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Mad King Gangrel: Difference between revisions

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:''This article is about the {{title|Awakening}} chapter. For the character, see '''[[Gangrel]]'''.''
:''This article is about the ''Awakening'' chapter. For the character, see [[Gangrel]].''
----
{{images}}
{{images}}
{{Chapter Infobox
{{Chapter Infobox
|title=Mad King Gangrel
|image=
|image=
|game={{FE13}}
|location=Border Wastes
|location=Border Wastes
|new units=[[Olivia]]
|new units=[[Olivia]]
Line 12: Line 9:
|next=[[The Seacomers]]
|next=[[The Seacomers]]
}}
}}
{{Quote|My sister wished for our people to know peace, Gangrel. But as long as you draw breath, it can never come. For Ylisse!|Chrom, should he face Gangrel}}
{{Quote|My sister wished for our people to know peace, Gangrel. But as long as you draw breath, it can never come. For Ylisse!|Chrom, should he face Gangrel}}


'''Mad King Gangrel''' is the eleventh chapter in {{FE13}}. This chapter deals with the [[Shepherds (group)|Shepherds]]' epic battle against [[Gangrel]], a battle that ends the first major arc of the game. A two-year timeskip follows when the plot is once again set into motion, this time against a [[Valm|new country]] and a [[Walhart|new antagonist]].
'''Mad King Gangrel''' (Japanese: {{hl|闇愚王ギャンレル|Yamigu-ō gyanreru}} ''Dark and Foolish King Gangrel'') is the eleventh chapter in {{FE13}}. This chapter deals with the [[Shepherds (group)|Shepherds]]' battle against [[Gangrel]], which concludes the first major arc of the game. A two-year timeskip follows when the plot is once again set into motion, this time against [[Valm|a new country]] and [[Walhart|a new antagonist]].


[[Chrom]] must be [[Love#Awakening|married]] by the end of this chapter. If he is not already married by the time the main battle of this chapter begins, an algorithm will determine his wife during the chapter's aftermath. This algorithm can be manipulated, and in fact must be manipulated if the player wishes Chrom to marry [[Olivia]].
[[Chrom]] must be married by the end of this chapter. If he has not already unlocked an S support by the conclusion of this chapter, an algorithm will determine his wife during the chapter's aftermath. This algorithm can be manipulated, and in fact must be manipulated if the player wishes Chrom to marry [[Olivia]].


==Plot==
==Plot==
{{main|Mad King Gangrel/Script}}
{{main|Mad King Gangrel/Script}}
[[Aversa]] informs [[Gangrel]] that the [[Shepherds (group)|Shepherds]] are taking the field, and the two converse. A Plegian soldier enters and informs the two that Plegian troops are laying down their weapons and deserting en masse. Frederick reports to [[Chrom]] that the Plegian army is in disarray. Chrom concludes that they were inspired by [[Emmeryn]], and swears to defeat Gangrel and return the land to peace.
[[Aversa]] informs [[Gangrel]] that the [[Shepherds (group)|Shepherds]] are taking the field, and both parties' subordinates report that the [[Plegia]]n army is surrendering en masse in honor of [[Emmeryn]]'s sacrifice; only a scant few hardliners remain by Gangrel's side. [[Chrom]] confronts Gangrel and defeats him in a final battle, bringing an end to the war between [[Ylisse]] and Plegia. [[Flavia]] reassures Chrom that as the war's instigator and loser, reparations will fall to Plegia. If Chrom has not attained an S-support with any of his eligible marriage candidates, he automatically proposes to the candidate with the highest support rank. Chrom takes the Ylissean throne, forswearing the title of exalt out of respect for Emmeryn, and the nation spends the next two years rebuilding.
 
Before battle begins, Gangrel taunts Chrom over his sister's death and compares Chrom to himself. Chrom, confident with the assistance of his friends, swears to defeat Gangrel here and now. Gangrel continues to taunt Chrom and the Shepherds through the battle until his defeat, upon which he tells Chrom that he, as every man, lives and dies alone.
 
Upon Gangrel's defeat, the Plegian army surrenders and the fighting stops. Chrom, [[Flavia]], and [[Basilio]] convene and Chrom thanks the two for [[Ferox]]'s assistance. If Chrom is unmarried, he will propose to one of [[Sumia]], [[Sully]], [[Maribelle]] or [[Robin]]{{hover|*|Only if Robin is female}} if they are unmarried based on whom he has the highest support with, granted they have at least one point.
:Note: If [[Olivia]] fulfills the requirements to marry Chrom, they will automatically marry; if Chrom has no available options, he will marry an unnamed maiden. In either case, no scene will play.
 
Over the course of two years, Chrom leads the reconstruction of [[Ylisse]]. While leading the country, he maintained the title of prince, and holds his wedding.
 
Two years after Gangrel's defeat, at Ylisstol, a messenger from Flavia arrives for Chrom, bearing news of an invasion from the west by [[Valm]]. Flavia wishes to meet Chrom in Ferox, to which he agrees. Before departing for Ferox, Chrom meets with his wife, who holds their newborn baby, [[Lucina]]. If Chrom married the maiden, she will reluctantly accept that Chrom must leave for Ferox. Otherwise, Chrom's wife will object to being left in Ylisse, stating that Lucina could be left with a wet nurse while they are in Ferox, to which Chrom reluctantly agrees; if Chrom married Olivia, the two will reminisce about Chrom's proposal before departing.
 
In Castle Ferox, Flavia greets Chrom and informs him that Valmese warships have set sail for [[Archanea (continent)|Ylisse]]. Basilio arrives with [[Virion]], who introduces himself as the Duke of [[Rosanne]], and his assistant [[Cherche]]. Cherce reveals Virion's intention to recruit allies against the emerging empire two years ago, as well as recounts Valm's quick growth from small kingdom to continent-spanning empire under its emperor, [[Walhart]]. Cherche states that Walhart now seeks to conquer Ylisse, and that their ships will land in a matter of days. The Shepherds prepare to fight the Valmese at their landing, readying themselves for strong cavalry under Virion's advice.


===Summary===
===Summary===
Line 44: Line 31:
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{hover|+1|Upon Olivia arriving}}
|ally=1–13{{h|+1|Upon Olivia arriving}}
|enemy={{hover|22|Split into two factions; 21 Plegians, 1 Ruffian}}{{hover|+18|Reinforcements, representing the Plegian faction}}
|enemy={{h|22|Split into two factions; 21 Plegians, 1 Ruffian}}{{h|+18|Reinforcements, representing the Plegian faction}}
|map=[[File:Cm fe13 11.png]]
|map=[[File:Cm fe13 11.png]]
|col=20
|col=20
Line 53: Line 40:
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{hover|+1|Upon Olivia arriving}}
|ally=1–13{{h|+1|Upon Olivia arriving}}
|enemy={{hover|22|Split into two factions; 21 Plegians, 1 Ruffian}}{{hover|+20|Reinforcements, representing the Plegian faction}}
|enemy={{h|22|Split into two factions; 21 Plegians, 1 Ruffian}}{{h|+20|Reinforcements, representing the Plegian faction}}
|map=[[File:Cm fe13 11.png]]
|map=[[File:Cm fe13 11.png]]
|col=20
|col=20
Line 62: Line 49:
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{hover|+1|Upon Olivia arriving}}
|ally=1–13{{h|+1|Upon Olivia arriving}}
|enemy={{hover|22|Split into two factions; 21 Plegians, 1 Ruffian}}{{hover|+25|Reinforcements, representing the Plegian faction}}
|enemy={{h|22|Split into two factions; 21 Plegians, 1 Ruffian}}{{h|+25|Reinforcements, representing the Plegian faction}}
|map=[[File:Cm fe13 11.png]]
|map=[[File:Cm fe13 11.png]]
|col=20
|col=20
Line 74: Line 61:
{{ChapChars
{{ChapChars
|game#=13
|game#=13
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Olivia
|name=Olivia
Line 84: Line 70:
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
|return1=chrom l
|forced1=chrom l
|return1article=Chrom  
|forced1article=Chrom  
|return2=avatar {{#var:A}}-default
|return1=robin {{#var:A}}
|return2article=Robin
|return1article=Robin
|return3=lissa
|return2=lissa
|return4=frederick
|return3=frederick
|return5=sully
|return4=sully
|return6=virion
|return5=virion
|return7=stahl
|return6=stahl
|return8=vaike
|return7=vaike
|return9=miriel
|return8=miriel
|return10=sumia
|return9=sumia
|return11=kellam
|return10=kellam
|return12=lon'qu
|return11=lon'qu
|return13=ricken
|return12=ricken
|return14=maribelle
|return13=maribelle
|return15=panne
|return14=panne
|return16=gaius
|return15=gaius
|return17=cordelia
|return16=cordelia
|return18=gregor
|return17=gregor
|return19=nowi
|return18=nowi
|return20=libra
|return19=libra
|return21=tharja
|return20=tharja
}}
}}
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
Line 113: Line 99:
{{ChapItems
{{ChapItems
|platform=3ds01
|platform=3ds01
|item1=Master Seal
|item1=Levin Sword
|obtain1=Dropped by enemy [[Hero]]
|obtain1=Dropped by [[Gangrel]]
|item2=Spirit Dust
|item2=Dragonstone
|obtain2=Dropped by enemy [[Sage]]
|obtain2=Dropped by [[Gangrel]]
|item3=Levin Sword
|item3=Master Seal
|obtain3=Dropped by [[Gangrel]]
|obtain3=Dropped by enemy [[Hero]]
|item4=Dragonstone
|item4=Spirit Dust
|obtain4=Dropped by [[Gangrel]]
|obtain4=Dropped by enemy [[Sage]]
|item5=Armorslayer
|item5=Armorslayer
|obtain5=Dropped by enemy [[Mercenary]] (reinforcement)
|obtain5=Dropped by enemy [[Mercenary]] (reinforcement)
Line 141: Line 127:
|armorycost2=560
|armorycost2=560
|armory3=Fire
|armory3=Fire
|armory3article=Fire (tome)
|armorycost3=540
|armorycost3=540
|armory4=Thunder
|armory4=Thunder
|armory4article=Thunder (tome)
|armorycost4=630
|armorycost4=630
|armory5=Wind
|armory5=Wind
|armory5article=Wind (tome)
|armorycost5=450
|armorycost5=450
|location=Border Wastes
|location=Border Wastes
Line 182: Line 165:
|tab3=Lunatic(+)
|tab3=Lunatic(+)
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Gangrel]]
|class=Trickster
|version=gangrel
|lv=5
|#=1
|hp=35
|str=12
|mag=8
|skill=20
|spd=20
|lck=15
|def=8
|res=12
|mov=6
|inventory={{Item|13|Levin Sword|type=drop}} • {{Item|13|Dragonstone|type=drop}}<br>{{Item|13|Locktouch}}
|notes=• Starts on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].<br>• Begins moving if a nearby [[Mercenary]], [[Mage]], or [[Fighter]] is provoked.
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
Line 296: Line 297:
|res=5~6
|res=5~6
|mov=5
|mov=5
|inventory={{Item|13|Thunder|link=Thunder (tome)}}
|inventory={{Item|13|Thunder}}
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 363: Line 364:
|inventory={{Item|13|Steel Axe}}
|inventory={{Item|13|Steel Axe}}
|notes=Both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Mage]] is provoked.
|notes=Both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Mage]] is provoked.
}}
{{ChapUnitCellFE13
|name=[[Gangrel]]
|class=Trickster
|version=gangrel
|lv=5
|#=1
|hp=35
|str=12
|mag=8
|skill=20
|spd=20
|lck=15
|def=8
|res=12
|mov=6
|inventory={{Item|13|Levin Sword|type=drop}} • {{Item|13|Dragonstone|type=drop}}<br>{{Item|13|Locktouch}}
|notes=• Starts on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].<br>• Begins moving if a nearby [[Mercenary]], [[Mage]], or [[Fighter]] is provoked.
|last=y
|last=y
}}
}}
Line 446: Line 429:
|res=5~6
|res=5~6
|mov=5
|mov=5
|inventory={{Item|13|Fire|link=Fire (tome)}}
|inventory={{Item|13|Fire}}
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 575: Line 558:
|mov=7
|mov=7
|inventory={{Item|13|Steel Axe}}
|inventory={{Item|13|Steel Axe}}
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Gangrel]]
|class=Trickster
|version=gangrel
|lv=5
|#=1
|hp=41
|str=15
|mag=11
|skill=24
|spd=24
|lck=18
|def=9
|res=14
|mov=6
|inventory={{Item|13|Levin Sword|type=drop}} • {{Item|13|Dragonstone|type=drop}}<br>{{Item|13|Locktouch}} • {{Item|13|Lucky Seven}}
|notes=• Starts on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].<br>• Begins moving if a nearby [[Mercenary]], [[Mage]], or [[Fighter]] is provoked.
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
Line 609: Line 611:
|res=0~1
|res=0~1
|mov=7
|mov=7
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 626: Line 628:
|res=0~1
|res=0~1
|mov=7
|mov=7
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 643: Line 645:
|res=2~3
|res=2~3
|mov=5
|mov=5
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northern two begin moving unprovoked on turn 4.<br>• The southern two both begin moving if either of them, [[Gangrel]], or a nearby [[Mage]] or [[Fighter]] is provoked.
|notes=• The northern two begin moving unprovoked on turn 4.<br>• The southern two both begin moving if either of them, [[Gangrel]], or a nearby [[Mage]] or [[Fighter]] is provoked.
}}
}}
Line 660: Line 662:
|res=1~2
|res=1~2
|mov=5
|mov=5
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northern two begin moving unprovoked on turn 4.<br>• The southern two both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Mage]] is provoked.
|notes=• The northern two begin moving unprovoked on turn 4.<br>• The southern two both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Mage]] is provoked.
}}
}}
Line 677: Line 679:
|res=6~7
|res=6~7
|mov=6
|mov=6
|inventory={{Item|13|Steel Sword}} • {{Item|13|Master Seal|type=drop}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Sword}} • {{Item|13|Master Seal|type=drop}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 4.
|notes=Begins moving unprovoked on turn 4.
}}
}}
Line 694: Line 696:
|res=6~7
|res=6~7
|mov=5
|mov=5
|inventory={{Item|13|Elthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Elthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 4.
|notes=Begins moving unprovoked on turn 4.
}}
}}
Line 711: Line 713:
|res=6~7
|res=6~7
|mov=5
|mov=5
|inventory={{Item|13|Elwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Elwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 4.
|notes=Begins moving unprovoked on turn 4.
}}
}}
Line 728: Line 730:
|res=13~14
|res=13~14
|mov=6
|mov=6
|inventory={{Item|13|Elfire}} • {{Item|13|Spirit Dust|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Elfire}} • {{Item|13|Spirit Dust|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 4.
|notes=Begins moving unprovoked on turn 4.
}}
}}
Line 745: Line 747:
|res=6~7
|res=6~7
|mov=5
|mov=5
|inventory={{Item|13|Elfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Elfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Fighter]] is provoked.
|notes=Both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Fighter]] is provoked.
}}
{{ChapUnitCellFE13
|name=[[Gangrel]]
|class=Trickster
|version=gangrel
|lv=5
|#=1
|hp=41
|str=15
|mag=11
|skill=24
|spd=24
|lck=18
|def=9
|res=14
|mov=6
|inventory={{Item|13|Levin Sword|type=drop}} • {{Item|13|Dragonstone|type=drop}}<br>{{Item|13|Locktouch}} • {{Item|13|Lucky Seven}}
|notes=• Starts on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].<br>• Begins moving if a nearby [[Mercenary]], [[Mage]], or [[Fighter]] is provoked.
|last=y
|last=y
}}
}}
Line 782: Line 766:
|res=1~2
|res=1~2
|mov=5
|mov=5
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 798: Line 782:
|res=2~3
|res=2~3
|mov=5
|mov=5
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 814: Line 798:
|res=6~7
|res=6~7
|mov=5
|mov=5
|inventory={{Item|13|Elfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Elfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 830: Line 814:
|res=6~7
|res=6~7
|mov=5
|mov=5
|inventory={{Item|13|Elthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Elthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 846: Line 830:
|res=1~2
|res=1~2
|mov=5
|mov=5
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 862: Line 846:
|res=2~3
|res=2~3
|mov=5
|mov=5
|inventory={{Item|13|Armorslayer|type=drop}}<br>{{Item|13|Patience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Armorslayer|type=drop}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 878: Line 862:
|res=6~7
|res=6~7
|mov=6
|mov=6
|inventory={{Item|13|Steel Axe}} • {{Item|13|Speedwing|type=drop}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Axe}} • {{Item|13|Speedwing|type=drop}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 894: Line 878:
|res=0~1
|res=0~1
|mov=7
|mov=7
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small>
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Gangrel]]
|class=Trickster
|version=gangrel
|lv=5
|#=1
|hp=49
|str=20
|mag=15
|skill=29
|spd=29
|lck=22
|def=11
|res=16
|mov=6
|inventory={{Item|13|Levin Sword|type=forged}} • {{Item|13|Levin Sword|type=drop}} • {{Item|13|Dragonstone|type=drop}}<br>{{Item|13|Locktouch}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}
|notes=• Starts on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].<br>• Begins moving if a nearby [[Mercenary]], [[Mage]], or [[Fighter]] is provoked.
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
Line 930: Line 932:
|res=1
|res=1
|mov=7
|mov=7
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 947: Line 949:
|res=1
|res=1
|mov=7
|mov=7
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 964: Line 966:
|res=3
|res=3
|mov=5
|mov=5
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northern two begin moving unprovoked on turn 4.<br>• The southern two both begin moving if either of them, [[Gangrel]], or a nearby [[Mage]] or [[Fighter]] is provoked.
|notes=• The northern two begin moving unprovoked on turn 4.<br>• The southern two both begin moving if either of them, [[Gangrel]], or a nearby [[Mage]] or [[Fighter]] is provoked.
}}
}}
Line 981: Line 983:
|res=2
|res=2
|mov=5
|mov=5
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northern two begin moving unprovoked on turn 4.<br>• The southern two both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Mage]] is provoked.
|notes=• The northern two begin moving unprovoked on turn 4.<br>• The southern two both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Mage]] is provoked.
}}
}}
Line 998: Line 1,000:
|res=9
|res=9
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword}} • {{Item|13|Master Seal|type=drop}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Sword}} • {{Item|13|Master Seal|type=drop}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 4.
|notes=Begins moving unprovoked on turn 4.
}}
}}
Line 1,015: Line 1,017:
|res=9
|res=9
|mov=5
|mov=5
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 4.
|notes=Begins moving unprovoked on turn 4.
}}
}}
Line 1,032: Line 1,034:
|res=9
|res=9
|mov=5
|mov=5
|inventory={{Item|13|Arcwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 4.
|notes=Begins moving unprovoked on turn 4.
}}
}}
Line 1,049: Line 1,051:
|res=17
|res=17
|mov=6
|mov=6
|inventory={{Item|13|Arcfire}} • {{Item|13|Spirit Dust|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcfire}} • {{Item|13|Spirit Dust|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 4.
|notes=Begins moving unprovoked on turn 4.
}}
}}
Line 1,066: Line 1,068:
|res=9
|res=9
|mov=5
|mov=5
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Fighter]] is provoked.
|notes=Both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Fighter]] is provoked.
}}
{{ChapUnitCellFE13
|name=[[Gangrel]]
|class=Trickster
|version=gangrel
|lv=5
|#=1
|hp=49
|str=20
|mag=15
|skill=29
|spd=29
|lck=22
|def=11
|res=16
|mov=6
|inventory={{Item|13|Levin Sword|type=forged}}{{hover|*|14 Mt, 90 Hit}} • {{Item|13|Levin Sword|type=drop}} • {{Item|13|Dragonstone|type=drop}}<br>{{Item|13|Locktouch}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}}
|notes=• Starts on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].<br>• Begins moving if a nearby [[Mercenary]], [[Mage]], or [[Fighter]] is provoked.
|last=y
|last=y
}}
}}
Line 1,103: Line 1,087:
|res=2
|res=2
|mov=5
|mov=5
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 1,119: Line 1,103:
|res=3
|res=3
|mov=5
|mov=5
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 1,135: Line 1,119:
|res=9
|res=9
|mov=5
|mov=5
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 1,151: Line 1,135:
|res=9
|res=9
|mov=5
|mov=5
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 1,167: Line 1,151:
|res=2
|res=2
|mov=5
|mov=5
|inventory={{Item|13|Short Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Short Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 1,183: Line 1,167:
|res=3
|res=3
|mov=5
|mov=5
|inventory={{Item|13|Armorslayer|type=forged}}{{hover|*|12 Mt, 90 Hit}} • {{Item|13|Armorslayer|type=drop}}<br>{{Item|13|Patience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Armorslayer|type=forged}} • {{Item|13|Armorslayer|type=drop}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 1,199: Line 1,183:
|res=9
|res=9
|mov=6
|mov=6
|inventory={{Item|13|Silver Axe}} • {{Item|13|Speedwing|type=drop}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}} • {{Item|13|Speedwing|type=drop}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 1,215: Line 1,199:
|res=1
|res=1
|mov=7
|mov=7
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small>
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +4 might and +10 hit.


Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:


{{div col|13em}}
*{{Item|13|Pass}}
*{{Item|13|Pass}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
Line 1,229: Line 1,215:
*{{Item|13|Aegis+}}
*{{Item|13|Aegis+}}
*{{Item|13|Pavise+}}
*{{Item|13|Pavise+}}
{{div col end}}
}}
}}


====Reinforcements====
====Reinforcements====
*Turn 3
*Turn 3
**1 [[Fighter]] with a [[Steel Axe]]{{hover|*|Normal/Hard}}/[[Silver Axe]]{{hover|*|Lunatic}} from the leftmost middle fort
**1 [[Fighter]] with a [[Steel Axe]] <small>(Normal/Hard)</small>/[[Silver Axe]] <small>(Lunatic)</small> from the leftmost middle fort
**1 [[Mercenary]] with an [[Iron Sword]]{{hover|*|Normal}}/[[Steel Sword]]{{hover|*|Hard}}/[[Silver Sword]]{{hover|*|Lunatic}} from the upper-left middle fort
**1 [[Mercenary]] with an [[Iron Sword]] <small>(Normal)</small>/[[Steel Sword]] <small>(Hard)</small>/[[Silver Sword]] <small>(Lunatic)</small> from the upper-left middle fort
**1 [[Fighter]] with an [[Iron Axe]]{{hover|*|Normal}}/[[Steel Axe]]{{hover|*|Hard}}/[[Silver Axe]]{{hover|*|Lunatic}} from the fort directly north of Gangrel
**1 [[Fighter]] with an [[Iron Axe]] <small>(Normal)</small>/[[Steel Axe]] <small>(Hard)</small>/[[Silver Axe]] <small>(Lunatic)</small> from the fort directly north of Gangrel
**1 [[Mage]] with [[Fire (tome)|Fire]]{{hover|*|Normal}}/[[Elfire]]{{hover|*|Hard}}/[[Arcfire]]{{hover|*|Lunatic}} from the left eastern fort
**1 [[Mage]] with [[Fire]] <small>(Normal)</small>/[[Elfire]] <small>(Hard)</small>/[[Arcfire]] <small>(Lunatic)</small> from the left eastern fort
**1 [[Mage]] with [[Elthunder]]{{hover|*|Normal/Hard}}/[[Arcthunder]]{{hover|*|Lunatic}} from the right eastern fort
**1 [[Mage]] with [[Elthunder]] <small>(Normal/Hard)</small>/[[Arcthunder]] <small>(Lunatic)</small> from the right eastern fort
*Turn 4 <small>(Hard/Lunatic)</small>/5 <small>(Normal)</small>
*Turn 4 <small>(Hard/Lunatic)</small>/5 <small>(Normal)</small>
**1 [[Fighter]] with a [[Hand Axe]]{{hover|*|Normal/Hard}}/[[Short Axe]]{{hover|*|Lunatic}} from the right northwestern fort
**1 [[Fighter]] with a [[Hand Axe]] <small>(Normal/Hard)</small>/[[Short Axe]] <small>(Lunatic)</small> from the right northwestern fort
**1 [[Mercenary]] that drops an [[Armorslayer]] from the lower northwestern fort
**1 [[Mercenary]] that drops an [[Armorslayer]] from the lower northwestern fort
**1 [[Hero]] from the left northwestern fort
**1 [[Hero]] from the left northwestern fort
*Turn 5 <small>(Hard/Lunatic)</small>/6 <small>(Normal)</small>
*Turn 5 <small>(Hard/Lunatic)</small>/6 <small>(Normal)</small>
**2 [[Wyvern Rider]]s with [[Iron Axe]]s{{hover|*|Normal}}/[[Steel Axe]]s{{hover|*|Hard}}/[[Silver Axe]]s{{hover|*|Lunatic}} from the forts left and right of Gangrel
**2 [[Wyvern Rider]]s with [[Iron Axe]]s <small>(Normal)</small>/[[Steel Axe]]s <small>(Hard)</small>/[[Silver Axe]]s <small>(Lunatic)</small> from the forts left and right of Gangrel
*Turn 6 <small>(Hard/Lunatic)</small>/7 <small>(Normal)</small>
*Turn 6 <small>(Hard/Lunatic)</small>/7 <small>(Normal)</small>
**1 [[Fighter]] with a [[Steel Axe]]{{hover|*|Normal/Hard}}/[[Silver Axe]]{{hover|*|Lunatic}} from the leftmost middle fort
**1 [[Fighter]] with a [[Steel Axe]] <small>(Normal/Hard)</small>/[[Silver Axe]] <small>(Lunatic)</small> from the leftmost middle fort
**1 [[Mercenary]] with a [[Steel Sword]]{{hover|*|Hard}}/[[Silver Sword]]{{hover|*|Lunatic}} from the upper-left middle fort <small>(Hard/Lunatic only)</small>
**1 [[Mercenary]] with a [[Steel Sword]] <small>(Hard)</small>/[[Silver Sword]] <small>(Lunatic)</small> from the upper-left middle fort <small>(Hard/Lunatic only)</small>
**1 [[Fighter]] with a [[Steel Axe]]{{hover|*|Hard}}/[[Silver Axe]]{{hover|*|Lunatic}} from the fort directly north of Gangrel <small>(Hard/Lunatic only)</small>
**1 [[Fighter]] with a [[Steel Axe]] <small>(Hard)</small>/[[Silver Axe]] <small>(Lunatic)</small> from the fort directly north of Gangrel <small>(Hard/Lunatic only)</small>
**1 [[Mage]] with [[Fire (tome)|Fire]]{{hover|*|Normal}}/[[Elfire]]{{hover|*|Hard}}/[[Arcfire]]{{hover|*|Lunatic}} from the left eastern fort
**1 [[Mage]] with [[Fire]] <small>(Normal)</small>/[[Elfire]] <small>(Hard)</small>/[[Arcfire]] <small>(Lunatic)</small> from the left eastern fort
**1 [[Mage]] with [[Elthunder]]{{hover|*|Normal/Hard}}/[[Arcthunder]]{{hover|*|Lunatic}} from the right eastern fort
**1 [[Mage]] with [[Elthunder]] <small>(Normal/Hard)</small>/[[Arcthunder]] <small>(Lunatic)</small> from the right eastern fort
*Turn 7 <small>(Hard/Lunatic)</small>/8 <small>(Normal)</small>
*Turn 7 <small>(Hard/Lunatic)</small>/8 <small>(Normal)</small>
**1 [[Mercenary]] with a [[Steel Sword]]{{hover|*|Normal/Hard}}/[[Silver Sword]]{{hover|*|Lunatic}} from the right northwestern fort
**1 [[Mercenary]] with a [[Steel Sword]] <small>(Normal/Hard)</small>/[[Silver Sword]] <small>(Lunatic)</small> from the right northwestern fort
**1 [[Fighter]] with a [[Steel Axe]]{{hover|*|Normal/Hard}}/[[Silver Axe]]{{hover|*|Lunatic}} from the lower northwestern fort
**1 [[Fighter]] with a [[Steel Axe]] <small>(Normal/Hard)</small>/[[Silver Axe]] <small>(Lunatic)</small> from the lower northwestern fort
**1 [[Mage]] with [[Elfire]]{{hover|*|Normal/Hard}}/[[Arcfire]]{{hover|*|Lunatic}} from the left northwestern fort
**1 [[Mage]] with [[Elfire]] <small>(Normal/Hard)</small>/[[Arcfire]] <small>(Lunatic)</small> from the left northwestern fort
*Turn 7 <small>(Lunatic)</small>/8 <small>(Hard)</small>/9 <small>(Normal)</small>
*Turn 7 <small>(Lunatic)</small>/8 <small>(Hard)</small>/9 <small>(Normal)</small>
**2 [[Wyvern Rider]]s with [[Steel Axe]]s{{hover|*|Normal/Hard}}/[[Silver Axe]]s{{hover|*|Lunatic}} from the forts left and right of Gangrel
**2 [[Wyvern Rider]]s with [[Steel Axe]]s <small>(Normal/Hard)</small>/[[Silver Axe]]s <small>(Lunatic)</small> from the forts left and right of Gangrel
*Turn 8 <small>(Lunatic only)</small>
*Turn 8 <small>(Lunatic only)</small>
**1 [[Fighter]] with a [[Silver Axe]] from the leftmost middle fort
**1 [[Fighter]] with a [[Silver Axe]] from the leftmost middle fort
Line 1,322: Line 1,309:
|res=16
|res=16
|move=6
|move=6
|inventory={{Item|13|Levin Sword|type=forged}}{{hover|*|14 Mt, 90 Hit}}<br>{{Item|13|Levin Sword|type=drop}}<br>{{Item|13|Dragonstone|type=drop}}
|inventory={{Item|13|Levin Sword|type=forged}}{{h|*|14 Mt, 90 Hit}}<br>{{Item|13|Levin Sword|type=drop}}<br>{{Item|13|Dragonstone|type=drop}}
|skills={{Item|13|Locktouch}}<br>{{Item|13|Lucky Seven}}<br>{{Item|13|Acrobat}}
|skills={{Item|13|Locktouch}}<br>{{Item|13|Lucky Seven}}<br>{{Item|13|Acrobat}}
|sw=A
|sw=A
Line 1,331: Line 1,318:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
{{sectstub}}
At the end of this chapter, if [[Chrom]] is not already married, he will be forced to marry the eligible bachelorette with the most support points. Ties are resolved in the order [[Sumia]] > [[Sully]] > [[Maribelle]] > Female [[Robin]] > [[Olivia]]. In order for him to marry Olivia, he must not have a C-support (or higher) with a yet unmarried spouse. In order to do this, Olivia will need to dance for Chrom a good couple of turns before finishing the chapter. Having the two pair up and Chrom engage in several battles also works. If all of Chrom's marriage candidates are married, dead, or do not have any support points with him, he will marry a generic village maiden.
Gangrel and the enemies surrounding him (the two Fighters, two Mages, and two Mercenaries) will not move until one of the player's units enters their attack range. Should one unit enter any of the units' attack range, all of the aforementioned enemies including Gangrel will begin to close in on the player's units.


In order for [[Chrom]] to marry [[Olivia]], he must not have a C-support (or higher) with a yet unmarried spouse. In order to do this, Olivia will need to dance for Chrom a good couple of turns before finishing the chapter. Having the two pair up and Chrom engage in several battles also works.
Your immediate concern is carving a path southwest to intercept the enemy Thief before he can make off with your Large Bullion. Gangrel and the enemies surrounding him (the two Fighters, two Mages, and two Mercenaries) will not move until one of the player's units enters their attack range. Should one unit enter any of the units' attack range, all of the aforementioned enemies including Gangrel will begin to close in on the player's units. If you want to battle all of the enemies and maximize experience gain, avoid him until the end of the battle. Also beware that this is the first map to have generic promoted enemies. On Lunatic+, only bring Anna to loot the eastern treasure chest and Cordelia and Sumia to act as troop transports for Anna and Olivia. Your ultimate goal is to reach the southwest mountains, where the enemies can only approach you one space at a time and you can pick them off from safety. Once the main enemy force has been wiped out and only Gangrel and his cronies remain, use Robin to lure them all west and make room for Anna to dart in and nab the treasure.
<!--
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Mad King Gangrel
|eng-name=Mad King Gangrel
|jap-name={{h|闇愚王ギャンレル|Yamigu-ō gyanreru}}
|jpn-name={{h|闇愚王ギャンレル|Yamigu-ō gyanreru}}
|jap-mean=Foolish King Gangrel
|jpn-mean=Dark and Foolish King Gangrel
|span-name=Gangrel, el Rey Loco
|span-name=Gangrel, el Rey Loco
|span-mean=Gangrel, the Mad King
|span-mean=Gangrel, the Mad King
Line 1,357: Line 1,344:
{{ChapterNav
{{ChapterNav
|prechapter=Renewal (chapter){{!}}Renewal
|prechapter=Renewal (chapter){{!}}Renewal
|name=Mad King Gangrel
|nextchapter=The Seacomers
|nextchapter=The Seacomers
}}
}}

Latest revision as of 17:33, 13 February 2024

This article is about the Awakening chapter. For the character, see Gangrel.
Large-secret-book.png

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Mad King Gangrel


Location

Border Wastes

New units

Olivia

Boss(es)

Gangrel

Previous chapter(s)

Renewal

Next chapter(s)

The Seacomers

My sister wished for our people to know peace, Gangrel. But as long as you draw breath, it can never come. For Ylisse!
— Chrom, should he face Gangrel

Mad King Gangrel (Japanese: 闇愚王ギャンレル Dark and Foolish King Gangrel) is the eleventh chapter in Fire Emblem Awakening. This chapter deals with the Shepherds' battle against Gangrel, which concludes the first major arc of the game. A two-year timeskip follows when the plot is once again set into motion, this time against a new country and a new antagonist.

Chrom must be married by the end of this chapter. If he has not already unlocked an S support by the conclusion of this chapter, an algorithm will determine his wife during the chapter's aftermath. This algorithm can be manipulated, and in fact must be manipulated if the player wishes Chrom to marry Olivia.

Plot

Main article: Mad King Gangrel/Script

Aversa informs Gangrel that the Shepherds are taking the field, and both parties' subordinates report that the Plegian army is surrendering en masse in honor of Emmeryn's sacrifice; only a scant few hardliners remain by Gangrel's side. Chrom confronts Gangrel and defeats him in a final battle, bringing an end to the war between Ylisse and Plegia. Flavia reassures Chrom that as the war's instigator and loser, reparations will fall to Plegia. If Chrom has not attained an S-support with any of his eligible marriage candidates, he automatically proposes to the candidate with the highest support rank. Chrom takes the Ylissean throne, forswearing the title of exalt out of respect for Emmeryn, and the nation spends the next two years rebuilding.

Summary

Gangrel is defeated. Two years later, Chrom has married and sired a daughter, Lucina. Upon learning the Valmese Empire will invade, Chrom departs for Ferox.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–13+1 {{{partner}}} {{{other}}} 22+18
Cm fe13 11.png
Map dimensions:
20 columns by 26 rows

Character data

Characters
New units
Olivia
Small portrait olivia fe13.png
Dancer
HP
18
Inventory
Iron Sword
Concoction
Level
1
Automatically from turn 1
Required characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​

Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 levin sword.png Levin Sword Dropped by Gangrel
Is 3ds01 dragonstone.png Dragonstone Dropped by Gangrel
Is 3ds01 master seal.png Master Seal Dropped by enemy Hero
Is 3ds01 spirit dust.png Spirit Dust Dropped by enemy Sage
Is 3ds01 armorslayer.png Armorslayer Dropped by enemy Mercenary (reinforcement)
Is 3ds01 speedwing.png Speedwing Dropped by enemy Hero (reinforcement)
Is 3ds01 bullion large.png Bullion (L) Open western chest
Is 3ds01 goddess icon.png Goddess Icon Open eastern chest

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 iron sword.png Iron Sword 520
Is 3ds01 iron bow.png Iron Bow 560
Is 3ds01 fire.png Fire 540
Is 3ds01 thunder.png Thunder 630
Is 3ds01 wind.png Wind 450

Event tiles

  • Column 19, row 10: Southeast corner of a 2×2 clump of woods tiles
  • Column 9, row 13: On a fort right next to a Mercenary

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 trickster gangrel enemy.gif Gangrel Trickster 5 1 35 12 8 20 20 15 8 12 6 Levin SwordThis item is dropped upon this unit's defeat. DragonstoneThis item is dropped upon this unit's defeat.
Locktouch
• Starts on a fort.
• Begins moving if a nearby Mercenary, Mage, or Fighter is provoked.
Ma 3ds01 thief enemy.gif Ruffian Thief 7 1 20~21 7~8 0 9~10 11~12 4~5 3~4 0~1 5 Steel Sword
Locktouch
Prioritizes opening the western chest, then escaping via the east.
Ma 3ds01 wyvern rider enemy.gif Plegian Wyvern Rider 14 2 28~29 13~14 0 9~10 8~9 6~7 11~12 0~1 7 Steel Axe
Immediately begins moving unprovoked.
Ma 3ds01 wyvern rider enemy.gif Plegian Wyvern Rider 14 2 28~29 13~14 0 9~10 8~9 6~7 11~12 0~1 7 Hand Axe
Immediately begins moving unprovoked.
Ma 3ds01 mercenary enemy.gif Plegian Mercenary 14 4 27~28 11~12 0 13~14 11~12 6~7 6~7 1~2 5 Steel Sword
The southern two both begin moving if either of them, Gangrel, or a nearby Mage or Fighter is provoked.
Ma 3ds01 fighter enemy.gif Plegian Fighter 14 2 30~31 13~14 0 10~11 8~9 8~9 5~6 1~2 5 Iron Axe
--
Ma 3ds01 hero enemy.gif Plegian Hero 1 1 35~36 14~15 1 16~17 15~16 12~13 8~9 4~5 6 Steel Sword Master SealThis item is dropped upon this unit's defeat.
--
Ma 3ds01 mage enemy.gif Plegian Mage 12 2 23~24 0 9~10 8~9 8~9 6~7 3~4 5~6 5 Thunder
--
Ma 3ds01 mage enemy.gif Plegian Mage 12 2 23~24 0 9~10 8~9 8~9 6~7 3~4 5~6 5 Elwind
--
Ma 3ds01 sage enemy.gif Plegian Sage 1 1 31~32 1 14~15 13~14 12~13 11~12 6~7 10~11 6 Elfire Spirit DustThis item is dropped upon this unit's defeat.
--
Ma 3ds01 mage enemy.gif Plegian Mage 12 2 23~24 0 9~10 8~9 8~9 6~7 3~4 5~6 5 Elfire
Both begin moving if either of them, Gangrel, or a nearby Mercenary or Fighter is provoked.
Ma 3ds01 fighter enemy.gif Plegian Fighter 14 2 30~31 13~14 0 10~11 8~9 8~9 5~6 1~2 5 Steel Axe
Both begin moving if either of them, Gangrel, or a nearby Mercenary or Mage is provoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 fighter enemy.gif Plegian Fighter 14 3 30~31 13~14 0 10~11 8~9 8~9 5~6 1~2 5 Steel Axe
--
Ma 3ds01 mercenary enemy.gif Plegian Mercenary 14 1 27~28 11~12 0 13~14 11~12 6~7 6~7 1~2 5 Iron Sword
--
Ma 3ds01 fighter enemy.gif Plegian Fighter 14 1 30~31 13~14 0 10~11 8~9 8~9 5~6 1~2 5 Iron Axe
--
Ma 3ds01 mage enemy.gif Plegian Mage 12 2 23~24 0 9~10 8~9 8~9 6~7 3~4 5~6 5 Fire
--
Ma 3ds01 mage enemy.gif Plegian Mage 12 2 23~24 0 9~10 8~9 8~9 6~7 3~4 5~6 5 Elthunder
--
Ma 3ds01 fighter enemy.gif Plegian Fighter 14 1 30~31 13~14 0 10~11 8~9 8~9 5~6 1~2 5 Hand Axe
--
Ma 3ds01 mercenary enemy.gif Plegian Mercenary 14 1 27~28 11~12 0 13~14 11~12 6~7 6~7 1~2 5 ArmorslayerThis item is dropped upon this unit's defeat.
--
Ma 3ds01 hero enemy.gif Plegian Hero 1 1 35~36 14~15 1 16~17 15~16 12~13 8~9 4~5 6 Steel Axe SpeedwingThis item is dropped upon this unit's defeat.
--
Ma 3ds01 wyvern rider enemy.gif Plegian Wyvern Rider 14 2 28~29 13~14 0 9~10 8~9 6~7 11~12 0~1 7 Iron Axe
--
Ma 3ds01 mercenary enemy.gif Plegian Mercenary 14 1 27~28 11~12 0 13~14 11~12 6~7 6~7 1~2 5 Steel Sword
--
Ma 3ds01 mage enemy.gif Plegian Mage 12 1 23~24 0 9~10 8~9 8~9 6~7 3~4 5~6 5 Elfire
--
Ma 3ds01 wyvern rider enemy.gif Plegian Wyvern Rider 14 2 28~29 13~14 0 9~10 8~9 6~7 11~12 0~1 7 Steel Axe
--

Reinforcements

Boss data

Main article: Gangrel

Normal Hard Lunatic

Small portrait gangrel fe13.png
Ma 3ds01 trickster gangrel enemy.gif Trickster
Level 5
Movement 6
Stats
Max HP 35 Speed 20
Strength 12 Luck 15
Magic 8 Defense 8
Skill 20 Resistance 12
Inventory Skills
Levin SwordThis item is dropped upon this unit's defeat.
DragonstoneThis item is dropped upon this unit's defeat.
Locktouch
Weapon Levels
Swords B Lances -- Axes --
Bows -- Tomes -- Staves C

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

At the end of this chapter, if Chrom is not already married, he will be forced to marry the eligible bachelorette with the most support points. Ties are resolved in the order Sumia > Sully > Maribelle > Female Robin > Olivia. In order for him to marry Olivia, he must not have a C-support (or higher) with a yet unmarried spouse. In order to do this, Olivia will need to dance for Chrom a good couple of turns before finishing the chapter. Having the two pair up and Chrom engage in several battles also works. If all of Chrom's marriage candidates are married, dead, or do not have any support points with him, he will marry a generic village maiden.

Your immediate concern is carving a path southwest to intercept the enemy Thief before he can make off with your Large Bullion. Gangrel and the enemies surrounding him (the two Fighters, two Mages, and two Mercenaries) will not move until one of the player's units enters their attack range. Should one unit enter any of the units' attack range, all of the aforementioned enemies including Gangrel will begin to close in on the player's units. If you want to battle all of the enemies and maximize experience gain, avoid him until the end of the battle. Also beware that this is the first map to have generic promoted enemies. On Lunatic+, only bring Anna to loot the eastern treasure chest and Cordelia and Sumia to act as troop transports for Anna and Olivia. Your ultimate goal is to reach the southwest mountains, where the enemies can only approach you one space at a time and you can pick them off from safety. Once the main enemy force has been wiped out and only Gangrel and his cronies remain, use Robin to lure them all west and make room for Anna to dart in and nab the treasure.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Mad King Gangrel

--

Japanese

闇愚王ギャンレル

Dark and Foolish King Gangrel

Spanish

Gangrel, el Rey Loco

Gangrel, the Mad King

French

Gangrel

--

German

Der wahnsinnige König

The mad King

Italian

Gangrel, il Re Folle

Gangrel, the Mad King

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Renewal • Mad King Gangrel • The Seacomers →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map