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Wind and Thunder: Difference between revisions

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{{Chapter Infobox
{{Chapter Infobox
|title=Wind and Thunder
|image=[[File:Cm fe12 dl1.png|200px]]
|image=[[File:Cmm fe12 dl1.png|200px]]
|location=[[Khadein]]
|location=[[Khadein]]
|new units=[[Merric]], [[Arlen]], [[Linde]], [[Etzel]], [[Phina]], [[Michalis]]
|new units=[[Merric]], [[Arlen]], [[Linde]], [[Etzel]], [[Phina]], [[Michalis]]
|boss=Fell Magi
|boss=[[#Boss data|Heretic]]
|next=[[Three Assassins]]
}}
}}
{{quote|[[Khadein]], the city of magic... Once ruled by the [[Gharnef|Dark Pontifex Gharnef]], these lands were liberated by [[Marth]] during the [[War of Shadows]]. However, rumors say the Dark Pontifex still holds mysterious rituals in the ruins that litter the surrounding desert. Following the orders of his teacher [[Wendell]], [[Merric]], wind mage of Khadein, leaves to investigate those ruins...|Opening narration}}


'''Wind and Thunder''' (Japanese: {{h|風と雷|Kaze to ikazuchi}} ''Wind and Thunder'') is the first [[List of bonus chapters in Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow#New Archanea Saga|''DLC'' bonus chapter]] from {{FE12}}.
{{quote|Ever since I was a child... I wanted to protect those precious to me. I studied hard, here in [[Khadein]], because I really desired that power. However, being together with Prince [[Marth]], and fighting [[War of Shadows|that war]] by his side... I learned something. That the key to success, more than pursuing power alone...is to join forces with your comrades.|[[Merric]]}}
 
'''Wind and Thunder''' (Japanese: {{hl|風と雷|Kaze to ikazuchi}} ''Wind and Thunder'') is the first [[List of bonus chapters in Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow#Bonus chapters|DLC bonus chapter]] of {{FE12}}.


==Plot==
==Plot==
{{main|Wind and Thunder/Script}}
{{main|Wind and Thunder/Script}}
Sometime before the [[War of Heroes (Mystery of the Emblem)|War of Heroes]], [[Wendell]] dispatches a group consisting of [[Merric]], [[Arlen]], [[Linde]], and [[Etzel]] to investigate the ruins that litter the deserts of [[Khadein]], due to rumors that [[Gharnef]]'s [[Heretics]] continue to hold rituals in those ruins despite Gharnef's death in the [[War of Shadows]], which turn out to be true. Meanwhile, [[Michalis]], revealed to have survived his [[A Knight-Filled Sky|last stand]] in [[Macedon]], searches for his missing sister [[Maria]]; his searches also take him to the ruins of Khadein. Tagging along him is [[Phina]], whom Michalis saved from some bandits. Both groups eventually meet and converge, with Michalis agreeing to assist Merric in his mission as long as he doesn't get in his way.
Sometime before the [[War of Heroes (Archanea)|War of Heroes]], [[Wendell]] dispatches a group consisting of [[Merric]], [[Arlen]], [[Linde]], and [[Etzel]] to investigate the ruins that litter the deserts of [[Khadein]], due to rumors that [[Gharnef]]'s [[Heretics]] continue to hold rituals in those ruins despite Gharnef's death in the [[War of Shadows]], which turn out to be true. Meanwhile, [[Michalis]], revealed to have survived his last stand in [[Macedon]], searches for his missing sister [[Maria]]; his searches also take him to the ruins of Khadein. Tagging along him is [[Phina]], whom Michalis saved from several bandits. Both groups can eventually meet and converge, with Michalis agreeing to assist Merric in his mission as long as he doesn't get in his way.


After killing the Heretics in the ruins, Merric and Arlen decide to investigate further. They find out that the Heretics used Gharnef's forbidden magic that can revive deceased people to life and theorize that the Heretics intended to use the magic to revive Gharnef, which Merric's group managed to avert. Merric then thanks Arlen for his help and reaffirms his friendship with him, much to Arlen's annoyance. After splitting up to search for more information, Gharnef's spirit manipulates Arlen in the form of a hallucination and manages to convince him that his comrades are secretly enemies waiting to betray him and that he should [[Two Sorcerers|give in to his envy and hatred towards Merric]].
After killing the Heretics in the ruins, Merric and Arlen decide to investigate further. They find out that the Heretics used Gharnef's forbidden magic that can revive deceased people to life and theorize that the Heretics intended to use the magic to revive Gharnef, which Merric's group managed to avert. Merric then thanks Arlen for his help and reaffirms his friendship with him, much to Arlen's annoyance. After splitting up to search for more information, Gharnef's spirit manipulates Arlen in the form of a hallucination and manages to convince him that his comrades are secretly enemies waiting to betray him and that he should [[Two Sorcerers|give in to his envy and hatred towards Merric]].
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|ally=4{{h|+2|Upon Michalis and Phina arriving}}
|ally=4{{h|+2|Upon Michalis and Phina arriving}}
|enemy=20{{h|+7|Reinforcements}}
|enemy=20{{h|+7|Reinforcements}}
|map=[[File:Cmm fe12 dl1.png|512px]]
|map=[[File:Cm fe12 dl1.png|512px]]
|col=21
|row=23
}}
}}


===Character data===
===Character data===
{{ChapChars
{{ChapChars
|newunits=6
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Merric
|name=Merric
Line 52: Line 54:
|HP=20
|HP=20
|lv=4
|lv=4
|inventory={{item|12|Aura}}<br>{{item|12|Thunder|link=Thunder (tome)}}<br>{{item|12|Nosferatu}}
|inventory={{item|12|Aura}}<br>{{item|12|Thunder}}<br>{{item|12|Nosferatu}}
|recruitment method=Automatically from the start
|recruitment method=Automatically from the start
}}
}}
Line 112: Line 114:


===Enemy data===
===Enemy data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{ChapUnitHdr|type=Enemy|platform=ds02}}
{{ChapUnitHdr|type=Enemy|platform=ds02}}
{{ChapUnitCellFE12
|name=[[Heretics|Heretic]]
|class=Sorcerer
|lv=10
|#=1
|hp=40.6
|str=2
|mag=11.7
|skill=9.7
|spd=12.7
|lck=0
|def=12.8
|res=9.7
|inventory={{Item|ds|Bolganone}}
}}
{{ChapUnitCellFE12
{{ChapUnitCellFE12
|name=Sand Clan
|name=Sand Clan
Line 119: Line 136:
|lv=12
|lv=12
|#=2
|#=2
|hp=29~30
|hp=29.9
|str=13~14
|str=13.5
|mag=0
|mag=0
|skill=6~7
|skill=6.75
|spd=10~11
|spd=10.65
|lck=0
|lck=0
|def=9~10
|def=9.5
|res=0~1
|res=0.55
|mov=6
|mov=6
|inventory={{Item|ds|Steel Axe}}
|inventory={{Item|ds|Steel Axe}}
Line 136: Line 153:
|lv=12
|lv=12
|#=1
|#=1
|hp=26~27
|hp=26.8
|str=11~12
|str=11.2
|mag=0
|mag=0
|skill=15~16
|skill=15.3
|spd=15~16
|spd=15.3
|lck=0
|lck=0
|def=6~7
|def=6.2
|res=1~2
|res=1.1
|mov=7
|mov=7
|inventory={{Item|ds|Silver Sword}}
|inventory={{Item|ds|Silver Sword}}
Line 153: Line 170:
|lv=12
|lv=12
|#=1
|#=1
|hp=26~27
|hp=26.8
|str=11~12
|str=11.2
|mag=0
|mag=0
|skill=15~16
|skill=15.3
|spd=15~16
|spd=15.3
|lck=0
|lck=0
|def=6~7
|def=6.2
|res=1~2
|res=1.1
|mov=7
|mov=7
|inventory={{Item|ds|Steel Sword}}
|inventory={{Item|ds|Steel Sword}}
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|lv=10
|lv=10
|#=1
|#=1
|hp=24~25
|hp=24.1
|str=10~11
|str=10.5
|mag=0
|mag=0
|skill=7~8
|skill=7.25
|spd=11~12
|spd=11.35
|lck=0
|lck=0
|def=5~6
|def=5.5
|res=1~2
|res=1.45
|mov=6
|mov=6
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Hand Axe}} • {{Item|ds|Chest Key|type=drop}}
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Hand Axe}} • {{Item|ds|Chest Key|type=drop}}
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|lv=10
|lv=10
|#=2
|#=2
|hp=24~25
|hp=24.1
|str=10~11
|str=10.5
|mag=0
|mag=0
|skill=7~8
|skill=7.25
|spd=11~12
|spd=11.35
|lck=0
|lck=0
|def=5~6
|def=5.5
|res=1~2
|res=1.45
|mov=6
|mov=6
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Hand Axe}}
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Hand Axe}}
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|lv=10
|lv=10
|#=1
|#=1
|hp=21~22
|hp=21.2
|str=9~10
|str=8.8
|mag=0
|mag=0
|skill=15~16
|skill=15.7
|spd=15~16
|spd=15.7
|lck=0
|lck=0
|def=2~3
|def=2.8
|res=1~2
|res=1.9
|mov=7
|mov=7
|inventory={{Item|ds|Levin Sword}} • {{Item|ds|Chest Key|type=drop}}
|inventory={{Item|ds|Levin Sword}} • {{Item|ds|Chest Key|type=drop}}
Line 221: Line 238:
|lv=10
|lv=10
|#=1
|#=1
|hp=21~22
|hp=21.2
|str=9~10
|str=8.8
|mag=0
|mag=0
|skill=15~16
|skill=15.7
|spd=15~16
|spd=15.7
|lck=0
|lck=0
|def=2~3
|def=2.8
|res=1~2
|res=1.9
|mov=7
|mov=7
|inventory={{Item|ds|Steel Sword}}
|inventory={{Item|ds|Steel Sword}}
Line 238: Line 255:
|lv=10
|lv=10
|#=1
|#=1
|hp=24~25
|hp=24.1
|str=10~11
|str=10.5
|mag=0
|mag=0
|skill=7~8
|skill=7.25
|spd=11~12
|spd=11.35
|lck=0
|lck=0
|def=5~6
|def=5.5
|res=1~2
|res=1.45
|mov=6
|mov=6
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Chest Key|type=drop}}
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Chest Key|type=drop}}
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|lv=10
|lv=10
|#=3
|#=3
|hp=24~25
|hp=24.1
|str=10~11
|str=10.5
|mag=0
|mag=0
|skill=7~8
|skill=7.25
|spd=11~12
|spd=11.35
|lck=0
|lck=0
|def=5~6
|def=5.5
|res=1~2
|res=1.45
|mov=6
|mov=6
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Steel Axe}}
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Steel Axe}}
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|class=Myrmidon
|class=Myrmidon
|lv=10
|lv=10
|#=2
|#=1
|hp=21~22
|hp=21.2
|str=9~10
|str=9.8
|mag=0
|mag=0
|skill=15~16
|skill=15.7
|spd=15~16
|spd=15.7
|lck=0
|lck=0
|def=2~3
|def=2.8
|res=1~2
|res=1.9
|mov=7
|mov=7
|inventory={{Item|ds|Steel Sword}} • {{Item|ds|Chest Key|type=drop}}
|inventory={{Item|ds|Steel Sword}} • {{Item|ds|Chest Key|type=drop}}
Line 289: Line 306:
|lv=5
|lv=5
|#=2
|#=2
|hp=29~30
|hp=32.4
|str=12
|str=14.5
|mag=0
|mag=0
|skill=10~11
|skill=13.4
|spd=8~9
|spd=12.2
|lck=0
|lck=0
|def=9
|def=11.5
|res=5~6
|res=6.8
|mov=6
|mov=6
|inventory={{Item|ds|Fire Breath}}
|inventory={{Item|ds|Fire Breath}}
Line 305: Line 322:
|lv=10
|lv=10
|#=1
|#=1
|hp=24~25
|hp=24.1
|str=10~11
|str=10.5
|mag=0
|mag=0
|skill=7~8
|skill=7.25
|spd=11~12
|spd=11.35
|lck=0
|lck=0
|def=5~6
|def=5.5
|res=1~2
|res=1.45
|mov=6
|mov=6
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Vulnerary|type=drop}}
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Vulnerary|type=drop}}
Line 322: Line 339:
|lv=10
|lv=10
|#=1
|#=1
|hp=21~22
|hp=21.2
|str=9~10
|str=8.8
|mag=0
|mag=0
|skill=15~16
|skill=15.7
|spd=15~16
|spd=15.7
|lck=0
|lck=0
|def=2~3
|def=2.8
|res=1~2
|res=1.9
|mov=7
|mov=7
|inventory={{Item|ds|Steel Sword}} • {{Item|ds|Vulnerary|type=drop}}
|inventory={{Item|ds|Steel Sword}} • {{Item|ds|Chest Key|type=drop}}
|notes=Begins moving one turn after a unit reaches the plains of the oasis.
|notes=Begins moving one turn after a unit reaches the plains of the oasis.
}}
}}
{{ChapUnitCellFE12
{{ChapUnitCellFE12
|name=[[Heretics|Heretic]]
|name=Sand Clan
|class=Sorcerer
|class=Myrmidon
|lv=10
|lv=10
|#=1
|#=1
|hp=40~41
|hp=21.2
|str=2
|str=8.8
|mag=11~12
|mag=0
|skill=9~10
|skill=15.7
|spd=12~13
|spd=15.7
|lck=0
|lck=0
|def=12~13
|def=2.8
|res=9~10
|res=1.9
|inventory={{Item|ds|Bolganone}}
|mov=7
|inventory={{Item|ds|Steel Sword}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Begins moving one turn after a unit reaches the plains of the oasis.
|last=y
|last=y
}}
}}
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|lv=15
|lv=15
|#=2
|#=2
|hp=32~33
|hp=32.6
|str=15
|str=15
|mag=0
|mag=0
|skill=7~8
|skill=7.5
|spd=11~12
|spd=11.1
|lck=0
|lck=0
|def=11
|def=11
|res=0~1
|res=0.7
|mov=6
|mov=6
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Vulnerary|type=drop}}
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Vulnerary|type=drop}}
Line 372: Line 391:
|lv=15
|lv=15
|#=2
|#=2
|hp=29~30
|hp=29.2
|str=13~14
|str=13.8
|mag=0
|mag=0
|skill=16
|skill=16.2
|spd=16~17
|spd=16.2
|lck=0
|lck=0
|def=6~7
|def=6.8
|res=1~2
|res=1.4
|mov=7
|mov=7
|inventory={{Item|ds|Steel Sword}}
|inventory={{Item|ds|Steel Sword}}
Line 388: Line 407:
|lv=5
|lv=5
|#=1
|#=1
|hp=26~27
|hp=26.4
|str=10
|str=10
|mag=0
|mag=0
|skill=8~9
|skill=8.4
|spd=10~11
|spd=10.2
|lck=0
|lck=0
|def=7
|def=7
|res=1~2
|res=1.8
|mov=12
|mov=12
|inventory={{Item|ds|Fire Breath}} • {{Item|ds|Vulnerary|type=drop}}
|inventory={{Item|ds|Fire Breath}} • {{Item|ds|Vulnerary|type=drop}}
Line 404: Line 423:
|lv=5
|lv=5
|#=2
|#=2
|hp=26~27
|hp=26.4
|str=10
|str=10
|mag=0
|mag=0
|skill=8~9
|skill=8.4
|spd=10~11
|spd=10.2
|lck=0
|lck=0
|def=7
|def=7
|res=1~2
|res=1.8
|mov=12
|mov=12
|inventory={{Item|ds|Fire Breath}}
|inventory={{Item|ds|Fire Breath}}
Line 420: Line 439:
====Reinforcements====
====Reinforcements====
*After a unit reaches the plains of the oasis
*After a unit reaches the plains of the oasis
**2 [[Barbarian]]s from the northeast corner of the map
**Two [[Barbarian]]s from the northeast corner of the map
**2 [[Myrmidon]]s from the northeast corner of the map
**Two [[Myrmidon]]s from the northeast corner of the map
**3 [[Wyvern]]s from the western part of the map
**Three [[Wyvern]]s from the western part of the map


===Boss data===
===Boss data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{BossStats DS
{{BossStats DS
|portrait=[[File:Generic portrait sorcerer fe12.png]]
|portrait=[[File:Generic portrait sorcerer fe12.png]]
Line 431: Line 450:
|class=Sorcerer
|class=Sorcerer
|lv=10
|lv=10
|HP=40~41
|HP=40.6
|str=2
|str=2
|magic=11~12
|magic=11.7
|skill=9~10
|skill=9.7
|spd=12~13
|spd=12.7
|luck=0
|luck=0
|def=12~13
|def=12.8
|res=9~10
|res=9.7
|inventory={{Item|ds|Bolganone}}
|inventory={{Item|ds|Bolganone}}
|to=C
|to=C
Line 450: Line 469:
<!--
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-fan-name=Wind and Thunder
|eng-fan-name=Wind and Thunder
|jap-name={{h|風と雷|Kaze to ikazuchi}}
|eng-fan-mean=Refers respectively to the mages [[Merric]] and [[Arlen]], and the elements associated with their tomes, [[Excalibur]] and [[Thoron]] respectively.
|jap-mean=Wind and Thunder
|jpn-name={{h|風と雷|Kaze to ikazuchi}}
|jpn-mean=Wind and Thunder
}}
}}


Line 467: Line 486:


{{ChapterNav
{{ChapterNav
|name=Wind and Thunder
|nextchapter=Three Assassins
|nextchapter=Three Assassins
}}
}}

Latest revision as of 17:42, 13 February 2024

Wind and Thunder

Cm fe12 dl1.png

Location

Khadein

New units

Merric, Arlen, Linde, Etzel, Phina, Michalis

Boss(es)

Heretic

Next chapter(s)

Three Assassins

Ever since I was a child... I wanted to protect those precious to me. I studied hard, here in Khadein, because I really desired that power. However, being together with Prince Marth, and fighting that war by his side... I learned something. That the key to success, more than pursuing power alone...is to join forces with your comrades.
— Merric

Wind and Thunder (Japanese: 風と雷 Wind and Thunder) is the first DLC bonus chapter of Fire Emblem: New Mystery of the Emblem.

Plot

Main article: Wind and Thunder/Script

Sometime before the War of Heroes, Wendell dispatches a group consisting of Merric, Arlen, Linde, and Etzel to investigate the ruins that litter the deserts of Khadein, due to rumors that Gharnef's Heretics continue to hold rituals in those ruins despite Gharnef's death in the War of Shadows, which turn out to be true. Meanwhile, Michalis, revealed to have survived his last stand in Macedon, searches for his missing sister Maria; his searches also take him to the ruins of Khadein. Tagging along him is Phina, whom Michalis saved from several bandits. Both groups can eventually meet and converge, with Michalis agreeing to assist Merric in his mission as long as he doesn't get in his way.

After killing the Heretics in the ruins, Merric and Arlen decide to investigate further. They find out that the Heretics used Gharnef's forbidden magic that can revive deceased people to life and theorize that the Heretics intended to use the magic to revive Gharnef, which Merric's group managed to avert. Merric then thanks Arlen for his help and reaffirms his friendship with him, much to Arlen's annoyance. After splitting up to search for more information, Gharnef's spirit manipulates Arlen in the form of a hallucination and manages to convince him that his comrades are secretly enemies waiting to betray him and that he should give in to his envy and hatred towards Merric.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Merric dies 4+2 {{{partner}}} {{{other}}} 20+7
Cm fe12 dl1.png
Map dimensions:
21 columns by 23 rows

Character data

Characters
New units
Merric
Portrait merric fe12.png
Mage
HP
24
Inventory
Excalibur
Pure Water
Level
10
Automatically from the start
Arlen
Portrait arlen fe12.png
Mage
HP
26
Inventory
Thoron
Aries Shard
Level
10
Automatically from the start
Linde
Portrait linde fe12.png
Mage
HP
20
Inventory
Aura
Thunder
Nosferatu
Level
4
Automatically from the start
Etzel
Portrait etzel fe12.png
Sorcerer
HP
30
Inventory
Blizzard
Heal
Vulnerary
Level
6
Automatically from the start
Michalis
Portrait michalis fe12.png
Dracoknight
HP
42
Inventory
Silver Lance
Javelin
Level
12
Automatically from turn 3
Phina
Portrait phina fe12.png
Dancer
HP
16
Inventory
Iron Sword
Vulnerary
Level
1
Automatically from turn 3
Available characters
None

Item data

Items
Name Obtainment Method
Is ds chest key.png Chest Key Dropped by enemy Barbarian (×2)
Is ds chest key.png Chest Key Dropped by enemy Myrmidon (×3)
Is ds vulnerary.png Vulnerary Dropped by enemy Barbarian
Is ds vulnerary.png Vulnerary Dropped by enemy Myrmidon
Is ds vulnerary.png Vulnerary Dropped by enemy Wyvern (reinforcement)
Is ds vulnerary.png Vulnerary Dropped by enemy Barbarian (reinforcement; ×2)
Is ds boots.png Boots Open southeastern chest
Is ds elixir.png Elixir Open southwestern chest
Is ds ladyblade.png Ladyblade Open lower northeastern chest
Is ds dragonpike.png Dragonpike Open left northeastern chest
Is ds cutting gale.png Cutting Gale Open upper northeastern chest

Enemy data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 sorcerer enemy.gif Heretic Sorcerer 10 1 40.6 2 11.7 9.7 12.7 0 12.8 9.7 -- Bolganone
--
Ma ds02 barbarian enemy.gif Sand Clan Barbarian 12 2 29.9 13.5 0 6.75 10.65 0 9.5 0.55 6 Steel Axe
Begins moving if a unit enters the boss's room.
Ma ds02 myrmidon enemy.gif Sand Clan Myrmidon 12 1 26.8 11.2 0 15.3 15.3 0 6.2 1.1 7 Silver Sword
Begins moving if a unit enters the boss's room.
Ma ds02 myrmidon enemy.gif Sand Clan Myrmidon 12 1 26.8 11.2 0 15.3 15.3 0 6.2 1.1 7 Steel Sword
Begins moving if a unit enters the boss's room.
Ma ds02 barbarian enemy.gif Sand Clan Barbarian 10 1 24.1 10.5 0 7.25 11.35 0 5.5 1.45 6 Steel Axe Hand Axe Chest KeyThis item is dropped upon this unit's defeat.
Begins moving one turn after a unit reaches the plains of the oasis.
Ma ds02 barbarian enemy.gif Sand Clan Barbarian 10 2 24.1 10.5 0 7.25 11.35 0 5.5 1.45 6 Steel Axe Hand Axe
Begins moving one turn after a unit reaches the plains of the oasis.
Ma ds02 myrmidon enemy.gif Sand Clan Myrmidon 10 1 21.2 8.8 0 15.7 15.7 0 2.8 1.9 7 Levin Sword Chest KeyThis item is dropped upon this unit's defeat.
Begins moving one turn after a unit reaches the plains of the oasis.
Ma ds02 myrmidon enemy.gif Sand Clan Myrmidon 10 1 21.2 8.8 0 15.7 15.7 0 2.8 1.9 7 Steel Sword
Begins moving one turn after a unit reaches the plains of the oasis.
Ma ds02 barbarian enemy.gif Sand Clan Barbarian 10 1 24.1 10.5 0 7.25 11.35 0 5.5 1.45 6 Steel Axe Chest KeyThis item is dropped upon this unit's defeat.
Begins moving one turn after a unit reaches the plains of the oasis.
Ma ds02 barbarian enemy.gif Sand Clan Barbarian 10 3 24.1 10.5 0 7.25 11.35 0 5.5 1.45 6 Hand Axe Steel Axe
Begins moving one turn after a unit reaches the plains of the oasis.
Ma ds02 myrmidon enemy.gif Sand Clan Myrmidon 10 1 21.2 9.8 0 15.7 15.7 0 2.8 1.9 7 Steel Sword Chest KeyThis item is dropped upon this unit's defeat.
Begins moving one turn after a unit reaches the plains of the oasis.
Ma ds02 fire dragon enemy.gif Dragon Fire Dragon 5 2 32.4 14.5 0 13.4 12.2 0 11.5 6.8 6 Fire Breath
--
Ma ds02 barbarian enemy.gif Sand Clan Barbarian 10 1 24.1 10.5 0 7.25 11.35 0 5.5 1.45 6 Steel Axe VulneraryThis item is dropped upon this unit's defeat.
Begins moving one turn after a unit reaches the plains of the oasis.
Ma ds02 myrmidon enemy.gif Sand Clan Myrmidon 10 1 21.2 8.8 0 15.7 15.7 0 2.8 1.9 7 Steel Sword Chest KeyThis item is dropped upon this unit's defeat.
Begins moving one turn after a unit reaches the plains of the oasis.
Ma ds02 myrmidon enemy.gif Sand Clan Myrmidon 10 1 21.2 8.8 0 15.7 15.7 0 2.8 1.9 7 Steel Sword VulneraryThis item is dropped upon this unit's defeat.
Begins moving one turn after a unit reaches the plains of the oasis.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 barbarian enemy.gif Sand Clan Barbarian 15 2 32.6 15 0 7.5 11.1 0 11 0.7 6 Hand Axe VulneraryThis item is dropped upon this unit's defeat.
--
Ma ds02 myrmidon enemy.gif Sand Clan Myrmidon 15 2 29.2 13.8 0 16.2 16.2 0 6.8 1.4 7 Steel Sword
--
Ma ds02 wyvern enemy.gif Wyvern Wyvern 5 1 26.4 10 0 8.4 10.2 0 7 1.8 12 Fire Breath VulneraryThis item is dropped upon this unit's defeat.
--
Ma ds02 wyvern enemy.gif Wyvern Wyvern 5 2 26.4 10 0 8.4 10.2 0 7 1.8 12 Fire Breath
--

Reinforcements

  • After a unit reaches the plains of the oasis
    • Two Barbarians from the northeast corner of the map
    • Two Myrmidons from the northeast corner of the map
    • Three Wyverns from the western part of the map

Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Generic portrait sorcerer fe12.png
Ma ds02 sorcerer enemy.gif Sorcerer
Level 10
Movement --
Stats
Max HP 40.6 Speed 12.7
Strength 2 Luck 0
Magic 11.7 Defense 12.8
Skill 9.7 Resistance 9.7
Inventory
Bolganone
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes C Staves E

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

Wind and Thunder

Refers respectively to the mages Merric and Arlen, and the elements associated with their tomes, Excalibur and Thoron respectively.

Japanese

風と雷

Wind and Thunder

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

Wind and Thunder • Three Assassins →
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: MeetingP2: Young SquiresP3: Training BeginsP4: New Companions (Jeorge, Athena) • P5: March DutyP6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon Altar • 23: The Dark Pontifex LivesE: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Coyote's MenDragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline