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Wings of Justice: Difference between revisions
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{{images}} | {{images}} | ||
{{Chapter Infobox | {{Chapter Infobox | ||
|location=Verdant Forest | |location=Verdant Forest | ||
|new units=[[Cynthia]] | |new units=[[Cynthia]] | ||
|boss=[[Ruger]] | |boss=[[Ruger]] | ||
}} | }} | ||
{{Quote|Chrom? Sir? Pegasus Knight Cynthia, returned from patrol, sir!...Whoops! [trips] Oof...Right on the face...S-sorry for my clumsiness, sir! I promise not to trip again for at least 24 hours!|Cynthia, reporting back to Ruger}} | {{Quote|Chrom? Sir? Pegasus Knight Cynthia, returned from patrol, sir!...Whoops! [trips] Oof...Right on the face...S-sorry for my clumsiness, sir! I promise not to trip again for at least 24 hours!|Cynthia, reporting back to Ruger}} | ||
'''Wings of Justice''' is the ninth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after | '''Wings of Justice''' (Japanese: {{hl|正義の翼|Seigi no tsubasa}} ''Wings of justice'') is the ninth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after [[Of Sacred Blood|Chapter 13]] is cleared and [[Sumia]] is [[Love#Awakening|married]]; reaching this chapter's location has additional requirements: the player must either clear [[Sibling Blades|Chapter 18]], clear [[Flames on the Blue|Chapter 14]] and unlock [[Scion of Legend|Paralogue 5]], or unlock [[Ambivalence|Paralogue 10]]. | ||
In this chapter, the | In this chapter, the [[Shepherds (group)|Shepherds]] aim to defeat a group of bandits whose leader—[[Ruger]]—has been impersonating [[Chrom]] and raiding villages. Among the bandits is [[Cynthia]], the daughter of [[Sumia]]. | ||
==Plot== | ==Plot== | ||
{{main|Wings of Justice/Script}} | {{main|Wings of Justice/Script}} | ||
[[Robin]] notices a bustling town, and [[Chrom]] and the [[Shepherds (group)|Shepherds]] enter the village for food. As they move about the village, the Shepherds scare off the villagers, and [[Frederick]] reports that the village has been repeatedly raided by bandits, the leader of which poses as Chrom. Amongst the bandits, [[Cynthia]] reports to [[Ruger]]—who she believes to be Chrom—that a group claiming to be led by Chrom has been spotted, and that they must be impersonating him. Ruger plans to evade them, and Cynthia volunteers to distract them. | [[Robin]] notices a bustling town, and [[Chrom]] and the [[Shepherds (group)|Shepherds]] enter the village for food. As they move about the village, the Shepherds scare off the villagers, and [[Frederick]] reports that the village has been repeatedly raided by bandits, the leader of which poses as Chrom. Amongst the bandits, [[Cynthia]] reports to [[Ruger]]—who she believes to be Chrom—that a group claiming to be led by Chrom has been spotted approaching, and that they must be impersonating him. Ruger plans to evade them, and Cynthia volunteers to distract them. | ||
As the battle starts, Ruger notices mercenaries nearby; | As the battle starts, Ruger notices mercenaries nearby; during the battle, he convinces the mercenaries to aid him. If Chrom talks to Cynthia and is not her father, she berates him for besmirching the name of her mother Sumia's friend—if Chrom is Cynthia's father, she berates him for besmirching her father's name; in either case, Chrom then states that he knows she is from the future and that Lucina is with them, and Cynthia joins him. If Sumia talks to Cynthia, she notices Sumia's ring is the same as her mother's, and concludes that Sumia is her mother and Ruger has been lying to her, joining Sumia. | ||
After the battle, Frederick plans to explain the truth to the mercenaries Ruger convinced to fight as their wounds are tended to; he then berates himself for allowing anyone to impersonate Chrom. If Cynthia was recruited and survived, she approaches Sumia and explains that she is Sumia's daughter from the future, showing her future duplicate of Sumia's ring to prove it. Cynthia then trips and drops an unmade spearhead, explaining that Sumia promised to help make it, but did not return from battle before it was finished; Sumia offers to help finish the spear, to Cynthia's delight. | After the battle, Frederick plans to explain the truth to the mercenaries Ruger convinced to fight as their wounds are tended to; he then berates himself for allowing anyone to impersonate Chrom. If Cynthia was recruited and survived, she approaches Sumia and explains that she is Sumia's daughter from the future, showing her future duplicate of Sumia's ring to prove it. Cynthia then trips and drops an unmade spearhead, explaining that Sumia promised to help make it, but did not return from battle before it was finished; Sumia offers to help finish the spear, to Cynthia's delight. | ||
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|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–13{{h|+1|Upon Cynthia being recruited}} | ||
|other=10{{ | |other=10{{h|−10|Joins the enemy unaffiliated faction if recruited by Ruger}} | ||
|enemy={{ | |enemy={{h|24|Divided into two factions; 23 Ruffian, 1 unaffiliated}}{{h|+10|NPCs recruited by Ruger, representing the unfaffiliated faction}}{{h|−1|Upon Cynthia being recruited}} | ||
|map=[[File:Cm fe13 9x.png]] | |map=[[File:Cm fe13 9x.png]] | ||
|col=20 | |||
|row=24 | |||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–13{{h|+1|Upon Cynthia being recruited}} | ||
|other=10{{ | |other=10{{h|−10|Joins the enemy unaffiliated faction if recruited by Ruger}} | ||
|enemy={{ | |enemy={{h|28|Divided into two factions; 27 Ruffian, 1 unaffiliated}}{{h|+10|NPCs recruited by Ruger, representing the unfaffiliated faction}}{{h|−1|Upon Cynthia being recruited}} | ||
|map=[[File:Cm fe13 9x h.png]] | |map=[[File:Cm fe13 9x h.png]] | ||
|col=20 | |||
|row=24 | |||
}} | }} | ||
|content3={{ChapData | |content3={{ChapData | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–13{{h|+1|Upon Cynthia being recruited}} | ||
|other=10{{ | |other=10{{h|−10|Joins the enemy unaffiliated faction if recruited by Ruger}} | ||
|enemy={{ | |enemy={{h|32|Divided into two factions; 31 Ruffian, 1 unaffiliated}}{{h|+10|NPCs recruited by Ruger, representing the unfaffiliated faction}}{{h|−1|Upon Cynthia being recruited}} | ||
|map=[[File:Cm fe13 9x l.png]] | |map=[[File:Cm fe13 9x l.png]] | ||
|col=20 | |||
|row=24 | |||
}} | }} | ||
}} | }} | ||
===Character data=== | ===Character data=== | ||
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{{ChapChars | {{ChapChars | ||
|game#=13 | |game#=13 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Cynthia | |name=Cynthia | ||
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|HP=Varies | |HP=Varies | ||
|lv=10 | |lv=10 | ||
|inventory={{Item|13|Steel Lance}} | |||
|recruitment method=Enemy, talk to with [[Chrom]] or [[Sumia]] | |recruitment method=Enemy, talk to with [[Chrom]] or [[Sumia]] | ||
}} | }} | ||
| | |forced1=chrom l | ||
| | |forced1article=Chrom | ||
| | |return1=robin {{#var:A}} | ||
| | |return1article=Robin | ||
| | |return2=lissa | ||
| | |return3=frederick | ||
| | |return4=sully | ||
| | |return5=virion | ||
| | |return6=stahl | ||
| | |return7=vaike | ||
| | |return8=miriel | ||
| | |return9=sumia | ||
| | |return10=kellam | ||
| | |return11=lon'qu | ||
| | |return12=ricken | ||
| | |return13=maribelle | ||
| | |return14=panne | ||
| | |return15=gaius | ||
| | |return16=cordelia | ||
| | |return17=gregor | ||
| | |return18=nowi | ||
| | |return19=libra | ||
| | |return20=tharja | ||
| | |return21=olivia | ||
| | |return22=cherche | ||
| | |return23=henry | ||
| | |return24=lucina | ||
}} | }} | ||
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small> | <small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small> | ||
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{{ChapItems | {{ChapItems | ||
|platform=3ds01 | |platform=3ds01 | ||
|item1= | |item1=Bullion (L) | ||
|obtain1=Dropped by | |item1image=bullion large | ||
|item2= | |item1article=Bullion | ||
|obtain2=Dropped by enemy [[ | |obtain1=Dropped by [[Ruger]] | ||
|item3= | |item2=Elixir | ||
|obtain3=Dropped by enemy [[ | |obtain2=Dropped by enemy [[Warrior]] | ||
|item4= | |item3=Second Seal | ||
|obtain4=Dropped by enemy [[ | |obtain3=Dropped by enemy [[Great Knight]] | ||
|itemlast= | |item4=Arms Scroll | ||
|obtain4=Dropped by enemy [[Sage]] | |||
|itemlast=Physic | |||
|obtainlast=Dropped by [[ | |obtainlast=Dropped by enemy [[War Cleric]] | ||
}} | }} | ||
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|tab3=Lunatic(+) | |tab3=Lunatic(+) | ||
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |content1={{ChapUnitHdr|type=Enemy|platform=3ds01}} | ||
{{ChapUnitCellFE13 | |||
|name=[[Ruger]] | |||
|class=Trickster | |||
|lv=12 | |||
|#=1 | |||
|hp=45 | |||
|str=19 | |||
|mag=17 | |||
|skill=25 | |||
|spd=26 | |||
|lck=14 | |||
|def=11 | |||
|res=15 | |||
|mov=6 | |||
|inventory={{Item|13|Levin Sword}} • {{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}<br>{{Item|13|Lucky Seven}} | |||
|notes=Prioritizes turning an [[NPC]] into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1–10; in either case, he prioritizes escaping via the northeast. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Cynthia]] | |||
|class=Pegasus Knight | |||
|version=cynthia | |||
|lv=10 | |||
|#=1 | |||
|hp=Varies | |||
|str=Varies | |||
|mag=Varies | |||
|skill=Varies | |||
|spd=Varies{{h|+2|Granted by Speed +2}} | |||
|lck=Varies | |||
|def=Varies | |||
|res=Varies | |||
|mov=7 | |||
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from Sumia}} | |||
|notes=• See [[Cynthia/Stats]] for more information on Cynthia's stats.<br>• Begins moving unprovoked on turn 3. | |||
}} | |||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=Ruffian | |name=Ruffian | ||
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|res=6~7 | |res=6~7 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Axe}} • {{Item|13|Silver Bow}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}}<br><small>Can have | |inventory={{Item|13|Silver Axe}} • {{Item|13|Silver Bow}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving unprovoked on turn 3. | |notes=Begins moving unprovoked on turn 3. | ||
}} | }} | ||
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|res=7~8 | |res=7~8 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southwestern one begins moving unprovoked on turn 3.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], [[Sniper]], or Hero is provoked, or if [[Ruger]] begins escaping. | |notes=• The southwestern one begins moving unprovoked on turn 3.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], [[Sniper]], or Hero is provoked, or if [[Ruger]] begins escaping. | ||
}} | }} | ||
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|res=7~8 | |res=7~8 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have | |inventory={{Item|13|Silver Sword}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southern two begin moving unprovoked on turn 3.<br>• The northwestern one begins moving if a northwestern [[Sage]], [[Berserker]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, or Hero is provoked, or if Ruger begins escaping. | |notes=• The southern two begin moving unprovoked on turn 3.<br>• The northwestern one begins moving if a northwestern [[Sage]], [[Berserker]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, or Hero is provoked, or if Ruger begins escaping. | ||
}} | }} | ||
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|res=3~4 | |res=3~4 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southern three begin moving unprovoked on turn 3.<br>• The northern one begins moving if the northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping. | |notes=• The southern three begin moving unprovoked on turn 3.<br>• The northern one begins moving if the northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping. | ||
}} | }} | ||
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|res=7~8 | |res=7~8 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Hit Rate +20}}<br><small>Can have | |inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Hit Rate +20}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southern four begin moving unprovoked on turn 3.<br>• The northwestern one begins moving if a northwestern [[Sage]], [[Berserker]], or [[Hero]] is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]] or Hero is provoked, or if Ruger begins escaping. | |notes=• The southern four begin moving unprovoked on turn 3.<br>• The northwestern one begins moving if a northwestern [[Sage]], [[Berserker]], or [[Hero]] is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]] or Hero is provoked, or if Ruger begins escaping. | ||
}} | }} | ||
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|res=4~5 | |res=4~5 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Spear}} • {{Item|13|Second Seal|type=drop}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have | |inventory={{Item|13|Spear}} • {{Item|13|Second Seal|type=drop}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving unprovoked on turn 3. | |notes=Begins moving unprovoked on turn 3. | ||
}} | }} | ||
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|res=13~14 | |res=13~14 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Arcfire}} • {{Item|13|Arms Scroll|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have | |inventory={{Item|13|Arcfire}} • {{Item|13|Arms Scroll|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving if a northwestern [[Berserker]], [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping. | |notes=Begins moving if a northwestern [[Berserker]], [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping. | ||
}} | }} | ||
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|res=3~4 | |res=3~4 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have | |inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving if the northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping. | |notes=Begins moving if the northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping. | ||
}} | }} | ||
Line 311: | Line 348: | ||
|res=14~15 | |res=14~15 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Tomahawk}} • {{Item|13|Physic|type=drop}}<br>{{Item|13|Demoiselle}} • {{Item|13|Healtouch}} • {{Item|13|Rally Luck}}<br><small>Can have | |inventory={{Item|13|Tomahawk}} • {{Item|13|Physic|type=drop}}<br>{{Item|13|Demoiselle}} • {{Item|13|Healtouch}} • {{Item|13|Rally Luck}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving if a northeastern [[Sniper]] or [[Hero]] is provoked, or if [[Ruger]] begins escaping. | |notes=Begins moving if a northeastern [[Sniper]] or [[Hero]] is provoked, or if [[Ruger]] begins escaping. | ||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ruger]] | |||
|class=Trickster | |||
|lv=12 | |||
|#=1 | |||
|hp=51 | |||
|str=22 | |||
|mag=20 | |||
|skill=29 | |||
|spd=30 | |||
|lck=17 | |||
|def=12 | |||
|res=17 | |||
|mov=6{{h|+1|Granted by Movement +1}} | |||
|inventory={{Item|13|Levin Sword}} • {{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} | |||
|notes=Prioritizes turning an [[NPC]] into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1–10; in either case, he prioritizes escaping via the northeast. | |||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
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|mag=Varies | |mag=Varies | ||
|skill=Varies | |skill=Varies | ||
|spd=Varies{{ | |spd=Varies{{h|+2|Granted by Speed +2}} | ||
|lck=Varies | |lck=Varies | ||
|def=Varies | |def=Varies | ||
|res=Varies | |res=Varies | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • [[File:Is 3ds01 outrealm skill.png]] {{ | |inventory={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from Sumia}} | ||
|notes=• See [[Cynthia/Stats | |notes=• See [[Cynthia/Stats]] for more information on Cynthia's stats.<br>• Begins moving unprovoked on turn 3, or if a southwestern [[Warrior]], [[Hero]], [[Berserker]], or [[Sniper]] is provoked. | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=Ruffian | |name=Ruffian | ||
Line 366: | Line 403: | ||
|res=7~8 | |res=7~8 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Axe}} • {{Item|13|Silver Bow}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have | |inventory={{Item|13|Silver Axe}} • {{Item|13|Silver Bow}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Hero]], [[Berserker]], or [[Sniper]] is provoked. | |notes=Begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Hero]], [[Berserker]], or [[Sniper]] is provoked. | ||
}} | }} | ||
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|res=8~9 | |res=8~9 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}} • {{Item|13|Sol}} • {{Item|13|Axebreaker}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if [[Ruger]] begins escaping. | |notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if [[Ruger]] begins escaping. | ||
}} | }} | ||
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|res=8~9 | |res=8~9 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • | |inventory={{Item|13|Silver Sword}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}} • {{Item|13|Sol}} • {{Item|13|Axebreaker}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southwestern two both begin moving unprovoked on turn 3, or if either of them, [[Cynthia]], or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The southeastern one begins moving unprovoked on turn 3, or if a southeastern [[Great Knight]], Berserker, or Sniper is provoked.<br>• The northwestern one begins moving if a northwestern [[Sage]], Berserker, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if Ruger begins escaping. | |notes=• The southwestern two both begin moving unprovoked on turn 3, or if either of them, [[Cynthia]], or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The southeastern one begins moving unprovoked on turn 3, or if a southeastern [[Great Knight]], Berserker, or Sniper is provoked.<br>• The northwestern one begins moving if a northwestern [[Sage]], Berserker, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if Ruger begins escaping. | ||
}} | }} | ||
Line 417: | Line 454: | ||
|res=3~4 | |res=3~4 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], [[Hero]], or [[Sniper]] is provoked.<br>• The southeastern three all begin moving unprovoked on turn 3, or if any of them or a southeastern [[Great Knight]], Hero, or Sniper is provoked.<br>• The northwestern one begins moving if a northwestern [[Sage]], Berserker, Hero, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, or Hero is provoked, or if Ruger begins escaping. | |notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], [[Hero]], or [[Sniper]] is provoked.<br>• The southeastern three all begin moving unprovoked on turn 3, or if any of them or a southeastern [[Great Knight]], Hero, or Sniper is provoked.<br>• The northwestern one begins moving if a northwestern [[Sage]], Berserker, Hero, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, or Hero is provoked, or if Ruger begins escaping. | ||
}} | }} | ||
Line 434: | Line 471: | ||
|res=8~9 | |res=8~9 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Hit Rate +20}} • {{Item|13|Bowfaire}}<br><small>Can have | |inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Hit Rate +20}} • {{Item|13|Bowfaire}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southwestern two both begin moving unprovoked on turn 3, or if either of them, [[Cynthia]], or a southwestern [[Warrior]], [[Hero]], or [[Berserker]] is provoked.<br>• The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeastern [[Great Knight]], Berserker, or Hero is provoked.<br>• The northwestern two both begin moving if either of them or a northwestern [[Sage]], Berserker, or Hero is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]], Hero, or Berserker is provoked, or if Ruger begins escaping. | |notes=• The southwestern two both begin moving unprovoked on turn 3, or if either of them, [[Cynthia]], or a southwestern [[Warrior]], [[Hero]], or [[Berserker]] is provoked.<br>• The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeastern [[Great Knight]], Berserker, or Hero is provoked.<br>• The northwestern two both begin moving if either of them or a northwestern [[Sage]], Berserker, or Hero is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]], Hero, or Berserker is provoked, or if Ruger begins escaping. | ||
}} | }} | ||
Line 451: | Line 488: | ||
|res=5~6 | |res=5~6 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Spear}} • {{Item|13|Second Seal|type=drop}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna | |inventory={{Item|13|Spear}} • {{Item|13|Second Seal|type=drop}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving unprovoked on turn 3, or if a southeastern [[Berserker]], [[Hero]], or [[Sniper]] is provoked. | |notes=Begins moving unprovoked on turn 3, or if a southeastern [[Berserker]], [[Hero]], or [[Sniper]] is provoked. | ||
}} | }} | ||
Line 468: | Line 505: | ||
|res=15~16 | |res=15~16 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Arcfire}} • {{Item|13|Arms Scroll|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have | |inventory={{Item|13|Arcfire}} • {{Item|13|Arms Scroll|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving if a northwestern [[Berserker]], [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping. | |notes=Begins moving if a northwestern [[Berserker]], [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping. | ||
}} | }} | ||
Line 485: | Line 522: | ||
|res=3~4 | |res=3~4 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have | |inventory={{Item|13|Tomahawk}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving if a northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping. | |notes=Begins moving if a northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping. | ||
}} | }} | ||
Line 502: | Line 539: | ||
|res=17 | |res=17 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Tomahawk}} • {{Item|13|Physic|type=drop}}<br>{{Item|13|Demoiselle}} • {{Item|13|Healtouch}} • {{Item|13|Miracle}} • {{Item|13|Rally Luck}} • {{Item|13|Renewal}}<br><small>Can have | |inventory={{Item|13|Tomahawk}} • {{Item|13|Physic|type=drop}}<br>{{Item|13|Demoiselle}} • {{Item|13|Healtouch}} • {{Item|13|Miracle}} • {{Item|13|Rally Luck}} • {{Item|13|Renewal}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving if a northeastern [[Sniper]], [[Hero]], or [[Berserker]] is provoked, or if [[Ruger]] begins escaping. | |notes=Begins moving if a northeastern [[Sniper]], [[Hero]], or [[Berserker]] is provoked, or if [[Ruger]] begins escaping. | ||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Ruger]] | |||
|class=Trickster | |||
|lv=12 | |||
|#=1 | |||
|hp=59 | |||
|str=27 | |||
|mag=24 | |||
|skill=34 | |||
|spd=35 | |||
|lck=21 | |||
|def=14 | |||
|res=19 | |||
|mov=6{{h|+1|Granted by Movement +1}} | |||
|inventory={{Item|13|Levin Sword|type=forged}}{{h|*|18 Mt, 100 Hit}} • {{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}}<br>{{Item|13|Movement +1}} • {{Item|13|Lucky Seven}} | |||
|notes=Prioritizes turning an [[NPC]] into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1–10; in either case, he prioritizes escaping via the northeast. | |||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 515: | Line 572: | ||
|mag=Varies | |mag=Varies | ||
|skill=Varies | |skill=Varies | ||
|spd=Varies{{ | |spd=Varies{{h|+2|Granted by Speed +2}} | ||
|lck=Varies | |lck=Varies | ||
|def=Varies | |def=Varies | ||
|res=Varies | |res=Varies | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • [[File:Is 3ds01 outrealm skill.png]] {{ | |inventory={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from her father}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from Sumia}} | ||
|notes=• See [[Cynthia/Stats | |notes=• See [[Cynthia/Stats]] for more information on Cynthia's stats.<br>• Begins moving unprovoked on turn 3, or if a southwestern [[Warrior]], [[Hero]], [[Berserker]], or [[Sniper]] is provoked. | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=Ruffian | |name=Ruffian | ||
Line 557: | Line 594: | ||
|res=10 | |res=10 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Axe|type=forged}}{{ | |inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Can have 0–2 skill(s) at random</small> | ||
|notes=Begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Hero]], [[Berserker]], or [[Sniper]] is provoked. | |notes=Begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Hero]], [[Berserker]], or [[Sniper]] is provoked. | ||
}} | }} | ||
Line 574: | Line 611: | ||
|res=12 | |res=12 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Axe|type=forged}}{{ | |inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}} • {{Item|13|Sol}} • {{Item|13|Axebreaker}}<br><small>Can have 0–2 skill(s) at random</small> | ||
|notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if [[Ruger]] begins escaping. | |notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if [[Ruger]] begins escaping. | ||
}} | }} | ||
Line 591: | Line 628: | ||
|res=12 | |res=12 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Sword|type=forged}}{{ | |inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Patience}} • {{Item|13|Sol}} • {{Item|13|Axebreaker}}<br><small>Can have 0–2 skill(s) at random</small> | ||
|notes=• The southwestern two both begin moving unprovoked on turn 3, or if either of them, [[Cynthia]], or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeastern [[Great Knight]], Berserker, or Sniper is provoked.<br>• The northwestern two both begin moving if either of them or a northwestern [[Sage]], Berserker, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if Ruger begins escaping. | |notes=• The southwestern two both begin moving unprovoked on turn 3, or if either of them, [[Cynthia]], or a southwestern [[Warrior]], Hero, [[Berserker]], or [[Sniper]] is provoked.<br>• The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeastern [[Great Knight]], Berserker, or Sniper is provoked.<br>• The northwestern two both begin moving if either of them or a northwestern [[Sage]], Berserker, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]], Sniper, Hero, or Berserker is provoked, or if Ruger begins escaping. | ||
}} | }} | ||
Line 608: | Line 645: | ||
|res=6 | |res=6 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Axe|type=forged}}{{ | |inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–2 skill(s) at random</small> | ||
|notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], [[Hero]], or [[Sniper]] is provoked.<br>• The southeastern three all begin moving unprovoked on turn 3, or if any of them or a southeastern [[Great Knight]], Hero, or Sniper is provoked.<br>• The northwestern one begins moving if a northwestern [[Sage]], Berserker, Hero, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, or Hero is provoked, or if Ruger begins escaping. | |notes=• The southwestern one begins moving unprovoked on turn 3, or if [[Cynthia]] or a southwestern [[Warrior]], [[Hero]], or [[Sniper]] is provoked.<br>• The southeastern three all begin moving unprovoked on turn 3, or if any of them or a southeastern [[Great Knight]], Hero, or Sniper is provoked.<br>• The northwestern one begins moving if a northwestern [[Sage]], Berserker, Hero, or Sniper is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern one begins moving if a northeastern [[War Cleric]], Sniper, or Hero is provoked, or if Ruger begins escaping. | ||
}} | }} | ||
Line 625: | Line 662: | ||
|res=12 | |res=12 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Silver Bow|type=forged}}{{ | |inventory={{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Hit Rate +20}} • {{Item|13|Bowfaire}}<br><small>Can have 0–2 skill(s) at random</small> | ||
|notes=• The southwestern three all begin moving unprovoked on turn 3, or if any of them, [[Cynthia]], or a southwestern [[Warrior]], [[Hero]], or [[Berserker]] is provoked.<br>• The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeastern [[Great Knight]], Berserker, or Hero is provoked.<br>• The northwestern two both begin moving if either of them or a northwestern [[Sage]], Berserker, or Hero is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]], Hero, or Berserker is provoked, or if Ruger begins escaping. | |notes=• The southwestern three all begin moving unprovoked on turn 3, or if any of them, [[Cynthia]], or a southwestern [[Warrior]], [[Hero]], or [[Berserker]] is provoked.<br>• The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeastern [[Great Knight]], Berserker, or Hero is provoked.<br>• The northwestern two both begin moving if either of them or a northwestern [[Sage]], Berserker, or Hero is provoked, or if [[Ruger]] begins escaping.<br>• The northeastern two both begin moving if either of them or a northeastern [[War Cleric]], Hero, or Berserker is provoked, or if Ruger begins escaping. | ||
}} | }} | ||
Line 642: | Line 679: | ||
|res=7 | |res=7 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Spear|type=forged}}{{ | |inventory={{Item|13|Spear|type=forged}}{{h|*|12 Mt, 80 Hit}} • {{Item|13|Second Seal|type=drop}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna}}<br><small>Can have 0–2 skill(s) at random</small> | ||
|notes=Begins moving unprovoked on turn 3, or if a southeastern [[Berserker]], [[Hero]], or [[Sniper]] is provoked. | |notes=Begins moving unprovoked on turn 3, or if a southeastern [[Berserker]], [[Hero]], or [[Sniper]] is provoked. | ||
}} | }} | ||
Line 659: | Line 696: | ||
|res=20 | |res=20 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Bolganone|type=forged}}{{ | |inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}} • {{Item|13|Arms Scroll|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}} • {{Item|13|Tomefaire}}<br><small>Can have 0–2 skill(s) at random</small> | ||
|notes=Begins moving if a northwestern [[Berserker]], [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping. | |notes=Begins moving if a northwestern [[Berserker]], [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping. | ||
}} | }} | ||
Line 676: | Line 713: | ||
|res=6 | |res=6 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Tomahawk|type=forged}}{{ | |inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}}<br>{{Item|13|Gamble}} • {{Item|13|Wrath}} • {{Item|13|Axefaire}}<br><small>Can have 0–2 skill(s) at random</small> | ||
|notes=Begins moving if a northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping. | |notes=Begins moving if a northwestern [[Sage]], Berserker, [[Hero]], or [[Sniper]] is provoked, or if [[Ruger]] begins escaping. | ||
}} | }} | ||
Line 693: | Line 730: | ||
|res=22 | |res=22 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Tomahawk|type=forged}}{{ | |inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}} • {{Item|13|Physic|type=drop}}<br>{{Item|13|Demoiselle}} • {{Item|13|Healtouch}} • {{Item|13|Miracle}} • {{Item|13|Rally Luck}} • {{Item|13|Renewal}}<br><small>Can have 0–2 skill(s) at random</small> | ||
|notes=Begins moving if a northeastern [[Sniper]], [[Hero]], or [[Berserker]] is provoked, or if [[Ruger]] begins escaping. | |notes=Begins moving if a northeastern [[Sniper]], [[Hero]], or [[Berserker]] is provoked, or if [[Ruger]] begins escaping. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 736: | Line 738: | ||
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | ||
{{div col|13em}} | |||
*{{Item|13|Pass}} | *{{Item|13|Pass}} | ||
*{{Item|13|Hawkeye|link=Hawkeye (skill)}} | *{{Item|13|Hawkeye|link=Hawkeye (skill)}} | ||
Line 743: | Line 746: | ||
*{{Item|13|Aegis+}} | *{{Item|13|Aegis+}} | ||
*{{Item|13|Pavise+}} | *{{Item|13|Pavise+}} | ||
{{div col end}} | |||
}} | }} | ||
Line 822: | Line 826: | ||
|res=5~6 | |res=5~6 | ||
|mov=8 | |mov=8 | ||
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Rally Skill}}<br><small>Can have 0-1 skill(s) at random</small> | |inventory={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Rally Skill}}<br><small>Can have 0-1 skill(s) at random</small> | ||
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10. | |notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10. | ||
}} | }} | ||
Line 951: | Line 955: | ||
|res=5~6 | |res=5~6 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna | |inventory={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna}}<br><small>Can have 0-1 skill(s) at random</small> | ||
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10. | |notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10. | ||
}} | }} | ||
Line 969: | Line 973: | ||
|res=6~7 | |res=6~7 | ||
|mov=8 | |mov=8 | ||
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Rally Skill}} • {{Item|13|Bowbreaker}}<br><small>Can have 0-1 skill(s) at random</small> | |inventory={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Rally Skill}} • {{Item|13|Bowbreaker}}<br><small>Can have 0-1 skill(s) at random</small> | ||
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10. | |notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10. | ||
}} | }} | ||
Line 1,041: | Line 1,045: | ||
|res=5~6 | |res=5~6 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna}}<br><small>Can have 0-1 skill(s) at random</small> | ||
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10. | |notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10. | ||
|last=y | |last=y | ||
Line 1,098: | Line 1,102: | ||
|res=7 | |res=7 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna | |inventory={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna}}<br><small>Can have 0-2 skill(s) at random</small> | ||
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10. | |notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10. | ||
}} | }} | ||
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|res=8 | |res=8 | ||
|mov=8 | |mov=8 | ||
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Rally Skill}} • {{Item|13|Bowbreaker}}<br><small>Can have 0-2 skill(s) at random</small> | |inventory={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Rally Skill}} • {{Item|13|Bowbreaker}}<br><small>Can have 0-2 skill(s) at random</small> | ||
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10. | |notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10. | ||
}} | }} | ||
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|res=7 | |res=7 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna}}<br><small>Can have 0-2 skill(s) at random</small> | ||
|notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10. | |notes=• Ignored by enemies.<br>• Does not attack enemies.<br>• As an enemy, will not move until all [[NPC]]s have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10. | ||
|last=y | |last=y | ||
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|def=12 | |def=12 | ||
|res=17 | |res=17 | ||
|move=6{{ | |move=6{{h|+1|Granted by Movement +1}} | ||
|inventory={{Item|13|Levin Sword}}<br>{{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}} | |inventory={{Item|13|Levin Sword}}<br>{{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}} | ||
|skills={{Item|13|Movement +1}}<br>{{Item|13|Lucky Seven}} | |skills={{Item|13|Movement +1}}<br>{{Item|13|Lucky Seven}} | ||
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|def=14 | |def=14 | ||
|res=19 | |res=19 | ||
|move=6{{ | |move=6{{h|+1|Granted by Movement +1}} | ||
|inventory={{Item|13|Levin Sword|type=forged}}{{ | |inventory={{Item|13|Levin Sword|type=forged}}{{h|*|18 Mt, 100 Hit}}<br>{{Item|13|Bullion (L)|link=Bullion|image=bullion large|type=drop}} | ||
|skills={{Item|13|Movement +1}}<br>{{Item|13|Lucky Seven}} | |skills={{Item|13|Movement +1}}<br>{{Item|13|Lucky Seven}} | ||
|sw=A | |sw=A | ||
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{{Names | {{Names | ||
|eng-name=Wings of Justice | |eng-name=Wings of Justice | ||
| | |jpn-name={{h|正義の翼|Seigi no tsubasa}} | ||
|jpn-mean=Wings of justice | |||
| | |span-name=Las alas de la justicia | ||
|span-mean=The wings of justice | |||
|fren-name=Les ailes de la justice | |fren-name=Les ailes de la justice | ||
|fren-mean=The wings of justice | |fren-mean=The wings of justice | ||
|ger-name=Schwingen der Gerechtigkeit | |||
|ger-mean=Wings of Justice | |||
|ger-name= | |||
|ger-mean= | |||
|ital-name=Le ali della giustizia | |ital-name=Le ali della giustizia | ||
|ital-mean=The wings of justice | |ital-mean=The wings of justice | ||
|por-name=As asas da justiça | |||
|por-mean=The wings of justice; used in dialogue in ''Heroes''. | |||
|ch-trad-name={{h|正義之翼|Zhèngyì zhī yì}} | |||
|ch-trad-mean=Wings of justice; used in dialogue in ''Heroes''. | |||
}} | }} | ||
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{{ChapterNav | {{ChapterNav | ||
|prechapter=A Duel Disgraced | |prechapter=A Duel Disgraced | ||
|nextchapter=Ambivalence | |nextchapter=Ambivalence | ||
}} | }} |
Latest revision as of 17:46, 28 March 2024
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“ | Chrom? Sir? Pegasus Knight Cynthia, returned from patrol, sir!...Whoops! [trips] Oof...Right on the face...S-sorry for my clumsiness, sir! I promise not to trip again for at least 24 hours! | ” | — Cynthia, reporting back to Ruger |
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Wings of Justice (Japanese: 正義の翼 Wings of justice) is the ninth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after Chapter 13 is cleared and Sumia is married; reaching this chapter's location has additional requirements: the player must either clear Chapter 18, clear Chapter 14 and unlock Paralogue 5, or unlock Paralogue 10.
In this chapter, the Shepherds aim to defeat a group of bandits whose leader—Ruger—has been impersonating Chrom and raiding villages. Among the bandits is Cynthia, the daughter of Sumia.
Plot
- Main article:
Wings of Justice/Script
Robin notices a bustling town, and Chrom and the Shepherds enter the village for food. As they move about the village, the Shepherds scare off the villagers, and Frederick reports that the village has been repeatedly raided by bandits, the leader of which poses as Chrom. Amongst the bandits, Cynthia reports to Ruger—who she believes to be Chrom—that a group claiming to be led by Chrom has been spotted approaching, and that they must be impersonating him. Ruger plans to evade them, and Cynthia volunteers to distract them.
As the battle starts, Ruger notices mercenaries nearby; during the battle, he convinces the mercenaries to aid him. If Chrom talks to Cynthia and is not her father, she berates him for besmirching the name of her mother Sumia's friend—if Chrom is Cynthia's father, she berates him for besmirching her father's name; in either case, Chrom then states that he knows she is from the future and that Lucina is with them, and Cynthia joins him. If Sumia talks to Cynthia, she notices Sumia's ring is the same as her mother's, and concludes that Sumia is her mother and Ruger has been lying to her, joining Sumia.
After the battle, Frederick plans to explain the truth to the mercenaries Ruger convinced to fight as their wounds are tended to; he then berates himself for allowing anyone to impersonate Chrom. If Cynthia was recruited and survived, she approaches Sumia and explains that she is Sumia's daughter from the future, showing her future duplicate of Sumia's ring to prove it. Cynthia then trips and drops an unmade spearhead, explaining that Sumia promised to help make it, but did not return from battle before it was finished; Sumia offers to help finish the spear, to Cynthia's delight.
Chapter data
Normal Hard Lunatic
Character data
Characters | |||||||||||
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New units
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Required characters
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Available characters
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Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Item | Price |
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Iron Lance | 560 |
Steel Lance | 910 |
Silver Lance | 1,560 |
Javelin | 700 |
Killer Lance | 1,680 |
Event tiles
- Column 4, row 17: Three squares south, one square east of Cynthia's starting position
- Column 18, row 12: Adjacent to two rubble tiles; one square east, seven squares south of Ruger's starting position
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
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NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic
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Boss data
- Main article:
Ruger
Normal Hard Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- This chapter is one of four paralogue chapters in Awakening that connect only to other paralogue chapters on the world map. The others are paralogues 4, 15, and 20.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Wings of Justice |
-- |
Japanese |
正義の翼 |
Wings of justice |
Spanish |
Las alas de la justicia |
The wings of justice |
French |
Les ailes de la justice |
The wings of justice |
German |
Schwingen der Gerechtigkeit |
Wings of Justice |
Italian |
Le ali della giustizia |
The wings of justice |
Portuguese |
As asas da justiça |
The wings of justice; used in dialogue in Heroes. |
Traditional Chinese |
正義之翼 |
Wings of justice; used in dialogue in Heroes. |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← A Duel Disgraced • | Wings of Justice | • Ambivalence → |
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