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Battle before Dawn
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Battle before Dawn (Japanese: 夜明け前の攻防 Battle before Dawn) is chapter 26 of Eliwood's tale and chapter 28 of Hector's tale in Fire Emblem: The Blazing Blade. To play the sidequest after, the player must have Nino speak with Jaffar—which requires that Nino be recruited—and both must survive to the end of the chapter.
Plot
- Main articles:
Battle before Dawn/Script (Eliwood) and Battle before Dawn/Script (Hector)
Nino and Jaffar infiltrate Zephiel's manse. Before they enter Zephiel's room, Nino assures herself that this is an easy mission. Outside his door, Nino and Jaffar hear Zephiel praying for his father's acceptance and for his family to live as on in happiness. Jaffar silently breaks into the room and knock Zephiel unconscious; Jaffar then tells Nino to finish him off. However, Nino sympathizes with Zephiel's desires and cannot bring herself to kill him. Jaffar then decides to flee the manse with Nino; however, Ursula and Maxime appear to halt their escape. When Ursula notices that Nino is still alive, she immediately understands that Jaffar has failed; she then orders for the lights around the manse to be put out and for the deaths of Jaffar, Nino, and Zephiel. Jaffar tells Nino to flee the battlefield while he holds off the Black Fang, and runs off before Nino can protest. At that time, Eliwood, Hector, and Lyn arrive to the sounds of an ongoing battle; they prepare to join the battle and save Prince Zephiel's life.
Over the course of the battle, one of the lords may talk to Nino. Nino begs the lords to save Zephiel. The lords recognize Nino and explain to her how the Black Fang has become pawns for Nergal; Nino struggles to believe it, but joins their company when invited. Nino can then talk to Jaffar; she begs him to join her in Eliwood's company, but he refuses as he believes his is not a life worth saving—Jaffar insists that she flee, but Nino refuses to leave without Jaffar. Additionally, one of the lords may talk to Zephiel. The lords inform Zephiel that they are there to protect him; he is hesitant to trust them, but chooses to when he reasons they could have killed him if they wanted to.
After the map objective is cleared, the lights in the manse are relit. Zephiel thinks to check on his mother before Bern soldiers attend him. If Jaffar and Nino talked and neither were defeated, they reunite after the battle in the company of the lords. Jaffer asks why they have not killed him, and Hector threatens to; however, he decides it would be a waste to kill a potential ally against Nergal. Jaffar, to protect Nino, accompanies the lords. Inside the manse, Limstella finds Ursula and collects her quintessence for Nergal.
The following morning, Eliwood, Lyn, and Hector report to Hellene. They try to inform her of the assassination attempt, but she brushes it off and insists that they give her the Fire Emblem immediately. Before Hellene informs the group of how to reach the Shrine of Seals, Eliwood berates her for being so callously to her son. Disgusted with the politics of Bern, Eliwood takes his leave of the queen alongside Hector and Lyn. After the group leave, Murdock arrives to inform Hellene of the events of the night before. Outside, Eliwood regrets angering the queen, though the others pay it little mind and begin to consider their other options. Suddenly, Queen Hellene approaches them and gifts them a book detailing the road to the Shrine of Seals as well as a Heaven Seal; she expresses her gratitude for them saving her son. When Hellene returns to the manse, she apologizes to Zephiel for being a poor mother and tells him that she wants the royal family to live together in happiness. Hellene acknowledges that Desmond may never forgive her discourteous behavior, but promises to make an honest attempt for the sake of her son's happiness.
Beginning log
Two assassins in the employ of the Black Fang move in. They've been set loose in the palace to murder the crown prince, Zephiel. Eliwood/Hector hurries to prevent them from fulfilling their contract.
Chapter data
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
Character data
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New units
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Available characters
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Item data
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
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Reinforcements
All reinforcements are halted when Ursula is defeated.
Eliwood's tale
- Turn 2 (Normal Mode only)
- Turns 2 (Hard Mode) and 3
- Turns 5, 8 (Hard Mode), 9, and 11 (Hard Mode)/12 (Normal Mode) – 14
- Turns 4 (Hard Mode) and 5
- Turns 5 (Hard Mode) and 6
- Turns 7 (Hard Mode) and 8
Hector's tale
- Turns 2 – 4 (Normal Mode)/5 (Hard Mode)
- 1 Thief from the stairs
- Turns 4 and 7
- Turns 5, 7, 8 (Hard Mode), 9, and 11 (Hard Mode)/12 (Normal Mode) – 14
- Turns 4 (Hard Mode) and 5
- Turns 5 (Hard Mode) and 6
- Turns 7 (Hard Mode) and 8
NPC data
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Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article:
Ursula
Normal/Eliwood Hard Hector Hard
- Main article:
Maxime
Normal/Eliwood Hard Hector Hard
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Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- In both routes, this chapter is the last to feature Fog of War.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Battle before Dawn |
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French |
Attaque furtive |
Sneak Attack |
German |
Kampf i. d. Dämmerung |
Battle at Dawn |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← Pale Flower of Darkness (Kenneth) • ← Pale Flower of Darkness (Jerme) • |
Battle before Dawn | • Cog of Destiny → • Night of Farewells → |
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