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To Slay a God

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Revision as of 23:07, 14 January 2021 by Xamad (talk | contribs) (→‎Enemy data: Converted to new templates, added unit stats)
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To Slay a God is the twenty-fifth chapter in Fire Emblem Awakening, and the penultimate chapter along its main story path. The Shepherds have arrived at Origin Peak in hopes of catching up to and defeating Grima. Standing in their way is a wave of Grimleal led by Aversa making one last stand for herself.

To Slay a God


Location

Origin Peak

Boss(es)

Aversa

There is...a chance you could survive, but it is small indeed. You have bound your heart to those of many others in this world. If those ties prove strong enough, they may yet keep you in this reality. But I would not give you false hope. The chance you would live is insignificant. In truth, you will almost certainly cease to exist.
— Naga
This page quote corresponds to the use of a male Robin. If you refresh this page, it is possible to get an alternate reading using a female Robin instead.

In addition to unlocking the final chapter in the storyline, completing this chapter is necessary in order to reach the six paralogue chapters unlockable via SpotPass.

Plot

Main article: To Slay a God/Script

At Origin Peak, Naga reiterates that her power is only enough to put Grima to sleep. Robin proposes an idea: because their heart is linked to Grima, if they were to land the final blow, that could kill Grima permanently. Naga confirms that such action would kill Grima, but it would likely kill Robin as well; Chrom shoots down the idea, determined to find another way to kill Grima. They are then spotted by the Grimleal lead by Aversa, and are forced into battle.

As the battle begins, Aversa taunts the Shepherds about Grima returning despite their efforts, but she is eventually defeated. Once the battle is over, Naga informs Chrom that Grima has a weakness on the nape of his neck, and that it is likely protected by many Risen. Chrom orders the Shepherds to ready themselves for the final battle against Grima as Naga prepares to teleport them onto his back.

Summary

The final battle looms, as does a choice: return Grima to his slumber with Chrom's sword or slay the dragon in exchange for Robin's life.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat Aversa Player Partner Other Enemy
Defeat: Chrom or Robin dies 15 {{{partner}}} {{{other}}} 39+46
 

The chapter's map is 29 columns by 27 rows.

Character data

Characters
New units

None

Available characters
 Avatar m-default ​                          

Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
  Levin Sword Dropped by enemy Trickster
  Physic Dropped by enemy Trickster
  Goetia Dropped by Aversa

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
  Brave Sword 2,100
  Brave Lance 2,220
  Brave Axe 2,400
  Brave Bow 2,220
  Reeking Box 500

Event tiles

  • Column 28, row 11: Three squares north, one square east of the easternmost fort
  • Column 11, row 9: Four squares north of a Killing Edge Swordmaster

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Grimleal Sorcerer 16 4 53~54 2 20~21 14~15 14~15 13~14 18~19 18~19 -   Mire
  Hex  Anathema
Can have 0-1 skill(s) at random
--
  Grimleal Trickster 16 2 42~43 18~19 17~16 25~26 26~27 14~15 11~12 13~14 6   Silver Sword  Physic
  Movement +1  Lucky Seven
Can have 0-1 skill(s) at random
--
  Grimleal Trickster 16 1 42~43 18~19 17~16 25~26 26~27 14~15 11~12 13~14 6   Levin Sword   Physic
  Movement +1  Lucky Seven
Can have 0-1 skill(s) at random
--
  Grimleal Trickster 16 1 42~43 18~19 17~16 25~26 26~27 14~15 11~12 13~14 6   Levin Sword  Physic 
  Movement +1  Lucky Seven
Can have 0-1 skill(s) at random
--
  Grimleal Griffon Rider 16 3 52~53 23~24 0 24~25 23~24 18~19 19~20 8~9 8   Tomahawk
  Strength +2  Tantivy
Can have 0-1 skill(s) at random
• The southern two immediately begin moving unprovoked.
• The northern one begins moving if the nearby Dark Flier is provoked.
  Grimleal Griffon Rider 16 3 52~53 23~24 0 24~25 23~24 18~19 19~20 8~9 8   Silver Axe
  Strength +2  Tantivy
Can have 0-1 skill(s) at random
• The southern two immediately begin moving unprovoked.
• The northern one begins moving if the nearby Dark Flier is provoked.
  Grimleal Dark Flier 16 1 44~45 13~14 18~19 21~22 25~26 23~24 13~14 24~25 8   Bolganone
  Speed +2  Relief
Can have 0-1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal Dark Flier 16 1 44~45 13~14 18~19 21~22 25~26 23~24 13~14 24~25 8   Rexcalibur
  Speed +2  Relief
Can have 0-1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal General 16 1 62 29 0 19~20 12~13 17~18 26~27 10~11 5   Silver Lance
  Defense +2  Indoor Fighter  Rally Defense
Can have 0-1 skill(s) at random
Begins moving if the nearby Swordmaster or General is provoked.
  Grimleal Swordmaster 16 4 47~48 22~23 2 28 31 22 15~16 14~15 6   Silver Sword
  Avoid +10  Vantage
Can have 0-1 skill(s) at random
• The southwestern one begins moving if a nearby General is provoked.
• The southeastern one begins moving if a nearby Berserker is provoked.
• The center-western one begins moving if the nearby Swordmaster or Warrior is provoked.
• The northeastern one begins moving if the nearby Berserker or Sage is provoked.
  Grimleal General 16 2 62 29 0 19~20 12~13 17~18 26~27 10~11 5   Spear
  Defense +2  Indoor Fighter  Rally Defense
Can have 0-1 skill(s) at random
• The southern one begins moving if the nearby General or Swordmaster is provoked.
• The northern one begins moving if a nearby General is provoked.
  Grimleal Berserker 16 1 64 33~34 0 15~16 24~25 13~14 13~14 6~7 6   Silver Axe
  Gamble  Wrath
Can have 0-1 skill(s) at random
Begins moving if the nearby Swordmaster or Berserker is provoked.
  Grimleal Berserker 16 1 64 33~34 0 15~16 24~25 13~14 13~14 6~7 6   Tomahawk
  Gamble  Wrath
Can have 0-1 skill(s) at random
Begins moving if the nearby Berserker or Swordmaster is provoked.
  Grimleal Swordmaster 16 1 47~48 22~23 2 28 31 22 15~16 14~15 6   Killing Edge
  Avoid +10  Vantage
Can have 0-1 skill(s) at random
Begins moving if the nearby Swordmaster or Warrior is provoked.
  Grimleal Warrior 16 2 60~61 29 0 21~22 17~18 20~21 16~17 8~9 6   Silver Axe  Silver Bow
  Gamble  HP +5  Zeal  Rally Strength
Can have 0-1 skill(s) at random
• The western one begins moving if a nearby Swordmaster is provoked.
• The eastern one begins moving if the nearby General or Sage is provoked.
  Grimleal General 16 1 62 29 0 19~20 12~13 17~18 26~27 10~11 5   Killer Lance
  Defense +2  Indoor Fighter  Rally Defense
Can have 0-1 skill(s) at random
Begins moving if the nearby Warrior or Sage is provoked.
  Grimleal Sage 16 1 43~44 1 21~22 18~19 20~21 17~18 10~11 16~17 6   Bolganone
  Magic +2  Focus  Rally Magic
Can have 0-1 skill(s) at random
Begins moving if the nearby Warrior or General is provoked.
  Grimleal General 16 1 62 29 0 19~20 12~13 17~18 26~27 10~11 5   Silver Axe
  Defense +2  Indoor Fighter  Rally Defense
Can have 0-1 skill(s) at random
Begins moving if a nearby General is provoked.
  Grimleal General 16 1 62 29 0 19~20 12~13 17~18 26~27 10~11 5   Beast Killer
  Defense +2  Indoor Fighter  Rally Defense
Can have 0-1 skill(s) at random
Begins moving if a nearby General is provoked.
  Grimleal Berserker 16 1 64 33~34 0 15~16 24~25 13~14 13~14 6~7 6   Hammer
  Gamble  Wrath
Can have 0-1 skill(s) at random
Begins moving if the nearby Swordmaster or Sage is provoked.
  Grimleal Sage 16 1 43~44 1 21~22 18~19 20~21 17~18 10~11 16~17 6   Thoron
  Magic +2  Focus  Rally Magic
Can have 0-1 skill(s) at random
Begins moving if the nearby Berserker or Swordmaster is provoked.
  Grimleal Dark Flier 16 2 44~45 13~14 18~19 21~22 25~26 23~24 13~14 24~25 8   Bolganone  Silver Lance
  Speed +2  Relief
Can have 0-1 skill(s) at random
• The eastern one begins moving if the nearby Griffon Rider is provoked.
• The western one begins moving if the nearby Dark Flier is provoked.
  Grimleal Dark Flier 16 1 44~45 13~14 18~19 21~22 25~26 23~24 13~14 24~25 8   Rexcalibur  Silver Lance
  Speed +2  Relief
Can have 0-1 skill(s) at random
Begin moving if the nearby Dark Flier is provoked.
  Grimleal Dark Flier 16 1 44~45 13~14 18~19 21~22 25~26 23~24 13~14 24~25 8   Thoron  Silver Lance
  Speed +2  Relief
Can have 0-1 skill(s) at random
Begins moving if the nearby Griffon Rider is provoked.
  Aversa Dark Flier 20 1 55 24 31 29 32 26 21 28 -   Goetia 
  Shadowgift
--
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Grimleal General 16 2 62 29 0 19~20 12~13 17~18 26~27 10~11 5   Silver Lance
  Defense +2  Indoor Fighter  Rally Defense
Can have 0-1 skill(s) at random
--
  Grimleal General 16 2 62 29 0 19~20 12~13 17~18 26~27 10~11 5   Silver Axe
  Defense +2  Indoor Fighter  Rally Defense
Can have 0-1 skill(s) at random
--
  Grimleal General 16 2 62 29 0 19~20 12~13 17~18 26~27 10~11 5   Spear
  Defense +2  Indoor Fighter  Rally Defense
Can have 0-1 skill(s) at random
--
  Grimleal General 16 1 62 29 0 19~20 12~13 17~18 26~27 10~11 5   Tomahawk
  Defense +2  Indoor Fighter  Rally Defense
Can have 0-1 skill(s) at random
--
  Grimleal Sorcerer 16 1 53~54 2 20~21 14~15 14~15 13~14 18~19 18~19 6   Ruin
  Hex  Anathema
Can have 0-1 skill(s) at random
--
  Grimleal Sorcerer 16 1 53~54 2 20~21 14~15 14~15 13~14 18~19 18~19 6   Bolganone
  Hex  Anathema
Can have 0-1 skill(s) at random
--
  Grimleal Sorcerer 16 3 53~54 2 20~21 14~15 14~15 13~14 18~19 18~19 6   Waste
  Hex  Anathema
Can have 0-1 skill(s) at random
--
  Grimleal Sorcerer 16 3 53~54 2 20~21 14~15 14~15 13~14 18~19 18~19 6   Thoron
  Hex  Anathema
Can have 0-1 skill(s) at random
--
  Grimleal Dark Flier 16 3 44~45 13~14 18~19 21~22 25~26 23~24 13~14 24~25 8   Bolganone
  Speed +2  Relief
Can have 0-1 skill(s) at random
--
  Grimleal Dark Flier 16 2 44~45 13~14 18~19 21~22 25~26 23~24 13~14 24~25 8   Thoron
  Speed +2  Relief
Can have 0-1 skill(s) at random
--
  Grimleal Dark Flier 16 3 44~45 13~14 18~19 21~22 25~26 23~24 13~14 24~25 8   Rexcalibur
  Speed +2  Relief
Can have 0-1 skill(s) at random
--
  Grimleal Berserker 16 4 64 33~34 0 15~16 24~25 13~14 13~14 6~7 6   Tomahawk
  Gamble  Wrath
Can have 0-1 skill(s) at random
--
  Grimleal Swordmaster 16 7 47~48 22~23 2 28 31 22 15~16 14~15 6   Silver Sword
  Avoid +10  Vantage
Can have 0-1 skill(s) at random
--
  Grimleal Sage 16 2 43~44 1 21~22 18~19 20~21 17~18 10~11 16~17 6   Bolganone
  Magic +2  Focus  Rally Magic
Can have 0-1 skill(s) at random
--
  Grimleal Trickster 16 1 42~43 18~19 17~16 25~26 26~27 14~15 11~12 13~14 6   Levin Sword
  Movement +1  Lucky Seven
Can have 0-1 skill(s) at random
--
  Grimleal Warrior 16 4 60~61 29 0 21~22 17~18 20~21 16~17 8~9 6   Silver Axe  Silver Bow
  Gamble  HP +5  Zeal  Rally Strength
Can have 0-1 skill(s) at random
--
  Grimleal Griffon Rider 16 4 52~53 23~24 0 24~25 23~24 18~19 19~20 8~9 8   Tomahawk
  Strength +2  Tantivy
Can have 0-1 skill(s) at random
--
  Grimleal Sage 16 1 43~44 1 21~22 18~19 20~21 17~18 10~11 16~17 6   Rexcalibur
  Magic +2  Focus  Rally Magic
Can have 0-1 skill(s) at random
--

Reinforcements

  • Turn 3 (Lunatic)/4 (Hard)/5 (Normal)
  • Turn 4 (Lunatic)/5 (Hard)/7 (Normal)
  • Turn 4 (Lunatic)/6 (Hard)/9 (Normal)
  • Turn 5 (Lunatic)/6 (Hard)/8 (Normal)
  • Turn 5 (Lunatic)/7 (Hard)/10 (Normal)
  • Turn 6 (Lunatic)/8 (Hard)/11 (Normal)
  • Turn 6 (Lunatic)/9 (Hard)/12 (Normal)
    • 4 Griffon Riders; one from the furthest northwestern mountains, two from the furthest northeastern mountains, one from the furthest southeastern mountains
    • 2 Dark Fliers with Rexcalibur from the furthest northwestern and southeastern mountains
    • 1 Dark Flier with Bolganone from the furthest southwestern mountains
    • 1 Dark Flier with Thoron from the furthest southwestern mountains
  • Turn 7 (Lunatic)/10 (Hard)/14 (Normal)
  • Turn 8 (Lunatic)/12 (Hard)/16 (Normal)

Boss data

Main article: Aversa

Normal Hard Lunatic

 
  Dark Flier
Level 20
Movement -
Stats
Max HP 55 Speed 32
Strength 24 Luck 26
Magic 31 Defense 21
Skill 29 Resistance 28
Inventory Skills
  Goetia    Shadowgift
Weapon Levels
  --   B   --
  --   A   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This chapter is one of few chapters in the game where the preparations theme does not play during that phase of setup. This is the only instance in Awakening where the music that plays during battle preparations is neither the normal theme nor the music from the previous cutscene.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

To Slay a God

French

Chute imminente

Imminent Fall

Italian

Per uccidere un dio

To kill a god

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Awakening • To Slay a God • Grima →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map