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Mad King Gangrel: Difference between revisions
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:''This article is about the | :''This article is about the ''Awakening'' chapter. For the character, see [[Gangrel]].'' | ||
{{images}} | {{images}} | ||
{{Chapter Infobox | {{Chapter Infobox | ||
|image= | |image= | ||
|location=Border Wastes | |location=Border Wastes | ||
|new units=[[Olivia]] | |new units=[[Olivia]] | ||
Line 12: | Line 9: | ||
|next=[[The Seacomers]] | |next=[[The Seacomers]] | ||
}} | }} | ||
{{Quote|My sister wished for our people to know peace, Gangrel. But as long as you draw breath, it can never come. For Ylisse!|Chrom, should he face Gangrel}} | {{Quote|My sister wished for our people to know peace, Gangrel. But as long as you draw breath, it can never come. For Ylisse!|Chrom, should he face Gangrel}} | ||
'''Mad King Gangrel''' is the eleventh chapter in {{FE13}}. This chapter deals with the [[Shepherds (group)|Shepherds]]' | '''Mad King Gangrel''' (Japanese: {{hl|闇愚王ギャンレル|Yamigu-ō gyanreru}} ''Dark and Foolish King Gangrel'') is the eleventh chapter in {{FE13}}. This chapter deals with the [[Shepherds (group)|Shepherds]]' battle against [[Gangrel]], which concludes the first major arc of the game. A two-year timeskip follows when the plot is once again set into motion, this time against [[Valm|a new country]] and [[Walhart|a new antagonist]]. | ||
[[Chrom]] must be | [[Chrom]] must be married by the end of this chapter. If he has not already unlocked an S support by the conclusion of this chapter, an algorithm will determine his wife during the chapter's aftermath. This algorithm can be manipulated, and in fact must be manipulated if the player wishes Chrom to marry [[Olivia]]. | ||
==Plot== | ==Plot== | ||
{{main|Mad King Gangrel/Script}} | {{main|Mad King Gangrel/Script}} | ||
[[Aversa]] informs [[Gangrel]] that the [[Shepherds (group)|Shepherds]] are taking the field, and the | [[Aversa]] informs [[Gangrel]] that the [[Shepherds (group)|Shepherds]] are taking the field, and both parties' subordinates report that the [[Plegia]]n army is surrendering en masse in honor of [[Emmeryn]]'s sacrifice; only a scant few hardliners remain by Gangrel's side. [[Chrom]] confronts Gangrel and defeats him in a final battle, bringing an end to the war between [[Ylisse]] and Plegia. [[Flavia]] reassures Chrom that as the war's instigator and loser, reparations will fall to Plegia. If Chrom has not attained an S-support with any of his eligible marriage candidates, he automatically proposes to the candidate with the highest support rank. Chrom takes the Ylissean throne, forswearing the title of exalt out of respect for Emmeryn, and the nation spends the next two years rebuilding. | ||
===Summary=== | ===Summary=== | ||
Line 44: | Line 31: | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–13{{h|+1|Upon Olivia arriving}} | ||
|enemy={{ | |enemy={{h|22|Split into two factions; 21 Plegians, 1 Ruffian}}{{h|+18|Reinforcements, representing the Plegian faction}} | ||
|map=[[File:Cm fe13 11.png]] | |map=[[File:Cm fe13 11.png]] | ||
|col=20 | |col=20 | ||
Line 53: | Line 40: | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–13{{h|+1|Upon Olivia arriving}} | ||
|enemy={{ | |enemy={{h|22|Split into two factions; 21 Plegians, 1 Ruffian}}{{h|+20|Reinforcements, representing the Plegian faction}} | ||
|map=[[File:Cm fe13 11.png]] | |map=[[File:Cm fe13 11.png]] | ||
|col=20 | |col=20 | ||
Line 62: | Line 49: | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–13{{h|+1|Upon Olivia arriving}} | ||
|enemy={{ | |enemy={{h|22|Split into two factions; 21 Plegians, 1 Ruffian}}{{h|+25|Reinforcements, representing the Plegian faction}} | ||
|map=[[File:Cm fe13 11.png]] | |map=[[File:Cm fe13 11.png]] | ||
|col=20 | |col=20 | ||
Line 74: | Line 61: | ||
{{ChapChars | {{ChapChars | ||
|game#=13 | |game#=13 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Olivia | |name=Olivia | ||
Line 84: | Line 70: | ||
|recruitment method=Automatically from turn 1 | |recruitment method=Automatically from turn 1 | ||
}} | }} | ||
| | |forced1=chrom l | ||
| | |forced1article=Chrom | ||
| | |return1=robin {{#var:A}} | ||
| | |return1article=Robin | ||
| | |return2=lissa | ||
| | |return3=frederick | ||
| | |return4=sully | ||
| | |return5=virion | ||
| | |return6=stahl | ||
| | |return7=vaike | ||
| | |return8=miriel | ||
| | |return9=sumia | ||
| | |return10=kellam | ||
| | |return11=lon'qu | ||
| | |return12=ricken | ||
| | |return13=maribelle | ||
| | |return14=panne | ||
| | |return15=gaius | ||
| | |return16=cordelia | ||
| | |return17=gregor | ||
| | |return18=nowi | ||
| | |return19=libra | ||
| | |return20=tharja | ||
}} | }} | ||
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small> | <small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small> | ||
Line 113: | Line 99: | ||
{{ChapItems | {{ChapItems | ||
|platform=3ds01 | |platform=3ds01 | ||
|item1= | |item1=Levin Sword | ||
|obtain1=Dropped by | |obtain1=Dropped by [[Gangrel]] | ||
|item2= | |item2=Dragonstone | ||
|obtain2=Dropped by | |obtain2=Dropped by [[Gangrel]] | ||
|item3= | |item3=Master Seal | ||
|obtain3=Dropped by [[ | |obtain3=Dropped by enemy [[Hero]] | ||
|item4= | |item4=Spirit Dust | ||
|obtain4=Dropped by [[ | |obtain4=Dropped by enemy [[Sage]] | ||
|item5=Armorslayer | |item5=Armorslayer | ||
|obtain5=Dropped by enemy [[Mercenary]] (reinforcement) | |obtain5=Dropped by enemy [[Mercenary]] (reinforcement) | ||
Line 141: | Line 127: | ||
|armorycost2=560 | |armorycost2=560 | ||
|armory3=Fire | |armory3=Fire | ||
|armorycost3=540 | |armorycost3=540 | ||
|armory4=Thunder | |armory4=Thunder | ||
|armorycost4=630 | |armorycost4=630 | ||
|armory5=Wind | |armory5=Wind | ||
|armorycost5=450 | |armorycost5=450 | ||
|location=Border Wastes | |location=Border Wastes | ||
Line 182: | Line 165: | ||
|tab3=Lunatic(+) | |tab3=Lunatic(+) | ||
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |content1={{ChapUnitHdr|type=Enemy|platform=3ds01}} | ||
{{ChapUnitCellFE13 | |||
|name=[[Gangrel]] | |||
|class=Trickster | |||
|version=gangrel | |||
|lv=5 | |||
|#=1 | |||
|hp=35 | |||
|str=12 | |||
|mag=8 | |||
|skill=20 | |||
|spd=20 | |||
|lck=15 | |||
|def=8 | |||
|res=12 | |||
|mov=6 | |||
|inventory={{Item|13|Levin Sword|type=drop}} • {{Item|13|Dragonstone|type=drop}}<br>{{Item|13|Locktouch}} | |||
|notes=• Starts on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].<br>• Begins moving if a nearby [[Mercenary]], [[Mage]], or [[Fighter]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=Ruffian | |name=Ruffian | ||
Line 296: | Line 297: | ||
|res=5~6 | |res=5~6 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Thunder | |inventory={{Item|13|Thunder}} | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 363: | Line 364: | ||
|inventory={{Item|13|Steel Axe}} | |inventory={{Item|13|Steel Axe}} | ||
|notes=Both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Mage]] is provoked. | |notes=Both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Mage]] is provoked. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 446: | Line 429: | ||
|res=5~6 | |res=5~6 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Fire | |inventory={{Item|13|Fire}} | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 575: | Line 558: | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Steel Axe}} | |inventory={{Item|13|Steel Axe}} | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |content2={{ChapUnitHdr|type=Enemy|platform=3ds01}} | ||
{{ChapUnitCellFE13 | |||
|name=[[Gangrel]] | |||
|class=Trickster | |||
|version=gangrel | |||
|lv=5 | |||
|#=1 | |||
|hp=41 | |||
|str=15 | |||
|mag=11 | |||
|skill=24 | |||
|spd=24 | |||
|lck=18 | |||
|def=9 | |||
|res=14 | |||
|mov=6 | |||
|inventory={{Item|13|Levin Sword|type=drop}} • {{Item|13|Dragonstone|type=drop}}<br>{{Item|13|Locktouch}} • {{Item|13|Lucky Seven}} | |||
|notes=• Starts on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].<br>• Begins moving if a nearby [[Mercenary]], [[Mage]], or [[Fighter]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=Ruffian | |name=Ruffian | ||
Line 609: | Line 611: | ||
|res=0~1 | |res=0~1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
}} | }} | ||
Line 626: | Line 628: | ||
|res=0~1 | |res=0~1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Hand Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
}} | }} | ||
Line 643: | Line 645: | ||
|res=2~3 | |res=2~3 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Patience}}<br><small>Can have | |inventory={{Item|13|Steel Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The northern two begin moving unprovoked on turn 4.<br>• The southern two both begin moving if either of them, [[Gangrel]], or a nearby [[Mage]] or [[Fighter]] is provoked. | |notes=• The northern two begin moving unprovoked on turn 4.<br>• The southern two both begin moving if either of them, [[Gangrel]], or a nearby [[Mage]] or [[Fighter]] is provoked. | ||
}} | }} | ||
Line 660: | Line 662: | ||
|res=1~2 | |res=1~2 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have | |inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The northern two begin moving unprovoked on turn 4.<br>• The southern two both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Mage]] is provoked. | |notes=• The northern two begin moving unprovoked on turn 4.<br>• The southern two both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Mage]] is provoked. | ||
}} | }} | ||
Line 677: | Line 679: | ||
|res=6~7 | |res=6~7 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Steel Sword}} • {{Item|13|Master Seal|type=drop}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have | |inventory={{Item|13|Steel Sword}} • {{Item|13|Master Seal|type=drop}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving unprovoked on turn 4. | |notes=Begins moving unprovoked on turn 4. | ||
}} | }} | ||
Line 694: | Line 696: | ||
|res=6~7 | |res=6~7 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Elthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Elthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving unprovoked on turn 4. | |notes=Begins moving unprovoked on turn 4. | ||
}} | }} | ||
Line 711: | Line 713: | ||
|res=6~7 | |res=6~7 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Elwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Elwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving unprovoked on turn 4. | |notes=Begins moving unprovoked on turn 4. | ||
}} | }} | ||
Line 728: | Line 730: | ||
|res=13~14 | |res=13~14 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Elfire}} • {{Item|13|Spirit Dust|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have | |inventory={{Item|13|Elfire}} • {{Item|13|Spirit Dust|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving unprovoked on turn 4. | |notes=Begins moving unprovoked on turn 4. | ||
}} | }} | ||
Line 745: | Line 747: | ||
|res=6~7 | |res=6~7 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Elfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Elfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Fighter]] is provoked. | |notes=Both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Fighter]] is provoked. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 782: | Line 766: | ||
|res=1~2 | |res=1~2 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have | |inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 798: | Line 782: | ||
|res=2~3 | |res=2~3 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Patience}}<br><small>Can have | |inventory={{Item|13|Steel Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 814: | Line 798: | ||
|res=6~7 | |res=6~7 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Elfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Elfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 830: | Line 814: | ||
|res=6~7 | |res=6~7 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Elthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Elthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 846: | Line 830: | ||
|res=1~2 | |res=1~2 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have | |inventory={{Item|13|Hand Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 862: | Line 846: | ||
|res=2~3 | |res=2~3 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Armorslayer|type=drop}}<br>{{Item|13|Patience}}<br><small>Can have | |inventory={{Item|13|Armorslayer|type=drop}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 878: | Line 862: | ||
|res=6~7 | |res=6~7 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Steel Axe}} • {{Item|13|Speedwing|type=drop}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have | |inventory={{Item|13|Steel Axe}} • {{Item|13|Speedwing|type=drop}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 894: | Line 878: | ||
|res=0~1 | |res=0~1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|last=y | |last=y | ||
}} | }} | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |content3={{ChapUnitHdr|type=Enemy|platform=3ds01}} | ||
{{ChapUnitCellFE13 | |||
|name=[[Gangrel]] | |||
|class=Trickster | |||
|version=gangrel | |||
|lv=5 | |||
|#=1 | |||
|hp=49 | |||
|str=20 | |||
|mag=15 | |||
|skill=29 | |||
|spd=29 | |||
|lck=22 | |||
|def=11 | |||
|res=16 | |||
|mov=6 | |||
|inventory={{Item|13|Levin Sword|type=forged}} • {{Item|13|Levin Sword|type=drop}} • {{Item|13|Dragonstone|type=drop}}<br>{{Item|13|Locktouch}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}} | |||
|notes=• Starts on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].<br>• Begins moving if a nearby [[Mercenary]], [[Mage]], or [[Fighter]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=Ruffian | |name=Ruffian | ||
Line 930: | Line 932: | ||
|res=1 | |res=1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
}} | }} | ||
Line 947: | Line 949: | ||
|res=1 | |res=1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Short Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
}} | }} | ||
Line 964: | Line 966: | ||
|res=3 | |res=3 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Patience}}<br><small>Can have | |inventory={{Item|13|Silver Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The northern two begin moving unprovoked on turn 4.<br>• The southern two both begin moving if either of them, [[Gangrel]], or a nearby [[Mage]] or [[Fighter]] is provoked. | |notes=• The northern two begin moving unprovoked on turn 4.<br>• The southern two both begin moving if either of them, [[Gangrel]], or a nearby [[Mage]] or [[Fighter]] is provoked. | ||
}} | }} | ||
Line 981: | Line 983: | ||
|res=2 | |res=2 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The northern two begin moving unprovoked on turn 4.<br>• The southern two both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Mage]] is provoked. | |notes=• The northern two begin moving unprovoked on turn 4.<br>• The southern two both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Mage]] is provoked. | ||
}} | }} | ||
Line 998: | Line 1,000: | ||
|res=9 | |res=9 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Sword}} • {{Item|13|Master Seal|type=drop}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have | |inventory={{Item|13|Silver Sword}} • {{Item|13|Master Seal|type=drop}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving unprovoked on turn 4. | |notes=Begins moving unprovoked on turn 4. | ||
}} | }} | ||
Line 1,015: | Line 1,017: | ||
|res=9 | |res=9 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving unprovoked on turn 4. | |notes=Begins moving unprovoked on turn 4. | ||
}} | }} | ||
Line 1,032: | Line 1,034: | ||
|res=9 | |res=9 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Arcwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Arcwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving unprovoked on turn 4. | |notes=Begins moving unprovoked on turn 4. | ||
}} | }} | ||
Line 1,049: | Line 1,051: | ||
|res=17 | |res=17 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Arcfire}} • {{Item|13|Spirit Dust|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have | |inventory={{Item|13|Arcfire}} • {{Item|13|Spirit Dust|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving unprovoked on turn 4. | |notes=Begins moving unprovoked on turn 4. | ||
}} | }} | ||
Line 1,066: | Line 1,068: | ||
|res=9 | |res=9 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Fighter]] is provoked. | |notes=Both begin moving if either of them, [[Gangrel]], or a nearby [[Mercenary]] or [[Fighter]] is provoked. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 1,103: | Line 1,087: | ||
|res=2 | |res=2 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 1,119: | Line 1,103: | ||
|res=3 | |res=3 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Patience}}<br><small>Can have | |inventory={{Item|13|Silver Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 1,135: | Line 1,119: | ||
|res=9 | |res=9 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 1,151: | Line 1,135: | ||
|res=9 | |res=9 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 1,167: | Line 1,151: | ||
|res=2 | |res=2 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Short Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have | |inventory={{Item|13|Short Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 1,183: | Line 1,167: | ||
|res=3 | |res=3 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Armorslayer|type=forged | |inventory={{Item|13|Armorslayer|type=forged}} • {{Item|13|Armorslayer|type=drop}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 1,199: | Line 1,183: | ||
|res=9 | |res=9 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Axe}} • {{Item|13|Speedwing|type=drop}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have | |inventory={{Item|13|Silver Axe}} • {{Item|13|Speedwing|type=drop}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 1,215: | Line 1,199: | ||
|res=1 | |res=1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|last=y | |last=y | ||
}} | }} | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
All {{forged|forged|article=Forge}} weapons have +4 might and +10 hit. | |||
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | ||
{{div col|13em}} | |||
*{{Item|13|Pass}} | *{{Item|13|Pass}} | ||
*{{Item|13|Hawkeye|link=Hawkeye (skill)}} | *{{Item|13|Hawkeye|link=Hawkeye (skill)}} | ||
Line 1,229: | Line 1,215: | ||
*{{Item|13|Aegis+}} | *{{Item|13|Aegis+}} | ||
*{{Item|13|Pavise+}} | *{{Item|13|Pavise+}} | ||
{{div col end}} | |||
}} | }} | ||
====Reinforcements==== | ====Reinforcements==== | ||
*Turn 3 | *Turn 3 | ||
**1 [[Fighter]] with a [[Steel Axe]] | **1 [[Fighter]] with a [[Steel Axe]] <small>(Normal/Hard)</small>/[[Silver Axe]] <small>(Lunatic)</small> from the leftmost middle fort | ||
**1 [[Mercenary]] with an [[Iron Sword]] | **1 [[Mercenary]] with an [[Iron Sword]] <small>(Normal)</small>/[[Steel Sword]] <small>(Hard)</small>/[[Silver Sword]] <small>(Lunatic)</small> from the upper-left middle fort | ||
**1 [[Fighter]] with an [[Iron Axe]] | **1 [[Fighter]] with an [[Iron Axe]] <small>(Normal)</small>/[[Steel Axe]] <small>(Hard)</small>/[[Silver Axe]] <small>(Lunatic)</small> from the fort directly north of Gangrel | ||
**1 [[Mage]] with [[ | **1 [[Mage]] with [[Fire]] <small>(Normal)</small>/[[Elfire]] <small>(Hard)</small>/[[Arcfire]] <small>(Lunatic)</small> from the left eastern fort | ||
**1 [[Mage]] with [[Elthunder]] | **1 [[Mage]] with [[Elthunder]] <small>(Normal/Hard)</small>/[[Arcthunder]] <small>(Lunatic)</small> from the right eastern fort | ||
*Turn 4 <small>(Hard/Lunatic)</small>/5 <small>(Normal)</small> | *Turn 4 <small>(Hard/Lunatic)</small>/5 <small>(Normal)</small> | ||
**1 [[Fighter]] with a [[Hand Axe]] | **1 [[Fighter]] with a [[Hand Axe]] <small>(Normal/Hard)</small>/[[Short Axe]] <small>(Lunatic)</small> from the right northwestern fort | ||
**1 [[Mercenary]] that drops an [[Armorslayer]] from the lower northwestern fort | **1 [[Mercenary]] that drops an [[Armorslayer]] from the lower northwestern fort | ||
**1 [[Hero]] from the left northwestern fort | **1 [[Hero]] from the left northwestern fort | ||
*Turn 5 <small>(Hard/Lunatic)</small>/6 <small>(Normal)</small> | *Turn 5 <small>(Hard/Lunatic)</small>/6 <small>(Normal)</small> | ||
**2 [[Wyvern Rider]]s with [[Iron Axe]]s | **2 [[Wyvern Rider]]s with [[Iron Axe]]s <small>(Normal)</small>/[[Steel Axe]]s <small>(Hard)</small>/[[Silver Axe]]s <small>(Lunatic)</small> from the forts left and right of Gangrel | ||
*Turn 6 <small>(Hard/Lunatic)</small>/7 <small>(Normal)</small> | *Turn 6 <small>(Hard/Lunatic)</small>/7 <small>(Normal)</small> | ||
**1 [[Fighter]] with a [[Steel Axe]] | **1 [[Fighter]] with a [[Steel Axe]] <small>(Normal/Hard)</small>/[[Silver Axe]] <small>(Lunatic)</small> from the leftmost middle fort | ||
**1 [[Mercenary]] with a [[Steel Sword]] | **1 [[Mercenary]] with a [[Steel Sword]] <small>(Hard)</small>/[[Silver Sword]] <small>(Lunatic)</small> from the upper-left middle fort <small>(Hard/Lunatic only)</small> | ||
**1 [[Fighter]] with a [[Steel Axe]] | **1 [[Fighter]] with a [[Steel Axe]] <small>(Hard)</small>/[[Silver Axe]] <small>(Lunatic)</small> from the fort directly north of Gangrel <small>(Hard/Lunatic only)</small> | ||
**1 [[Mage]] with [[ | **1 [[Mage]] with [[Fire]] <small>(Normal)</small>/[[Elfire]] <small>(Hard)</small>/[[Arcfire]] <small>(Lunatic)</small> from the left eastern fort | ||
**1 [[Mage]] with [[Elthunder]] | **1 [[Mage]] with [[Elthunder]] <small>(Normal/Hard)</small>/[[Arcthunder]] <small>(Lunatic)</small> from the right eastern fort | ||
*Turn 7 <small>(Hard/Lunatic)</small>/8 <small>(Normal)</small> | *Turn 7 <small>(Hard/Lunatic)</small>/8 <small>(Normal)</small> | ||
**1 [[Mercenary]] with a [[Steel Sword]] | **1 [[Mercenary]] with a [[Steel Sword]] <small>(Normal/Hard)</small>/[[Silver Sword]] <small>(Lunatic)</small> from the right northwestern fort | ||
**1 [[Fighter]] with a [[Steel Axe]] | **1 [[Fighter]] with a [[Steel Axe]] <small>(Normal/Hard)</small>/[[Silver Axe]] <small>(Lunatic)</small> from the lower northwestern fort | ||
**1 [[Mage]] with [[Elfire]] | **1 [[Mage]] with [[Elfire]] <small>(Normal/Hard)</small>/[[Arcfire]] <small>(Lunatic)</small> from the left northwestern fort | ||
*Turn 7 <small>(Lunatic)</small>/8 <small>(Hard)</small>/9 <small>(Normal)</small> | *Turn 7 <small>(Lunatic)</small>/8 <small>(Hard)</small>/9 <small>(Normal)</small> | ||
**2 [[Wyvern Rider]]s with [[Steel Axe]]s | **2 [[Wyvern Rider]]s with [[Steel Axe]]s <small>(Normal/Hard)</small>/[[Silver Axe]]s <small>(Lunatic)</small> from the forts left and right of Gangrel | ||
*Turn 8 <small>(Lunatic only)</small> | *Turn 8 <small>(Lunatic only)</small> | ||
**1 [[Fighter]] with a [[Silver Axe]] from the leftmost middle fort | **1 [[Fighter]] with a [[Silver Axe]] from the leftmost middle fort | ||
Line 1,322: | Line 1,309: | ||
|res=16 | |res=16 | ||
|move=6 | |move=6 | ||
|inventory={{Item|13|Levin Sword|type=forged}}{{ | |inventory={{Item|13|Levin Sword|type=forged}}{{h|*|14 Mt, 90 Hit}}<br>{{Item|13|Levin Sword|type=drop}}<br>{{Item|13|Dragonstone|type=drop}} | ||
|skills={{Item|13|Locktouch}}<br>{{Item|13|Lucky Seven}}<br>{{Item|13|Acrobat}} | |skills={{Item|13|Locktouch}}<br>{{Item|13|Lucky Seven}}<br>{{Item|13|Acrobat}} | ||
|sw=A | |sw=A | ||
Line 1,331: | Line 1,318: | ||
==Strategy== | ==Strategy== | ||
{{Strategy}} | {{Strategy}} | ||
At the end of this chapter, if [[Chrom]] is not already married, he will be forced to marry the eligible bachelorette with the most support points. Ties are resolved in the order [[Sumia]] > [[Sully]] > [[Maribelle]] > Female [[Robin]] > [[Olivia]]. In order for him to marry Olivia, he must not have a C-support (or higher) with a yet unmarried spouse. In order to do this, Olivia will need to dance for Chrom a good couple of turns before finishing the chapter. Having the two pair up and Chrom engage in several battles also works. If all of Chrom's marriage candidates are married, dead, or do not have any support points with him, he will marry a generic village maiden. | |||
Your immediate concern is carving a path southwest to intercept the enemy Thief before he can make off with your Large Bullion. Gangrel and the enemies surrounding him (the two Fighters, two Mages, and two Mercenaries) will not move until one of the player's units enters their attack range. Should one unit enter any of the units' attack range, all of the aforementioned enemies including Gangrel will begin to close in on the player's units. If you want to battle all of the enemies and maximize experience gain, avoid him until the end of the battle. Also beware that this is the first map to have generic promoted enemies. On Lunatic+, only bring Anna to loot the eastern treasure chest and Cordelia and Sumia to act as troop transports for Anna and Olivia. Your ultimate goal is to reach the southwest mountains, where the enemies can only approach you one space at a time and you can pick them off from safety. Once the main enemy force has been wiped out and only Gangrel and his cronies remain, use Robin to lure them all west and make room for Anna to dart in and nab the treasure. | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Mad King Gangrel | |eng-name=Mad King Gangrel | ||
| | |jpn-name={{h|闇愚王ギャンレル|Yamigu-ō gyanreru}} | ||
| | |jpn-mean=Dark and Foolish King Gangrel | ||
|span-name=Gangrel, el Rey Loco | |span-name=Gangrel, el Rey Loco | ||
|span-mean=Gangrel, the Mad King | |span-mean=Gangrel, the Mad King | ||
Line 1,357: | Line 1,344: | ||
{{ChapterNav | {{ChapterNav | ||
|prechapter=Renewal (chapter){{!}}Renewal | |prechapter=Renewal (chapter){{!}}Renewal | ||
|nextchapter=The Seacomers | |nextchapter=The Seacomers | ||
}} | }} |
Latest revision as of 17:33, 13 February 2024
- This article is about the Awakening chapter. For the character, see Gangrel.
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“ | My sister wished for our people to know peace, Gangrel. But as long as you draw breath, it can never come. For Ylisse! | ” | — Chrom, should he face Gangrel |
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Mad King Gangrel (Japanese: 闇愚王ギャンレル Dark and Foolish King Gangrel) is the eleventh chapter in Fire Emblem Awakening. This chapter deals with the Shepherds' battle against Gangrel, which concludes the first major arc of the game. A two-year timeskip follows when the plot is once again set into motion, this time against a new country and a new antagonist.
Chrom must be married by the end of this chapter. If he has not already unlocked an S support by the conclusion of this chapter, an algorithm will determine his wife during the chapter's aftermath. This algorithm can be manipulated, and in fact must be manipulated if the player wishes Chrom to marry Olivia.
Plot
- Main article:
Mad King Gangrel/Script
Aversa informs Gangrel that the Shepherds are taking the field, and both parties' subordinates report that the Plegian army is surrendering en masse in honor of Emmeryn's sacrifice; only a scant few hardliners remain by Gangrel's side. Chrom confronts Gangrel and defeats him in a final battle, bringing an end to the war between Ylisse and Plegia. Flavia reassures Chrom that as the war's instigator and loser, reparations will fall to Plegia. If Chrom has not attained an S-support with any of his eligible marriage candidates, he automatically proposes to the candidate with the highest support rank. Chrom takes the Ylissean throne, forswearing the title of exalt out of respect for Emmeryn, and the nation spends the next two years rebuilding.
Summary
Gangrel is defeated. Two years later, Chrom has married and sired a daughter, Lucina. Upon learning the Valmese Empire will invade, Chrom departs for Ferox.
Chapter data
Normal Hard Lunatic
Character data
Characters | |||||||||||
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New units
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Required characters
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Available characters
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Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Item | Price |
---|---|
Iron Sword | 520 |
Iron Bow | 560 |
Fire | 540 |
Thunder | 630 |
Wind | 450 |
Event tiles
- Column 19, row 10: Southeast corner of a 2×2 clump of woods tiles
- Column 9, row 13: On a fort right next to a Mercenary
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
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Reinforcements
- Turn 3
- 1 Fighter with a Steel Axe (Normal/Hard)/Silver Axe (Lunatic) from the leftmost middle fort
- 1 Mercenary with an Iron Sword (Normal)/Steel Sword (Hard)/Silver Sword (Lunatic) from the upper-left middle fort
- 1 Fighter with an Iron Axe (Normal)/Steel Axe (Hard)/Silver Axe (Lunatic) from the fort directly north of Gangrel
- 1 Mage with Fire (Normal)/Elfire (Hard)/Arcfire (Lunatic) from the left eastern fort
- 1 Mage with Elthunder (Normal/Hard)/Arcthunder (Lunatic) from the right eastern fort
- Turn 4 (Hard/Lunatic)/5 (Normal)
- Turn 5 (Hard/Lunatic)/6 (Normal)
- 2 Wyvern Riders with Iron Axes (Normal)/Steel Axes (Hard)/Silver Axes (Lunatic) from the forts left and right of Gangrel
- Turn 6 (Hard/Lunatic)/7 (Normal)
- 1 Fighter with a Steel Axe (Normal/Hard)/Silver Axe (Lunatic) from the leftmost middle fort
- 1 Mercenary with a Steel Sword (Hard)/Silver Sword (Lunatic) from the upper-left middle fort (Hard/Lunatic only)
- 1 Fighter with a Steel Axe (Hard)/Silver Axe (Lunatic) from the fort directly north of Gangrel (Hard/Lunatic only)
- 1 Mage with Fire (Normal)/Elfire (Hard)/Arcfire (Lunatic) from the left eastern fort
- 1 Mage with Elthunder (Normal/Hard)/Arcthunder (Lunatic) from the right eastern fort
- Turn 7 (Hard/Lunatic)/8 (Normal)
- 1 Mercenary with a Steel Sword (Normal/Hard)/Silver Sword (Lunatic) from the right northwestern fort
- 1 Fighter with a Steel Axe (Normal/Hard)/Silver Axe (Lunatic) from the lower northwestern fort
- 1 Mage with Elfire (Normal/Hard)/Arcfire (Lunatic) from the left northwestern fort
- Turn 7 (Lunatic)/8 (Hard)/9 (Normal)
- 2 Wyvern Riders with Steel Axes (Normal/Hard)/Silver Axes (Lunatic) from the forts left and right of Gangrel
- Turn 8 (Lunatic only)
- 1 Fighter with a Silver Axe from the leftmost middle fort
- 1 Mercenary with a Silver Sword from the upper-left middle fort
- 1 Fighter with a Silver Axe from the fort directly north of Gangrel
- 1 Mage with Arcfire from the left eastern fort
- 1 Mage with Arcthunder from the right eastern fort
- Note: All reinforcements are halted when Gangrel is defeated.
Boss data
- Main article:
Gangrel
Normal Hard Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
At the end of this chapter, if Chrom is not already married, he will be forced to marry the eligible bachelorette with the most support points. Ties are resolved in the order Sumia > Sully > Maribelle > Female Robin > Olivia. In order for him to marry Olivia, he must not have a C-support (or higher) with a yet unmarried spouse. In order to do this, Olivia will need to dance for Chrom a good couple of turns before finishing the chapter. Having the two pair up and Chrom engage in several battles also works. If all of Chrom's marriage candidates are married, dead, or do not have any support points with him, he will marry a generic village maiden.
Your immediate concern is carving a path southwest to intercept the enemy Thief before he can make off with your Large Bullion. Gangrel and the enemies surrounding him (the two Fighters, two Mages, and two Mercenaries) will not move until one of the player's units enters their attack range. Should one unit enter any of the units' attack range, all of the aforementioned enemies including Gangrel will begin to close in on the player's units. If you want to battle all of the enemies and maximize experience gain, avoid him until the end of the battle. Also beware that this is the first map to have generic promoted enemies. On Lunatic+, only bring Anna to loot the eastern treasure chest and Cordelia and Sumia to act as troop transports for Anna and Olivia. Your ultimate goal is to reach the southwest mountains, where the enemies can only approach you one space at a time and you can pick them off from safety. Once the main enemy force has been wiped out and only Gangrel and his cronies remain, use Robin to lure them all west and make room for Anna to dart in and nab the treasure.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Mad King Gangrel |
-- |
Japanese |
闇愚王ギャンレル |
Dark and Foolish King Gangrel |
Spanish |
Gangrel, el Rey Loco |
Gangrel, the Mad King |
French |
Gangrel |
-- |
German |
Der wahnsinnige König |
The mad King |
Italian |
Gangrel, il Re Folle |
Gangrel, the Mad King |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Renewal • | Mad King Gangrel | • The Seacomers → |
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