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A Brush in the Teeth: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Line 1: Line 1:
:''This article is about the chapter from ''Shadow Dragon & the Blade of Light'' and its remakes. For the History Mode map in ''Warriors'' based on this chapter, see [[A Brush in the Teeth (Warriors)]].''
:''This article is about the chapter from ''Shadow Dragon & the Blade of Light'' and its remakes. For the History Mode map in ''Warriors'', see ''[[A Brush in the Teeth (Warriors)|''A Brush in the Teeth (''Warriors'')'']]''.''
{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe11 3.png|200px]]
|image=[[File:Cm fe11 3.png|200px]]
Line 5: Line 5:
|new units=[[Julian]], [[Lena]], [[Navarre]]
|new units=[[Julian]], [[Lena]], [[Navarre]]
|boss=[[Hyman]]
|boss=[[Hyman]]
|previous=[[The Pirates of Galder]]
|next=*[[Battle in the Lea]]
*[[Champions of Aurelis]] <small>(''Mystery of the Emblem'')</small>
}}
}}


'''A Brush in the Teeth''' (Japanese: {{hl|デビルマウンテン|Debirumaunten}} ''Devil Mountain'') is the third chapter in {{FE1}}, the first book of {{FE3}}, and {{FE11}}.
'''A Brush in the Teeth''' (Japanese: {{hl|デビルマウンテン|Debirumaunten}} ''Devil Mountain''), known as '''The Ghoul's Teeth''' in {{FE1}}, is the third chapter in ''Shadow Dragon and the Blade of Light'', Book&nbsp;1 of {{title|Mystery of the Emblem}}, and {{title|Shadow Dragon}}.


==Plot==
==Plot==
Line 23: Line 26:
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=16{{h|+1|Upon Navarre being recruited}}
|ally=16{{h|+1|Upon Navarre being recruited}}
|enemy=15{{h|-1|Upon Navarre being recruited}}
|enemy=15{{h|−1|Upon Navarre being recruited}}
|map=[[File:Cm fe01 3.png]]
|map=[[File:Cm fe01 3.png]]
|col=30
|row=20
}}
}}
Units are arranged based on their position in deployment order after Marth. If every unit is alive, deployment order is Marth, Jagen, Cain, Abel, Draug, Gordin, Caeda, Wrys, Bord, Cord, Barst, Ogma; Darros and Castor are deployed in the order in which they were recruited.
|content2={{ChapData
|content2={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=12{{h|+3|Upon Julian, Lena, and Navarre being recruited}}
|ally=1–12{{h|+3|Upon Julian, Lena, and Navarre being recruited}}
|enemy=15{{h|-1|Upon Navarre being recruited}}
|enemy=15{{h|−1|Upon Navarre being recruited}}
|map=[[File:Cm fe03 b1 3.png]]
|map=[[File:Cm fe03 b1 3.png]]
|col=30
|row=20
}}
}}
|content3={{ChapData
|content3={{ChapData
Line 37: Line 45:
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=16{{h|+1|Upon Navarre being recruited}}
|ally=16{{h|+1|Upon Navarre being recruited}}
|enemy=15{{h|-1|Upon Navarre being recruited}}
|enemy=15{{h|−1|Upon Navarre being recruited}}
|map=[[File:Cm fe11 3.png|512px]]
|map=[[File:Cm fe11 3.png|512px]]
|col=30
|row=20
}}
}}
Units are arranged based on their position in deployment order. If every unit is alive and recruited, the deployment order is:
*In Normal mode: Marth, Abel, Frey, Jagen, Cain, Gordin, Draug, Norne, Caeda, Wrys, Ogma, Barst, Bord, Cord, then Darros and Castor in the order they were recruited
*In Hard mode: Marth, Caeda, Cain, Abel, Draug, Jagen, Gordin, Wrys, Ogma, Barst, Bord, Cord, then Darros and Castor in the order they were recruited
}}
}}


===Character data===
===Character data===
{{Tab
{{Tab
|width=100%
|default=3
|default=3
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
Line 50: Line 64:
|content1={{ChapChars
|content1={{ChapChars
|game#=01
|game#=01
|newunits=3
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Julian
|name=Julian
Line 57: Line 70:
|HP=17
|HP=17
|lv=3
|lv=3
|inventory=[[Iron Sword]]<br>[[Lockpick|Master Key]]
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
Line 65: Line 79:
|HP=16
|HP=16
|lv=3
|lv=3
|res=0
|inventory=[[Warp]]
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
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|HP=19
|HP=19
|lv=3
|lv=3
|inventory=[[Killing Edge]]
|recruitment method=Enemy, talk to with [[Caeda]]
|recruitment method=Enemy, talk to with [[Caeda]]
}}
}}
|return1=marth
|forced1=marth
|return2=abel
|return1=jagen
|return3=cain
|return2=cain
|return4=jagen
|return3=abel
|return4=draug
|return5=gordin
|return5=gordin
|return6=draug
|return6=caeda
|return7=caeda
|return7=wrys
|return8=wrys
|return8=bord
|return9=bord
|return9=cord
|return10=cord
|return10=barst
|return11=barst
|return11=ogma
|return12=ogma
|return12=darros
|return13=darros
|return13=castor
|return14=castor
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=03
|game#=03
|newunits=3
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Julian
|name=Julian
Line 99: Line 115:
|HP=17
|HP=17
|lv=3
|lv=3
|inventory={{Item|3|Iron Sword}}<br>{{Item|3|Door Key}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
Line 107: Line 124:
|HP=16
|HP=16
|lv=3
|lv=3
|inventory={{Item|3|Warp}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
Line 115: Line 133:
|HP=19
|HP=19
|lv=3
|lv=3
|inventory={{Item|3|Killing Edge}}
|recruitment method=Enemy, talk to with [[Caeda]]
|recruitment method=Enemy, talk to with [[Caeda]]
}}
}}
|return1=marth 01
|forced1=marth 01
|return1article=Marth
|forced1article=Marth
|return2=abel
|return1=abel
|return3=cain
|return2=cain
|return4=jagen
|return3=jagen
|return5=gordin
|return4=gordin
|return6=draug
|return5=draug
|return7=caeda 01
|return6=caeda 01
|return7article=Caeda
|return6article=Caeda
|return8=bord
|return7=bord
|return9=cord
|return8=cord
|return10=barst
|return9=barst
|return11=ogma
|return10=ogma
|return12=castor
|return11=castor
}}
}}
|content3={{ChapChars
|content3={{ChapChars
|game#=11
|game#=11
|newunits=3
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Julian
|name=Julian
Line 141: Line 159:
|HP=17
|HP=17
|lv=3
|lv=3
|inventory={{Item|ds|Iron Sword}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
Line 149: Line 168:
|HP=16
|HP=16
|lv=3
|lv=3
|inventory={{Item|ds|Warp|image=warp eng}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
Line 157: Line 177:
|HP=19
|HP=19
|lv=3
|lv=3
|inventory={{Item|ds|Killing Edge}}
|recruitment method=Enemy, talk to with [[Caeda]]
|recruitment method=Enemy, talk to with [[Caeda]]
}}
}}
|return1=marth
|forced1=marth
|return2=abel
|return1=abel
|return3=frey
|return2=frey
|return3=jagen
|return4=cain
|return4=cain
|return5=jagen
|return5=gordin
|return6=gordin
|return6=draug
|return7=draug
|return7=norne
|return8=norne
|return8=caeda
|return9=caeda
|return9=wrys
|return10=wrys
|return10=ogma
|return11=ogma
|return11=barst
|return12=barst
|return12=bord
|return13=bord
|return13=cord
|return14=cord
|return14=darros
|return15=darros
|return15=castor
|return16=castor
}}
}}
}}
}}
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|item1image=none
|item1image=none
|obtain1=Visit the [[village]]
|obtain1=Visit the [[village]]
|item2=Vulnerary
|item2=Mend
|item2image=none
|item2image=none
|obtain2=Dropped by enemy [[Fighter]]
|obtain2=Dropped by [[Hyman]]
|item3=Mend
|item3=Vulnerary
|item3image=none
|item3image=none
|obtain3=Dropped by [[Hyman]]
|obtain3=Dropped by enemy [[Fighter]]
|itemlast=15,000 G
|itemlast=15,000 G
|itemlastimage=none
|itemlastimage=none
Line 205: Line 226:
|item1=Devil Axe
|item1=Devil Axe
|obtain1=Visit the [[village]]
|obtain1=Visit the [[village]]
|item2=Vulnerary
|item2=Mend
|obtain2=Dropped by enemy [[Brigand]]
|obtain2=Dropped by [[Hyman]]
|item3=Mend
|item3=Vulnerary
|obtain3=Dropped by [[Hyman]]
|obtain3=Dropped by enemy [[Brigand]]
|itemlast=10,000 G
|itemlast=10,000 G
|itemlastimage=none
|itemlastimage=none
Line 218: Line 239:
|item1=Devil Axe
|item1=Devil Axe
|obtain1=Visit the [[village]]
|obtain1=Visit the [[village]]
|item2=Vulnerary
|item2=Mend
|obtain2=Dropped by enemy [[Fighter]]
|obtain2=Dropped by [[Hyman]]
|item3=Mend
|item3=Vulnerary
|obtain3=Dropped by [[Hyman]]
|obtain3=Dropped by enemy [[Fighter]]
|itemlast=15,000 G
|itemlast=15,000 G
|itemlastimage=bullion
|itemlastimage=bullion
Line 242: Line 263:
|axcost1=300
|axcost1=300
|axe2=Axe
|axe2=Axe
|axe2article=Axe (NES)
|axe2article=Axe (Famicom)
|axcost2=320
|axcost2=320
|axe3=Steel Axe
|axe3=Steel Axe
Line 249: Line 270:
|axcost4=450
|axcost4=450
|bow1=Bow
|bow1=Bow
|bow1article=Bow (NES)
|bow1article=Bow (Famicom)
|bocost1=400
|bocost1=400
}}
}}
Line 289: Line 310:
|tab3=''Shadow Dragon''
|tab3=''Shadow Dragon''
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
{{ChapUnitCellFE1
|name=[[Hyman]]
|class=Fighter
|lv=8
|#=1
|hp=27
|str=8
|skill=4
|spd=10
|def=7
|mov=6
|inventory=[[Hand Axe]]
|notes=Drops a {{drop|Mend}} upon defeat.<br>Moves onto the [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]] on turn 1, then does not move.
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
|name=Soothsire
|name=Soothsire
Line 301: Line 336:
|mov=6
|mov=6
|inventory=[[Steel Axe]]
|inventory=[[Steel Axe]]
|notes=Drops a {{drop|Vulnerary}} upon defeat.<br>Moves east of the [[Terrain/Nintendo Entertainment System games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]] on turn 1, then begins to move a player unit enters his range; ignores healing.
|notes=Drops a {{drop|Vulnerary}} upon defeat.<br>Moves east of the [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]] on turn 1, then begins to move a player unit enters his range; ignores healing.
}}
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
Line 314: Line 349:
|def=4
|def=4
|mov=6
|mov=6
|inventory=[[Axe (NES)|Axe]]
|inventory=[[Axe (Famicom)|Axe]]
|notes=• The one south of the gate begins to move when a player unit enters his range; ignores healing.<br>• The westernmost one moves to attack any player unit in range, and moves onto the [[Terrain/Nintendo Entertainment System games#Fire Emblem: Shadow Dragon & the Blade of Light|fort]] south of the gate if no one is in range.
|notes=• The one south of the gate begins to move when a player unit enters his range; ignores healing.<br>• The westernmost one moves to attack any player unit in range, and moves onto the [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|fort]] south of the gate if no one is in range.
}}
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
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|def=3
|def=3
|mov=6
|mov=6
|inventory=[[Bow (NES)|Bow]]
|inventory=[[Bow (Famicom)|Bow]]
|notes=The western two move to attack any player unit in range, and move to north of the [[Terrain/Nintendo Entertainment System games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]] if no one is in range.
|notes=The western two move to attack any player unit in range, and move to north of the [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]] if no one is in range.
}}
{{ChapUnitCellFE1
|name=[[Navarre]]
|class=Mercenary
|lv=3
|#=1
|hp=19
|str=5
|skill=9
|spd=11
|def=6
|mov=7
|inventory=[[Killing Edge]]
}}
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
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|inventory=[[Iron Sword]]
|inventory=[[Iron Sword]]
|notes=The east one prioritizes raiding [[village]]s.
|notes=The east one prioritizes raiding [[village]]s.
|last=y
}}
}}
{{ChapUnitCellFE1
{{ChapUnitFtr}}
|name=[[Navarre]]
|content2={{ChapUnitHdr|type=Enemy|platform=snes01}}
|class=Mercenary
{{ChapUnitCellFE3
|lv=3
|#=1
|hp=19
|str=5
|skill=9
|spd=11
|def=6
|mov=7
|inventory=[[Killing Edge]]
}}
{{ChapUnitCellFE1
|name=[[Hyman]]
|name=[[Hyman]]
|class=Fighter
|class=Brigand
|lv=8
|lv=8
|#=1
|#=1
|hp=27
|hp=30
|str=8
|str=9
|skill=4
|skill=1
|spd=10
|spd=4
|def=7
|def=7
|res=0
|mov=6
|mov=6
|inventory=[[Hand Axe]]
|inventory={{Item|3|Hand Axe}} • {{Item|3|Mend|type=drop}}
|notes=Drops a {{drop|Mend}} upon defeat.<br>Moves onto the [[Terrain/Nintendo Entertainment System games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]] on turn 1, then does not move.
|notes=Moves onto the [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]] on turn 1, then does not move.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Soothsire
|name=Soothsire
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|mov=6
|mov=6
|inventory={{Item|3|Iron Axe}}
|inventory={{Item|3|Iron Axe}}
|notes=• The eastern three are not present during preparations.<br>• The two just south of the [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|gate]] move nest to the gate on turn 1, then move to attack units in range.<br>• The westernmost one moves to attack units in range.
|notes=• The eastern three are not present during preparations.<br>• The two just south of the [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]] move nest to the gate on turn 1, then move to attack units in range.<br>• The westernmost one moves to attack units in range.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
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|inventory={{Item|3|Iron Bow}}
|inventory={{Item|3|Iron Bow}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Soothsire
|class=Thief
|lv=1
|#=2
|hp=16
|str=2
|skill=1
|spd=7
|def=1
|res=0
|mov=7
|inventory={{Item|3|Iron Sword}}
|notes=• Not present during preparations.<br>• Ignores combat and moves to raid the [[village]].
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 482: Line 503:
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=[[Hyman]]
|name=Soothsire
|class=Brigand
|class=Thief
|lv=8
|lv=1
|#=1
|#=2
|hp=30
|hp=16
|str=9
|str=2
|skill=1
|skill=1
|spd=4
|spd=7
|def=7
|def=1
|res=0
|res=0
|mov=6
|mov=7
|inventory={{Item|3|Hand Axe}} • {{Item|3|Mend|type=drop}}
|inventory={{Item|3|Iron Sword}}
|notes=Moves onto the [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|gate]] on turn 1, then does not move.
|notes=• Not present during preparations.<br>• Ignores combat and moves to raid the [[village]].
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content3=:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
{{Tab
|width=100%
|width=100%
Line 508: Line 529:
|tab6=Hard-5
|tab6=Hard-5
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Hyman]]
|class=Fighter
|lv=8
|#=1
|hp=27
|str=7
|mag=0
|skill=5
|spd=14
|lck=0
|def=5
|res=0
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Mend|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Soothsire
|name=Soothsire
Line 513: Line 550:
|lv=3
|lv=3
|#=1
|#=1
|hp=25~26
|hp=25.8
|str=6
|str=6
|mag=0
|mag=0
|skill=1~2
|skill=1.6
|spd=7~8
|spd=7.4
|lck=0
|lck=0
|def=4
|def=4
|res=0
|res=0.1
|mov=6
|mov=6
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Vulnerary|type=drop}}
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Only moves to attack units within 9 spaces of him.
|notes=Moves to attack units he could attack with 1.5 times his movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 540: Line 577:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Axe}}
|inventory={{Item|ds|Iron Axe}}
|notes=• All except the furthest northwestern one immediately begin moving unprovoked.<br>• The furthest northwestern one only moves to attack units in range of within two movements.
|notes=• All except the furthest northwestern one immediately begin moving unprovoked.<br>• The furthest northwestern one moves to attack units they could attack with twice their movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 557: Line 594:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Bow}}
|inventory={{Item|ds|Iron Bow}}
|notes=Only moves to attack units in range of within two movements.
|notes=Only moves to attack units they can reach within two turns.
}}
{{ChapUnitCellFE11
|name=[[Navarre]]
|class=Myrmidon
|lv=3
|#=1
|hp=19
|str=5
|mag=0
|skill=9
|spd=11
|lck=8
|def=6
|res=0
|mov=7
|inventory={{Item|ds|Killing Edge}}
|notes=Immediately begins moving unprovoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 575: Line 629:
|inventory={{Item|ds|Iron Sword}}
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying the [[village]].
|notes=Prioritizes destroying the [[village]].
|last=y
}}
}}
{{ChapUnitCellFE11
{{ChapUnitFtr}}
|name=[[Navarre]]
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
|class=Myrmidon
|lv=3
|#=1
|hp=19
|str=5
|mag=0
|skill=9
|spd=11
|lck=8
|def=6
|res=0
|mov=7
|inventory={{Item|ds|Killing Edge}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Hyman]]
|name=[[Hyman]]
Line 598: Line 638:
|lv=8
|lv=8
|#=1
|#=1
|hp=27
|hp=29.7
|str=7
|str=8.5
|mag=0
|mag=0
|skill=5
|skill=5.9
|spd=14
|spd=14
|lck=0
|lck=0
Line 608: Line 648:
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Mend|type=drop}}
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Mend|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Soothsire
|name=Soothsire
Line 617: Line 654:
|lv=3
|lv=3
|#=1
|#=1
|hp=28~29
|hp=28.5
|str=7~8
|str=7.5
|mag=0
|mag=0
|skill=2~3
|skill=2.5
|spd=8
|spd=8
|lck=0
|lck=0
|def=4
|def=4
|res=0
|res=0.1
|mov=6
|mov=6
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Vulnerary|type=drop}}
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Only moves to attack units within 9 spaces of him.
|notes=Moves to attack units he could attack with 1.5 times his movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 634: Line 671:
|lv=1
|lv=1
|#=7
|#=7
|hp=26~27
|hp=26.7
|str=6~7
|str=6.5
|mag=0
|mag=0
|skill=1~2
|skill=1.9
|spd=7~8
|spd=7.6
|lck=0
|lck=0
|def=3
|def=3
Line 644: Line 681:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Axe}}
|inventory={{Item|ds|Iron Axe}}
|notes=• All except the furthest northwestern one immediately begin moving unprovoked.<br>• The furthest northwestern one only moves to attack units in range of within two movements.
|notes=• All except the furthest northwestern one immediately begin moving unprovoked.<br>• The furthest northwestern one moves to attack units they could attack with twice their movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 651: Line 688:
|lv=1
|lv=1
|#=3
|#=3
|hp=19~20
|hp=19.8
|str=6~7
|str=6.3
|mag=0
|mag=0
|skill=4~5
|skill=4.9
|spd=6~7
|spd=6.9
|lck=0
|lck=0
|def=3
|def=3
Line 661: Line 698:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Bow}}
|inventory={{Item|ds|Iron Bow}}
|notes=Only moves to attack units in range of within two movements.
|notes=Only moves to attack units they can reach within two turns.
}}
{{ChapUnitCellFE11
|name=Soothsire
|class=Thief
|lv=1
|#=2
|hp=17~18
|str=2~3
|mag=0
|skill=2~3
|spd=8~9
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying the [[village]].
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 697: Line 717:
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
{{ChapUnitCellFE11
|name=Soothsire
|class=Thief
|lv=1
|#=2
|hp=17.8
|str=2.6
|mag=0
|skill=2.2
|spd=8.5
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying the [[village]].
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Hyman]]
|name=[[Hyman]]
Line 702: Line 742:
|lv=8
|lv=8
|#=1
|#=1
|hp=29~30
|hp=32.4
|str=8~9
|str=10
|mag=0
|mag=0
|skill=5~6
|skill=6.8
|spd=14
|spd=14
|lck=0
|lck=0
Line 712: Line 752:
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Mend|type=drop}}
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Mend|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Soothsire
|name=Soothsire
Line 721: Line 758:
|lv=3
|lv=3
|#=1
|#=1
|hp=31~32
|hp=31.2
|str=9
|str=9
|mag=0
|mag=0
|skill=3~4
|skill=3.4
|spd=8~9
|spd=8.6
|lck=0
|lck=0
|def=4
|def=4
|res=0~1
|res=0.1
|mov=6
|mov=6
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Vulnerary|type=drop}}
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Only moves to attack units within 9 spaces of him.
|notes=Moves to attack units he could attack with 1.5 times his movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 738: Line 775:
|lv=1
|lv=1
|#=7
|#=7
|hp=29~30
|hp=29.4
|str=8
|str=8
|mag=0
|mag=0
|skill=2~3
|skill=2.8
|spd=8~9
|spd=8.2
|lck=0
|lck=0
|def=3
|def=3
Line 748: Line 785:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Axe}}
|inventory={{Item|ds|Iron Axe}}
|notes=• All except the furthest northwestern one immediately begin moving unprovoked.<br>• The furthest northwestern one only moves to attack units in range of within two movements.
|notes=• All except the furthest northwestern one immediately begin moving unprovoked.<br>• The furthest northwestern one moves to attack units they could attack with twice their movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 755: Line 792:
|lv=1
|lv=1
|#=3
|#=3
|hp=21~22
|hp=21.6
|str=6~7
|str=6.6
|mag=0
|mag=0
|skill=5~6
|skill=5.8
|spd=7~8
|spd=7.8
|lck=0
|lck=0
|def=3
|def=3
Line 765: Line 802:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Bow}}
|inventory={{Item|ds|Iron Bow}}
|notes=Only moves to attack units in range of within two movements.
|notes=Only moves to attack units they can reach within two turns.
}}
{{ChapUnitCellFE11
|name=Soothsire
|class=Thief
|lv=1
|#=2
|hp=19~20
|str=3~4
|mag=0
|skill=3~4
|spd=10
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying the [[village]].
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 801: Line 821:
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
{{ChapUnitCellFE11
|name=Soothsire
|class=Thief
|lv=1
|#=2
|hp=19.6
|str=3.2
|mag=0
|skill=3.4
|spd=10
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying the [[village]].
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Hyman]]
|name=[[Hyman]]
Line 806: Line 846:
|lv=8
|lv=8
|#=1
|#=1
|hp=32~33
|hp=35.1
|str=10
|str=11.5
|mag=0
|mag=0
|skill=6~7
|skill=7.7
|spd=14
|spd=14
|lck=0
|lck=0
Line 816: Line 856:
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Mend|type=drop}}
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Mend|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|last=y
}}
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Soothsire
|name=Soothsire
Line 825: Line 862:
|lv=3
|lv=3
|#=1
|#=1
|hp=33~34
|hp=33.9
|str=10~11
|str=10.5
|mag=0
|mag=0
|skill=4~5
|skill=4.3
|spd=9~10
|spd=9.2
|lck=0
|lck=0
|def=4
|def=4
|res=0~1
|res=0.1
|mov=6
|mov=6
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Vulnerary|type=drop}}
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Only moves to attack units within 9 spaces of him.
|notes=Moves to attack units he could attack with 1.5 times his movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 842: Line 879:
|lv=1
|lv=1
|#=7
|#=7
|hp=32~33
|hp=32.1
|str=9~10
|str=9.5
|mag=0
|mag=0
|skill=3~4
|skill=3.7
|spd=8~9
|spd=8.8
|lck=0
|lck=0
|def=3
|def=3
Line 852: Line 889:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Axe}}
|inventory={{Item|ds|Iron Axe}}
|notes=• All except the furthest northwestern one immediately begin moving unprovoked.<br>• The furthest northwestern one only moves to attack units in range of within two movements.
|notes=• All except the furthest northwestern one immediately begin moving unprovoked.<br>• The furthest northwestern one moves to attack units they could attack with twice their movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 859: Line 896:
|lv=1
|lv=1
|#=3
|#=3
|hp=23~24
|hp=23.4
|str=6~7
|str=6.9
|mag=0
|mag=0
|skill=6~7
|skill=6.7
|spd=8~9
|spd=8.7
|lck=0
|lck=0
|def=3
|def=3
Line 869: Line 906:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Bow}}
|inventory={{Item|ds|Iron Bow}}
|notes=Only moves to attack units in range of within two movements.
|notes=Only moves to attack units they can reach within two turns.
}}
{{ChapUnitCellFE11
|name=Soothsire
|class=Thief
|lv=1
|#=2
|hp=21~22
|str=3~4
|mag=0
|skill=4~5
|spd=11~12
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying the [[village]].
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 905: Line 925:
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
{{ChapUnitCellFE11
|name=Soothsire
|class=Thief
|lv=1
|#=2
|hp=21.4
|str=3.8
|mag=0
|skill=4.6
|spd=11.5
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying the [[village]].
|last=y
}}
{{ChapUnitFtr}}
|content5={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Hyman]]
|name=[[Hyman]]
Line 910: Line 950:
|lv=8
|lv=8
|#=1
|#=1
|hp=35~36
|hp=37.8
|str=11~12
|str=13
|mag=0
|mag=0
|skill=7~8
|skill=8.6
|spd=14
|spd=14
|lck=0
|lck=0
Line 920: Line 960:
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Mend|type=drop}}
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Mend|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|last=y
}}
}}
{{ChapUnitFtr}}
|content5={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Soothsire
|name=Soothsire
Line 929: Line 966:
|lv=3
|lv=3
|#=1
|#=1
|hp=36~37
|hp=36.6
|str=12
|str=12
|mag=0
|mag=0
|skill=5~6
|skill=5.2
|spd=9~10
|spd=9.8
|lck=0
|lck=0
|def=4
|def=4
|res=0~1
|res=0.1
|mov=6
|mov=6
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Vulnerary|type=drop}}
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Only moves to attack units within 9 spaces of him.
|notes=Moves to attack units he could attack with 1.5 times his movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 946: Line 983:
|lv=1
|lv=1
|#=7
|#=7
|hp=34~35
|hp=34.8
|str=11
|str=11
|mag=0
|mag=0
|skill=4~5
|skill=4.6
|spd=9~10
|spd=9.4
|lck=0
|lck=0
|def=3
|def=3
Line 956: Line 993:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Axe}}
|inventory={{Item|ds|Iron Axe}}
|notes=• All except the furthest northwestern one immediately begin moving unprovoked.<br>• The furthest northwestern one only moves to attack units in range of within two movements.
|notes=• All except the furthest northwestern one immediately begin moving unprovoked.<br>• The furthest northwestern one moves to attack units they could attack with twice their movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 963: Line 1,000:
|lv=1
|lv=1
|#=3
|#=3
|hp=25~26
|hp=25.2
|str=7~8
|str=7.2
|mag=0
|mag=0
|skill=7~8
|skill=7.6
|spd=9~10
|spd=9.6
|lck=0
|lck=0
|def=3
|def=3
Line 973: Line 1,010:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Bow}}
|inventory={{Item|ds|Iron Bow}}
|notes=Only moves to attack units in range of within two movements.
|notes=Only moves to attack units they can reach within two turns.
}}
{{ChapUnitCellFE11
|name=Soothsire
|class=Thief
|lv=1
|#=2
|hp=23~24
|str=4~5
|mag=0
|skill=5~6
|spd=13
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying the [[village]].
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,009: Line 1,029:
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
{{ChapUnitCellFE11
|name=Soothsire
|class=Thief
|lv=1
|#=2
|hp=23.2
|str=4.4
|mag=0
|skill=5.8
|spd=13
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying the [[village]].
|last=y
}}
{{ChapUnitFtr}}
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Hyman]]
|name=[[Hyman]]
Line 1,014: Line 1,054:
|lv=8
|lv=8
|#=1
|#=1
|hp=37~38
|hp=40.5
|str=13
|str=14.5
|mag=0
|mag=0
|skill=8~9
|skill=9.5
|spd=14
|spd=14
|lck=0
|lck=0
Line 1,024: Line 1,064:
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Mend|type=drop}}
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Mend|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|last=y
}}
}}
{{ChapUnitFtr}}
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Soothsire
|name=Soothsire
Line 1,033: Line 1,070:
|lv=3
|lv=3
|#=1
|#=1
|hp=39~40
|hp=39.3
|str=13~14
|str=13.5
|mag=0
|mag=0
|skill=6
|skill=6.1
|spd=10~11
|spd=10.4
|lck=0
|lck=0
|def=4
|def=4
|res=0~1
|res=0.1
|mov=6
|mov=6
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Vulnerary|type=drop}}
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Only moves to attack units within 9 spaces of him.
|notes=Moves to attack units he could attack with 1.5 times his movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,050: Line 1,087:
|lv=1
|lv=1
|#=7
|#=7
|hp=37~38
|hp=37.5
|str=12~13
|str=12.5
|mag=0
|mag=0
|skill=5~6
|skill=5.5
|spd=10
|spd=10
|lck=0
|lck=0
Line 1,060: Line 1,097:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Axe}}
|inventory={{Item|ds|Iron Axe}}
|notes=• All except the furthest northwestern one immediately begin moving unprovoked.<br>• The furthest northwestern one only moves to attack units in range of within two movements.
|notes=• All except the furthest northwestern one immediately begin moving unprovoked.<br>• The furthest northwestern one moves to attack units they could attack with twice their movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,068: Line 1,105:
|#=3
|#=3
|hp=27
|hp=27
|str=7~8
|str=7.5
|mag=0
|mag=0
|skill=8~9
|skill=8.5
|spd=10~11
|spd=10.5
|lck=0
|lck=0
|def=3
|def=3
Line 1,077: Line 1,114:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Bow}}
|inventory={{Item|ds|Iron Bow}}
|notes=Only moves to attack units in range of within two movements.
|notes=Only moves to attack units they can reach within two turns.
}}
{{ChapUnitCellFE11
|name=Soothsire
|class=Thief
|lv=1
|#=2
|hp=25
|str=5
|mag=0
|skill=7
|spd=14~15
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying the [[village]].
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,114: Line 1,134:
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Hyman]]
|name=Soothsire
|class=Fighter
|class=Thief
|lv=8
|lv=1
|#=1
|#=2
|hp=40~41
|hp=25
|str=14~15
|str=5
|mag=0
|mag=0
|skill=9~10
|skill=7
|spd=14
|spd=14.5
|lck=0
|lck=0
|def=5
|def=1
|res=0
|res=0
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Mend|type=drop}}
|mov=7
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying the [[village]].
|last=y
|last=y
}}
}}
Line 1,178: Line 1,199:
|ax=y
|ax=y
}}
}}
|content3=:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
{{Tab
|tab1=Normal
|tab1=Normal
Line 1,187: Line 1,208:
|tab6=Hard-5
|tab6=Hard-5
|content1={{BossStats DS
|content1={{BossStats DS
|portrait=[[File:Small portrait hyman fe11.png]]
|portrait=[[File:Portrait hyman fe11.png]]
|sprite=fighter enemy
|sprite=fighter enemy
|class=Fighter
|class=Fighter
Line 1,203: Line 1,224:
}}
}}
|content2={{BossStats DS
|content2={{BossStats DS
|portrait=[[File:Small portrait hyman fe11.png]]
|portrait=[[File:Portrait hyman fe11.png]]
|sprite=fighter enemy
|sprite=fighter enemy
|class=Fighter
|class=Fighter
|lv=8
|lv=8
|HP=29~30
|HP=29.7
|str=8~9
|str=8.5
|magic=0
|magic=0
|skill=5~6
|skill=5.9
|spd=14
|spd=14
|luck=0
|luck=0
Line 1,219: Line 1,240:
}}
}}
|content3={{BossStats DS
|content3={{BossStats DS
|portrait=[[File:Small portrait hyman fe11.png]]
|portrait=[[File:Portrait hyman fe11.png]]
|sprite=fighter enemy
|sprite=fighter enemy
|class=Fighter
|class=Fighter
|lv=8
|lv=8
|HP=32~33
|HP=32.4
|str=10
|str=10
|magic=0
|magic=0
|skill=6~7
|skill=6.8
|spd=14
|spd=14
|luck=0
|luck=0
Line 1,235: Line 1,256:
}}
}}
|content4={{BossStats DS
|content4={{BossStats DS
|portrait=[[File:Small portrait hyman fe11.png]]
|portrait=[[File:Portrait hyman fe11.png]]
|sprite=fighter enemy
|sprite=fighter enemy
|class=Fighter
|class=Fighter
|lv=8
|lv=8
|HP=35~36
|HP=35.1
|str=11~12
|str=11.5
|magic=0
|magic=0
|skill=7~8
|skill=7.7
|spd=14
|spd=14
|luck=0
|luck=0
Line 1,251: Line 1,272:
}}
}}
|content5={{BossStats DS
|content5={{BossStats DS
|portrait=[[File:Small portrait hyman fe11.png]]
|portrait=[[File:Portrait hyman fe11.png]]
|sprite=fighter enemy
|sprite=fighter enemy
|class=Fighter
|class=Fighter
|lv=8
|lv=8
|HP=37~38
|HP=37.8
|str=13
|str=13
|magic=0
|magic=0
|skill=8~9
|skill=8.6
|spd=14
|spd=14
|luck=0
|luck=0
Line 1,267: Line 1,288:
}}
}}
|content6={{BossStats DS
|content6={{BossStats DS
|portrait=[[File:Small portrait hyman fe11.png]]
|portrait=[[File:Portrait hyman fe11.png]]
|sprite=fighter enemy
|sprite=fighter enemy
|class=Fighter
|class=Fighter
|lv=8
|lv=8
|HP=40~41
|HP=40.5
|str=14~15
|str=14.5
|magic=0
|magic=0
|skill=9~10
|skill=9.5
|spd=14
|spd=14
|luck=0
|luck=0
Line 1,287: Line 1,308:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
Resetting until Hyman has 9 Skill will be mildly beneficial. In this chapter, you get Julian, your basic Thief with good Speed and poor combat ability; Lena, a Cleric packing a Warp Staff; and Navarre, a speedy yet frail swordsman. Lena is always a direct upgrade over Wrys, but on the NES she is crippled by the inability of staff wielders to gain experience outside of surviving combat, while on the DS she is actually extremely good due to her immediate ability to use Warp and decent growths all around. From now on, all maps in ''Shadow Dragon'' will have two save points. It is good practice to use one after the initial wave of enemies has been defeated and the other when only the boss remains.
'''New Unit Overview:'''
 
In this chapter, you will acquire three new characters:
* '''[[Julian]]:''' A standard [[Thief]], boasting impressive speed but lacking in combat prowess.
* '''[[Lena]]:''' A [[Cleric]] equipped with a [[Warp]] staff. While she is an improvement over [[Wrys]], her effectiveness varies based on the platform. On the Famicom, her growth is hindered as staff users cannot gain experience unless they survive combat. However, on the DS, her Warp ability and well-rounded growth make her exceptional.
* '''[[Navarre]]:''' A swift but fragile [[Myrmidon]]. His weapon, the [[Killing Edge]], is potent, making him a double-edged sword—threatening as an enemy and invaluable as an ally.
 
'''Initial Strategy:'''
# Immediately move Julian and Lena towards your main group for protection against enemy attacks.
# Refrain from using Lena's Warp Staff right away. It is especially useful in larger maps with numerous enemies. Although you can eventually get three more, it is best to use it judiciously.
# Position your units at the entrance of the road where Julian and Lena emerge. This aids in their protection once they have moved to safer ground.
# Prepare [[Caeda]] to recruit Navarre, who is aligned with several [[Fighter]]s and thieves at the map's northern end.
# Send a group of characters, including Marth, to the map's southern region.
 
'''Advanced Strategy:'''
* From this point on, all ''Shadow Dragon'' maps will feature two save points. It is advisable to utilize the first after neutralizing the initial wave of enemies and the second once only the boss remains.
* Use the north mountains as a chokepoint to contain Navarre and his accompanying units. Once you have neutralized Navarre's squad, pivot your attention to the trio of Fighters advancing from the west. If they prove challenging, arrange your units in a vertical line, ensuring each unit can only be confronted once. This tactic helps safeguard your more vulnerable units.
* Once adversaries are defeated, heal your units, save your progress, and advance towards the boss.
 
'''Boss Battle Tips:'''
 
On hard mode, [[Hyman]] is formidable with a strength of 15 and speed of 14. Only [[Ogma]] and Navarre have a plausible chance against him. For optimal outcomes:
* Navarre requires an additional point in either strength or speed to prevent being overpowered by the Killing Edge.
* Similarly, Ogma needs an extra point in strength or speed to withstand attacks from the [[Steel Sword]]. Moreover, a Luck of 4 ensures he evades critical hits from Hyman with a skill of 9.
 
For the showdown, position either Navarre or Ogma, equipped with the Killing Edge, in front of Hyman. Anticipate a critical hit, and once achieved, press the attack with Navarre, Ogma, and another swordsman to finish him off.
 
===Strategy for Merciless difficulty===
'''Understanding Double Attacks:'''
 
Enemies are likely to double attack most of your characters unless they are equipped with lightweight weapons. Calculate double attacks using this formula: '''speed − (Weapon weight − strength)''' If the outcome is more than 4 above the enemy's speed, a double attack will occur. This rule applies to both your characters and enemies.
 
'''Defensive Approach:'''
# March towards the castle with characters that are not vulnerable to double attacks.
# Play defensively, luring in [[Archer]]s to eliminate them on the following turn. If possible, try to pull in just the Fighters. But, if Archers move in, take them out first.


By this point, you should have the hang of the basic strategy for the first few chapters. Immediately send Julian and Lena to join your main forces and focus on dealing with Navarre and his 5 cronies. Navarre's Killing Edge makes him very dangerous as both an enemy and an ally, so make sure to recruit him. Fortunately, the north mountains make an excellent chokepoint that your swordsmen can take advantage of. Once they are all dead, you can round on the three fighters approaching from the west. If you are having trouble with them, consider making a vertical wall of units such that each unit can only be attacked once. This can help keep your middling units alive. Once the enemies have been dealt with, heal up, save, and make your way to the boss.
'''Charging to the Left:'''
# If plan to move westward first, make sure to leave several strong units behind, including Caeda.
# Use Caeda to recruit Navarre and then eliminate the thieves. The enemies might trap Navarre, preventing his movement. This position allows you to freely engage the Fighters above.
# Without support, Navarre will not withstand two adversaries, especially if you eliminate one during your turn.  


Hyman is an animal. His 15 Strength and 14 Speed ensure that the only units who stand a realistic chance against him are Ogma and Navarre. Navarre needs +1 Strength or Speed to avoid getting doubled with the Killing Edge, Ogma needs +1 Strength or Speed to avoid getting doubled with the Steel Sword, and Ogma wants to have 4 Luck to avoid critical hits from 9 Skill Hyman. Put one of the two in front of him with the Killing Edge equipped, wait until you get a critical hit of your own, and then run him down with Navarre, Ogma, and a third swordsman.
'''Engaging the Boss:'''
 
The boss in this chapter is comparatively easier than the prior two. Ogma alone can tackle him effectively.
 
'''Village Visit & Item Management:'''
# Do not forget to visit the village. You will get a [[Devil Axe]] which can be useful later on.
# Although this axe has a chance to hurt its user, it can be incredibly effective, especially in harder modes. Fighters like Barst can make good use of it.
# It is recommended to use this axe after saving, so you can reset if things go poorly.
<!--
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=A Brush in the Teeth
|eng-name=A Brush in the Teeth<br>• The Ghoul's Teeth
|eng-mean=Pun on the nickname given to the Samsooth Mountains, "The Ghoul's Teeth", by villagers
|eng-mean=Pun on the nickname given to the Samsooth Mountains, "The Ghoul's Teeth", by villagers. Used in ''Shadow Dragon''.<br>• Used in ''Shadow Dragon & the Blade of Light''.
|jap-name={{h|デビルマウンテン|Debirumaunten}}
|jpn-name={{h|デビルマウンテン|Debirumaunten}}
|jap-mean=Devil Mountain; the colloquial name of the Samsooth Mountains (Japanese: {{hl|サムスーフ山|Samusūfu-san}} ''Mount Samsoof'').
|jpn-mean=Devil Mountain; the colloquial name of the Samsooth Mountains (Japanese: {{hl|サムスーフ山|Samusūfu-san}} ''Mount Samsoof'').
|span-name=Dientes afilados
|span-mean=Sharp teeth
|fren-name=L'assaut des sommets
|fren-name=L'assaut des sommets
|fren-mean=The assault of the summit
|fren-mean=The assault of the summits
|ger-name=• Teufelsgebirge<br>• Teufelsberg
|ger-name=• Teufelsgebirge<br>• Teufelsberg
|ger-mean=• Devil's mountain range; used in the menus.<br>• Devil's mountain; used in the chapter title card.
|ger-mean=• Devil's mountain range; used in the menus.<br>• Devil's mountain; used in the chapter title card.
|span-name=Dientes afilados
|span-mean=Sharp teeth
|ital-name=Un ghigno feroce
|ital-name=Un ghigno feroce
|ital-mean=A fierce sneer
|ital-mean=A fierce sneer
Line 1,322: Line 1,388:
|prechapter=The Pirates of Galder
|prechapter=The Pirates of Galder
|nextchapter=Battle in the Lea
|nextchapter=Battle in the Lea
|nextalternate=Champions of Aurelis
|nextalternate=Champions of Aurelis{{!}}Champions of Aurelis <small>(''Mystery of the Emblem'')</small>
}}
}}


Line 1,328: Line 1,394:
{{Nav3}}
{{Nav3}}
{{Nav11}}
{{Nav11}}
{{DEFAULTSORT:Brush in the Teeth, A}}
[[Category:Chapters of Fire Emblem: Shadow Dragon & the Blade of Light]]
[[Category:Chapters of Fire Emblem: Shadow Dragon & the Blade of Light]]
[[Category:Chapters of Fire Emblem: Mystery of the Emblem]]
[[Category:Chapters of Fire Emblem: Mystery of the Emblem]]
[[Category:Chapters of Fire Emblem: Shadow Dragon]]
[[Category:Chapters of Fire Emblem: Shadow Dragon]]

Revision as of 17:32, 13 November 2023

This article is about the chapter from Shadow Dragon & the Blade of Light and its remakes. For the History Mode map in Warriors, see A Brush in the Teeth (Warriors).
A Brush in the Teeth

Cm fe11 3.png

Location

Samsooth Mountains

New units

Julian, Lena, Navarre

Boss(es)

Hyman

Previous chapter(s)

The Pirates of Galder

Next chapter(s)

A Brush in the Teeth (Japanese: デビルマウンテン Devil Mountain), known as The Ghoul's Teeth in Fire Emblem: Shadow Dragon & the Blade of Light, is the third chapter in Shadow Dragon and the Blade of Light, Book 1 of Mystery of the Emblem, and Shadow Dragon.

Plot

Main article: A Brush in the Teeth/Script

Marth makes his way into the Samsooth Mountains, where a cleric named Lena had recently gone in order to tend to the sick. The Soothsires discover and attempt to kill her, but one of their thieves, Julian, falls in love with her, betrays his comrades, and helps her escape. The two discover that Marth is in the area and decide to join his forces. Meanwhile, the fearsome swordsman Navarre attempts to pursue them, but Caeda stops him and gambles her life to recruit him. Navarre, unwilling to turn his sword against a woman, agrees to lend Marth his aid. Marth clears the mountains out and makes off with a stash of gold they were hiding.

Chapter data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 16+1 {{{partner}}} {{{other}}} 15−1
Cm fe11 3.png
Map dimensions:
30 columns by 20 rows

Units are arranged based on their position in deployment order. If every unit is alive and recruited, the deployment order is:

  • In Normal mode: Marth, Abel, Frey, Jagen, Cain, Gordin, Draug, Norne, Caeda, Wrys, Ogma, Barst, Bord, Cord, then Darros and Castor in the order they were recruited
  • In Hard mode: Marth, Caeda, Cain, Abel, Draug, Jagen, Gordin, Wrys, Ogma, Barst, Bord, Cord, then Darros and Castor in the order they were recruited

Character data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Characters
New units
Julian
Portrait julian fe11.png
Thief
HP
17
Inventory
Iron Sword
Level
3
Automatically from turn 1
Lena
Portrait lena fe11.png
Cleric
HP
16
Inventory
Warp
Level
3
Automatically from turn 1
Navarre
Portrait navarre fe11.png
Myrmidon
HP
19
Inventory
Killing Edge
Level
3
Enemy, talk to with Caeda
Required characters
Marth ​
Available characters
Abel ​Frey ​Jagen ​Cain ​Gordin ​Draug ​Norne ​Caeda ​Wrys ​Ogma ​Barst ​Bord ​Cord ​Darros ​Castor ​

Item data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Items
Name Obtainment Method
Is ds devil axe.png Devil Axe Visit the village
Is ds mend.png Mend Dropped by Hyman
Is ds vulnerary.png Vulnerary Dropped by enemy Fighter
Is ds bullion.png 15,000 G Automatically at the end of the chapter

Shop data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
Is ds iron sword.png Iron Sword 400

Enemy data

Enemy data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 fighter enemy.gif Hyman Fighter 8 1 27 7 0 5 14 0 5 0 -- Hand Axe MendThis item is dropped upon this unit's defeat.
Stands on a gate, the chapter's seize point.
Ma ds01 fighter enemy.gif Soothsire Fighter 3 1 25.8 6 0 1.6 7.4 0 4 0.1 6 Steel Axe VulneraryThis item is dropped upon this unit's defeat.
Moves to attack units he could attack with 1.5 times his movement.
Ma ds01 fighter enemy.gif Soothsire Fighter 1 7 24 5 0 1 7 0 3 0 6 Iron Axe
• All except the furthest northwestern one immediately begin moving unprovoked.
• The furthest northwestern one moves to attack units they could attack with twice their movement.
Ma ds01 hunter enemy.gif Soothsire Hunter 1 3 18 6 0 4 6 0 3 0 6 Iron Bow
Only moves to attack units they can reach within two turns.
Ma ds01 myrmidon enemy.gif Navarre Myrmidon 3 1 19 5 0 9 11 8 6 0 7 Killing Edge
Immediately begins moving unprovoked.
Ma ds01 thief enemy.gif Soothsire Thief 1 2 16 2 0 1 7 0 1 0 7 Iron Sword
Prioritizes destroying the village.

Boss data

Main article: Hyman
Boss data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Portrait hyman fe11.png
Ma ds01 fighter enemy.gif Fighter
Level 8
Movement --
Stats
Max HP 27 Speed 14
Strength 7 Luck 0
Magic 0 Defense 5
Skill 5 Resistance 0
Inventory
Hand Axe
MendThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes D
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

New Unit Overview:

In this chapter, you will acquire three new characters:

  • Julian: A standard Thief, boasting impressive speed but lacking in combat prowess.
  • Lena: A Cleric equipped with a Warp staff. While she is an improvement over Wrys, her effectiveness varies based on the platform. On the Famicom, her growth is hindered as staff users cannot gain experience unless they survive combat. However, on the DS, her Warp ability and well-rounded growth make her exceptional.
  • Navarre: A swift but fragile Myrmidon. His weapon, the Killing Edge, is potent, making him a double-edged sword—threatening as an enemy and invaluable as an ally.

Initial Strategy:

  1. Immediately move Julian and Lena towards your main group for protection against enemy attacks.
  2. Refrain from using Lena's Warp Staff right away. It is especially useful in larger maps with numerous enemies. Although you can eventually get three more, it is best to use it judiciously.
  3. Position your units at the entrance of the road where Julian and Lena emerge. This aids in their protection once they have moved to safer ground.
  4. Prepare Caeda to recruit Navarre, who is aligned with several Fighters and thieves at the map's northern end.
  5. Send a group of characters, including Marth, to the map's southern region.

Advanced Strategy:

  • From this point on, all Shadow Dragon maps will feature two save points. It is advisable to utilize the first after neutralizing the initial wave of enemies and the second once only the boss remains.
  • Use the north mountains as a chokepoint to contain Navarre and his accompanying units. Once you have neutralized Navarre's squad, pivot your attention to the trio of Fighters advancing from the west. If they prove challenging, arrange your units in a vertical line, ensuring each unit can only be confronted once. This tactic helps safeguard your more vulnerable units.
  • Once adversaries are defeated, heal your units, save your progress, and advance towards the boss.

Boss Battle Tips:

On hard mode, Hyman is formidable with a strength of 15 and speed of 14. Only Ogma and Navarre have a plausible chance against him. For optimal outcomes:

  • Navarre requires an additional point in either strength or speed to prevent being overpowered by the Killing Edge.
  • Similarly, Ogma needs an extra point in strength or speed to withstand attacks from the Steel Sword. Moreover, a Luck of 4 ensures he evades critical hits from Hyman with a skill of 9.

For the showdown, position either Navarre or Ogma, equipped with the Killing Edge, in front of Hyman. Anticipate a critical hit, and once achieved, press the attack with Navarre, Ogma, and another swordsman to finish him off.

Strategy for Merciless difficulty

Understanding Double Attacks:

Enemies are likely to double attack most of your characters unless they are equipped with lightweight weapons. Calculate double attacks using this formula: speed − (Weapon weight − strength) If the outcome is more than 4 above the enemy's speed, a double attack will occur. This rule applies to both your characters and enemies.

Defensive Approach:

  1. March towards the castle with characters that are not vulnerable to double attacks.
  2. Play defensively, luring in Archers to eliminate them on the following turn. If possible, try to pull in just the Fighters. But, if Archers move in, take them out first.

Charging to the Left:

  1. If plan to move westward first, make sure to leave several strong units behind, including Caeda.
  2. Use Caeda to recruit Navarre and then eliminate the thieves. The enemies might trap Navarre, preventing his movement. This position allows you to freely engage the Fighters above.
  3. Without support, Navarre will not withstand two adversaries, especially if you eliminate one during your turn.

Engaging the Boss:

The boss in this chapter is comparatively easier than the prior two. Ogma alone can tackle him effectively.

Village Visit & Item Management:

  1. Do not forget to visit the village. You will get a Devil Axe which can be useful later on.
  2. Although this axe has a chance to hurt its user, it can be incredibly effective, especially in harder modes. Fighters like Barst can make good use of it.
  3. It is recommended to use this axe after saving, so you can reset if things go poorly.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

• A Brush in the Teeth
• The Ghoul's Teeth

• Pun on the nickname given to the Samsooth Mountains, "The Ghoul's Teeth", by villagers. Used in Shadow Dragon.
• Used in Shadow Dragon & the Blade of Light.

Japanese

デビルマウンテン

Devil Mountain; the colloquial name of the Samsooth Mountains (Japanese: サムスーフ山 Mount Samsoof).

Spanish

Dientes afilados

Sharp teeth

French

L'assaut des sommets

The assault of the summits

German

• Teufelsgebirge
• Teufelsberg

• Devil's mountain range; used in the menus.
• Devil's mountain; used in the chapter title card.

Italian

Un ghigno feroce

A fierce sneer

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← The Pirates of Galder • A Brush in the Teeth • Battle in the Lea →
• Champions of Aurelis (Mystery of the Emblem) →
Fire Emblem: Shadow Dragon & the Blade of Light
Playable characters AbelArranAstramBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstGordinGotohHardinJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXane
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BentheonCamusEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AnriArtemisCorneliusLizaLudwik
Regalia and personal weapons AumAuraExcaliburFalchionGradivusImhulluMercuriusParthiaRapierStarlight
Chapters 1: Marth Embarks • 2: The Pirates of Galder • 3: The Ghoul's Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 25: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonsEarth Dragons) • DragoonsFire EmblemSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ArmoriesCharactersClasses (Class change) • ItemsScriptsSecret ShopsTerrainVendorsWeapons
Related topics Hakoda manga adaptationName chart • Other games (GaidenMystery of the EmblemShadow DragonAwakening) • Sound Test ModeTimeline
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AdrahAnriArtemisCaldasIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The AlterspireE: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • ConversationsItemsScriptsSupportsWeapons
Related topics List of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline