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To Slay a God is the twenty-fifth chapter in Fire Emblem Awakening, and the penultimate chapter along its main story path. The Shepherds have arrived at Origin Peak in hopes of catching up to and defeating Grima. Standing in their way is a wave of Grimleal led by Aversa making one last stand for herself.
There is...a chance you could survive, but it is small indeed. You have bound your heart to those of many others in this world. If those ties prove strong enough, they may yet keep you in this reality. But I would not give you false hope. The chance you would live is insignificant. In truth, you will almost certainly cease to exist.
”
— Naga
This page quote corresponds to the use of a male Robin. If you refresh this page, it is possible to get an alternate reading using a female Robin instead.
In addition to unlocking the final chapter in the storyline, completing this chapter is necessary in order to reach the six paralogue chapters unlockable via SpotPass.
At Origin Peak, Naga reiterates that her power is only enough to put Grima to sleep. Robin proposes an idea: because their heart is linked to Grima, if they were to land the final blow, that could kill Grima permanently. Naga confirms that such action would kill Grima, but it would likely kill Robin as well; Chrom shoots down the idea, determined to find another way to kill Grima. They are then spotted by the Grimleal lead by Aversa, and are forced into battle.
As the battle begins, Aversa taunts the Shepherds about Grima returning despite their efforts, but she is eventually defeated. Once the battle is over, Naga informs Chrom that Grima has a weakness on the nape of his neck, and that it is likely protected by many Risen. Chrom orders the Shepherds to ready themselves for the final battle against Grima as Naga prepares to teleport them onto his back.
Summary
The final battle looms, as does a choice: return Grima to his slumber with Chrom's sword or slay the dragon in exchange for Robin's life.
Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
If a merchant is present in Origin Peak on the world map, a random selection of three of the below items will also be available until the merchant leaves:
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
• The southwestern one begins moving if a nearby General is provoked. • The southeastern one begins moving if a nearby Berserker is provoked. • The center-western one begins moving if the nearby Swordmaster or Warrior is provoked. • The northeastern one begins moving if the nearby Berserker or Sage is provoked.
• The southwestern one begins moving if a nearby General is provoked. • The southeastern one begins moving if a nearby Berserker is provoked. • The center-western one begins moving if the nearby Swordmaster or Warrior is provoked. • The northeastern one begins moving if the nearby Berserker or Sage is provoked.
• The southwestern one begins moving if a nearby General is provoked. • The southeastern one begins moving if a nearby Berserker is provoked. • The center-western one begins moving if the nearby Swordmaster or Warrior is provoked. • The northeastern one begins moving if the nearby Berserker or Sage is provoked.
4 Griffon Riders; one from the furthest northwestern mountains, two from the furthest northeastern mountains, one from the furthest southeastern mountains
2 Dark Fliers with Rexcalibur from the furthest northwestern and southeastern mountains
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Trivia
This chapter is one of few chapters in the game where the preparations theme does not play during that phase of setup. This is the only instance in Awakening where the music that plays during battle preparations is neither the normal theme nor the music from the previous cutscene.
Etymology and other languages
Names, etymology, and in other regions
Language
Name
Definition, etymology, and notes
English
To Slay a God
French
Chute imminente
Imminent Fall
Italian
Per uccidere un dio
To kill a god
Gallery
This section has been marked as a stub. Please help improve the page by adding information.