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Two Falchions: Difference between revisions

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|location=[[Arena Ferox]]
|location=[[Arena Ferox]]
|new units=[[Lon'qu]]
|new units=[[Lon'qu]]
|boss=[[Masked Marth|Marth]]
|boss=[[Masked Marth|Marth]]
|previous=[[Warrior Realm]]
|next=[[The Exalt and the King]]
}}
}}
{{Quote|Where did you get that? There's no way...|Chrom noticing Marth's [[Parallel Falchion|sword]]}}
{{Quote|In Ferox, the khans of east and west hold a tournament every few years. The victor acquires total sovereignty over both kingdoms. And that means they have the final say when it comes to forging alliances. [...] Perhaps you would consider representing the East in the upcoming tournament? If you win and I become ruling khan, I will grant your alliance.|Flavia}}


'''Two Falchions''' is the fourth chapter in {{FE13}}. In this chapter, the [[Shepherds (chapter)|Shepherds]] have been tasked with winning a tournament at an arena with the ruling power of all of [[Ferox]] on the line; their opponent just happens to be a familiar [[Masked Marth|masked enigma]].  Completing this chapter will unlock the [[Barracks]] as well as the [[Outrealm Gate]].
'''Two Falchions''' (Japanese: {{hl|神剣闘技|Shinken tōgi}} ''Divine Sword Clash'') is the fourth chapter in {{FE13}}. In this chapter, the [[Shepherds (chapter)|Shepherds]] have been tasked with winning a tournament at an arena with the ruling power of all of [[Ferox]] on the line; their opponent just happens to be a familiar [[Masked Marth|masked enigma]].  Completing this chapter will unlock the [[Barracks]] as well as the [[Outrealm Gate]].


==Plot==
==Plot==
{{main|Two Falchions/Script}}
{{main|Two Falchions/Script}}
[[Raimi]] has successfully escorted the [[Shepherds (group)|Shepherds]] to the [[Ferox]]i capital, and asks [[Chrom]] to wait while she summons the khan. [[Robin]] wonders if the khan is away; Chrom wagers that the khan is out training, given that khans of Feroxi prefer battle to politics--or, more rather, battle is their politics. Robin is attempting to picture a warrior ruler; he/she imagines "him" to be a giant man of unparalleled thew, with a broad chest covered in hair. As Robin laughs, a woman named [[Flavia]] comes onto the scene; she responds to Robin's comment asking that he/she continue their description; Robin is left puzzled. Chrom asks Flavia if she is the khan; Flavia reveals that, to be precise, she is the East-Khan of Ferox, then apologizes for the troubles at the border and states that Chrom is welcome in Regna Ferox. Chrom thanks Flavia for the apology, but reveals confidence that they can put the previous misunderstanding behind them, then asks if it is true about bandits posing as [[Ylisse]]ans ransacking Feroxi border villagers; Flavia confirms, and identifies them as [[Plegia]]n, having found documents proving as much on the corpse of one of their captains, revealing that Plegia sees some benefit in raising tensions between Ylisse and Ferox. After a short outburst in reply to Flavia's revelation, Chrom calms down and asks Flavia to forgive him, going into formal speech; Flavia asks that Chrom discard formalities, as Feroxi appreciate plain speech. Chrom asks Flavia to have a word with her border guards; Flavia appreciates Chrom's understanding of Feroxi diplomacy and reveals she likes him already, then reveals she knows why Chrom is here--but regrettably informs that she cannot provide any Feroxi troops for Ylisse. [[Lissa]] asks why not, to which Flavia reveals she lacks the authority; Chrom states he doesn't understand, and asks Flavia if she really is ''the'' khan. Flavia reiterates what she said before, she is ''one of the'' khans, and that the khans of east and west hold a tournament every few years, with the victor acquiring total sovereignty of both of Ferox's kingdoms, meaning that khan has total say when it comes to forging alliances. The West-Khan won the last tournament. Chrom interprets this as receiving no aid at all; Flavia says that's true, but only if he always gives up easily--the next tournament is nigh, and Flavia is in need of champions. Chrom asks just what it has to do with them; Flavia reveals that Raimi informed her that the Shepherds are quite capable, and asks Chrom to consider representing the east in the upcoming tournament; the revealed stakes of a victory being that Flavia, who would then be the ruling khan, would grant the alliance. Chrom reveals that he would have assumed Ylisseans have no place in Feroxi traditions; Flavia reveals that such thinking is completely wrong, as the khans themselves don't fight, they choose champions to represent them--otherwise Ferox would be rife with blood feuds and dead khans, and they don't involve comrades or kin for the same reason. Over time, it had been decided that the tournament should be fought by outsiders, although the outsiders have never involved foreign royalty as far as Flavia knows of. Flavia says the choice is Chrom's; Chrom says there's no choice, his people are desperate, facing not only Plegia's constant attacks but also the added threat of the [[Risen]], and if fighting for Flavia is the quickest way to an alliance, the Shepherds will take up their steel. Flavia wishes Chrom luck in the tournament and hopes for his survival, and offers to show him the arena where the tournament is to be held--but also tells Chrom to be wary, as an equally able swordsman champions the West-Khan; Chrom states that this champion will be defeated by Ylisse's necessity, with Flavia looking forward to seeing Chrom's skill.
The [[Shepherds (group)|Shepherds]] are escorted to the [[Ferox]]i capital, where they meet the East-Khan of Ferox, [[Flavia]]. She confirms that bandits raiding the Feroxi border are [[Plegia]]ns posing as [[Ylisse]]ans, but also states she cannot supply troops to Ylisse due to lacking the authority—the khans of east and west hold a tournament every few years, with the victor acquiring total sovereignty of both Feroxi kingdoms, and the West-Khan won the last tournament. Flavia proposes that [[Chrom]] and the Shepherds serve as her champions in the upcoming tournament, granting her total authority to instate the alliance, which Chrom accepts.


[[Preparations]] may be made once at the Arena Ferox. Once finished, Lissa asks Chrom to look at the West-Khan's champion; it is none other than "[[Masked Marth|Marth]]", and Chrom does indeed see him. Chrom decides to ask "Marth" one question before beginning the tournament, but "Marth"'s continued silence leads Chrom to decide to let their swords speak for them.
The Shepherds fight against the West-Khan's champion, "[[Masked Marth|Marth]]", who evades questions regarding how he has a [[Parallel Falchion|seemingly identical blade]] to the [[Falchion (Archanea)|Falchion]] and vanishes after the battle. Afterwards, Flavia congratulates them and upholds her promise to provide military aid to Ylisse. The West-Khan, [[Basilio]], offers his old champion [[Lon'qu]] as West Ferox's contribution to the Ylissean cause.


''(Cutscene: "Two Falchions")'' We see Chrom draw his [[Falchion (Archanea)|Falchion]]. Afterward, we see "Marth" draw [[Parallel Falchion|another Falchion]]! Chrom asks "Marth" where he got his sword; "Marth" reveals nothing, and Chrom states that there's no way they could both wield the same sword. Chrom and "Marth" begin their duel. As the duel goes on, Chrom asks "Marth" who taught him to fight the way he does; after some more clashing and "Marth" repeating a technique Chrom used earlier, "Marth" reveals that his father taught him swordplay. The duel, and the cutscene, ends with Chrom and "Marth" staring each other down.
The Shepherds return to Ylisstol, where [[Phila]] reports that Plegian soldiers have attacked a village in Themis and abducted their duke's daughter, [[Maribelle]]; King [[Gangrel]] of Plegia claims Maribelle invaded Plegia and is demanding that Ylisse pay reparations for this "insult". [[Emmeryn]], wishing to avoid a conflict similar to a previous one that nearly ruined Ylisse, elects to offer parley with Gangrel. Phila and Chrom both elect to accompany her. As the Shepherds prepare to depart, a young mage named [[Ricken]] asks to join, but Chrom rebuffs him on account of his youth.
 
Once the cutscene ends, the battle begins. Robin notes that "Marth" is a gifted swordsman, and his underlings also look capable, and that the Shepherds should mind their distance.
 
After the battle ends, Flavia congratulates the Shepherds and reveals she has their respect--and more to the point, the Shepherds have their alliance, Flavia will provide Ylisse with all of the soldiers they need. Chrom thanks Flavia, but Flavia says she should thank him, it feels like ages since she held full power. Flavia asks her new friends to come and celebrate, then leaves the scene. As Flavia leaves the scene, a man walks onto the scene. The man (whose name is revealed to be [[Basilio]]) appears disgusted at Flavia's behavoir--she jumps on any excuse for a party. Chrom asks Basilio if they have met; Basilio introduces himself as the West-Khan that the Shepherds just rudely removed from power, then notes Chrom is handy with the sword but thought for sure he had picked the stronger man. Chrom asks Basilio what he knows about "Marth"; Basilio reveals him to be a sellsword with delusions of grandeur that simply turned up one evening and bested his old champion flat. Basilio claims that action resulted in love at first sight, and he believes he's too old for such things; he reveals that "Marth" is gone, fled the moment the tournament ended. Lissa claims "Marth" to be dark and mysterious; Robin states that at least "Marth" has one fan, with Lissa stating that "Marth" is sort of dreamy, with Chrom telling Lissa that she's sort of dreaming. Lissa tells Chrom to lighten up, that she was just kidding. Fredrick asks Chrom and Lissa that, if their discussion is over, that they had best return home, as [[Emmeryn]] will want news of the new alliance immediately. Chrom states Frederick to be right; before Basilio lets the Shepherds go, he states he has a present for them. A swordsman walks onto the scene; his name is revealed to be [[Lon'qu]], whom Basilio then introduces as his former champion. Lon'qu is not much for talking, but is peerless with a sword, as good as "Marth" as far as Basilio sees it. Basilio says he honestly can't figure out [[wikipedia:Gynophobia|why "Marth" beat Lon'qu so quickly]]; Lissa is shocked to hear "Marth" beat Lon'qu, as Lon'qu looks so big and strong. Lon'qu asks Lissa to step away; Lissa wondered what she said to cause Lon'qu's reaction, with Basilio revealing that ladies tend to put Lon'qu on edge, yet Lon'qu is capable and may even have the makings of a khan. Basilio says that Lon'qu should be considered West Ferox's contribution to the Ylissean cause. Chrom asks Basilio if he is certain about this; Basilio deems Lon'qu Chrom's man now. Chrom asks Lon'qu if he has no objections; Lon'qu says Chrom gives orders, he stabs people, their roles are clear, to which Chrom welcomes Lon'qu aboard. The player can now save the game at this point.
 
A short time later, the Shepherds have returned to [[Foreseer|Ylisstol]], where Emmeryn has received the news about Ferox supporting Ylisse. Emmeryn thanks Chrom, knowing that sending him was the right choice. Chrom tells Emmeryn that she should see Ferox's warriors, and reveals that the Ylissean people should now be safe from--Chrom doesn't get to finish, as [[Phila]] enters the room and delivers troubling news. Emmeryn asks Phila to slow down and then reveal what has happened. Phila reveals that Plegian soldiers have been sighted within Ylisse's southwest border. The Plegians attacked a village in Themis, and abducted their duke's daughter. A very shocked Lissa reveals that [[Maribelle]] was the one kidnapped, and asks Chrom to do something. Phila continues her report, stating that the king of Plegia, [[Gangrel]], claims Maribelle invaded Plegia, and Gangrel is demanding that Ylisse pay reparations for this "insult". Chrom is horrified that they appear to have to trust the mad Plegian king; Emmeryn asks Chrom to calm down, that they have to keep their wits about them. Chrom states that they should put a sword through Gangrel's gut and be done with it, given that Gangrel has been trying to provoke a war with Ylisse at every step and won't stop until he drags the whole [[Archanea (continent)|continent]] to hell with him. Phila states that she agrees with Chrom, that Plegia has to learn that such actions have consequences. Emmeryn tells Chrom that she understands his feelings, but Ylisse will lose if they give Gangrel the war he wants no matter what the outcome. Their last conflict nearly ruined Ylisse, leaving their people homeless and starving, a mistake that cannot be repeated. Emmeryn says she'll offer parley with Gangrel; Lissa begs for Emmeryn to not do so, and Phila also asks Emmeryn to reconsider as Gangrel cannot be trusted to act in good faith. Emmeryn interprets these responses as having to choose either marching into war or letting Maribelle die, a choice Emmeryn cannot accept. Phila asks Emmeryn to forgive her, that she spoke out of turn, that she knows Emmeryn will always stand by her own principles. Phila does ask Emmeryn to allow the pegasus knights to accompany her; Chrom states that he'll also go, that somebody has to save Emmeryn from her good intentions, with Lissa saying that she wants to be there for both them and Maribelle. Emmeryn accepts, saying that their strength is her strength.
 
As Chrom, Lissa, and Robin leave the palace, Chrom asks everyone if they're ready to go, that it's a long march through the western mountains to the Ylisse-Plegia border. A mage runs onto the scene, and as we learn his name to be [[Ricken]], he reveals that he's all packed and asks Chrom when they leave. Chrom is surprised at Ricken's presence; he tells Ricken to go back inside, that he's too young for this mission. Ricken begs Chrom to let him come; Chrom knows his skill with magic, and knows he can handle himself. Chrom says he'd feel safer with Ricken and his magic staying in Ylisstol, protecting the garrison; Chrom states his group is off then, and tells Ricken to be good. As Chrom, Lissa, and Robin leave the scene, Ricken begs the gods to let him know how old Chrom thinks he is, that he'll show Chrom just how good he can be.


===Summary===
===Summary===
Line 35: Line 29:
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=6
|ally=1–6
|enemy=9
|enemy=9
|map=[[File:Cm fe13 4.png]]
|map=[[File:Cm fe13 4.png]]
|col=14
|row=14
}}
}}
The chapter's map is 14 columns by 14 rows.


===Character data===
===Character data===
Line 46: Line 40:
{{ChapChars
{{ChapChars
|game#=13
|game#=13
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Lon'qu
|name=Lon'qu
Line 53: Line 46:
|HP=20
|HP=20
|lv=4
|lv=4
|inventory={{Item|13|Killing Edge}}
|recruitment method=Automatically at the end of the chapter
|recruitment method=Automatically at the end of the chapter
}}
}}
|return1=chrom l
|forced1=chrom l
|return1article=Chrom  
|forced1article=Chrom  
|return2=avatar {{#var:A}}-default
|return1=robin {{#var:A}}
|return2article=Robin
|return1article=Robin
|return3=lissa
|return2=lissa
|return4=frederick
|return3=frederick
|return5=sully
|return4=sully
|return6=virion
|return5=virion
|return7=stahl
|return6=stahl
|return8=vaike
|return7=vaike
|return9=miriel
|return8=miriel
|return10=sumia
|return9=sumia
|return11=kellam
|return10=kellam
}}
}}
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
Line 75: Line 69:
|platform=3ds01
|platform=3ds01
|item1=Thunder
|item1=Thunder
|item1article=Thunder (tome)
|obtain1=Dropped by enemy [[Mage]]
|obtain1=Dropped by enemy [[Mage]]
|itemlast=Vulnerary
|itemlast=Vulnerary
Line 89: Line 82:
|armorycost2=560
|armorycost2=560
|armory3=Thunder
|armory3=Thunder
|armory3article=Thunder (tome)
|armorycost3=630
|armorycost3=630
|location=Arena Ferox
|location=Arena Ferox
Line 117: Line 109:


===Enemy data===
===Enemy data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Tab
{{Tab
|width=100%
|width=100%
Line 122: Line 115:
|tab2=Hard
|tab2=Hard
|tab3=Lunatic(+)
|tab3=Lunatic(+)
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|platform=3ds01
{{ChapUnitCellFE13
|name1=[[Ferox]]i
|name=[[Masked Marth|Marth]]
|class1=Fighter
|class=Lord
|lv1=5
|version=masked marth
|#1=2
|lv=8
|inventory1={{Item|13|Iron Axe}}
|#=1
|notes1=Immediately begins moving unprovoked.
|hp=27
|-
|str=9
|name2=[[Ferox]]i
|mag=2
|class2=Mage
|skill=12
|lv2=5
|spd=10
|#2=1
|lck=11
|inventory2={{Item|13|Thunder|link=Thunder (tome)}}
|def=8
|notes2=Immediately begins moving unprovoked.
|res=4
|-
|mov=5
|name3=[[Ferox]]i
|inventory={{Item|13|Parallel Falchion}}<br>{{Item|13|Dual Strike+}}
|class3=Mage
}}
|lv3=5
{{ChapUnitCellFE13
|#3=1
|name=[[Ferox]]i
|inventory3={{Item|13|Thunder|link=Thunder (tome)|type=drop}}
|class=Fighter
|notes3=Immediately begins moving unprovoked.
|lv=5
|-
|#=2
|name4=[[Ferox]]i
|hp=22~23
|class4=Knight
|str=10~11
|lv4=5
|mag=0
|#4=1
|skill=6~7
|inventory4={{Item|13|Iron Lance}} • {{Item|13|Vulnerary|type=drop}}
|spd=6~7
|notes4=Begins moving unprovoked on turn 2.
|lck=5~6
|-
|def=3
|name5=[[Ferox]]i
|res=0~1
|class5=Knight
|mov=5
|lv5=5
|inventory={{Item|13|Iron Axe}}
|#5=1
|notes=Immediately begins moving unprovoked.
|inventory5={{Item|13|Iron Lance}}
}}
|notes5=Begins moving unprovoked on turn 2.
{{ChapUnitCellFE13
|-
|name=[[Ferox]]i
|name6=[[Ferox]]i
|class=Mage
|class6=Fighter
|lv=5
|lv6=5
|#=1
|#6=2
|hp=18~19
|inventory6={{Item|13|Hand Axe}}
|str=0
|notes6=Begins moving unprovoked on turn 3.
|mag=6~7
|-
|skill=5~6
|nameb=[[Masked Marth|Marth]]
|spd=5~6
|classb=Lord
|lck=4~5
|versionb=masked marth
|def=1~2
|lvb=8
|res=3
|inventoryb={{Item|13|Parallel Falchion}}<br>{{Item|13|Dual Strike+}}
|mov=5
|inventory={{Item|13|Thunder}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Ferox]]i
|class=Mage
|lv=5
|#=1
|hp=18~19
|str=0
|mag=6~7
|skill=5~6
|spd=5~6
|lck=4~5
|def=1~2
|res=3
|mov=5
|inventory={{Item|13|Thunder|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Ferox]]i
|class=Knight
|lv=5
|#=1
|hp=22~23
|str=10~11
|mag=0
|skill=6
|spd=1~2
|lck=4~5
|def=9~10
|res=0~1
|mov=4
|inventory={{Item|13|Iron Lance}} • {{Item|13|Vulnerary|type=drop}}
|notes=Begins moving unprovoked on turn 2.
}}
{{ChapUnitCellFE13
|name=[[Ferox]]i
|class=Knight
|lv=5
|#=1
|hp=22~23
|str=10~11
|mag=0
|skill=6
|spd=1~2
|lck=4~5
|def=9~10
|res=0~1
|mov=4
|inventory={{Item|13|Iron Lance}}
|notes=Begins moving unprovoked on turn 2.
}}
{{ChapUnitCellFE13
|name=[[Ferox]]i
|class=Fighter
|lv=5
|#=2
|hp=22~23
|str=10~11
|mag=0
|skill=6~7
|spd=6~7
|lck=5~6
|def=3
|res=0~1
|mov=5
|inventory={{Item|13|Hand Axe}}
|notes=Begins moving unprovoked on turn 3.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Masked Marth|Marth]]
|class=Lord
|version=masked marth
|lv=8
|#=1
|hp=31
|str=11
|mag=2
|skill=14
|spd=12
|lck=13
|def=8
|res=5
|mov=5
|inventory={{Item|13|Parallel Falchion}}<br>{{Item|13|Dual Strike+}}
}}
{{ChapUnitCellFE13
|name=[[Ferox]]i
|class=Fighter
|lv=5
|#=2
|hp=27~28
|str=13
|mag=0
|skill=8
|spd=8
|lck=7~8
|def=3~4
|res=0~1
|mov=5
|inventory={{Item|13|Iron Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Ferox]]i
|class=Mage
|lv=5
|#=1
|hp=22
|str=0
|mag=8~9
|skill=7
|spd=7
|lck=6
|def=1~2
|res=3~4
|mov=5
|inventory={{Item|13|Thunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Ferox]]i
|class=Mage
|lv=5
|#=1
|hp=22
|str=0
|mag=8~9
|skill=7
|spd=7
|lck=6
|def=1~2
|res=3~4
|mov=5
|inventory={{Item|13|Thunder|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Ferox]]i
|class=Knight
|lv=5
|#=1
|hp=28
|str=13
|mag=0
|skill=7~8
|spd=2~3
|lck=6
|def=9~10
|res=0~1
|mov=4
|inventory={{Item|13|Iron Lance}} • {{Item|13|Vulnerary|type=drop}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 2.
}}
{{ChapUnitCellFE13
|name=[[Ferox]]i
|class=Knight
|lv=5
|#=1
|hp=28
|str=13
|mag=0
|skill=7~8
|spd=2~3
|lck=6
|def=9~10
|res=0~1
|mov=4
|inventory={{Item|13|Iron Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 2.
}}
{{ChapUnitCellFE13
|name=[[Ferox]]i
|class=Fighter
|lv=5
|#=2
|hp=27~28
|str=13
|mag=0
|skill=8
|spd=8
|lck=7~8
|def=3~4
|res=0~1
|mov=5
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 3.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Masked Marth|Marth]]
|class=Lord
|version=masked marth
|lv=8
|#=1
|hp=38
|str=14
|mag=2
|skill=18
|spd=16
|lck=17
|def=8
|res=7
|mov=5
|inventory={{Item|13|Parallel Falchion}}<br>{{Item|13|Dual Strike+}}
|notes=Begins moving unprovoked on turn 4.
}}
{{ChapUnitCellFE13
|name=[[Ferox]]i
|class=Fighter
|lv=5
|#=2
|hp=36
|str=17
|mag=0
|skill=11
|spd=10
|lck=11
|def=4
|res=1
|mov=5
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Ferox]]i
|class=Mage
|lv=5
|#=1
|hp=28
|str=0
|mag=12
|skill=10
|spd=10
|lck=9
|def=2
|res=6
|mov=5
|inventory={{Item|13|Elthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Ferox]]i
|class=Mage
|lv=5
|#=1
|hp=28
|str=0
|mag=12
|skill=10
|spd=10
|lck=9
|def=2
|res=6
|mov=5
|inventory={{Item|13|Elthunder}} • {{Item|13|Thunder|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Ferox]]i
|class=Knight
|lv=5
|#=1
|hp=37
|str=17
|mag=0
|skill=10
|spd=4
|lck=9
|def=11
|res=1
|mov=4
|inventory={{Item|13|Steel Lance}} • {{Item|13|Vulnerary|type=drop}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 2.
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE13
|platform=3ds01
|name=[[Ferox]]i
|name1=[[Ferox]]i
|class=Knight
|class1=Fighter
|lv=5
|lv1=5
|#=1
|#1=2
|hp=37
|inventory1={{Item|13|Iron Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|str=17
|notes1=Immediately begins moving unprovoked.
|mag=0
|-
|skill=10
|name2=[[Ferox]]i
|spd=4
|class2=Mage
|lck=9
|lv2=5
|def=11
|#2=1
|res=1
|inventory2={{Item|13|Thunder|link=Thunder (tome)}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|mov=4
|notes2=Immediately begins moving unprovoked.
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|-
|notes=Begins moving unprovoked on turn 2.
|name3=[[Ferox]]i
|class3=Mage
|lv3=5
|#3=1
|inventory3={{Item|13|Thunder|link=Thunder (tome)|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|notes3=Immediately begins moving unprovoked.
|-
|name4=[[Ferox]]i
|class4=Knight
|lv4=5
|#4=1
|inventory4={{Item|13|Iron Lance}} • {{Item|13|Vulnerary|type=drop}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
|notes4=Begins moving unprovoked on turn 2.
|-
|name5=[[Ferox]]i
|class5=Knight
|lv5=5
|#5=1
|inventory5={{Item|13|Iron Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
|notes5=Begins moving unprovoked on turn 2.
|-
|name6=[[Ferox]]i
|class6=Fighter
|lv6=5
|#6=2
|inventory6={{Item|13|Hand Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|notes6=Begins moving unprovoked on turn 3.
|-
|nameb=[[Masked Marth|Marth]]
|classb=Lord
|versionb=masked marth
|lvb=8
|inventoryb={{Item|13|Parallel Falchion}}<br>{{Item|13|Dual Strike+}}
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE13
|platform=3ds01
|name=[[Ferox]]i
|name1=[[Ferox]]i
|class=Fighter
|class1=Fighter
|lv=5
|lv1=5
|#=2
|#1=2
|hp=36
|inventory1={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|str=17
|notes1=Immediately begins moving unprovoked.
|mag=0
|-
|skill=11
|name2=[[Ferox]]i
|spd=10
|class2=Mage
|lck=11
|lv2=5
|def=4
|#2=1
|res=1
|inventory2={{Item|13|Elthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|mov=5
|notes2=Immediately begins moving unprovoked.
|inventory={{Item|13|Short Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|-
|notes=Begins moving unprovoked on turn 3.
|name3=[[Ferox]]i
|last=y
|class3=Mage
|lv3=5
|#3=1
|inventory3={{Item|13|Elthunder}} • {{Item|13|Thunder|link=Thunder (tome)|type=drop}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|notes3=Immediately begins moving unprovoked.
|-
|name4=[[Ferox]]i
|class4=Knight
|lv4=5
|#4=1
|inventory4={{Item|13|Steel Lance}} • {{Item|13|Vulnerary|type=drop}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
|notes4=Begins moving unprovoked on turn 2.
|-
|name5=[[Ferox]]i
|class5=Knight
|lv5=5
|#5=1
|inventory5={{Item|13|Steel Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
|notes5=Begins moving unprovoked on turn 2.
|-
|name6=[[Ferox]]i
|class6=Fighter
|lv6=5
|#6=2
|inventory6={{Item|13|Short Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|notes6=Begins moving unprovoked on turn 3.
|-
|nameb=[[Masked Marth|Marth]]
|classb=Lord
|versionb=masked marth
|lvb=8
|inventoryb={{Item|13|Parallel Falchion}}<br>{{Item|13|Dual Strike+}}
|notesb=Begins moving unprovoked on turn 4.
}}
}}
{{ChapUnitFtr}}


Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:


{{div col|13em}}
*{{Item|13|Pass}}
*{{Item|13|Pass}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
Line 283: Line 493:
*{{Item|13|Aegis+}}
*{{Item|13|Aegis+}}
*{{Item|13|Pavise+}}
*{{Item|13|Pavise+}}
{{div col end}}
}}
}}


Line 349: Line 560:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
{{sectstub}}
This chapter is short, sweet, and (relatively) easy. Note that you can buy Strength and Defense Tonics from the shop in the previous chapter, which can help give that quick push you might need to one-round someone or survive an attack. Start off by pairing up Chrom/Robin and Frederick/someone and pulling in the first two Fighters. The Mages will both aggro with them - if Chrom/Robin one-rounded their Fighter and their Mage lacks Counter, Chrom can handily swat him, while Frederick can similarly swat a Mage who lacks Pavise+. If conditions are unfavorable, you can always back off a little. The Knights aggro on turn 2; they are easy fodder for your own magic users and Hammer-wielders. As you deal with them, the Fighters will come in on turn 3 and "Marth" comes in on turn 4. If you are overwhelmed, feel free to back off to buy yourself time. Frederick with a Speed boost from a Pair-up is your safest bet for weakening "Marth". In addition, note that if "Marth" is brought down to half health and cannot kill one of your units by attacking, he will use Parallel Falchion to heal himself. Play smart and cautious, and you shouldn't have too much trouble.
 
After beating this chapter, you unlock the Barracks, which provides random boosts, and the Outrealm Gate, which gives you access to DLC. If you want to spend a couple hours grinding on EXPonential Growth to destroy the game's difficulty, do so now. If you are too broke or honorable to do so, read on. Also note that you can buy Iron Lances and Iron Bows from this chapter's shop, so from this point forward they should be standard issue for anyone who can use them. Finally, Robin should be at or approaching level&nbsp;10 around this point. Remember that Second Seal you got from the Renown rewards? You can use it to reclass her. If you plan to do so, make sure to make her a class that can use magic; Robin is pretty much your only reliable option against enemies with Pavise+ or Counter, or that you wish to engage at two range for whatever reason. You also recruit a Myrmidon named Lon'qu. He's a fairly solid Myrmidon who can delete foes with his Killing Edge. He works well with Vaike due to Vaike providing him power and receiving skill and speed in return. Finally, note that on non-Lunatic+ playthroughs, completing this chapter guarantees that you will have 50 Renown, enough to claim the Glass Sword.


==Trivia==
==Trivia==
* When battling "Marth", combat animations will automatically play even if they are turned off.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Two Falchions
|eng-name=Two Falchions
|eng-mean=
|jpn-name={{h|神剣闘技|Shinken tōgi}}
|jap-name={{hover|神剣闘技|Shinken tōgi}}
|jpn-mean=Divine Sword Clash
|jap-mean=Divine Sword Clash
|fren-name=Deux Falchions
|fren-name=Deux Falchions
|fren-mean=Two Falchions
|fren-mean=Two Falchions
|span-name=
|span-name=Dos Falchion
|span-mean=
|span-mean=Two Falchions
|ger-name=
|ger-name=Zwei Falchions
|ger-mean=
|ger-mean=Two Falchions
|ital-name=Un'altra Falchion
|ital-name=Un'altra Falchion
|ital-mean=Another Falchion
|ital-mean=Another Falchion

Latest revision as of 21:27, 28 March 2024

Large-secret-book.png

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Two Falchions

Cm fe13 4 full.png

Location

Arena Ferox

New units

Lon'qu

Boss(es)

Marth

Previous chapter(s)

Warrior Realm

Next chapter(s)

The Exalt and the King

In Ferox, the khans of east and west hold a tournament every few years. The victor acquires total sovereignty over both kingdoms. And that means they have the final say when it comes to forging alliances. [...] Perhaps you would consider representing the East in the upcoming tournament? If you win and I become ruling khan, I will grant your alliance.
— Flavia

Two Falchions (Japanese: 神剣闘技 Divine Sword Clash) is the fourth chapter in Fire Emblem Awakening. In this chapter, the Shepherds have been tasked with winning a tournament at an arena with the ruling power of all of Ferox on the line; their opponent just happens to be a familiar masked enigma. Completing this chapter will unlock the Barracks as well as the Outrealm Gate.

Plot

Main article: Two Falchions/Script

The Shepherds are escorted to the Feroxi capital, where they meet the East-Khan of Ferox, Flavia. She confirms that bandits raiding the Feroxi border are Plegians posing as Ylisseans, but also states she cannot supply troops to Ylisse due to lacking the authority—the khans of east and west hold a tournament every few years, with the victor acquiring total sovereignty of both Feroxi kingdoms, and the West-Khan won the last tournament. Flavia proposes that Chrom and the Shepherds serve as her champions in the upcoming tournament, granting her total authority to instate the alliance, which Chrom accepts.

The Shepherds fight against the West-Khan's champion, "Marth", who evades questions regarding how he has a seemingly identical blade to the Falchion and vanishes after the battle. Afterwards, Flavia congratulates them and upholds her promise to provide military aid to Ylisse. The West-Khan, Basilio, offers his old champion Lon'qu as West Ferox's contribution to the Ylissean cause.

The Shepherds return to Ylisstol, where Phila reports that Plegian soldiers have attacked a village in Themis and abducted their duke's daughter, Maribelle; King Gangrel of Plegia claims Maribelle invaded Plegia and is demanding that Ylisse pay reparations for this "insult". Emmeryn, wishing to avoid a conflict similar to a previous one that nearly ruined Ylisse, elects to offer parley with Gangrel. Phila and Chrom both elect to accompany her. As the Shepherds prepare to depart, a young mage named Ricken asks to join, but Chrom rebuffs him on account of his youth.

Summary

To secure Ferox's aid, Chrom must defeat Marth in combat and win East-Khan Flavia the throne. Meanwhile, the kingdom of Plegia kidnaps Lissa's friend Maribelle.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–6 {{{partner}}} {{{other}}} 9
Cm fe13 4.png
Map dimensions:
14 columns by 14 rows

Character data

Characters
New units
Lon'qu
Small portrait lon'qu fe13.png
Myrmidon
HP
20
Inventory
Killing Edge
Level
4
Automatically at the end of the chapter
Required characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​

Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 thunder.png Thunder Dropped by enemy Mage
Is 3ds01 vulnerary.png Vulnerary Dropped by enemy Knight

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 iron lance.png Iron Lance 560
Is 3ds01 iron bow.png Iron Bow 560
Is 3ds01 thunder.png Thunder 630

Event tiles

  • Column 12, row 13: Two square south, one square west of the southeastern stairs tile
  • Column 3, row 2: Two squares north, one square east of the northwestern stairs tile

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 lord masked marth enemy.gif Marth Lord 8 1 27 9 2 12 10 11 8 4 5 Parallel Falchion
Dual Strike+
--
Ma 3ds01 fighter enemy.gif Feroxi Fighter 5 2 22~23 10~11 0 6~7 6~7 5~6 3 0~1 5 Iron Axe
Immediately begins moving unprovoked.
Ma 3ds01 mage enemy.gif Feroxi Mage 5 1 18~19 0 6~7 5~6 5~6 4~5 1~2 3 5 Thunder
Immediately begins moving unprovoked.
Ma 3ds01 mage enemy.gif Feroxi Mage 5 1 18~19 0 6~7 5~6 5~6 4~5 1~2 3 5 ThunderThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma 3ds01 knight enemy.gif Feroxi Knight 5 1 22~23 10~11 0 6 1~2 4~5 9~10 0~1 4 Iron Lance VulneraryThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 2.
Ma 3ds01 knight enemy.gif Feroxi Knight 5 1 22~23 10~11 0 6 1~2 4~5 9~10 0~1 4 Iron Lance
Begins moving unprovoked on turn 2.
Ma 3ds01 fighter enemy.gif Feroxi Fighter 5 2 22~23 10~11 0 6~7 6~7 5~6 3 0~1 5 Hand Axe
Begins moving unprovoked on turn 3.

Boss data

Main article: Masked Marth

Normal Hard Lunatic

Small portrait masked marth fe13.png
Ma 3ds01 lord masked marth enemy.gif Lord
Level 8
Movement 5
Stats
Max HP 27 Speed 10
Strength 9 Luck 11
Magic 2 Defense 8
Skill 12 Resistance 4
Inventory Skills
Parallel Falchion Dual Strike+
Weapon Levels
Swords C Lances -- Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter is short, sweet, and (relatively) easy. Note that you can buy Strength and Defense Tonics from the shop in the previous chapter, which can help give that quick push you might need to one-round someone or survive an attack. Start off by pairing up Chrom/Robin and Frederick/someone and pulling in the first two Fighters. The Mages will both aggro with them - if Chrom/Robin one-rounded their Fighter and their Mage lacks Counter, Chrom can handily swat him, while Frederick can similarly swat a Mage who lacks Pavise+. If conditions are unfavorable, you can always back off a little. The Knights aggro on turn 2; they are easy fodder for your own magic users and Hammer-wielders. As you deal with them, the Fighters will come in on turn 3 and "Marth" comes in on turn 4. If you are overwhelmed, feel free to back off to buy yourself time. Frederick with a Speed boost from a Pair-up is your safest bet for weakening "Marth". In addition, note that if "Marth" is brought down to half health and cannot kill one of your units by attacking, he will use Parallel Falchion to heal himself. Play smart and cautious, and you shouldn't have too much trouble.

After beating this chapter, you unlock the Barracks, which provides random boosts, and the Outrealm Gate, which gives you access to DLC. If you want to spend a couple hours grinding on EXPonential Growth to destroy the game's difficulty, do so now. If you are too broke or honorable to do so, read on. Also note that you can buy Iron Lances and Iron Bows from this chapter's shop, so from this point forward they should be standard issue for anyone who can use them. Finally, Robin should be at or approaching level 10 around this point. Remember that Second Seal you got from the Renown rewards? You can use it to reclass her. If you plan to do so, make sure to make her a class that can use magic; Robin is pretty much your only reliable option against enemies with Pavise+ or Counter, or that you wish to engage at two range for whatever reason. You also recruit a Myrmidon named Lon'qu. He's a fairly solid Myrmidon who can delete foes with his Killing Edge. He works well with Vaike due to Vaike providing him power and receiving skill and speed in return. Finally, note that on non-Lunatic+ playthroughs, completing this chapter guarantees that you will have 50 Renown, enough to claim the Glass Sword.

Trivia

  • When battling "Marth", combat animations will automatically play even if they are turned off.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Two Falchions

--

Japanese

神剣闘技

Divine Sword Clash

Spanish

Dos Falchion

Two Falchions

French

Deux Falchions

Two Falchions

German

Zwei Falchions

Two Falchions

Italian

Un'altra Falchion

Another Falchion

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Warrior Realm • Two Falchions • The Exalt and the King →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map