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The Pirates of Galder: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "Nintendo Entertainment System games" to "Family Computer games")
(22 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe11 2.png|200px]]
|image=[[File:Cm fe11 2.png|200px]]
|location=Galder Harbor
|location=[[Galder]] Harbor
|new units=[[Ogma]], [[Barst]], [[Bord]], [[Cord]], [[Darros]]{{h|*|Not in FE3}}, [[Castor]]
|new units=[[Ogma]], [[Barst]], [[Bord]], [[Cord]], [[Darros]],<ref group="Note">Not in {{title|Mystery of the Emblem}}.</ref> [[Castor]]
|boss=[[Gomer]]
|boss=[[Gomer]]
|previous=[[Marth Embarks]]
|previous=[[Marth Embarks]]
Line 8: Line 8:
}}
}}


'''The Pirates of Galder''' (Japanese: {{hl|ガルダの海賊|Garuda no kaizoku}} ''Pirates of Garda'') is the second chapter in {{FE1}}, Book 1 of {{FE3}}, and {{FE11}}.
'''The Pirates of Galder''' (Japanese: {{hl|ガルダの海賊|Garuda no kaizoku}} ''Pirates of Garda'') is the second chapter in {{FE1}}, Book&nbsp;I of {{title|Mystery of the Emblem}}, and {{title|Shadow Dragon}}.


==Plot==
==Plot==
{{main|The Pirates of Galder/Script}}
{{main|The Pirates of Galder/Script}}
[[Marth]] sets out for Galder Harbor, a sleepy port town that has been taken over by a pirate crew led by [[Gomer]]. As he reaches the port, he is joined by the mercenaries King [[Mostyn]] promised him: [[Ogma]], [[Barst]], [[Bord]], and [[Cord]]. Ogma warns Marth that Grustian cavalry is heading this way to claim his head. Marth defeats Gomer and his pirate crew, much to the relief of the villagers. Upon learning that he intends to reach [[Aurelis]], one of the villagers warns Marth that his route will take him into the Ghoul's Teeth, where the fearsome Soothsires make their hideout. The villager also warns him to beware [[Navarre]], a skilled swordsman employed by the Soothsires.
[[Marth]] sets out for [[Galder]] Harbor, a sleepy port town that has been taken over by a pirate crew led by [[Gomer]]. As he reaches the port, he is joined by the mercenaries King [[Mostyn]] promised him: [[Ogma]], [[Barst]], [[Bord]], and [[Cord]]. Ogma warns Marth that Grustian cavalry is heading this way to claim his head. Marth defeats Gomer and his pirate crew, much to the relief of the villagers. Upon learning that he intends to reach [[Aurelis]], one of the villagers warns Marth that his route will take him into the Ghoul's Teeth, where the fearsome [[Soothsires]] make their hideout. The villager also warns him to beware [[Navarre]], a skilled swordsman employed by the Soothsires.


==Chapter data==
==Chapter data==
{{Tab
{{Tab
|default=3
|default=3
|width=100%
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Mystery of the Emblem''
Line 24: Line 25:
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=12{{h|+2|Upon Darros and Castor being recruited}}
|ally=12{{h|+2|Upon Darros and Castor being recruited}}
|enemy=17{{h|-2|Upon Darros and Castor being recruited}}
|enemy=17{{h|−2|Upon Darros and Castor being recruited}}
|map=[[File:Cm fe01 2.png]]
|map=[[File:Cm fe01 2.png]]
|col=30
|col=30
|row=13
|row=13
}}
}}
Units are arranged based on their position in deployment order after Marth. If every unit is alive, deployment order is Marth, Jagen, Cain, Abel, Draug, Gordin, Caeda, Wrys.
Units are arranged based on their position in deployment order after [[Marth]]. If every unit is alive, deployment order is Marth, [[Jagen]], [[Cain]], [[Abel]], [[Draug]], [[Gordin]], [[Caeda]], and [[Wrys]].
 
|content2={{ChapData
|content2={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=11{{h|+1|Upon Castor being recruited}}
|ally=1–7{{h|+5|Upon Bord, Cord, Barst, Ogma, and Castor being recruited}}
|enemy=17{{h|-1|Upon Castor being recruited}}
|enemy=17{{h|−1|Upon Castor being recruited}}
|map=[[File:Cm fe03 b1 2.png]]
|map=[[File:Cm fe03 b1 2.png]]
|col=30
|col=30
Line 44: Line 44:
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=12{{h|+2|Upon Darros and Castor being recruited}}
|ally=12{{h|+2|Upon Darros and Castor being recruited}}
|enemy=17{{h|-2|Upon Darros and Castor being recruited}}
|enemy=17{{h|−2|Upon Darros and Castor being recruited}}
|map=[[File:Cm fe11 2.png|512px]]
|map=[[File:Cm fe11 2.png|512px]]
|col=30
|col=30
|row=13
|row=13
}}
}}
Units are arranged based on their position in deployment order. If every unit is alive and recruited, the deployment order is:
*In Normal mode: Marth, [[Abel]], [[Frey]], [[Jagen]], [[Cain]], [[Gordin]], [[Draug]], [[Norne]], [[Caeda]], and [[Wrys]].
*In Hard mode: Marth, [[Caeda]], [[Cain]], [[Abel]], [[Draug]], [[Jagen]], [[Gordin]], and [[Wrys]].
}}
}}


===Character data===
===Character data===
{{Tab
{{Tab
|width=100%
|default=3
|default=3
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
Line 65: Line 69:
|HP=20
|HP=20
|lv=3
|lv=3
|inventory=[[Axe (NES)|Axe]]<br>[[Hammer]]
|inventory=[[Axe (Famicom)|Axe]]<br>[[Hammer]]
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
Line 74: Line 78:
|HP=20
|HP=20
|lv=3
|lv=3
|inventory=[[Axe (NES)|Axe]]
|inventory=[[Axe (Famicom)|Axe]]
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
Line 113: Line 117:
|recruitment method=Enemy, talk to with [[Caeda]]
|recruitment method=Enemy, talk to with [[Caeda]]
}}
}}
|return1=marth
|forced1=marth
|return2=jagen
|return1=jagen
|return3=cain
|return2=cain
|return4=abel
|return3=abel
|return5=draug
|return4=draug
|return6=gordin
|return5=gordin
|return7=caeda
|return6=caeda
|return8=wrys
|return7=wrys
}}
}}
|content2={{ChapChars
|content2={{ChapChars
Line 169: Line 173:
|recruitment method=Enemy, talk to with [[Caeda]]
|recruitment method=Enemy, talk to with [[Caeda]]
}}
}}
|return1=marth 01
|forced1=marth 01
|return1article=Marth
|forced1article=Marth
|return2=abel
|return1=abel
|return3=cain
|return2=cain
|return4=jagen
|return3=jagen
|return5=gordin
|return4=gordin
|return6=draug
|return5=draug
|return7=caeda 01
|return6=caeda 01
|return7article=Caeda
|return6article=Caeda
}}
}}
|content3={{ChapChars
|content3={{ChapChars
Line 235: Line 239:
|recruitment method=Enemy, talk to with [[Caeda]]
|recruitment method=Enemy, talk to with [[Caeda]]
}}
}}
|return1=marth
|forced1=marth
|return2=abel
|return1=abel
|return3=frey
|return2=frey
|return4=jagen
|return3=jagen
|return5=cain
|return4=cain
|return6=gordin
|return5=gordin
|return7=draug
|return6=draug
|return8=norne
|return7=norne
|return9=caeda
|return8=caeda
|return10=wrys
|return9=wrys
}}
}}
}}
}}
Line 298: Line 302:
|axcost1=300
|axcost1=300
|axe2=Axe
|axe2=Axe
|axe2article=Axe (NES)
|axe2article=Axe (Famicom)
|axcost2=360
|axcost2=360
|axe3=Steel Axe
|axe3=Steel Axe
Line 347: Line 351:
|tab3=''Shadow Dragon''
|tab3=''Shadow Dragon''
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
{{ChapUnitCellFE1
|name=[[Gomer]]
|class=Pirate
|lv=7
|#=1
|hp=27
|str=8
|skill=4
|spd=9
|def=7
|mov=6
|inventory=[[Hand Axe]]
|notes=Drops a {{drop|Steel Sword}} upon defeat.<br>Moves onto the [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]] on turn 1, then does not move.
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
|name=Pirate
|name=Pirate
Line 358: Line 376:
|def=4
|def=4
|mov=6
|mov=6
|inventory=[[Axe (NES)|Axe]]
|inventory=[[Axe (Famicom)|Axe]]
}}
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
Line 426: Line 444:
|def=7
|def=7
|mov=9
|mov=9
|inventory=[[Lance (NES)|Lance]]
|inventory=[[Lance (Famicom)|Lance]]
|last=y
}}
}}
{{ChapUnitCellFE1
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=[[Gomer]]
|name=[[Gomer]]
|class=Pirate
|class=Pirate
Line 434: Line 455:
|#=1
|#=1
|hp=27
|hp=27
|str=8
|str=7
|skill=4
|skill=1
|spd=9
|spd=3
|def=7
|def=6
|mov=6
|res=0
|inventory=[[Hand Axe]]
|mov=5
|notes=Drops a {{drop|Steel Sword}} upon defeat.<br>Moves onto the [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]] on turn 1, then does not move.
|inventory={{Item|3|Hand Axe}} • {{Item|3|Steel Sword|type=drop}}
|last=y
|notes=Moves onto the [[Terrain/Super Famicom games#Mystery of the Emblem|gate]] on turn 1, then does not move.
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Galder
|name=Galder
Line 562: Line 581:
|mov=9
|mov=9
|inventory={{Item|3|Iron Lance}}
|inventory={{Item|3|Iron Lance}}
|last=y
}}
}}
{{ChapUnitCellFE3
{{ChapUnitFtr}}
|name=[[Gomer]]
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
|class=Pirate
|lv=7
|#=1
|hp=27
|str=7
|skill=1
|spd=3
|def=6
|res=0
|mov=5
|inventory={{Item|3|Hand Axe}} • {{Item|3|Steel Sword|type=drop}}
|notes=Moves onto the [[Terrain/Super Famicom games#Mystery of the Emblem|gate]] on turn 1, then does not move.
|last=y
}}
{{ChapUnitFtr}}
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
{{Tab
|width=100%
|width=100%
Line 591: Line 595:
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Pirate
|name=[[Gomer]]
|class=Pirate
|class=Pirate
|lv=1
|lv=7
|#=8
|#=1
|hp=18
|hp=27
|str=5
|str=8
|mag=0
|skill=4
|spd=9
|lck=0
|def=5
|res=0
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Steel Sword|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Pirate
|class=Pirate
|lv=1
|#=8
|hp=18
|str=5
|mag=0
|mag=0
|skill=1
|skill=1
Line 605: Line 625:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Axe}}
|inventory={{Item|ds|Iron Axe}}
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The northwestern one begins moving if a unit is within 13 spaces of him.<br>• The lower center-western one begins moving if a unit is within 12 spaces of him.
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The northwestern and lower center-western ones begin moving if they could attack a unit with twice their movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 656: Line 676:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Bow}}
|inventory={{Item|ds|Iron Bow}}
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The western one begins moving if a unit is within 11 spaces of him.
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The western one begins moving if he could attack a unit with 1.5 times his movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 673: Line 693:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Bow}}
|inventory={{Item|ds|Iron Bow}}
|notes=Begins moving if a unit is within 11 spaces of him.
|notes=Begins moving if he could attack a unit with 1.5 times his movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 691: Line 711:
|inventory={{Item|ds|Iron Lance}}
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Gomer]]
|name=[[Gomer]]
Line 697: Line 720:
|lv=7
|lv=7
|#=1
|#=1
|hp=27
|hp=28.8
|str=8
|str=9.5
|mag=0
|mag=0
|skill=4
|skill=4.75
|spd=9
|spd=9.45
|lck=0
|lck=0
|def=5
|def=5
Line 707: Line 730:
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Steel Sword|type=drop}}
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Steel Sword|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Pirate
|name=Pirate
Line 726: Line 746:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Axe}}
|inventory={{Item|ds|Iron Axe}}
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The northwestern one begins moving if a unit is within 13 spaces of him.<br>• The lower center-western one begins moving if a unit is within 12 spaces of him.
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The northwestern and lower center-western ones begin moving if they could attack a unit with twice their movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 777: Line 797:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Bow}}
|inventory={{Item|ds|Iron Bow}}
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The western one begins moving if a unit is within 11 spaces of him.
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The western one begins moving if he could attack a unit with 1.5 times his movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 794: Line 814:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Bow}}
|inventory={{Item|ds|Iron Bow}}
|notes=Begins moving if a unit is within 11 spaces of him.
|notes=Begins moving if he could attack a unit with 1.5 times his movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 812: Line 832:
|inventory={{Item|ds|Iron Lance}}
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Gomer]]
|name=[[Gomer]]
Line 818: Line 841:
|lv=7
|lv=7
|#=1
|#=1
|hp=28.8
|hp=30.6
|str=9.5
|str=11
|mag=0
|mag=0
|skill=4.75
|skill=5.5
|spd=9.45
|spd=9.9
|lck=0
|lck=0
|def=5
|def=5
Line 828: Line 851:
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Steel Sword|type=drop}}
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Steel Sword|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Pirate
|name=Pirate
Line 847: Line 867:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Axe}}
|inventory={{Item|ds|Iron Axe}}
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The northwestern one begins moving if a unit is within 13 spaces of him.<br>• The lower center-western one begins moving if a unit is within 12 spaces of him.
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The northwestern and lower center-western ones begin moving if they could attack a unit with twice their movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 898: Line 918:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Bow}}
|inventory={{Item|ds|Iron Bow}}
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The western one begins moving if a unit is within 11 spaces of him.
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The western one begins moving if he could attack a unit with 1.5 times his movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 915: Line 935:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Bow}}
|inventory={{Item|ds|Iron Bow}}
|notes=Begins moving if a unit is within 11 spaces of him.
|notes=Begins moving if he could attack a unit with 1.5 times his movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 933: Line 953:
|inventory={{Item|ds|Iron Lance}}
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
|last=y
}}
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Gomer]]
|name=[[Gomer]]
Line 939: Line 962:
|lv=7
|lv=7
|#=1
|#=1
|hp=30.6
|hp=32.4
|str=11
|str=12.5
|mag=0
|mag=0
|skill=5.5
|skill=6.25
|spd=9.9
|spd=10.35
|lck=0
|lck=0
|def=5
|def=5
Line 949: Line 972:
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Steel Sword|type=drop}}
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Steel Sword|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|last=y
}}
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Pirate
|name=Pirate
Line 968: Line 988:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Axe}}
|inventory={{Item|ds|Iron Axe}}
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The northwestern one begins moving if a unit is within 13 spaces of him.<br>• The lower center-western one begins moving if a unit is within 12 spaces of him.
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The northwestern and lower center-western ones begin moving if they could attack a unit with twice their movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,019: Line 1,039:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Bow}}
|inventory={{Item|ds|Iron Bow}}
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The western one begins moving if a unit is within 11 spaces of him.
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The western one begins moving if he could attack a unit with 1.5 times his movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,036: Line 1,056:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Bow}}
|inventory={{Item|ds|Iron Bow}}
|notes=Begins moving if a unit is within 11 spaces of him.
|notes=Begins moving if he could attack a unit with 1.5 times his movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,054: Line 1,074:
|inventory={{Item|ds|Iron Lance}}
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
|last=y
}}
}}
{{ChapUnitFtr}}
|content5={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Gomer]]
|name=[[Gomer]]
Line 1,060: Line 1,083:
|lv=7
|lv=7
|#=1
|#=1
|hp=32.4
|hp=34.2
|str=12.5
|str=14
|mag=0
|mag=0
|skill=6.25
|skill=7
|spd=10.35
|spd=10.8
|lck=0
|lck=0
|def=5
|def=5
Line 1,070: Line 1,093:
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Steel Sword|type=drop}}
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Steel Sword|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|last=y
}}
}}
{{ChapUnitFtr}}
|content5={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Pirate
|name=Pirate
Line 1,089: Line 1,109:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Axe}}
|inventory={{Item|ds|Iron Axe}}
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The northwestern one begins moving if a unit is within 13 spaces of him.<br>• The lower center-western one begins moving if a unit is within 12 spaces of him.
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The northwestern and lower center-western ones begin moving if they could attack a unit with twice their movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,140: Line 1,160:
|mov=6
|mov=6
|inventory={{Item|ds|Iron Bow}}
|inventory={{Item|ds|Iron Bow}}
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The western one begins moving if a unit is within 11 spaces of him.
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The western one begins moving if he could attack a unit with 1.5 times his movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
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|mov=6
|mov=6
|inventory={{Item|ds|Iron Bow}}
|inventory={{Item|ds|Iron Bow}}
|notes=Begins moving if a unit is within 11 spaces of him.
|notes=Begins moving if he could attack a unit with 1.5 times his movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
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|inventory={{Item|ds|Iron Lance}}
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
|last=y
}}
}}
{{ChapUnitFtr}}
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Gomer]]
|name=[[Gomer]]
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|lv=7
|lv=7
|#=1
|#=1
|hp=34.2
|hp=36
|str=14
|str=15.5
|mag=0
|mag=0
|skill=7
|skill=7.75
|spd=10.8
|spd=11.25
|lck=0
|lck=0
|def=5
|def=5
Line 1,191: Line 1,214:
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Steel Sword|type=drop}}
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Steel Sword|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|last=y
}}
}}
{{ChapUnitFtr}}
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Pirate
|name=Pirate
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|mov=6
|mov=6
|inventory={{Item|ds|Iron Axe}}
|inventory={{Item|ds|Iron Axe}}
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The northwestern one begins moving if a unit is within 13 spaces of him.<br>• The lower center-western one begins moving if a unit is within 12 spaces of him.
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The northwestern and lower center-western ones begin moving if they could attack a unit with twice their movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
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|mov=6
|mov=6
|inventory={{Item|ds|Iron Bow}}
|inventory={{Item|ds|Iron Bow}}
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The western one begins moving if a unit is within 11 spaces of him.
|notes=• The northeastern one immediately begins moving unprovoked.<br>• The western one begins moving if he could attack a unit with 1.5 times his movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
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|mov=6
|mov=6
|inventory={{Item|ds|Iron Bow}}
|inventory={{Item|ds|Iron Bow}}
|notes=Begins moving if a unit is within 11 spaces of him.
|notes=Begins moving if he could attack a unit with 1.5 times his movement.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
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|inventory={{Item|ds|Iron Lance}}
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=[[Gomer]]
|class=Pirate
|lv=7
|#=1
|hp=36
|str=15.5
|mag=0
|skill=7.75
|spd=11.25
|lck=0
|def=5
|res=0
|inventory={{Item|ds|Hand Axe}} • {{Item|ds|Steel Sword|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|last=y
|last=y
}}
}}
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|tab6=Hard-5
|tab6=Hard-5
|content1={{BossStats DS
|content1={{BossStats DS
|portrait=[[File:Small portrait gomer fe11.png]]
|portrait=[[File:Portrait gomer fe11.png]]
|sprite=pirate enemy
|sprite=pirate enemy
|class=Pirate
|class=Pirate
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}}
}}
|content2={{BossStats DS
|content2={{BossStats DS
|portrait=[[File:Small portrait gomer fe11.png]]
|portrait=[[File:Portrait gomer fe11.png]]
|sprite=pirate enemy
|sprite=pirate enemy
|class=Pirate
|class=Pirate
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}}
}}
|content3={{BossStats DS
|content3={{BossStats DS
|portrait=[[File:Small portrait gomer fe11.png]]
|portrait=[[File:Portrait gomer fe11.png]]
|sprite=pirate enemy
|sprite=pirate enemy
|class=Pirate
|class=Pirate
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}}
}}
|content4={{BossStats DS
|content4={{BossStats DS
|portrait=[[File:Small portrait gomer fe11.png]]
|portrait=[[File:Portrait gomer fe11.png]]
|sprite=pirate enemy
|sprite=pirate enemy
|class=Pirate
|class=Pirate
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}}
}}
|content5={{BossStats DS
|content5={{BossStats DS
|portrait=[[File:Small portrait gomer fe11.png]]
|portrait=[[File:Portrait gomer fe11.png]]
|sprite=pirate enemy
|sprite=pirate enemy
|class=Pirate
|class=Pirate
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}}
}}
|content6={{BossStats DS
|content6={{BossStats DS
|portrait=[[File:Small portrait gomer fe11.png]]
|portrait=[[File:Portrait gomer fe11.png]]
|sprite=pirate enemy
|sprite=pirate enemy
|class=Pirate
|class=Pirate
Line 1,472: Line 1,476:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
If you reset until Gomer has 7 Skill and 11 Speed, you can make the fight a little safer for your units. Your new units are Ogma, a well-rounded Mercenary; Barst, the best axe wielder in the game; Bord, a slow Fighter with a high weapon level; Cord, a Fighter who is good for reclassing; Darros, a recruitable Pirate who has good Strength but poor Skill; and Castor, a harder-hitting, more mobile, and frailer alternative to Gordin. Ogma starts a trend of swordsmen being much better on the NES than the DS; his Speed base is much more valuable on the NES, while on the DS being a sword specialist in a lance-dominated game and having a poor personal Speed growth severely hampers him.
For a safer battle in ''Shadow Dragon'' Hard-5, aim for [[Gomer]] to have 7&nbsp;skill and 11&nbsp;speed through resets.
 
'''Your New Units:'''
# '''[[Ogma]]:''' A balanced [[Mercenary]]. Ogma's speed is far more valuable on the NES version, whereas the DS version's lance-dominant environment and Ogma's unimpressive speed growth are disadvantageous.
# '''[[Barst]]:''' Arguably the best axe user in the game.
# '''[[Bord]]:''' A slower [[Fighter]] with a high weapon level.
# '''[[Cord]]:''' A versatile Fighter, suitable for reclassing.
# '''[[Darros]]:''' A recruitable [[Pirate]] with strong power but lacking skill.
# '''[[Castor]]:''' A more agile and powerful alternative to [[Gordin]], albeit more frail.


At the beginning of the chapter, the 5 enemies on the north island and the 2 Grustian cavalry will attack your position. Plop Ogma on the north bridge; if the enemy pirate has 8 Speed, equip the Iron Sword, while if he has 9 Speed, equip the Steel Sword. Place Barst on the northwest bridge with his Steel Axe out. Make sure that Marth is outside of Darros' "attack" range, or else Darros can get himself killed before you even get to control him. On the second turn, use ranged attacks to kill both of the enemy pirates and place Draug on the north bridge so that he boxes the thieves in. Then you can kill them at your leisure and recruit Darros. When the Cavaliers reach you, use Marth to block the northwest bridge with his Rapier. Caeda can obliterate them with her Wing Spear on the Player Phase. Do not be afraid to heal with Wrys if you absolutely need to. Once everyone is dead, you can take the rest of the map on at your own pace. Moving a unit two spaces below the northern house will allow you to provoke the first enemy pirate to the west without endangering your own units. Moving one space to the left from there will provoke Castor, and one more space to the left will provoke the other Hunter.
'''Battle Strategy:'''
* As the chapter starts, five northern island enemies and two Grustian cavalry will move toward you. Place Ogma on the north bridge, with weapon choice depending on the enemy Pirate's speed. Place Barst, equipped with his [[Steel Axe]], on the northwest bridge.
* Ensure [[Marth]] is outside of [[Darros]]'s attack range to prevent premature combat. By turn two, eliminate both enemy pirates, position Draug on the north bridge to confine the [[Thief|Thieves]], and recruit Darros.
* As the [[Cavalier]]s approach, block the northwest bridge with Marth and his [[Rapier]]. [[Caeda]]'s [[Wing Spear]] is effective against them. Use [[Wrys]] for healing if needed. Adjusting unit positions will provoke specific enemy pirates and the [[Hunter]] without jeopardizing your team.
* For battling Gomer, Marth, Abel, and Cain require 8&nbsp;speed, while Abel, Cain, and Ogma need 4&nbsp;luck for safety. Barst, Cord, and Ogma are already adequately equipped stat-wise to confront Gomer. Secure the map by eliminating other enemies before focusing on Gomer. Use Ogma to weaken Gomer, then use fast sword-users to finish him. Marth should get the dropped [[Steel Sword]]. To safeguard against critical hits in the next chapter, ensure your units have a minimum of 3&nbsp;luck.


Marth, Abel, and Cain need 8 Speed to avoid being doubled by 11 Speed Gomer, and Abel, Cain, and Ogma need 4 Luck to guarantee that 8 Skill Gomer cannot critical them. Barst and Cord fulfill both these marks with their base stats, and Ogma has 12 Speed and a weapon triangle advantage, making them safe choices for fighting Gomer. The safest strategy is to use the save point in the middle of the map when all of the enemies save Gomer have been dealt with, and have Ogma fight Gomer until you get a lucky break; either a critical hit or a couple of dodges for Ogma will do. Then have your fast sword users bum rush him and clobber him before he can recover. Give the Steel Sword he drops to Marth. On a minor note, your units need 3 Luck in order to guarantee that the Fighters in the next chapter cannot get critical hits.
'''Battle Tips:'''
* Darros is neutral and will not attack. He will recruit himself by initiating conversation with Marth if he's within range.
* Approach Castor, one of the Hunters, with Caeda for recruitment but exercise caution to prevent unintended combat.
* Remember to purchase weapons from the armory. Items acquired with full inventory are transferred to Marth's Convoy, accessible to other characters through him.
 
'''Gomer:''' This boss, equipped with a [[Hand Axe]], is stronger than the previous chapter's boss. However, if your units are sufficiently leveled up, defeating Gomer should be simple.
 
===Strategy for Merciless difficulty===
'''Engaging Darros's Group:'''
* Allow Darros's group to approach the isle where your characters are positioned.
* Station Ogma on the fort with Marth beside him so Darros can initiate a conversation.
* Keep the rest of your units at a safe distance.
 
'''Handling the Pirates:'''
* Keep outside the attack range of other Pirates. They inflict significant damage, and you'll need multiple characters to defeat even one.
* Position [[Jagen]] armed with his sword to lure and weaken the pirates individually, so they can be defeated by your other units on the following turn. Apply this tactic on the lower bridge as well.
 
'''Engaging the Cavaliers with Caeda:'''
* If possible, place Caeda within a single Cavalier's attack range. This will allow her to eliminate them on the enemy's turn with her [[Wing Spear]].
 
'''Dealing with the Remaining Enemies:'''
* If everything has gone as planned, surround the Hunter using your Fighters, preventing him from acting while you address the other foes.
* Take out the Thieves using your other units, but make sure no vulnerable characters are near them.
* For the other approaching Hunter, surround him with sturdy characters capable of withstanding two hits from the remaining Pirates.
* Use Jagen to damage the Pirates, and finish them off with other units.
* Use the Hand Axe by rotating between Darros and your other Fighters, getting in up to three attacks per turn.
 
'''Confronting the Boss:'''
# Let the boss attack Ogma while equipped with his Iron Sword. Ideally, Ogma evades the blow and reduces the boss's HP to 28 or less.
# On the next turn, engage with Jagen and his Silver Lance.
# Follow up with both Marth and Ogma, slowly whittling down the boss's health.
# Your next move relies heavily on chance. Try engaging with Barst, Cord, or Bord, recognizing that they won't defeat the boss in one move. Afterwards, test your luck with characters having better accuracy, like Gordin or Castor. Remember, even with a 60 HIT, there's a substantial miss rate, and there's no way to boost your accuracy at this point.
 
'''Final Preparations:'''
* Before finishing the level, purchase iron weapons for any characters that need them. These will be invaluable in the upcoming stages.
<!--
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
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|eng-fan-name=
|eng-fan-name=
|eng-fan-mean=
|eng-fan-mean=
|jap-name=• {{h|ガルダのかいぞく|Garuda no kaizoku}}<br>• {{h|ガルダの海賊|Garuda no kaizoku}}
|jpn-name=• {{h|ガルダのかいぞく|Garuda no kaizoku}}<br>• {{h|ガルダの海賊|Garuda no kaizoku}}
|jap-mean=• Pirates of Garda, used in {{FE1}}, excludes kanji due to Famicom limitations.<br>• Same meaning, used in {{FE3}} and {{FE11}}.
|jpn-mean=• Pirates of Garda, used in {{title|Shadow Dragon & the Blade of Light}}; excludes kanji due to Famicom limitations.<br>• Same meaning, used in {{title|Mystery of the Emblem}} and {{title|Shadow Dragon}}.
|span-name=Piratas de Galder
|span-name=Piratas de Galder
|span-mean=Pirates of Galder
|span-mean=Pirates of Galder
Line 1,498: Line 1,549:


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
<gallery>
Ss fe01 chapter2.png|Screenshot from {{title|Shadow Dragon & the Blade of Light}}.
Ss fe01 chapter2.png|Screenshot from {{title|Shadow Dragon & the Blade of Light}}.
Cg fe11 c2.png|CG image displayed during the intro for {{title|Shadow Dragon}}
Cg fe11 c2.png|CG image displayed during the introduction text in {{title|Shadow Dragon}}.
</gallery>
</gallery>
{{notes}}


{{ref}}
{{ref}}

Revision as of 14:39, 2 October 2023

The Pirates of Galder

Cm fe11 2.png

Location

Galder Harbor

New units

Ogma, Barst, Bord, Cord, Darros,[Note 1] Castor

Boss(es)

Gomer

Previous chapter(s)

Marth Embarks

Next chapter(s)

A Brush in the Teeth

The Pirates of Galder (Japanese: ガルダの海賊 Pirates of Garda) is the second chapter in Fire Emblem: Shadow Dragon & the Blade of Light, Book I of Mystery of the Emblem, and Shadow Dragon.

Plot

Main article: The Pirates of Galder/Script

Marth sets out for Galder Harbor, a sleepy port town that has been taken over by a pirate crew led by Gomer. As he reaches the port, he is joined by the mercenaries King Mostyn promised him: Ogma, Barst, Bord, and Cord. Ogma warns Marth that Grustian cavalry is heading this way to claim his head. Marth defeats Gomer and his pirate crew, much to the relief of the villagers. Upon learning that he intends to reach Aurelis, one of the villagers warns Marth that his route will take him into the Ghoul's Teeth, where the fearsome Soothsires make their hideout. The villager also warns him to beware Navarre, a skilled swordsman employed by the Soothsires.

Chapter data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 12+2 {{{partner}}} {{{other}}} 17−2
Cm fe11 2.png
Map dimensions:
30 columns by 13 rows

Units are arranged based on their position in deployment order. If every unit is alive and recruited, the deployment order is:

Character data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Characters
New units
Ogma
Portrait ogma fe11.png
Mercenary
HP
22
Inventory
Steel Sword
Iron Sword
Level
4
Automatically from turn 1
Barst
Portrait barst fe11.png
Fighter
HP
24
Inventory
Steel Axe
Hand Axe
Level
3
Automatically from turn 1
Bord
Portrait bord fe11.png
Fighter
HP
20
Inventory
Iron Axe
Hammer
Level
2
Automatically from turn 1
Cord
Portrait cord fe11.png
Fighter
HP
20
Inventory
Iron Axe
Level
2
Automatically from turn 1
Darros
Portrait darros fe11.png
Pirate
HP
21
Inventory
Steel Axe
Level
3
Enemy, talk to with Marth*
Castor
Portrait castor fe11.png
Hunter
HP
21
Inventory
Iron Bow
Level
3
Enemy, talk to with Caeda
Required characters
Marth ​
Available characters
Abel ​Frey ​Jagen ​Cain ​Gordin ​Draug ​Norne ​Caeda ​Wrys ​

Item data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Items
Name Obtainment Method
Is ds bullion.png 5,000 G Visit the village
Is ds steel sword.png Steel Sword Dropped by Gomer

Shop data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
Is ds iron sword.png Iron Sword 400

Enemy data

Enemy data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 pirate enemy.gif Gomer Pirate 7 1 27 8 0 4 9 0 5 0 -- Hand Axe Steel SwordThis item is dropped upon this unit's defeat.
Stands on a gate, the chapter's seize point.
Ma ds01 pirate enemy.gif Pirate Pirate 1 8 18 5 0 1 6 0 4 0 6 Iron Axe
• The northeastern one immediately begins moving unprovoked.
• The northwestern and lower center-western ones begin moving if they could attack a unit with twice their movement.
Ma ds01 pirate enemy.gif Darros Pirate 3 1 21 6 0 2 7 3 5 0 6 Steel Axe
Will move to Marth and initiate his recruitment instead of attacking.
Ma ds01 thief enemy.gif Pirate Thief 1 2 16 2 0 1 7 0 1 0 7 Iron Sword
Prioritizes destroying the village.
Ma ds01 hunter enemy.gif Pirate Hunter 1 2 18 6 0 4 6 0 3 0 6 Iron Bow
• The northeastern one immediately begins moving unprovoked.
• The western one begins moving if he could attack a unit with 1.5 times his movement.
Ma ds01 hunter enemy.gif Castor Hunter 3 1 21 7 0 3 6 3 4 0 6 Iron Bow
Begins moving if he could attack a unit with 1.5 times his movement.
Ma ds01 cavalier enemy.gif Grust Cavalier 1 2 18 5 0 2 6 0 7 0 9 Iron Lance
Immediately begins moving unprovoked.

Boss data

Main article: Gomer
Boss data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Portrait gomer fe11.png
Ma ds01 pirate enemy.gif Pirate
Level 7
Movement --
Stats
Max HP 27 Speed 9
Strength 8 Luck 0
Magic 0 Defense 5
Skill 4 Resistance 0
Inventory
Hand Axe
Steel SwordThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes D
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

For a safer battle in Shadow Dragon Hard-5, aim for Gomer to have 7 skill and 11 speed through resets.

Your New Units:

  1. Ogma: A balanced Mercenary. Ogma's speed is far more valuable on the NES version, whereas the DS version's lance-dominant environment and Ogma's unimpressive speed growth are disadvantageous.
  2. Barst: Arguably the best axe user in the game.
  3. Bord: A slower Fighter with a high weapon level.
  4. Cord: A versatile Fighter, suitable for reclassing.
  5. Darros: A recruitable Pirate with strong power but lacking skill.
  6. Castor: A more agile and powerful alternative to Gordin, albeit more frail.

Battle Strategy:

  • As the chapter starts, five northern island enemies and two Grustian cavalry will move toward you. Place Ogma on the north bridge, with weapon choice depending on the enemy Pirate's speed. Place Barst, equipped with his Steel Axe, on the northwest bridge.
  • Ensure Marth is outside of Darros's attack range to prevent premature combat. By turn two, eliminate both enemy pirates, position Draug on the north bridge to confine the Thieves, and recruit Darros.
  • As the Cavaliers approach, block the northwest bridge with Marth and his Rapier. Caeda's Wing Spear is effective against them. Use Wrys for healing if needed. Adjusting unit positions will provoke specific enemy pirates and the Hunter without jeopardizing your team.
  • For battling Gomer, Marth, Abel, and Cain require 8 speed, while Abel, Cain, and Ogma need 4 luck for safety. Barst, Cord, and Ogma are already adequately equipped stat-wise to confront Gomer. Secure the map by eliminating other enemies before focusing on Gomer. Use Ogma to weaken Gomer, then use fast sword-users to finish him. Marth should get the dropped Steel Sword. To safeguard against critical hits in the next chapter, ensure your units have a minimum of 3 luck.

Battle Tips:

  • Darros is neutral and will not attack. He will recruit himself by initiating conversation with Marth if he's within range.
  • Approach Castor, one of the Hunters, with Caeda for recruitment but exercise caution to prevent unintended combat.
  • Remember to purchase weapons from the armory. Items acquired with full inventory are transferred to Marth's Convoy, accessible to other characters through him.

Gomer: This boss, equipped with a Hand Axe, is stronger than the previous chapter's boss. However, if your units are sufficiently leveled up, defeating Gomer should be simple.

Strategy for Merciless difficulty

Engaging Darros's Group:

  • Allow Darros's group to approach the isle where your characters are positioned.
  • Station Ogma on the fort with Marth beside him so Darros can initiate a conversation.
  • Keep the rest of your units at a safe distance.

Handling the Pirates:

  • Keep outside the attack range of other Pirates. They inflict significant damage, and you'll need multiple characters to defeat even one.
  • Position Jagen armed with his sword to lure and weaken the pirates individually, so they can be defeated by your other units on the following turn. Apply this tactic on the lower bridge as well.

Engaging the Cavaliers with Caeda:

  • If possible, place Caeda within a single Cavalier's attack range. This will allow her to eliminate them on the enemy's turn with her Wing Spear.

Dealing with the Remaining Enemies:

  • If everything has gone as planned, surround the Hunter using your Fighters, preventing him from acting while you address the other foes.
  • Take out the Thieves using your other units, but make sure no vulnerable characters are near them.
  • For the other approaching Hunter, surround him with sturdy characters capable of withstanding two hits from the remaining Pirates.
  • Use Jagen to damage the Pirates, and finish them off with other units.
  • Use the Hand Axe by rotating between Darros and your other Fighters, getting in up to three attacks per turn.

Confronting the Boss:

  1. Let the boss attack Ogma while equipped with his Iron Sword. Ideally, Ogma evades the blow and reduces the boss's HP to 28 or less.
  2. On the next turn, engage with Jagen and his Silver Lance.
  3. Follow up with both Marth and Ogma, slowly whittling down the boss's health.
  4. Your next move relies heavily on chance. Try engaging with Barst, Cord, or Bord, recognizing that they won't defeat the boss in one move. Afterwards, test your luck with characters having better accuracy, like Gordin or Castor. Remember, even with a 60 HIT, there's a substantial miss rate, and there's no way to boost your accuracy at this point.

Final Preparations:

  • Before finishing the level, purchase iron weapons for any characters that need them. These will be invaluable in the upcoming stages.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Pirates of Galder

--

Japanese

ガルダのかいぞく
ガルダの海賊

• Pirates of Garda, used in Shadow Dragon & the Blade of Light; excludes kanji due to Famicom limitations.
• Same meaning, used in Mystery of the Emblem and Shadow Dragon.

Spanish

Piratas de Galder

Pirates of Galder

French

Les pirates de Galder

The pirates of Galder

German

Piraten von Galder

Pirates of Galder

Italian

I pirati di Galder

The pirates of Galder

Gallery

Notes

References

← Marth Embarks • The Pirates of Galder • A Brush in the Teeth →
Fire Emblem: Shadow Dragon & the Blade of Light
Playable characters AbelArranAstramBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstGordinGotohHardinJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXane
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BentheonCamusEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AnriArtemisCorneliusLizaLudwik
Regalia and personal weapons AumAuraExcaliburFalchionGradivusImhulluMercuriusParthiaRapierStarlight
Chapters 1: Marth Embarks • 2: The Pirates of Galder • 3: The Ghoul's Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 25: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonsEarth Dragons) • DragoonsFire EmblemSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ArmoriesCharactersClasses (Class change) • ItemsScriptsSecret ShopsTerrainVendorsWeapons
Related topics Hakoda manga adaptationName chart • Other games (GaidenMystery of the EmblemShadow DragonAwakening) • Sound Test ModeTimeline
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AdrahAnriArtemisCaldasIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The AlterspireE: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • ConversationsItemsScriptsSupportsWeapons
Related topics List of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline