting. Robin, still recovering from the headache's effects, says he/she thinks he/she is fine, then thanks Chrom and reconfirms his/her earlier answer; Chrom notes "fine" is a poor choice of words and asks what happened. Robin tells Chrom about Validar's voice in his/her mind and being told he/she is his son/daughter; when Robin tells Chrom the latter detail, Chrom asks if it's true, with Robin stating he/she doesn't know either way, yet felt a strange connection between himself/herself and Validar. Chrom brings up the hierophant doppelganger and wonders if he/she is also Validar's son/daughter as well, asking if the hierophant and Robin are twins; Robin says he/she can't remember, but if he/she is being honest, it would explain much, saying he/she isn't really sure he/she wants to know the truth of his/her past anymore. Chrom tells Robin that he/she is himself/herself before being any man's son/daughter, and asks Robin to remember that, to which Robin thanks him. Chrom asks Robin if he/she can walk, with Robin believing so.
 
After a short fade, Frederick runs onto the scene and tells Chrom that they are under attack—[[Risen]] have encircled their camp! Chrom reveals that they posted sentries, and asks how it happened; Frederick reveals the Risen used a stealthy approach, a behavior not seen out of Risen before—either the Risen are learning the Shepherds' ways, or somebody is commanding them. Chrom accuses Validar, then tells anyone who can bear arms to equip themselves and tell them that they fight for their lives. [[Battle preparations]] take place at this point.
 
Once preparations are finished, a [[Dark Mage|dark mage]] arrives on the scene accompanied by a storm of crows, which Chrom notices and believes something's upon them; the dark mage starts to make crow-sound jokes, asking if the Shepherds are lost or a lost cause. Chrom asks the dark mage to show himself, that he can't see anything through the birds and trying to shoo them away; the birds disperse and the dark mage reveals himself, also revealing his name to be [[Henry]]. Henry asks Chrom if he's claustrophobic, albeit with a crow-sound joke, and telling himself that his humor slays him; Chrom tells Henry that his humor won't slay him if the Risen do it first, this is no time for jokes, and to hide himself. Henry reveals that he thought the people were all right, then confirms this fact—with a pun; he says he'd wish the Shepherds good luck in killing the Risen, but they're already dead, to which Chrom says they are well aware. Henry reveals the ravens wanted to deliver a message, and does so in bird speak; trying to translate it to human tongue, he tries to think over the translation for one of the words, then reveals the ravens' message: the Shepherds are trapped. Chrom reveals they already know this, asking where they all came from; Henry tries to reply with a "birds and bees" story involving zombies, but Chrom states he should save the Risen the trouble and silence Henry himself. Henry states he wishes to join Chrom's cause, using a bird-sound pun, then revealing he can help them, that he knows magic; Chrom notices Henry's robes and comes to the conclusion that Henry is a Plegian dark mage, then asks Henry why he'd help them; Henry tells Chrom not to let his joking around fool him, he's got a thing for killing, that most funny people do—that the two things must be linked somehow. Henry asks Chrom if he's ever talked to a jester when he's off duty, that they're "sick dastards". Right as the battle is about to begin, Henry reveals the ravens also said to keep an eye on the [[Terrain#Fort|forts]]—if somebody's nearby when more monsters emerge, it could cause quite a stir, again not missing an opportunity to make a bird pun. The battle begins at this point.
 
Once the battle ends, Chrom is relieved, he thought the onslaught would never end; Robin cuts him off, asking Chrom to look out. An [[assassin]] appears on the scene, to Chrom's shock; "Marth" arrives on the scene and calls out to Chrom—calling him "father"! The assassin initiates an attack using a [[Killing Edge]]; "Marth" does a [[Pair Up|Dual Guard]] to protect Chrom. Chrom does not counterattack, regardless of whether or not he is equipped with a melee-capable weapon. Once the assassin's attack is repelled, the assassin teleports away from the scene. "Marth" thanks Chrom for being safe; Chrom is surprised at her calling him "father", and once she notices having done so, asks Chrom to speak to him privately, to which Chrom accepts.
 
We cut to the spot where Chrom and "Marth" are having their private conversation; "Marth" states she doesn't know where to begin. Chrom already knows the identity "Marth" isn't her true identity, but doesn't know what else he could call her, yet says he won't ask anything of her she doesn't wish to reveal. Whoever she is, Chrom tells her that Ylisse owes her a debt beyond repaying. "Marth" accepts the thanks, but states she prefers Chrom know the truth; she asks Chrom to look closely and all will be made clear.
 
''(Cutscene: "Marth No More")'' As "Marth" walks toward Chrom, Chrom takes a look at her left eye, and spots a [[Brand]] in it; Chrom notices it as the Brand of the Exalt. At this point, Chrom recognizes "Marth"'s true identity: his daughter [[Lucina]]! Chrom tells Lucina that she deserved better from him than [[Parallel Falchion|one sword]] and a world full of troubles, and apologizes. Lucina begins to cry, then runs up to Chrom, calling out "father".
 
Once the cutscene ends, after brief moments of silence from both Chrom and Lucina, Chrom asks Lucina if she feels better; Lucina confirms and apologizes, that everything rushed back at once. Chrom still has the "father" callout on his mind; Lucina asks if she should call him something else, but Chrom reveals it's just strange to his ear and that he likes it. Chrom also states it will take some getting used to. Robin arrives on the scene and calls out to Chrom; as the camera turns, Chrom's wife is also revealed to be on the scene (unless Chrom married the Maiden, in which {{hover|only Robin is shown to be on the scene|This detail also happens if Chrom married Robin, but this is due to Robin and Chrom's wife being the same person in this case.}}). Chrom asks Robin what's going on; Robin just noticed that Chrom and "Marth" were alone together and the latter was crying, revealing that such is how ill rumors are born. The scene diverges at this point based on who Chrom's wife is; Chrom's wife, if present, appears to think Chrom is cheating on her with "Marth", still unaware of what's really going on. Chrom asks Lucina if he can tell his wife (or Robin, if Chrom married the Maiden), to which Lucina agrees, and {{hover|Chrom's wife|Robin, if Chrom married the Maiden}} surprised to hear that name; Chrom will then drop the bombshell on {{hover|his wife|Robin, if Chrom married the Maiden}} that the woman present ''is'' {{hover|their|If Chrom married the Maiden, he'll word it as ''his'', as the Maiden is not present and Robin is the one being told}} daughter. {{hover|Chrom's wife|Robin, if Chrom married the Maiden}} will deny this to be true, but Lucina reveals that this detail is the truth and asks {{hover|her|If Lucina's mother is the Maiden, it is possible for a male Robin to stand-in for the Maiden}} to look into her eyes.
 
We cut to a shot of Lucina's left eye; {{hover|her mother|Robin, if Lucina's mother is the Maiden}} will note that Lucina's eye has the Brand. Chrom reveals it to be the brand carried by House Ylisse's bloodline; {{hover|his wife|Robin, if Chrom married the Maiden}} will compare the pattern on this Lucina's eye with the one of the baby Lucina back at Castle Ylisstol. Chrom asks his wife if she understands what's going on, to which she reveals she does not, asks what happened to the baby Lucina back at the castle, and wonders what sort of trick is being pulled (this is skipped over if Chrom married the Maiden). Lucina reveals that her baby self is safe right where they left her; she is that same baby from another time, one that is yet to be. {{hover|Her mother|Robin, if Lucina's mother is the Maiden}} is shocked to hear that; Lucina says she came from more than 10 years into the future, after history takes a dark and most destructive turn.


''(Cutscene: "Dire Future")''  We cut to the future as it originally transpired, where flames surround an effigy of Naga. We see some people run away from the scene, only to see the surrounding buildings also burning, the populace crying out to the gods. We cut to inside a castle, where soldiers are fighting Risen and are being defeated; a sword is being heard hitting one of the Risen, and it is later revealed to be Lucina wielding it—Lucina declaring that she's the woman the Risen want. Lucina tells the soldiers they can't let the Risen win, asking each of them to grab a sword and fight. The player may save their game once the cutscene ends.
That night, Robin is troubled by thoughts of the hierophant before hearing the hierophant's voice calling out. Robin then hears Validar's voice, claiming he is Robin's father and requests Robin give in to [[Grima]]. When Chrom arrives, Robin tells Chrom about Validar's voice and his claim that Robin is his child, and Chrom speculates that the hierophant may be Robin's twin, though Robin is unsure. [[Frederick]] then runs in and informs Chrom that they are under attack from [[Risen]], in spite of the posted sentries. With the aid of an eccentric Plegian [[Dark Mage|dark mage]], [[Henry]], the [[Shepherds (group)|Shepherds]] drive off the Risen.


Back at the scene of Lucina's revelation, with [[Lissa]] having joined them, Robin asks what happens in the future; Lucina reveals Grima was resurrected—{{hover|his|Grima is being assumed male at this point in time; later events can reveal this might not be the case}} roar a death knell for man, a scream that silences all hope, death everywhere. Robin is shocked at the revelation that Chrom and the Shepherds are all dead, a fact Lucina confirms, to which Robin doesn't know what to say. Chrom reveals that it's a tale that beggars belief, yet its truth stands before them—she carries [[Falchion]], his same sword, the same sword the [[Founder of Ylisse|first exalt]] used to defeat Grima long ago; Lucina calls her blade and his one in the same, it was all she had left of him. Chrom reveals there is only one Falchion, and tells Robin he believes Lucina, with Lissa joining in sharing Chrom's belief—Lissa even stating she saw Lucina actually come from the future, having fallen right out of the sky, having never seen anything like it; Lucina thanks her aunt, then reveals that Naga feared mankind would face Grima again and devised a ritual in preparation for that day. The ritual allowed one to return to the past and alter events already written. Lucina made the journey with [[Inheritance#Awakening|others]], but became separated; Lissa asks Lucina not to worry, if the others are out there, they'll find them.
As the battle comes to an end, Chrom is ambushed by a Risen assassin. Marth arrives and defends Chrom from the assassin, calling him "father" in the process. She asks to speak with Chrom privately, and reveals the Brand of the Exalt in her left eye, confirming her identity as Chrom's grown-up daughter, [[Lucina]]. Robin and Chrom's wife (unless he married Robin or the maiden) arrive on the scene, and Lucina explains that she is a version of Lucina from more than ten years in the future where history has taken a destructive turn.
 
The next scene to play depends on who Chrom married and is thus Lucina's mother. If Chrom did not marry the Maiden, and thus Lucina's mother is on the scene, Lucina's mother will ask her if she really is her daughter, to which Lucina confirms; Lucina's mother will note on just what Lucina grew up to be, with Lucina thanking her but not calling her "mother". Lucina's mother asks why Lucina didn't address her as "mother"; Lucina revealed she might mind, but she reveals she doesn't. Lucina starts to cry, then runs up to her mother, addressing her as such and hugging her. Lucina's mother reveals she's proud of her, with Lucina revealing she missed her mother more than she'll ever know. Should the Maiden be Lucina's mother, another scene with Chrom and Lucina will play instead; in this case, Chrom says he wishes he could introduce her to her younger self back at the castle, to see the amazing woman she'll become. Lucina confirms this and also wishes to see her mother as well; Chrom reveals Lucina's mother would be happy after the initial shock. Lucina will reveal she's missed both her parents very much.


===Summary===
===Summary===
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|tab3=Lunatic
|tab3=Lunatic
|content1={{ChapData
|content1={{ChapData
|victory=Defeat the [[Risen Chief]].
|victory=Defeat the [[Risen Chief]]
|defeat=Chrom or Robin die.
|defeat=[[Chrom]] or [[Robin]] dies
|ally=12{{hover|+1|After battle preparations once Henry arrives}}
|ally=1–12{{h|+1|Upon Henry arriving}}
|other=0
|enemy=26{{h|+13|Reinforcements}}
|enemy=26{{hover|+13|Reinforcements}}
|map=[[File:Cm fe13 13.png]]
|col=16
|row=26
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat the [[Risen Chief]].
|victory=Defeat the [[Risen Chief]]
|defeat=Chrom or Robin die.
|defeat=[[Chrom]] or [[Robin]] dies
|ally=12{{hover|+1|After battle preparations once Henry arrives}}
|ally=1–12{{h|+1|Upon Henry arriving}}
|other=0
|enemy=29{{h|+17|Reinforcements}}
|enemy=29{{hover|+17|Reinforcements}}
|map=[[File:Cm fe13 13 h.png]]
|col=16
|row=26
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Defeat the [[Risen Chief]].
|victory=Defeat the [[Risen Chief]]
|defeat=Chrom or Robin die.
|defeat=[[Chrom]] or [[Robin]] dies
|ally=12{{hover|+1|After battle preparations once Henry arrives}}
|ally=1–12{{h|+1|Upon Henry arriving}}
|other=0
|enemy=29{{h|+22|Reinforcements}}
|enemy=29{{hover|+22|Reinforcements}}
|map=[[File:Cm fe13 13 h.png]]
|col=16
|row=26
}}
}}
}}
}}
The chapter's map is 16 columns by 26 rows.


===Character data===
===Character data===
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{ChapChars
{{ChapChars
|game#=13
|game#=13
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Henry
|name=Henry
|portrait=[[File:Small portrait henry fe13.png]]
|portrait=[[File:Small portrait henry fe13.png]]
|class=Dark Mage
|class=Dark Mage
|HP={{hover|28|29 on Hard, 31 on Lunatic}}
|HP={{h|28|Normal}}/{{h|29|Hard}}/{{h|31|Lunatic}}
|lv=12
|lv=12
|recruitment method=Automatically from the start
|inventory={{Item|13|Ruin}}<br>{{Item|13|Elfire}}<br>{{Item|13|Concoction}}
|recruitment method=Automatically from turn 1
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
Line 93: Line 80:
|HP=Varies
|HP=Varies
|lv=10
|lv=10
|recruitment method=Automatically at chapter's end
|inventory={{Item|13|Parallel Falchion}}<br>{{Item|13|Rapier}}
|recruitment method=Automatically at the end of the chapter
}}
}}
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
|forced1=chrom l
|return1=chrom l
|forced1article=Chrom  
|return1article=Chrom
|return1=robin {{#var:A}}
|return2=avatar {{#switch:{{#var:A}}|male=m|female=f}}-default
|return1article=Robin
|return2article=Robin
|return2=lissa
|return3=lissa
|return3=frederick
|return4=frederick
|return4=sully
|return5=sully
|return5=virion
|return6=virion
|return6=stahl
|return7=stahl
|return7=vaike
|return8=vaike
|return8=miriel
|return9=miriel
|return9=sumia
|return10=sumia
|return10=kellam
|return11=kellam
|return11=lon'qu
|return12=lon'qu
|return12=ricken
|return13=ricken
|return13=maribelle
|return14=maribelle
|return14=panne
|return15=panne
|return15=gaius
|return16=gaius
|return16=cordelia
|return17=cordelia
|return17=gregor
|return18=gregor
|return18=nowi
|return19=nowi
|return19=libra
|return20=libra
|return20=tharja
|return21=tharja
|return21=olivia
|return22=olivia
|return22=cherche
|return23=cherche
}}
}}
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
Line 127: Line 114:
{{ChapItems
{{ChapItems
|platform=3ds01
|platform=3ds01
|item1=Longbow
|item1=Secret Book
|obtain1=Dropped by an enemy [[Archer]]
|obtain1=Dropped by [[Risen Chief]]
|-
|item2=Longbow
|item2=Silver Bow
|obtain2=Dropped by enemy [[Archer]]
|obtain2=Dropped by an enemy [[Sniper]]
|item3=Silver Bow
|-
|obtain3=Dropped by enemy [[Sniper]]
|item3=Silver Axe
|itemlast=Silver Axe
|obtain3=Dropped by an enemy [[Warrior]]
|obtainlast=Dropped by enemy [[Warrior]]
|-
|itemlast=Secret Book
|obtainlast=Dropped by the [[Risen Chief]]
}}
}}


Line 179: Line 163:


===Enemy data===
===Enemy data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Tab
{{Tab
|width=100%
|width=100%
Line 184: Line 169:
|tab2=Hard
|tab2=Hard
|tab3=Lunatic(+)
|tab3=Lunatic(+)
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|platform=3ds01
{{ChapUnitCellFE13
|name1=[[Risen]]
|name=[[Risen Chief]]
|class1=Fighter
|class=Warrior
|version1=risen
|version=risen
|lv1=16
|lv=6
|#1=6
|#=1
|inventory1=[[File:Is 3ds01 steel axe.png]] [[Steel Axe]]
|hp=48
|-
|str=23
|name2=[[Risen]]
|mag=0
|class2=Myrmidon
|skill=17
|version2=risen
|spd=14
|lv2=16
|lck=16
|#2=8
|def=13
|inventory2=[[File:Is 3ds01 steel sword.png]] [[Steel Sword]]
|res=6
|-
|inventory={{Item|13|Short Axe}} • {{Item|13|Secret Book|type=drop}}
|name3=[[Risen]]
}}
|class3=Fighter
{{ChapUnitCellFE13
|version3=risen
|name=[[Risen]]
|lv3=16
|class=Fighter
|#3=4
|version=risen
|inventory3=[[File:Is 3ds01 hand axe.png]] [[Hand Axe]]
|lv=16
|-
|#=6
|name4=[[Risen]]
|hp=32~33
|class4=Archer
|str=15
|version4=risen
|mag=0
|lv4=16
|skill=11~12
|#4=1
|spd=9
|inventory4=[[File:Is 3ds01 longbow.png]] {{drop|Longbow}}
|lck=9~10
|-
|def=6~7
|name5=[[Risen]]
|res=1~2
|class5=Archer
|mov=5
|version5=risen
|inventory={{Item|13|Steel Axe}}
|lv5=16
|notes=• The southern two immediately begin moving unprovoked.<br>• The northwestern one begins moving unprovoked on turn 2.<br>• The other three begin moving unprovoked on turn 8.
|#5=3
}}
|inventory5=[[File:Is 3ds01 longbow.png]] [[Longbow]]
{{ChapUnitCellFE13
|-
|name=[[Risen]]
|name6=[[Risen]]
|class=Myrmidon
|class6=Sniper
|version=risen
|version6=risen
|lv=16
|lv6=2
|#=8
|#6=1
|hp=27~28
|inventory6=[[File:Is 3ds01 silver bow.png]] [[Silver Bow]]
|str=11~12
|-
|mag=1
|name7=[[Risen]]
|skill=15
|class7=Sniper
|spd=16
|version7=risen
|lck=10
|lv7=2
|def=7
|#7=1
|res=4
|inventory7=[[File:Is 3ds01 silver bow.png]] {{drop|Silver Bow}}
|mov=5
|-
|inventory={{Item|13|Steel Sword}}
|name8=[[Risen]]
|notes=• The southern two immediately begin moving unprovoked.<br>• The lower northwestern one begins moving unprovoked on turn 2.<br>• The other five begin moving unprovoked on turn 8.
|class8=Warrior
}}
|version8=risen
{{ChapUnitCellFE13
|lv8=2
|name=[[Risen]]
|#8=1
|class=Fighter
|inventory8=[[File:Is 3ds01 silver axe.png]] {{drop|Silver Axe}}
|version=risen
|-
|lv=16
|nameb=[[Risen Chief]]
|#=4
|classb=Warrior
|hp=32~33
|versionb=risen
|str=15
|lvb=6
|mag=0
|inventoryb=[[File:Is 3ds01 short axe.png]] [[Short Axe]] • [[File:Is 3ds01 secret book.png]] {{drop|Secret Book}}
|skill=11~12
|notesb=Immobile.
|spd=9
|-
|lck=9~10
|namer1=[[Risen]]
|def=6~7
|classr1=Myrmidon
|res=1~2
|versionr1=risen
|mov=5
|lvr1=16
|inventory={{Item|13|Hand Axe}}
|#r1=6
|notes=• The northwestern one begins moving unprovoked on turn 2.<br>• The other three begin moving unprovoked on turn 8.
|inventoryr1=[[File:Is 3ds01 steel sword.png]] [[Steel Sword]]
}}
|-
{{ChapUnitCellFE13
|namer2=[[Risen]]
|name=[[Risen]]
|classr2=Fighter
|class=Archer
|versionr2=risen
|version=risen
|lvr2=16
|lv=16
|#r2=1
|#=1
|inventoryr2=[[File:Is 3ds01 hand axe.png]] [[Hand Axe]]
|hp=29
|-
|str=11~12
|namer3=[[Risen]]
|mag=0
|classr3=Fighter
|skill=14
|versionr3=risen
|spd=9~10
|lvr3=16
|lck=5~6
|#r3=4
|def=7~8
|inventoryr3=[[File:Is 3ds01 steel axe.png]] [[Steel Axe]]
|res=2~3
|-
|mov=5
|namerl=[[Risen]]
|inventory={{Item|13|Longbow|type=drop}}
|classrl=Warrior
|notes=Begins moving unprovoked on turn 8.
|versionrl=risen
}}
|lvrl=2
{{ChapUnitCellFE13
|#rl=2
|name=[[Risen]]
|inventoryrl=[[File:Is 3ds01 steel axe.png]] [[Steel Axe]]
|class=Archer
|version=risen
|lv=16
|#=3
|hp=29
|str=11~12
|mag=0
|skill=14
|spd=9~10
|lck=5~6
|def=7~8
|res=2~3
|mov=5
|inventory={{Item|13|Longbow}}
|notes=Begins moving unprovoked on turn 8.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Sniper
|version=risen
|lv=2
|#=1
|hp=38
|str=15
|mag=1
|skill=20
|spd=15
|lck=10
|def=14
|res=6
|mov=6
|inventory={{Item|13|Silver Bow}}
|notes=Begins moving unprovoked on turn 8.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Sniper
|version=risen
|lv=2
|#=1
|hp=38
|str=15
|mag=1
|skill=20
|spd=15
|lck=10
|def=14
|res=6
|mov=6
|inventory={{Item|13|Silver Bow|type=drop}}
|notes=Begins moving unprovoked on turn 8.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Warrior
|version=risen
|lv=2
|#=1
|hp=42
|str=20
|mag=0
|skill=15
|spd=12
|lck=14
|def=11
|res=5
|mov=6
|inventory={{Item|13|Silver Axe|type=drop}}
|notes=Begins moving unprovoked on turn 2.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Myrmidon
|version=risen
|lv=16
|#=6
|hp=27~28
|str=11~12
|mag=1
|skill=15
|spd=16
|lck=10
|def=7
|res=4
|mov=5
|inventory={{Item|13|Steel Sword}}
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Fighter
|version=risen
|lv=16
|#=1
|hp=32~33
|str=15
|mag=0
|skill=11~12
|spd=9
|lck=9~10
|def=6~7
|res=1~2
|mov=5
|inventory={{Item|13|Hand Axe}}
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Fighter
|version=risen
|lv=16
|#=4
|hp=32~33
|str=15
|mag=0
|skill=11~12
|spd=9
|lck=9~10
|def=6~7
|res=1~2
|mov=5
|inventory={{Item|13|Steel Axe}}
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Warrior
|version=risen
|lv=2
|#=2
|hp=42
|str=20
|mag=0
|skill=15
|spd=12
|lck=14
|def=11
|res=5
|mov=6
|inventory={{Item|13|Steel Axe}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Risen Chief]]
|class=Warrior
|version=risen
|lv=6
|#=1
|hp=56
|str=27
|mag=0
|skill=20
|spd=16
|lck=20
|def=15
|res=7
|inventory={{Item|13|Short Axe}} • {{Item|13|Secret Book|type=drop}}<br>{{Item|13|Zeal}}
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Fighter
|version=risen
|lv=16
|#=6
|hp=38~39
|str=17~18
|mag=0
|skill=13~14
|spd=10~11
|lck=11~12
|def=7~8
|res=1~2
|mov=5
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern two immediately begin moving unprovoked.<br>• The northwestern one begins moving unprovoked on turn 2.<br>• The other three begin moving unprovoked on turn 7.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Myrmidon
|version=risen
|lv=16
|#=8
|hp=32~33
|str=13~14
|mag=1
|skill=17~18
|spd=18~19
|lck=12~13
|def=7
|res=4~5
|mov=5
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern two immediately begin moving unprovoked.<br>• The lower northwestern one begins moving unprovoked on turn 2.<br>• The other five begin moving unprovoked on turn 7.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Archer
|version=risen
|lv=16
|#=3
|hp=34~35
|str=13~14
|mag=0
|skill=16~17
|spd=11~12
|lck=7~8
|def=8~9
|res=2~3
|mov=5
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern two immediately begin moving unprovoked.<br>• The northern one begins moving unprovoked on turn 2.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Fighter
|version=risen
|lv=16
|#=4
|hp=38~39
|str=17~18
|mag=0
|skill=13~14
|spd=10~11
|lck=11~12
|def=7~8
|res=1~2
|mov=5
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northwestern one begins moving unprovoked on turn 2.<br>• The other three begin moving unprovoked on turn 7.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Archer
|version=risen
|lv=16
|#=1
|hp=34~35
|str=13~14
|mag=0
|skill=16~17
|spd=11~12
|lck=7~8
|def=8~9
|res=2~3
|mov=5
|inventory={{Item|13|Longbow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 7.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Archer
|version=risen
|lv=16
|#=3
|hp=34~35
|str=13~14
|mag=0
|skill=16~17
|spd=11~12
|lck=7~8
|def=8~9
|res=2~3
|mov=5
|inventory={{Item|13|Longbow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 7.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Sniper
|version=risen
|lv=2
|#=1
|hp=45~46
|str=17~18
|mag=1
|skill=24
|spd=18~19
|lck=12~13
|def=15~16
|res=7~8
|mov=6
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Hit Rate +20}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 7.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Sniper
|version=risen
|lv=2
|#=1
|hp=45~46
|str=17~18
|mag=1
|skill=24
|spd=18~19
|lck=12~13
|def=15~16
|res=7~8
|mov=6
|inventory={{Item|13|Silver Bow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Hit Rate +20}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 7.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Warrior
|version=risen
|lv=2
|#=1
|hp=49~50
|str=24
|mag=0
|skill=18~19
|spd=14~15
|lck=17~18
|def=12~13
|res=6~7
|mov=6
|inventory={{Item|13|Silver Axe|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 2.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Myrmidon
|version=risen
|lv=16
|#=8
|hp=32~33
|str=13~14
|mag=1
|skill=17~18
|spd=18~19
|lck=12~13
|def=7
|res=4~5
|mov=5
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0–1 skill(s) at random</small>
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Fighter
|version=risen
|lv=16
|#=2
|hp=38~39
|str=17~18
|mag=0
|skill=13~14
|spd=10~11
|lck=11~12
|def=7~8
|res=1~2
|mov=5
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Fighter
|version=risen
|lv=16
|#=4
|hp=38~39
|str=17~18
|mag=0
|skill=13~14
|spd=10~11
|lck=11~12
|def=7~8
|res=1~2
|mov=5
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Warrior
|version=risen
|lv=2
|#=2
|hp=49~50
|str=24
|mag=0
|skill=18~19
|spd=14~15
|lck=17~18
|def=12~13
|res=6~7
|mov=6
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}}<br><small>Can have 0–1 skill(s) at random</small>
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Warrior
|version=risen
|lv=2
|#=1
|hp=49~50
|str=24
|mag=0
|skill=18~19
|spd=14~15
|lck=17~18
|def=12~13
|res=6~7
|mov=6
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}}<br><small>Can have 0–1 skill(s) at random</small>
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Risen Chief]]
|class=Warrior
|version=risen
|lv=6
|#=1
|hp=67
|str=33
|mag=0
|skill=25
|spd=20
|lck=25
|def=17
|res=9
|inventory={{Item|13|Tomahawk}} • {{Item|13|Secret Book|type=drop}}<br>{{Item|13|Zeal}} • {{Item|13|Counter}}
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Fighter
|version=risen
|lv=16
|#=6
|hp=49
|str=23
|mag=0
|skill=17
|spd=13
|lck=16
|def=8
|res=2
|mov=5
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern two immediately begin moving unprovoked.<br>• The northwestern one begins moving unprovoked on turn 2.<br>• The other three begin moving unprovoked on turn 7.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Myrmidon
|version=risen
|lv=16
|#=8
|hp=41
|str=17
|mag=1
|skill=23
|spd=24
|lck=18
|def=7
|res=6
|mov=5
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern two immediately begin moving unprovoked.<br>• The lower northwestern one begins moving unprovoked on turn 2.<br>• The other five begin moving unprovoked on turn 7.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Archer
|version=risen
|lv=16
|#=3
|hp=44
|str=17
|mag=0
|skill=22
|spd=15
|lck=11
|def=9
|res=4
|mov=5
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern two immediately begin moving unprovoked.<br>• The northern one begins moving unprovoked on turn 2.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Fighter
|version=risen
|lv=16
|#=4
|hp=49
|str=23
|mag=0
|skill=17
|spd=13
|lck=16
|def=8
|res=2
|mov=5
|inventory={{Item|13|Short Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northwestern one begins moving unprovoked on turn 2.<br>• The other three begin moving unprovoked on turn 7.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Archer
|version=risen
|lv=16
|#=1
|hp=44
|str=17
|mag=0
|skill=22
|spd=15
|lck=11
|def=9
|res=4
|mov=5
|inventory={{Item|13|Longbow|type=forged}} • {{Item|13|Longbow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 7.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Archer
|version=risen
|lv=16
|#=3
|hp=44
|str=17
|mag=0
|skill=22
|spd=15
|lck=11
|def=9
|res=4
|mov=5
|inventory={{Item|13|Longbow|type=forged}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 7.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Sniper
|version=risen
|lv=2
|#=1
|hp=56
|str=22
|mag=1
|skill=30
|spd=23
|lck=17
|def=18
|res=10
|mov=6
|inventory={{Item|13|Silver Bow|type=forged}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Hit Rate +20}} • {{Item|13|Bowfaire}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 7.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Sniper
|version=risen
|lv=2
|#=1
|hp=56
|str=22
|mag=1
|skill=30
|spd=23
|lck=17
|def=18
|res=10
|mov=6
|inventory={{Item|13|Silver Bow|type=forged}} • {{Item|13|Silver Bow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Hit Rate +20}} • {{Item|13|Bowfaire}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 7.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Warrior
|version=risen
|lv=2
|#=1
|hp=61
|str=30
|mag=0
|skill=23
|spd=18
|lck=23
|def=15
|res=8
|mov=6
|inventory={{Item|13|Silver Axe|type=forged}} • {{Item|13|Silver Axe|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 2.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Myrmidon
|version=risen
|lv=16
|#=8
|hp=41
|str=17
|mag=1
|skill=23
|spd=24
|lck=18
|def=7
|res=6
|mov=5
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0–1 skill(s) at random</small>
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Fighter
|version=risen
|lv=16
|#=2
|hp=49
|str=23
|mag=0
|skill=17
|spd=13
|lck=16
|def=8
|res=2
|mov=5
|inventory={{Item|13|Short Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Fighter
|version=risen
|lv=16
|#=4
|hp=49
|str=23
|mag=0
|skill=17
|spd=13
|lck=16
|def=8
|res=2
|mov=5
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Warrior
|version=risen
|lv=2
|#=4
|hp=61
|str=30
|mag=0
|skill=23
|spd=18
|lck=23
|def=15
|res=8
|mov=6
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0–2 skill(s) at random</small>
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE13
|platform=3ds01
|name=[[Risen]]
|name1=[[Risen]]
|class=Warrior
|class1=Fighter
|version=risen
|version1=risen
|lv=2
|lv1=16
|#=2
|#1=6
|hp=61
|inventory1=[[File:Is 3ds01 steel axe.png]] [[Steel Axe]]<br>[[File:Is 3ds01 hp +5.png]] [[HP +5]] • [[File:Is 3ds01 zeal.png]] [[Zeal]]<br><small>Can have 0-1 skill(s) at random</small>
|str=30
|-
|mag=0
|name2=[[Risen]]
|skill=23
|class2=Myrmidon
|spd=18
|version2=risen
|lck=23
|lv2=16
|def=15
|#2=8
|res=8
|inventory2=[[File:Is 3ds01 steel sword.png]] [[Steel Sword]]<br>[[File:Is 3ds01 avoid +10.png]] [[Avoid +10]]<br><small>Can have 0-1 skill(s) at random</small>
|mov=6
|-
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0–2 skill(s) at random</small>
|name3=[[Risen]]
|class3=Archer
|version3=risen
|lv3=16
|#3=3
|inventory3=[[File:Is 3ds01 steel bow.png]] [[Steel Bow]]<br>[[File:Is 3ds01 skill +2.png]] [[Skill +2]] • [[File:Is 3ds01 prescience.png]] [[Prescience]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name4=[[Risen]]
|class4=Fighter
|version4=risen
|lv4=16
|#4=4
|inventory4=[[File:Is 3ds01 hand axe.png]] [[Hand Axe]]<br>[[File:Is 3ds01 hp +5.png]] [[HP +5]] • [[File:Is 3ds01 zeal.png]] [[Zeal]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name5=[[Risen]]
|class5=Archer
|version5=risen
|lv5=16
|#5=1
|inventory5=[[File:Is 3ds01 longbow.png]] {{drop|Longbow}}<br>[[File:Is 3ds01 skill +2.png]] [[Skill +2]] • [[File:Is 3ds01 prescience.png]] [[Prescience]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name6=[[Risen]]
|class6=Archer
|version6=risen
|lv6=16
|#6=3
|inventory6=[[File:Is 3ds01 longbow.png]] [[Longbow]]<br>[[File:Is 3ds01 skill +2.png]] [[Skill +2]] • [[File:Is 3ds01 prescience.png]] [[Prescience]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name7=[[Risen]]
|class7=Sniper
|version7=risen
|lv7=2
|#7=1
|inventory7=[[File:Is 3ds01 silver bow.png]] [[Silver Bow]]<br>[[File:Is 3ds01 skill +2.png]] [[Skill +2]] • [[File:Is 3ds01 prescience.png]] [[Prescience]] • [[File:Is 3ds01 hit rate +20.png]] [[Hit Rate +20]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name8=[[Risen]]
|class8=Sniper
|version8=risen
|lv8=2
|#8=1
|inventory8=[[File:Is 3ds01 silver bow.png]] {{drop|Silver Bow}}<br>[[File:Is 3ds01 skill +2.png]] [[Skill +2]] [[File:Is 3ds01 prescience.png]] [[Prescience]] • [[File:Is 3ds01 hit rate +20.png]] [[Hit Rate +20]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name9=[[Risen]]
|class9=Warrior
|version9=risen
|lv9=2
|#9=1
|inventory9=[[File:Is 3ds01 silver axe.png]] {{drop|Silver Axe}}<br>[[File:Is 3ds01 gamble.png]] [[Gamble]] • [[File:Is 3ds01 hp +5.png]] [[HP +5]] • [[File:Is 3ds01 zeal.png]] [[Zeal]] [[File:Is 3ds01 rally strength.png]] [[Rally Strength]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|nameb=[[Risen Chief]]
|classb=Warrior
|versionb=risen
|lvb=6
|inventoryb=[[File:Is 3ds01 short axe.png]] [[Short Axe]] • [[File:Is 3ds01 secret book.png]] {{drop|Secret Book}}<br>[[File:Is 3ds01 zeal.png]] [[Zeal]]
|notesb=Immobile.
|-
|namer1=[[Risen]]
|classr1=Myrmidon
|versionr1=risen
|lvr1=16
|#r1=8
|inventoryr1=[[File:Is 3ds01 steel sword.png]] [[Steel Sword]]<br>[[File:Is 3ds01 avoid +10.png]] [[Avoid +10]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|namer2=[[Risen]]
|classr2=Fighter
|versionr2=risen
|lvr2=16
|#r2=2
|inventoryr2=[[File:Is 3ds01 hand axe.png]] [[Hand Axe]]<br>[[File:Is 3ds01 hp +5.png]] [[HP +5]] [[File:Is 3ds01 zeal.png]] [[Zeal]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|namer3=[[Risen]]
|classr3=Fighter
|versionr3=risen
|lvr3=16
|#r3=4
|inventoryr3=[[File:Is 3ds01 steel axe.png]] [[Steel Axe]]<br>[[File:Is 3ds01 hp +5.png]] [[HP +5]] • [[File:Is 3ds01 zeal.png]] [[Zeal]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|namer4=[[Risen]]
|classr4=Warrior
|versionr4=risen
|lvr4=2
|#r4=2
|inventoryr4=[[File:Is 3ds01 steel axe.png]] [[Steel Axe]]<br>[[File:Is 3ds01 gamble.png]] [[Gamble]] • [[File:Is 3ds01 hp +5.png]] [[HP +5]] • [[File:Is 3ds01 zeal.png]] [[Zeal]] • [[File:Is 3ds01 rally strength.png]] [[Rally Strength]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|namerl=[[Risen]]
|classrl=Warrior
|versionrl=risen
|lvrl=2
|#rl=1
|inventoryrl=[[File:Is 3ds01 short axe.png]] [[Short Axe]]<br>[[File:Is 3ds01 gamble.png]] [[Gamble]] • [[File:Is 3ds01 hp +5.png]] [[HP +5]] • [[File:Is 3ds01 zeal.png]] [[Zeal]] • [[File:Is 3ds01 rally strength.png]] [[Rally Strength]]<br><small>Can have 0-1 skill(s) at random</small>
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE13
|platform=3ds01
|name=[[Risen]]
|name1=[[Risen]]
|class=Sniper
|class1=Fighter
|version=risen
|version1=risen
|lv=2
|lv1=16
|#=2
|#1=6
|hp=56
|inventory1=[[File:Is 3ds01 silver axe.png]] [[Silver Axe]]<br>[[File:Is 3ds01 hp +5.png]] [[HP +5]] • [[File:Is 3ds01 zeal.png]] [[Zeal]]<br><small>Can have 0-1 skill(s) at random</small>
|str=22
|-
|mag=1
|name2=[[Risen]]
|skill=30
|class2=Myrmidon
|spd=23
|version2=risen
|lck=17
|lv2=16
|def=18
|#2=8
|res=10
|inventory2=[[File:Is 3ds01 silver sword.png]] [[Silver Sword]]<br>[[File:Is 3ds01 avoid +10.png]] [[Avoid +10]]<br><small>Can have 0-1 skill(s) at random</small>
|mov=6
|-
|inventory={{Item|13|Longbow|type=forged}}<br>{{Item|13|Skill +2}} {{Item|13|Prescience|link=Prescience (Awakening)}} {{Item|13|Hit Rate +20}} • {{Item|13|Bowfaire}}<br><small>Can have 0–2 skill(s) at random</small>
|name3=[[Risen]]
|last=y
|class3=Archer
|version3=risen
|lv3=16
|#3=3
|inventory3=[[File:Is 3ds01 silver bow.png]] [[Silver Bow]]<br>[[File:Is 3ds01 skill +2.png]] [[Skill +2]] • [[File:Is 3ds01 prescience.png]] [[Prescience]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name4=[[Risen]]
|class4=Fighter
|version4=risen
|lv4=16
|#4=4
|inventory4=[[File:Is 3ds01 short axe.png]] [[Short Axe]]<br>[[File:Is 3ds01 hp +5.png]] [[HP +5]] • [[File:Is 3ds01 zeal.png]] [[Zeal]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name5=[[Risen]]
|class5=Archer
|version5=risen
|lv5=16
|#5=1
|inventory5=[[File:Is 3ds01 longbow.png]] {{forged|Longbow}}{{hover|*|13 Mt, 80 Hit}} • [[File:Is 3ds01 longbow.png]] {{drop|Longbow}}<br>[[File:Is 3ds01 skill +2.png]] [[Skill +2]] • [[File:Is 3ds01 prescience.png]] [[Prescience]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name6=[[Risen]]
|class6=Archer
|version6=risen
|lv6=16
|#6=3
|inventory6=[[File:Is 3ds01 longbow.png]] {{forged|Longbow}}{{hover|*|13 Mt, 80 Hit}}<br>[[File:Is 3ds01 skill +2.png]] [[Skill +2]] • [[File:Is 3ds01 prescience.png]] [[Prescience]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name7=[[Risen]]
|class7=Sniper
|version7=risen
|lv7=2
|#7=1
|inventory7=[[File:Is 3ds01 silver bow.png]] {{forged|Silver Bow}}{{hover|*|17 Mt, 85 Hit}}<br>[[File:Is 3ds01 skill +2.png]] [[Skill +2]] • [[File:Is 3ds01 prescience.png]] [[Prescience]] • [[File:Is 3ds01 hit rate +20.png]] [[Hit Rate +20]] • [[File:Is 3ds01 bowfaire.png]] [[Bowfaire]]<br><small>Can have 0-2 skill(s) at random</small>
|-
|name8=[[Risen]]
|class8=Sniper
|version8=risen
|lv8=2
|#8=1
|inventory8=[[File:Is 3ds01 silver bow.png]] {{forged|Silver Bow}}{{hover|*|17 Mt, 85 Hit}} • [[File:Is 3ds01 silver bow.png]] {{drop|Silver Bow}}<br>[[File:Is 3ds01 skill +2.png]] [[Skill +2]] • [[File:Is 3ds01 prescience.png]] [[Prescience]] • [[File:Is 3ds01 hit rate +20.png]] [[Hit Rate +20]] • [[File:Is 3ds01 bowfaire.png]] [[Bowfaire]]<br><small>Can have 0-2 skill(s) at random</small>
|-
|name9=[[Risen]]
|class9=Warrior
|version9=risen
|lv9=2
|#9=1
|inventory9=[[File:Is 3ds01 silver axe.png]] {{forged|Silver Axe}}{{hover|*|19 Mt, 75 Hit}} • [[File:Is 3ds01 silver axe.png]] {{drop|Silver Axe}}<br>[[File:Is 3ds01 gamble.png]] [[Gamble]] • [[File:Is 3ds01 hp +5.png]] [[HP +5]] • [[File:Is 3ds01 zeal.png]] [[Zeal]] • [[File:Is 3ds01 rally strength.png]] [[Rally Strength]] • [[File:Is 3ds01 counter.png]] [[Counter]]<br><small>Can have 0-2 skill(s) at random</small>
|-
|nameb=[[Risen Chief]]
|classb=Warrior
|versionb=risen
|lvb=6
|inventoryb=[[File:Is 3ds01 tomahawk.png]] [[Tomahawk]] • [[File:Is 3ds01 secret book.png]] {{drop|Secret Book}}<br>[[File:Is 3ds01 zeal.png]] [[Zeal]] • [[File:Is 3ds01 counter.png]] [[Counter]]
|notesb=Immobile.
|-
|namer1=[[Risen]]
|classr1=Myrmidon
|versionr1=risen
|lvr1=16
|#r1=8
|inventoryr1=[[File:Is 3ds01 silver sword.png]] [[Silver Sword]]<br>[[File:Is 3ds01 avoid +10.png]] [[Avoid +10]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|namer2=[[Risen]]
|classr2=Fighter
|versionr2=risen
|lvr2=16
|#r2=2
|inventoryr2=[[File:Is 3ds01 short axe.png]] [[Short Axe]]<br>[[File:Is 3ds01 hp +5.png]] [[HP +5]] • [[File:Is 3ds01 zeal.png]] [[Zeal]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|namer3=[[Risen]]
|classr3=Fighter
|versionr3=risen
|lvr3=16
|#r3=4
|inventoryr3=[[File:Is 3ds01 silver axe.png]] [[Silver Axe]]<br>[[File:Is 3ds01 hp +5.png]] [[HP +5]] • [[File:Is 3ds01 zeal.png]] [[Zeal]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|namer4=[[Risen]]
|classr4=Warrior
|versionr4=risen
|lvr4=2
|#r4=4
|inventoryr4=[[File:Is 3ds01 silver axe.png]] [[Silver Axe]]<br>[[File:Is 3ds01 gamble.png]] [[Gamble]] • [[File:Is 3ds01 hp +5.png]] [[HP +5]] • [[File:Is 3ds01 zeal.png]] [[Zeal]] • [[File:Is 3ds01 rally strength.png]] [[Rally Strength]] • [[File:Is 3ds01 counter.png]] [[Counter]]<br><small>Can have 0-2 skill(s) at random</small>
|-
|namer5=[[Risen]]
|classr5=Warrior
|versionr5=risen
|lvr5=2
|#r5=2
|inventoryr5=[[File:Is 3ds01 tomahawk.png]] [[Tomahawk]]<br>[[File:Is 3ds01 gamble.png]] [[Gamble]] • [[File:Is 3ds01 hp +5.png]] [[HP +5]] • [[File:Is 3ds01 zeal.png]] [[Zeal]] • [[File:Is 3ds01 rally strength.png]] [[Rally Strength]] • [[File:Is 3ds01 counter.png]] [[Counter]]<br><small>Can have 0-2 skill(s) at random</small>
|-
|namerl=[[Risen]]
|classrl=Sniper
|versionl=risen
|lvrl=2
|#rl=2
|inventoryrl=[[File:Is 3ds01 longbow.png]] {{forged|Longbow}}{{hover|*|13 Mt, 80 Hit}}<br>[[File:Is 3ds01 skill +2.png]] [[Skill +2]] • [[File:Is 3ds01 prescience.png]] [[Prescience]] • [[File:Is 3ds01 hit rate +20.png]] [[Hit Rate +20]] • [[File:Is 3ds01 bowfaire.png]] [[Bowfaire]]<br><small>Can have 0-2 skill(s) at random</small>
}}
}}
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +4 might and +10 hit.


Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:


*[[File:Is 3ds01 pass.png]] [[Pass]]
{{div col|13em}}
*[[File:Is 3ds01 hawkeye.png]] [[Hawkeye (skill)|Hawkeye]]
*{{Item|13|Pass}}
*[[File:Is 3ds01 luna+.png]] [[Luna+]]
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
*[[File:Is 3ds01 vantage+.png]] [[Vantage+]]
*{{Item|13|Luna+}}
*[[File:Is 3ds01 counter.png]] [[Counter]]
*{{Item|13|Vantage+}}
*[[File:Is 3ds01 aegis+.png]] [[Aegis+]]
*{{Item|13|Counter}}
*[[File:Is 3ds01 pavise+.png]] [[Pavise+]]
*{{Item|13|Aegis+}}
*{{Item|13|Pavise+}}
{{div col end}}
}}
}}


====Reinforcements====
====Reinforcements====
*Turn 3 <small>(Hard/Lunatic)</small>/4 <small>(Normal)</small>
*Turn 3 <small>(Hard/Lunatic)</small>/4 <small>(Normal)</small>
**2 [[Myrmidon]]s with [[Steel Sword]]s{{hover|*|Normal/Hard}}/[[Silver Sword]]s{{hover|*|Lunatic}} from the outer forts to the south
**2 [[Myrmidon]]s from the outer southern forts
**1 [[Fighter]] with a [[Hand Axe]]{{hover|*|Normal/Hard}}/[[Short Axe]]{{hover|*|Lunatic}} from the middle fort to the south
**1 [[Fighter]] with a [[Hand Axe]] <small>(Normal/Hard)</small>/[[Short Axe]] <small>(Lunatic)</small> from the middle southern fort
*Turn 4 <small>(Hard/Lunatic)</small>/5<small>(Normal)</small>
*Turn 4 <small>(Hard/Lunatic)</small>/5<small>(Normal)</small>
**1 [[Fighter]] with a [[Steel Axe]]{{hover|*|Normal/Hard}}/[[Silver Axe]]{{hover|*|Lunatic}} from the western fort over the cliff
**1 [[Fighter]] with a [[Steel Axe]] <small>(Normal/Hard)</small>/[[Silver Axe]] <small>(Lunatic)</small> from the center-western fort
**1 [[Myrmidon]] with a [[Steel Sword]]{{hover|*|Normal/Hard}}/[[Silver Sword]]{{hover|*|Lunatic}} from the eastern fort over the cliff
**1 [[Myrmidon]] from the center-eastern fort
*Turn 5 <small>(Hard/Lunatic)</small>/6 <small>(Normal)</small>
*Turn 5 <small>(Hard/Lunatic)</small>/6 <small>(Normal)</small>
**2 [[Warrior]]s with [[Steel Axe]]s{{hover|*|Normal/Hard}}/[[Silver Axe]]s{{hover|*|Lunatic}} from the outer forts to the south
**2 [[Warrior]]s with [[Steel Axe]]s <small>(Normal/Hard)</small>/[[Silver Axe]]s <small>(Lunatic)</small> from the outer southern forts
**1 [[Warrior]] with a [[Short Axe]]{{hover|*|Hard}}/[[Tomahawk]]{{hover|*|Lunatic}} from the middle fort to the south <small>(Hard/Lunatic only)</small>
**1 [[Warrior]] with a [[Short Axe]] <small>(Hard)</small>/[[Tomahawk]] <small>(Lunatic)</small> from the middle southern fort <small>(Hard/Lunatic only)</small>
**2 [[Sniper]]s with [[Longbow]]s from the western and eastern forts over the cliffs <small>(Lunatic only)</small>
**2 [[Sniper]]s from the center-western and center-eastern forts <small>(Lunatic only)</small>
*Turn 6 <small>(Hard/Lunatic)</small>/7 <small>(Normal)</small>
*Turn 6 <small>(Hard/Lunatic)</small>/7 <small>(Normal)</small>
**1 [[Myrmidon]] with a [[Steel Sword]]{{hover|*|Normal/Hard}}/[[Silver Sword]]{{hover|*|Lunatic}} from the western fort over the cliff
**1 [[Myrmidon]] from the center-western fort
**1 [[Fighter]] with a [[Steel Axe]]{{hover|*|Normal/Hard}}/[[Silver Axe]]{{hover|*|Lunatic}} from the eastern fort over the cliff
**1 [[Fighter]] with a [[Steel Axe]] <small>(Normal/Hard)</small>/[[Silver Axe]] <small>(Lunatic)</small> from the center-eastern fort
*Turn 6 <small>(Lunatic only)</small>/7 <small>(Hard only)</small>
*Turn 6 <small>(Lunatic only)</small>/7 <small>(Hard only)</small>
**2 [[Myrmidon]]s with [[Steel Sword]]s{{hover|*|Hard}}/[[Silver Sword]]s{{hover|*|Lunatic}} from the outer forts to the south
**2 [[Myrmidon]]s from the outer southern forts
**1 [[Fighter]] with a [[Hand Axe]]{{hover|*|Hard}}/[[Short Axe]]{{hover|*|Lunatic}} from the middle fort to the south
**1 [[Fighter]] with a [[Hand Axe]] <small>(Hard)</small>/[[Short Axe]] <small>(Lunatic)</small> from the middle southern fort
*Turn 7 <small>(Hard/Lunatic)</small>/8 <small>(Normal)</small>
*Turn 7 <small>(Hard/Lunatic)</small>/8 <small>(Normal)</small>
**2 [[Fighter]]s with [[Steel Axe]]s{{hover|*|Normal/Hard}}/[[Silver Axe]]s{{hover|*|Lunatic}}; one from the western fort over the cliff, one from the fort in the map's northwest corner
**2 [[Fighter]]s with [[Steel Axe]]s <small>(Normal/Hard)</small>/[[Silver Axe]]s <small>(Lunatic)</small>; one from the center-western fort, one from the northwestern fort
**2 [[Myrmidon]]s with [[Steel Sword]]s{{hover|*|Normal/Hard}}/[[Silver Sword]]s{{hover|*|Lunatic}}; one from the eastern fort over the cliff, one from the fort in the map's northeast corner
**2 [[Myrmidon]]s; one from the center-eastern fort, one from the northeastern fort
**2 [[Warrior]]s with [[Silver Axe]] from the outer forts to the south <small>(Lunatic only)</small>
**2 [[Warrior]]s with [[Silver Axe]] from the outer southern forts <small>(Lunatic only)</small>
**1 [[Warrior]] with a [[Tomahawk]] from the middle fort to the south <small>(Lunatic only)</small>
**1 [[Warrior]] with a [[Tomahawk]] from the middle southern fort <small>(Lunatic only)</small>


===Boss data===
===Boss data===
Line 541: Line 1,001:
|content1={{BossStats FE13
|content1={{BossStats FE13
|portrait=[[File:Small portrait risen chief fe13.png]]
|portrait=[[File:Small portrait risen chief fe13.png]]
|sprite=warrior risen enemy
|class=Warrior
|class=Warrior
|lv=6
|lv=6
Line 551: Line 1,012:
|def=13
|def=13
|res=6
|res=6
|move=-
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Secret Book|type=drop}}
|inventory=[[File:Is 3ds01 short axe.png]] [[Short Axe]]<br>[[File:Is 3ds01 secret book.png]] {{drop|Secret Book}}
|ax=C
|ax=C
|bo=E
|bo=E
Line 558: Line 1,018:
|content2={{BossStats FE13
|content2={{BossStats FE13
|portrait=[[File:Small portrait risen chief fe13.png]]
|portrait=[[File:Small portrait risen chief fe13.png]]
|sprite=warrior risen enemy
|class=Warrior
|class=Warrior
|lv=6
|lv=6
Line 568: Line 1,029:
|def=15
|def=15
|res=7
|res=7
|move=-
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Secret Book|type=drop}}
|inventory=[[File:Is 3ds01 short axe.png]] [[Short Axe]]<br>[[File:Is 3ds01 secret book.png]] {{drop|Secret Book}}
|skills={{Item|13|Zeal}}
|skills=<br>[[File:Is 3ds01 zeal.png]] [[Zeal]]
|ax=C
|ax=C
|bo=C
|bo=C
Line 576: Line 1,036:
|content3={{BossStats FE13
|content3={{BossStats FE13
|portrait=[[File:Small portrait risen chief fe13.png]]
|portrait=[[File:Small portrait risen chief fe13.png]]
|sprite=warrior risen enemy
|class=Warrior
|class=Warrior
|lv=6
|lv=6
Line 586: Line 1,047:
|def=17
|def=17
|res=9
|res=9
|move=-
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Secret Book|type=drop}}
|inventory=[[File:Is 3ds01 tomahawk.png]] [[Tomahawk]]<br>[[File:Is 3ds01 secret book.png]] {{drop|Secret Book}}
|skills={{Item|13|Zeal}}<br>{{Item|13|Counter}}
|skills=[[File:Is 3ds01 zeal.png]] [[Zeal]]<br>[[File:Is 3ds01 counter.png]] [[Counter]]
|ax=A
|ax=A
|bo=A
|bo=A
Line 596: Line 1,056:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
{{sectstub}}
If you have a decent flier and Olivia, this chapter can be trivially one-turned. Just send the flier and an appropriate partner north, kill the Fighter, pair Olivia up with a mounted unit, dance, and assassinate the boss. You can also get in range if you have a strong two-ranged unit. If you wish to fight the enemies for the experience and loot, read on.
 
Your first order of business should be clearing out the south side of the map by the end of turn 3 (all difficulties except Normal)/4 (Normal). Reinforcements pour out from the southern forts on turns 3 and 5-7 (all difficulties except Normal)/4 and 6-8 (Normal). If you want to play most defensively, you can use three units to plug up the forts and plant your best fighters on the southeast and southwest cliff paths to use as chokepoints. Just beware of Longbow Archers and Snipers. (Obviously, this won't work on Lunatic+ due to Pass.) If you're particularly hungry for combat, you can use fliers to kite the enemies around the cliffsides. Every enemy except the boss will aggro on turn 7/8. Once they're all dead, move north and kill the boss.
 
At the end of this chapter on Lunatic+, you will have a minimum of 400 Renown (even if you skipped the paralogues). This means you can claim the Beast Killer. You can also freely buy El-rank tomes and Nosferatu for your mages. Finally, you recruit Lucina, one of the strongest units in the game, and unlock all child paralogues. As a general rule of thumb, Kjelle, Owain, Morgan, and Laurent are safe to recruit immediately if you have married off Sully, Lissa, Robin, and Miriel respectively since their paralogues have you face mostly unpromoted enemies. However, you may wish to delay Owain's recruitment since he can only get the coveted Galeforce skill from his maternal inheritance, and Lissa has almost certainly not reached level&nbsp;15 as a Dark Flier. Morgan's paralogue should typically be your first port of call since they are flat-out the strongest unit in the game with proper parentage. As for the other children, they accelerate in general difficulty in the order Cynthia (level&nbsp;3 promoted enemies), Brady (level&nbsp;5 enemies), Severa and Yarne (level&nbsp;6), Noire and Nah's (level&nbsp;7), and Inigo and Gerome (level&nbsp;8).


==Trivia==
==Trivia==
* This chapter unlocks the most next potential destinations upon cleared of any chapter in the {{FES}}; should all of the potential fixed parents of all child characters be already married, 13 new destinations will be unlocked (all 12 of the child paralogues in addition to the next chapter in the main path), although achieving this does require [[Henry]] to remain permanently unpaired should instantaneous effect be desired. The previous record for potential next new destinations after clearing a chapter was three, shared by [[Storming the Capital|chapter 16]] of {{title|The Binding Blade}}{{hover|*|A unlockable sidequest preceding the split onto the Ilia and Sacae routes}}, [[Living Legend|chapter 22 (23 Hector)]] of {{FE7}}{{hover|*|An unlockable sidequest preceding a short path split}}, the interlude following [[It's a Trap!|chapter 8]] of {{title|The Sacred Stones}}{{hover|*|In addition to the two possible chapter 9s as a result of the split onto Eirika's and Ephraim's routes, the Tower of Valni also unlocks}}, and [[Last Hope|chapter 19]] of ''The Sacred Stones''{{hover|*|In addition to chapter 20, the skirmish-only map Melkaen Coast unlocks as well as the Lagdou Ruins}}.
* This chapter unlocks the most potential destinations upon being cleared of any chapter in the {{FES}}; should all of the potential fixed parents of all child characters be already married, thirteen new destinations will be unlocked (all twelve of the child [[Paralogue#Fire Emblem Awakening|paralogues]] in addition to the next chapter in the main path). The next-highest number is six, held over by {{title|Three Houses}}; if the requirements for all possible [[Paralogue#Fire Emblem: Three Houses|paralogues]] are met, clearing [[Rumors of a Reaper|Chapter&nbsp;6]] in Part I and [[Tempest of Swords and Shields|Chapter&nbsp;15]] of Crimson Flower will both unlock five paralogues and the next chapter. In {{title|Fates}}, it is possible to unlock up to seven destinations, six child paralogues and the next chapter, before starting [[Fierce Winds|''Birthright'' Chapter&nbsp;8]], but it is impossible to accomplish this before clearing [[A Vow Upheld|Chapter&nbsp;7]], as three fathers required to unlock the paralogues are recruited in that chapter.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Of Sacred Blood
|eng-name=Of Sacred Blood
|eng-mean=
|jpn-name={{h|古き血脈|Furuki kechimyaku}}
|jap-name={{hover|古き血脈|Furuki kechimyaku}}
|jpn-mean=Ancient Bloodline
|jap-mean=Ancient Bloodline
|span-name=Lazos de sangre
|span-mean=Bonds of blood
|fren-name=Lignée maudite
|fren-name=Lignée maudite
|fren-mean=Cursed lineage
|fren-mean=Cursed lineage
|span-name=
|ger-name=Von heiligem Blut
|span-mean=
|ger-mean=Of sacred Blood
|ger-name=
|ital-name=Legami di sangue
|ger-mean=
|ital-mean=Blood ties
|ital-name=
|ital-mean=
}}
}}



Latest revision as of 20:55, 28 March 2024

Large-secret-book.png

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Of Sacred Blood

Cm fe13 13.png

Location

Carrion Isle

New units

Henry, Lucina

Boss(es)

Risen Chief

Previous chapter(s)

The Seacomers

Next chapter(s)

Flames on the Blue

That's the Brand of the Exalt... Lucina... You deserved better from me than one sword and a world of troubles. I'm sorry.
— Chrom, when Lucina reveals her true identity

Of Sacred Blood (Japanese: 古き血脈 Ancient Bloodline) is the thirteenth chapter in Fire Emblem Awakening. In this chapter, while in Plegia as part of negotiations for warships to take on the Valmese forces, a disturbing fact about Robin is uncovered and the Shepherds are ambushed by Risen. Additionally, "Marth"'s true identity is finally discovered.

Clearing this chapter is the first requirement toward unlocking twelve different paralogue chapters in which the player can recruit the other children who hail from the future. To complete unlocking those chapters, the fixed parents of those children must be married; there is no set deadline for this requirement to be met. Some child paralogues require additional clearing additional chapters along the main storyline or unlocking additional child paralogues. As long as Chrom did not marry the Maiden, the player is guaranteed to unlock at least one of these paralogues upon first clearing the chapter.

Plot

Main article: Of Sacred Blood/Script

Aversa welcomes Chrom, Robin, and Frederick to Plegia as they arrive, and confirms the rumors that the new King Validar is Grimleal. Validar arrives and greets them; though he denies ever having met them, Chrom and Robin privately recognize Validar from the assassination attempt on Emmeryn. Aversa states that Plegia can offer no soldiers, but can provide 800 warships, 200 transports, and full funding for the campaign against Valm, an offer which is accepted. Before they can return to Port Ferox, Aversa introduces the most accomplished hierophant of Plegia, who looks identical to Robin and shares their name. Before such a coincidence can be clarified, Aversa and Validar depart to prepare Plegia's aid against Valm.

That night, Robin is troubled by thoughts of the hierophant before hearing the hierophant's voice calling out. Robin then hears Validar's voice, claiming he is Robin's father and requests Robin give in to Grima. When Chrom arrives, Robin tells Chrom about Validar's voice and his claim that Robin is his child, and Chrom speculates that the hierophant may be Robin's twin, though Robin is unsure. Frederick then runs in and informs Chrom that they are under attack from Risen, in spite of the posted sentries. With the aid of an eccentric Plegian dark mage, Henry, the Shepherds drive off the Risen.

As the battle comes to an end, Chrom is ambushed by a Risen assassin. Marth arrives and defends Chrom from the assassin, calling him "father" in the process. She asks to speak with Chrom privately, and reveals the Brand of the Exalt in her left eye, confirming her identity as Chrom's grown-up daughter, Lucina. Robin and Chrom's wife (unless he married Robin or the maiden) arrive on the scene, and Lucina explains that she is a version of Lucina from more than ten years in the future where history has taken a destructive turn.

Summary

While meeting with Validar—now king of Plegia—Robin sees a [man/woman] who could be [his/her] twin. That night, [he/she] learns that [he/she] is Validar's [son/daughter].

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat the Risen Chief Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–12+1 {{{partner}}} {{{other}}} 26+13
Cm fe13 13.png
Map dimensions:
16 columns by 26 rows

Character data

Characters
New units
Henry
Small portrait henry fe13.png
Dark Mage
HP
28/29/31
Inventory
Ruin
Elfire
Concoction
Level
12
Automatically from turn 1
Lucina
Small portrait lucina fe13.png
Lord
HP
Varies
Inventory
Parallel Falchion
Rapier
Level
10
Automatically at the end of the chapter
Required characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​

Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 secret book.png Secret Book Dropped by Risen Chief
Is 3ds01 longbow.png Longbow Dropped by enemy Archer
Is 3ds01 silver bow.png Silver Bow Dropped by enemy Sniper
Is 3ds01 silver axe.png Silver Axe Dropped by enemy Warrior

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 elfire.png Elfire 980
Is 3ds01 elthunder.png Elthunder 1,050
Is 3ds01 elwind.png Elwind 910
Is 3ds01 nosferatu.png Nosferatu 980
Is 3ds01 reeking box.png Reeking Box 500

Event tiles

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 warrior risen enemy.gif Risen Chief Warrior 6 1 48 23 0 17 14 16 13 6 - Short Axe Secret BookThis item is dropped upon this unit's defeat.
--
Ma 3ds01 fighter risen enemy.gif Risen Fighter 16 6 32~33 15 0 11~12 9 9~10 6~7 1~2 5 Steel Axe
• The southern two immediately begin moving unprovoked.
• The northwestern one begins moving unprovoked on turn 2.
• The other three begin moving unprovoked on turn 8.
Ma 3ds01 myrmidon risen enemy.gif Risen Myrmidon 16 8 27~28 11~12 1 15 16 10 7 4 5 Steel Sword
• The southern two immediately begin moving unprovoked.
• The lower northwestern one begins moving unprovoked on turn 2.
• The other five begin moving unprovoked on turn 8.
Ma 3ds01 fighter risen enemy.gif Risen Fighter 16 4 32~33 15 0 11~12 9 9~10 6~7 1~2 5 Hand Axe
• The northwestern one begins moving unprovoked on turn 2.
• The other three begin moving unprovoked on turn 8.
Ma 3ds01 archer risen enemy.gif Risen Archer 16 1 29 11~12 0 14 9~10 5~6 7~8 2~3 5 LongbowThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 8.
Ma 3ds01 archer risen enemy.gif Risen Archer 16 3 29 11~12 0 14 9~10 5~6 7~8 2~3 5 Longbow
Begins moving unprovoked on turn 8.
Ma 3ds01 sniper risen enemy.gif Risen Sniper 2 1 38 15 1 20 15 10 14 6 6 Silver Bow
Begins moving unprovoked on turn 8.
Ma 3ds01 sniper risen enemy.gif Risen Sniper 2 1 38 15 1 20 15 10 14 6 6 Silver BowThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 8.
Ma 3ds01 warrior risen enemy.gif Risen Warrior 2 1 42 20 0 15 12 14 11 5 6 Silver AxeThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 2.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 myrmidon risen enemy.gif Risen Myrmidon 16 6 27~28 11~12 1 15 16 10 7 4 5 Steel Sword
--
Ma 3ds01 fighter risen enemy.gif Risen Fighter 16 1 32~33 15 0 11~12 9 9~10 6~7 1~2 5 Hand Axe
--
Ma 3ds01 fighter risen enemy.gif Risen Fighter 16 4 32~33 15 0 11~12 9 9~10 6~7 1~2 5 Steel Axe
--
Ma 3ds01 warrior risen enemy.gif Risen Warrior 2 2 42 20 0 15 12 14 11 5 6 Steel Axe
--

Reinforcements

  • Turn 3 (Hard/Lunatic)/4 (Normal)
  • Turn 4 (Hard/Lunatic)/5(Normal)
  • Turn 5 (Hard/Lunatic)/6 (Normal)
  • Turn 6 (Hard/Lunatic)/7 (Normal)
  • Turn 6 (Lunatic only)/7 (Hard only)
  • Turn 7 (Hard/Lunatic)/8 (Normal)

Boss data

Main article: Risen Chief

Normal Hard Lunatic

Small portrait risen chief fe13.png
Ma 3ds01 warrior risen enemy.gif Warrior
Level 6
Movement -
Stats
Max HP 48 Speed 14
Strength 23 Luck 16
Magic 0 Defense 13
Skill 17 Resistance 6
Inventory Skills
Short Axe
Secret BookThis item is dropped upon this unit's defeat.
--
Weapon Levels
Swords -- Lances -- Axes C
Bows E Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

If you have a decent flier and Olivia, this chapter can be trivially one-turned. Just send the flier and an appropriate partner north, kill the Fighter, pair Olivia up with a mounted unit, dance, and assassinate the boss. You can also get in range if you have a strong two-ranged unit. If you wish to fight the enemies for the experience and loot, read on.

Your first order of business should be clearing out the south side of the map by the end of turn 3 (all difficulties except Normal)/4 (Normal). Reinforcements pour out from the southern forts on turns 3 and 5-7 (all difficulties except Normal)/4 and 6-8 (Normal). If you want to play most defensively, you can use three units to plug up the forts and plant your best fighters on the southeast and southwest cliff paths to use as chokepoints. Just beware of Longbow Archers and Snipers. (Obviously, this won't work on Lunatic+ due to Pass.) If you're particularly hungry for combat, you can use fliers to kite the enemies around the cliffsides. Every enemy except the boss will aggro on turn 7/8. Once they're all dead, move north and kill the boss.

At the end of this chapter on Lunatic+, you will have a minimum of 400 Renown (even if you skipped the paralogues). This means you can claim the Beast Killer. You can also freely buy El-rank tomes and Nosferatu for your mages. Finally, you recruit Lucina, one of the strongest units in the game, and unlock all child paralogues. As a general rule of thumb, Kjelle, Owain, Morgan, and Laurent are safe to recruit immediately if you have married off Sully, Lissa, Robin, and Miriel respectively since their paralogues have you face mostly unpromoted enemies. However, you may wish to delay Owain's recruitment since he can only get the coveted Galeforce skill from his maternal inheritance, and Lissa has almost certainly not reached level 15 as a Dark Flier. Morgan's paralogue should typically be your first port of call since they are flat-out the strongest unit in the game with proper parentage. As for the other children, they accelerate in general difficulty in the order Cynthia (level 3 promoted enemies), Brady (level 5 enemies), Severa and Yarne (level 6), Noire and Nah's (level 7), and Inigo and Gerome (level 8).

Trivia

  • This chapter unlocks the most potential destinations upon being cleared of any chapter in the Fire Emblem series; should all of the potential fixed parents of all child characters be already married, thirteen new destinations will be unlocked (all twelve of the child paralogues in addition to the next chapter in the main path). The next-highest number is six, held over by Three Houses; if the requirements for all possible paralogues are met, clearing Chapter 6 in Part I and Chapter 15 of Crimson Flower will both unlock five paralogues and the next chapter. In Fates, it is possible to unlock up to seven destinations, six child paralogues and the next chapter, before starting Birthright Chapter 8, but it is impossible to accomplish this before clearing Chapter 7, as three fathers required to unlock the paralogues are recruited in that chapter.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Of Sacred Blood

--

Japanese

古き血脈

Ancient Bloodline

Spanish

Lazos de sangre

Bonds of blood

French

Lignée maudite

Cursed lineage

German

Von heiligem Blut

Of sacred Blood

Italian

Legami di sangue

Blood ties

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Seacomers • Of Sacred Blood • Flames on the Blue →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map