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The Battle for Altea: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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}}
}}


'''The Battle for Altea''' (Japanese: {{hl|アリティアの戦い|Aritia no tatakai}} ''Battle for Aritia'') is the sixteenth chapter in {{FE1}} and {{FE11}} and the thirteeth chapter in Book 1 of {{FE3}}.
'''The Battle for Altea''' (Japanese: {{hl|アリティアの戦い|Aritia no tatakai}} ''Battle for Aritia'') is the sixteenth chapter in {{FE1}} and {{FE11}} and the thirteeth chapter in Book I of {{FE3}}.


==Plot==
==Plot==
Line 24: Line 24:
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=14{{h|+2|Upon Xane and Samson or Arran being recruited}}
|ally=14{{h|+2|Upon Xane and Samson or Arran being recruited}}
|enemy=20{{h|+8|Reinforcements}}{{h|-1|Upon Xane being recruited}}
|enemy=20{{h|+8|Reinforcements}}{{h|−1|Upon Xane being recruited}}
|map=[[File:Cm fe01 16.png]]
|map=[[File:Cm fe01 16.png]]
|col=30
|row=28
}}
}}
Units are arranged based on their position in deployment order after Marth.
|content2={{ChapData
|content2={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=13{{h|+2|Upon Xane and Samson or Arran being recruited}}
|ally=1–13{{h|+2|Upon Xane and Samson or Arran being recruited}}
|enemy=20{{h|+18|Reinforcements}}{{h|-1|Upon Xane being recruited}}
|enemy=20{{h|+18|Reinforcements}}{{h|−1|Upon Xane being recruited}}
|map=[[File:Cm fe03 b1 13.png]]
|map=[[File:Cm fe03 b1 13.png]]
|col=30
|row=30
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=13{{h|+2|Upon Xane and Samson or Arran being recruited}}
|ally=1–13{{h|+2|Upon Xane and Samson or Arran being recruited}}
|enemy=20{{h|+18|Reinforcements}}{{h|-1|Upon Xane being recruited}}
|enemy=20{{h|+18|Reinforcements}}{{h|−1|Upon Xane being recruited}}
|map=[[File:Cm fe11 16.png|512px]]
|map=[[File:Cm fe11 16.png|512px]]
|col=30
|row=30
}}
}}
}}
}}
Line 45: Line 52:
===Character data===
===Character data===
{{Tab
{{Tab
|width=100%
|default=3
|default=3
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
Line 58: Line 66:
|lv=1
|lv=1
|inventory=[[Ridersbane]]<br>[[Silver Sword]]
|inventory=[[Ridersbane]]<br>[[Silver Sword]]
|recruitment method=Visit the western [[village]]{{h|*|Mutually exclusive with Samson}}
|recruitment method=Visit the western [[village]]<br><small>(mutually exclusive with Samson)</small>
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
Line 67: Line 75:
|lv=1
|lv=1
|inventory=[[Silver Sword]]<br>[[Vulnerary]]
|inventory=[[Silver Sword]]<br>[[Vulnerary]]
|recruitment method=Visit eastern [[village]]{{h|*|Mutually exclusive with Arran}}
|recruitment method=Visit eastern [[village]]<br><small>(mutually exclusive with Arran)</small>
}}
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
Line 76: Line 84:
|lv=1
|lv=1
|inventory=[[Iron Sword]]
|inventory=[[Iron Sword]]
|recruitment method=Enemy, talk to with [[Marth]]{{h|*|Xane will not attack; instead, he will seek out Marth and initiate his recruitment}}
|recruitment method=Enemy, talk to with [[Marth]]
}}
}}
|return1=marth
|forced1=marth
|return2=abel
|return1=jagen
|return3=cain
|return2=cain
|return4=jagen
|return3=abel
|return4=draug
|return5=gordin
|return5=gordin
|return6=draug
|return6=caeda
|return7=caeda
|return7=wrys
|return8=wrys
|return8=bord
|return9=bord
|return9=cord
|return10=cord
|return10=barst
|return11=barst
|return11=ogma
|return12=ogma
|return12=darros
|return13=darros
|return13=castor
|return14=castor
|return14=julian
|return15=julian
|return15=lena
|return16=lena
|return16=navarre
|return17=navarre
|return17=merric
|return18=matthis
|return18=matthis
|return19=merric
|return19=hardin
|return20=roshea
|return20=wolf
|return21=vyland
|return21=sedgar
|return22=sedgar
|return22=roshea
|return23=wolf
|return23=vyland
|return23article=Wolf (Shadow Dragon)
|return24=wendell
|return24=hardin
|return25=rickard
|return25=wendell
|return26=bantu
|return26=rickard
|return27=caesar
|return27=bantu
|return28=radd
|return28=caesar
|return29=roger
|return29=radd
|return30=jeorge
|return30=roger
|return31=maria
|return31=jeorge
|return32=minerva
|return32=maria
|return33=linde
|return33=minerva
|return34=jake
|return34=linde
|return35=dolph
|return35=jake
|return36=macellan
|return36=dolph
|return37=tomas
|return37=macellan
|return38=boah
|return38=tomas
|return39=midia
|return38article=Tomas (Shadow Dragon)
|return40=astram
|return39=boah
|return41=beck
|return40=midia
|return42=catria
|return41=astram
|return43=palla
|return42=beck
|return43=catria
|return44=palla
}}
}}
|content2={{ChapChars
|content2={{ChapChars
Line 134: Line 140:
|lv=1
|lv=1
|inventory={{Item|3|Silver Sword}}<br>{{Item|3|Iron Lance}}
|inventory={{Item|3|Silver Sword}}<br>{{Item|3|Iron Lance}}
|recruitment method=Visit western [[village]]{{h|*|Mutually exclusive with Samson}}
|recruitment method=Visit western [[village]]<br><small>(mutually exclusive with Samson)</small>
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
Line 143: Line 149:
|lv=1
|lv=1
|inventory={{Item|3|Silver Sword}}
|inventory={{Item|3|Silver Sword}}
|recruitment method=Visit eastern [[village]]{{h|*|Mutually exclusive with Arran}}
|recruitment method=Visit eastern [[village]]<br><small>(mutually exclusive with Arran)</small>
}}
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
Line 152: Line 158:
|lv=1
|lv=1
|inventory={{Item|3|Iron Sword}}
|inventory={{Item|3|Iron Sword}}
|recruitment method=Enemy, talk to with [[Marth]]{{h|*|Xane will not attack; instead, he will seek out Marth and initiate his recruitment}}
|recruitment method=Enemy, talk to with [[Marth]]
}}
}}
|return1=marth 01
|forced1=marth 01
|return1article=Marth
|forced1article=Marth
|return2=abel
|return1=abel
|return3=cain
|return2=cain
|return4=jagen
|return3=jagen
|return5=gordin
|return4=gordin
|return6=draug
|return5=draug
|return7=caeda 01
|return6=caeda 01
|return7article=Caeda
|return6article=Caeda
|return8=bord
|return7=bord
|return9=cord
|return8=cord
|return10=barst
|return9=barst
|return11=ogma
|return10=ogma
|return12=castor
|return11=castor
|return13=julian
|return12=julian
|return14=lena
|return13=lena
|return15=navarre
|return14=navarre
|return16=roshea
|return15=roshea
|return17=vyland
|return16=vyland
|return18=sedgar
|return17=sedgar
|return19=wolf
|return18=wolf
|return19article=Wolf (Shadow Dragon)
|return19=hardin 01
|return20=hardin 01
|return19article=Hardin
|return20article=Hardin
|return20=matthis
|return21=matthis
|return21=merric
|return22=merric
|return22=wendell
|return23=wendell
|return23=rickard
|return24=rickard
|return24=bantu
|return25=bantu
|return25=caesar
|return26=caesar
|return26=radd
|return27=radd
|return27=maria
|return28=maria
|return28=minerva
|return29=minerva
|return29=jeorge
|return30=jeorge
|return30=linde
|return31=linde
|return31=dolph
|return32=dolph
|return32=macellan
|return33=macellan
|return33=tomas
|return34=tomas
|return34=boah
|return34article=Tomas (Shadow Dragon)
|return35=midia
|return35=boah
|return36=astram
|return36=midia
|return37=catria
|return37=astram
|return38=palla
|return38=catria
|return39=palla
}}
}}
|content3={{ChapChars
|content3={{ChapChars
Line 208: Line 212:
|lv=10
|lv=10
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Killer Lance}}
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Killer Lance}}
|recruitment method=Visit the leftmost [[village]]{{h|*|Mutually exclusive with Samson}}
|recruitment method=Visit the leftmost [[village]]<br><small>(mutually exclusive with Samson)</small>
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
Line 217: Line 221:
|lv=10
|lv=10
|inventory={{Item|ds|Silver Axe}}<br>{{Item|ds|Vulnerary}}
|inventory={{Item|ds|Silver Axe}}<br>{{Item|ds|Vulnerary}}
|recruitment method=Visit the rightmost [[village]]{{h|*|Mutually exclusive with Arran}}
|recruitment method=Visit the rightmost [[village]]<br><small>(mutually exclusive with Arran)</small>
}}
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
Line 228: Line 232:
|recruitment method=Enemy, talk to with [[Marth]]
|recruitment method=Enemy, talk to with [[Marth]]
}}
}}
|return1=marth
|forced1=marth
|return1=abel
|return2=frey
|return2=frey
|return3=abel
|return3=jagen
|return4=cain
|return4=cain
|return5=jagen
|return5=gordin
|return6=gordin
|return6=draug
|return7=draug
|return7=norne
|return8=norne
|return8=caeda
|return9=caeda
|return9=wrys
|return10=wrys
|return10=ogma
|return11=bord
|return11=barst
|return12=cord
|return12=bord
|return13=barst
|return13=cord
|return14=ogma
|return14=darros
|return15=darros
|return15=castor
|return16=castor
|return16=julian
|return17=julian
|return17=lena
|return18=lena
|return18=navarre
|return19=navarre
|return19=merric
|return20=matthis
|return20=matthis
|return21=merric
|return21=wolf
|return22=roshea
|return22=sedgar
|return23=vyland
|return23=roshea
|return24=sedgar
|return24=vyland
|return25=wolf
|return25=hardin
|return25article=Wolf (Shadow Dragon)
|return26=wendell
|return26=hardin
|return27=rickard
|return27=wendell
|return28=athena
|return28=rickard
|return29=bantu
|return29=athena
|return30=caesar
|return30=bantu
|return31=radd
|return31=caesar
|return32=roger
|return32=radd
|return33=jeorge
|return33=roger
|return34=maria
|return34=jeorge
|return35=minerva
|return35=maria
|return36=linde
|return36=minerva
|return37=jake
|return37=linde
|return38=dolph
|return38=jake
|return39=macellan
|return39=dolph
|return40=tomas
|return40=macellan
|return41=boah
|return41=tomas
|return42=midia
|return41article=Tomas (Shadow Dragon)
|return43=horace
|return42=boah
|return44=astram
|return43=midia
|return45=beck
|return44=horace
|return46=catria
|return45=astram
|return47=palla
|return46=beck
|return47=catria
|return48=palla
}}
}}
}}
}}
Line 290: Line 292:
|content1={{ChapItems
|content1={{ChapItems
|platform=nes01
|platform=nes01
|item1=Hero Crest
|item1=Dracoshield
|item1image=none
|item1image=none
|obtain1=Dropped by enemy [[Hero]]
|obtain1=Dropped by [[Hollstadt]]
|itemlast=Dracoshield
|itemlast=Hero Crest
|itemlastimage=none
|itemlastimage=none
|obtainlast=Dropped by [[Hollstadt]]
|obtainlast=Dropped by enemy [[Hero]]
}}
}}
|content2={{ChapItems
|content2={{ChapItems
|platform=snes01
|platform=snes01
|item1=Hero Crest
|item1=Dracoshield
|obtain1=Dropped by enemy [[Hero]]
|obtain1=Dropped by [[Hollstadt]]
|item2=Levin Sword
|item2=Hero Crest
|obtain2=Dropped by enemy [[Hero]]
|obtain2=Dropped by enemy [[Hero]]
|itemlast=Dracoshield
|itemlast=Levin Sword
|obtainlast=Dropped by [[Hollstadt]]
|obtainlast=Dropped by enemy [[Hero]]
}}
}}
|content3={{ChapItems
|content3={{ChapItems
|platform=ds
|platform=ds
|item1=Master Seal
|item1=Dracoshield
|obtain1=Dropped by enemy [[Hero]]
|obtain1=Dropped by [[Hollstadt]]
|itemlast=Dracoshield
|itemlast=Master Seal
|obtainlast=Dropped by [[Hollstadt]]
|obtainlast=Dropped by enemy [[Hero]]
}}
}}
}}
}}
Line 340: Line 342:
|bocost2=2200
|bocost2=2200
|tome1=Fire
|tome1=Fire
|tome1article=Fire (tome)
|tocost1=300
|tocost1=300
|tome2=Thunder
|tome2=Thunder
|tome2article=Thunder (tome)
|tocost2=460
|tocost2=460
|tome3=Blizzard
|tome3=Blizzard
Line 390: Line 390:
|bocost3=2200
|bocost3=2200
|tome1=Fire
|tome1=Fire
|tome1article=Fire (tome)
|tocost1=500
|tocost1=500
|tome2=Thunder
|tome2=Thunder
|tome2article=Thunder (tome)
|tocost2=630
|tocost2=630
|tome3=Blizzard
|tome3=Blizzard
Line 436: Line 434:
|bocost2=2100
|bocost2=2100
|tome1=Fire
|tome1=Fire
|tome1article=Fire (tome)
|tocost1=300
|tocost1=300
|tome2=Thunder
|tome2=Thunder
|tome2article=Thunder (tome)
|tocost2=420
|tocost2=420
|tome3=Blizzard
|tome3=Blizzard
Line 465: Line 461:
|default=3
|default=3
|width=100%
|width=100%
|header=Enemy data
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|tab3=''Shadow Dragon''
|tab4=''Shadow Dragon'' <small>(Hard-5)</small>
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
|name=Grust
|name=[[Hollstadt]]
|class=General
|class=General
|lv=5
|lv=7
|#=1
|#=1
|hp=34
|hp=27
|str=11
|str=12
|skill=3
|skill=4
|spd=6
|spd=7
|def=16
|def=17
|mov=5
|mov=5
|inventory=[[Steel Sword]]
|inventory=[[Killing Edge]]
|notes=Moves to attack any player unit in range after every other enemy initially present except [[Hollstadt]] is defeated. Stands to the right of Hollstadt on a gate, one of the seize points.
|notes=Drops a {{drop|Dracoshield}} upon defeat.<br>Does not move; stands on a [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]], the chapter's seize point.
}}
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
|name=Grust
|name=[[Xane]]
|class=Paladin
|class=Freelancer
|lv=3
|lv=1
|#=1
|#=1
|hp=25
|hp=16
|str=9
|str=1
|skill=8
|skill=1
|spd=12
|spd=10
|def=10
|def=4
|mov=10
|mov=6
|inventory=[[Silver Lance]]
|inventory=[[Iron Sword]]
|notes=Begins to move when any player unit crosses the northern bridges.
|notes=Moves to [[Marth]] and initiates his recruitment.
}}
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
|name=Grust
|name=Grust
|class=Cavalier
|class=General
|lv=7
|lv=5
|#=1
|#=1
|hp=25
|hp=34
|str=11
|skill=3
|spd=6
|def=16
|mov=5
|inventory=[[Steel Sword]]
|notes=Moves to attack any player unit in range after every other enemy initially present except [[Hollstadt]] is defeated. Stands to the right of Hollstadt on a gate, one of the seize points.
}}
{{ChapUnitCellFE1
|name=Grust
|class=Paladin
|lv=3
|#=1
|hp=25
|str=9
|skill=8
|spd=12
|def=10
|mov=10
|inventory=[[Silver Lance]]
|notes=Begins to move when any player unit crosses the northern bridges.
}}
{{ChapUnitCellFE1
|name=Grust
|class=Cavalier
|lv=7
|#=1
|hp=25
|str=8
|str=8
|skill=5
|skill=5
Line 609: Line 633:
|def=16
|def=16
|mov=10
|mov=10
|inventory=[[Lance (NES)|Lance]]
|inventory=[[Lance (Famicom)|Lance]]
}}
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
Line 699: Line 723:
|lv=7
|lv=7
|#=1
|#=1
|hp=5
|hp=25
|str=6
|str=6
|skill=4
|skill=4
Line 706: Line 730:
|mov=7
|mov=7
|inventory=[[Iron Sword]]
|inventory=[[Iron Sword]]
|notes=Prioritizes raiding [[village]]s.
|notes=Moves to raid [[village]]s, and ignores combat except to attack units blocking a village; then moves to attack units once all villages have been raided or visited.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=nes01}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
|name=[[Xane]]
|name=Grust
|class=Freelancer
|class=Knight
|lv=1
|lv=5
|#=1
|#=2
|hp=16
|hp=22
|str=1
|str=7
 
|skill=3
|skill=1
|spd=5
|spd=10
|def=13
|def=4
|mov=5
|mov=6
|inventory=[[Lance (Famicom)|Lance]]
|inventory=[[Iron Sword]]
|notes=Moves to [[Marth]] and initiates his recruitment.
}}
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
|name=[[Hollstadt]]
|name=Grust
|class=General
|class=Cavalier
|lv=7
|lv=5
|#=1
|#=1
|hp=27
|hp=22
|str=12
|str=7
|skill=4
|skill=4
|spd=7
|spd=8
|def=17
|def=9
|mov=5
|mov=9
|inventory=[[Killing Edge]]
|inventory=[[Steel Sword]]
|notes=Drops a {{drop|Dracoshield}} upon defeat.<br>Does not move; stands on a [[Terrain/Nintendo Entertainment System games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]], the chapter's seize point.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=nes01}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
|name=Grust
|name=Grust
|class=Knight
|class=Cavalier
|lv=5
|lv=5
|#=2
|#=1
|hp=22
|hp=22
|str=7
|str=7
|skill=3
|skill=4
|spd=5
|spd=8
|def=13
|mov=5
|inventory=[[Lance (NES)|Lance]]
}}
{{ChapUnitCellFE1
|name=Grust
|class=Cavalier
|lv=5
|#=1
|hp=22
|str=7
|skill=4
|spd=8
|def=9
|def=9
|mov=9
|mov=9
|inventory=[[Steel Sword]]
|inventory=[[Lance (Famicom)|Lance]]
}}
{{ChapUnitCellFE1
|name=Grust
|class=Cavalier
|lv=5
|#=1
|hp=22
|str=7
|skill=4
|spd=8
|def=9
|mov=9
|inventory=[[Lance (NES)|Lance]]
}}
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
Line 834: Line 829:
|content2={{ChapUnitHdr|type=Enemy|platform=snes01}}
|content2={{ChapUnitHdr|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Grust
|name=[[Hollstadt]]
|class=General
|class=General
|lv=3
|lv=7
|#=1
|#=1
|hp=45
|hp=42
|str=12
|str=13
|skill=7
|skill=8
|spd=5
|spd=6
|def=17
|def=18
|res=3
|res=3
|mov=5
|mov=5
|inventory={{Item|3|Ridersbane}}
|inventory={{Item|3|Killer Lance}} • {{Item|3|Dracoshield|type=drop}}
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Sable
|name=[[Xane]]
|class=Paladin
|class=Freelancer
|lv=1
|lv=1
|#=1
|#=1
|hp=30
|hp=18
|str=10
|str=2
|skill=7
|skill=2
|spd=9
|spd=8
|def=11
|lck=9
|res=6
|def=4
|mov=10
|res=10
|inventory={{Item|3|Silver Lance}}
|mov=6
|inventory={{Item|3|Iron Sword}}
|notes=Moves to [[Marth]] and initiates his recruitment.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Grust
|name=Grust
|class=Cavalier
|class=General
|lv=5
|lv=3
|#=1
|#=1
|hp=21
|hp=45
|str=6
|str=12
|skill=3
|skill=7
|spd=5
|spd=5
|def=7
|def=17
|res=0
|res=3
|mov=9
|mov=5
|inventory={{Item|3|Ridersbane}}
|inventory={{Item|3|Ridersbane}}
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Grust
|name=Sable
|class=Paladin
|lv=1
|#=1
|hp=30
|str=10
|skill=7
|spd=9
|def=11
|res=6
|mov=10
|inventory={{Item|3|Silver Lance}}
}}
{{ChapUnitCellFE3
|name=Grust
|class=Cavalier
|class=Cavalier
|lv=3
|lv=5
|#=2
|#=1
|hp=20
|hp=21
|str=6
|str=6
|skill=2
|skill=3
|spd=4
|spd=5
|def=7
|def=7
|res=0
|res=0
|mov=9
|mov=9
|inventory={{Item|3|Steel Lance}}
|inventory={{Item|3|Ridersbane}}
}}
{{ChapUnitCellFE3
|name=Grust
|class=Cavalier
|lv=3
|#=2
|hp=20
|str=6
|skill=2
|spd=4
|def=7
|res=0
|mov=9
|inventory={{Item|3|Steel Lance}}
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 1,015: Line 1,041:
|inventory={{Item|3|Steel Sword}}
|inventory={{Item|3|Steel Sword}}
|notes=Ignores combat; moves to raid [[village]]s.
|notes=Ignores combat; moves to raid [[village]]s.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=[[Xane]]
|name=Grust
|class=Freelancer
|class=Cavalier
|lv=1
|lv=3
|#=1
|#=6
|hp=18
|hp=20
|str=2
|str=6
|skill=2
|skill=2
|spd=8
|spd=4
|lck=9
|def=7
|def=4
|res=0
|res=10
|mov=9
|mov=6
|inventory={{Item|3|Iron Lance}}
|inventory={{Item|3|Iron Sword}}
|notes=Moves to [[Marth]] and initiates his recruitment.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=[[Hollstadt]]
|name=Grust
|class=General
|class=Horseman
|lv=7
|lv=1
|#=1
|#=3
|hp=42
|hp=26
|str=13
|str=7
|skill=8
|skill=7
|spd=6
|spd=7
|def=18
|res=3
|mov=5
|inventory={{Item|3|Killer Lance}} • {{Item|3|Dracoshield|type=drop}}
|notes=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=20
|str=6
|skill=2
|spd=4
|def=7
|def=7
|res=0
|res=0
|mov=9
|mov=9
|inventory={{Item|3|Iron Lance}}
|inventory={{Item|3|Iron Bow}}
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 1,075: Line 1,084:
|res=0
|res=0
|mov=9
|mov=9
|inventory={{Item|3|Iron Bow}}
|inventory={{Item|3|Steel Bow}}
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Grust
|name=Grust
|class=Horseman
|class=Cavalier
|lv=1
|lv=3
|#=3
|#=3
|hp=26
|hp=20
|str=7
|skill=7
|spd=7
|def=7
|res=0
|mov=9
|inventory={{Item|3|Steel Bow}}
}}
{{ChapUnitCellFE3
|name=Grust
|class=Cavalier
|lv=3
|#=3
|hp=20
|str=6
|str=6
|skill=2
|skill=2
Line 1,121: Line 1,116:
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content3={{ChapEnemies
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
|platform=ds01
{{Tab
|name1=Grust
|width=100%
|class1=General
|tab1=Normal
|lv1=2
|tab2=Hard-1
|#1=1
|tab3=Hard-2
|inventory1={{Item|ds|Steel Lance}}
|tab4=Hard-3
|notes1=Immediately begins moving unprovoked.
|tab5=Hard-4
|-
|tab6=Hard-5
|name2=Grust
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
|class2=Paladin
{{ChapUnitCellFE11
|lv2=4
|name=[[Hollstadt]]
|#2=1
|class=General
|inventory2={{Item|ds|Silver Lance}}
|lv=7
|-
|#=1
|name3=Grust
|hp=37
|class3=Cavalier
|str=12
|lv3=10
|mag=1
|#3=1
|skill=4
|inventory3={{Item|ds|Ridersbane}}
|spd=7
|notes3=Immediately begins moving unprovoked.
|lck=0
|-
|def=17
|name4=Grust
|res=3
|class4=Cavalier
|inventory={{Item|ds|Killer Lance}} • {{Item|ds|Killer Bow}} • {{Item|ds|Dracoshield|type=drop}}
|lv4=10
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|#4=1
|inventory4={{Item|ds|Armorslayer}}
|-
|name5=Grust
|class5=Cavalier
|lv5=8
|#5=2
|inventory5={{Item|ds|Javelin}}
|notes5=• The northern one immediately begins moving unprovoked.<br>• The southern one begins moving if one of the nearby Cavaliers is provoked.
|-
|name6=Grust
|class6=Cavalier
|lv6=6
|#6=1
|inventory6={{Item|ds|Ridersbane}}
|notes6=Begins moving if one of the nearby Cavaliers is provoked.
|-
|name7=Grust
|class7=Cavalier
|lv7=8
|#7=1
|inventory7={{Item|ds|Steel Sword}}
|notes7=Begins moving if one of the nearby Cavaliers is provoked.
|-
|name8=Grust
|class8=Dracoknight
|lv8=6
|#8=1
|inventory8={{Item|ds|Ridersbane}}
|notes8=Immediately begins moving unprovoked.
|-
|name9=Grust
|class9=Dracoknight
|lv9=6
|#9=1
|inventory9={{Item|ds|Poleax}}
|notes9=Immediately begins moving unprovoked.
|-
|name10=Grust
|class10=Dracoknight
|lv10=6
|#10=1
|inventory10={{Item|ds|Iron Lance}}
|notes10=Immediately begins moving unprovoked.
|-
|name11=Grust
|class11=Curate
|lv11=8
|#11=1
|inventory11={{Item|ds|Fortify}}
|-
|name12=Grust
|class12=Hero
|lv12=4
|#12=1
|inventory12={{Item|ds|Silver Sword}}
|-
|name13=Grust
|class13=Hero
|lv13=4
|#13=1
|inventory13={{Item|ds|Levin Sword}} • {{Item|ds|Master Seal|type=drop}}
|-
|name14=Grust
|class14=Horseman
|lv14=8
|#14=1
|inventory14={{Item|ds|Killer Bow}}
|notes14=Immediately begins moving unprovoked.
|-
|name15=Grust
|class15=Horseman
|lv15=6
|#15=2
|inventory15={{Item|ds|Steel Bow}}
|notes15=One immediately begins moving unprovoked.
|-
|name16=Grust
|class16=Thief
|lv16=10
|#16=1
|inventory16={{Item|ds|Iron Sword}}
|notes16=Prioritizes destroying [[village]]s.
|-
|name17=[[Xane]]
|class17=Freelancer
|lv17=1
|#17=1
|inventory17={{Item|ds|Iron Sword}}
|notes17=Will move to [[Marth]] and initiate his recruitment instead of attacking.
|-
|nameb=[[Hollstadt]]
|classb=General
|lvb=7
|inventoryb={{Item|ds|Killer Lance}} • {{Item|ds|Killer Bow}} • {{Item|ds|Dracoshield|type=drop}}
|notesb=Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|-
|namer1=Grust
|classr1=Cavalier
|lvr1=8
|#r1=3
|inventoryr1={{Item|ds|Steel Sword}}
|-
|namer2=Grust
|classr2=Cavalier
|lvr2=8
|#r2=3
|inventoryr2={{Item|ds|Iron Lance}}
|-
|namer3=Grust
|classr3=Horseman
|lvr3=8
|#r3=3
|inventoryr3={{Item|ds|Steel Bow}}
|-
|namer4=Grust
|classr4=Horseman
|lvr4=10
|#r4=3
|inventoryr4={{Item|ds|Silver Bow}}
|-
|namer5=Grust
|classr5=Cavalier
|lvr5=10
|#r5=3
|inventoryr5={{Item|ds|Javelin}}
|-
|namerl=Grust
|classrl=Knight
|lvrl=8
|#rl=3
|inventoryrl={{Item|ds|Iron Lance}}
}}
}}
|content4={{ChapEnemies
{{ChapUnitCellFE11
|platform=ds01
|name=[[Xane]]
|name1=Grust
|class=Freelancer
|class1=General
|lv=1
|lv1=2
|#=1
|#1=1
|hp=18
|inventory1={{Item|ds|Silver Lance}}
|str=2
|notes1=Immediately begins moving unprovoked.
|mag=1
|-
|skill=2
|name2=Grust
|spd=8
|class2=Paladin
|lck=9
|lv2=4
|def=4
|#2=1
|res=10
|inventory2={{Item|ds|Silver Lance}}
|mov=6
|-
|inventory={{Item|ds|Iron Sword}}
|name3=Grust
|notes=Ignores combat; moves to [[Marth]] and initiates his recruitment.
|class3=Cavalier
|lv3=10
|#3=1
|inventory3={{Item|ds|Ridersbane|type=forged}}
|notes3=Immediately begins moving unprovoked.
|-
|name4=Grust
|class4=Cavalier
|lv4=10
|#4=1
|inventory4={{Item|ds|Armorslayer|type=forged}}
|-
|name5=Grust
|class5=Cavalier
|lv5=8
|#5=2
|inventory5={{Item|ds|Javelin|type=forged}}
|notes5=• The northern one immediately begins moving unprovoked.<br>• The southern one begins moving if one of the nearby Cavaliers is provoked.
|-
|name6=Grust
|class6=Cavalier
|lv6=6
|#6=1
|inventory6={{Item|ds|Ridersbane|type=forged}}
|notes6=Begins moving if one of the nearby Cavaliers is provoked.
|-
|name7=Grust
|class7=Cavalier
|lv7=8
|#7=1
|inventory7={{Item|ds|Silver Sword}}
|notes7=Begins moving if one of the nearby Cavaliers is provoked.
|-
|name8=Grust
|class8=Dracoknight
|lv8=6
|#8=1
|inventory8={{Item|ds|Ridersbane|type=forged}}
|notes8=Immediately begins moving unprovoked.
|-
|name9=Grust
|class9=Dracoknight
|lv9=6
|#9=1
|inventory9={{Item|ds|Poleax|type=forged}}
|notes9=Immediately begins moving unprovoked.
|-
|name10=Grust
|class10=Dracoknight
|lv10=6
|#10=1
|inventory10={{Item|ds|Silver Lance}}
|notes10=Immediately begins moving unprovoked.
|-
|name11=Grust
|class11=Curate
|lv11=8
|#11=1
|inventory11={{Item|ds|Fortify}}
|-
|name12=Grust
|class12=Hero
|lv12=4
|#12=1
|inventory12={{Item|ds|Silver Sword}}
|-
|name13=Grust
|class13=Hero
|lv13=4
|#13=1
|inventory13={{Item|ds|Levin Sword|type=forged}} • {{Item|ds|Master Seal|type=drop}}
|-
|name14=Grust
|class14=Horseman
|lv14=8
|#14=1
|inventory14={{Item|ds|Killer Bow|type=forged}}
|notes14=Immediately begins moving unprovoked.
|-
|name15=Grust
|class15=Horseman
|lv15=6
|#15=2
|inventory15={{Item|ds|Silver Bow}}
|notes15=One immediately begins moving unprovoked.
|-
|name16=Grust
|class16=Thief
|lv16=10
|#16=1
|inventory16={{Item|ds|Silver Sword}}
|notes16=Prioritizes destroying [[village]]s.
|-
|name17=[[Xane]]
|class17=Freelancer
|lv17=1
|#17=1
|inventory17={{Item|ds|Iron Sword}}
|notes17=Will move to [[Marth]] and initiate his recruitment instead of attacking.
|-
|nameb=[[Hollstadt]]
|classb=General
|lvb=7
|inventoryb={{Item|ds|Killer Lance|type=forged}} • {{Item|ds|Killer Bow|type=forged}} • {{Item|ds|Dracoshield|type=drop}}
|notesb=Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|-
|namer1=Grust
|classr1=Cavalier
|lvr1=8
|#r1=3
|inventoryr1={{Item|ds|Silver Sword}}
|-
|namer2=Grust
|classr2=Cavalier
|lvr2=8
|#r2=3
|inventoryr2={{Item|ds|Silver Lance}}
|-
|namer3=Grust
|classr3=Horseman
|lvr3=8
|#r3=3
|inventoryr3={{Item|ds|Silver Bow}}
|-
|namer4=Grust
|classr4=Horseman
|lvr4=10
|#r4=3
|inventoryr4={{Item|ds|Silver Bow}}
|-
|namer5=Grust
|classr5=Cavalier
|lvr5=10
|#r5=3
|inventoryr5={{Item|ds|Javelin|type=forged}}
|-
|namerl=Grust
|classrl=Knight
|lvrl=8
|#rl=3
|inventoryrl={{Item|ds|Silver Lance}}
}}
}}
All weapons denoted in {{color|#45d0f0|this shade}} are [[forge]]d to have +4 Mt and +20 Hit.
{{ChapUnitCellFE11
|name=Grust
|class=General
|lv=2
|#=1
|hp=31.9
|str=9.3
|mag=1
|skill=6.3
|spd=5.2
|lck=0
|def=15.2
|res=3.2
|mov=6
|inventory={{Item|ds|Steel Lance}}
|notes=Immediately begins moving unprovoked.
}}
}}
 
{{ChapUnitCellFE11
====Reinforcements====
|name=Grust
=====''Shadow Dragon & the Blade of Light''=====
|class=Paladin
*Turn 10
|lv=4
**2 [[Knight]]s, 1 [[Cavalier]] with a [[Steel Sword]], 1 [[Cavalier]] with a [[Lance (NES)|Lance]], and 1 [[Horseman]] with a [[Steel Bow]] from the upper forts in the northwest.
|#=1
*Turn 11
|hp=30.4
**1 [[Cavalier]] with a [[Javelin]], 1 [[Cavalier]] with a [[Silver Lance]], and 1 [[Horseman]] with a [[Silver Bow]] from the lower forts in the northwest
|str=9.05
 
|mag=1
=====''Mystery of the Emblem''=====
|skill=7.9
*Starting turn 11, continuing until 3 of each have appeared; which ones appear each turn is random.
|spd=11.6
**2 [[Cavalier]]s with [[Iron Lance]]s from the center-left and rightmost northwest forts
|lck=0
**1 [[Horseman]] with an [[Iron Bow]] from the leftmost northwest fort
|def=9.9
**1 [[Horseman]] with a [[Steel Bow]] from the center-right northwest fort
|res=6.6
**1 [[Cavalier]] with a [[Javelin]] from the left fort south of the gate
|mov=10
**1 [[Knight]] from the right fort south of the gate
|inventory={{Item|ds|Silver Lance}}
*Note: All reinforcements are halted when [[Hollstadt]] is defeated.
|notes=Begins moving if the [[Cavalier]] due south or the [[Horseman]] who does not move unprovoked is provoked.
 
}}
=====''Shadow Dragon''=====
{{ChapUnitCellFE11
*Turns 11, 14 and 17
|name=Grust
**1 [[Cavalier]] with a [[Steel Sword]]{{h|*|Lower difficulties}}/[[Silver Sword]]{{h|*|Higher difficulties}} from the center-left northwestern fort
|class=Cavalier
**1 [[Cavalier]] with an [[Iron Lance]]{{h|*|Lower difficulties}}/[[Silver Lance]]{{h|*|Higher difficulties}} from the rightmost northwestern fort
|lv=10
**1 [[Horseman]] with a [[Steel Bow]]{{h|*|Lower difficulties}}/[[Silver Bow]]{{h|*|Higher difficulties}} from the leftmost northwestern fort
|#=1
**1 [[Horseman]] with a [[Silver Bow]] from the center-right northwestern fort
|hp=25.2
**1 [[Cavalier]] with a [[Javelin]] from the left fort south of the gate
|str=8.15
**1 [[Knight]] from the right fort south of the gate
|mag=0
*Note: All reinforcements are halted when [[Hollstadt]] is defeated.
|skill=5.7
 
|spd=8.8
===Boss data===
|lck=0
{{main|Hollstadt}}
|def=9.7
{{Tab
|res=0.9
|default=3
|mov=9
|header=Boss data
|inventory={{Item|ds|Ridersbane}}
|width=60%
|notes=Immediately begins moving unprovoked.
|tab1=''Shadow Dragon & the Blade of Light''
}}
|tab2=''Mystery of the Emblem''
{{ChapUnitCellFE11
|tab3=''Shadow Dragon''
|name=Grust
|content1={{BossStats FE1
|class=Cavalier
|portrait=[[File:Portrait_boss_01_fe01.png]]
|lv=10
|sprite=general enemy
|#=1
|class=General
|hp=25.2
|lv=7
|str=8.15
|exp=66
|mag=0
|HP=37
|skill=5.7
|str=12
|spd=8.8
|skill=4
|lck=0
|wl=16
|def=9.7
|spd=7
|res=0.9
|luck=0
|mov=9
|def=17
|inventory={{Item|ds|Armorslayer}}
|res=0
|notes=Begins moving if the nearby [[Paladin]] or the [[Horseman]] who does not move unprovoked is provoked.
|move=5
}}
|inventory=[[Killing Edge]]
{{ChapUnitCellFE11
|drops={{drop|Dracoshield}}
|name=Grust
|sw=y
|class=Cavalier
|la=y
|lv=8
|#=2
|hp=23.6
|str=7.45
|mag=0
|skill=5.1
|spd=8.4
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Javelin}}
|notes=• The northern one immediately begins moving unprovoked.<br>• The southern one begins moving if one of the nearby Cavaliers is provoked.
}}
}}
|content2={{BossStats FE3
{{ChapUnitCellFE11
|portrait=[[File:Portrait hollstadt fe03.png]]
|name=Grust
|sprite=general enemy
|class=Cavalier
|class=General
|lv=6
|lv=7
|#=1
|exp=75
|hp=22
|HP=42
|str=6.75
|str=13
|mag=0
|skill=8
|skill=4.5
|spd=6
|spd=8
|def=18
|lck=0
|res=3
|def=8.5
|move=5
|res=0.5
|inventory={{Item|3|Killer Lance}}<br>{{Item|3|Dracoshield|type=drop}}
|mov=9
|la=y
|inventory={{Item|ds|Ridersbane}}
|notes=Begins moving if one of the nearby Cavaliers is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=1
|hp=23.6
|str=7.45
|mag=0
|skill=5.1
|spd=8.4
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Sword}}
|notes=Begins moving if one of the nearby Cavaliers is provoked.
}}
}}
|content3={{Tab
{{ChapUnitCellFE11
|tab1=Normal
|name=Grust
|tab2=Hard-5
|class=Dracoknight
|content1={{BossStats DS
|lv=6
|portrait=[[File:Small portrait hollstadt fe11.png]]
|#=1
|sprite=general enemy
|hp=28.5
|class=General
|str=9.25
|lv=7
|mag=1
|HP=37
|skill=6.5
|str=12
|spd=10
|magic=1
|lck=0
|skill=4
|def=11.5
|spd=7
|res=3.5
|luck=0
|mov=10
|def=17
|inventory={{Item|ds|Ridersbane}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Dracoknight
|lv=6
|#=1
|hp=28.5
|str=9.25
|mag=1
|skill=6.5
|spd=10
|lck=0
|def=11.5
|res=3.5
|mov=10
|inventory={{Item|ds|Poleax}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Dracoknight
|lv=6
|#=1
|hp=28.5
|str=9.25
|mag=1
|skill=6.5
|spd=10
|lck=0
|def=11.5
|res=3.5
|mov=10
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=8
|#=1
|hp=18.8
|str=0
|mag=2.4
|skill=3.1
|spd=6.1
|lck=0
|def=4.4
|res=8.8
|mov=5
|inventory={{Item|ds|Fortify}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Hero
|lv=4
|#=1
|hp=28.4
|str=8.9
|mag=1
|skill=12.6
|spd=14.6
|lck=0
|def=9.9
|res=3.6
|mov=8
|inventory={{Item|ds|Silver Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Hero
|lv=4
|#=1
|hp=28.4
|str=8.9
|mag=1
|skill=12.6
|spd=14.6
|lck=0
|def=9.9
|res=3.6
|mov=8
|inventory={{Item|ds|Levin Sword}} • {{Item|ds|Master Seal|type=drop}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=8
|#=1
|hp=28.2
|str=6.7
|mag=1
|skill=9.1
|spd=12.1
|lck=0
|def=6.7
|res=3.7
|mov=9
|inventory={{Item|ds|Killer Bow}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=6
|#=2
|hp=27
|str=6.5
|mag=1
|skill=8.5
|spd=11.5
|lck=0
|def=6.5
|res=3.5
|mov=9
|inventory={{Item|ds|Steel Bow}}
|notes=• The left one moves to attack units in range.<br>• The right one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=10
|#=1
|hp=21.4
|str=3.8
|mag=0
|skill=4.6
|spd=11.5
|lck=0
|def=3.7
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=3
|hp=23.6
|str=7.45
|mag=0
|skill=5.1
|spd=8.4
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=3
|hp=23.6
|str=7.45
|mag=0
|skill=5.1
|spd=8.4
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Iron Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=8
|#=3
|hp=28.2
|str=6.7
|mag=1
|skill=9.1
|spd=12.1
|lck=0
|def=6.7
|res=3.7
|mov=9
|inventory={{Item|ds|Steel Bow}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=10
|#=3
|hp=29.4
|str=6.9
|mag=1
|skill=9.7
|spd=12.7
|lck=0
|def=6.9
|res=3.9
|mov=9
|inventory={{Item|ds|Silver Bow}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=10
|#=3
|hp=25.2
|str=8.15
|mag=0
|skill=5.7
|spd=8.8
|lck=0
|def=9.7
|res=0.9
|mov=9
|inventory={{Item|ds|Javelin}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=8
|#=3
|hp=24.3
|str=8.1
|mag=0
|skill=4.1
|spd=1.4
|lck=0
|def=12.4
|res=0.7
|mov=5
|inventory={{Item|ds|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Hollstadt]]
|class=General
|lv=7
|#=1
|hp=39.7
|str=12.9
|mag=1
|skill=4.9
|spd=7.6
|lck=0
|def=17
|res=3
|res=3
|inventory={{Item|ds|Killer Lance}}<br>{{Item|ds|Killer Bow}}<br>{{Item|ds|Dracoshield|type=drop}}
|inventory={{Item|ds|Killer Lance}} {{Item|ds|Killer Bow}} {{Item|ds|Dracoshield|type=drop}}
|la={{h|B|With additional weapon experience}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|bo=B
}}
}}
{{ChapUnitCellFE11
|content2={{BossStats DS
|name=[[Xane]]
|portrait=[[File:Small portrait hollstadt fe11.png]]
|class=Freelancer
|sprite=general enemy
|lv=1
|class=General
|#=1
|lv=7
|hp=18
|HP=51
|str=2
|str=17
|mag=1
|magic=1
|skill=2
|skill=9
|spd=8
|spd=10
|lck=9
|luck=0
|def=4
|def=17
|res=10
|res=3
|mov=6
|inventory={{Item|ds|Killer Lance|type=forged}}{{h|*|13 Mt, 100 Hit}}<br>{{Item|ds|Killer Bow|type=forged}}{{h|*|12 Mt, 100 Hit}}<br>{{Item|ds|Dracoshield|type=drop}}
|inventory={{Item|ds|Iron Sword}}
|la=A
|notes=Ignores combat; moves to [[Marth]] and initiates his recruitment.
|bo=A
}}
}}
{{ChapUnitCellFE11
:''Note: Boss stats in five-star Hard Mode are rounded to the nearest whole number.''
|name=Grust
}}
|class=General
}}
|lv=2
|#=1
|hp=34.6
|str=10.2
|mag=1
|skill=7.2
|spd=5.8
|lck=0
|def=15.2
|res=3.2
|mov=6
|inventory={{Item|ds|Steel Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=4
|#=1
|hp=32.8
|str=10.1
|mag=1
|skill=8.8
|spd=12.2
|lck=0
|def=9.9
|res=6.6
|mov=10
|inventory={{Item|ds|Silver Lance}}
|notes=Begins moving if the [[Cavalier]] due south or the [[Horseman]] who does not move unprovoked is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=10
|#=1
|hp=27.6
|str=9.2
|mag=0
|skill=6.6
|spd=9.4
|lck=0
|def=9.7
|res=0.9
|mov=9
|inventory={{Item|ds|Ridersbane}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=10
|#=1
|hp=27.6
|str=9.2
|mag=0
|skill=6.6
|spd=9.4
|lck=0
|def=9.7
|res=0.9
|mov=9
|inventory={{Item|ds|Armorslayer}}
|notes=Begins moving if the nearby [[Paladin]] or the [[Horseman]] who does not move unprovoked is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=2
|hp=26
|str=8.5
|mag=0
|skill=6
|spd=9
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Javelin}}
|notes=• The northern one immediately begins moving unprovoked.<br>• The southern one begins moving if one of the nearby Cavaliers is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=6
|#=1
|hp=24.4
|str=7.8
|mag=0
|skill=5.4
|spd=8.6
|lck=0
|def=8.5
|res=0.5
|mov=9
|inventory={{Item|ds|Ridersbane}}
|notes=Begins moving if one of the nearby Cavaliers is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=1
|hp=26
|str=8.5
|mag=0
|skill=6
|spd=9
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Sword}}
|notes=Begins moving if one of the nearby Cavaliers is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Dracoknight
|lv=6
|#=1
|hp=31.2
|str=10
|mag=1
|skill=6.8
|spd=11.2
|lck=0
|def=11.5
|res=3.5
|mov=10
|inventory={{Item|ds|Ridersbane}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Dracoknight
|lv=6
|#=1
|hp=31.2
|str=10
|mag=1
|skill=6.8
|spd=11.2
|lck=0
|def=11.5
|res=3.5
|mov=10
|inventory={{Item|ds|Poleax}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Dracoknight
|lv=6
|#=1
|hp=31.2
|str=10
|mag=1
|skill=6.8
|spd=11.2
|lck=0
|def=11.5
|res=3.5
|mov=10
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=8
|#=1
|hp=20
|str=0
|mag=3
|skill=4
|spd=7
|lck=0
|def=4.4
|res=8.8
|mov=5
|inventory={{Item|ds|Fortify}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Hero
|lv=4
|#=1
|hp=30.8
|str=9.8
|mag=1
|skill=13.2
|spd=15.2
|lck=0
|def=9.9
|res=3.6
|mov=8
|inventory={{Item|ds|Silver Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Hero
|lv=4
|#=1
|hp=30.8
|str=9.8
|mag=1
|skill=13.2
|spd=15.2
|lck=0
|def=9.9
|res=3.6
|mov=8
|inventory={{Item|ds|Levin Sword}} • {{Item|ds|Master Seal|type=drop}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=8
|#=1
|hp=30
|str=7
|mag=1
|skill=10
|spd=13
|lck=0
|def=6.7
|res=3.7
|mov=9
|inventory={{Item|ds|Killer Bow}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=6
|#=2
|hp=28.8
|str=6.8
|mag=1
|skill=9.4
|spd=12.4
|lck=0
|def=6.5
|res=3.5
|mov=9
|inventory={{Item|ds|Steel Bow}}
|notes=• The left one moves to attack units in range.<br>• The right one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=10
|#=1
|hp=23.2
|str=4.4
|mag=0
|skill=5.8
|spd=13
|lck=0
|def=3.7
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=3
|hp=26
|str=8.5
|mag=0
|skill=6
|spd=9
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=3
|hp=26
|str=8.5
|mag=0
|skill=6
|spd=9
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Iron Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=8
|#=3
|hp=30
|str=7
|mag=1
|skill=10
|spd=13
|lck=0
|def=6.7
|res=3.7
|mov=9
|inventory={{Item|ds|Steel Bow}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=10
|#=3
|hp=31.2
|str=7.2
|mag=1
|skill=10.6
|spd=13.6
|lck=0
|def=6.9
|res=3.9
|mov=9
|inventory={{Item|ds|Silver Bow}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=10
|#=3
|hp=27.6
|str=9.2
|mag=0
|skill=6.6
|spd=9.4
|lck=0
|def=9.7
|res=0.9
|mov=9
|inventory={{Item|ds|Javelin}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=8
|#=3
|hp=27
|str=9
|mag=0
|skill=5
|spd=2
|lck=0
|def=12.4
|res=0.7
|mov=5
|inventory={{Item|ds|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Hollstadt]]
|class=General
|lv=7
|#=1
|hp=42.4
|str=13.8
|mag=1
|skill=5.8
|spd=8.2
|lck=0
|def=17
|res=3
|inventory={{Item|ds|Killer Lance}} • {{Item|ds|Killer Bow}} • {{Item|ds|Dracoshield|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Xane]]
|class=Freelancer
|lv=1
|#=1
|hp=18
|str=2
|mag=1
|skill=2
|spd=8
|lck=9
|def=4
|res=10
|mov=6
|inventory={{Item|ds|Iron Sword}}
|notes=Ignores combat; moves to [[Marth]] and initiates his recruitment.
}}
{{ChapUnitCellFE11
|name=Grust
|class=General
|lv=2
|#=1
|hp=37.3
|str=11.1
|mag=1
|skill=8.1
|spd=6.4
|lck=0
|def=15.2
|res=3.2
|mov=6
|inventory={{Item|ds|Steel Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=4
|#=1
|hp=35.2
|str=11.15
|mag=1
|skill=9.7
|spd=12.8
|lck=0
|def=9.9
|res=6.6
|mov=10
|inventory={{Item|ds|Silver Lance}}
|notes=Begins moving if the [[Cavalier]] due south or the [[Horseman]] who does not move unprovoked is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=10
|#=1
|hp=30
|str=10.25
|mag=0
|skill=7.5
|spd=10
|lck=0
|def=9.7
|res=0.9
|mov=9
|inventory={{Item|ds|Ridersbane}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=10
|#=1
|hp=30
|str=10.25
|mag=0
|skill=7.5
|spd=10
|lck=0
|def=9.7
|res=0.9
|mov=9
|inventory={{Item|ds|Armorslayer}}
|notes=Begins moving if the nearby [[Paladin]] or the [[Horseman]] who does not move unprovoked is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=2
|hp=28.4
|str=9.55
|mag=0
|skill=6.9
|spd=9.6
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Javelin}}
|notes=• The northern one immediately begins moving unprovoked.<br>• The southern one begins moving if one of the nearby Cavaliers is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=6
|#=1
|hp=26.8
|str=8.85
|mag=0
|skill=6.3
|spd=9.2
|lck=0
|def=8.5
|res=0.5
|mov=9
|inventory={{Item|ds|Ridersbane}}
|notes=Begins moving if one of the nearby Cavaliers is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=1
|hp=28.4
|str=9.55
|mag=0
|skill=6.9
|spd=9.6
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Sword}}
|notes=Begins moving if one of the nearby Cavaliers is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Dracoknight
|lv=6
|#=1
|hp=33.9
|str=10.75
|mag=1
|skill=7.1
|spd=12.4
|lck=0
|def=11.5
|res=3.5
|mov=10
|inventory={{Item|ds|Ridersbane}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Dracoknight
|lv=6
|#=1
|hp=33.9
|str=10.75
|mag=1
|skill=7.1
|spd=12.4
|lck=0
|def=11.5
|res=3.5
|mov=10
|inventory={{Item|ds|Poleax}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Dracoknight
|lv=6
|#=1
|hp=33.9
|str=10.75
|mag=1
|skill=7.1
|spd=12.4
|lck=0
|def=11.5
|res=3.5
|mov=10
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=8
|#=1
|hp=21.2
|str=0
|mag=3.6
|skill=4.9
|spd=7.9
|lck=0
|def=4.4
|res=8.8
|mov=5
|inventory={{Item|ds|Fortify}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Hero
|lv=4
|#=1
|hp=33.2
|str=10.7
|mag=1
|skill=13.8
|spd=15.8
|lck=0
|def=9.9
|res=3.6
|mov=8
|inventory={{Item|ds|Silver Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Hero
|lv=4
|#=1
|hp=33.2
|str=10.7
|mag=6
|skill=13.8
|spd=15.8
|lck=0
|def=9.9
|res=3.6
|mov=8
|inventory={{Item|ds|Levin Sword}} • {{Item|ds|Master Seal|type=drop}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=8
|#=1
|hp=31.8
|str=7.3
|mag=1
|skill=10.9
|spd=13.9
|lck=0
|def=6.7
|res=3.7
|mov=9
|inventory={{Item|ds|Killer Bow}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=6
|#=2
|hp=30.6
|str=7.1
|mag=1
|skill=10.3
|spd=13.3
|lck=0
|def=6.5
|res=3.5
|mov=9
|inventory={{Item|ds|Steel Bow}}
|notes=• The left one moves to attack units in range.<br>• The right one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=10
|#=1
|hp=25
|str=5
|mag=0
|skill=7
|spd=14.5
|lck=0
|def=3.7
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=3
|hp=28.4
|str=9.55
|mag=0
|skill=6.9
|spd=9.6
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=3
|hp=28.4
|str=9.55
|mag=0
|skill=6.9
|spd=9.6
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Iron Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=8
|#=3
|hp=31.8
|str=7.3
|mag=1
|skill=10.9
|spd=13.9
|lck=0
|def=6.7
|res=3.7
|mov=9
|inventory={{Item|ds|Steel Bow}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=10
|#=3
|hp=33
|str=7.5
|mag=1
|skill=11.5
|spd=14.5
|lck=0
|def=6.9
|res=3.9
|mov=9
|inventory={{Item|ds|Silver Bow}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=10
|#=3
|hp=30
|str=10.25
|mag=0
|skill=7.5
|spd=10
|lck=0
|def=9.7
|res=0.9
|mov=9
|inventory={{Item|ds|Javelin}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=8
|#=3
|hp=29.7
|str=9.9
|mag=0
|skill=5.9
|spd=2.6
|lck=0
|def=12.4
|res=0.7
|mov=5
|inventory={{Item|ds|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Hollstadt]]
|class=General
|lv=7
|#=1
|hp=45.1
|str=14.7
|mag=1
|skill=6.7
|spd=8.8
|lck=0
|def=17
|res=3
|inventory={{Item|ds|Killer Lance}} • {{Item|ds|Killer Bow}} • {{Item|ds|Dracoshield|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Xane]]
|class=Freelancer
|lv=1
|#=1
|hp=18
|str=2
|mag=1
|skill=2
|spd=8
|lck=9
|def=4
|res=10
|mov=6
|inventory={{Item|ds|Iron Sword}}
|notes=Ignores combat; moves to [[Marth]] and initiates his recruitment.
}}
{{ChapUnitCellFE11
|name=Grust
|class=General
|lv=2
|#=1
|hp=40
|str=12
|mag=1
|skill=9
|spd=7
|lck=0
|def=15.2
|res=3.2
|mov=6
|inventory={{Item|ds|Steel Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=4
|#=1
|hp=37.6
|str=12.2
|mag=1
|skill=10.6
|spd=13.4
|lck=0
|def=9.9
|res=6.6
|mov=10
|inventory={{Item|ds|Silver Lance}}
|notes=Begins moving if the [[Cavalier]] due south or the [[Horseman]] who does not move unprovoked is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=10
|#=1
|hp=32.4
|str=11.3
|mag=0
|skill=8.4
|spd=10.6
|lck=0
|def=9.7
|res=0.9
|mov=9
|inventory={{Item|ds|Ridersbane}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=10
|#=1
|hp=32.4
|str=11.3
|mag=0
|skill=8.4
|spd=10.6
|lck=0
|def=9.7
|res=0.9
|mov=9
|inventory={{Item|ds|Armorslayer}}
|notes=Begins moving if the nearby [[Paladin]] or the [[Horseman]] who does not move unprovoked is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=2
|hp=30.8
|str=10.6
|mag=0
|skill=7.8
|spd=10.2
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Javelin}}
|notes=• The northern one immediately begins moving unprovoked.<br>• The southern one begins moving if one of the nearby Cavaliers is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=6
|#=1
|hp=29.2
|str=9.9
|mag=0
|skill=7.2
|spd=9.8
|lck=0
|def=8.5
|res=0.5
|mov=9
|inventory={{Item|ds|Ridersbane}}
|notes=Begins moving if one of the nearby Cavaliers is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=1
|hp=30.8
|str=10.6
|mag=0
|skill=7.8
|spd=10.2
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Sword}}
|notes=Begins moving if one of the nearby Cavaliers is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Dracoknight
|lv=6
|#=1
|hp=36.6
|str=11.5
|mag=1
|skill=7.4
|spd=13.6
|lck=0
|def=11.5
|res=3.5
|mov=10
|inventory={{Item|ds|Ridersbane}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Dracoknight
|lv=6
|#=1
|hp=36.6
|str=11.5
|mag=1
|skill=7.4
|spd=13.6
|lck=0
|def=11.5
|res=3.5
|mov=10
|inventory={{Item|ds|Poleax}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Dracoknight
|lv=6
|#=1
|hp=36.6
|str=11.5
|mag=1
|skill=7.4
|spd=13.6
|lck=0
|def=11.5
|res=3.5
|mov=10
|inventory={{Item|ds|Steel Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=8
|#=1
|hp=22.4
|str=0
|mag=4.2
|skill=5.8
|spd=8.8
|lck=0
|def=4.4
|res=8.8
|mov=5
|inventory={{Item|ds|Fortify}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Hero
|lv=4
|#=1
|hp=35.6
|str=11.6
|mag=1
|skill=14.4
|spd=16.4
|lck=0
|def=9.9
|res=3.6
|mov=8
|inventory={{Item|ds|Silver Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Hero
|lv=4
|#=1
|hp=35.6
|str=11.6
|mag=1
|skill=14.4
|spd=16.4
|lck=0
|def=9.9
|res=3.6
|mov=8
|inventory={{Item|ds|Levin Sword}} • {{Item|ds|Master Seal|type=drop}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=8
|#=1
|hp=33.6
|str=7.6
|mag=1
|skill=11.8
|spd=14.8
|lck=0
|def=6.7
|res=3.7
|mov=9
|inventory={{Item|ds|Killer Bow}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=6
|#=2
|hp=32.4
|str=7.4
|mag=1
|skill=11.2
|spd=14.2
|lck=0
|def=6.5
|res=3.5
|mov=9
|inventory={{Item|ds|Steel Bow}}
|notes=• The left one moves to attack units in range.<br>• The right one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=10
|#=1
|hp=26.8
|str=5.6
|mag=0
|skill=8.2
|spd=16
|lck=0
|def=3.7
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Prioritizes destroying [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=3
|hp=30.8
|str=10.6
|mag=0
|skill=7.8
|spd=10.2
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=3
|hp=30.8
|str=10.6
|mag=0
|skill=7.8
|spd=10.2
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=8
|#=3
|hp=33.6
|str=7.6
|mag=1
|skill=11.8
|spd=14.8
|lck=0
|def=6.7
|res=3.7
|mov=9
|inventory={{Item|ds|Steel Bow}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=10
|#=3
|hp=34.8
|str=7.8
|mag=1
|skill=12.4
|spd=15.4
|lck=0
|def=6.9
|res=3.9
|mov=9
|inventory={{Item|ds|Silver Bow}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=10
|#=3
|hp=32.4
|str=11.3
|mag=0
|skill=8.4
|spd=10.6
|lck=0
|def=9.7
|res=0.9
|mov=9
|inventory={{Item|ds|Javelin}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=8
|#=3
|hp=32.4
|str=10.8
|mag=0
|skill=6.8
|spd=3.2
|lck=0
|def=12.4
|res=0.7
|mov=5
|inventory={{Item|ds|Steel Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content5={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Hollstadt]]
|class=General
|lv=7
|#=1
|hp=47.8
|str=15.6
|mag=1
|skill=7.6
|spd=9.4
|lck=0
|def=17
|res=3
|inventory={{Item|ds|Killer Lance}} • {{Item|ds|Killer Bow}} • {{Item|ds|Dracoshield|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Xane]]
|class=Freelancer
|lv=1
|#=1
|hp=18
|str=2
|mag=1
|skill=2
|spd=8
|lck=9
|def=4
|res=10
|mov=6
|inventory={{Item|ds|Iron Sword}}
|notes=Ignores combat; moves to [[Marth]] and initiates his recruitment.
}}
{{ChapUnitCellFE11
|name=Grust
|class=General
|lv=2
|#=1
|hp=42.7
|str=12.9
|mag=1
|skill=9.9
|spd=7.6
|lck=0
|def=15.2
|res=3.2
|mov=6
|inventory={{Item|ds|Steel Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=4
|#=1
|hp=40
|str=13.25
|mag=1
|skill=11.5
|spd=14
|lck=0
|def=9.9
|res=6.6
|mov=10
|inventory={{Item|ds|Silver Lance}}
|notes=Begins moving if the [[Cavalier]] due south or the [[Horseman]] who does not move unprovoked is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=10
|#=1
|hp=34.8
|str=12.35
|mag=0
|skill=9.3
|spd=11.2
|lck=0
|def=9.7
|res=0.9
|mov=9
|inventory={{Item|ds|Ridersbane}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=10
|#=1
|hp=34.8
|str=12.35
|mag=0
|skill=9.3
|spd=11.2
|lck=0
|def=9.7
|res=0.9
|mov=9
|inventory={{Item|ds|Armorslayer}}
|notes=Begins moving if the nearby [[Paladin]] or the [[Horseman]] who does not move unprovoked is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=2
|hp=33.2
|str=11.65
|mag=0
|skill=8.7
|spd=10.8
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Javelin}}
|notes=• The northern one immediately begins moving unprovoked.<br>• The southern one begins moving if one of the nearby Cavaliers is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=6
|#=1
|hp=31.6
|str=10.95
|mag=0
|skill=8.1
|spd=10.4
|lck=0
|def=8.5
|res=0.5
|mov=9
|inventory={{Item|ds|Ridersbane}}
|notes=Begins moving if one of the nearby Cavaliers is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=1
|hp=33.2
|str=11.65
|mag=0
|skill=8.7
|spd=10.8
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Sword}}
|notes=Begins moving if one of the nearby Cavaliers is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Dracoknight
|lv=6
|#=1
|hp=39.3
|str=12.25
|mag=1
|skill=7.7
|spd=14.8
|lck=0
|def=11.5
|res=3.5
|mov=10
|inventory={{Item|ds|Ridersbane}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Dracoknight
|lv=6
|#=1
|hp=39.3
|str=12.25
|mag=1
|skill=7.7
|spd=14.8
|lck=0
|def=11.5
|res=3.5
|mov=10
|inventory={{Item|ds|Poleax}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Dracoknight
|lv=6
|#=1
|hp=39.3
|str=12.25
|mag=1
|skill=7.7
|spd=14.8
|lck=0
|def=11.5
|res=3.5
|mov=10
|inventory={{Item|ds|Steel Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=8
|#=1
|hp=23.6
|str=0
|mag=4.8
|skill=6.7
|spd=9.7
|lck=0
|def=4.4
|res=8.8
|mov=5
|inventory={{Item|ds|Fortify}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Hero
|lv=4
|#=1
|hp=38
|str=12.5
|mag=1
|skill=15
|spd=17
|lck=0
|def=9.9
|res=3.6
|mov=8
|inventory={{Item|ds|Silver Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Hero
|lv=4
|#=1
|hp=38
|str=12.5
|mag=1
|skill=15
|spd=17
|lck=0
|def=9.9
|res=3.6
|mov=8
|inventory={{Item|ds|Levin Sword}} • {{Item|ds|Master Seal|type=drop}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=8
|#=1
|hp=35.4
|str=7.9
|mag=1
|skill=12.7
|spd=15.7
|lck=0
|def=6.7
|res=3.7
|mov=9
|inventory={{Item|ds|Killer Bow}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=6
|#=2
|hp=34.2
|str=7.7
|mag=1
|skill=12.1
|spd=15.1
|lck=0
|def=6.5
|res=3.5
|mov=9
|inventory={{Item|ds|Steel Bow}}
|notes=• The left one moves to attack units in range.<br>• The right one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=10
|#=1
|hp=28.6
|str=6.2
|mag=0
|skill=9.4
|spd=17.5
|lck=0
|def=3.7
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Prioritizes destroying [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=3
|hp=33.2
|str=11.65
|mag=0
|skill=8.7
|spd=10.8
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=3
|hp=33.2
|str=11.65
|mag=0
|skill=8.7
|spd=10.8
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=8
|#=3
|hp=35.4
|str=7.9
|mag=1
|skill=12.7
|spd=15.7
|lck=0
|def=6.7
|res=3.7
|mov=9
|inventory={{Item|ds|Steel Bow}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=10
|#=3
|hp=36.6
|str=8.1
|mag=1
|skill=13.3
|spd=16.3
|lck=0
|def=6.9
|res=3.9
|mov=9
|inventory={{Item|ds|Silver Bow}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=10
|#=3
|hp=34.8
|str=12.35
|mag=0
|skill=9.3
|spd=11.2
|lck=0
|def=9.7
|res=0.9
|mov=9
|inventory={{Item|ds|Javelin}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=8
|#=3
|hp=35.1
|str=11.7
|mag=0
|skill=7.7
|spd=3.8
|lck=0
|def=12.4
|res=0.7
|mov=5
|inventory={{Item|ds|Steel Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Hollstadt]]
|class=General
|lv=7
|#=1
|hp=50.5
|str=16.5
|mag=1
|skill=8.5
|spd=10
|lck=0
|def=17
|res=3
|inventory={{Item|ds|Killer Lance|type=forged}} • {{Item|ds|Killer Bow|type=forged}} • {{Item|ds|Dracoshield|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Xane]]
|class=Freelancer
|lv=1
|#=1
|hp=18
|str=2
|mag=1
|skill=2
|spd=8
|lck=9
|def=4
|res=10
|mov=6
|inventory={{Item|ds|Iron Sword}}
|notes=Ignores combat; moves to [[Marth]] and initiates his recruitment.
}}
{{ChapUnitCellFE11
|name=Grust
|class=General
|lv=2
|#=1
|hp=45.4
|str=13.8
|mag=1
|skill=10.8
|spd=8.2
|lck=0
|def=15.2
|res=3.2
|mov=6
|inventory={{Item|ds|Silver Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=4
|#=1
|hp=42.4
|str=14.3
|mag=1
|skill=12.4
|spd=14.6
|lck=0
|def=9.9
|res=6.6
|mov=10
|inventory={{Item|ds|Silver Lance}}
|notes=Begins moving if the [[Cavalier]] due south or the [[Horseman]] who does not move unprovoked is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=10
|#=1
|hp=37.2
|str=13.4
|mag=0
|skill=10.2
|spd=11.8
|lck=0
|def=9.7
|res=0.9
|mov=9
|inventory={{Item|ds|Ridersbane|type=forged}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=10
|#=1
|hp=37.2
|str=13.4
|mag=0
|skill=10.2
|spd=11.8
|lck=0
|def=9.7
|res=0.9
|mov=9
|inventory={{Item|ds|Armorslayer|type=forged}}
|notes=Begins moving if the nearby [[Paladin]] or the [[Horseman]] who does not move unprovoked is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=2
|hp=35.6
|str=12.7
|mag=0
|skill=9.6
|spd=11.4
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Javelin|type=forged}}
|notes=• The northern one immediately begins moving unprovoked.<br>• The southern one begins moving if one of the nearby Cavaliers is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=6
|#=1
|hp=34
|str=12
|mag=0
|skill=9
|spd=11
|lck=0
|def=8.5
|res=0.5
|mov=9
|inventory={{Item|ds|Ridersbane|type=forged}}
|notes=Begins moving if one of the nearby Cavaliers is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=1
|hp=35.6
|str=12.7
|mag=0
|skill=9.6
|spd=11.4
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Silver Sword}}
|notes=Begins moving if one of the nearby Cavaliers is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Dracoknight
|lv=6
|#=1
|hp=42
|str=13
|mag=1
|skill=8
|spd=16
|lck=0
|def=11.5
|res=3.5
|mov=10
|inventory={{Item|ds|Ridersbane|type=forged}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Dracoknight
|lv=6
|#=1
|hp=42
|str=13
|mag=1
|skill=8
|spd=16
|lck=0
|def=11.5
|res=3.5
|mov=10
|inventory={{Item|ds|Poleax|type=forged}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Dracoknight
|lv=6
|#=1
|hp=42
|str=13
|mag=1
|skill=8
|spd=16
|lck=0
|def=11.5
|res=3.5
|mov=10
|inventory={{Item|ds|Silver Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=8
|#=1
|hp=24.8
|str=0
|mag=5.4
|skill=7.6
|spd=10.6
|lck=0
|def=4.4
|res=8.8
|mov=5
|inventory={{Item|ds|Fortify}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Hero
|lv=4
|#=1
|hp=40.4
|str=13.4
|mag=1
|skill=15.6
|spd=17.6
|lck=0
|def=9.9
|res=3.6
|mov=8
|inventory={{Item|ds|Silver Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Hero
|lv=4
|#=1
|hp=40.4
|str=13.4
|mag=1
|skill=15.6
|spd=17.6
|lck=0
|def=9.9
|res=3.6
|mov=8
|inventory={{Item|ds|Levin Sword|type=forged}} • {{Item|ds|Master Seal|type=drop}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=8
|#=1
|hp=37.2
|str=8.2
|mag=1
|skill=13.6
|spd=16.6
|lck=0
|def=6.7
|res=3.7
|mov=9
|inventory={{Item|ds|Killer Bow|type=forged}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=6
|#=2
|hp=36
|str=8
|mag=1
|skill=13
|spd=16
|lck=0
|def=6.5
|res=3.5
|mov=9
|inventory={{Item|ds|Silver Bow}}
|notes=• The left one moves to attack units in range.<br>• The right one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=10
|#=1
|hp=30.4
|str=6.8
|mag=0
|skill=10.6
|spd=19
|lck=0
|def=3.7
|res=0
|mov=7
|inventory={{Item|ds|Silver Sword}}
|notes=Prioritizes destroying [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=3
|hp=35.6
|str=12.7
|mag=0
|skill=9.6
|spd=11.4
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Silver Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=3
|hp=35.6
|str=12.7
|mag=0
|skill=9.6
|spd=11.4
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Silver Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=8
|#=3
|hp=37.2
|str=8.2
|mag=1
|skill=13.6
|spd=16.6
|lck=0
|def=6.7
|res=3.7
|mov=9
|inventory={{Item|ds|Silver Bow}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=10
|#=3
|hp=38.4
|str=8.4
|mag=1
|skill=14.2
|spd=17.2
|lck=0
|def=6.9
|res=3.9
|mov=9
|inventory={{Item|ds|Silver Bow}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=10
|#=3
|hp=37.2
|str=13.4
|mag=0
|skill=10.2
|spd=11.8
|lck=0
|def=9.7
|res=0.9
|mov=9
|inventory={{Item|ds|Javelin|type=forged}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=8
|#=3
|hp=37.8
|str=12.6
|mag=0
|skill=8.6
|spd=4.4
|lck=0
|def=12.4
|res=0.7
|mov=5
|inventory={{Item|ds|Silver Lance}}
|last=y
}}
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +4 Mt and +20 Hit.
}}
}}
 
====Reinforcements====
=====''Shadow Dragon & the Blade of Light''=====
*Turn 10
**Two [[Knight]]s, one [[Cavalier]] with a [[Steel Sword]], one [[Cavalier]] with a [[Lance (Famicom)|Lance]], and one [[Horseman]] with a [[Steel Bow]] from the upper forts in the northwest.
*Turn 11
**One [[Cavalier]] with a [[Javelin]], one [[Cavalier]] with a [[Silver Lance]], and one [[Horseman]] with a [[Silver Bow]] from the lower forts in the northwest
 
=====''Mystery of the Emblem''=====
*Starting turn 11, continuing until 3 of each have appeared; which ones appear each turn is random.
**Two [[Cavalier]]s with [[Iron Lance]]s from the center-left and rightmost northwest forts
**One [[Horseman]] with an [[Iron Bow]] from the leftmost northwest fort
**One [[Horseman]] with a [[Steel Bow]] from the center-right northwest fort
**One [[Cavalier]] with a [[Javelin]] from the left fort south of the gate
**One [[Armored Knight]] from the right fort south of the gate
 
All reinforcements are halted when [[Hollstadt]] is defeated.
 
=====''Shadow Dragon''=====
*Turns 11, 14 and 17
**One [[Cavalier]] with a [[Steel Sword]]{{h|*|Lower difficulties}}/[[Silver Sword]]{{h|*|Hard-5}} from the center-left northwestern fort
**One [[Cavalier]] with an [[Iron Lance]]{{h|*|Lower difficulties}}/[[Steel Lance]]{{h|*|Hard-3 and -4}}/[[Silver Lance]]{{h|*|Hard-5}} from the rightmost northwestern fort
**One [[Horseman]] with a [[Steel Bow]]{{h|*|Lower difficulties}}/[[Silver Bow]]{{h|*|Hard-5}} from the leftmost northwestern fort
**One [[Horseman]] with a [[Silver Bow]] from the center-right northwestern fort
**One [[Cavalier]] with a [[Javelin]] from the left fort south of the gate
**One [[Knight]] from the right fort south of the gate
 
All reinforcements are halted when [[Hollstadt]] is defeated.
 
===Boss data===
{{main|Hollstadt}}
{{Tab
|default=3
|header=Boss data
|width=60%
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|content1={{BossStats FE1
|portrait=[[File:Portrait boss 01 fe01.png]]
|sprite=general enemy
|class=General
|lv=7
|exp=66
|HP=37
|str=12
|skill=4
|wl=16
|spd=7
|luck=0
|def=17
|res=0
|move=5
|inventory=[[Killing Edge]]
|drops={{drop|Dracoshield}}
|sw=y
|la=y
}}
|content2={{BossStats FE3
|portrait=[[File:Portrait hollstadt fe03.png]]
|sprite=general enemy
|class=General
|lv=7
|exp=75
|HP=42
|str=13
|skill=8
|spd=6
|def=18
|res=3
|move=5
|weapons={{Item|3|Killer Lance}}
|items={{Item|3|Dracoshield|type=drop}}
|la=y
}}
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.''
{{Tab
|tab1=Normal
|tab2=Hard-1
|tab3=Hard-2
|tab4=Hard-3
|tab5=Hard-4
|tab6=Hard-5
|content1={{BossStats DS
|portrait=[[File:Small portrait hollstadt fe11.png]]
|sprite=general enemy
|class=General
|lv=7
|HP=37
|str=12
|magic=1
|skill=4
|spd=7
|luck=0
|def=17
|res=3
|inventory={{Item|ds|Killer Lance}}<br>{{Item|ds|Killer Bow}}<br>{{Item|ds|Dracoshield|type=drop}}
|la={{h|B|With additional weapon experience}}
|bo=B
}}
|content2={{BossStats DS
|portrait=[[File:Small portrait hollstadt fe11.png]]
|sprite=general enemy
|class=General
|lv=7
|HP=39.7
|str=12.9
|magic=1
|skill=4.9
|spd=7.6
|luck=0
|def=17
|res=3
|inventory={{Item|ds|Killer Lance}}<br>{{Item|ds|Killer Bow}}<br>{{Item|ds|Dracoshield|type=drop}}
|la={{h|B|With additional weapon experience}}
|bo=B
}}
|content3={{BossStats DS
|portrait=[[File:Small portrait hollstadt fe11.png]]
|sprite=general enemy
|class=General
|lv=7
|HP=42.4
|str=13.8
|magic=1
|skill=5.8
|spd=8.2
|luck=0
|def=17
|res=3
|inventory={{Item|ds|Killer Lance}}<br>{{Item|ds|Killer Bow}}<br>{{Item|ds|Dracoshield|type=drop}}
|la={{h|B|With additional weapon experience}}
|bo=B
}}
|content4={{BossStats DS
|portrait=[[File:Small portrait hollstadt fe11.png]]
|sprite=general enemy
|class=General
|lv=7
|HP=45.1
|str=14.7
|magic=1
|skill=6.7
|spd=8.8
|luck=0
|def=17
|res=3
|inventory={{Item|ds|Killer Lance}}<br>{{Item|ds|Killer Bow}}<br>{{Item|ds|Dracoshield|type=drop}}
|la={{h|B|With additional weapon experience}}
|bo=B
}}
|content5={{BossStats DS
|portrait=[[File:Small portrait hollstadt fe11.png]]
|sprite=general enemy
|class=General
|lv=7
|HP=47.8
|str=15.6
|magic=1
|skill=7.6
|spd=9.4
|luck=0
|def=17
|res=3
|inventory={{Item|ds|Killer Lance}}<br>{{Item|ds|Killer Bow}}<br>{{Item|ds|Dracoshield|type=drop}}
|la={{h|B|With additional weapon experience}}
|bo=B
}}
|content6={{BossStats DS
|portrait=[[File:Small portrait hollstadt fe11.png]]
|sprite=general enemy
|class=General
|lv=7
|HP=50.5
|str=16.5
|magic=1
|skill=8.5
|spd=10
|luck=0
|def=17
|res=3
|inventory={{Item|ds|Killer Lance|type=forged}}{{h|*|13 Mt, 100 Hit}}<br>{{Item|ds|Killer Bow|type=forged}}{{h|*|12 Mt, 100 Hit}}<br>{{Item|ds|Dracoshield|type=drop}}
|la=A
|bo=A
}}
}}
}}
 
==Strategy==
{{Strategy}}
'''New Units:'''
* Decide between two mediocre pre-promotes, [[Samson]] for better stats in the right village or [[Arran]] with better equipment in the left village.
* [[Xane]], a special unit that can transform into others for five turns.
 
'''Primary Objectives:'''
* Defeat the [[Dracoknight]]s.
* Quickly protect villages from a [[Thief]] on Turn 5 using your cavalry.
* Secure northwest forts to block potential enemy reinforcements.
 
'''Considerations:'''
* Keep the villages safe before proceeding.
* Handle the initial enemy cavalry wave and use the save point.
* Be prepared for small groups of distant cavalry reinforcements, which pose a minor threat.
* Once villages are secure and enemies are under control, confront [[Hollstadt]] directly.
* Don't forget to visit shops for supplies and rescue Xane from captivity.
<!--
==Trivia==
-->


==Strategy==
{{Strategy}}
In this chapter, you must choose between Arran and Samson, two mediocre pre-promotes. Samson (in the right village) has more attractive base stats, but Arran (in the left village) is packing better equipment. The choice is yours. You also get Xane, a wonky but effective unit whose gimmick is transforming into other units for five turns.
Your first order of business is to kill the Dracoknights and send your cavalry in a mad dash west to kill the Thief before he levels a village on Turn 5. You also want to park some units on the northwestern forts to block off enemy reinforcements, although that shouldn't be too hard. Once the villages are safe, wipe out the first wave of cavalry and hit the save point. Cavalry reinforcements will trickle towards your position, but they are so far away and come in such small bites that they are laughable. There isn't much stopping you from just waltzing up to Hollstadt and knocking him upside the head. Just don't forget to visit the shops and bust Xane out of the prison.
<!--
==Trivia==
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=The Battle for Altea
|eng-name=The Battle for Altea
|jap-name={{h|アリティアの戦い|Aritia no tatakai}}
|jpn-name={{h|アリティアの戦い|Aritia no tatakai}}
|jap-mean=Battle of Aritia
|jpn-mean=Battle of Aritia. Officially romanized as '''The Battle of Aritia''' in the [[Fire Emblem: Mystery of the Emblem (guide)|''Mystery of the Emblem'' guide]].
|span-name=La batalla por Altea
|span-name=La batalla por Altea
|span-mean=The Battle for Altea
|span-mean=The Battle for Altea
|fren-name=La bataille d'Altea
|fren-name=La bataille d'Altea
|fren-mean=The Battle for Altea
|fren-mean=The Battle of Altea
|ger-name=Schlacht um Altea
|ger-name=Schlacht um Altea
|ger-mean=The Battle for Altea
|ger-mean=The Battle for Altea
|ital-name=La battaglia di Altea
|ital-name=La battaglia di Altea
|ital-mean=The Battle for Altea
|ital-mean=The Battle of Altea
}}
}}



Latest revision as of 10:28, 28 April 2024

The Battle for Altea

Cm fe11 16.png

Location

Altea

New units

Xane, Samson or Arran

Boss(es)

Hollstadt

Previous chapter(s)

An Oasis of Magic

Next chapter(s)

Star and Savior

The Battle for Altea (Japanese: アリティアの戦い Battle for Aritia) is the sixteenth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the thirteeth chapter in Book I of Fire Emblem: Mystery of the Emblem.

Plot

Main article: The Battle for Altea/Script

The Archanean League at last arrives in Altea, and Marth recounts how his mother Liza and sister Elice vanished when Gra betrayed them. Marth's army annihilates the Grustian soldiers protecting the castle and slays their commander, Hollstadt. Malledus and Nyna prematurely declare victory, but Marth notes that the enemy still holds the castle interior and rallies his comrades to retake his home.

Chapter data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 1–13+2 {{{partner}}} {{{other}}} 20+18−1
Cm fe11 16.png
Map dimensions:
30 columns by 30 rows

Character data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Characters
New units
Arran
Portrait arran fe11.png
Paladin
HP
24
Inventory
Silver Lance
Killer Lance
Level
10
Visit the leftmost village
(mutually exclusive with Samson)
Samson
Portrait samson fe11.png
Hero
HP
24
Inventory
Silver Axe
Vulnerary
Level
10
Visit the rightmost village
(mutually exclusive with Arran)
Xane
Portrait xane fe11.png
Freelancer
HP
18
Inventory
Iron Sword
Level
1
Enemy, talk to with Marth
Required characters
Marth ​
Available characters
Abel ​Frey ​Jagen ​Cain ​Gordin ​Draug ​Norne ​Caeda ​Wrys ​Ogma ​Barst ​Bord ​Cord ​Darros ​Castor ​Julian ​Lena ​Navarre ​Merric ​Matthis ​Wolf ​Sedgar ​Roshea ​Vyland ​Hardin ​Wendell ​Rickard ​Athena ​Bantu ​Caesar ​Radd ​Roger ​Jeorge ​Maria ​Minerva ​Linde ​Jake ​Dolph ​Macellan ​Tomas ​Boah ​Midia ​Horace ​Astram ​Beck ​Catria ​Palla ​

Item data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Items
Name Obtainment Method
Is ds dracoshield.png Dracoshield Dropped by Hollstadt
Is ds master seal.png Master Seal Dropped by enemy Hero

Shop data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
Is ds silver sword.png Silver Sword 2000
Is ds armorslayer.png Armorslayer 1000

Only one Wing Spear can be bought.

Enemy data

Enemy data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 general enemy.gif Hollstadt General 7 1 37 12 1 4 7 0 17 3 -- Killer Lance Killer Bow DracoshieldThis item is dropped upon this unit's defeat.
Stands on a gate, the chapter's seize point.
Ma ds01 freelancer enemy.gif Xane Freelancer 1 1 18 2 1 2 8 9 4 10 6 Iron Sword
Ignores combat; moves to Marth and initiates his recruitment.
Ma ds01 general enemy.gif Grust General 2 1 31.9 9.3 1 6.3 5.2 0 15.2 3.2 6 Steel Lance
Immediately begins moving unprovoked.
Ma ds01 paladin enemy.gif Grust Paladin 4 1 30.4 9.05 1 7.9 11.6 0 9.9 6.6 10 Silver Lance
Begins moving if the Cavalier due south or the Horseman who does not move unprovoked is provoked.
Ma ds01 cavalier enemy.gif Grust Cavalier 10 1 25.2 8.15 0 5.7 8.8 0 9.7 0.9 9 Ridersbane
Immediately begins moving unprovoked.
Ma ds01 cavalier enemy.gif Grust Cavalier 10 1 25.2 8.15 0 5.7 8.8 0 9.7 0.9 9 Armorslayer
Begins moving if the nearby Paladin or the Horseman who does not move unprovoked is provoked.
Ma ds01 cavalier enemy.gif Grust Cavalier 8 2 23.6 7.45 0 5.1 8.4 0 9.1 0.7 9 Javelin
• The northern one immediately begins moving unprovoked.
• The southern one begins moving if one of the nearby Cavaliers is provoked.
Ma ds01 cavalier enemy.gif Grust Cavalier 6 1 22 6.75 0 4.5 8 0 8.5 0.5 9 Ridersbane
Begins moving if one of the nearby Cavaliers is provoked.
Ma ds01 cavalier enemy.gif Grust Cavalier 8 1 23.6 7.45 0 5.1 8.4 0 9.1 0.7 9 Steel Sword
Begins moving if one of the nearby Cavaliers is provoked.
Ma ds01 dracoknight enemy.gif Grust Dracoknight 6 1 28.5 9.25 1 6.5 10 0 11.5 3.5 10 Ridersbane
Immediately begins moving unprovoked.
Ma ds01 dracoknight enemy.gif Grust Dracoknight 6 1 28.5 9.25 1 6.5 10 0 11.5 3.5 10 Poleax
Immediately begins moving unprovoked.
Ma ds01 dracoknight enemy.gif Grust Dracoknight 6 1 28.5 9.25 1 6.5 10 0 11.5 3.5 10 Iron Lance
Immediately begins moving unprovoked.
Ma ds01 curate enemy.gif Grust Curate 8 1 18.8 0 2.4 3.1 6.1 0 4.4 8.8 5 Fortify
--
Ma ds01 hero enemy.gif Grust Hero 4 1 28.4 8.9 1 12.6 14.6 0 9.9 3.6 8 Silver Sword
--
Ma ds01 hero enemy.gif Grust Hero 4 1 28.4 8.9 1 12.6 14.6 0 9.9 3.6 8 Levin Sword Master SealThis item is dropped upon this unit's defeat.
--
Ma ds01 horseman enemy.gif Grust Horseman 8 1 28.2 6.7 1 9.1 12.1 0 6.7 3.7 9 Killer Bow
Immediately begins moving unprovoked.
Ma ds01 horseman enemy.gif Grust Horseman 6 2 27 6.5 1 8.5 11.5 0 6.5 3.5 9 Steel Bow
• The left one moves to attack units in range.
• The right one immediately begins moving unprovoked.
Ma ds01 thief enemy.gif Grust Thief 10 1 21.4 3.8 0 4.6 11.5 0 3.7 0 7 Iron Sword
Prioritizes destroying villages.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 cavalier enemy.gif Grust Cavalier 8 3 23.6 7.45 0 5.1 8.4 0 9.1 0.7 9 Steel Sword
--
Ma ds01 cavalier enemy.gif Grust Cavalier 8 3 23.6 7.45 0 5.1 8.4 0 9.1 0.7 9 Iron Lance
--
Ma ds01 horseman enemy.gif Grust Horseman 8 3 28.2 6.7 1 9.1 12.1 0 6.7 3.7 9 Steel Bow
--
Ma ds01 horseman enemy.gif Grust Horseman 10 3 29.4 6.9 1 9.7 12.7 0 6.9 3.9 9 Silver Bow
--
Ma ds01 cavalier enemy.gif Grust Cavalier 10 3 25.2 8.15 0 5.7 8.8 0 9.7 0.9 9 Javelin
--
Ma ds01 knight enemy.gif Grust Knight 8 3 24.3 8.1 0 4.1 1.4 0 12.4 0.7 5 Iron Lance
--

Reinforcements

Shadow Dragon & the Blade of Light
Mystery of the Emblem
  • Starting turn 11, continuing until 3 of each have appeared; which ones appear each turn is random.

All reinforcements are halted when Hollstadt is defeated.

Shadow Dragon

All reinforcements are halted when Hollstadt is defeated.

Boss data

Main article: Hollstadt
Boss data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Small portrait hollstadt fe11.png
Ma ds01 general enemy.gif General
Level 7
Movement --
Stats
Max HP 37 Speed 7
Strength 12 Luck 0
Magic 1 Defense 17
Skill 4 Resistance 3
Inventory
Killer Lance
Killer Bow
DracoshieldThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances B Axes --
Bows B Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

New Units:

  • Decide between two mediocre pre-promotes, Samson for better stats in the right village or Arran with better equipment in the left village.
  • Xane, a special unit that can transform into others for five turns.

Primary Objectives:

  • Defeat the Dracoknights.
  • Quickly protect villages from a Thief on Turn 5 using your cavalry.
  • Secure northwest forts to block potential enemy reinforcements.

Considerations:

  • Keep the villages safe before proceeding.
  • Handle the initial enemy cavalry wave and use the save point.
  • Be prepared for small groups of distant cavalry reinforcements, which pose a minor threat.
  • Once villages are secure and enemies are under control, confront Hollstadt directly.
  • Don't forget to visit shops for supplies and rescue Xane from captivity.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Battle for Altea

--

Japanese

アリティアの戦い

Battle of Aritia. Officially romanized as The Battle of Aritia in the Mystery of the Emblem guide.

Spanish

La batalla por Altea

The Battle for Altea

French

La bataille d'Altea

The Battle of Altea

German

Schlacht um Altea

The Battle for Altea

Italian

La battaglia di Altea

The Battle of Altea

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← An Oasis of Magic • The Battle for Altea • Star and Savior →
Fire Emblem: Shadow Dragon & the Blade of Light
Playable characters AbelArranAstramBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstGordinGotohHardinJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXane
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BentheonCamusEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AnriArtemisCorneliusLizaLudwik
Regalia and personal weapons AumAuraExcaliburFalchionGradivusImhulluMercuriusParthiaRapierStarlight
Chapters 1: Marth Embarks • 2: The Pirates of Galder • 3: The Ghoul's Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 25: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonsEarth Dragons) • DragoonsFire EmblemSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ArmoriesCharactersClasses (Class change) • ItemsScriptsSecret ShopsTerrainVendorsWeapons
Related topics Hakoda manga adaptationName chart • Other games (GaidenMystery of the EmblemShadow DragonAwakening) • Sound Test ModeTimeline
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AdrahAnriArtemisCaldasIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The AlterspireE: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • ConversationsItemsScriptsSupportsWeapons
Related topics List of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline