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Merchant (shop): Difference between revisions

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Revision as of 06:03, 19 August 2013

This article is about the Awakening gameplay mechanic. For the class from the same game, see Merchant (class).

The merchant is a gameplay mechanic that debuted in Fire Emblem Awakening. Merchants take on two forms that work in similar ways, both appearing via the world map.

Traveling merchant

Traveling merchants are a means of purchasing items that don't normally appear in the shops they appear on. These merchants, as portrayed by Anna, take over the typical armory space at the location they appear at, and offer the armory's typical fare in addition to three randomly-selected items that depend on the location. These items often, but not always, are sold at a slight discount from their regular sale price. The randomly-selected items are only sold once per appearance of a particular merchant.

Traveling merchants typically appear at random; however, the player can force one to appear by using a Rift Door.

In the event a traveling merchant appears on the same space as a swarm of Risen, the player must fight a skirmish against those Risen. In this case, merchants appear as non-playable units on the map; protecting them all will net the player a random item.

The below is a list of items that can appear at any given shop whenever a traveling merchant visits it:

SpotPass and StreetPass merchants

A merchant function is also a component of Awakening's SpotPass and StreetPass systems. Whenever a unit encountered via either appears on the map, an option called "Buy Items" appears when parleying with that unit. If a player chooses to do so, they can buy one of any item held by any unit on the team; only one of a particular item may be purchased, even if the team has multiple of that item available. Aside from a specific list of restricted items, any item can potentially appear on the shoplist. Once you've bought items from the team, that team vanishes from the world map, leaving you unable to battle against the team or recruit its leader.

Trivia

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus