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Battle before Dawn: Difference between revisions

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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox  
|image=[[File:Cm fe07 26.png|200px]]
|image=[[File:Cm fe07 26.png|200px]]
|location=[[Bern]]
|location=Queen Hellene's manse in [[Bern]]
|new units=[[Nino]]
|boss=[[Maxime]], [[Ursula]]
|weather=[[Fog of war]]
|weather=[[Fog of war]]
|new units=[[Nino]], [[Jaffar]]
|boss=[[Ursula]], [[Maxime]]
|previous=*[[Pale Flower of Darkness (Kenneth)]] <small>(if magic unit experience ≥ physical unit experience)</small>
*[[Pale Flower of Darkness (Jerme)]] <small>(if magic unit experience < physical unit experience)</small>
|next=*[[Cog of Destiny]]
*[[Night of Farewells]] <small>(side quest)</small>
|sidequest=*Nino is recruited, is alive, and talked to Jaffar
*Jaffar is alive
}}
}}


'''Battle before Dawn''' (Japanese: {{hover|夜明け前の攻防|Yoake mae no kōbō}} ''Battle before Dawn'') is chapter 26 of [[Eliwood]]'s tale and chapter 28 of [[Hector]]'s tale in {{FE7}}. To play the sidequest after, the player must have [[Nino]] speak with [[Jaffar]].
'''Battle before Dawn''' (Japanese: {{hl|夜明け前の攻防|Yoake mae no kōbō}} ''Battle before Dawn'') is the twenty-sixth chapter of [[Eliwood's tale]] and twenty-eighth of Hector's tale in {{FE7}}. To play the [[side quest]] after, the player must have [[Nino]] speak with [[Jaffar]]—which requires that Nino be recruited—and both must survive to the end of the chapter.


==Plot==
==Plot==
{{main|Battle before Dawn/Script}}
{{main|Battle before Dawn/Script (Eliwood)|Battle before Dawn/Script (Hector)}}
[[Nino]] and [[Jaffar]] have successfully infiltrated [[Zephiel|Zephiel's]] manse and are just outside of the door to the prince's room. Before they enter, Jaffar warns Nino that if she fails he will finish the mission and kill her. Nino is clearly shaken by his cold reminder, but tries to act calmly by responding that she already knew the stakes since she is a member of the [[Black Fang]]. As they approach Zephiel’s room, Nino ensures no guards are nearby as [[Desmond|King Desmond]] promised. In the silence of the empty halls, the two hear Zephiel talking to himself. Zephiel is praying to finally be able to meet his father's lofty expectations and for his and [[Guinivere|Guinivere's]] family to live together in the royal palace in happiness. Just as he finishes his prayers, Jaffar silently breaks into the room and incapacitates Zephiel without a word. Jaffar then tells Nino to come and finish the prince off; however, Zephiel’s words ring in her mind and weigh on her conscience, leaving her unable to complete her mission. She too has wanted nothing but the affection and approval of her distant [[Sonia|mother]] and cannot bear to kill Zephiel. Jaffar tersely reminds Nino of his earlier warning, but Nino does not waver; she, in fact, invites him to do what he must so he does not receive the Fang’s judgment. Jaffar suddenly tells Nino that they are leaving and he attempts to flee the manse with Nino in tow; however, soon after, [[Ursula]] and [[Maxime]] appear to halt their escape. Sonia, anticipating the possibility of Jaffar’s betrayal, sent Ursula and some Black Fang soldiers to ensure that Jaffar completes the mission exactly as she instructed. When Ursula notices that Nino is still alive, she immediately understands that Jaffar has failed. Ursula demands to know if Jaffar truly intends to betray the Black Fang and [[Nergal]]. Jaffar simply responds that he intends to protect Nino at all costs, thus, making her enemies his as well. Ursula then orders for the lights around the manse to be put out and for the heads of the traitors as well as the prince. In the brief time they have while the Black Fang prepares for the battle, Jaffar tells Nino to flee the battlefield while he holds off the reinforcements, and runs off before Nino can protest. Just then, [[Eliwood]], [[Hector]], and [[Lyn]] arrive to the sounds of an ongoing battle. The [[Lord|Lords]] assume that they still have time to save the prince’s life and join the battle.


Over the course of the battle, {{hover|Eliwood|Eliwood’s Tale}}/{{hover|Hector|Hector’s Tale}} reaches Nino. When she first sees the lord, she begs them to save Zephiel as soon as possible, mistaking them for the manse’s attendants. The lord recognizes Nino and explains to her that the Black Fang has become nothing more than a pawn for Nergal and that she should join their group for her and the prince’s good. Nino is rendered speechless by the the lord’s words but, nonetheless, joins their company. If Nino manages to talk to Jaffar before the chapter ends, she will beg him to join her in Eliwood’s company. He refuses and reiterates that Nino should run. Nino continues to press Jaffar, prompting him to tell Nino to forget about him as his is not a life worth saving. Nino refuses to leave without Jaffar and continues to fight alongside him.
[[Nino]] and [[Jaffar]] infiltrate [[Zephiel]]'s manse. Before they enter Zephiel's room, Nino assures herself that this is an easy mission. Outside his door, Nino and Jaffar hear Zephiel praying for [[Desmond|his father]]'s acceptance and for his family to live as on in happiness. Jaffar silently breaks into the room and knock Zephiel unconscious; Jaffar then tells Nino to finish him off. However, Nino sympathizes with Zephiel's desires and cannot bring herself to kill him. Jaffar then decides to flee the manse with Nino; however, [[Ursula]] and [[Maxime]] appear to halt their escape. When Ursula notices that Nino is still alive, she immediately understands that Jaffar has failed; she then orders for the lights around the manse to be put out and for the deaths of Jaffar, Nino, and Zephiel. Jaffar tells Nino to flee the battlefield while he holds off the [[Black Fang]], and runs off before Nino can protest. At that time, [[Eliwood]], [[Hector]], and [[Lyn]] arrive to the sounds of an ongoing battle; they prepare to join the battle and save Prince Zephiel's life.


After the map objective is cleared, the lights in the manse are relit. Zephiel is briefly surprised to see the mysterious heroes who protected him from the Black Fang have disappeared before he leaves to check on his mother. Outside the manse, Jaffar is with the [[Lycia|Lycian]] lords confused as to why they have yet to kill him. Lyn responds that he did not take the prince’s life so they will not take his. Jaffar criticizes Lyn’s thinking as naive, prompting Hector to threaten to kill him. Nino stands between them and begs for Hector to show mercy. Hector relents, admitting that it would be a waste to dispatch of a potential ally in their fight against Nergal. Meanwhile, inside the manse, [[Limstella]] finds Ursula’s corpse and takes her quintessence for her master.
Over the course of the battle, one of the lords may talk to Nino. Nino begs the lords to save Zephiel. The lords recognize Nino and explain to her how the Black Fang has become pawns for [[Nergal]]; Nino struggles to believe it, but joins their company when invited. Nino can then talk to Jaffar; she begs him to join her in Eliwood's company, but he refuses as he believes his is not a life worth saving—Jaffar insists that she flee, but Nino refuses to leave without Jaffar. Additionally, one of the lords may talk to Zephiel. The lords inform Zephiel that they are there to protect him; he is hesitant to trust them, but chooses to when he reasons they could have killed him if they wanted to.


The following morning, Eliwood, Lyn, and Hector report to [[Hellene]]. They try to inform her of the assassination attempt, though she brushes it off and insists that they give her the [[Fire Emblem (item)|Fire Emblem]] immediately.  Hellene is about to inform the group as to how to reach the [[Shrine of Seals]] before Eliwood suddenly asks the queen what Zephiel is to her highness: her trueborn son or a tool for securing the throne? Hellene takes offense to Eliwood’s line of inquiry but he has no interest in her answer. Disgusted with the politics of Bern, Eliwood takes his leave of the queen alongside Hector and Lyn. Outside, Eliwood regrets angering the queen, though the others pay it little mind and begin to consider their other options when, suddenly, Queen Hellene approaches them, unattended by her guards. Hellene gives the group a book detailing the road to the Shrine of Seals as well as a [[Heaven Seal]]. Eliwood is confused by Hellene’s kindness considering what he had just said to her; however, Hellene clarifies that she considers her gift more so as an expression of gratitude for saving her son than for the recovery of the Fire Emblem. When Hellene returns to the manse, she immediately apologizes to Zephiel for being a poor mother and even tells her son that she wants the royal family to live together in happiness. Hellene acknowledges that Desmond may never forgive her discourteous behavior but, nonetheless, promises to make an honest attempt as she now only wishes for her son’s happiness.
After the map objective is cleared, the lights in the manse are relit. Zephiel thinks to check on his mother before [[Bern]] soldiers attend him. If Jaffar and Nino talked and neither were defeated, they reunite after the battle in the company of the lords. Jaffer asks why they have not killed him, and Hector threatens to; however, he decides it would be a waste to kill a potential ally against Nergal. Jaffar, to protect Nino, accompanies the lords. Inside the manse, [[Limstella]] finds Ursula and collects her [[quintessence]] for Nergal.


===Beginning log===
The following morning, Eliwood, Lyn, and Hector report to [[Hellene]]. They try to inform her of the assassination attempt, but she brushes it off and insists that they give her the [[Fire Emblem (item)|Fire Emblem]] immediately. Before Hellene informs the group of how to reach the [[Shrine of Seals]], Eliwood berates her for being so callously to her son. Disgusted with the politics of Bern, Eliwood takes his leave of the queen alongside Hector and Lyn. After the group leave, [[Murdock]] arrives to inform Hellene of the events of the night before. Outside, Eliwood regrets angering the queen, though the others pay it little mind and begin to consider their other options. Suddenly, Queen Hellene approaches them and gifts them a book detailing the road to the Shrine of Seals as well as a [[Heaven Seal]]; she expresses her gratitude for them saving her son. When Hellene returns to the manse, she apologizes to Zephiel for being a poor mother and tells him that she wants the royal family to live together in happiness. Hellene acknowledges that Desmond may never forgive her discourteous behavior, but promises to make an honest attempt for the sake of her son's happiness.
Two assassins in the employ of the [[Black Fang]] move in.  
They've been set loose in the palace to murder the crown prince,  
[[Zephiel]]. Eliwood/Hector hurries to prevent them from fulfilling their contract.


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|tab1=Eliwood Normal
|tab2=Eliwood Hard
|tab3=Hector Normal
|tab4=Hector Hard
|content1={{ChapData
|victory=Protect [[Zephiel]] for 15 turns
|victory=Protect [[Zephiel]] for 15 turns
|defeat=[[Eliwood]], [[Hector]], [[Lyn]] or [[Zephiel]] dies
|defeat=[[Eliwood]], [[Hector]], [[Lyn]], or [[Zephiel]] dies
|ally=14{{hover|+1|Nino}}
|ally=1–14{{h|+1|Upon Nino being recruited}}
|other={{hover|3|Nino, Jaffar and Zephiel}}
|other=3{{h|−1|Upon Nino being recruited}}
|enemy=33{{hover|+22|reinforcements}}
|enemy=28{{h|+20|Reinforcements}}
|map=[[File:Cm fe07 26.png]]
|map=[[File:Cm fe07 E-26.png]]
}}
|content2={{ChapData
|victory=Protect [[Zephiel]] for 15 turns
|defeat=[[Eliwood]], [[Hector]], [[Lyn]], or [[Zephiel]] dies
|ally=1–10{{h|+1|Upon Nino being recruited}}
|other=3{{h|−1|Upon Nino being recruited}}
|enemy=35{{h|+30|Reinforcements}}
|map=[[File:Cm fe07 E-26 h.png]]
}}
|content3={{ChapData
|victory=Protect [[Zephiel]] for 15 turns
|defeat=[[Hector]], [[Eliwood]], [[Lyn]], or [[Zephiel]] dies
|ally=1–14{{h|+1|Upon Nino being recruited}}
|other=3{{h|−1|Upon Nino being recruited}}
|enemy=34{{h|+22|Reinforcements}}
|map=[[File:Cm fe07 H-28.png]]
}}
|content4={{ChapData
|victory=Protect [[Zephiel]] for 15 turns
|defeat=[[Hector]], [[Eliwood]], [[Lyn]], or [[Zephiel]] dies
|ally=1–10{{h|+1|Upon Nino being recruited}}
|other=3{{h|−1|Upon Nino being recruited}}
|enemy=39{{h|+36|Reinforcements}}
|map=[[File:Cm fe07 H-28 h.png]]
}}
}}
}}


===Character data===  
===Character data===
{{ChapChars  
{{Tab
|game#=07  
|width=100%
|newunits=1
|tab1=Eliwood's tale
|newunit1={{NewUnit  
|tab2=Hector's tale
|content1={{ChapChars
|game#=07
|newunit1={{NewUnit
|name=Nino
|name=Nino
|portrait=[[File:portrait nino fe07.png]]
|portrait=[[File:portrait nino fe07.png]]
Line 45: Line 79:
|HP=19
|HP=19
|lv=5
|lv=5
|recruitment method=Talk with main [[lord]] or [[Lyn]]
|inventory={{Item|7|Elfire}}<br>{{Item|7|Elixir}}
|recruitment method=[[NPC]], talk to with main [[Lord]] or [[Lyn]]
}}
|newunit2={{NewUnit
|name=Jaffar
|portrait=[[File:portrait jaffar fe07.png]]
|class=Assassin
|HP=34
|lv=13
|inventory={{Item|7|Killing Edge}}<br>{{Item|7|Elixir}}
|recruitment method=At the end of the chapter, if [[Nino]] talked to him, both she and he survived the chapter, and the side quest is not accepted
}}
}}
|return1=eliwood
|forced1=eliwood
|return1=marcus
|return2=lowen
|return2=lowen
|return3=rebecca
|return4=dorcas
|return5=bartre
|return6=hector
|return7=oswin
|return8=matthew
|return9=serra
|return10=guy
|return11=merlinus
|return12=erk
|return13=priscilla
|return14=lyn
|return15=florina
|return16=wil
|return17=kent
|return18=sain
|return19=raven
|return20=lucius
|return21=canas
|return22=dart
|return23=fiora
|return24=legault
|return25=ninian
|return26=isadora
|return27=rath
|return28=heath
|return29=hawkeye
|return30=wallace
|return31=geitz
|return32=pent
|return33=louise
|return34=karel
|return35=harken
}}
|content2={{ChapChars
|game#=07
|newunit1={{NewUnit
|name=Nino
|portrait=[[File:portrait nino fe07.png]]
|class=Mage
|HP=19
|lv=5
|inventory={{Item|7|Elfire}}<br>{{Item|7|Elixir}}
|recruitment method=[[NPC]], talk to with main [[Lord]] or [[Lyn]]
}}
|newunit2={{NewUnit
|name=Jaffar
|portrait=[[File:portrait jaffar fe07.png]]
|class=Assassin
|HP=34
|lv=13
|inventory={{Item|7|Killing Edge}}<br>{{Item|7|Elixir}}
|recruitment method=At the end of the chapter, if [[Nino]] talked to him, both she and he survived the chapter, and the side quest is not accepted
}}
|forced1=hector
|return1=matthew
|return2=eliwood
|return3=marcus
|return3=marcus
|return4=rebecca
|return4=rebecca
|return5=dorcas
|return5=lowen
|return6=bartre
|return6=dorcas
|return7=hector
|return7=bartre
|return8=oswin
|return8=oswin
|return9=matthew
|return9=serra
|return10=serra
|return10=guy
|return11=guy
|return11=merlinus
|return12=erk
|return12=erk
|return13=priscilla
|return13=priscilla
|return14=lyn
|return14=lyn
|return15=kent
|return15=florina
|return16=sain
|return16=wil
|return17=wil
|return17=kent
|return18=florina
|return18=sain
|return19=raven
|return19=raven
|return19article=Raven (character)
|return20=lucius
|return20=lucius
|return21=canas
|return21=canas
Line 77: Line 178:
|return28=heath
|return28=heath
|return29=hawkeye
|return29=hawkeye
|return29article=Hawkeye (character)
|return30=wallace
|return30=wallace
|return31=geitz
|return31=geitz
Line 85: Line 185:
|return35=karel
|return35=karel
|return36=harken
|return36=harken
}}
}}
}}


===Item data===  
===Item data===
{{ChapItems  
{{ChapItems
|platform=gba  
|platform=gba
|item1=Door Key
|item1=Door Key
|obtain1=Dropped by [[knight]]
|obtain1=Dropped by <small>(Normal Mode)</small> or steal from <small>(Hard Mode)</small> enemy [[Knight]] (Eliwood's tale only)
|item2=Door Key
|item2=Door Key
|obtain2=Dropped by [[knight]]
|obtain2=Steal from <small>(Eliwood's tale)</small> or dropped by <small>(Hector's tale)</small> enemy [[Fighter]]
|item3=Lockpick
|item3=Steel Lance
|obtain3=Dropped by [[hero]] (normal mode only)
|obtain3=Dropped by enemy [[Knight]] if he used his Door Key (Eliwood Normal Mode only)
|item4=Lockpick
|item4=Lockpick
|obtain4=Steal from [[thief]]
|obtain4=Dropped by enemy [[Hero]] (Normal Mode only)
|item5=Lockpick
|item5=Elysian Whip
|obtain5=Steal from [[thief]]
|obtain5=Dropped by enemy [[Bishop]] (Normal Mode only)
|item6=Lockpick
|item6=Door Key
|obtain6=Steal from [[thief]] (hard mode only)
|obtain6=Dropped by enemy [[Mage]] (Hector Normal Mode only)
|item7=Lockpick
|item7=Lockpick
|obtain7=Steal from [[thief]] (hard mode only)
|obtain7=Steal from enemy [[Thief]] (Eliwood's tale only)
|item8=Earth Seal
|item8=Lockpick
|obtain8=Steal from [[druid]] (hard mode only)
|obtain8=Steal from enemy [[Thief]] (Eliwood Hard Mode only)
|item9=Elysian Whip
|item9=Earth Seal
|obtain9=Dropped by [[bishop]] (normal mode only)
|obtain9=Steal from enemy [[Druid]] (Hard Mode only)
|item10=Boots
|item10=Lockpick
|obtain10=Open left [[chest]] in western room
|obtain10=Steal from enemy [[Thief]] (reinforcement; up to four)
|item11=Brave Lance
|item11=Boots
|obtain11=Open right [[chest]] in western room
|obtain11=Open left [[chest]] in western room
|item12=Rescue
|item12=Brave Lance
|item12article=Rescue (staff)
|obtain12=Open right [[chest]] in western room
|obtain12=Open left [[chest]] in eastern room
|item13=Rescue
|item13=Delphi Shield
|item13article=Rescue (staff)
|obtain13=Open right [[chest]] in eastern room
|obtain13=Open left [[chest]] in eastern room
|item14=Delphi Shield
|obtain14=Open right [[chest]] in eastern room
|itemlast=Heaven Seal
|itemlast=Heaven Seal
|obtainlast=Automatic at end of chapter
|obtainlast=Automatic at end of chapter
}}
}}


===Enemy data===  
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=gba
{{Tab
|name1=Black Fang
|width=100%
|class1=Archer
|tab1=Eliwood Normal
|lv1=13
|tab2=Eliwood Hard
|#1=2
|tab3=Hector Normal
|inventory1={{Item|7|Steel Bow}}
|tab4=Hector Hard
|-
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|name2=Black Fang
{{ChapUnitCellGBA
|class2=Fighter
|name=[[Ursula]]
|lv2=13
|class=Valkyrie
|#2=2
|lv=15
|inventory2={{Item|7|Steel Axe}}
|#=1
|-
|hp=36
|name3=Black Fang
|str=18
|class3=Fighter
|skill=19
|lv3=13
|spd=22
|#3=1
|lck=12
|inventory3={{Item|7|Swordslayer}} • {{Item|7|Door Key}}
|def=12
|-
|res=28
|name4=Black Fang
|con=7
|class4=Hero
|mov=8
|lv4=6
|inventory={{Item|7|Bolting}} • {{Item|7|Elfire}}
|#4=1
|notes=Does not move
|inventory4={{Item|7|Steel Sword}}
}}
|-
{{ChapUnitCellGBA
|name5=Black Fang
|name=[[Maxime]]
|class5=Hero
|class=Paladin
|lv5=6
|lv=6
|#5=1
|#=1
|inventory5={{Item|7|Silver Sword}}
|hp=40
|-
|str=14
|name6=Black Fang
|skill=12
|class6=Hero
|spd=13
|lv6=6
|lck=5
|#6=1
|def=9
|inventory6={{Item|7|Silver Sword}} • {{Item|7|Lockpick|type=drop}}
|res=15
|-
|con=11
|name7=Black Fang
|mov=8
|class7=Knight
|inventory={{Item|7|Silver Lance}}
|lv7=13
}}
|#7=3
{{ChapUnitCellGBA
|inventory7={{Item|7|Steel Lance}}
|name=Black Fang
|-
|class=Knight
|name8=Black Fang
|lv=13
|class8=Knight
|#=2
|lv8=13
|hp=25~28
|#8=2
|str=9~11
|inventory8={{Item|7|Steel Lance}} • {{Item|7|Door Key|type=drop}}
|skill=5~7
|-
|spd=1~3
|name9=Black Fang
|lck=0
|class9=Mage
|def=11~13
|lv9=13
|res=2~3
|#9=7
|con=13
|inventory9={{Item|7|Thunder|link=Thunder (tome)}}
|mov=4
|-
|inventory={{Item|7|Steel Lance}}
|name10=Black Fang
|notes=Moves to attack units in range.
|class10=Mercenary
}}
|lv10=13
{{ChapUnitCellGBA
|#10=7
|name=Black Fang
|inventory10={{Item|7|Steel Sword}}
|class=Mercenary
|-
|lv=13
|name11=Black Fang
|#=6
|class11=Monk
|hp=26~29
|lv11=13
|str=8~10
|#11=1
|skill=12~14
|inventory11={{Item|7|Shine}}
|spd=11~13
|-
|lck=0
|name12=Black Fang
|def=5~7
|class12=Thief
|res=2~3
|lv12=13
|con=9
|#12=2
|mov=5
|inventory12={{Item|7|Iron Sword}} • {{Item|7|Lockpick}}
|inventory={{Item|7|Steel Sword}}
|-
|notes=• The southern one and the mid-right one of the northwest five move towards [[Zephiel]].<br>• The other four move to attack units in range.
|name13=Black Fang
}}
|class13=Bishop
{{ChapUnitCellGBA
|lv13=6
|name=Black Fang
|#13=1
|class=Archer
|inventory13={{Item|7|Shine}} • {{Item|7|Elysian Whip|type=drop}}
|lv=13
|-
|#=2
|name14=[[Maxime]]
|hp=25~28
|class14=Paladin
|str=7~9
|lv14=6
|skill=7~9
|#14=1
|spd=6~8
|inventory14={{Item|7|Silver Lance}}
|lck=0
|-
|def=4~6
|nameb=[[Ursula]]
|res=1~3
|classb=Valkyrie
|con=7
|lvb=15
|mov=5
|inventoryb={{Item|7|Bolting}} • {{Item|7|Elfire}}
|inventory={{Item|7|Steel Bow}}
|-
|notes=• The southern one moves to attack units in range.<br>• The northern one moves towards [[Zephiel]].
|namer1=Black Fang
}}
|classr1=Fighter
{{ChapUnitCellGBA
|lvr1=13
|name=Black Fang
|#r1=1
|class=Mage
|inventoryr1={{Item|7|Steel Axe}}
|lv=13
|-
|#=6
|namer2=Black Fang
|hp=21~24
|classr2=General
|str=6~9
|lvr2=5
|skill=6~8
|#r2=1
|spd=6~8
|inventoryr2={{Item|7|Steel Lance}}
|lck=0
|-
|def=3~4
|namer3=Black Fang
|res=6~8
|classr3=Hero
|con=6
|lvr3=5
|mov=5
|#r3=1
|inventory={{Item|7|Thunder}}
|inventoryr3={{Item|7|Steel Sword}}
|notes=• The western two and eastern one move to attack units in range.<br>• The middle-northern two move towards [[Zephiel]].
|-
}}
|namer4=Black Fang
{{ChapUnitCellGBA
|classr4=Knight
|name=Black Fang
|lvr4=13
|class=Hero
|#r4=1
|lv=13
|inventoryr4={{Item|7|Steel Lance}}
|#=1
|-
|hp=34~41
|namer5=Black Fang
|str=11~15
|classr5=Mage
|skill=14~18
|lvr5=13
|spd=13~16
|#r5=8
|lck=0
|inventoryr5={{Item|7|Thunder|link=Thunder (tome)}}
|def=11~14
|-
|res=5~8
|namer6=Black Fang
|con=10
|classr6=Mercenary
|mov=6
|lvr6=13
|inventory={{Item|7|Silver Sword}}
|#r6=1
|notes=Moves to attack units in range.
|inventoryr6={{Item|7|Steel Sword}}
}}
|-
{{ChapUnitCellGBA
|namer7=Black Fang
|name=Black Fang
|classr7=Monk
|class=Knight
|lvr7=13
|lv=13
|#r7=1
|#=2
|inventoryr7={{Item|7|Shine}}
|hp=25~28
|-
|str=9~11
|namerl=Black Fang
|skill=5~7
|classrl=Shaman
|spd=1~3
|lvrl=13
|lck=0
|#rl=8
|def=11~13
|inventoryrl={{Item|7|Flux}}
|res=2~3
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}} • {{Item|7|Door Key|type=drop}}
|notes=• The western one moves to attack units in range, or to unlock the door to the western treasure room if no enemies are in range. If he unlocks the door, his Steel Lance becomes droppable.<br>• The eastern one moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=13
|#=2
|hp=28~32
|str=10~13
|skill=5~7
|spd=7~9
|lck=0
|def=3~5
|res=1~3
|con=11
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=• The western one moves towards [[Zephiel]].<br>• The eastern one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Hero
|lv=13
|#=1
|hp=34~41
|str=11~15
|skill=14~18
|spd=13~16
|lck=0
|def=11~14
|res=5~8
|con=10
|mov=6
|inventory={{Item|7|Silver Sword}} • {{Item|7|Lockpick|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=13
|#=1
|hp=28~32
|str=10~13
|skill=5~7
|spd=7~9
|lck=0
|def=3~5
|res=1~3
|con=11
|mov=5
|inventory={{Item|7|Swordslayer}} • {{Item|7|Door Key}}
|notes=Moves to attack units in range; moves to open a door until all doors are opened or the [[Door Key]] is no longer in his inventory.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Monk
|lv=13
|#=1
|hp=23~25
|str=4~6
|skill=4~6
|spd=5~7
|lck=0
|def=1~3
|res=9~11
|con=6
|mov=5
|inventory={{Item|7|Shine}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Bishop
|lv=6
|#=1
|hp=25~29
|str=7~10
|skill=6~9
|spd=5~9
|lck=0
|def=3~5
|res=12~16
|con=7
|mov=6
|inventory={{Item|7|Shine}} • {{Item|7|Physic}} • {{Item|7|Elysian Whip|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Thief
|lv=13
|#=1
|hp=21~23
|str=3~4
|skill=5~8
|spd=13~15
|lck=0
|def=2~3
|res=2~3
|con=6
|mov=6
|inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}}
|notes=Ignores combat; moves to open [[chest]]s and doors, then moves to escape to the stairs once all chests and doors are opened or after his inventory is filled.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=13
|#=6
|hp=21~24
|str=6~9
|skill=6~8
|spd=6~8
|lck=0
|def=3~4
|res=6~8
|con=6
|mov=5
|inventory={{Item|7|Thunder}}
|notes=• The one from the southeast moves to attack units in range.<br>• The ones from the southwest move towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=13
|#=7
|hp=21~23
|str=7~9
|skill=4~6
|spd=5~7
|lck=0
|def=3~4
|res=7~9
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=• The one from the southeast moves to attack units in range.<br>• The ones from the stairs and the southwest move towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Thief
|lv=13
|#=1
|hp=21~23
|str=3~4
|skill=5~8
|spd=13~15
|lck=0
|def=2~3
|res=2~3
|con=6
|mov=6
|inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}}
|notes=Ignores combat; moves to open [[chest]]s and doors, then moves to escape to the stairs once all chests and doors are opened or after his inventory is filled.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=13
|#=1
|hp=28~32
|str=10~13
|skill=5~7
|spd=7~9
|lck=0
|def=3~5
|res=1~3
|con=11
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Monk
|lv=13
|#=1
|hp=23~25
|str=4~6
|skill=4~6
|spd=5~7
|lck=0
|def=1~3
|res=9~11
|con=6
|mov=5
|inventory={{Item|7|Shine}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Hero
|lv=6
|#=1
|hp=30~35
|str=9~12
|skill=12~15
|spd=11~15
|lck=0
|def=9~13
|res=3~7
|con=10
|mov=6
|inventory={{Item|7|Steel Sword}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mercenary
|lv=13
|#=1
|hp=26~29
|str=8~10
|skill=12~14
|spd=11~13
|lck=0
|def=5~7
|res=2~3
|con=9
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=13
|#=1
|hp=25~28
|str=9~11
|skill=5~7
|spd=1~3
|lck=0
|def=11~13
|res=2~3
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=General
|lv=5
|#=1
|hp=28~33
|str=11~14
|skill=5~8
|spd=3~6
|lck=0
|def=14~18
|res=4~8
|con=15
|mov=5
|inventory={{Item|7|Steel Lance}}
|notes=Moves towards [[Zephiel]].
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Ursula]]
|class=Valkyrie
|lv=15
|#=1
|hp=36
|str=18
|skill=19
|spd=22
|lck=12
|def=12
|res=28
|con=7
|mov=8
|inventory={{Item|7|Bolting}} • {{Item|7|Elfire}}
|notes=Does not move
}}
{{ChapUnitCellGBA
|name=[[Maxime]]
|class=Paladin
|lv=6
|#=1
|hp=40
|str=14
|skill=12
|spd=13
|lck=5
|def=9
|res=15
|con=11
|mov=8
|inventory={{Item|7|Silver Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=13
|#=1
|hp=28~32
|str=10~13
|skill=5~7
|spd=7~9
|lck=0
|def=3~5
|res=1~3
|con=11
|mov=5
|inventory={{Item|7|Swordslayer}} • {{Item|7|Door Key}}
|notes=Moves to attack units in range; moves to open a door until the [[Door Key]] is no longer in his inventory.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=13
|#=3
|hp=28~32
|str=10~13
|skill=5~7
|spd=7~9
|lck=0
|def=3~5
|res=1~3
|con=11
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=• The eastern two move to attack units in range.<br>• The western one moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=13
|#=8
|hp=21~24
|str=6~9
|skill=6~8
|spd=6~8
|lck=0
|def=3~4
|res=6~8
|con=6
|mov=5
|inventory={{Item|7|Thunder}}
|notes=• The easternmost one and westernmost two move to attack units in range.<br>• The middle four move towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Bishop
|lv=6
|#=1
|hp=29~34
|str=10~14
|skill=9~12
|spd=7~11
|lck=0
|def=4~6
|res=15~20
|con=7
|mov=6
|inventory={{Item|7|Shine}} • {{Item|7|Physic}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Monk
|lv=13
|#=1
|hp=23~25
|str=4~6
|skill=4~6
|spd=5~7
|lck=0
|def=1~3
|res=9~11
|con=6
|mov=5
|inventory={{Item|7|Shine}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=13
|#=1
|hp=23~25
|str=4~6
|skill=4~6
|spd=5~7
|lck=0
|def=1~3
|res=9~11
|con=6
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=13
|#=2
|hp=25~28
|str=9~11
|skill=5~7
|spd=1~3
|lck=0
|def=11~13
|res=2~3
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}} • {{Item|7|Door Key}}
|notes=• The western one moves to attack units in range, and moves to open a door until all doors are opened or the [[Door Key]] is no longer in his inventory.<br>• The eastern one moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=13
|#=2
|hp=25~28
|str=9~11
|skill=5~7
|spd=1~3
|lck=0
|def=11~13
|res=2~3
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=13
|#=2
|hp=25~28
|str=7~9
|skill=7~9
|spd=6~8
|lck=0
|def=4~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|7|Steel Bow}}
|notes=• The northern one moves towards [[Zephiel]].<br>• The southern one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Hero
|lv=13
|#=2
|hp=41~50
|str=13~18
|skill=16~21
|spd=15~18
|lck=0
|def=13~16
|res=7~10
|con=10
|mov=6
|inventory={{Item|7|Silver Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mercenary
|lv=13
|#=6
|hp=26~29
|str=8~10
|skill=12~14
|spd=11~13
|lck=0
|def=5~7
|res=2~3
|con=9
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=• The southern one and the mid-right one of the northwest five move towards [[Zephiel]].<br>• The other four move to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Thief
|lv=13
|#=2
|hp=21~23
|str=3~4
|skill=5~8
|spd=13~15
|lck=0
|def=2~3
|res=2~3
|con=6
|mov=6
|inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}}
|notes=Ignores combat; moves to open [[chest]]s and doors, then moves to escape to the stairs once all chests and doors are opened or after his inventory is filled.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=13
|#=1
|hp=28~32
|str=10~13
|skill=5~7
|spd=7~9
|lck=0
|def=3~5
|res=1~3
|con=11
|mov=5
|inventory={{Item|7|Hammer}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Druid
|lv=8
|#=1
|hp=28~33
|str=18~23
|skill=8~13
|spd=9~12
|lck=0
|def=5~8
|res=13~17
|con=8
|mov=6
|inventory={{Item|7|Luna|link=Luna (tome)}} • {{Item|7|Earth Seal}}
|notes=• Not present during [[preparations]].<br>• Does not move.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Thief
|lv=13
|#=2
|hp=21~23
|str=3~4
|skill=5~8
|spd=13~15
|lck=0
|def=2~3
|res=2~3
|con=6
|mov=6
|inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}}
|notes=Ignores combat; moves to open [[chest]]s and doors, then moves to escape to the stairs once all chests and doors are opened or after his inventory is filled.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=13
|#=2
|hp=28~32
|str=10~13
|skill=5~7
|spd=7~9
|lck=0
|def=3~5
|res=1~3
|con=11
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=13
|#=9
|hp=21~23
|str=7~9
|skill=4~6
|spd=5~7
|lck=0
|def=3~4
|res=7~9
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Monk
|lv=13
|#=2
|hp=23~25
|str=4~6
|skill=4~6
|spd=5~7
|lck=0
|def=1~3
|res=9~11
|con=6
|mov=5
|inventory={{Item|7|Shine}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=13
|#=7
|hp=21~24
|str=6~9
|skill=6~8
|spd=6~8
|lck=0
|def=3~4
|res=6~8
|con=6
|mov=5
|inventory={{Item|7|Thunder}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Hero
|lv=6
|#=2
|hp=37~44
|str=11~15
|skill=14~18
|spd=13~17
|lck=0
|def=11~15
|res=5~9
|con=10
|mov=6
|inventory={{Item|7|Steel Sword}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mercenary
|lv=13
|#=2
|hp=26~29
|str=8~10
|skill=12~14
|spd=11~13
|lck=0
|def=5~7
|res=2~3
|con=9
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=13
|#=2
|hp=25~28
|str=9~11
|skill=5~7
|spd=1~3
|lck=0
|def=11~13
|res=2~3
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=General
|lv=5
|#=2
|hp=35~42
|str=13~17
|skill=7~10
|spd=4~7
|lck=0
|def=16~20
|res=7~11
|con=15
|mov=5
|inventory={{Item|7|Steel Lance}}
|notes=Moves towards [[Zephiel]].
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Ursula]]
|class=Valkyrie
|lv=15
|#=1
|hp=36
|str=18
|skill=19
|spd=22
|lck=12
|def=12
|res=28
|con=7
|mov=8
|inventory={{Item|7|Bolting}} • {{Item|7|Elfire}}
|notes=Does not move
}}
}}
{{ChapUnitCellGBA
|name=[[Maxime]]
|class=Paladin
|lv=6
|#=1
|hp=40
|str=14
|skill=12
|spd=13
|lck=5
|def=9
|res=15
|con=11
|mov=8
|inventory={{Item|7|Silver Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Bishop
|lv=6
|#=1
|hp=25~29
|str=7~10
|skill=6~9
|spd=5~9
|lck=0
|def=3~5
|res=12~16
|con=7
|mov=6
|inventory={{Item|7|Shine}} • {{Item|7|Physic}} • {{Item|7|Elysian Whip|type=drop}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 9.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=13
|#=1
|hp=21~24
|str=6~9
|skill=6~8
|spd=6~8
|lck=0
|def=3~4
|res=6~8
|con=6
|mov=5
|inventory={{Item|7|Thunder}} • {{Item|7|Door Key|type=drop}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=13
|#=1
|hp=28~32
|str=10~13
|skill=5~7
|spd=7~9
|lck=0
|def=3~5
|res=1~3
|con=11
|mov=5
|inventory={{Item|7|Swordslayer}} • {{Item|7|Door Key|type=drop}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Hero
|lv=13
|#=1
|hp=34~41
|str=11~15
|skill=14~18
|spd=13~16
|lck=0
|def=11~14
|res=5~8
|con=10
|mov=6
|inventory={{Item|7|Silver Sword}} • {{Item|7|Lockpick|type=drop}}
|notes=Moves to attack units in range; beings moving unprovoked on turn 3.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Monk
|lv=15
|#=1
|hp=24~26
|str=4~6
|skill=5~7
|spd=5~8
|lck=0
|def=1~3
|res=9~12
|con=6
|mov=5
|inventory={{Item|7|Shine}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=13
|#=5
|hp=21~24
|str=6~9
|skill=6~8
|spd=6~8
|lck=0
|def=3~4
|res=6~8
|con=6
|mov=5
|inventory={{Item|7|Thunder}}
|notes=• The left southern one moves to attack units in range.<br>• The mid-northern two move to attack units in range; begin moving unprovoked on turn 9.<br>• The right southern one moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=13
|#=3
|hp=25~28
|str=9~11
|skill=5~7
|spd=1~3
|lck=0
|def=11~13
|res=2~3
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Moves to attack units in range; the northern one begins moving unprovoked on turn 9.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=13
|#=2
|hp=25~28
|str=7~9
|skill=7~9
|spd=6~8
|lck=0
|def=4~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|7|Steel Bow}}
|notes=• The southern one moves toward [[Zephiel]].<br>• The northern one moves to attack units in range; begins moving unprovoked on turn 9.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mercenary
|lv=13
|#=4
|hp=26~29
|str=8~10
|skill=12~14
|spd=11~13
|lck=0
|def=5~7
|res=2~3
|con=9
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=• The southeastern one moves towards [[Zephiel]].<br>• The northern one moves to attack units in range; begins moving unprovoked on turn 9.<br>• The southwest two move to attack units in range; begin moving unprovoked on turn 3.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mercenary
|lv=15
|#=4
|hp=27~31
|str=8~11
|skill=12~15
|spd=11~14
|lck=0
|def=6~7
|res=2~4
|con=9
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=13
|#=4
|hp=28~32
|str=10~13
|skill=5~7
|spd=7~9
|lck=0
|def=3~5
|res=1~3
|con=11
|mov=5
|inventory={{Item|7|Swordreaver}}
|notes=• The northernmost one moves towards [[Zephiel]].<br>• The middle two move to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=13
|#=2
|hp=28~32
|str=10~13
|skill=5~7
|spd=7~9
|lck=0
|def=3~5
|res=1~3
|con=11
|mov=5
|inventory={{Item|7|Swordslayer}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=10
|#=1
|hp=26~29
|str=9~11
|skill=4~6
|spd=6~8
|lck=0
|def=3~4
|res=1~2
|con=11
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=13
|#=1
|hp=28~32
|str=10~13
|skill=5~7
|spd=7~9
|lck=0
|def=3~5
|res=1~3
|con=11
|mov=5
|inventory={{Item|7|Hammer}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=13
|#=1
|hp=28~32
|str=10~13
|skill=5~7
|spd=7~9
|lck=0
|def=3~5
|res=1~3
|con=11
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 9.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Thief
|lv=13
|#=3
|hp=21~23
|str=3~4
|skill=5~8
|spd=13~15
|lck=0
|def=2~3
|res=2~3
|con=6
|mov=6
|inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}}
|notes=Ignores combat; moves to open [[chest]]s and doors, then moves to escape to the stairs once all chests and doors are opened or after his inventory is filled.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=13
|#=2
|hp=25~28
|str=7~9
|skill=7~9
|spd=6~8
|lck=0
|def=4~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|7|Steel Bow}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Sniper
|lv=5
|#=2
|hp=28~31
|str=10~13
|skill=9~12
|spd=6~9
|lck=0
|def=6~8
|res=3~6
|con=8
|mov=6
|inventory={{Item|7|Steel Bow}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=13
|#=6
|hp=21~24
|str=6~9
|skill=6~8
|spd=6~8
|lck=0
|def=3~4
|res=6~8
|con=6
|mov=5
|inventory={{Item|7|Thunder}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=13
|#=7
|hp=21~23
|str=7~9
|skill=4~6
|spd=5~7
|lck=0
|def=3~4
|res=7~9
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Monk
|lv=13
|#=1
|hp=23~25
|str=4~6
|skill=4~6
|spd=5~7
|lck=0
|def=1~3
|res=9~11
|con=6
|mov=5
|inventory={{Item|7|Shine}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Hero
|lv=6
|#=1
|hp=30~35
|str=9~12
|skill=12~15
|spd=11~15
|lck=0
|def=9~13
|res=3~7
|con=10
|mov=6
|inventory={{Item|7|Steel Sword}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mercenary
|lv=13
|#=1
|hp=26~29
|str=8~10
|skill=12~14
|spd=11~13
|lck=0
|def=5~7
|res=2~3
|con=9
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=13
|#=1
|hp=25~28
|str=9~11
|skill=5~7
|spd=1~3
|lck=0
|def=11~13
|res=2~3
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=General
|lv=5
|#=1
|hp=28~33
|str=11~14
|skill=5~8
|spd=3~6
|lck=0
|def=14~18
|res=4~8
|con=15
|mov=5
|inventory={{Item|7|Steel Lance}}
|notes=Moves towards [[Zephiel]].
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Ursula]]
|class=Valkyrie
|lv=15
|#=1
|hp=37~39
|str=19~20
|skill=20~21
|spd=23~25
|lck=12
|def=12~13
|res=28
|con=7
|mov=8
|inventory={{Item|7|Bolting}} • {{Item|7|Elfire}}
|notes=Does not move; begins moving unprovoked on turn 13.
}}
{{ChapUnitCellGBA
|name=[[Maxime]]
|class=Paladin
|lv=6
|#=1
|hp=57~63
|str=20~24
|skill=18~23
|spd=15~21
|lck=5
|def=10~14
|res=18~24
|con=11
|mov=8
|inventory={{Item|7|Silver Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=13
|#=8
|hp=31~37
|str=12~17
|skill=6~9
|spd=8~11
|lck=0
|def=3~6
|res=1~4
|con=11
|mov=5
|inventory={{Item|7|Swordreaver}}
|notes=The three just south of [[Zephiel]]'s room and the two one row above [[Maxime]]'s starting location move to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=13
|#=2
|hp=31~37
|str=12~17
|skill=6~9
|spd=8~11
|lck=0
|def=3~6
|res=1~4
|con=11
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=• The northeast one moves to attack units in range; begins moving unprovoked on turn 9.<br>• The southwest one moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=13
|#=6
|hp=23~28
|str=8~13
|skill=7~11
|spd=7~10
|lck=0
|def=3~5
|res=7~10
|con=6
|mov=5
|inventory={{Item|7|Thunder}}
|notes=• The left southern one moves to attack units in range.<br>• The mid-northern two move to attack units in range; begin moving unprovoked on turn 9.<br>• The right southern one and northwest one move towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Bishop
|lv=6
|#=1
|hp=30~37
|str=11~16
|skill=10~14
|spd=7~13
|lck=0
|def=4~7
|res=16~23
|con=7
|mov=6
|inventory={{Item|7|Shine}} • {{Item|7|Physic}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 9.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Monk
|lv=15
|#=1
|hp=26~29
|str=5~8
|skill=6~9
|spd=6~10
|lck=0
|def=1~4
|res=10~15
|con=6
|mov=5
|inventory={{Item|7|Shine}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=10
|#=1
|hp=29~34
|str=11~15
|skill=5~8
|spd=7~10
|lck=0
|def=3~5
|res=1~3
|con=11
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=13
|#=3
|hp=28~33
|str=10~14
|skill=6~9
|spd=1~4
|lck=0
|def=12~15
|res=2~5
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Moves to attack units in range; the northern one begins moving unprovoked on turn 9.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=13
|#=2
|hp=28~32
|str=8~11
|skill=8~12
|spd=7~10
|lck=0
|def=4~7
|res=1~4
|con=7
|mov=5
|inventory={{Item|7|Steel Bow}}
|notes=• The southern one moves toward [[Zephiel]].<br>• The northern one moves to attack units in range; begins moving unprovoked on turn 9.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Hero
|lv=13
|#=1
|hp=44~55
|str=14~20
|skill=17~23
|spd=15~20
|lck=0
|def=13~18
|res=7~12
|con=10
|mov=6
|inventory={{Item|7|Silver Sword}}
|notes=Moves to attack units in range; beings moving unprovoked on turn 3.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mercenary
|lv=13
|#=3
|hp=29~34
|str=9~13
|skill=13~17
|spd=12~15
|lck=0
|def=5~9
|res=2~5
|con=9
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=• The northern one moves to attack units in range; begins moving unprovoked on turn 9.<br>• The southwest two move to attack units in range; begin moving unprovoked on turn 3.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=13
|#=1
|hp=31~37
|str=12~17
|skill=6~9
|spd=8~11
|lck=0
|def=3~6
|res=1~4
|con=11
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=13
|#=1
|hp=31~37
|str=12~17
|skill=6~9
|spd=8~11
|lck=0
|def=3~6
|res=1~4
|con=11
|mov=5
|inventory={{Item|7|Hammer}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=13
|#=1
|hp=31~37
|str=12~17
|skill=6~9
|spd=8~11
|lck=0
|def=3~6
|res=1~4
|con=11
|mov=5
|inventory={{Item|7|Swordslayer}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mercenary
|lv=15
|#=4
|hp=30~36
|str=9~14
|skill=13~18
|spd=12~16
|lck=0
|def=6~9
|res=2~6
|con=9
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 13.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=13
|#=1
|hp=31~37
|str=12~17
|skill=6~9
|spd=8~11
|lck=0
|def=3~6
|res=1~4
|con=11
|mov=5
|inventory={{Item|7|Swordslayer}} • {{Item|7|Door Key|type=drop}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Druid
|lv=8
|#=1
|hp=29~36
|str=20~27
|skill=9~15
|spd=10~14
|lck=0
|def=5~9
|res=14~19
|con=8
|mov=6
|inventory={{Item|7|Luna|link=Luna (tome)}} • {{Item|7|Earth Seal}}
|notes=• Not present during [[preparations]].<br>• Does not move.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Thief
|lv=13
|#=4
|hp=23~26
|str=3~5
|skill=6~11
|spd=14~18
|lck=0
|def=2~4
|res=2~5
|con=6
|mov=6
|inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}}
|notes=Ignores combat; moves to open [[chest]]s and doors, then moves to escape to the stairs once all chests and doors are opened or after his inventory is filled.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=13
|#=2
|hp=28~32
|str=8~11
|skill=8~12
|spd=7~10
|lck=0
|def=4~7
|res=1~4
|con=7
|mov=5
|inventory={{Item|7|Steel Bow}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Sniper
|lv=5
|#=2
|hp=35~42
|str=13~18
|skill=12~17
|spd=8~13
|lck=0
|def=7~11
|res=5~10
|con=8
|mov=6
|inventory={{Item|7|Steel Bow}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=13
|#=8
|hp=23~28
|str=8~13
|skill=7~11
|spd=7~10
|lck=0
|def=3~5
|res=7~10
|con=6
|mov=5
|inventory={{Item|7|Thunder}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=13
|#=10
|hp=23~26
|str=9~12
|skill=5~8
|spd=6~9
|lck=0
|def=3~5
|res=8~11
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Monk
|lv=13
|#=2
|hp=25~28
|str=5~8
|skill=5~8
|spd=6~9
|lck=0
|def=1~4
|res=10~14
|con=6
|mov=5
|inventory={{Item|7|Shine}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Hero
|lv=6
|#=2
|hp=40~49
|str=12~17
|skill=15~20
|spd=13~19
|lck=0
|def=11~17
|res=5~11
|con=10
|mov=6
|inventory={{Item|7|Steel Sword}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mercenary
|lv=13
|#=2
|hp=29~34
|str=9~13
|skill=13~17
|spd=12~15
|lck=0
|def=5~9
|res=2~5
|con=9
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=13
|#=2
|hp=28~33
|str=10~14
|skill=6~9
|spd=1~4
|lck=0
|def=12~15
|res=2~5
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Moves towards [[Zephiel]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=General
|lv=5
|#=2
|hp=38~47
|str=14~19
|skill=7~12
|spd=4~8
|lck=0
|def=17~22
|res=8~13
|con=15
|mov=5
|inventory={{Item|7|Steel Lance}}
|notes=Moves towards [[Zephiel]].
|last=y
}}
{{ChapUnitFtr}}
}}
====Reinforcements====
All reinforcements are halted when [[Ursula]] is defeated.
=====Eliwood's tale=====
*Turn 2 (Normal Mode only)
**1 [[Mage]] and 1 [[Shaman]] from the southeast edge of the map
*Turns 2 <small>(Hard Mode)</small> and 3
**1 [[Thief]] and 1 [[Fighter]] from south of [[Ursula]]
*Turns 5, 8 <small>(Hard Mode)</small>, 9, and 11 <small>(Hard Mode)</small>/12 <small>(Normal Mode)</small> – 14
**1 [[Mage]] from the southwest corner of the map
**1 [[Shaman]] from the stairs
*Turns 4 <small>(Hard Mode)</small> and 5
**1 [[Shaman]], and 1 [[Monk]] from the southwest edge of the map
*Turns 5 <small>(Hard Mode)</small> and 6
**1 [[Hero]] and 1 [[Mercenary]] from southeast of [[Ursula]]
*Turns 7 <small>(Hard Mode)</small> and 8
**1 [[Knight]] from southeast of [[Ursula]]
**1 [[General]] from the southwest corner of the map
=====Hector's tale=====
*Turns 2 – 4 <small>(Normal Mode)</small>/5 <small>(Hard Mode)</small>
**1 [[Thief]] from the stairs
*Turns 4 and 7
**1 [[Archer]] and 1 [[Sniper]] from the southwest edge of the map
*Turns 5, 7, 8 <small>(Hard Mode)</small>, 9, and 11 <small>(Hard Mode)</small>/12 <small>(Normal Mode)</small> – 14
**1 [[Mage]] from the southwest corner of the map
**1 [[Shaman]] from the stairs
*Turns 4 <small>(Hard Mode)</small> and 5
**1 [[Shaman]], and 1 [[Monk]] from the southwest edge of the map
*Turns 5 <small>(Hard Mode)</small> and 6
**1 [[Hero]] and 1 [[Mercenary]] from southeast of [[Ursula]]
*Turns 7 <small>(Hard Mode)</small> and 8
**1 [[Knight]] from southeast of [[Ursula]]
**1 [[General]] from the southwest corner of the map


===NPC data===
===NPC data===
{{ChapOthers
{{ChapUnitHdr|type=NPC|platform=gba}}
|platform=gba
{{ChapUnitCellGBA
|name1=[[Nino]]
|name=[[Zephiel]]
|class1=Mage
|class=Prince
|version1=female
|type=other
|lv1=5
|lv=11
|#1=1
|#=1
|inventory1={{Item|7|Elfire}} • {{Item|7|Elixir}}
|hp=20
|-
|str=7
|name2=[[Jaffar]]
|skill=7
|class2=Assassin
|spd=8
|lv2=13
|lck=5
|#2=1
|def=8
|inventory2={{Item|7|Killing Edge}} • {{Item|7|Elixir}}
|res=13
|-
|con=7
|namel=[[Zephiel]]
|mov=5
|classl=Prince
|inventory={{Item|7|Silver Sword}} • {{Item|7|Elixir}}
|lvl=11
|notes=Does not act, except to heal.
|#l=1
}}
|inventoryl={{Item|7|Silver Sword}} • {{Item|7|Elixir}}
{{ChapUnitCellGBA
|name=[[Nino]]
|class=Mage
|version=female
|type=other
|lv=5
|#=1
|hp=19
|str=7
|skill=8
|spd=11
|lck=10
|def=4
|res=7
|con=3
|mov=5
|inventory={{Item|7|Elfire}} • {{Item|7|Elixir}}
|notes=Does not act, except to heal.
}}
{{ChapUnitCellGBA
|name=[[Jaffar]]
|class=Assassin
|type=other
|lv=13
|#=1
|hp=34
|str=19
|skill=25
|spd=24
|lck=10
|def=15
|res=11
|con=8
|mov=6
|inventory={{Item|7|Killing Edge}} • {{Item|7|Elixir}}
|notes=Moves to attack units in range.
|last=y
}}
}}
{{ChapUnitFtr}}


===Boss data===  
===Boss data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Main|Ursula}}
{{Main|Ursula}}
{{Tab
{{Tab
|tab1=Eliwood/Hector Normal Mode
|tab1=Normal/Eliwood Hard
|tab2=Hector Hard Mode
|tab2=Hector Hard
|content1={{BossStats GBA
|content1={{BossStats GBA
|portrait=[[File:Portrait ursula fe07.png]]
|portrait=[[File:Portrait ursula fe07.png]]
Line 314: Line 2,127:
|class=Valkyrie
|class=Valkyrie
|lv=15
|lv=15
|HP=38
|HP=37~39
|mag=20
|mag=19~20
|skill=20
|skill=20~21
|spd=24
|spd=23~25
|luck=12
|luck=12
|def=13
|def=12~13
|res=28
|res=28
|move=8
|move=8
Line 332: Line 2,145:
{{Main|Maxime}}
{{Main|Maxime}}
{{Tab
{{Tab
|tab1=Chapter 26E/28H, Normal/Eliwood Hard
|tab1=Normal/Eliwood Hard
|tab2=Chapter 28, Hector Hard
|tab2=Hector Hard
|content1={{BossStats GBA
|content1={{BossStats GBA
|portrait=[[File:Portrait maxime fe07.png]]
|portrait=[[File:Portrait maxime fe07.png]]
Line 340: Line 2,153:
|lv=6
|lv=6
|HP=40
|HP=40
|str=14
|str={{h|14|15 in the Japanese version}}
|skill=12
|skill={{h|12|14 in the Japanese version}}
|spd=13
|spd={{h|13|16 in the Japanese version}}
|luck=5
|luck=5
|def=9
|def={{h|9|10 in the Japanese version}}
|res=15
|res={{h|15|16 in the Japanese version}}
|move=8
|move=8
|con=11
|con=11
Line 359: Line 2,172:
|class=Paladin
|class=Paladin
|lv=6
|lv=6
|HP=60
|HP=57~63
|str=21
|str={{h|20~24|21~25 in the Japanese version}}
|skill=21
|skill={{h|18~23|20~25 in the Japanese version}}
|spd=18
|spd={{h|15~21|18~24 in the Japanese version}}
|luck=5
|luck=5
|def=12
|def={{h|10~14|11~15 in the Japanese version}}
|res=21
|res={{h|18~24|19~25 in the Japanese version}}
|move=8
|move=8
|con=11
|con=11
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{{Names
{{Names
|eng-name=Battle before Dawn
|eng-name=Battle before Dawn
|eng-mean=
|jpn-name={{h|夜明け前の攻防|Yoake mae no kōbō}}
|jap-name={{hover|夜明け前の攻防|Yoake mae no kōbō}}
|jpn-mean=Battle before Dawn
|jap-mean=Battle before Dawn
|span-name=
|span-name=
|span-mean=
|span-mean=
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|fren-mean=Sneak Attack
|fren-mean=Sneak Attack
|ger-name=Kampf i. d. Dämmerung
|ger-name=Kampf i. d. Dämmerung
|ger-mean=Battle before Dawn
|ger-mean=Battle at Dawn
|ital-name=
|ital-name=
|ital-mean=
|ital-mean=
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|prechapter=Pale Flower of Darkness (Kenneth)
|prechapter=Pale Flower of Darkness (Kenneth)
|prealternate=Pale Flower of Darkness (Jerme)
|prealternate=Pale Flower of Darkness (Jerme)
|chapter=Battle before Dawn
|nextchapter=Cog of Destiny
|nextchapter=Cog of Destiny
|nextalternate=Night of Farewells
|nextalternate=Night of Farewells

Latest revision as of 20:56, 19 December 2023

Battle before Dawn

Cm fe07 26.png

Location

Queen Hellene's manse in Bern

Weather

Fog of war

New units

Nino, Jaffar

Boss(es)

Ursula, Maxime

Previous chapter(s)
Next chapter(s)
Side quest conditions
  • Nino is recruited, is alive, and talked to Jaffar
  • Jaffar is alive

Battle before Dawn (Japanese: 夜明け前の攻防 Battle before Dawn) is the twenty-sixth chapter of Eliwood's tale and twenty-eighth of Hector's tale in Fire Emblem: The Blazing Blade. To play the side quest after, the player must have Nino speak with Jaffar—which requires that Nino be recruited—and both must survive to the end of the chapter.

Plot

Main articles: Battle before Dawn/Script (Eliwood) and Battle before Dawn/Script (Hector)

Nino and Jaffar infiltrate Zephiel's manse. Before they enter Zephiel's room, Nino assures herself that this is an easy mission. Outside his door, Nino and Jaffar hear Zephiel praying for his father's acceptance and for his family to live as on in happiness. Jaffar silently breaks into the room and knock Zephiel unconscious; Jaffar then tells Nino to finish him off. However, Nino sympathizes with Zephiel's desires and cannot bring herself to kill him. Jaffar then decides to flee the manse with Nino; however, Ursula and Maxime appear to halt their escape. When Ursula notices that Nino is still alive, she immediately understands that Jaffar has failed; she then orders for the lights around the manse to be put out and for the deaths of Jaffar, Nino, and Zephiel. Jaffar tells Nino to flee the battlefield while he holds off the Black Fang, and runs off before Nino can protest. At that time, Eliwood, Hector, and Lyn arrive to the sounds of an ongoing battle; they prepare to join the battle and save Prince Zephiel's life.

Over the course of the battle, one of the lords may talk to Nino. Nino begs the lords to save Zephiel. The lords recognize Nino and explain to her how the Black Fang has become pawns for Nergal; Nino struggles to believe it, but joins their company when invited. Nino can then talk to Jaffar; she begs him to join her in Eliwood's company, but he refuses as he believes his is not a life worth saving—Jaffar insists that she flee, but Nino refuses to leave without Jaffar. Additionally, one of the lords may talk to Zephiel. The lords inform Zephiel that they are there to protect him; he is hesitant to trust them, but chooses to when he reasons they could have killed him if they wanted to.

After the map objective is cleared, the lights in the manse are relit. Zephiel thinks to check on his mother before Bern soldiers attend him. If Jaffar and Nino talked and neither were defeated, they reunite after the battle in the company of the lords. Jaffer asks why they have not killed him, and Hector threatens to; however, he decides it would be a waste to kill a potential ally against Nergal. Jaffar, to protect Nino, accompanies the lords. Inside the manse, Limstella finds Ursula and collects her quintessence for Nergal.

The following morning, Eliwood, Lyn, and Hector report to Hellene. They try to inform her of the assassination attempt, but she brushes it off and insists that they give her the Fire Emblem immediately. Before Hellene informs the group of how to reach the Shrine of Seals, Eliwood berates her for being so callously to her son. Disgusted with the politics of Bern, Eliwood takes his leave of the queen alongside Hector and Lyn. After the group leave, Murdock arrives to inform Hellene of the events of the night before. Outside, Eliwood regrets angering the queen, though the others pay it little mind and begin to consider their other options. Suddenly, Queen Hellene approaches them and gifts them a book detailing the road to the Shrine of Seals as well as a Heaven Seal; she expresses her gratitude for them saving her son. When Hellene returns to the manse, she apologizes to Zephiel for being a poor mother and tells him that she wants the royal family to live together in happiness. Hellene acknowledges that Desmond may never forgive her discourteous behavior, but promises to make an honest attempt for the sake of her son's happiness.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Protect Zephiel for 15 turns Player Partner Other Enemy
Defeat: Eliwood, Hector, Lyn, or Zephiel dies 1–14+1 {{{partner}}} 3−1 28+20
Cm fe07 E-26.png

Character data

Eliwood's tale Hector's tale

Characters
New units
Nino
Portrait nino fe07.png
Mage
HP
19
Inventory
Elfire
Elixir
Level
5
NPC, talk to with main Lord or Lyn
Jaffar
Portrait jaffar fe07.png
Assassin
HP
34
Inventory
Killing Edge
Elixir
Level
13
At the end of the chapter, if Nino talked to him, both she and he survived the chapter, and the side quest is not accepted
Required characters
Eliwood ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Hector ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Lyn ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Ninian ​Isadora ​Rath ​Heath ​Hawkeye ​Wallace ​Geitz ​Pent ​Louise ​Karel ​Harken ​

Item data

Items
Name Obtainment Method
Is gba door key.png Door Key Dropped by (Normal Mode) or steal from (Hard Mode) enemy Knight (Eliwood's tale only)
Is gba door key.png Door Key Steal from (Eliwood's tale) or dropped by (Hector's tale) enemy Fighter
Is gba steel lance.png Steel Lance Dropped by enemy Knight if he used his Door Key (Eliwood Normal Mode only)
Is gba lockpick.png Lockpick Dropped by enemy Hero (Normal Mode only)
Is gba elysian whip.png Elysian Whip Dropped by enemy Bishop (Normal Mode only)
Is gba door key.png Door Key Dropped by enemy Mage (Hector Normal Mode only)
Is gba lockpick.png Lockpick Steal from enemy Thief (Eliwood's tale only)
Is gba lockpick.png Lockpick Steal from enemy Thief (Eliwood Hard Mode only)
Is gba earth seal.png Earth Seal Steal from enemy Druid (Hard Mode only)
Is gba lockpick.png Lockpick Steal from enemy Thief (reinforcement; up to four)
Is gba boots.png Boots Open left chest in western room
Is gba brave lance.png Brave Lance Open right chest in western room
Is gba rescue.png Rescue Open left chest in eastern room
Is gba delphi shield.png Delphi Shield Open right chest in eastern room
Is gba heaven seal.png Heaven Seal Automatic at end of chapter

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba valkyrie enemy.gif Ursula Valkyrie 15 1 36 18 19 22 12 12 28 7 8 Bolting Elfire
Does not move
Ma gba paladin enemy.gif Maxime Paladin 6 1 40 14 12 13 5 9 15 11 8 Silver Lance
--
Ma gba knight enemy.gif Black Fang Knight 13 2 25~28 9~11 5~7 1~3 0 11~13 2~3 13 4 Steel Lance
Moves to attack units in range.
Ma gba mercenary enemy.gif Black Fang Mercenary 13 6 26~29 8~10 12~14 11~13 0 5~7 2~3 9 5 Steel Sword
• The southern one and the mid-right one of the northwest five move towards Zephiel.
• The other four move to attack units in range.
Ma gba archer enemy.gif Black Fang Archer 13 2 25~28 7~9 7~9 6~8 0 4~6 1~3 7 5 Steel Bow
• The southern one moves to attack units in range.
• The northern one moves towards Zephiel.
Ma gba mage enemy.gif Black Fang Mage 13 6 21~24 6~9 6~8 6~8 0 3~4 6~8 6 5 Thunder
• The western two and eastern one move to attack units in range.
• The middle-northern two move towards Zephiel.
Ma gba hero enemy.gif Black Fang Hero 13 1 34~41 11~15 14~18 13~16 0 11~14 5~8 10 6 Silver Sword
Moves to attack units in range.
Ma gba knight enemy.gif Black Fang Knight 13 2 25~28 9~11 5~7 1~3 0 11~13 2~3 13 4 Steel Lance Door KeyThis item is dropped upon this unit's defeat.
• The western one moves to attack units in range, or to unlock the door to the western treasure room if no enemies are in range. If he unlocks the door, his Steel Lance becomes droppable.
• The eastern one moves towards Zephiel.
Ma gba fighter enemy.gif Black Fang Fighter 13 2 28~32 10~13 5~7 7~9 0 3~5 1~3 11 5 Steel Axe
• The western one moves towards Zephiel.
• The eastern one moves to attack units in range.
Ma gba hero enemy.gif Black Fang Hero 13 1 34~41 11~15 14~18 13~16 0 11~14 5~8 10 6 Silver Sword LockpickThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba fighter enemy.gif Black Fang Fighter 13 1 28~32 10~13 5~7 7~9 0 3~5 1~3 11 5 Swordslayer Door Key
Moves to attack units in range; moves to open a door until all doors are opened or the Door Key is no longer in his inventory.
Ma gba monk enemy.gif Black Fang Monk 13 1 23~25 4~6 4~6 5~7 0 1~3 9~11 6 5 Shine
Moves towards Zephiel.
Ma gba bishop enemy.gif Black Fang Bishop 6 1 25~29 7~10 6~9 5~9 0 3~5 12~16 7 6 Shine Physic Elysian WhipThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba thief enemy.gif Black Fang Thief 13 1 21~23 3~4 5~8 13~15 0 2~3 2~3 6 6 Iron Sword Lockpick
Ignores combat; moves to open chests and doors, then moves to escape to the stairs once all chests and doors are opened or after his inventory is filled.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba mage enemy.gif Black Fang Mage 13 6 21~24 6~9 6~8 6~8 0 3~4 6~8 6 5 Thunder
• The one from the southeast moves to attack units in range.
• The ones from the southwest move towards Zephiel.
Ma gba shaman enemy.gif Black Fang Shaman 13 7 21~23 7~9 4~6 5~7 0 3~4 7~9 7 5 Flux
• The one from the southeast moves to attack units in range.
• The ones from the stairs and the southwest move towards Zephiel.
Ma gba thief enemy.gif Black Fang Thief 13 1 21~23 3~4 5~8 13~15 0 2~3 2~3 6 6 Iron Sword Lockpick
Ignores combat; moves to open chests and doors, then moves to escape to the stairs once all chests and doors are opened or after his inventory is filled.
Ma gba fighter enemy.gif Black Fang Fighter 13 1 28~32 10~13 5~7 7~9 0 3~5 1~3 11 5 Steel Axe
Moves towards Zephiel.
Ma gba monk enemy.gif Black Fang Monk 13 1 23~25 4~6 4~6 5~7 0 1~3 9~11 6 5 Shine
Moves towards Zephiel.
Ma gba hero enemy.gif Black Fang Hero 6 1 30~35 9~12 12~15 11~15 0 9~13 3~7 10 6 Steel Sword
Moves towards Zephiel.
Ma gba mercenary enemy.gif Black Fang Mercenary 13 1 26~29 8~10 12~14 11~13 0 5~7 2~3 9 5 Steel Sword
Moves towards Zephiel.
Ma gba knight enemy.gif Black Fang Knight 13 1 25~28 9~11 5~7 1~3 0 11~13 2~3 13 4 Steel Lance
Moves towards Zephiel.
Ma gba general enemy.gif Black Fang General 5 1 28~33 11~14 5~8 3~6 0 14~18 4~8 15 5 Steel Lance
Moves towards Zephiel.

Reinforcements

All reinforcements are halted when Ursula is defeated.

Eliwood's tale
  • Turn 2 (Normal Mode only)
    • 1 Mage and 1 Shaman from the southeast edge of the map
  • Turns 2 (Hard Mode) and 3
  • Turns 5, 8 (Hard Mode), 9, and 11 (Hard Mode)/12 (Normal Mode) – 14
    • 1 Mage from the southwest corner of the map
    • 1 Shaman from the stairs
  • Turns 4 (Hard Mode) and 5
    • 1 Shaman, and 1 Monk from the southwest edge of the map
  • Turns 5 (Hard Mode) and 6
  • Turns 7 (Hard Mode) and 8
Hector's tale
  • Turns 2 – 4 (Normal Mode)/5 (Hard Mode)
  • Turns 4 and 7
  • Turns 5, 7, 8 (Hard Mode), 9, and 11 (Hard Mode)/12 (Normal Mode) – 14
    • 1 Mage from the southwest corner of the map
    • 1 Shaman from the stairs
  • Turns 4 (Hard Mode) and 5
    • 1 Shaman, and 1 Monk from the southwest edge of the map
  • Turns 5 (Hard Mode) and 6
  • Turns 7 (Hard Mode) and 8

NPC data

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba prince other.gif Zephiel Prince 11 1 20 7 7 8 5 8 13 7 5 Silver Sword Elixir
Does not act, except to heal.
Ma gba mage female other.gif Nino Mage 5 1 19 7 8 11 10 4 7 3 5 Elfire Elixir
Does not act, except to heal.
Ma gba assassin other.gif Jaffar Assassin 13 1 34 19 25 24 10 15 11 8 6 Killing Edge Elixir
Moves to attack units in range.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Ursula

Normal/Eliwood Hard Hector Hard

Portrait ursula fe07.png
Ma gba valkyrie enemy.gif Valkyrie
Level 15
Affinity --
Stats
Max HP 36 Luck 12
Magic 18 Defense 12
Skill 19 Resistance 28
Speed 22 Constitution 7
Movement 8 Aid 13
Inventory
Bolting
Elfire
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic A Light magic -- Dark magic -- Staves B
Main article: Maxime

Normal/Eliwood Hard Hector Hard

Portrait maxime fe07.png
Ma gba paladin enemy.gif Paladin
Level 6
Affinity --
Stats
Max HP 40 Luck 5
Strength 14 Defense 9
Skill 12 Resistance 15
Speed 13 Constitution 11
Movement 8 Aid 14
Inventory
Silver Lance
Weapon Levels
Swords D Lances A Axes E Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • In both routes, this chapter is the last to feature Fog of War.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Battle before Dawn

--

Japanese

夜明け前の攻防

Battle before Dawn

French

Attaque furtive

Sneak Attack

German

Kampf i. d. Dämmerung

Battle at Dawn

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Pale Flower of Darkness (Kenneth) •
← Pale Flower of Darkness (Jerme) •
Battle before Dawn • Cog of Destiny →
• Night of Farewells →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline