Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Daughter to Dragons: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "[Cc]hapter (\d+)" to "Chapter $1")
 
(28 intermediate revisions by 7 users not shown)
Line 10: Line 10:
{{Quote|No, NAH. N-A-H. That's my name. Ugh, why does this always happen...|Nah, should she speak with Chrom}}
{{Quote|No, NAH. N-A-H. That's my name. Ugh, why does this always happen...|Nah, should she speak with Chrom}}


'''Daughter to Dragons''' is the sixteenth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing [[Of Sacred Blood|chapter 13]] and have [[Nowi]] [[Love#Awakening|married]]. There are no additional requirements to reach the chapter, as the chapter connects to the area [[A Strangled Peace|paralogue 3]] took place at.
'''Daughter to Dragons''' (Japanese: {{hl|幼き竜の娘|Osanakiryū no musume}} ''Daughter of the young dragon'') is the sixteenth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing [[Of Sacred Blood|Chapter 13]] and having [[Nowi]] [[Love#Awakening|married]]. There are no additional requirements to reach the chapter, as the chapter connects to the area [[A Strangled Peace|Paralogue 3]] took place at.


In this chapter, the [[Shepherds (group)|Shepherds]] venture into a haunted house teeming with [[Risen]] in order to rescue a [[Nah|young dragon girl]] inside. As it turns out, the young dragon girl happens to be the daughter of [[Nowi|a Shepherd playful beyond her years]].
In this chapter, the [[Shepherds (group)|Shepherds]] venture into a haunted house teeming with [[Risen]] in order to rescue a [[Nah|young dragon girl]] inside. As it turns out, the young dragon girl happens to be the daughter of [[Nowi|a Shepherd playful beyond her years]].
Line 16: Line 16:
==Plot==
==Plot==
{{main|Daughter to Dragons/Script}}
{{main|Daughter to Dragons/Script}}
Inside a haunted house on an island off the southeastern coast of [[Ferox]], a young girl named [[Nah]] is telling herself that she can do something--she's strong, brave, and apparently easily scared by a statue, to which Nah says there's nothing to be afraid of. Nah suddenly runs into a [[Risen Chief]] and screams loudly, wondering just what the Risen Chief is.
In a mansion, [[Nah]] flees from a [[Risen]]; outside, [[Chrom]] hears her scream, and orders the [[Shepherds (group)|Shepherds]] inside to save her.


After running for a short time, Nah says what's going on is silly--she can [[Manakete|turn into a dragon]], wondering just what she's worried about; Nah then asks herself how she gets out of the haunted house.
During battle, Chrom or [[Nowi]] can talk to Nah. If Chrom talks to Nah, he offers to help her and realizes she is a [[manakete]]. If Nowi talks to Nah, Nowi reveals herself as a manakete and Nah does the same, then realizes who Nowi is.


[[Chrom]] and [[Robin]] are revealed to have entered the house, where Chrom, having heard one of Nah's screams, asks if anyone else heard it, and calls the [[Shepherds (group)|Shepherds]] into action. [[Preparations]] take place at this point.
After the battle, if Nah survived, she will ask to stay with the Shepherds and fight; Nah then reveals to Nowi that she is Nowi's daughter from the future. If Nah did not survive, Chrom laments his inability to protect a child after the battle.
 
Once preparations are complete, Nah tells herself she'll find a way out, and tells herself to keep it together. The battle begins at this point.
 
Nah can be spoken to with either Chrom or [[Nowi]]. Should Chrom speak to Nah, Nah will scream out scared, but Chrom tells her to wait, that he's a friend and here to help; Nah says it's a good thing Chrom spoke up or else she would have melted him with his breath. Chrom asks about Nah's breath, as it seems fine to him, then notices that Nah is a manakete and asks for her name. Nah introduces herself, but Chrom apparently doesn't understand it as such and apologizes to Nah for offending her, then starts to ask for Nah's name again; Nah then says that's actually her name and spells it out, wondering why this always happens. Chrom says they'll discuss it later and asks Nah to stay behind him, but Nah questions Chrom's order and states she can turn into a dragon and that she's pretty strong; Chrom states that, dragonkin or not, Nah is still a child and won't let her take unnecessary risks, vowing to get her out of the area. Nah notes Chrom's stern quality, calling it fair enough and "compliments" his attitude; she then asks Chrom to lead the way, she's right behind him. Should Nowi speak to Nah, Nowi will notice that Nah's the little girl they're looking for, to which Nah states it takes one to know one; Nowi says it may look that way, but she's actually quite old and reveals herself to be a dragonkin, to which Nah begins to say she's one as well when she suddenly changes course and asks Nowi who she is, to which Nowi says is a nice guess. Nowi says she's told Nah her name, then asks Nah for her own introduction; Nah introduces herself, but Nowi apparently doesn't understand it and asks why Nah won't introduce herself. Nah introduces herself again and spells it out, saying it's actually her name, to which Nowi states is confusing; Nah asks Nowi whose fault it is, to which Nowi asks how she should know and reveals that the place isn't safe and that she'll get Nah out of here, to which Nah tells Nowi she's right behind her. Once the chosen conversation ends, the player may control Nah at this point.
 
Once the battle ends, Nah thanks Robin for his/her help--if he/she hadn't come, she would have been an adorable smear on the wall by that point; Chrom asks Nah if she can make it home on her own, to which Nah says she doesn't have a home--at least not anymore, to which Chrom says he'll arrange one for her in [[Ylisse]]. Nah refuses Chrom's offer and says her place now is with the Shepherds, that she's strong enough to fight; Chrom says he doesn't doubt that given Nah being a manakete, and tells Nah that if she's sure going with the Shepherds is what she wants, they'd love to have her. Nah says she's sure, thanks Chrom and tells him he won't regret it.
 
Nah then asks Nowi if the ring she's wearing looks familiar to her; Nowi states that Nah has the same kind of ring she does and calls it a crazy coincidence, to which Nah states it's not a coincidence--it's the same ring, a memento of Nowi from the future, keeping Nah safe after Nowi was gone. After a clueless remark from Nowi, Nah says she's serious, that the ring does keep her safe; Nowi notes that Nah pulled off a confusing remark on herself that time, and says she considers what Nah uses the ring for to be very sweet, and now that they're together again, Nah doesn't have to hold back. Nah states she wasn't holding back, that she was fighting as hard as she could; Nowi tells Nah she fought brilliantly, but that wasn't what she meant with her last comment--Nowi was talking about Nah's tears, and if Nah's sad, she can talk to Nowi. Nah says she has to be strong, everyone expects her to, that she can turn into a dragon, a behavior she does not consider normal; she then states she has to put on a brave face and protect everyone just like Nowi does. Nowi then states that she cries all the time, at this point aware of the fact that she's Nah's mother, and asks Nah to trust her on what she's about to say--holding back stuff doesn't make one stronger, Nah should just be herself and that's enough. Nowi tells Nah that the experience may have been scary, but she made it through; Nah tells Nowi that it was awful, she thought she was going to die, then begins crying, to which Nowi tells Nah it's OK, she's here now.


==Chapter data==
==Chapter data==
Line 36: Line 28:
|tab3=Lunatic
|tab3=Lunatic
|content1={{ChapData
|content1={{ChapData
|victory=Defeat the [[Risen Chief]].
|victory=Defeat the [[Risen Chief]]
|defeat=Chrom or Robin die.
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{hover|+1|Upon Nah being recruited}}
|ally=1–13{{h|+1|Upon Nah being recruited}}
|other=1{{hover|-1|Upon Nah being recruited}}
|other=1{{h|−1|Upon Nah being recruited}}
|enemy=34
|enemy=34
|map=[[File:Cm fe13 16x.png]]
|col=26
|row=25
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat the [[Risen Chief]].
|victory=Defeat the [[Risen Chief]]
|defeat=Chrom or Robin die.
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{hover|+1|Upon Nah being recruited}}
|ally=1–13{{h|+1|Upon Nah being recruited}}
|other=1{{hover|-1|Upon Nah being recruited}}
|other=1{{h|−1|Upon Nah being recruited}}
|enemy=41
|enemy=41
|map=[[File:Cm fe13 16x h.png]]
|col=26
|row=25
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Defeat the [[Risen Chief]].
|victory=Defeat the [[Risen Chief]]
|defeat=Chrom or Robin die.
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{hover|+1|Upon Nah being recruited}}
|ally=1–13{{h|+1|Upon Nah being recruited}}
|other=1{{hover|-1|Upon Nah being recruited}}
|other=1{{h|−1|Upon Nah being recruited}}
|enemy=49
|enemy=49
|map=[[File:Cm fe13 16x l.png]]
|col=26
|row=25
}}
}}
}}
}}
The chapter's map is 26 columns by 25 rows.


This chapter features walls that collapse and repair themselves when certain conditions are met. When a wall collapses, it creates a breach that can be traversed, though units cannot end their turn on it. These breaches are two spaces wide, and separated by two-space wide walls. If a door on a wall is opened, all potential breaches in that door's wall become permanently opened. For the first and second walls with doors, the breaches move from east to west before looping back to the furthest east. Breaches also appear to detect how many playable units are nearby one; if the next breach in the pattern has more units nearby it than any other, the breach will not move for a turn, then skip to the one ahead on the second turn after.
This chapter features walls that collapse and repair themselves when certain conditions are met. When a wall collapses, it creates a breach that can be traversed, though units cannot end their turn on it. These breaches are two spaces wide, and separated by two-space wide walls. If a door on a wall is opened, all potential breaches in that door's wall become permanently opened. For the first and second walls with doors, the breaches move from east to west before looping back to the furthest east. Breaches also appear to detect how many playable units are nearby one; if the next breach in the pattern has more units nearby it than any other, the breach will not move for a turn, then skip to the one ahead on the second turn after.
Line 64: Line 63:
On Normal mode, wall changes occur at the start of a turn, before player phase. On Hard mode and above, wall changes instead occur before the start of enemy phase.
On Normal mode, wall changes occur at the start of a turn, before player phase. On Hard mode and above, wall changes instead occur before the start of enemy phase.
*If a unit approaches [[Nah]]'s chamber (reaching columns 16-26, rows 16-25), or on turn 3, the northwest wall in said chamber will collapse. The wall repairs itself when no units remain in the chamber.
*If a unit approaches [[Nah]]'s chamber (reaching columns 16-26, rows 16-25), or on turn 3, the northwest wall in said chamber will collapse. The wall repairs itself when no units remain in the chamber.
*If a unit enters the first hallway (columns 1-20, rows 17-25), the first wall's breaches begin opening, starting with one three spaces east of the door.
*If a unit enters the southern hallway (columns 1-20, rows 17-25), the first wall's breaches begin opening, starting with one three spaces east of the door.
*If a unit enters the second hallway (columns 1-20, rows 12-15), two breaches appear in the enclosed chamber next to [[Nah]]'s chamber. The wall repairs itself when no units remain in the chamber.
*If a unit enters the center hallway (columns 1-20, rows 12-15), two breaches appear in the enclosed chamber next to [[Nah]]'s chamber. The wall repairs itself when no units remain in the chamber.
*If a unit approaches the second door, the first breach in the second wall will close and the second door's breaches begin opening.
*If a unit approaches the second door, the first breach in the second wall will close and the second door's breaches begin opening.
*Though the third and final wall does not have any pattern of breaches, two breaches will appear after its door is opened.
*Though the third and final wall does not have any pattern of breaches, two breaches will appear after its door is opened.


===Character data===
===Character data===
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{ChapChars
{{ChapChars
|game#=13
|game#=13
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Nah
|name=Nah
Line 79: Line 78:
|HP=Varies
|HP=Varies
|lv=10
|lv=10
|recruitment method=[[NPC]], speak to with [[Chrom]] or [[Nowi]]
|inventory={{Item|13|Dragonstone}}
|recruitment method=[[NPC]], talk to with [[Chrom]] or [[Nowi]]
}}
}}
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
|forced1=chrom l
|return1=chrom l
|forced1article=Chrom  
|return1article=Chrom  
|return1=robin {{#var:A}}
|return2=avatar {{#switch:{{#var:A}}|male=m|female=f}}-default
|return1article=Robin
|return2article=Robin
|return2=lissa
|return3=lissa
|return3=frederick
|return4=frederick
|return4=sully
|return5=sully
|return5=virion
|return6=virion
|return6=stahl
|return7=stahl
|return7=vaike
|return8=vaike
|return8=miriel
|return9=miriel
|return9=sumia
|return10=sumia
|return10=kellam
|return11=kellam
|return11=lon'qu
|return12=lon'qu
|return12=ricken
|return13=ricken
|return13=maribelle
|return14=maribelle
|return14=panne
|return15=panne
|return15=gaius
|return16=gaius
|return16=cordelia
|return17=cordelia
|return17=gregor
|return18=gregor
|return18=nowi
|return19=nowi
|return19=libra
|return20=libra
|return20=tharja
|return21=tharja
|return21=olivia
|return22=olivia
|return22=cherche
|return23=cherche
|return23=henry
|return24=henry
|return24=lucina
|return25=lucina
}}
}}
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
Line 115: Line 114:
{{ChapItems
{{ChapItems
|platform=3ds01
|platform=3ds01
|item1=Door Key
|item1=Spirit Dust
|obtain1=Dropped by an enemy [[Dark Knight]]
|obtain1=Dropped by [[Risen Chief]]
|-
|item2=Door Key
|item2=Door Key
|obtain2=Dropped by an enemy [[General]]
|obtain2=Dropped by enemy [[General]]
|-
|item3=Door Key
|item3=Door Key
|obtain3=Dropped by an enemy [[General]]
|obtain3=Dropped by enemy [[General]]
|-
|item4=Door Key
|item4=Chest Key
|obtain4=Dropped by enemy [[Dark Knight]]
|obtain4=Dropped by an enemy [[Sorcerer]]
|item5=Chest Key
|-
|obtain5=Dropped by enemy [[Sorcerer]]
|item5=Recover
|item6=Recover
|obtain5=Northern of the two [[chest]]s in the southwest room
|obtain6=Open upper southwestern [[chest]]
|-
|item7=Second Seal
|item6=Second Seal
|obtain7=Open lower southwestern [[chest]]
|obtain6=Southern of the two chests in the southwest room
|itemlast=Bullion (M)
|-
|itemlastimage=bullion medium
|item7=Bullion (M)
|itemlastarticle=Bullion
|item7image=bullion medium
|obtainlast=Open northwestern [[chest]]
|item7article=Bullion
|obtain7=Chest in the northwest area of the map
|-
|itemlast=Spirit Dust
|obtainlast=Dropped by the [[Risen Chief]]
}}
}}


Line 178: Line 170:
===[[Event tile]]s===
===[[Event tile]]s===
*Column 24, row 14: Nine squares north of [[Nah]]'s starting position
*Column 24, row 14: Nine squares north of [[Nah]]'s starting position
*Column 2, row 19: Two squares west of an [[Arcfire]]{{hover|*|Normal}}/[[Bolganone]]{{hover|*|Hard/Lunatic}}/[[Silver Sword]] [[Dark Knight]]
*Column 2, row 19: Two squares west of an [[Arcfire]]{{h|*|Normal}}/[[Bolganone]]{{h|*|Hard/Lunatic}}/[[Silver Sword]] [[Dark Knight]]


===Enemy data===
===Enemy data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Tab
{{Tab
|width=100%
|width=100%
Line 186: Line 179:
|tab2=Hard
|tab2=Hard
|tab3=Lunatic(+)
|tab3=Lunatic(+)
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|platform=3ds01
{{ChapUnitCellFE13
|name1=[[Risen]]
|name=[[Risen Chief]]
|class1=Sorcerer
|class=Sorcerer
|version1=risen
|version=risen
|lv1=7
|lv=14
|#1=1
|#=1
|inventory1={{Item|13|Mire}} • {{Item|13|Nosferatu}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|hp=51
|notes1=Immobile.
|str=2
|-
|mag=22
|name2=[[Risen]]
|skill=15
|class2=Sorcerer
|spd=15
|version2=risen
|lck=14
|lv2=7
|def=19
|#2=1
|res=21
|inventory2={{Item|13|Mire}} • {{Item|13|Ruin}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Waste}} • {{Item|13|Spirit Dust|type=drop}}<br>{{Item|13|Anathema}}
|notes2=Immobile.
}}
|-
{{ChapUnitCellFE13
|name3=[[Risen]]
|name=[[Risen]]
|class3=Sorcerer
|class=Sorcerer
|version3=risen
|version=risen
|lv3=7
|lv=7
|#3=2
|#=1
|inventory3={{Item|13|Nosferatu}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|hp=45~46
|-
|str=2
|name4=[[Risen]]
|mag=17
|class4=Revenant
|skill=11~12
|lv4=25
|spd=11~12
|#4=2
|lck=10~11
|inventory4={{Item|13|Blighted Claws}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} {{Item|13|Odd Rhythm}} • {{Item|13|Hex}}<br><small>Can have 0-1 skill(s) at random</small>
|def=15~16
|notes4=The eastern one begins moving if the nearby [[Sorcerer]] is provoked.
|res=15~16
|-
|inventory={{Item|13|Mire}} • {{Item|13|Nosferatu}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|name5=[[Risen]]
}}
|class5=Entombed
{{ChapUnitCellFE13
|lv5=25
|name=[[Risen]]
|#5=2
|class=Sorcerer
|inventory5={{Item|13|Blighted Talons}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} • {{Item|13|Odd Rhythm}} • {{Item|13|Hex}}<br><small>Can have 0-1 skill(s) at random</small>
|version=risen
|notes5=The southern one and its squad begin moving unprovoked on turn 3, or if a unit approaches the first hallway.
|lv=7
|-
|#=1
|name6=[[Risen]]
|hp=45~46
|class6=Dark Knight
|str=2
|version6=risen
|mag=17
|lv6=7
|skill=11~12
|#6=2
|spd=11~12
|inventory6={{Item|13|Arcthunder}} • {{Item|13|Silver Sword}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}}<br><small>Can have 0-1 skill(s) at random</small>
|lck=10~11
|-
|def=15~16
|name7=[[Risen]]
|res=15~16
|class7=Dark Knight
|inventory={{Item|13|Mire}} • {{Item|13|Ruin}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|version7=risen
}}
|lv7=7
{{ChapUnitCellFE13
|#7=3
|name=[[Risen]]
|inventory7={{Item|13|Arcfire}} {{Item|13|Silver Sword}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}}<br><small>Can have 0-1 skill(s) at random</small>
|class=Sorcerer
|-
|version=risen
|name9=[[Risen]]
|lv=7
|class9=General
|#=2
|version9=risen
|hp=45~46
|lv9=7
|str=2
|#9=2
|mag=17
|inventory9={{Item|13|Spear}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0-1 skill(s) at random</small>
|skill=11~12
|notes9=The northern one and his squad begin moving if a unit enters the second hallway.
|spd=11~12
|-
|lck=10~11
|name10=[[Risen]]
|def=15~16
|class10=General
|res=15~16
|version10=risen
|mov=6
|lv10=7
|inventory={{Item|13|Nosferatu}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|#10=2
|notes=The eastern one begins moving if the nearby [[Revenant]] is provoked.<br>• The southern one begins moving if a unit enters the center hallway.
|inventory10={{Item|13|Spear}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0-1 skill(s) at random</small>
}}
|-
{{ChapUnitCellFE13
|name11=[[Risen]]
|name=[[Risen]]
|class11=Warrior
|class=Revenant
|version11=risen
|lv=25
|lv11=7
|#=2
|#11=5
|hp=45
|inventory11={{Item|13|Silver Axe}} {{Item|13|Silver Bow}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}}<br><small>Can have 0-1 skill(s) at random</small>
|str=18
|-
|mag=0
|name12=[[Risen]]
|skill=10~11
|class12=Dark Knight
|spd=10~11
|version12=risen
|lck=0
|lv12=7
|def=8
|#12=1
|res=3~4
|inventory12={{Item|13|Arcfire}} • {{Item|13|Silver Sword}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}}<br><small>Can have 0-1 skill(s) at random</small>
|mov=5
|-
|inventory={{Item|13|Blighted Claws}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} • {{Item|13|Odd Rhythm}} • {{Item|13|Hex}}<br><small>Can have 0–1 skill(s) at random</small>
|name13=[[Risen]]
|notes=The western one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>• The eastern one begins moving if the nearby [[Sorcerer]] is provoked.
|class13=General
}}
|version13=risen
{{ChapUnitCellFE13
|lv13=7
|name=[[Risen]]
|#13=2
|class=Entombed
|inventory13={{Item|13|Silver Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0-1 skill(s) at random</small>
|lv=25
|notes13=The one in the southern room and his squad begin moving if a unit enters the second hallway.
|#=2
|-
|hp=47
|name14=[[Risen]]
|str=20
|class14=Sorcerer
|mag=1
|version14=risen
|skill=13~14
|lv14=7
|spd=13~14
|#14=3
|lck=20~21
|inventory14={{Item|13|Ruin}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|def=10
|-
|res=4~5
|name15=[[Risen]]
|mov=6
|class15=Sorcerer
|inventory={{Item|13|Blighted Talons}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} • {{Item|13|Odd Rhythm}} • {{Item|13|Hex}}<br><small>Can have 0–1 skill(s) at random</small>
|version15=risen
|notes=• The southern one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>The northern one will not act until the northwestern door is open, at which point it begins moving unprovoked.
|lv15=7
}}
|#15=1
{{ChapUnitCellFE13
|inventory15={{Item|13|Waste}} • {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|name=[[Risen]]
|-
|class=Dark Knight
|name16=[[Risen]]
|version=risen
|class16=General
|lv=7
|version16=risen
|#=2
|lv16=7
|hp=48~49
|#16=1
|str=13~14
|inventory16={{Item|13|Silver Axe}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0-1 skill(s) at random</small>
|mag=16
|-
|skill=15
|name17=[[Risen]]
|spd=13~14
|class17=Dark Knight
|lck=10~11
|version17=risen
|def=16~17
|lv17=7
|res=12~13
|#17=2
|mov=8
|inventory17={{Item|13|Arcwind}} • {{Item|13|Silver Sword}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcthunder}} • {{Item|13|Silver Sword}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}}<br><small>Can have 0–1 skill(s) at random</small>
|-
|notes=The southern one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>• The northern one begins moving if a unit enters the center hallway.
|name18=[[Risen]]
}}
|class18=General
{{ChapUnitCellFE13
|version18=risen
|name=[[Risen]]
|lv18=7
|class=Dark Knight
|#18=1
|version=risen
|inventory18={{Item|13|Tomahawk}}<br>{{Item|13|Defense +2}} {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0-1 skill(s) at random</small>
|lv=7
|-
|#=3
|nameb=[[Risen Chief]]
|hp=48~49
|classb=Sorcerer
|str=13~14
|versionb=risen
|mag=16
|lvb=14
|skill=15
|inventoryb={{Item|13|Waste}} • {{Item|13|Spirit Dust|type=drop}}<br>{{Item|13|Anathema}}
|spd=13~14
|notesb=• Immobile.<br>• His squad will not act until the door is open.
|lck=10~11
|def=16~17
|res=12~13
|mov=8
|inventory={{Item|13|Arcfire}} • {{Item|13|Silver Sword}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The western one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>• The southern one begins moving if a unit enters the center hallway.<br>• The northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=General
|version=risen
|lv=7
|#=2
|hp=53
|str=24~25
|mag=0
|skill=16~17
|spd=10~11
|lck=14
|def=23~24
|res=9
|mov=5
|inventory={{Item|13|Spear}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=The northern one begins moving if a unit enters the center hallway.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=General
|version=risen
|lv=7
|#=2
|hp=53
|str=24~25
|mag=0
|skill=16~17
|spd=10~11
|lck=14
|def=23~24
|res=9
|mov=5
|inventory={{Item|13|Spear}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=The northern one will not act until the northwestern door open, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Warrior
|version=risen
|lv=7
|#=5
|hp=51~52
|str=24~25
|mag=0
|skill=18
|spd=14~15
|lck=16~17
|def=13~14
|res=7
|mov=6
|inventory={{Item|13|Silver Axe}} • {{Item|13|Silver Bow}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The center-northern one and the southern one begin moving if a unit enters the center hallway.<br>• The furthest northern one will not act until the northwestern door open, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Dark Knight
|version=risen
|lv=7
|#=1
|hp=48~49
|str=13~14
|mag=16
|skill=15
|spd=13~14
|lck=10~11
|def=16~17
|res=12~13
|mov=8
|inventory={{Item|13|Arcfire}} • {{Item|13|Silver Sword}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}}<br><small>Can have 0–1 skill(s) at random</small>
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=General
|version=risen
|lv=7
|#=2
|hp=53
|str=24~25
|mag=0
|skill=16~17
|spd=10~11
|lck=14
|def=23~24
|res=9
|mov=5
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=The southern one begins moving if a unit enters the center hallway.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Sorcerer
|version=risen
|lv=7
|#=3
|hp=45~46
|str=2
|mag=17
|skill=11~12
|spd=11~12
|lck=10~11
|def=15~16
|res=15~16
|mov=6
|inventory={{Item|13|Ruin}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The center-northern one and the southern one begin moving if a unit enters the center hallway.<br>• The furthest northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Sorcerer
|version=risen
|lv=7
|#=1
|hp=45~46
|str=2
|mag=17
|skill=11~12
|spd=11~12
|lck=10~11
|def=15~16
|res=15~16
|mov=6
|inventory={{Item|13|Waste}} {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a unit enters the center hallway.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=General
|version=risen
|lv=7
|#=1
|hp=53
|str=24~25
|mag=0
|skill=16~17
|spd=10~11
|lck=14
|def=23~24
|res=9
|mov=5
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} {{Item|13|Rally Defense}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a unit enters the center hallway.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Dark Knight
|version=risen
|lv=7
|#=2
|hp=48~49
|str=13~14
|mag=16
|skill=15
|spd=13~14
|lck=10~11
|def=16~17
|res=12~13
|mov=8
|inventory={{Item|13|Arcwind}} • {{Item|13|Silver Sword}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern one begins moving if a unit enters the center hallway.<br>• The northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=General
|version=risen
|lv=7
|#=1
|hp=53
|str=24~25
|mag=0
|skill=16~17
|spd=10~11
|lck=14
|def=23~24
|res=9
|mov=5
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Will not act until the northwestern door is open, at which point he begins moving unprovoked.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Risen Chief]]
|class=Sorcerer
|version=risen
|lv=14
|#=1
|hp=59
|str=2
|mag=26
|skill=18
|spd=18
|lck=17
|def=22
|res=24
|inventory={{Item|13|Waste|type=forged}}{{h|*|14 Mt, 55 Hit}} • {{Item|13|Spirit Dust|type=drop}}<br>{{Item|13|Anathema}} • {{Item|13|Vengeance}}
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Sorcerer
|version=risen
|lv=7
|#=2
|hp=53~54
|str=2
|mag=21~22
|skill=15~16
|spd=15~16
|lck=13~14
|def=18~19
|res=18~19
|inventory={{Item|13|Mire}} • {{Item|13|Nosferatu|type=forged}}{{h|*|11 Mt, 75 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Sorcerer
|version=risen
|lv=7
|#=1
|hp=53~54
|str=2
|mag=21~22
|skill=15~16
|spd=15~16
|lck=13~14
|def=18~19
|res=18~19
|inventory={{Item|13|Mire}} • {{Item|13|Ruin|type=forged}}{{h|*|8 Mt, 70 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Sorcerer
|version=risen
|lv=7
|#=2
|hp=53~54
|str=2
|mag=21~22
|skill=15~16
|spd=15~16
|lck=13~14
|def=18~19
|res=18~19
|mov=6
|inventory={{Item|13|Nosferatu|type=forged}}{{h|*|11 Mt, 75 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The eastern one begins moving if the nearby [[Revenant]] is provoked.<br>• The southern one begins moving if a unit enters the center hallway.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Revenant
|lv=25
|#=2
|hp=54
|str=22~23
|mag=0
|skill=13~14
|spd=13~14
|lck=0
|def=10~11
|res=4~5
|mov=5
|inventory={{Item|13|Blighted Claws}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} • {{Item|13|Odd Rhythm}} • {{Item|13|Hex}} • {{Item|13|Vengeance}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The western one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>• The eastern one begins moving if the nearby [[Sorcerer]] is provoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Entombed
|lv=25
|#=2
|hp=56
|str=24~25
|mag=1
|skill=16~17
|spd=16~17
|lck=26
|def=12~13
|res=5~6
|mov=6
|inventory={{Item|13|Blighted Talons}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} • {{Item|13|Odd Rhythm}} • {{Item|13|Hex}} • {{Item|13|Vengeance}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The southern one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>• The northern one will not act until the northwestern door is open, at which point it begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Dark Knight
|version=risen
|lv=7
|#=3
|hp=57~58
|str=16~17
|mag=20~21
|skill=18~19
|spd=17~18
|lck=13~14
|def=19~20
|res=15~16
|mov=8
|inventory={{Item|13|Thoron|type=forged}}{{h|*|18 Mt, 75 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} {{Item|13|Lifetaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The southern one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>• The center-northern one begins moving if a unit enters the center hallway.<br>• The furthest northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Dark Knight
|version=risen
|lv=7
|#=3
|hp=57~58
|str=16~17
|mag=20~21
|skill=18~19
|spd=17~18
|lck=13~14
|def=19~20
|res=15~16
|mov=8
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} {{Item|13|Lifetaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The western one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>• The southern one begins moving if a unit enters the center hallway.<br>• The northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=General
|version=risen
|lv=7
|#=2
|hp=62
|str=29
|mag=0
|skill=19~20
|spd=13~14
|lck=17~18
|def=26~27
|res=10~11
|mov=5
|inventory={{Item|13|Spear|type=forged}}{{h|*|12 Mt, 80 Hit}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=The northern one begins moving if a unit enters the center hallway.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=General
|version=risen
|lv=7
|#=2
|hp=62
|str=29
|mag=0
|skill=19~20
|spd=13~14
|lck=17~18
|def=26~27
|res=10~11
|mov=5
|inventory={{Item|13|Spear|type=forged}}{{h|*|12 Mt, 80 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=The northern one will not act until the northwestern door open, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Warrior
|version=risen
|lv=7
|#=9
|hp=60~61
|str=29
|mag=0
|skill=21~22
|spd=18~19
|lck=20~21
|def=16~17
|res=8~9
|mov=6
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The center-northern three and the southern two begin moving if a unit enters the center hallway.<br>• The furthest northern two will not act until the northwestern door is open, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Dark Knight
|version=risen
|lv=7
|#=1
|hp=57~58
|str=16~17
|mag=20~21
|skill=18~19
|spd=17~18
|lck=13~14
|def=19~20
|res=15~16
|mov=8
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} {{Item|13|Lifetaker}}<br><small>Can have 0–2 skill(s) at random</small>
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=General
|version=risen
|lv=7
|#=2
|hp=62
|str=29
|mag=0
|skill=19~20
|spd=13~14
|lck=17~18
|def=26~27
|res=10~11
|mov=5
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=The southern one begins moving if a unit enters the center hallway.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Dark Knight
|version=risen
|lv=7
|#=3
|hp=57~58
|str=16~17
|mag=20~21
|skill=18~19
|spd=17~18
|lck=13~14
|def=19~20
|res=15~16
|mov=8
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|14 Mt, 95 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} {{Item|13|Lifetaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The center-northern one begins moving if a unit enters the center hallway.<br>• The furthest northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Sorcerer
|version=risen
|lv=7
|#=3
|hp=53~54
|str=2
|mag=21~22
|skill=15~16
|spd=15~16
|lck=13~14
|def=18~19
|res=18~19
|mov=6
|inventory={{Item|13|Ruin|type=forged}}{{h|*|8 Mt, 70 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The center-northern one and the southern one begin moving if a unit enters the center hallway.<br>• The furthest northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Sorcerer
|version=risen
|lv=7
|#=1
|hp=53~54
|str=2
|mag=21~22
|skill=15~16
|spd=15~16
|lck=13~14
|def=18~19
|res=18~19
|mov=6
|inventory={{Item|13|Waste|type=forged}}{{h|*|14 Mt, 55 Hit}} • {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving if a unit enters the center hallway.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=General
|version=risen
|lv=7
|#=1
|hp=62
|str=29
|mag=0
|skill=19~20
|spd=13~14
|lck=17~18
|def=26~27
|res=10~11
|mov=5
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving if a unit enters the center hallway.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=General
|version=risen
|lv=7
|#=1
|hp=62
|str=29
|mag=0
|skill=19~20
|spd=13~14
|lck=17~18
|def=26~27
|res=10~11
|mov=5
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Will not act until the northwestern door is open, at which point he begins moving unprovoked.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Risen Chief]]
|class=Sorcerer
|version=risen
|lv=14
|#=1
|hp=71
|str=2
|mag=31
|skill=22
|spd=22
|lck=21
|def=26
|res=29
|inventory={{Item|13|Waste|type=forged}}{{h|*|18 Mt, 65 Hit}} • {{Item|13|Spirit Dust|type=drop}}<br>{{Item|13|Hit Rate +10}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}}
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Sorcerer
|version=risen
|lv=7
|#=3
|hp=66
|str=2
|mag=28
|skill=21
|spd=21
|lck=18
|def=23
|res=24
|inventory={{Item|13|Mire}} • {{Item|13|Nosferatu|type=forged}}{{h|*|15 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Sorcerer
|version=risen
|lv=7
|#=3
|hp=66
|str=2
|mag=28
|skill=21
|spd=21
|lck=18
|def=23
|res=24
|inventory={{Item|13|Mire}} • {{Item|13|Ruin|type=forged}}{{h|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Sorcerer
|version=risen
|lv=7
|#=2
|hp=66
|str=2
|mag=28
|skill=21
|spd=21
|lck=18
|def=23
|res=24
|mov=6
|inventory={{Item|13|Nosferatu|type=forged}}{{h|*|15 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The eastern one begins moving if the nearby [[Revenant]] is provoked.<br>• The southern one begins moving if a unit enters the center hallway.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Revenant
|lv=25
|#=2
|hp=67
|str=29
|mag=0
|skill=19
|spd=19
|lck=0
|def=14
|res=6
|mov=5
|inventory={{Item|13|Blighted Claws}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} • {{Item|13|Odd Rhythm}} • {{Item|13|Hex}} • {{Item|13|Vengeance}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The western one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>• The eastern one begins moving if the nearby [[Sorcerer]] is provoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Entombed
|lv=25
|#=2
|hp=69
|str=31
|mag=1
|skill=22
|spd=22
|lck=34
|def=16
|res=7
|mov=6
|inventory={{Item|13|Blighted Talons}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} • {{Item|13|Odd Rhythm}} • {{Item|13|Hex}} • {{Item|13|Vengeance}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The southern one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>• The northern one will not act until the northwestern door is open, at which point it begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Dark Knight
|version=risen
|lv=7
|#=4
|hp=70
|str=22
|mag=27
|skill=24
|spd=23
|lck=18
|def=25
|res=20
|mov=8
|inventory={{Item|13|Thoron|type=forged}}{{h|*|22 Mt, 85 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} {{Item|13|Lifetaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The southern one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>• The center-northern one begins moving if a unit enters the center hallway.<br>• The furthest northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Dark Knight
|version=risen
|lv=7
|#=3
|hp=70
|str=22
|mag=27
|skill=24
|spd=23
|lck=18
|def=25
|res=20
|mov=8
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|20 Mt, 95 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} {{Item|13|Lifetaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The western one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>• The southern one begins moving if a unit enters the center hallway.<br>• The northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=General
|version=risen
|lv=7
|#=2
|hp=75
|str=36
|mag=0
|skill=25
|spd=18
|lck=23
|def=32
|res=14
|mov=5
|inventory={{Item|13|Spear|type=forged}}{{h|*|16 Mt, 90 Hit}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=The northern one begins moving if a unit enters the center hallway.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=General
|version=risen
|lv=7
|#=3
|hp=75
|str=36
|mag=0
|skill=25
|spd=18
|lck=23
|def=32
|res=14
|mov=5
|inventory={{Item|13|Spear|type=forged}}{{h|*|16 Mt, 90 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The southern one begins moving if a unit enters the center hallway.<br>• The northern one will not act until the northwestern door open, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Warrior
|version=risen
|lv=7
|#=11
|hp=72
|str=36
|mag=0
|skill=27
|spd=24
|lck=27
|def=21
|res=12
|mov=6
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|23 Mt, 85 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The center-northern five and the southern two begin moving if a unit enters the center hallway.<br>• The furthest northern two will not act until the northwestern door is open, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Dark Knight
|version=risen
|lv=7
|#=1
|hp=70
|str=22
|mag=27
|skill=24
|spd=23
|lck=18
|def=25
|res=20
|mov=8
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|20 Mt, 95 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} {{Item|13|Lifetaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=General
|version=risen
|lv=7
|#=2
|hp=75
|str=36
|mag=0
|skill=25
|spd=18
|lck=23
|def=32
|res=14
|mov=5
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=The southern one begins moving if a unit enters the center hallway.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Dark Knight
|version=risen
|lv=7
|#=4
|hp=70
|str=22
|mag=27
|skill=24
|spd=23
|lck=18
|def=25
|res=20
|mov=8
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|18 Mt, 105 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} {{Item|13|Lifetaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The center-northern one and the southern one begin moving if a unit enters the center hallway.<br>• The furthest northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Sorcerer
|version=risen
|lv=7
|#=3
|hp=66
|str=2
|mag=28
|skill=21
|spd=21
|lck=18
|def=23
|res=24
|mov=6
|inventory={{Item|13|Ruin|type=forged}}{{h|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The center-northern one and the southern one begin moving if a unit enters the center hallway.<br>• The furthest northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Sorcerer
|version=risen
|lv=7
|#=1
|hp=66
|str=2
|mag=28
|skill=21
|spd=21
|lck=18
|def=23
|res=24
|mov=6
|inventory={{Item|13|Waste|type=forged}}{{h|*|18 Mt, 65 Hit}} • {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Begins moving if a unit enters the center hallway.
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE13
|platform=3ds01
|name=[[Risen]]
|name1=[[Risen]]
|class=General
|class1=Sorcerer
|version=risen
|version1=risen
|lv=7
|lv1=7
|#=1
|#1=2
|hp=75
|inventory1={{Item|13|Mire}} • {{Item|13|Nosferatu|type=forged}}{{hover|*|11 Mt, 75 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|str=36
|notes1=Immobile.
|mag=0
|-
|skill=25
|name2=[[Risen]]
|spd=18
|class2=Sorcerer
|lck=23
|version2=risen
|def=32
|lv2=7
|res=14
|#2=1
|mov=5
|inventory2={{Item|13|Mire}} • {{Item|13|Ruin|type=forged}}{{hover|*|8 Mt, 70 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|23 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes2=Immobile.
|notes=Begins moving if a unit enters the center hallway.
|-
|name3=[[Risen]]
|class3=Sorcerer
|version3=risen
|lv3=7
|#3=2
|inventory3={{Item|13|Nosferatu|type=forged}}{{hover|*|11 Mt, 75 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name4=[[Risen]]
|class4=Revenant
|lv4=25
|#4=2
|inventory4={{Item|13|Blighted Claws}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} • {{Item|13|Odd Rhythm}} • {{Item|13|Hex}} • {{Item|13|Vengeance|link=Vengeance (skill)}}<br><small>Can have 0-2 skill(s) at random</small>
|notes4=The eastern one begins moving if the nearby [[Sorcerer]] is provoked.
|-
|name5=[[Risen]]
|class5=Entombed
|lv5=25
|#5=2
|inventory5={{Item|13|Blighted Talons}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} • {{Item|13|Odd Rhythm}} • {{Item|13|Hex}} • {{Item|13|Vengeance|link=Vengeance (skill)}}<br><small>Can have 0-2 skill(s) at random</small>
|notes5=The southern one and its squad begin moving unprovoked on turn 3, or if a unit approaches the first hallway.
|-
|name6=[[Risen]]
|class6=Dark Knight
|version6=risen
|lv6=7
|#6=3
|inventory6={{Item|13|Thoron|type=forged}}{{hover|*|18 Mt, 75 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} {{Item|13|Lifetaker}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name7=[[Risen]]
|class7=Dark Knight
|version7=risen
|lv7=7
|#7=3
|inventory7={{Item|13|Bolganone|type=forged}}{{hover|*|16 Mt, 85 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} {{Item|13|Lifetaker}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name8=[[Risen]]
|class8=General
|version8=risen
|lv8=7
|#8=2
|inventory8={{Item|13|Spear|type=forged}}{{hover|*|12 Mt, 80 Hit}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0-2 skill(s) at random</small>
|notes8=The northern one and his squad begin moving if a unit enters the second hallway.
|-
|name9=[[Risen]]
|class9=General
|version9=risen
|lv9=7
|#9=2
|inventory9={{Item|13|Spear|type=forged}}{{hover|*|12 Mt, 80 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name10=[[Risen]]
|class10=Warrior
|version10=risen
|lv10=7
|#10=9
|inventory10={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}} • {{Item|13|Silver Bow|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name11=[[Risen]]
|class11=Dark Knight
|version11=risen
|lv11=7
|#11=1
|inventory11={{Item|13|Bolganone|type=forged}}{{hover|*|16 Mt, 85 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} {{Item|13|Lifetaker}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name12=[[Risen]]
|class12=General
|version12=risen
|lv12=7
|#12=2
|inventory12={{Item|13|Silver Lance|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0-2 skill(s) at random</small>
|notes12=The one in the southern room and his squad begin moving if a unit enters the second hallway.
|-
|name13=[[Risen]]
|class13=Dark Knight
|version13=risen
|lv13=7
|#13=3
|inventory13={{Item|13|Rexcalibur|type=forged}}{{hover|*|14 Mt, 95 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} {{Item|13|Lifetaker}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name14=[[Risen]]
|class14=Sorcerer
|version14=risen
|lv14=7
|#14=3
|inventory14={{Item|13|Ruin|type=forged}}{{hover|*|8 Mt, 70 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name15=[[Risen]]
|class15=Sorcerer
|version15=risen
|lv15=7
|#15=1
|inventory15={{Item|13|Waste|type=forged}}{{hover|*|14 Mt, 55 Hit}} • {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name16=[[Risen]]
|class16=General
|version16=risen
|lv16=7
|#16=1
|inventory16={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name17=[[Risen]]
|class17=General
|version17=risen
|lv17=7
|#17=1
|inventory17={{Item|13|Tomahawk|type=forged}}{{hover|*|14 Mt, 70 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|nameb=[[Risen Chief]]
|classb=Sorcerer
|versionb=risen
|lvb=14
|inventoryb={{Item|13|Waste|type=forged}}{{hover|*|14 Mt, 55 Hit}} • {{Item|13|Spirit Dust|type=drop}}<br>{{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}}
|notesb=• Immobile.<br>• His squad will not act until the door is open.
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE13
|platform=3ds01
|name=[[Risen]]
|name1=[[Risen]]
|class=General
|class1=Sorcerer
|version=risen
|version1=risen
|lv=7
|lv1=7
|#=1
|#1=3
|hp=75
|inventory1={{Item|13|Mire}} • {{Item|13|Nosferatu|type=forged}}{{hover|*|15 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|str=36
|notes1=Immobile.
|mag=0
|-
|skill=25
|name2=[[Risen]]
|spd=18
|class2=Sorcerer
|lck=23
|version2=risen
|def=32
|lv2=7
|res=14
|#2=3
|mov=5
|inventory2={{Item|13|Mire}} • {{Item|13|Ruin|type=forged}}{{hover|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|18 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes2=Immobile.
|notes=Will not act until the northwestern door is open, at which point he begins moving unprovoked.
|-
|last=y
|name3=[[Risen]]
|class3=Sorcerer
|version3=risen
|lv3=7
|#3=2
|inventory3={{Item|13|Nosferatu|type=forged}}{{hover|*|15 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name4=[[Risen]]
|class4=Revenant
|lv4=25
|#4=2
|inventory4={{Item|13|Blighted Claws}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} • {{Item|13|Odd Rhythm}} • {{Item|13|Hex}} • {{Item|13|Vengeance|link=Vengeance (skill)}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|notes4=The eastern one begins moving if the nearby [[Sorcerer]] is provoked.
|-
|name5=[[Risen]]
|class5=Entombed
|lv5=25
|#5=2
|inventory5={{Item|13|Blighted Talons}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} • {{Item|13|Odd Rhythm}} • {{Item|13|Hex}} • {{Item|13|Vengeance|link=Vengeance (skill)}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|notes5=The southern one and his squad begin moving unprovoked on turn 3, or if a unit approaches the first hallway.
|-
|name6=[[Risen]]
|class6=Dark Knight
|version6=risen
|lv6=7
|#6=4
|inventory6={{Item|13|Thoron|type=forged}}{{hover|*|22 Mt, 85 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} {{Item|13|Lifetaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name7=[[Risen]]
|class7=Dark Knight
|version7=risen
|lv7=7
|#7=3
|inventory7={{Item|13|Bolganone|type=forged}}{{hover|*|20 Mt, 95 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} {{Item|13|Lifetaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name8=[[Risen]]
|class8=General
|version8=risen
|lv8=7
|#8=2
|inventory8={{Item|13|Spear|type=forged}}{{hover|*|16 Mt, 90 Hit}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|notes8=The northern one and his squad begin moving if a unit enters the second hallway.
|-
|name9=[[Risen]]
|class9=General
|version9=risen
|lv9=7
|#9=3
|inventory9={{Item|13|Spear|type=forged}}{{hover|*|16 Mt, 90 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name10=[[Risen]]
|class10=Warrior
|version10=risen
|lv10=7
|#10=11
|inventory10={{Item|13|Silver Axe|type=forged}}{{hover|*|23 Mt, 85 Hit}} • {{Item|13|Silver Bow|type=forged}}{{hover|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name11=[[Risen]]
|class11=Dark Knight
|version11=risen
|lv11=7
|#11=1
|inventory11={{Item|13|Bolganone|type=forged}}{{hover|*|20 Mt, 95 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|19 Mt, 105 Hit}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} {{Item|13|Lifetaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name12=[[Risen]]
|class12=General
|version12=risen
|lv12=7
|#12=2
|inventory12={{Item|13|Silver Lance|type=forged}}{{hover|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|notes12=The one in the southern room and his squad begin moving if a unit enters the second hallway.
|-
|name13=[[Risen]]
|class13=Dark Knight
|version13=risen
|lv13=7
|#13=4
|inventory13={{Item|13|Rexcalibur|type=forged}}{{hover|*|18 Mt, 105 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} {{Item|13|Lifetaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name14=[[Risen]]
|class14=Sorcerer
|version14=risen
|lv14=7
|#14=3
|inventory14={{Item|13|Ruin|type=forged}}{{hover|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name15=[[Risen]]
|class15=Sorcerer
|version15=risen
|lv15=7
|#15=1
|inventory15={{Item|13|Waste|type=forged}}{{hover|*|18 Mt, 65 Hit}} • {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name16=[[Risen]]
|class16=General
|version16=risen
|lv16=7
|#16=1
|inventory16={{Item|13|Silver Axe|type=forged}}{{hover|*|23 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name17=[[Risen]]
|class17=General
|version17=risen
|lv17=7
|#17=1
|inventory17={{Item|13|Tomahawk|type=forged}}{{hover|*|18 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|nameb=[[Risen Chief]]
|classb=Sorcerer
|versionb=risen
|lvb=14
|inventoryb={{Item|13|Waste|type=forged}}{{hover|*|18 Mt, 65 Hit}} • {{Item|13|Spirit Dust|type=drop}}<br>{{Item|13|Hit Rate +10}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}}
|notesb=• Immobile.<br>• Except for the [[Mire]] Sorcerers, his squad will not act until the door is open.
}}
}}
{{ChapUnitFtr}}


Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:


{{div col|13em}}
*{{Item|13|Pass}}
*{{Item|13|Pass}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
Line 592: Line 1,144:
*{{Item|13|Aegis+}}
*{{Item|13|Aegis+}}
*{{Item|13|Pavise+}}
*{{Item|13|Pavise+}}
{{div col end}}
}}
}}


===NPC data===
===NPC data===
{{ChapOthers
{{ChapUnitHdr|type=NPC|platform=3ds01}}
|platform=3ds01
{{ChapUnitCellFE13
|namel=[[Nah]]
|name=[[Nah]]
|classl=Manakete
|class=Manakete
|versionl=nah
|version=nah
|lvl=10
|type=other
|#l=1
|lv=10
|inventoryl={{Item|13|Dragonstone}}<br>{{Item|13|Odd Rhythm}} • [[File:Is 3ds01 outrealm skill.png]] {{hover|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{hover|Varies|Inherited from Nowi}}
|#=1
|notesl=Immobile until recruited.
|hp=Varies
|str=Varies{{h|+8|Granted by Dragonstone}}
|mag=Varies{{h|+5|Granted by Dragonstone}}
|skill=Varies{{h|+3|Granted by Dragonstone}}
|spd=Varies{{h|+2|Granted by Dragonstone}}
|lck=Varies
|def=Varies{{h|+10|Granted by Dragonstone}}
|res=Varies{{h|+7|Granted by Dragonstone}}
|mov=6
|inventory={{Item|13|Dragonstone}}<br>{{Item|13|Odd Rhythm}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from Nowi}}
|notes=• See [[Nah/Stats]] for more information on Nah's stats.<br>• Immobile until recruited.
|last=y
}}
}}
{{ChapUnitFtr}}


===Boss data===
===Boss data===
Line 614: Line 1,179:
|content1={{BossStats FE13
|content1={{BossStats FE13
|portrait=[[File:Small portrait risen chief fe13.png]]
|portrait=[[File:Small portrait risen chief fe13.png]]
|sprite=sorcerer risen enemy
|class=Sorcerer
|class=Sorcerer
|lv=14
|lv=14
Line 631: Line 1,197:
|content2={{BossStats FE13
|content2={{BossStats FE13
|portrait=[[File:Small portrait risen chief fe13.png]]
|portrait=[[File:Small portrait risen chief fe13.png]]
|sprite=sorcerer risen enemy
|class=Sorcerer
|class=Sorcerer
|lv=14
|lv=14
Line 642: Line 1,209:
|res=24
|res=24
|move=-
|move=-
|inventory={{Item|13|Waste|type=forged}}{{hover|*|14 Mt, 55 Hit}}<br>{{Item|13|Spirit Dust|type=drop}}
|inventory={{Item|13|Waste|type=forged}}{{h|*|14 Mt, 55 Hit}}<br>{{Item|13|Spirit Dust|type=drop}}
|skills={{Item|13|Anathema}}<br>{{Item|Vengeance|13|link=Vengeance (skill)}}
|skills={{Item|13|Anathema}}<br>{{Item|13|Vengeance}}
|to=B
|to=B
}}
}}
|content3={{BossStats FE13
|content3={{BossStats FE13
|portrait=[[File:Small portrait risen chief fe13.png]]
|portrait=[[File:Small portrait risen chief fe13.png]]
|sprite=sorcerer risen enemy
|class=Sorcerer
|class=Sorcerer
|lv=14
|lv=14
Line 659: Line 1,227:
|res=29
|res=29
|move=-
|move=-
|inventory={{Item|13|Waste|type=forged}}{{hover|*|18 Mt, 65 Hit}}<br>{{Item|13|Spirit Dust|type=drop}}
|inventory={{Item|13|Waste|type=forged}}{{h|*|18 Mt, 65 Hit}}<br>{{Item|13|Spirit Dust|type=drop}}
|skills={{Item|13|Hit Rate +10}}<br>{{Item|13|Anathema}}<br>{{Item|13|Vengeance|link=Vengeance (skill)}}
|skills={{Item|13|Hit Rate +10}}<br>{{Item|13|Anathema}}<br>{{Item|13|Vengeance}}
|to=A
|to=A
}}
}}
Line 670: Line 1,238:


==Trivia==
==Trivia==
* Contrary to popular belief, which dictates [[Nowi]] is the only one able to speak to [[Nah]] to recruit her, [[Chrom]] can also recruit Nah, as well as any other child character. (with the exception of [[Noire]])
* Contrary to popular belief, which dictates [[Nowi]] is the only one able to talk to [[Nah]] to recruit her, [[Chrom]] can also recruit Nah, as he can do for any other child character (barring [[Lucina]] and [[Noire]], who are not recruited by this method).
* Despite being a [[Risen]]-centric chapter, the fact that the enemies in this chapter even are Risen is not touched upon by any character. As a result, this chapter is one of two in the vanilla ''Awakening'' game, and one of four in total, to include generic Risen that do not refer to the Risen as such in dialogue, the others being [[Unwelcome Change|chapter 1]], ''[[EXPonential Growth]]'', and ''[[Harvest Scramble]]''.
* Despite being a [[Risen]]-centric chapter, the fact that the enemies in this chapter even are Risen is not touched upon by any character. As a result, this chapter is one of two in the vanilla ''Awakening'' game, and one of four in total, to include generic Risen that do not refer to the Risen as such in dialogue, the others being [[Unwelcome Change|Chapter&nbsp;1]], ''[[EXPonential Growth]]'', and ''[[Harvest Scramble]]''.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Daughter to Dragons
|eng-name=Daughter to Dragons
|eng-mean=
|jpn-name={{h|幼き竜の娘|Osanakiryū no musume}}
|jap-name={{hover|幼き竜の娘|Osanakiryū no musume}}
|jpn-mean=Daughter of the young dragon
|jap-mean=Daughter of the Young Dragon
|fren-name=La fille du dragon
|fren-name=La fille du dragon
|fren-mean=The Daughter of the Dragon
|fren-mean=The daughter of the dragon
|span-name=
|span-name=Hija de dragones
|span-mean=
|span-mean=Daughter of dragons
|ger-name=
|ger-name=Tochter der Drachen
|ger-mean=
|ger-mean=Daughter of Dragons
|ital-name=
|ital-name=
|ital-mean=
|ital-mean=

Latest revision as of 13:55, 28 March 2024

Large-secret-book.png

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

Daughter to Dragons


Location

Manor of Lost Souls

New units

Nah

Boss(es)

Risen Chief

No, NAH. N-A-H. That's my name. Ugh, why does this always happen...
— Nah, should she speak with Chrom

Daughter to Dragons (Japanese: 幼き竜の娘 Daughter of the young dragon) is the sixteenth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing Chapter 13 and having Nowi married. There are no additional requirements to reach the chapter, as the chapter connects to the area Paralogue 3 took place at.

In this chapter, the Shepherds venture into a haunted house teeming with Risen in order to rescue a young dragon girl inside. As it turns out, the young dragon girl happens to be the daughter of a Shepherd playful beyond her years.

Plot

Main article: Daughter to Dragons/Script

In a mansion, Nah flees from a Risen; outside, Chrom hears her scream, and orders the Shepherds inside to save her.

During battle, Chrom or Nowi can talk to Nah. If Chrom talks to Nah, he offers to help her and realizes she is a manakete. If Nowi talks to Nah, Nowi reveals herself as a manakete and Nah does the same, then realizes who Nowi is.

After the battle, if Nah survived, she will ask to stay with the Shepherds and fight; Nah then reveals to Nowi that she is Nowi's daughter from the future. If Nah did not survive, Chrom laments his inability to protect a child after the battle.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat the Risen Chief Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–13+1 {{{partner}}} 1−1 34
Cm fe13 16x.png
Map dimensions:
26 columns by 25 rows

This chapter features walls that collapse and repair themselves when certain conditions are met. When a wall collapses, it creates a breach that can be traversed, though units cannot end their turn on it. These breaches are two spaces wide, and separated by two-space wide walls. If a door on a wall is opened, all potential breaches in that door's wall become permanently opened. For the first and second walls with doors, the breaches move from east to west before looping back to the furthest east. Breaches also appear to detect how many playable units are nearby one; if the next breach in the pattern has more units nearby it than any other, the breach will not move for a turn, then skip to the one ahead on the second turn after.

On Normal mode, wall changes occur at the start of a turn, before player phase. On Hard mode and above, wall changes instead occur before the start of enemy phase.

  • If a unit approaches Nah's chamber (reaching columns 16-26, rows 16-25), or on turn 3, the northwest wall in said chamber will collapse. The wall repairs itself when no units remain in the chamber.
  • If a unit enters the southern hallway (columns 1-20, rows 17-25), the first wall's breaches begin opening, starting with one three spaces east of the door.
  • If a unit enters the center hallway (columns 1-20, rows 12-15), two breaches appear in the enclosed chamber next to Nah's chamber. The wall repairs itself when no units remain in the chamber.
  • If a unit approaches the second door, the first breach in the second wall will close and the second door's breaches begin opening.
  • Though the third and final wall does not have any pattern of breaches, two breaches will appear after its door is opened.

Character data

Characters
New units
Nah
Small portrait nah fe13.png
Manakete
HP
Varies
Inventory
Dragonstone
Level
10
NPC, talk to with Chrom or Nowi
Required characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 spirit dust.png Spirit Dust Dropped by Risen Chief
Is 3ds01 door key.png Door Key Dropped by enemy General
Is 3ds01 door key.png Door Key Dropped by enemy General
Is 3ds01 door key.png Door Key Dropped by enemy Dark Knight
Is 3ds01 chest key.png Chest Key Dropped by enemy Sorcerer
Is 3ds01 recover.png Recover Open upper southwestern chest
Is 3ds01 second seal.png Second Seal Open lower southwestern chest
Is 3ds01 bullion medium.png Bullion (M) Open northwestern chest

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 dragonstone.png Dragonstone 2,300
Is 3ds01 concoction.png Concoction 600
Is 3ds01 strength tonic.png Strength Tonic 150
Is 3ds01 defense tonic.png Defense Tonic 150
Is 3ds01 second seal.png Second Seal 2,500

Event tiles

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 sorcerer risen enemy.gif Risen Chief Sorcerer 14 1 51 2 22 15 15 14 19 21 - Waste Spirit DustThis item is dropped upon this unit's defeat.
Anathema
--
Ma 3ds01 sorcerer risen enemy.gif Risen Sorcerer 7 1 45~46 2 17 11~12 11~12 10~11 15~16 15~16 - Mire Nosferatu
Hex Anathema
Can have 0–1 skill(s) at random
--
Ma 3ds01 sorcerer risen enemy.gif Risen Sorcerer 7 1 45~46 2 17 11~12 11~12 10~11 15~16 15~16 - Mire Ruin
Hex Anathema
Can have 0–1 skill(s) at random
--
Ma 3ds01 sorcerer risen enemy.gif Risen Sorcerer 7 2 45~46 2 17 11~12 11~12 10~11 15~16 15~16 6 Nosferatu
Hex Anathema
Can have 0–1 skill(s) at random
• The eastern one begins moving if the nearby Revenant is provoked.
• The southern one begins moving if a unit enters the center hallway.
Ma 3ds01 revenant enemy.gif Risen Revenant 25 2 45 18 0 10~11 10~11 0 8 3~4 5 Blighted Claws
Underdog Even Rhythm Odd Rhythm Hex
Can have 0–1 skill(s) at random
• The western one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.
• The eastern one begins moving if the nearby Sorcerer is provoked.
Ma 3ds01 entombed enemy.gif Risen Entombed 25 2 47 20 1 13~14 13~14 20~21 10 4~5 6 Blighted Talons
Underdog Even Rhythm Odd Rhythm Hex
Can have 0–1 skill(s) at random
• The southern one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.
• The northern one will not act until the northwestern door is open, at which point it begins moving unprovoked.
Ma 3ds01 dark knight risen enemy.gif Risen Dark Knight 7 2 48~49 13~14 16 15 13~14 10~11 16~17 12~13 8 Arcthunder Silver Sword
Focus Hex Anathema Slow Burn
Can have 0–1 skill(s) at random
• The southern one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.
• The northern one begins moving if a unit enters the center hallway.
Ma 3ds01 dark knight risen enemy.gif Risen Dark Knight 7 3 48~49 13~14 16 15 13~14 10~11 16~17 12~13 8 Arcfire Silver Sword
Focus Hex Anathema Slow Burn
Can have 0–1 skill(s) at random
• The western one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.
• The southern one begins moving if a unit enters the center hallway.
• The northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
Ma 3ds01 general risen enemy.gif Risen General 7 2 53 24~25 0 16~17 10~11 14 23~24 9 5 Spear Door KeyThis item is dropped upon this unit's defeat.
Defense +2 Indoor Fighter Rally Defense
Can have 0–1 skill(s) at random
The northern one begins moving if a unit enters the center hallway.
Ma 3ds01 general risen enemy.gif Risen General 7 2 53 24~25 0 16~17 10~11 14 23~24 9 5 Spear
Defense +2 Indoor Fighter Rally Defense
Can have 0–1 skill(s) at random
The northern one will not act until the northwestern door open, at which point he begins moving unprovoked.
Ma 3ds01 warrior risen enemy.gif Risen Warrior 7 5 51~52 24~25 0 18 14~15 16~17 13~14 7 6 Silver Axe Silver Bow
Gamble HP +5 Zeal Rally Strength
Can have 0–1 skill(s) at random
• The center-northern one and the southern one begin moving if a unit enters the center hallway.
• The furthest northern one will not act until the northwestern door open, at which point he begins moving unprovoked.
Ma 3ds01 dark knight risen enemy.gif Risen Dark Knight 7 1 48~49 13~14 16 15 13~14 10~11 16~17 12~13 8 Arcfire Silver Sword Door KeyThis item is dropped upon this unit's defeat.
Focus Hex Anathema Slow Burn
Can have 0–1 skill(s) at random
--
Ma 3ds01 general risen enemy.gif Risen General 7 2 53 24~25 0 16~17 10~11 14 23~24 9 5 Silver Lance
Defense +2 Indoor Fighter Rally Defense
Can have 0–1 skill(s) at random
The southern one begins moving if a unit enters the center hallway.
Ma 3ds01 sorcerer risen enemy.gif Risen Sorcerer 7 3 45~46 2 17 11~12 11~12 10~11 15~16 15~16 6 Ruin
Hex Anathema
Can have 0–1 skill(s) at random
• The center-northern one and the southern one begin moving if a unit enters the center hallway.
• The furthest northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
Ma 3ds01 sorcerer risen enemy.gif Risen Sorcerer 7 1 45~46 2 17 11~12 11~12 10~11 15~16 15~16 6 Waste Chest KeyThis item is dropped upon this unit's defeat.
Hex Anathema
Can have 0–1 skill(s) at random
Begins moving if a unit enters the center hallway.
Ma 3ds01 general risen enemy.gif Risen General 7 1 53 24~25 0 16~17 10~11 14 23~24 9 5 Silver Axe
Defense +2 Indoor Fighter Rally Defense
Can have 0–1 skill(s) at random
Begins moving if a unit enters the center hallway.
Ma 3ds01 dark knight risen enemy.gif Risen Dark Knight 7 2 48~49 13~14 16 15 13~14 10~11 16~17 12~13 8 Arcwind Silver Sword
Focus Hex Anathema Slow Burn
Can have 0–1 skill(s) at random
• The southern one begins moving if a unit enters the center hallway.
• The northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
Ma 3ds01 general risen enemy.gif Risen General 7 1 53 24~25 0 16~17 10~11 14 23~24 9 5 Tomahawk
Defense +2 Indoor Fighter Rally Defense
Can have 0–1 skill(s) at random
Will not act until the northwestern door is open, at which point he begins moving unprovoked.

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 manakete nah other.gif Nah Manakete 10 1 Varies Varies+8 Varies+5 Varies+3 Varies+2 Varies Varies+10 Varies+7 6 Dragonstone
Odd RhythmIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
• See Nah/Stats for more information on Nah's stats.
• Immobile until recruited.

Boss data

Main article: Risen Chief

Normal Hard Lunatic

Small portrait risen chief fe13.png
Ma 3ds01 sorcerer risen enemy.gif Sorcerer
Level 14
Movement -
Stats
Max HP 51 Speed 15
Strength 2 Luck 14
Magic 22 Defense 19
Skill 15 Resistance 21
Inventory Skills
Waste
Spirit DustThis item is dropped upon this unit's defeat.
Anathema
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes B Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • Contrary to popular belief, which dictates Nowi is the only one able to talk to Nah to recruit her, Chrom can also recruit Nah, as he can do for any other child character (barring Lucina and Noire, who are not recruited by this method).
  • Despite being a Risen-centric chapter, the fact that the enemies in this chapter even are Risen is not touched upon by any character. As a result, this chapter is one of two in the vanilla Awakening game, and one of four in total, to include generic Risen that do not refer to the Risen as such in dialogue, the others being Chapter 1, EXPonential Growth, and Harvest Scramble.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Daughter to Dragons

--

Japanese

幼き竜の娘

Daughter of the young dragon

Spanish

Hija de dragones

Daughter of dragons

French

La fille du dragon

The daughter of the dragon

German

Tochter der Drachen

Daughter of Dragons

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← A Shot from the Dark • Daughter to Dragons • The Threat of Silence →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map