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Wings of Justice: Difference between revisions

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{{images}}
{{images}}
{{Chapter Infobox
{{Chapter Infobox
|title=Wings of Justice
|image=
|game={{FE13}}
|location=Verdant Forest
|location=Verdant Forest
|new units=[[Cynthia]]
|new units=[[Cynthia]]
|boss=[[Ruger]]
|boss=[[Ruger]]
}}
}}
{{Quote|Chrom? Sir? Pegasus Knight Cynthia, returned from patrol, sir!...Whoops! [trips] Oof...Right on the face...S-sorry for my clumsiness, sir! I promise not to trip again for at least 24 hours!|Cynthia, reporting back to Ruger}}
{{Quote|Chrom? Sir? Pegasus Knight Cynthia, returned from patrol, sir!...Whoops! [trips] Oof...Right on the face...S-sorry for my clumsiness, sir! I promise not to trip again for at least 24 hours!|Cynthia, reporting back to Ruger}}


'''Wings of Justice''' is the ninth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing [[Of Sacred Blood|chapter 13]] and have [[Sumia]] [[Love#Awakening|married]]. Reaching this chapter has additional requirements; the player must either clear [[Sibling Blades|chapter 18]], clear [[Flames on the Blue|chapter 14]] and unlock [[Scion of Legend|paralogue 5]], or unlock [[Ambivalence|paralogue 10]].
'''Wings of Justice''' (Japanese: {{hl|正義の翼|Seigi no tsubasa}} ''Wings of justice'') is the ninth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after [[Of Sacred Blood|Chapter 13]] is cleared and [[Sumia]] is [[Love#Awakening|married]]; reaching this chapter's location has additional requirements: the player must either clear [[Sibling Blades|Chapter 18]], clear [[Flames on the Blue|Chapter 14]] and unlock [[Scion of Legend|Paralogue 5]], or unlock [[Ambivalence|Paralogue 10]].


In this chapter, the populace of a town have grown to distrust [[Chrom]] due to [[Ruger|someone impersonating him]]. It is up to the [[Shepherds (group)|Shepherds]] to clear their leader's name. Among the impersonator's band of ruffians happens to be the [[Cynthia|daughter]] of a [[Sumia|rather clumsy Shepherd]].
In this chapter, the [[Shepherds (group)|Shepherds]] aim to defeat a group of bandits whose leader—[[Ruger]]—has been impersonating [[Chrom]] and raiding villages. Among the bandits is [[Cynthia]], the daughter of [[Sumia]].


==Plot==
==Plot==
{{main|Wings of Justice/Script}}
{{main|Wings of Justice/Script}}
[[Robin]] notices a bustling town, and [[Chrom]] and the [[Shepherds (group)|Shepherds]] enter the village for food. As they move about the village, the Shepherds scare off the villagers, and [[Frederick]] reports that the village has been repeatedly raided by bandits, the leader of which poses as Chrom. Amongst the bandits, [[Cynthia]] reports to [[Ruger]]—who she believes to be Chrom—that a group claiming to be led by Chrom has been spotted, and that they must be impersonating him. Ruger plans to evade them, and Cynthia volunteers to distract them.
[[Robin]] notices a bustling town, and [[Chrom]] and the [[Shepherds (group)|Shepherds]] enter the village for food. As they move about the village, the Shepherds scare off the villagers, and [[Frederick]] reports that the village has been repeatedly raided by bandits, the leader of which poses as Chrom. Amongst the bandits, [[Cynthia]] reports to [[Ruger]]—who she believes to be Chrom—that a group claiming to be led by Chrom has been spotted approaching, and that they must be impersonating him. Ruger plans to evade them, and Cynthia volunteers to distract them.


As the battle starts, Ruger notices mercenaries nearby; as the battle continues, he convinces the mercenaries to aid him. If Chrom talks to Cynthia and is not her father, she berates him for besmirching the name of her mother Sumia's friend—if Chrom is Cynthia's father, she berates him for besmirching her father's name; in either case, Chrom then states that he knows she is from the future and that Lucina is with them, and Cynthia joins him. If Sumia talks to Cynthia, she notices Sumia's ring is the same as her mother's, and concludes that Sumia is her mother and Ruger has been lying to her, joining Sumia.
As the battle starts, Ruger notices mercenaries nearby; during the battle, he convinces the mercenaries to aid him. If Chrom talks to Cynthia and is not her father, she berates him for besmirching the name of her mother Sumia's friend—if Chrom is Cynthia's father, she berates him for besmirching her father's name; in either case, Chrom then states that he knows she is from the future and that Lucina is with them, and Cynthia joins him. If Sumia talks to Cynthia, she notices Sumia's ring is the same as her mother's, and concludes that Sumia is her mother and Ruger has been lying to her, joining Sumia.


After the battle, Frederick plans to explain the truth to the mercenaries Ruger convinced to fight as their wounds are tended to; he then berates himself for allowing anyone to impersonate Chrom. If Cynthia was recruited and survived, she approaches Sumia and explains that she is Sumia's daughter from the future, showing her future duplicate of Sumia's ring to prove it. Cynthia then trips and drops an unmade spearhead, explaining that Sumia promised to help make it, but did not return from battle before it was finished; Sumia offers to help finish the spear, to Cynthia's delight.
After the battle, Frederick plans to explain the truth to the mercenaries Ruger convinced to fight as their wounds are tended to; he then berates himself for allowing anyone to impersonate Chrom. If Cynthia was recruited and survived, she approaches Sumia and explains that she is Sumia's daughter from the future, showing her future duplicate of Sumia's ring to prove it. Cynthia then trips and drops an unmade spearhead, explaining that Sumia promised to help make it, but did not return from battle before it was finished; Sumia offers to help finish the spear, to Cynthia's delight.
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|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{hover|+1|Upon Cynthia being recruited}}
|ally=1–13{{h|+1|Upon Cynthia being recruited}}
|other=10{{hover|-10|Joins the enemy unaffiliated faction if recruited by Ruger}}
|other=10{{h|−10|Joins the enemy unaffiliated faction if recruited by Ruger}}
|enemy={{hover|24|Divided into two factions, 23 Ruffian, 1 unaffiliated}}{{hover|+10|NPCs recruited by Ruger, representing the unfaffiliated faction}}{{hover|-1|Upon Cynthia being recruited}}
|enemy={{h|24|Divided into two factions; 23 Ruffian, 1 unaffiliated}}{{h|+10|NPCs recruited by Ruger, representing the unfaffiliated faction}}{{h|−1|Upon Cynthia being recruited}}
|map=[[File:Cm fe13 9x.png]]
|map=[[File:Cm fe13 9x.png]]
|col=20
|row=24
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{hover|+1|Upon Cynthia being recruited}}
|ally=1–13{{h|+1|Upon Cynthia being recruited}}
|other=10{{hover|-10|Joins the enemy unaffiliated faction if recruited by Ruger}}
|other=10{{h|−10|Joins the enemy unaffiliated faction if recruited by Ruger}}
|enemy={{hover|28|Divided into two factions, 27 Ruffian, 1 unaffiliated}}{{hover|+10|NPCs recruited by Ruger, representing the unfaffiliated faction}}{{hover|-1|Upon Cynthia being recruited}}
|enemy={{h|28|Divided into two factions; 27 Ruffian, 1 unaffiliated}}{{h|+10|NPCs recruited by Ruger, representing the unfaffiliated faction}}{{h|−1|Upon Cynthia being recruited}}
|map=[[File:Cm fe13 9x h.png]]
|map=[[File:Cm fe13 9x h.png]]
|col=20
|row=24
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{hover|+1|Upon Cynthia being recruited}}
|ally=1–13{{h|+1|Upon Cynthia being recruited}}
|other=10{{hover|-10|Joins the enemy unaffiliated faction if recruited by Ruger}}
|other=10{{h|−10|Joins the enemy unaffiliated faction if recruited by Ruger}}
|enemy={{hover|32|Divided into two factions, 31 Ruffian, 1 unaffiliated}}{{hover|+10|NPCs recruited by Ruger, representing the unfaffiliated faction}}{{hover|-1|Upon Cynthia being recruited}}
|enemy={{h|32|Divided into two factions; 31 Ruffian, 1 unaffiliated}}{{h|+10|NPCs recruited by Ruger, representing the unfaffiliated faction}}{{h|−1|Upon Cynthia being recruited}}
|map=[[File:Cm fe13 9x l.png]]
|map=[[File:Cm fe13 9x l.png]]
|col=20
|row=24
}}
}}
}}
}}
The chapter's map is 20 columns by 24 rows.


===Character data===
===Character data===
Line 59: Line 61:
{{ChapChars
{{ChapChars
|game#=13
|game#=13
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Cynthia
|name=Cynthia
Line 66: Line 67:
|HP=Varies
|HP=Varies
|lv=10
|lv=10
|inventory={{Item|13|Steel Lance}}
|recruitment method=Enemy, talk to with [[Chrom]] or [[Sumia]]
|recruitment method=Enemy, talk to with [[Chrom]] or [[Sumia]]
}}
}}
|return1=chrom l
|forced1=chrom l
|return1article=Chrom  
|forced1article=Chrom  
|return2=avatar {{#var:A}}-default
|return1=robin {{#var:A}}
|return2article=Robin
|return1article=Robin
|return3=lissa
|return2=lissa
|return4=frederick
|return3=frederick
|return5=sully
|return4=sully
|return6=virion
|return5=virion
|return7=stahl
|return6=stahl
|return8=vaike
|return7=vaike
|return9=miriel
|return8=miriel
|return10=sumia
|return9=sumia
|return11=kellam
|return10=kellam
|return12=lon'qu
|return11=lon'qu
|return13=ricken
|return12=ricken
|return14=maribelle
|return13=maribelle
|return15=panne
|return14=panne
|return16=gaius
|return15=gaius
|return17=cordelia
|return16=cordelia
|return18=gregor
|return17=gregor
|return19=nowi
|return18=nowi
|return20=libra
|return19=libra
|return21=tharja
|return20=tharja
|return22=olivia
|return21=olivia
|return23=cherche
|return22=cherche
|return24=henry
|return23=henry
|return25=lucina
|return24=lucina
}}
}}
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
Line 101: Line 103:
{{ChapItems
{{ChapItems
|platform=3ds01
|platform=3ds01
|item1=Arms Scroll
|item1=Bullion (L)
|obtain1=Dropped by enemy [[Sage]]
|item1image=bullion large
|item2=Physic
|item1article=Bullion
|obtain2=Dropped by enemy [[War Cleric]]
|obtain1=Dropped by [[Ruger]]
|item3=Elixir
|item2=Elixir
|obtain3=Dropped by enemy [[Warrior]]
|obtain2=Dropped by enemy [[Warrior]]
|item4=Second Seal
|item3=Second Seal
|obtain4=Dropped by enemy [[Great Knight]]
|obtain3=Dropped by enemy [[Great Knight]]
|itemlast=Bullion (L)
|item4=Arms Scroll
|itemlastimage=bullion large
|obtain4=Dropped by enemy [[Sage]]
|itemlastarticle=Bullion
|itemlast=Physic
|obtainlast=Dropped by [[Ruger]]
|obtainlast=Dropped by enemy [[War Cleric]]
}}
}}


Line 161: Line 163:
|tab3=Lunatic(+)
|tab3=Lunatic(+)
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Ruger]]
|class=Trickster
|lv=12
|#=1
|hp=45
|str=19
|mag=17
|skill=25
|spd=26
|lck=14
|def=11
|res=15
|mov=6
|inventory={{Item|13|Levin Sword}} • {{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}<br>{{Item|13|Lucky Seven}}
|notes=Prioritizes turning an [[NPC]] into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1–10; in either case, he prioritizes escaping via the northeast.
}}
{{ChapUnitCellFE13
|name=[[Cynthia]]
|class=Pegasus Knight
|version=cynthia
|lv=10
|#=1
|hp=Varies
|str=Varies
|mag=Varies
|skill=Varies
|spd=Varies{{h|+2|Granted by Speed +2}}
|lck=Varies
|def=Varies
|res=Varies
|mov=7
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from Sumia}}
|notes=• See [[Cynthia/Stats]] for more information on Cynthia's stats.<br>• Begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
Line 175: Line 212:
|res=6~7
|res=6~7
|mov=6
|mov=6
|inventory={{Item|13|Silver Axe}} • {{Item|13|Silver Bow}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}} • {{Item|13|Silver Bow}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 3.
|notes=Begins moving unprovoked on turn 3.
}}
}}
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|res=7~8
|res=7~8
|mov=6
|mov=6
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southwestern one begins moving unprovoked on turn 3.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], [[Sniper]], or Hero is provoked, or if [[Ruger]] begins escaping.
|notes=• The southwestern one begins moving unprovoked on turn 3.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], [[Sniper]], or Hero is provoked, or if [[Ruger]] begins escaping.
}}
}}
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|res=7~8
|res=7~8
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern two begin moving unprovoked on turn 3.<br>• The northwestern one begins moving if a northwestern [[Sage]], [[Berserker]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, or Hero is provoked, or if Ruger begins escaping.
|notes=• The southern two begin moving unprovoked on turn 3.<br>• The northwestern one begins moving if a northwestern [[Sage]], [[Berserker]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, or Hero is provoked, or if Ruger begins escaping.
}}
}}
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|res=3~4
|res=3~4
|mov=6
|mov=6
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern three begin moving unprovoked on turn 3.<br>• The northern one begins moving if the northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
|notes=• The southern three begin moving unprovoked on turn 3.<br>• The northern one begins moving if the northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
}}
}}
Line 243: Line 280:
|res=7~8
|res=7~8
|mov=6
|mov=6
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Hit Rate +20}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Hit Rate +20}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern four begin moving unprovoked on turn 3.<br>• The northwestern one begins moving if a northwestern [[Sage]], [[Berserker]], or [[Hero]] is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]] or Hero is provoked, or if Ruger begins escaping.
|notes=• The southern four begin moving unprovoked on turn 3.<br>• The northwestern one begins moving if a northwestern [[Sage]], [[Berserker]], or [[Hero]] is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]] or Hero is provoked, or if Ruger begins escaping.
}}
}}
Line 260: Line 297:
|res=4~5
|res=4~5
|mov=7
|mov=7
|inventory={{Item|13|Spear}} • {{Item|13|Second Seal|type=drop}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Spear}} • {{Item|13|Second Seal|type=drop}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 3.
|notes=Begins moving unprovoked on turn 3.
}}
}}
Line 277: Line 314:
|res=13~14
|res=13~14
|mov=6
|mov=6
|inventory={{Item|13|Arcfire}} • {{Item|13|Arms Scroll|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcfire}} • {{Item|13|Arms Scroll|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a northwestern [[Berserker]], [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
|notes=Begins moving if a northwestern [[Berserker]], [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
}}
}}
Line 294: Line 331:
|res=3~4
|res=3~4
|mov=6
|mov=6
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if the northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
|notes=Begins moving if the northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
}}
}}
Line 311: Line 348:
|res=14~15
|res=14~15
|mov=6
|mov=6
|inventory={{Item|13|Tomahawk}} • {{Item|13|Physic|type=drop}}<br>{{Item|13|Demoiselle}} • {{Item|13|Healtouch}} • {{Item|13|Rally Luck}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Tomahawk}} • {{Item|13|Physic|type=drop}}<br>{{Item|13|Demoiselle}} • {{Item|13|Healtouch}} • {{Item|13|Rally Luck}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a northeastern [[Sniper]] or [[Hero]] is provoked, or if [[Ruger]] begins escaping.
|notes=Begins moving if a northeastern [[Sniper]] or [[Hero]] is provoked, or if [[Ruger]] begins escaping.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Ruger]]
|class=Trickster
|lv=12
|#=1
|hp=51
|str=22
|mag=20
|skill=29
|spd=30
|lck=17
|def=12
|res=17
|mov=6{{h|+1|Granted by Movement +1}}
|inventory={{Item|13|Levin Sword}} • {{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}
|notes=Prioritizes turning an [[NPC]] into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1–10; in either case, he prioritizes escaping via the northeast.
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 324: Line 381:
|mag=Varies
|mag=Varies
|skill=Varies
|skill=Varies
|spd=Varies{{hover|+2|Granted by Speed +2}}
|spd=Varies{{h|+2|Granted by Speed +2}}
|lck=Varies
|lck=Varies
|def=Varies
|def=Varies
|res=Varies
|res=Varies
|mov=7
|mov=7
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • [[File:Is 3ds01 outrealm skill.png]] {{hover|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{hover|Varies|Inherited from Sumia}}
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from Sumia}}
|notes=• See [[Cynthia/Stats|here]] for more information on Cynthia's stats.<br>• Begins moving unprovoked on turn 3.
|notes=• See [[Cynthia/Stats]] for more information on Cynthia's stats.<br>• Begins moving unprovoked on turn 3, or if a southwestern [[Warrior]], [[Hero]], [[Berserker]], or [[Sniper]] is provoked.
}}
{{ChapUnitCellFE13
|name=[[Ruger]]
|class=Trickster
|lv=12
|#=1
|hp=45
|str=19
|mag=17
|skill=25
|spd=26
|lck=14
|def=11
|res=15
|mov=6
|inventory={{Item|13|Levin Sword}} • {{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}<br>{{Item|13|Lucky Seven}}
|notes=Prioritizes turning an [[NPC]] into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1-10; in either case, he prioritizes escaping via the northeast.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
Line 366: Line 403:
|res=7~8
|res=7~8
|mov=6
|mov=6
|inventory={{Item|13|Silver Axe}} • {{Item|13|Silver Bow}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}} • {{Item|13|Silver Bow}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Hero]], [[Berserker]], or [[Sniper]] is provoked.
|notes=Begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Hero]], [[Berserker]], or [[Sniper]] is provoked.
}}
}}
Line 383: Line 420:
|res=8~9
|res=8~9
|mov=6
|mov=6
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}} • {{Item|13|Sol|link=Sol (skill)}} • {{Item|13|Axebreaker}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}} • {{Item|13|Sol}} • {{Item|13|Axebreaker}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if [[Ruger]] begins escaping.
|notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if [[Ruger]] begins escaping.
}}
}}
Line 400: Line 437:
|res=8~9
|res=8~9
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}} • {{Item|13|Sol|link=Sol (skill)}} • {{Item|13|Axebreaker}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}} • {{Item|13|Sol}} • {{Item|13|Axebreaker}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southwestern two both begin moving unprovoked on turn 3, or if either of them, [[Cynthia]], or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The southeastern one begins moving unprovoked on turn 3, or if a southeastern [[Great Knight]], Berserker, or Sniper is provoked.<br>• The northwestern one begins moving if a northwestern [[Sage]], Berserker, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if Ruger begins escaping.
|notes=• The southwestern two both begin moving unprovoked on turn 3, or if either of them, [[Cynthia]], or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The southeastern one begins moving unprovoked on turn 3, or if a southeastern [[Great Knight]], Berserker, or Sniper is provoked.<br>• The northwestern one begins moving if a northwestern [[Sage]], Berserker, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if Ruger begins escaping.
}}
}}
Line 417: Line 454:
|res=3~4
|res=3~4
|mov=6
|mov=6
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], [[Hero]], or [[Sniper]] is provoked.<br>• The southeastern three all begin moving unprovoked on turn 3, or if any of them or a southeastern [[Great Knight]], Hero, or Sniper is provoked.<br>• The northwestern one begins moving if a northwestern [[Sage]], Berserker, Hero, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, or Hero is provoked, or if Ruger begins escaping.
|notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], [[Hero]], or [[Sniper]] is provoked.<br>• The southeastern three all begin moving unprovoked on turn 3, or if any of them or a southeastern [[Great Knight]], Hero, or Sniper is provoked.<br>• The northwestern one begins moving if a northwestern [[Sage]], Berserker, Hero, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, or Hero is provoked, or if Ruger begins escaping.
}}
}}
Line 434: Line 471:
|res=8~9
|res=8~9
|mov=6
|mov=6
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Hit Rate +20}} • {{Item|13|Bowfaire}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Hit Rate +20}} • {{Item|13|Bowfaire}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southwestern two both begin moving unprovoked on turn 3, or if either of them, [[Cynthia]], or a southwestern [[Warrior]], [[Hero]], or [[Berserker]] is provoked.<br>• The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeastern [[Great Knight]], Berserker, or Hero is provoked.<br>• The northwestern two both begin moving if either of them or a northwestern [[Sage]], Berserker, or Hero is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]], Hero, or Berserker is provoked, or if Ruger begins escaping.
|notes=• The southwestern two both begin moving unprovoked on turn 3, or if either of them, [[Cynthia]], or a southwestern [[Warrior]], [[Hero]], or [[Berserker]] is provoked.<br>• The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeastern [[Great Knight]], Berserker, or Hero is provoked.<br>• The northwestern two both begin moving if either of them or a northwestern [[Sage]], Berserker, or Hero is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]], Hero, or Berserker is provoked, or if Ruger begins escaping.
}}
}}
Line 451: Line 488:
|res=5~6
|res=5~6
|mov=7
|mov=7
|inventory={{Item|13|Spear}} • {{Item|13|Second Seal|type=drop}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Spear}} • {{Item|13|Second Seal|type=drop}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 3, or if a southeastern [[Berserker]], [[Hero]], or [[Sniper]] is provoked.
|notes=Begins moving unprovoked on turn 3, or if a southeastern [[Berserker]], [[Hero]], or [[Sniper]] is provoked.
}}
}}
Line 468: Line 505:
|res=15~16
|res=15~16
|mov=6
|mov=6
|inventory={{Item|13|Arcfire}} • {{Item|13|Arms Scroll|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcfire}} • {{Item|13|Arms Scroll|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a northwestern [[Berserker]], [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
|notes=Begins moving if a northwestern [[Berserker]], [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
}}
}}
Line 485: Line 522:
|res=3~4
|res=3~4
|mov=6
|mov=6
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
|notes=Begins moving if a northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
}}
}}
Line 502: Line 539:
|res=17
|res=17
|mov=6
|mov=6
|inventory={{Item|13|Tomahawk}} • {{Item|13|Physic|type=drop}}<br>{{Item|13|Demoiselle}} • {{Item|13|Healtouch}} • {{Item|13|Miracle}} • {{Item|13|Rally Luck}} • {{Item|13|Renewal}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Tomahawk}} • {{Item|13|Physic|type=drop}}<br>{{Item|13|Demoiselle}} • {{Item|13|Healtouch}} • {{Item|13|Miracle}} • {{Item|13|Rally Luck}} • {{Item|13|Renewal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if a northeastern [[Sniper]], [[Hero]], or [[Berserker]] is provoked, or if [[Ruger]] begins escaping.
|notes=Begins moving if a northeastern [[Sniper]], [[Hero]], or [[Berserker]] is provoked, or if [[Ruger]] begins escaping.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Ruger]]
|class=Trickster
|lv=12
|#=1
|hp=59
|str=27
|mag=24
|skill=34
|spd=35
|lck=21
|def=14
|res=19
|mov=6{{h|+1|Granted by Movement +1}}
|inventory={{Item|13|Levin Sword|type=forged}}{{h|*|18 Mt, 100 Hit}} • {{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}
|notes=Prioritizes turning an [[NPC]] into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1–10; in either case, he prioritizes escaping via the northeast.
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 515: Line 572:
|mag=Varies
|mag=Varies
|skill=Varies
|skill=Varies
|spd=Varies{{hover|+2|Granted by Speed +2}}
|spd=Varies{{h|+2|Granted by Speed +2}}
|lck=Varies
|lck=Varies
|def=Varies
|def=Varies
|res=Varies
|res=Varies
|mov=7
|mov=7
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • [[File:Is 3ds01 outrealm skill.png]] {{hover|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{hover|Varies|Inherited from Sumia}}
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from Sumia}}
|notes=• See [[Cynthia/Stats|here]] for more information on Cynthia's stats.<br>• Begins moving unprovoked on turn 3, or if a southwestern [[Warrior]], [[Hero]], [[Berserker]], or [[Sniper]] is provoked.
|notes=• See [[Cynthia/Stats]] for more information on Cynthia's stats.<br>• Begins moving unprovoked on turn 3, or if a southwestern [[Warrior]], [[Hero]], [[Berserker]], or [[Sniper]] is provoked.
}}
}}
{{ChapUnitCellFE13
|name=[[Ruger]]
|class=Trickster
|lv=12
|#=1
|hp=51
|str=22
|mag=20
|skill=29
|spd=30
|lck=17
|def=12
|res=17
|mov=6{{hover|+1|Granted by Movement +1}}
|inventory={{Item|13|Levin Sword}} • {{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}
|notes=Prioritizes turning an [[NPC]] into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1-10; in either case, he prioritizes escaping via the northeast.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
Line 557: Line 594:
|res=10
|res=10
|mov=6
|mov=6
|inventory={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}} • {{Item|13|Silver Bow|type=forged}}{{hover|*|17 Mt, 85 Hit}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Hero]], [[Berserker]], or [[Sniper]] is provoked.
|notes=Begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Hero]], [[Berserker]], or [[Sniper]] is provoked.
}}
}}
Line 574: Line 611:
|res=12
|res=12
|mov=6
|mov=6
|inventory={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}} • {{Item|13|Sol|link=Sol (skill)}} • {{Item|13|Axebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}} • {{Item|13|Sol}} • {{Item|13|Axebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if [[Ruger]] begins escaping.
|notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if [[Ruger]] begins escaping.
}}
}}
Line 591: Line 628:
|res=12
|res=12
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}} • {{Item|13|Sol|link=Sol (skill)}} • {{Item|13|Axebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}} • {{Item|13|Sol}} • {{Item|13|Axebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The southwestern two both begin moving unprovoked on turn 3, or if either of them, [[Cynthia]], or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeastern [[Great Knight]], Berserker, or Sniper is provoked.<br>• The northwestern two both begin moving if either of them or a northwestern [[Sage]], Berserker, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if Ruger begins escaping.
|notes=• The southwestern two both begin moving unprovoked on turn 3, or if either of them, [[Cynthia]], or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeastern [[Great Knight]], Berserker, or Sniper is provoked.<br>• The northwestern two both begin moving if either of them or a northwestern [[Sage]], Berserker, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if Ruger begins escaping.
}}
}}
Line 608: Line 645:
|res=6
|res=6
|mov=6
|mov=6
|inventory={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], [[Hero]], or [[Sniper]] is provoked.<br>• The southeastern three all begin moving unprovoked on turn 3, or if any of them or a southeastern [[Great Knight]], Hero, or Sniper is provoked.<br>• The northwestern one begins moving if a northwestern [[Sage]], Berserker, Hero, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, or Hero is provoked, or if Ruger begins escaping.
|notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], [[Hero]], or [[Sniper]] is provoked.<br>• The southeastern three all begin moving unprovoked on turn 3, or if any of them or a southeastern [[Great Knight]], Hero, or Sniper is provoked.<br>• The northwestern one begins moving if a northwestern [[Sage]], Berserker, Hero, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, or Hero is provoked, or if Ruger begins escaping.
}}
}}
Line 625: Line 662:
|res=12
|res=12
|mov=6
|mov=6
|inventory={{Item|13|Silver Bow|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Hit Rate +20}} • {{Item|13|Bowfaire}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Hit Rate +20}} • {{Item|13|Bowfaire}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The southwestern three all begin moving unprovoked on turn 3, or if any of them, [[Cynthia]], or a southwestern [[Warrior]], [[Hero]], or [[Berserker]] is provoked.<br>• The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeastern [[Great Knight]], Berserker, or Hero is provoked.<br>• The northwestern two both begin moving if either of them or a northwestern [[Sage]], Berserker, or Hero is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]], Hero, or Berserker is provoked, or if Ruger begins escaping.
|notes=• The southwestern three all begin moving unprovoked on turn 3, or if any of them, [[Cynthia]], or a southwestern [[Warrior]], [[Hero]], or [[Berserker]] is provoked.<br>• The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeastern [[Great Knight]], Berserker, or Hero is provoked.<br>• The northwestern two both begin moving if either of them or a northwestern [[Sage]], Berserker, or Hero is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]], Hero, or Berserker is provoked, or if Ruger begins escaping.
}}
}}
Line 642: Line 679:
|res=7
|res=7
|mov=7
|mov=7
|inventory={{Item|13|Spear|type=forged}}{{hover|*|12 Mt, 80 Hit}} • {{Item|13|Second Seal|type=drop}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Spear|type=forged}}{{h|*|12 Mt, 80 Hit}} • {{Item|13|Second Seal|type=drop}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 3, or if a southeastern [[Berserker]], [[Hero]], or [[Sniper]] is provoked.
|notes=Begins moving unprovoked on turn 3, or if a southeastern [[Berserker]], [[Hero]], or [[Sniper]] is provoked.
}}
}}
Line 659: Line 696:
|res=20
|res=20
|mov=6
|mov=6
|inventory={{Item|13|Bolganone|type=forged}}{{hover|*|16 Mt, 85 Hit}} • {{Item|13|Arms Scroll|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}} • {{Item|13|Arms Scroll|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving if a northwestern [[Berserker]], [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
|notes=Begins moving if a northwestern [[Berserker]], [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
}}
}}
Line 676: Line 713:
|res=6
|res=6
|mov=6
|mov=6
|inventory={{Item|13|Tomahawk|type=forged}}{{hover|*|14 Mt, 70 Hit}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving if a northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
|notes=Begins moving if a northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.
}}
}}
Line 693: Line 730:
|res=22
|res=22
|mov=6
|mov=6
|inventory={{Item|13|Tomahawk|type=forged}}{{hover|*|14 Mt, 70 Hit}} • {{Item|13|Physic|type=drop}}<br>{{Item|13|Demoiselle}} • {{Item|13|Healtouch}} • {{Item|13|Miracle}} • {{Item|13|Rally Luck}} • {{Item|13|Renewal}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}} • {{Item|13|Physic|type=drop}}<br>{{Item|13|Demoiselle}} • {{Item|13|Healtouch}} • {{Item|13|Miracle}} • {{Item|13|Rally Luck}} • {{Item|13|Renewal}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving if a northeastern [[Sniper]], [[Hero]], or [[Berserker]] is provoked, or if [[Ruger]] begins escaping.
|notes=Begins moving if a northeastern [[Sniper]], [[Hero]], or [[Berserker]] is provoked, or if [[Ruger]] begins escaping.
}}
{{ChapUnitCellFE13
|name=[[Cynthia]]
|class=Pegasus Knight
|version=cynthia
|lv=10
|#=1
|hp=Varies
|str=Varies
|mag=Varies
|skill=Varies
|spd=Varies{{hover|+2|Granted by Speed +2}}
|lck=Varies
|def=Varies
|res=Varies
|mov=7
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • [[File:Is 3ds01 outrealm skill.png]] {{hover|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{hover|Varies|Inherited from Sumia}}
|notes=• See [[Cynthia/Stats|here]] for more information on Cynthia's stats.<br>• Begins moving unprovoked on turn 3, or if a southwestern [[Warrior]], [[Hero]], [[Berserker]], or [[Sniper]] is provoked.
}}
{{ChapUnitCellFE13
|name=[[Ruger]]
|class=Trickster
|lv=12
|#=1
|hp=59
|str=27
|mag=24
|skill=34
|spd=35
|lck=21
|def=14
|res=19
|mov=6{{hover|+1|Granted by Movement +1}}
|inventory={{Item|13|Levin Sword|type=forged}}{{hover|*|18 Mt, 100 Hit}} • {{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}}
|notes=Prioritizes turning an [[NPC]] into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1-10; in either case, he prioritizes escaping via the northeast.
|last=y
|last=y
}}
}}
Line 736: Line 738:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:


{{div col|13em}}
*{{Item|13|Pass}}
*{{Item|13|Pass}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
Line 743: Line 746:
*{{Item|13|Aegis+}}
*{{Item|13|Aegis+}}
*{{Item|13|Pavise+}}
*{{Item|13|Pavise+}}
{{div col end}}
}}
}}


Line 822: Line 826:
|res=5~6
|res=5~6
|mov=8
|mov=8
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Rally Skill}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Rally Skill}}<br><small>Can have 0-1 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
}}
Line 951: Line 955:
|res=5~6
|res=5~6
|mov=7
|mov=7
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna}}<br><small>Can have 0-1 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
}}
Line 969: Line 973:
|res=6~7
|res=6~7
|mov=8
|mov=8
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Rally Skill}} • {{Item|13|Bowbreaker}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Rally Skill}} • {{Item|13|Bowbreaker}}<br><small>Can have 0-1 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
}}
Line 1,041: Line 1,045:
|res=5~6
|res=5~6
|mov=7
|mov=7
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna}}<br><small>Can have 0-1 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|last=y
|last=y
Line 1,098: Line 1,102:
|res=7
|res=7
|mov=7
|mov=7
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna}}<br><small>Can have 0-2 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
}}
Line 1,116: Line 1,120:
|res=8
|res=8
|mov=8
|mov=8
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Rally Skill}} • {{Item|13|Bowbreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Rally Skill}} • {{Item|13|Bowbreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
}}
}}
Line 1,188: Line 1,192:
|res=7
|res=7
|mov=7
|mov=7
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna}}<br><small>Can have 0-2 skill(s) at random</small>
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|last=y
|last=y
Line 1,233: Line 1,237:
|def=12
|def=12
|res=17
|res=17
|move=6{{hover|+1|Granted by Movement +1}}
|move=6{{h|+1|Granted by Movement +1}}
|inventory={{Item|13|Levin Sword}}<br>{{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}
|inventory={{Item|13|Levin Sword}}<br>{{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}
|skills={{Item|13|Movement +1}}<br>{{Item|13|Lucky Seven}}
|skills={{Item|13|Movement +1}}<br>{{Item|13|Lucky Seven}}
Line 1,252: Line 1,256:
|def=14
|def=14
|res=19
|res=19
|move=6{{hover|+1|Granted by Movement +1}}
|move=6{{h|+1|Granted by Movement +1}}
|inventory={{Item|13|Levin Sword|type=forged}}{{hover|*|18 Mt, 100 Hit}}<br>{{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}
|inventory={{Item|13|Levin Sword|type=forged}}{{h|*|18 Mt, 100 Hit}}<br>{{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}
|skills={{Item|13|Movement +1}}<br>{{Item|13|Lucky Seven}}
|skills={{Item|13|Movement +1}}<br>{{Item|13|Lucky Seven}}
|sw=A
|sw=A
Line 1,270: Line 1,274:
{{Names
{{Names
|eng-name=Wings of Justice
|eng-name=Wings of Justice
|eng-mean=
|jpn-name={{h|正義の翼|Seigi no tsubasa}}
|jap-name={{hover|正義の翼|Seigi no tsubasa}}
|jpn-mean=Wings of justice
|jap-mean=
|span-name=Las alas de la justicia
|span-mean=The wings of justice
|fren-name=Les ailes de la justice
|fren-name=Les ailes de la justice
|fren-mean=The wings of justice
|fren-mean=The wings of justice
|span-name=
|ger-name=Schwingen der Gerechtigkeit
|span-mean=
|ger-mean=Wings of Justice
|ger-name=
|ger-mean=
|ital-name=Le ali della giustizia
|ital-name=Le ali della giustizia
|ital-mean=The wings of justice
|ital-mean=The wings of justice
|por-name=As asas da justiça
|por-mean=The wings of justice; used in dialogue in ''Heroes''.
|ch-trad-name={{h|正義之翼|Zhèngyì zhī yì}}
|ch-trad-mean=Wings of justice; used in dialogue in ''Heroes''.
}}
}}


Line 1,288: Line 1,295:
{{ChapterNav
{{ChapterNav
|prechapter=A Duel Disgraced
|prechapter=A Duel Disgraced
|name=Wings of Justice
|nextchapter=Ambivalence
|nextchapter=Ambivalence
}}
}}

Latest revision as of 17:46, 28 March 2024

Large-secret-book.png

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Wings of Justice

No image available.

Location

Verdant Forest

New units

Cynthia

Boss(es)

Ruger

Chrom? Sir? Pegasus Knight Cynthia, returned from patrol, sir!...Whoops! [trips] Oof...Right on the face...S-sorry for my clumsiness, sir! I promise not to trip again for at least 24 hours!
— Cynthia, reporting back to Ruger

Wings of Justice (Japanese: 正義の翼 Wings of justice) is the ninth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after Chapter 13 is cleared and Sumia is married; reaching this chapter's location has additional requirements: the player must either clear Chapter 18, clear Chapter 14 and unlock Paralogue 5, or unlock Paralogue 10.

In this chapter, the Shepherds aim to defeat a group of bandits whose leader—Ruger—has been impersonating Chrom and raiding villages. Among the bandits is Cynthia, the daughter of Sumia.

Plot

Main article: Wings of Justice/Script

Robin notices a bustling town, and Chrom and the Shepherds enter the village for food. As they move about the village, the Shepherds scare off the villagers, and Frederick reports that the village has been repeatedly raided by bandits, the leader of which poses as Chrom. Amongst the bandits, Cynthia reports to Ruger—who she believes to be Chrom—that a group claiming to be led by Chrom has been spotted approaching, and that they must be impersonating him. Ruger plans to evade them, and Cynthia volunteers to distract them.

As the battle starts, Ruger notices mercenaries nearby; during the battle, he convinces the mercenaries to aid him. If Chrom talks to Cynthia and is not her father, she berates him for besmirching the name of her mother Sumia's friend—if Chrom is Cynthia's father, she berates him for besmirching her father's name; in either case, Chrom then states that he knows she is from the future and that Lucina is with them, and Cynthia joins him. If Sumia talks to Cynthia, she notices Sumia's ring is the same as her mother's, and concludes that Sumia is her mother and Ruger has been lying to her, joining Sumia.

After the battle, Frederick plans to explain the truth to the mercenaries Ruger convinced to fight as their wounds are tended to; he then berates himself for allowing anyone to impersonate Chrom. If Cynthia was recruited and survived, she approaches Sumia and explains that she is Sumia's daughter from the future, showing her future duplicate of Sumia's ring to prove it. Cynthia then trips and drops an unmade spearhead, explaining that Sumia promised to help make it, but did not return from battle before it was finished; Sumia offers to help finish the spear, to Cynthia's delight.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–13+1 {{{partner}}} 10−10 24+10−1
Cm fe13 9x.png
Map dimensions:
20 columns by 24 rows

Character data

Characters
New units
Cynthia
Small portrait cynthia fe13.png
Pegasus Knight
HP
Varies
Inventory
Steel Lance
Level
10
Enemy, talk to with Chrom or Sumia
Required characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 bullion large.png Bullion (L) Dropped by Ruger
Is 3ds01 elixir.png Elixir Dropped by enemy Warrior
Is 3ds01 second seal.png Second Seal Dropped by enemy Great Knight
Is 3ds01 arms scroll.png Arms Scroll Dropped by enemy Sage
Is 3ds01 physic.png Physic Dropped by enemy War Cleric

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 iron lance.png Iron Lance 560
Is 3ds01 steel lance.png Steel Lance 910
Is 3ds01 silver lance.png Silver Lance 1,560
Is 3ds01 javelin.png Javelin 700
Is 3ds01 killer lance.png Killer Lance 1,680

Event tiles

  • Column 4, row 17: Three squares south, one square east of Cynthia's starting position
  • Column 18, row 12: Adjacent to two rubble tiles; one square east, seven squares south of Ruger's starting position

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 trickster enemy.gif Ruger Trickster 12 1 45 19 17 25 26 14 11 15 6 Levin Sword Bullion (L)This item is dropped upon this unit's defeat.
Lucky Seven
Prioritizes turning an NPC into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1–10; in either case, he prioritizes escaping via the northeast.
Ma 3ds01 pegasus knight cynthia enemy.gif Cynthia Pegasus Knight 10 1 Varies Varies Varies Varies Varies+2 Varies Varies Varies 7 Steel Lance
Speed +2 ReliefIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
• See Cynthia/Stats for more information on Cynthia's stats.
• Begins moving unprovoked on turn 3.
Ma 3ds01 warrior enemy.gif Ruffian Warrior 5 1 47~48 23~24 0 17~18 13~14 15~16 12~13 6~7 6 Silver Axe Silver Bow ElixirThis item is dropped upon this unit's defeat.
Gamble HP +5 Zeal Rally Strength
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3.
Ma 3ds01 hero enemy.gif Ruffian Hero 3 2 40~41 17~18 1 21~22 18~19 13~14 14~15 7~8 6 Silver Axe
HP +5 Zeal Patience
Can have 0–1 skill(s) at random
• The southwestern one begins moving unprovoked on turn 3.
• The northeastern one begins moving if a northeastern War Cleric, Sniper, or Hero is provoked, or if Ruger begins escaping.
Ma 3ds01 hero enemy.gif Ruffian Hero 3 4 40~41 17~18 1 21~22 18~19 13~14 14~15 7~8 6 Silver Sword
HP +5 Zeal Patience
Can have 0–1 skill(s) at random
• The southern two begin moving unprovoked on turn 3.
• The northwestern one begins moving if a northwestern Sage, Berserker, or Sniper is provoked, or if Ruger begins escaping.
• The northeastern one begins moving if a northeastern War Cleric, Sniper, or Hero is provoked, or if Ruger begins escaping.
Ma 3ds01 berserker enemy.gif Ruffian Berserker 3 4 49 25~26 0 10~11 18~19 9~10 10~11 3~4 6 Silver Axe
Gamble Wrath
Can have 0–1 skill(s) at random
• The southern three begin moving unprovoked on turn 3.
• The northern one begins moving if the northwestern Sage, Berserker, Hero, or Sniper is provoked, or if Ruger begins escaping.
Ma 3ds01 sniper enemy.gif Ruffian Sniper 3 7 38~39 14~15 1 22~23 16~17 10~11 15~16 7~8 6 Silver Bow
Skill +2 Prescience Hit Rate +20
Can have 0–1 skill(s) at random
• The southern four begin moving unprovoked on turn 3.
• The northwestern one begins moving if a northwestern Sage, Berserker, or Hero is provoked, or if Ruger begins escaping.
• The northeastern two both begin moving if either of them or a northeastern War Cleric or Hero is provoked, or if Ruger begins escaping.
Ma 3ds01 great knight enemy.gif Ruffian Great Knight 5 1 47~48 21~22 0 13~14 12 13~14 22~23 4~5 7 Spear Second SealThis item is dropped upon this unit's defeat.
Outdoor Fighter Defense +2 Indoor Fighter
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3.
Ma 3ds01 sage enemy.gif Ruffian Sage 5 1 36~37 1 17~18 14~15 16~17 13~14 8~9 13~14 6 Arcfire Arms ScrollThis item is dropped upon this unit's defeat.
Magic +2 Focus Rally Magic
Can have 0–1 skill(s) at random
Begins moving if a northwestern Berserker, Hero, or Sniper is provoked, or if Ruger begins escaping.
Ma 3ds01 berserker enemy.gif Ruffian Berserker 3 1 49 25~26 0 10~11 18~19 9~10 10~11 3~4 6 Tomahawk
Gamble Wrath
Can have 0–1 skill(s) at random
Begins moving if the northwestern Sage, Berserker, Hero, or Sniper is provoked, or if Ruger begins escaping.
Ma 3ds01 war cleric enemy.gif Ruffian War Cleric 5 1 44~45 16~17 13~14 10~11 16~17 14~15 11~12 14~15 6 Tomahawk PhysicThis item is dropped upon this unit's defeat.
Demoiselle Healtouch Rally Luck
Can have 0–1 skill(s) at random
Begins moving if a northeastern Sniper or Hero is provoked, or if Ruger begins escaping.

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 dark knight other.gif Mercenary Dark Knight 8 1 49~50 14~15 16~17 15~16 13~14 10~11 17~18 12~13 8 Arcwind
Focus Hex Anathema Slow Burn
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
Ma 3ds01 paladin other.gif Mercenary Paladin 8 2 47~48 20~21 1 17~18 18~19 15~16 18~19 12~13 8 Silver Sword
Outdoor Fighter
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
Ma 3ds01 great knight other.gif Mercenary Great Knight 8 1 50~51 22~23 0 14~15 12~13 14~15 23~24 4~5 7 Silver Lance
Outdoor Fighter Defense +2 Indoor Fighter
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
Ma 3ds01 bow knight other.gif Mercenary Bow Knight 8 2 47~48 17~18 0 20~21 19~20 12~13 12~13 5~6 8 Silver Bow
Patience Skill +2 Prescience Rally Skill
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
Ma 3ds01 paladin other.gif Mercenary Paladin 8 1 47~48 20~21 1 17~18 18~19 15~16 18~19 12~13 8 Silver Lance
Outdoor Fighter
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
Ma 3ds01 paladin other.gif Mercenary Paladin 8 1 47~48 20~21 1 17~18 18~19 15~16 18~19 12~13 8 Beast Killer
Outdoor Fighter
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
Ma 3ds01 dark knight other.gif Mercenary Dark Knight 8 1 49~50 14~15 16~17 15~16 13~14 10~11 17~18 12~13 8 Arcthunder
Focus Hex Anathema Slow Burn
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
Ma 3ds01 great knight other.gif Mercenary Great Knight 8 1 50~51 22~23 0 14~15 12~13 14~15 23~24 4~5 7 Silver Axe
Outdoor Fighter Defense +2 Indoor Fighter
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.

Boss data

Main article: Ruger

Normal Hard Lunatic

Small portrait ruger fe13.png
Ma 3ds01 trickster enemy.gif Trickster
Level 12
Movement 6
Stats
Max HP 45 Speed 26
Strength 19 Luck 14
Magic 17 Defense 11
Skill 25 Resistance 15
Inventory Skills
Levin Sword
Bullion (L)This item is dropped upon this unit's defeat.
Lucky Seven
Weapon Levels
Swords C Lances -- Axes --
Bows -- Tomes -- Staves E

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This chapter is one of four paralogue chapters in Awakening that connect only to other paralogue chapters on the world map. The others are paralogues 4, 15, and 20.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Wings of Justice

--

Japanese

正義の翼

Wings of justice

Spanish

Las alas de la justicia

The wings of justice

French

Les ailes de la justice

The wings of justice

German

Schwingen der Gerechtigkeit

Wings of Justice

Italian

Le ali della giustizia

The wings of justice

Portuguese

As asas da justiça

The wings of justice; used in dialogue in Heroes.

Traditional Chinese

正義之翼

Wings of justice; used in dialogue in Heroes.

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← A Duel Disgraced • Wings of Justice • Ambivalence →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map