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List of items in Fire Emblem: New Mystery of the Emblem
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This page lists all of the items in Fire Emblem: New Mystery of the Emblem.
Item | Icon | Uses | Worth | Effects and notes | |
---|---|---|---|---|---|
Vulnerary | 3 | 360 | Restores 10 HP to its user. | ||
Elixir | 3 | 900 | Fully restores its user's HP. Sells for 0 gold. | ||
Used Potion | 3 | 150 | Restores 5 HP to its user. Sells for 0 gold. | ||
Energy Drink | 3 | 780 | Restores 20 HP to its user. Sells for 0 gold. | ||
Pure Water | 3 | 600 | Grants +7 resistance on the turn used. Decreases this boost by 1 for each turn afterward. | ||
Defense Tonic | 1 | 500 | +2 defense for the duration of one chapter when used. Sells for 0 gold. | ||
Resistance Tonic | 1 | 500 | +2 resistance for the duration of one chapter when used. Sells for 0 gold. | ||
Skill Tonic | 1 | 500 | +2 skill for the duration of one chapter when used. Sells for 0 gold. | ||
Strength Tonic | 1 | 500 | +2 strength for the duration of one chapter when used. Sells for 0 gold. | ||
Magic Tonic | 1 | 500 | +2 magic for the duration of one chapter when used. Sells for 0 gold. | ||
Speed Tonic | 1 | 500 | +2 speed for the duration of one chapter when used. Sells for 0 gold. | ||
Luck Tonic | 1 | 500 | +2 luck for the duration of one chapter when used. Sells for 0 gold. | ||
Rainbow Tonic | 77 | 500 | +2 strength, +2 magic, +2 skill, +2 speed, +2 luck, +2 defense, +2 resistance for the duration of one chapter when used. | ||
Defense Bond | 1 | 500 | +2 defense for the duration of one chapter when used. Sells for 0 gold. | ||
Resistance Bond | 1 | 500 | +2 resistance for the duration of one chapter when used. Sells for 0 gold. | ||
Skill Bond | 1 | 500 | +2 skill for the duration of one chapter when used. Sells for 0 gold. | ||
Strength Bond | 1 | 500 | +2 strength for the duration of one chapter when used. Sells for 0 gold. | ||
Magic Bond | 1 | 500 | +2 magic for the duration of one chapter when used. Sells for 0 gold. | ||
Speed Bond | 1 | 500 | +2 speed for the duration of one chapter when used. Sells for 0 gold. | ||
Luck Bond | 1 | 500 | +2 luck for the duration of one chapter when used. Sells for 0 gold. | ||
Door Key | 1 | 300 | Used to open a single door. | ||
Bridge Key | 1 | 300 | Used to release a single drawbridge. | ||
Chest Key | 1 | 300 | Used to open a single chest. | ||
Master Key | 5 | 2,400 | Opens any door, treasure chest, or drawbridge. | ||
Dracoshield | 1 | 2,500 | Permanently increases defense by 2 points when used. | ||
Talisman | 1 | 2,500 | Permanently increases resistance by 2 points when used. | ||
Boots | 1 | 2,500 | Permanently increases movement by 2 points when used. | ||
Secret Book | 1 | 2,500 | Permanently increases skill by 2 points when used. | ||
Energy Drop | 1 | 2,500 | Permanently increases strength or by 2 points when used. | ||
Spirit Dust | 1 | 2,500 | Permanently increases magic by 2 points when used. | ||
Speedwing | 1 | 2,500 | Permanently increases speed by 2 points when used. | ||
Goddess Icon | 1 | 2,500 | Permanently increases luck by 2 points when used. | ||
Seraph Robe | 1 | 2,500 | Permanently increases maximum HP by 7 points when used. | ||
Arms Scroll | 1 | 2,500 | Raises the weapon level of the equipped weapon's type by one level. | ||
Bond Drop | 1 | 0 | Unlocks all of a unit's supports. Unlocks all of a unit's base conversations; if used by Kris, only unlocks their conversations with Marth, Luke, Roderick, and Ryan and their first two conversations with Katarina. | ||
Growth Drop | 1 | 0 | Permanent +20% to HP growth rate and +10% to strength, magic, skill, speed, luck, defense, and resistance when used. | ||
Master Seal | 1 | 2,500 | Initiates class change for every base class when at Level 10 or higher. | ||
Elysian Whip | 1 | 2,500 | Initiates class change for Pegasus Knights, promoting them to Falcoknight instead of Dracoknight. | ||
Bullion (Bullion) |
-- | 10,000 | Sells for 5,000 gold. | ||
Bullion (Bullion (L)) |
-- | 20,000 | Sells for 10,000 gold. | ||
Geosphere | -- | -- | +10 critical rate to all allied units within a 3-tile radius of the holder. | ||
Starsphere | -- | Cannot be sold | +2 strength, magic, skill, speed, luck, defense, and resistance when in a unit's inventory. | ||
VIP Card | -- | 0 | Allows access into secret shops. | ||
Silver Card | -- | 0 | Drops shop prices by half for the holder. Can't be used in preparations or on the Online Shop. | ||
Lightsphere | -- | -- | Negates enemies' terrain bonuses. Negates the effect of the Darksphere. | ||
Lifesphere | -- | -- | Recovers 20 HP at the beginning of each turn. | ||
Darksphere | -- | Cannot be sold | Nullifies damage dealt by the opponent when held in a unit's inventory. Effect is negated if the opponent has the Lightsphere. | ||
Iote's Shield | -- | 0 | Negates bonus damage bonus when equipped by a flying unit. | ||
Emblem | -- | -- | Locked to Marth's inventory. Allows Marth to open any treasure chest. | ||
Binding Shield | -- | -- | Locked to Marth's inventory. +2 strength, +2 magic, +2 skill, +2 speed, +2 luck, +2 defense, +2 resistance when in inventory. At the beginning of each turn, it removes all currently present enemy Earth Dragons from the map. | ||
Aries Shard | -- | Cannot be sold | +1 skill and +1 luck when in inventory. | ||
Taurus Shard | -- | Cannot be sold | +1 strength and +1 defense when in inventory. | ||
Gemini Shard | -- | Cannot be sold | +1 strength and magic when in inventory. | ||
Cancer Shard | -- | Cannot be sold | +2 defense when in inventory. | ||
Leo Shard | -- | Cannot be sold | +2 strength when in inventory. | ||
Virgo Shard | -- | Cannot be sold | +2 resistance when in inventory. | ||
Libra Shard | -- | Cannot be sold | +2 luck when in inventory. | ||
Scorpio Shard | -- | Cannot be sold | +2 speed when in inventory. | ||
Sagittarius Shard | -- | Cannot be sold | +2 skill when in inventory. | ||
Capricorn Shard | -- | Cannot be sold | +2 magic rate when in inventory. | ||
Aquarius Shard | -- | Cannot be sold | +1 magic, resistance when in inventory. | ||
Pisces Shard | -- | Cannot be sold | +1 defense and +1 resistance when in inventory. | ||
Strength | -- | Cannot be sold | All units on the player's team get +1 Strength, unless a unit has hit the Strength cap. Can only be used in multiplayer battles. | ||
Skill | -- | Cannot be sold | All units on the player's team get +1 Skill, unless a unit has hit the Skill cap. Can only be used in multiplayer battles. | ||
Haste | -- | Cannot be sold | All units on the player's team get +1 Speed, unless a unit has hit the Speed cap. Can only be used in multiplayer battles. | ||
Magic | -- | Cannot be sold | All units on the player's team get +1 Magic, unless a unit has hit the Magic cap. Can only be used in multiplayer battles. | ||
Adamant | -- | Cannot be sold | All units on the player's team get +1 Defense, unless a unit has hit the Defense cap. Can only be used in multiplayer battles. | ||
Guardian | -- | Cannot be sold | All units on the player's team get +1 Resistance, unless a unit has hit the Resistance cap. Can only be used in multiplayer battles. | ||
Fleet Feet | -- | Cannot be sold | All armored units get +1 Movement. Can only be used in multiplayer battles. | ||
Judgment | -- | Cannot be sold | Reduces HP of all units on the opponent's team by 20% on the first turn. Can only be used in multiplayer battles. | ||
Dazzle | -- | Cannot be sold | Negates all critical hits. Can only be used in multiplayer battles. | ||
Maelstrom | -- | Cannot be sold | All flying units get -1 Movement. Can only be used in multiplayer battles. | ||
Whetstone | -- | Cannot be sold | All swords on the player's team get +10% accuracy in battle. Can only be used in multiplayer battles. | ||
Spearhead | -- | Cannot be sold | All lances on the player's team get +10% accuracy in battle. Can only be used in multiplayer battles. | ||
Battle-axe | -- | Cannot be sold | All axes on the player's team get +10% accuracy in battle. Can only be used in multiplayer battles. | ||
Fletcher | -- | Cannot be sold | All bows on the player's team get +10% accuracy in battle. Can only be used in multiplayer battles. | ||
Sorcerer | -- | Cannot be sold | All tomes on the player's team get +10% accuracy in battle. Can only be used in multiplayer battles. | ||
Apotrope | -- | Cannot be sold | Negates all bonus damage. Can only be used in multiplayer battles. | ||
Recovery | -- | Cannot be sold | All units on the player's team recover 2 HP each turn. Can only be used in multiplayer battles. | ||
Gravity | -- | Cannot be sold | +1 to all terrain movement costs. Can only be used in multiplayer battles. | ||
Umbra | -- | Cannot be sold | Reduces vision in fog of war to 1. Can only be used in multiplayer battles. | ||
Generosity | -- | Cannot be sold | If the player's team is victorious, the player wins 2 cards at the end of battle instead of 1. Can only be used in multiplayer battles. |
Notes
References
Items in Fire Emblem: New Mystery of the Emblem | ||||||||||||||||
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