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The Ageless Palace: Difference between revisions

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m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2")
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|previous=[[Knorda Market]]
|previous=[[Knorda Market]]
|next=*[[The Wooden Cavalry]]
|next=*[[The Wooden Cavalry]]
*[[Land of Sorrow (Shadow Dragon)|Land of Sorrow]]
*[[Land of Sorrow (Shadow Dragon)|Land of Sorrow]] <small>(''Mystery of the Emblem'')</small>
*[[A Traitor's Worth]]
*[[A Traitor's Worth]] <small>(''Shadow Dragon'' side quest)</small>
}}
}}


'''The Ageless Palace''' (Japanese: {{hl|アカネイア・パレス|Akaneia paresu}} ''Akaneia Palace'') is the twelfth chapter in {{FE1}} and {{FE11}} and the tenth chapter in Book 1 of {{FE3}}.
'''The Ageless Palace''' (Japanese: {{hl|アカネイア・パレス|Akaneia paresu}} ''Akaneia Palace'') is the twelfth chapter in {{FE1}} and {{FE11}} and the tenth chapter in Book&nbsp;I of {{FE3}}.


==Plot==
==Plot==
Line 28: Line 28:
|enemy=19
|enemy=19
|map=[[File:Cm fe01 12.png]]
|map=[[File:Cm fe01 12.png]]
|col=30
|row=28
}}
}}
Units are arranged based on their position in deployment order after Marth.
|content2={{ChapData
|content2={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=11{{h|+5|Upon Dolph, Macellan, Tomas, Boah, and Midia being recruited}}
|ally=1–11{{h|+5|Upon Dolph, Macellan, Tomas, Boah, and Midia being recruited}}
|enemy=21
|enemy=21
|map=[[File:Cm fe03 b1 10.png]]
|map=[[File:Cm fe03 b1 10.png]]
|col=30
|row=30
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=11{{h|+5|Upon Dolph, Macellan, Tomas, Boah, and Midia being recruited}}
|ally=1–11{{h|+5|Upon Dolph, Macellan, Tomas, Boah, and Midia being recruited}}
|enemy=19{{h|+12|Reinforcements}}
|enemy=19{{h|+12|Reinforcements}}
|map=[[File:Cm fe11 12.png|512px]]
|map=[[File:Cm fe11 12.png|512px]]
|col=30
|row=28
}}
}}
}}
}}
Line 47: Line 54:
===Character data===
===Character data===
{{Tab
{{Tab
|width=100%
|default=3
|default=3
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
Line 71: Line 79:
|newunit3={{NewUnit
|newunit3={{NewUnit
|name=Tomas
|name=Tomas
|namearticle=Tomas (Shadow Dragon)
|portrait=[[File:Portrait tomas fe01.png]]
|portrait=[[File:Portrait tomas fe01.png]]
|class=Archer
|class=Archer
Line 94: Line 101:
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
|return1=marth
|forced1=marth
|return2=abel
|return1=jagen
|return3=cain
|return2=cain
|return4=jagen
|return3=abel
|return4=draug
|return5=gordin
|return5=gordin
|return6=draug
|return6=caeda
|return7=caeda
|return7=wrys
|return8=wrys
|return8=bord
|return9=bord
|return9=cord
|return10=cord
|return10=barst
|return11=barst
|return11=ogma
|return12=ogma
|return12=darros
|return13=darros
|return13=castor
|return14=castor
|return14=julian
|return15=julian
|return15=lena
|return16=lena
|return16=navarre
|return17=navarre
|return17=merric
|return18=matthis
|return18=matthis
|return19=merric
|return19=hardin
|return20=roshea
|return20=wolf
|return21=vyland
|return21=sedgar
|return22=sedgar
|return22=roshea
|return23=wolf
|return23=vyland
|return23article=Wolf (Shadow Dragon)
|return24=wendell
|return24=hardin
|return25=rickard
|return25=wendell
|return26=bantu
|return26=rickard
|return27=caesar
|return27=bantu
|return28=radd
|return28=caesar
|return29=roger
|return29=radd
|return30=jeorge
|return30=roger
|return31=maria
|return31=jeorge
|return32=minerva
|return32=maria
|return33=linde
|return33=minerva
|return34=jake
|return34=linde
|return35=jake
}}
}}
|content2={{ChapChars
|content2={{ChapChars
Line 136: Line 142:
|name=Dolph
|name=Dolph
|portrait=[[File:Portrait dolph fe03.png]]
|portrait=[[File:Portrait dolph fe03.png]]
|class=Knight
|class=Armored Knight
|HP=21
|HP=21
|lv=4
|lv=4
Line 144: Line 150:
|name=Macellan
|name=Macellan
|portrait=[[File:Portrait macellan fe03.png]]
|portrait=[[File:Portrait macellan fe03.png]]
|class=Knight
|class=Armored Knight
|HP=20
|HP=20
|lv=3
|lv=3
Line 151: Line 157:
|newunit3={{NewUnit
|newunit3={{NewUnit
|name=Tomas
|name=Tomas
|namearticle=Tomas (Shadow Dragon)
|portrait=[[File:Portrait tomas fe03.png]]
|portrait=[[File:Portrait tomas fe03.png]]
|class=Archer
|class=Archer
Line 174: Line 179:
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
|return1=marth 01
|forced1=marth 01
|return1article=Marth
|forced1article=Marth
|return2=abel
|return1=abel
|return3=cain
|return2=cain
|return4=jagen
|return3=jagen
|return5=gordin
|return4=gordin
|return6=draug
|return5=draug
|return7=caeda 01
|return6=caeda 01
|return7article=Caeda
|return6article=Caeda
|return8=bord
|return7=bord
|return9=cord
|return8=cord
|return10=barst
|return9=barst
|return11=ogma
|return10=ogma
|return12=castor
|return11=castor
|return13=julian
|return12=julian
|return14=lena
|return13=lena
|return15=navarre
|return14=navarre
|return16=roshea
|return15=roshea
|return17=vyland
|return16=vyland
|return18=sedgar
|return17=sedgar
|return19=wolf
|return18=wolf
|return19article=Wolf (Shadow Dragon)
|return19=hardin 01
|return20=hardin 01
|return19article=Hardin
|return20article=Hardin
|return20=matthis
|return21=matthis
|return21=merric
|return22=merric
|return22=wendell
|return23=wendell
|return23=rickard
|return24=rickard
|return24=bantu
|return25=bantu
|return25=caesar
|return26=caesar
|return26=radd
|return27=radd
|return27=maria
|return28=maria
|return28=minerva
|return29=minerva
|return29=jeorge
|return30=jeorge
|return30=linde
|return31=linde
}}
}}
|content3={{ChapChars
|content3={{ChapChars
Line 230: Line 234:
|newunit3={{NewUnit
|newunit3={{NewUnit
|name=Tomas
|name=Tomas
|namearticle=Tomas (Shadow Dragon)
|portrait=[[File:Portrait tomas fe11.png]]
|portrait=[[File:Portrait tomas fe11.png]]
|class=Archer
|class=Archer
Line 253: Line 256:
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
|return1=marth
|forced1=marth
|return1=abel
|return2=frey
|return2=frey
|return3=abel
|return3=jagen
|return4=cain
|return4=cain
|return5=jagen
|return5=gordin
|return6=gordin
|return6=draug
|return7=draug
|return7=norne
|return8=norne
|return8=caeda
|return9=caeda
|return9=wrys
|return10=wrys
|return10=ogma
|return11=bord
|return11=barst
|return12=cord
|return12=bord
|return13=barst
|return13=cord
|return14=ogma
|return14=darros
|return15=darros
|return15=castor
|return16=castor
|return16=julian
|return17=julian
|return17=lena
|return18=lena
|return18=navarre
|return19=navarre
|return19=merric
|return20=matthis
|return20=matthis
|return21=merric
|return21=wolf
|return22=roshea
|return22=sedgar
|return23=vyland
|return23=roshea
|return24=sedgar
|return24=vyland
|return25=wolf
|return25=hardin
|return25article=Wolf (Shadow Dragon)
|return26=wendell
|return26=hardin
|return27=rickard
|return27=wendell
|return28=athena
|return28=rickard
|return29=bantu
|return29=athena
|return30=caesar
|return30=bantu
|return31=radd
|return31=caesar
|return32=roger
|return32=radd
|return33=jeorge
|return33=roger
|return34=maria
|return34=jeorge
|return35=minerva
|return35=maria
|return36=linde
|return36=minerva
|return37=jake
|return37=linde
|return38=jake
}}
}}
}}
}}
Line 304: Line 306:
|content1={{ChapItems
|content1={{ChapItems
|platform=nes01
|platform=nes01
|item1=Warp
|item1=Bolganone
|item1image=none
|item1image=none
|item1article=Warp (staff)
|obtain1=Dropped by [[Volzhin]]
|obtain1=Dropped by enemy [[Thief]]
|item2=Paladin's Honor
|item2=Armorslayer
|item2image=none
|item2image=none
|obtain2=Dropped by enemy [[Thief]]
|obtain2=Dropped by [[Heimler]]
|item3=Thunder
|item3=Silver Bow
|item3image=none
|item3image=none
|item3article=Thunder (tome)
|obtain3=Dropped by enemy [[Sniper]]
|obtain3=Dropped by enemy [[Mage]]
|item4=Heal
|item4=Vulnerary
|item4image=none
|item4image=none
|obtain4=Dropped by enemy [[Manakete]]
|obtain4=Dropped by enemy [[Curate]]
|item5=Silver Bow
|item5=Warp
|item5image=none
|item5image=none
|obtain5=Dropped by enemy [[Sniper]]
|obtain5=Dropped by enemy [[Thief]]
|item6=Elfire
|item6=Armorslayer
|item6image=none
|item6image=none
|obtain6=Dropped by enemy [[Mage]]
|obtain6=Dropped by enemy [[Thief]]
|item7=Heal
|item7=Thunder
|item7image=none
|item7image=none
|obtain7=Dropped by enemy [[Curate]]
|obtain7=Dropped by enemy [[Mage]]
|item8=Paladin's Honor
|item8=Elfire
|item8image=none
|item8image=none
|obtain8=Dropped by [[Heimler]]
|obtain8=Dropped by enemy [[Mage]]
|item9=Bolganone
|item9=Vulnerary
|item9image=none
|item9image=none
|obtain9=Dropped by [[Volzhin]]
|obtain9=Dropped by enemy [[Manakete]]
|item10=Orion's Bolt
|item10=Orion's Bolt
|item10image=none
|item10image=none
Line 359: Line 359:
|content2={{ChapItems
|content2={{ChapItems
|platform=snes01
|platform=snes01
|item1=Rapier
|item1=Bolganone
|obtain1=Dropped by enemy [[Thief]]
|obtain1=Dropped by Volzhin
|item2=Thunder
|item2=Knight Crest
|item2article=Thunder (tome)
|obtain2=Dropped by enemy [[Soldier]]
|obtain2=Dropped by enemy [[Mage]]
|item3=Mend
|item3=Vulnerary
|obtain3=Dropped by enemy [[Bishop]]
|obtain3=Dropped by enemy [[Manakete]]
|item4=Rapier
|item4=Mend
|obtain4=Dropped by enemy [[Thief]]
|obtain4=Dropped by enemy [[Bishop]]
|item5=Thunder
|item5=Elfire
|obtain5=Dropped by enemy [[Mage]]
|obtain5=Dropped by enemy [[Mage]]
|item6=Knight Crest
|item6=Elfire
|obtain6=Dropped by enemy [[Soldier]]
|obtain6=Dropped by enemy [[Mage]]
|item7=Bolganone
|item7=Vulnerary
|obtain7=Dropped by Volzhin
|obtain7=Dropped by enemy [[Manakete]]
|item8=Orion's Bolt
|item8=Orion's Bolt
|obtain8=Leftmost treasure room [[chest]]
|obtain8=Leftmost treasure room [[chest]]
Line 390: Line 389:
|itemlast=Parthia
|itemlast=Parthia
|obtainlast=End of chapter
|obtainlast=End of chapter
|}}
}}
|content3={{ChapItems
|content3={{ChapItems
|platform=ds
|platform=ds
|item1=Warp
|item1=Bolganone
|item1article=Warp (staff)
|obtain1=Dropped by [[Volzhin]]
|obtain1=Dropped by enemy [[Thief]]
|item2=Master Seal
|item2=Armorslayer
|obtain2=Dropped by [[Heimler]]
|obtain2=Dropped by enemy [[Thief]]
|item3=Silver Bow
|item3=Thunder
|obtain3=Dropped by enemy [[Sniper]]
|item3article=Thunder (tome)
|item4=Heal
|obtain3=Dropped by enemy [[Mage]]
|obtain4=Dropped by enemy [[Curate]]
|item4=Vulnerary
|item5=Warp
|obtain4=Dropped by enemy [[Manakete]]
|item5image=warp eng
|item5=Silver Bow
|obtain5=Dropped by enemy [[Thief]]
|obtain5=Dropped by enemy [[Sniper]]
|item6=Armorslayer
|item6=Elfire
|obtain6=Dropped by enemy [[Thief]]
|obtain6=Dropped by enemy [[Mage]]
|item7=Thunder
|item7=Heal
|obtain7=Dropped by enemy [[Mage]]
|obtain7=Dropped by enemy [[Curate]]
|item8=Elfire
|item8=Master Seal
|obtain8=Dropped by enemy [[Mage]]
|obtain8=Dropped by [[Heimler]]
|item9=Vulnerary
|item9=Bolganone
|obtain9=Dropped by enemy [[Manakete]]
|obtain9=Dropped by [[Volzhin]]
|item10=Master Seal
|item10=Master Seal
|obtain10=Treasure room, leftmost [[chest]]
|obtain10=Treasure room, leftmost [[chest]]
Line 429: Line 427:
|itemlast=Parthia
|itemlast=Parthia
|obtainlast=End of chapter
|obtainlast=End of chapter
|}}
}}
}}
}}


===Shop data===
===Shop data===
{{tab
{{tab
|width=100%
|default=2
|default=2
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
Line 471: Line 470:
|default=3
|default=3
|width=100%
|width=100%
|header=Enemy data
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|tab3=''Shadow Dragon''
|tab4=''Shadow Dragon'' <small>(Hard-5)</small>
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
{{ChapUnitCellFE1
|name=[[Volzhin]]
|class=Bishop
|lv=1
|#=1
|hp=22
|str=3
|skill=1
|spd=14
|def=8
|mov=6
|inventory=[[Bolganone]]
|notes=Drops a {{drop|Bolganone}} upon defeat.<br>Does not move; stands on a [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE1
|name=[[Heimler]]
|class=Paladin
|lv=1
|#=1
|hp=22
|str=8
|skill=7
|spd=11
|def=9
|mov=10
|inventory=[[Silver Lance]]
|notes=Drops a {{drop|Paladin's Honor}} upon defeat.
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
|name=Grust
|name=Grust
Line 487: Line 514:
|def=9
|def=9
|mov=9
|mov=9
|inventory=[[Lance (NES)|Lance]]
|inventory=[[Lance (Famicom)|Lance]]
}}
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
Line 609: Line 636:
|def=4
|def=4
|mov=6
|mov=6
|inventory=[[Thunder (tome)|Thunder]]
|inventory=[[Thunder]]
|notes=Drops a {{drop|Thunder|article=Thunder (tome)}} upon defeat.
|notes=Drops a {{drop|Thunder}} upon defeat.
}}
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
Line 637: Line 664:
|def=3
|def=3
|mov=6
|mov=6
|inventory=[[Fire (tome)|Fire]]
|inventory=[[Fire]]
}}
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
Line 652: Line 679:
|inventory=[[Firestone]]
|inventory=[[Firestone]]
|notes=Drops a {{drop|Vulnerary}} upon defeat.<br>Moves to attack any player unit in range; moves to the center of the pillars if no one is in range.
|notes=Drops a {{drop|Vulnerary}} upon defeat.<br>Moves to attack any player unit in range; moves to the center of the pillars if no one is in range.
|last=y
}}
}}
{{ChapUnitCellFE1
{{ChapUnitFtr}}
|name=[[Heimler]]
|content2={{ChapUnitHdr|type=Enemy|platform=snes01}}
|class=Paladin
{{ChapUnitCellFE3
|lv=1
|#=1
|hp=22
|str=8
|skill=7
|spd=11
|def=9
|mov=10
|inventory=[[Silver Lance]]
|notes=Drops a {{drop|Paladin's Honor}} upon defeat.
}}
{{ChapUnitCellFE1
|name=[[Volzhin]]
|name=[[Volzhin]]
|class=Bishop
|class=Bishop
|lv=1
|lv=5
|#=1
|#=1
|hp=22
|hp=28
|str=3
|str=6
|skill=1
|skill=6
|spd=14
|spd=5
|def=8
|def=5
|res=12
|mov=6
|mov=6
|inventory=[[Bolganone]]
|inventory={{Item|3|Bolganone|type=drop}}
|notes=Drops a {{drop|Bolganone}} upon defeat.<br>Does not move; stands on a [[Terrain/Nintendo Entertainment System games#Fire Emblem: Shadow Dragon & the Blade of Light|throne]], the chapter's seize point.
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|throne]], the chapter's seize point.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Dolhr
|name=Dolhr
Line 731: Line 745:
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Dolhr
|name=Dolhr
|class=Knight
|class=Armored Knight
|lv=3
|lv=3
|#=1
|#=1
Line 746: Line 760:
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Dolhr
|name=Dolhr
|class=Knight
|class=Armored Knight
|lv=5
|lv=5
|#=1
|#=1
Line 761: Line 775:
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Dolhr
|name=Dolhr
|class=Knight
|class=Armored Knight
|lv=5
|lv=5
|#=1
|#=1
Line 902: Line 916:
|res=5
|res=5
|mov=6
|mov=6
|inventory={{Item|3|Thunder|link=Thunder (tome)|type=drop}}
|inventory={{Item|3|Thunder|type=drop}}
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 930: Line 944:
|res=5
|res=5
|mov=6
|mov=6
|inventory={{Item|3|Thunder|link=Thunder (tome)}}
|inventory={{Item|3|Thunder}}
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 961: Line 975:
|inventory={{Item|3|Fire Breath}} • {{Item|3|Vulnerary|type=drop}}
|inventory={{Item|3|Fire Breath}} • {{Item|3|Vulnerary|type=drop}}
|notes=• Initially a [[Manakete]].<br>• Moves to attack units in range.
|notes=• Initially a [[Manakete]].<br>• Moves to attack units in range.
|last=y
}}
}}
{{ChapUnitCellFE3
{{ChapUnitFtr}}
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard-1
|tab3=Hard-2
|tab4=Hard-3
|tab5=Hard-4
|tab6=Hard-5
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Volzhin]]
|class=Bishop
|lv=1
|#=1
|hp=22
|str=1
|mag=3
|skill=1
|spd=14
|lck=0
|def=6
|res=10
|inventory={{Item|ds|Bolganone|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Heimler]]
|class=Paladin
|lv=1
|#=1
|hp=22
|str=8
|mag=1
|skill=7
|spd=11
|lck=0
|def=9
|res=6
|mov=10
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Master Seal|type=drop}} • {{Item|ds|Door Key}}
|notes=Will not act until he or any of the nearby or reinforcement [[Cavalier]]s are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=2
|hp=22.8
|str=7.1
|mag=0
|skill=3.8
|spd=7.2
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Iron Lance}}
|notes=Will not act until they, [[Heimler]], or any of the reinforcement Cavaliers are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=General
|lv=1
|#=1
|hp=31
|str=9
|mag=1
|skill=6
|spd=5
|lck=0
|def=15
|res=3
|mov=6
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Iron Bow}}
|notes=Will not act until attacked; moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=7
|#=3
|hp=23.4
|str=7.8
|mag=0
|skill=3.8
|spd=1.2
|lck=0
|def=12.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Lance}}
|notes=The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=3
|#=1
|hp=29.6
|str=9.4
|mag=1
|skill=10.6
|spd=11.6
|lck=0
|def=8.4
|res=3.4
|mov=7
|inventory={{Item|ds|Silver Bow|type=drop}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=18.4
|str=0
|mag=2.2
|skill=2.8
|spd=5.8
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Heal|type=drop}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=18.4
|str=0
|mag=2.2
|skill=2.8
|spd=5.8
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Mend}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=7
|#=2
|hp=20.8
|str=6.2
|mag=0
|skill=4.8
|spd=5.8
|lck=0
|def=7.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=19.6
|str=3.2
|mag=0
|skill=3.4
|spd=10
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Warp|image=warp eng|type=drop}}
|notes=Moves to open the northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=5
|#=1
|hp=18.4
|str=2.8
|mag=0
|skill=2.6
|spd=9
|lck=0
|def=2.2
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Armorslayer|type=drop}}
|notes=Moves to open the second-northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=5
|#=1
|hp=17.6
|str=0
|mag=4.6
|skill=2.2
|spd=4.2
|lck=0
|def=2.8
|res=3.8
|mov=6
|inventory={{Item|ds|Thunder|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=7
|#=1
|hp=18.4
|str=0
|mag=5.4
|skill=2.8
|spd=4.8
|lck=0
|def=3.2
|res=4.2
|mov=6
|inventory={{Item|ds|Elfire|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=3
|#=1
|hp=16.8
|str=0
|mag=3.8
|skill=1.6
|spd=3.6
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|ds|Fire}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Manakete
|lv=5
|#=1
|hp=22
|str={{h|10|in combat with Firestone; 2 otherwise}}
|mag=0.4
|skill={{h|8|in combat with Firestone; 4 otherwise}}
|spd={{h|8.2|in combat with Firestone; 4.2 otherwise}}
|lck=0
|def={{h|12|in combat with Firestone; 3 otherwise}}
|res={{h|5.6|in combat with Firestone; 1.6 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=8
|hp=22.8
|str=7.1
|mag=0
|skill=3.8
|spd=7.2
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Steel Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=2
|#=4
|hp=24.6
|str=6.1
|mag=1
|skill=7.3
|spd=10.3
|lck=0
|def=6.1
|res=3.1
|mov=9
|inventory={{Item|ds|Steel Bow}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Volzhin]]
|class=Bishop
|lv=1
|#=1
|hp=23.2
|str=1
|mag=3.9
|skill=1.9
|spd=14.9
|lck=0
|def=6
|res=10
|inventory={{Item|ds|Bolganone|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Heimler]]
|class=Paladin
|lv=1
|#=1
|hp=24.4
|str=9.05
|mag=1
|skill=7.9
|spd=11.6
|lck=0
|def=9
|res=6
|mov=10
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Master Seal|type=drop}} • {{Item|ds|Door Key}}
|notes=Will not act until he or any of the nearby or reinforcement [[Cavalier]]s are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=2
|hp=25.2
|str=8.15
|mag=0
|skill=4.7
|spd=7.8
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Iron Lance}}
|notes=Will not act until they, [[Heimler]], or any of the reinforcement Cavaliers are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=General
|lv=1
|#=1
|hp=33.7
|str=9.9
|mag=1
|skill=6.9
|spd=5.6
|lck=0
|def=15
|res=3
|mov=6
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Iron Bow}}
|notes=Will not act until attacked; moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=7
|#=3
|hp=26.1
|str=8.7
|mag=0
|skill=4.7
|spd=1.8
|lck=0
|def=12.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Lance}}
|notes=The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=3
|#=1
|hp=32
|str=10
|mag=1
|skill=11.5
|spd=12.5
|lck=0
|def=8.4
|res=3.4
|mov=7
|inventory={{Item|ds|Silver Bow|type=drop}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=19.6
|str=0
|mag=2.8
|skill=3.7
|spd=6.7
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Heal|type=drop}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=19.6
|str=0
|mag=2.8
|skill=3.7
|spd=6.7
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Mend}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=7
|#=2
|hp=23.2
|str=6.8
|mag=0
|skill=5.7
|spd=6.7
|lck=0
|def=7.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=21.4
|str=3.8
|mag=0
|skill=4.6
|spd=11.5
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Warp|image=warp eng|type=drop}}
|notes=Moves to open the northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=5
|#=1
|hp=20.2
|str=3.4
|mag=0
|skill=3.8
|spd=10.5
|lck=0
|def=2.2
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Armorslayer|type=drop}}
|notes=Moves to open the second-northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=5
|#=1
|hp=18.8
|str=0
|mag=5.8
|skill=3.1
|spd=5.1
|lck=0
|def=2.8
|res=3.8
|mov=6
|inventory={{Item|ds|Thunder|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=7
|#=1
|hp=19.6
|str=0
|mag=6.6
|skill=3.7
|spd=5.7
|lck=0
|def=3.2
|res=4.2
|mov=6
|inventory={{Item|ds|Elfire|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=3
|#=1
|hp=18
|str=0
|mag=5
|skill=2.5
|spd=4.5
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|ds|Fire}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Manakete
|lv=5
|#=1
|hp=25
|str={{h|11.5|in combat with Firestone; 3.5 otherwise}}
|mag=0.7
|skill={{h|10.25|in combat with Firestone; 6.25 otherwise}}
|spd={{h|10.6|in combat with Firestone; 6.6 otherwise}}
|lck=0
|def={{h|12|in combat with Firestone; 3 otherwise}}
|res={{h|5.6|in combat with Firestone; 1.6 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=8
|hp=25.2
|str=8.15
|mag=0
|skill=4.7
|spd=7.8
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Steel Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=2
|#=4
|hp=26.4
|str=6.4
|mag=1
|skill=8.2
|spd=11.2
|lck=0
|def=6.1
|res=3.1
|mov=9
|inventory={{Item|ds|Steel Bow}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Volzhin]]
|name=[[Volzhin]]
|class=Bishop
|class=Bishop
|lv=1
|#=1
|hp=24.4
|str=1
|mag=4.8
|skill=2.8
|spd=15.8
|lck=0
|def=6
|res=10
|inventory={{Item|ds|Bolganone|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Heimler]]
|class=Paladin
|lv=1
|#=1
|hp=26.8
|str=10.1
|mag=1
|skill=8.8
|spd=12.2
|lck=0
|def=9
|res=6
|mov=10
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Master Seal|type=drop}} • {{Item|ds|Door Key}}
|notes=Will not act until he or any of the nearby or reinforcement [[Cavalier]]s are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=2
|hp=27.6
|str=9.2
|mag=0
|skill=5.6
|spd=8.4
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Iron Lance}}
|notes=Will not act until they, [[Heimler]], or any of the reinforcement Cavaliers are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=General
|lv=1
|#=1
|hp=36.4
|str=10.8
|mag=1
|skill=7.8
|spd=6.2
|lck=0
|def=15
|res=3
|mov=6
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Iron Bow}}
|notes=Will not act until attacked; moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=7
|#=3
|hp=28.8
|str=9.6
|mag=0
|skill=5.6
|spd=2.4
|lck=0
|def=12.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Lance}}
|notes=The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=3
|#=1
|hp=34.4
|str=10.6
|mag=1
|skill=12.4
|spd=13.4
|lck=0
|def=8.4
|res=3.4
|mov=7
|inventory={{Item|ds|Silver Bow|type=drop}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=20.8
|str=0
|mag=3.4
|skill=4.6
|spd=7.6
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Heal|type=drop}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=20.8
|str=0
|mag=3.4
|skill=4.6
|spd=7.6
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Mend}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=7
|#=2
|hp=25.6
|str=7.4
|mag=0
|skill=6.6
|spd=7.6
|lck=0
|def=7.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=23.2
|str=4.4
|mag=0
|skill=5.8
|spd=13
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Warp|image=warp eng|type=drop}}
|notes=Moves to open the northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=5
|#=1
|hp=22
|str=4
|mag=0
|skill=5
|spd=12
|lck=0
|def=2.2
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Armorslayer|type=drop}}
|notes=Moves to open the second-northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=5
|#=1
|hp=20
|str=0
|mag=7
|skill=4
|spd=6
|lck=0
|def=2.8
|res=3.8
|mov=6
|inventory={{Item|ds|Thunder|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=7
|#=1
|hp=20.8
|str=0
|mag=7.8
|skill=4.6
|spd=6.6
|lck=0
|def=3.2
|res=4.2
|mov=6
|inventory={{Item|ds|Elfire|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=3
|#=1
|hp=19.2
|str=0
|mag=6.2
|skill=3.4
|spd=5.4
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|ds|Fire}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Manakete
|lv=5
|lv=5
|#=1
|#=1
|hp=28
|hp=28
|str=6
|str={{h|13|in combat with Firestone; 5 otherwise}}
|skill=6
|mag=1
|spd=5
|skill={{h|12.5|in combat with Firestone; 8.5 otherwise}}
|def=5
|spd={{h|13|in combat with Firestone; 9 otherwise}}
|res=12
|lck=0
|def={{h|12|in combat with Firestone; 3 otherwise}}
|res={{h|5.6|in combat with Firestone; 1.6 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=8
|hp=27.6
|str=9.2
|mag=0
|skill=5.6
|spd=8.4
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Steel Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=2
|#=4
|hp=28.2
|str=6.7
|mag=1
|skill=9.1
|spd=12.1
|lck=0
|def=6.1
|res=3.1
|mov=9
|inventory={{Item|ds|Steel Bow}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Volzhin]]
|class=Bishop
|lv=1
|#=1
|hp=25.6
|str=1
|mag=5.7
|skill=3.7
|spd=16.7
|lck=0
|def=6
|res=10
|inventory={{Item|ds|Bolganone|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Heimler]]
|class=Paladin
|lv=1
|#=1
|hp=29.2
|str=11.15
|mag=1
|skill=9.7
|spd=12.8
|lck=0
|def=9
|res=6
|mov=10
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Master Seal|type=drop}} • {{Item|ds|Door Key}}
|notes=Will not act until he or any of the nearby or reinforcement [[Cavalier]]s are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=2
|hp=30
|str=10.25
|mag=0
|skill=6.5
|spd=9
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Steel Lance}}
|notes=Will not act until they, [[Heimler]], or any of the reinforcement Cavaliers are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=General
|lv=1
|#=1
|hp=39.1
|str=11.7
|mag=1
|skill=8.7
|spd=6.8
|lck=0
|def=15
|res=3
|mov=6
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Steel Bow}}
|notes=Will not act until attacked; moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=7
|#=3
|hp=31.5
|str=10.5
|mag=0
|skill=6.5
|spd=3
|lck=0
|def=12.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Lance}}
|notes=The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=3
|#=1
|hp=36.8
|str=11.2
|mag=1
|skill=13.3
|spd=14.3
|lck=0
|def=8.4
|res=3.4
|mov=7
|inventory={{Item|ds|Silver Bow|type=drop}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=22
|str=0
|mag=4
|skill=5.5
|spd=8.5
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Heal|type=drop}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=22
|str=0
|mag=4
|skill=5.5
|spd=8.5
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Mend}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=7
|#=2
|hp=28
|str=8
|mag=0
|skill=7.5
|spd=8.5
|lck=0
|def=7.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=25
|str=5
|mag=0
|skill=7
|spd=14.5
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}} • {{Item|ds|Warp|image=warp eng|type=drop}}
|notes=Moves to open the northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=5
|#=1
|hp=23.8
|str=4.6
|mag=0
|skill=6.2
|spd=13.5
|lck=0
|def=2.2
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}} • {{Item|ds|Armorslayer|type=drop}}
|notes=Moves to open the second-northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=5
|#=1
|hp=21.2
|str=0
|mag=8.2
|skill=4.9
|spd=6.9
|lck=0
|def=2.8
|res=3.8
|mov=6
|inventory={{Item|ds|Elfire}} • {{Item|ds|Thunder|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=7
|#=1
|hp=22
|str=0
|mag=9
|skill=5.5
|spd=7.5
|lck=0
|def=3.2
|res=4.2
|mov=6
|inventory={{Item|ds|Elfire|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=3
|#=1
|hp=20.4
|str=0
|mag=7.4
|skill=4.3
|spd=6.3
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Manakete
|lv=5
|#=1
|hp=31
|str={{h|14.5|in combat with Firestone; 6.5 otherwise}}
|mag=1.3
|skill={{h|14.75|in combat with Firestone; 10.75 otherwise}}
|spd={{h|15.4|in combat with Firestone; 11.4 otherwise}}
|lck=0
|def={{h|12|in combat with Firestone; 3 otherwise}}
|res={{h|5.6|in combat with Firestone; 1.6 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=8
|hp=30
|str=10.25
|mag=0
|skill=6.5
|spd=9
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Steel Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=2
|#=4
|hp=30
|str=7
|mag=1
|skill=10
|spd=13
|lck=0
|def=6.1
|res=3.1
|mov=9
|inventory={{Item|ds|Steel Bow}}
|last=y
}}
{{ChapUnitFtr}}
|content5={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Volzhin]]
|class=Bishop
|lv=1
|#=1
|hp=26.8
|str=1
|mag=6.6
|skill=4.6
|spd=17.6
|lck=0
|def=6
|res=10
|inventory={{Item|ds|Bolganone|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Heimler]]
|class=Paladin
|lv=1
|#=1
|hp=31.6
|str=12.2
|mag=1
|skill=10.6
|spd=13.4
|lck=0
|def=9
|res=6
|mov=10
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Master Seal|type=drop}} • {{Item|ds|Door Key}}
|notes=Will not act until he or any of the nearby or reinforcement [[Cavalier]]s are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=2
|hp=32.4
|str=11.3
|mag=0
|skill=7.4
|spd=9.6
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Steel Lance}}
|notes=Will not act until they, [[Heimler]], or any of the reinforcement Cavaliers are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=General
|lv=1
|#=1
|hp=41.8
|str=12.6
|mag=1
|skill=9.6
|spd=7.4
|lck=0
|def=15
|res=3
|mov=6
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Steel Bow}}
|notes=Will not act until attacked; moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=7
|#=3
|hp=34.2
|str=11.4
|mag=0
|skill=7.4
|spd=3.6
|lck=0
|def=12.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Lance}}
|notes=The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=3
|#=1
|hp=39.2
|str=11.8
|mag=1
|skill=14.2
|spd=15.2
|lck=0
|def=8.4
|res=3.4
|mov=7
|inventory={{Item|ds|Silver Bow|type=drop}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=23.2
|str=0
|mag=4.6
|skill=6.4
|spd=9.4
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Heal|type=drop}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=23.2
|str=0
|mag=4.6
|skill=6.4
|spd=9.4
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Mend}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=7
|#=2
|hp=30.4
|str=8.6
|mag=0
|skill=8.4
|spd=9.4
|lck=0
|def=7.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=26.8
|str=5.6
|mag=0
|skill=8.2
|spd=16
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}} • {{Item|ds|Warp|image=warp eng|type=drop}}
|notes=Moves to open the northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=5
|#=1
|hp=25.6
|str=5.2
|mag=0
|skill=7.4
|spd=15
|lck=0
|def=2.2
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}} • {{Item|ds|Armorslayer|type=drop}}
|notes=Moves to open the second-northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=5
|#=1
|hp=22.4
|str=0
|mag=9.4
|skill=5.8
|spd=7.8
|lck=0
|def=2.8
|res=3.8
|mov=6
|inventory={{Item|ds|Elfire}} • {{Item|ds|Thunder|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=7
|#=1
|hp=23.2
|str=0
|mag=10.2
|skill=6.4
|spd=8.4
|lck=0
|def=3.2
|res=4.2
|mov=6
|inventory={{Item|ds|Elfire|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=3
|#=1
|hp=21.6
|str=0
|mag=8.6
|skill=5.2
|spd=7.2
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Manakete
|lv=5
|#=1
|hp=34
|str={{h|16|in combat with Firestone; 8 otherwise}}
|mag=1.6
|skill={{h|17|in combat with Firestone; 13 otherwise}}
|spd={{h|17.8|in combat with Firestone; 13.8 otherwise}}
|lck=0
|def={{h|12|in combat with Firestone; 3 otherwise}}
|res={{h|5.6|in combat with Firestone; 1.6 otherwise}}
|mov=6
|mov=6
|inventory={{Item|3|Bolganone|type=drop}}
|inventory={{Item|ds|Firestone}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|throne]], the chapter's seize point.
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=8
|hp=32.4
|str=11.3
|mag=0
|skill=7.4
|spd=9.6
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Steel Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=2
|#=4
|hp=31.8
|str=7.3
|mag=1
|skill=10.9
|spd=13.9
|lck=0
|def=6.1
|res=3.1
|mov=9
|inventory={{Item|ds|Steel Bow}}
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content3={{ChapEnemies
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
|platform=ds01
{{ChapUnitCellFE11
|name1=Grust
|name=[[Volzhin]]
|class1=Cavalier
|class=Bishop
|lv1=7
|lv=1
|#1=2
|#=1
|inventory1={{Item|ds|Iron Lance}}
|hp=28
|notes1=Begins moving unprovoked on turn 3.
|str=1
|-
|mag=7.5
|name2=Grust
|skill=5.5
|class2=General
|spd=18.5
|lv2=1
|lck=0
|#2=1
|def=6
|inventory2={{Item|ds|Steel Lance}} • {{Item|ds|Iron Bow}}
|res=10
|notes2=Will not act until attacked.
|inventory={{Item|ds|Bolganone|type=drop}}
|-
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
|name3=Grust
}}
|class3=Knight
{{ChapUnitCellFE11
|lv3=7
|name=[[Heimler]]
|#3=3
|class=Paladin
|inventory3={{Item|ds|Steel Lance}}
|lv=1
|-
|#=1
|name4=Grust
|hp=34
|class4=Sniper
|str=13.25
|lv4=3
|mag=1
|#4=1
|skill=11.5
|inventory4={{Item|ds|Silver Bow|type=drop}}
|spd=14
|-
|lck=0
|name5=Grust
|def=9
|class5=Curate
|res=6
|lv5=7
|mov=10
|#5=1
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Master Seal|type=drop}} • {{Item|ds|Door Key}}
|inventory5={{Item|ds|Heal|type=drop}}
|notes=Will not act until he or any of the nearby or reinforcement [[Cavalier]]s are provoked.
|notes5=Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].
}}
|-
{{ChapUnitCellFE11
|name6=Grust
|name=Grust
|class6=Curate
|class=Cavalier
|lv6=7
|lv=7
|#6=1
|#=2
|inventory6={{Item|ds|Mend}}
|hp=34.8
|notes6=Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].
|str=12.35
|-
|mag=0
|name7=Grust
|skill=8.3
|class7=Archer
|spd=10.2
|lv7=7
|lck=0
|#7=2
|def=8.8
|inventory7={{Item|ds|Steel Bow}}
|res=0.6
|-
|mov=9
|name8=Grust
|inventory={{Item|ds|Silver Lance}}
|class8=Thief
|notes=Will not act until they, [[Heimler]], or any of the reinforcement Cavaliers are provoked.
|lv8=7
}}
|#8=1
{{ChapUnitCellFE11
|inventory8={{Item|ds|Iron Sword}} • {{Item|ds|Warp|link=Warp (staff)|type=drop}}
|name=Grust
|notes8=Prioritizes opening a [[chest]], then escaping.
|class=General
|-
|lv=1
|name9=Grust
|#=1
|class9=Thief
|hp=44.5
|lv9=5
|str=13.5
|#9=1
|mag=1
|inventory9={{Item|ds|Iron Sword}} • {{Item|ds|Armorslayer|type=drop}}
|skill=10.5
|notes9=Prioritizes opening a [[chest]], then escaping.
|spd=8
|-
|lck=0
|name10=Grust
|def=15
|class10=Mage
|res=3
|lv10=5
|mov=6
|#10=1
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Silver Bow}}
|inventory10={{Item|ds|Thunder|link=Thunder (tome)|type=drop}}
|notes=Will not act until attacked; moves to attack units in range.
|-
}}
|name11=Grust
{{ChapUnitCellFE11
|class11=Mage
|name=Grust
|lv11=7
|class=Knight
|#11=1
|lv=7
|inventory11={{Item|ds|Elfire|type=drop}}
|#=3
|notes11=Immediately begins moving unprovoked.
|hp=36.9
|-
|str=12.3
|name12=Grust
|mag=0
|class12=Mage
|skill=8.3
|lv12=3
|spd=4.2
|#12=1
|lck=0
|inventory12={{Item|ds|Fire|link=Fire (tome)}}
|def=12.2
|notes12=Immediately begins moving unprovoked.
|res=0.6
|-
|mov=5
|name13=Grust
|inventory={{Item|ds|Silver Lance}}
|class13=Manakete
|notes=The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
|lv13=5
}}
|#13=1
{{ChapUnitCellFE11
|inventory13={{Item|ds|Firestone}} • {{Item|ds|Vulnerary|type=drop}}
|name=Grust
|-
|class=Sniper
|name14=[[Heimler]]
|lv=3
|class14=Paladin
|#=1
|lv14=1
|hp=41.6
|#14=1
|str=12.4
|inventory14={{Item|ds|Silver Lance}} • {{Item|ds|Master Seal|type=drop}} • {{Item|ds|Door Key}}
|mag=1
|notes14=Begins moving unprovoked on turn 3.
|skill=15.1
|-
|spd=16.1
|nameb=[[Volzhin]]
|lck=0
|classb=Bishop
|def=8.4
|lvb=1
|res=3.4
|inventoryb={{Item|ds|Bolganone|type=drop}}
|mov=7
|notesb=Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
|inventory={{Item|ds|Silver Bow|type=drop}}
|-
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
|namer1=Grust
}}
|classr1=Cavalier
{{ChapUnitCellFE11
|lvr1=7
|name=Grust
|#r1=8
|class=Curate
|inventoryr1={{Item|ds|Steel Lance}}
|lv=7
|-
|#=1
|namerl=Grust
|hp=24.4
|classrl=Horseman
|str=0
|lvrl=2
|mag=5.2
|#rl=4
|skill=7.3
|inventoryrl={{Item|ds|Steel Bow}}
|spd=10.3
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Heal|type=drop}}
|notes=Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=24.4
|str=0
|mag=5.2
|skill=7.3
|spd=10.3
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Mend}}
|notes=Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=7
|#=2
|hp=32.8
|str=9.2
|mag=0
|skill=9.3
|spd=10.3
|lck=0
|def=7.2
|res=0.6
|mov=5
|inventory={{Item|ds|Silver Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=28.6
|str=6.2
|mag=0
|skill=9.4
|spd=17.5
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Silver Sword}} • {{Item|ds|Warp|image=warp eng|type=drop}}
|notes=Moves to open the northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=5
|#=1
|hp=27.4
|str=5.8
|mag=0
|skill=8.6
|spd=16.5
|lck=0
|def=2.2
|res=0
|mov=7
|inventory={{Item|ds|Silver Sword}} • {{Item|ds|Armorslayer|type=drop}}
|notes=Moves to open the second-northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=5
|#=1
|hp=23.6
|str=0
|mag=10.6
|skill=6.7
|spd=8.7
|lck=0
|def=2.8
|res=3.8
|mov=6
|inventory={{Item|ds|Bolganone}} • {{Item|ds|Thunder|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=7
|#=1
|hp=24.4
|str=0
|mag=11.4
|skill=7.3
|spd=9.3
|lck=0
|def=3.2
|res=4.2
|mov=6
|inventory={{Item|ds|Bolganone}} • {{Item|ds|Elfire|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=3
|#=1
|hp=22.8
|str=0
|mag=9.8
|skill=6.1
|spd=8.1
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Manakete
|lv=5
|#=1
|hp=37
|str={{h|17.5|in combat with Firestone; 9.5 otherwise}}
|mag=1.9
|skill={{h|19.25|in combat with Firestone; 15.25 otherwise}}
|spd={{h|20.2|in combat with Firestone; 16.2 otherwise}}
|lck=0
|def={{h|12|in combat with Firestone; 3 otherwise}}
|res={{h|5.6|in combat with Firestone; 1.6 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Moves to attack units in range.
|last=y
}}
}}
|content4={{ChapEnemies
{{ChapUnitReinf|type=Enemy|platform=ds}}
|platform=ds01
{{ChapUnitCellFE11
|name1=Grust
|name=Grust
|class1=Cavalier
|class=Cavalier
|lv1=7
|lv=7
|#1=2
|#=8
|inventory1={{Item|ds|Silver Lance}}
|hp=34.8
|notes1=Begins moving unprovoked on turn 3.
|str=12.35
|-
|mag=0
|name2=Grust
|skill=8.3
|class2=General
|spd=10.2
|lv2=1
|lck=0
|#2=1
|def=8.8
|inventory2={{Item|ds|Silver Lance}} • {{Item|ds|Silver Bow}}
|res=0.6
|notes2=Will not act until attacked.
|mov=9
|-
|inventory={{Item|ds|Silver Lance}}
|name3=Grust
}}
|class3=Knight
{{ChapUnitCellFE11
|lv3=7
|name=Grust
|#3=3
|class=Horseman
|inventory3={{Item|ds|Silver Lance}}
|lv=2
|-
|#=4
|name4=Grust
|hp=33.6
|class4=Sniper
|str=7.6
|lv4=3
|mag=1
|#4=1
|skill=11.8
|inventory4={{Item|ds|Silver Bow|type=drop}}
|spd=14.8
|-
|lck=0
|name5=Grust
|def=6.1
|class5=Curate
|res=3.1
|lv5=7
|mov=9
|#5=1
|inventory={{Item|ds|Silver Bow}}
|inventory5={{Item|ds|Heal|type=drop}}
|last=y
|notes5=Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].
}}
|-
{{ChapUnitFtr}}
|name6=Grust
|class6=Curate
|lv6=7
|#6=1
|inventory6={{Item|ds|Mend}}
|notes6=Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].
|-
|name7=Grust
|class7=Archer
|lv7=7
|#7=2
|inventory7={{Item|ds|Silver Bow}}
|-
|name8=Grust
|class8=Thief
|lv8=7
|#8=1
|inventory8={{Item|ds|Silver Sword}} • {{Item|ds|Warp|link=Warp (staff)|type=drop}}
|notes8=Prioritizes opening a [[chest]], then escaping.
|-
|name9=Grust
|class9=Thief
|lv9=5
|#9=1
|inventory9={{Item|ds|Silver Sword}} • {{Item|ds|Armorslayer|type=drop}}
|notes9=Prioritizes opening a [[chest]], then escaping.
|-
|name10=Grust
|class10=Mage
|lv10=5
|#10=1
|inventory10={{Item|ds|Bolganone}} • {{Item|ds|Thunder|link=Thunder (tome)|type=drop}}
|-
|name11=Grust
|class11=Mage
|lv11=7
|#11=1
|inventory11={{Item|ds|Bolganone}} • {{Item|ds|Elfire|type=drop}}
|notes11=Immediately begins moving unprovoked.
|-
|name12=Grust
|class12=Mage
|lv12=3
|#12=1
|inventory12={{Item|ds|Bolganone}}
|notes12=Immediately begins moving unprovoked.
|-
|name13=Grust
|class13=Manakete
|lv13=5
|#13=1
|inventory13={{Item|ds|Firestone}} • {{Item|ds|Vulnerary|type=drop}}
|-
|name14=[[Heimler]]
|class14=Paladin
|lv14=1
|#14=1
|inventory14={{Item|ds|Silver Lance}} • {{Item|ds|Master Seal|type=drop}} • {{Item|ds|Door Key}}
|notes14=Begins moving unprovoked on turn 3.
|-
|nameb=[[Volzhin]]
|classb=Bishop
|lvb=1
|inventoryb={{Item|ds|Bolganone|type=drop}}
|notesb=Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
|-
|namer1=Grust
|classr1=Cavalier
|lvr1=7
|#r1=8
|inventoryr1={{Item|ds|Silver Lance}}
|-
|namerl=Grust
|classrl=Horseman
|lvrl=2
|#rl=4
|inventoryrl={{Item|ds|Silver Bow}}
}}
}}
}}
}}
Line 1,210: Line 2,739:
=====''Shadow Dragon''=====
=====''Shadow Dragon''=====
*Turns 3, 5, 7, and 9
*Turns 3, 5, 7, and 9
**2 [[Cavalier]]s and 1 [[Horseman]] and from the eastern border of the map
**Two [[Cavalier]]s and one [[Horseman]] and from the eastern border of the map


===Boss data===
===Boss data===
Line 1,255: Line 2,784:
|res=12
|res=12
|move=6
|move=6
|inventory={{Item|3|Bolganone|type=drop}}
|weapons={{Item|3|Bolganone}}
|items={{Item|3|Bolganone|type=drop}}
|to=y
|to=y
|st=y
|st=y
}}
}}
|content3={{Tab
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.''
{{Tab
|tab1=Normal
|tab1=Normal
|tab2=Hard-5
|tab2=Hard-1
|tab3=Hard-2
|tab4=Hard-3
|tab5=Hard-4
|tab6=Hard-5
|content1={{BossStats DS
|content1={{BossStats DS
|portrait=[[File:Small portrait volzhin fe11.png]]
|portrait=[[File:Small portrait volzhin fe11.png]]
Line 1,284: Line 2,819:
|class=Bishop
|class=Bishop
|lv=1
|lv=1
|HP=28
|HP=23.2
|str=1
|str=1
|magic=8
|magic=3.9
|skill=6
|skill=1.9
|spd=19
|spd=14.9
|luck=0
|luck=0
|def=6
|def=6
Line 1,294: Line 2,829:
|inventory={{Item|ds|Bolganone|type=drop}}
|inventory={{Item|ds|Bolganone|type=drop}}
|to=A
|to=A
|st=A
|st=C
}}
}}
:''Note: Boss stats in five-star Hard Mode are rounded to the nearest whole number.''
|content3={{BossStats DS
|portrait=[[File:Small portrait volzhin fe11.png]]
|sprite=bishop enemy
|class=Bishop
|lv=1
|HP=24.4
|str=1
|magic=4.8
|skill=2.8
|spd=15.8
|luck=0
|def=6
|res=10
|inventory={{Item|ds|Bolganone|type=drop}}
|to=A
|st=C
}}
}}
}}
|content4={{BossStats DS
 
|portrait=[[File:Small portrait volzhin fe11.png]]
{{main|Heimler}}
|sprite=bishop enemy
{{Tab
|class=Bishop
|default=2
|header=Boss data
|width=60%
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Shadow Dragon''
|content1={{BossStats FE1
|portrait=[[File:Portrait boss 01 fe01.png]]
|sprite=paladin enemy
|class=Paladin
|exp=44
|lv=1
|lv=1
|HP=22
|HP=25.6
|str=8
|str=1
|skill=7
|magic=5.7
|wl=10
|skill=3.7
|spd=11
|spd=16.7
|luck=0
|luck=0
|def=9
|def=6
|res=0
|res=10
|move=10
|inventory={{Item|ds|Bolganone|type=drop}}
|inventory=[[Silver Lance]]
|to=A
|drops={{drop|Paladin's Honor}}
|st=B
|sw=y
|la=y
}}
}}
|content2={{Tab
|content5={{BossStats DS
|tab1=Normal
|portrait=[[File:Small portrait volzhin fe11.png]]
|tab2=Hard-5
|sprite=bishop enemy
|content1={{BossStats DS
|class=Bishop
|portrait=[[File:Small portrait heimler fe11.png]]
|sprite=paladin enemy
|class=Paladin
|lv=1
|lv=1
|HP=22
|HP=26.8
|str=8
|str=1
|magic=1
|magic=6.6
|skill=7
|skill=4.6
|spd=11
|spd=17.6
|luck=0
|luck=0
|def=9
|def=6
|res=6
|res=10
|move=10
|inventory={{Item|ds|Bolganone|type=drop}}
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Master Seal|type=drop}}<br>{{Item|ds|Door Key}}
|to=A
|sw=E
|st=B
|la=A
}}
}}
|content2={{BossStats DS
|content6={{BossStats DS
|portrait=[[File:Small portrait heimler fe11.png]]
|portrait=[[File:Small portrait volzhin fe11.png]]
|sprite=paladin enemy
|sprite=bishop enemy
|class=Paladin
|class=Bishop
|lv=1
|lv=1
|HP=34
|HP=28
|str=13
|str=1
|magic=1
|magic=7.5
|skill=12
|skill=5.5
|spd=14
|spd=18.5
|luck=0
|luck=0
|def=9
|def=6
|res=6
|res=10
|move=10
|inventory={{Item|ds|Bolganone|type=drop}}
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Master Seal|type=drop}}<br>{{Item|ds|Door Key}}
|to=A
|sw=E
|st=A
|la=A
}}
}}
:''Note: Boss stats in five-star Hard Mode are rounded to the nearest whole number.''
}}
}}
}}
}}
Line 1,372: Line 2,904:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
The first order of business is the cell in the upper left corner of the map where the Archanean knights are imprisoned. The enemy Mage can one-shot Dolph, Macellan, and Tomas, and two-round Midia and Boah. The two Archers can one-round Macellan and Tomas and two-round Midia and Boah. If they both get 9 Strength, then they two-round Dolph; otherwise, they one-round him as well. Fortunately, a Thief near your starting position is perfectly willing to donate a fresh Warp staff, so that shouldn't be too much of an issue. As far as the units themselves are concerned, Dolph outclasses Macellan in every way possible except for a moderate disadvantage in Luck and a small disadvantage in Strength. Both of them will be inferior to a trained Draug, never mind Wolf or Sedgar as a General. Tomas serves as an acceptable replacement for Gordin or Castor if they are untrained or dead, but if you've already got a trained bowman, he's not worth much. Midia gets clobbered by any decently trained Cavalier, but at least she recruits Astram. Finally, Boah has poor stats and growths, and is mainly useful for his base C staff rank, allowing him to use Warp and Physic right from the get-go.
'''Overview:'''
 
# '''Primary Objective:''' Save Archanean knights imprisoned in the upper left corner.
On turn 1, Warp someone powerful like Caeda, Wolf, or Sedgar to one-round the Mage. Note that the nearby Knight will not aggro, so you can safely pick off the Mage. Leave a couple of bulky units behind to deal with the reinforcements, and push your way to the west. On turn 3, Heimler and his two men will aggro and start making their way towards you, while enemy reinforcements will start appearing. Bunker down and kill them all. Meanwhile, you can have a Thief start looting the treasure room. The General won't aggro, so feel free to help yourself. The Sniper near Volzhin, on the other hand, will gleefully shoot you in the face.
# '''Enemy Threats:''' [[Mage]], [[Archer]]s, [[Knight]], [[Sniper]], [[Volzhin]] (boss), and reinforcements including [[Heimler]] and his men.
# '''Treasures:''' [[Dragonpike]] chest, [[Boots]] (bottom right), and an armory selling swords.
# '''Outcome:''' If you have 15 or fewer units alive at the chapter's end, you'll proceed to [[A_Traitor%27s_Worth|Chapter&nbsp;12x]].


Once you've beaten back the initial wave, the biggest threat is the Sniper. The safest way to delete him is to first move a unit onto the chest containing the Dragonpike. The enemy Curate is too stupid to move out of the Sniper's way, so the Sniper will simply move one space right on the enemy phase. Then, open the door, have Caeda severely injure him with a Silver Lance double, and finish him with a strong ranged attack. Once he's dead, you can pick off the Curates at your leisure. The boss, Volzhin, has 16 Speed after accounting for his tome's weight. Have Caeda deal with him. Make sure to get the Boots in the bottom right corner of the map before seizing. There's also an armory there that sells swords. You shouldn't need to buy any Armorslayers since you got a free one from that Thief and swords are bad in this game. If you do end up needing some, they are available at least every other chapter up until Chapter 20.
'''New Unit Details:'''
# '''[[Dolph]]:''' Outclasses Macellan except for luck and strength. Surpasses [[Draug]] in non luck and speed growths if trained, but inferior to [[Wolf]], or [[Sedgar]] as a [[General]].
# '''[[Macellan]]:''' Inferior in most stats but has some advantages in luck and strength.
# '''[[Tomas]]:''' Suitable [[Gordin]] or [[Castor]] replacement if they're untrained/dead. Not worthwhile if you have a trained bowman.
# '''[[Midia]]:''' Inferior to a trained [[Cavalier]]. Recruits [[Astram]].
# '''[[Boah]]:''' Poor stats and growths. Useful for his C staff rank, can use [[Warp]] and [[Physic]] immediately.


If you have 15 or less units alive at the end of the chapter, you're heading to Chapter 12x.
'''Strategy:'''
# '''Initial Action:''' Warp a strong unit ([[Caeda]], Wolf, or Sedgar) to eliminate the Mage. The nearby Knight won't aggro. Leave a few robust units for reinforcements and move west.
# '''Turn 3:''' Heimler and his team aggro. Reinforcements appear. Defend and eliminate threats. Have a [[Thief]] begin looting the treasure room. The General inside won't aggro.
# '''Handling the Sniper:''' Position a unit on the Dragonpike chest. The enemy Curate won't move. The Sniper will adjust his position. Open the door, weaken Sniper with Caeda's [[Silver Lance]], and finish him with a ranged attack.
# '''Concluding the Chapter:''' Pick off remaining [[Curate]]s. Deal with boss Volzhin using Caeda. Retrieve the [[Boots]]. Optionally visit the armory, but avoid [[Armorslayer]]s (you should have a free one and swords are generally inferior in this game).


==Trivia==
==Trivia==
*In ''Shadow Dragon'', there is a forest tile that lacks the visual distinction of one; this forest is distinct in ''Shadow Dragon & the Blade of Light''.
*In ''Shadow Dragon'', there is a forest tile that lacks the visual distinction of one; this forest is distinct in ''Shadow Dragon & the Blade of Light''.
*This map is reused for [[Dark Emperor|Chapter 20]] of {{FE3}} Book II.
*This map is reused for [[Dark Emperor|Chapter&nbsp;20]] of {{FE3}} Book&nbsp;II.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=The Ageless Palace
|eng-name=The Ageless Palace
|jap-name={{h|アカネイア・パレス|Akaneia paresu}}
|jpn-name={{h|アカネイア・パレス|Akaneia paresu}}
|jap-mean=Akaneia Palace
|jpn-mean=Akaneia Palace
|span-name=Palacio de Akaneia
|span-name=Palacio de Akaneia
|span-mean=Akaneia Palace
|span-mean=Akaneia Palace
Line 1,410: Line 2,953:
|prechapter=Knorda Market
|prechapter=Knorda Market
|nextchapter=The Wooden Cavalry
|nextchapter=The Wooden Cavalry
|nextalternate=Land of Sorrow (Shadow Dragon){{!}}Land of Sorrow
|nextalternate=Land of Sorrow (Shadow Dragon){{!}}Land of Sorrow <small>(''Mystery of the Emblem'')</small>
|nextalternate2=A Traitor's Worth
|nextalternate2=A Traitor's Worth{{!}}A Traitor's Worth <small>(''Shadow Dragon'')</small>
}}
}}



Revision as of 17:13, 28 March 2024

The Ageless Palace

Cm fe11 12.png

Location

The Palace

New units

Dolph, Macellan, Tomas, Boah, Midia

Boss(es)

Volzhin

Previous chapter(s)

Knorda Market

Next chapter(s)

The Ageless Palace (Japanese: アカネイア・パレス Akaneia Palace) is the twelfth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the tenth chapter in Book I of Fire Emblem: Mystery of the Emblem.

Plot

Main article: The Ageless Palace/Script

As Marth and his men storm Archanea Palace, the captured knight Midia and bishop Boah discuss their newfound probability of being executed. Their fears are for naught, as Marth overwhelms the Grustian forces and retakes the palace. As a reward for his heroic efforts, Nyna rewards Marth with the most powerful bow on the continent, Parthia.

Chapter data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 1–11+5 {{{partner}}} {{{other}}} 19+12
Cm fe11 12.png
Map dimensions:
30 columns by 28 rows

Character data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Characters
New units
Dolph
Portrait dolph fe11.png
Knight
HP
22
Inventory
--
Level
4
Automatically from turn 1
Macellan
Portrait macellan fe11.png
Knight
HP
20
Inventory
--
Level
3
Automatically from turn 1
Tomas
Portrait tomas fe11.png
Archer
HP
22
Inventory
--
Level
8
Automatically from turn 1
Boah
Portrait boah fe11.png
Bishop
HP
22
Inventory
--
Level
1
Automatically from turn 1
Midia
Portrait midia fe11.png
Paladin
HP
24
Inventory
--
Level
1
Automatically from turn 1
Required characters
Marth ​
Available characters
Abel ​Frey ​Jagen ​Cain ​Gordin ​Draug ​Norne ​Caeda ​Wrys ​Ogma ​Barst ​Bord ​Cord ​Darros ​Castor ​Julian ​Lena ​Navarre ​Merric ​Matthis ​Wolf ​Sedgar ​Roshea ​Vyland ​Hardin ​Wendell ​Rickard ​Athena ​Bantu ​Caesar ​Radd ​Roger ​Jeorge ​Maria ​Minerva ​Linde ​Jake ​

Item data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Items
Name Obtainment Method
Is ds bolganone.png Bolganone Dropped by Volzhin
Is ds master seal.png Master Seal Dropped by Heimler
Is ds silver bow.png Silver Bow Dropped by enemy Sniper
Is ds heal.png Heal Dropped by enemy Curate
Is ds warp eng.png Warp Dropped by enemy Thief
Is ds armorslayer.png Armorslayer Dropped by enemy Thief
Is ds thunder.png Thunder Dropped by enemy Mage
Is ds elfire.png Elfire Dropped by enemy Mage
Is ds vulnerary.png Vulnerary Dropped by enemy Manakete
Is ds master seal.png Master Seal Treasure room, leftmost chest
Is ds bullion.png Bullion (L) Treasure room, left center chest
Is ds arms scroll.png Arms Scroll Treasure room, center chest
Is ds silver sword.png Silver Sword Treasure room, center right chest
Is ds dragonpike.png Dragonpike Treasure room, rightmost chest
Is ds boots.png Boots Chest next to Heimler
Is ds parthia.png Parthia End of chapter

Shop data

Shadow Dragon & the Blade of Light Shadow Dragon

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
Is ds iron sword.png Iron Sword 400
Is ds steel sword.png Steel Sword 875
Is ds silver sword.png Silver Sword 2000
Is ds killing edge.png Killing Edge 1500
Is ds armorslayer.png Armorslayer 1000

Enemy data

Enemy data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 bishop enemy.gif Volzhin Bishop 1 1 22 1 3 1 14 0 6 10 -- BolganoneThis item is dropped upon this unit's defeat.
Stands on a throne, the chapter's seize point.
Ma ds01 paladin enemy.gif Heimler Paladin 1 1 22 8 1 7 11 0 9 6 10 Silver Lance Master SealThis item is dropped upon this unit's defeat. Door Key
Will not act until he or any of the nearby or reinforcement Cavaliers are provoked.
Ma ds01 cavalier enemy.gif Grust Cavalier 7 2 22.8 7.1 0 3.8 7.2 0 8.8 0.6 9 Iron Lance
Will not act until they, Heimler, or any of the reinforcement Cavaliers are provoked.
Ma ds01 general enemy.gif Grust General 1 1 31 9 1 6 5 0 15 3 6 Steel Lance Iron Bow
Will not act until attacked; moves to attack units in range.
Ma ds01 knight enemy.gif Grust Knight 7 3 23.4 7.8 0 3.8 1.2 0 12.2 0.6 5 Steel Lance
The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
Ma ds01 sniper enemy.gif Grust Sniper 3 1 29.6 9.4 1 10.6 11.6 0 8.4 3.4 7 Silver BowThis item is dropped upon this unit's defeat.
Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 curate enemy.gif Grust Curate 7 1 18.4 0 2.2 2.8 5.8 0 4.2 8.4 5 HealThis item is dropped upon this unit's defeat.
• Starts on a pillar.
• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
Ma ds01 curate enemy.gif Grust Curate 7 1 18.4 0 2.2 2.8 5.8 0 4.2 8.4 5 Mend
• Starts on a pillar.
• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
Ma ds01 archer enemy.gif Grust Archer 7 2 20.8 6.2 0 4.8 5.8 0 7.2 0.6 5 Steel Bow
Moves to attack units in range.
Ma ds01 thief enemy.gif Grust Thief 7 1 19.6 3.2 0 3.4 10 0 2.8 0 7 Iron Sword WarpThis item is dropped upon this unit's defeat.
Moves to open the northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
Ma ds01 thief enemy.gif Grust Thief 5 1 18.4 2.8 0 2.6 9 0 2.2 0 7 Iron Sword ArmorslayerThis item is dropped upon this unit's defeat.
Moves to open the second-northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
Ma ds01 mage enemy.gif Grust Mage 5 1 17.6 0 4.6 2.2 4.2 0 2.8 3.8 6 ThunderThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Ma ds01 mage enemy.gif Grust Mage 7 1 18.4 0 5.4 2.8 4.8 0 3.2 4.2 6 ElfireThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Ma ds01 mage enemy.gif Grust Mage 3 1 16.8 0 3.8 1.6 3.6 0 2.4 3.4 6 Fire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Ma ds01 manakete enemy.gif Grust Manakete 5 1 22 10 0.4 8 8.2 0 12 5.6 6 Firestone VulneraryThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 cavalier enemy.gif Grust Cavalier 7 8 22.8 7.1 0 3.8 7.2 0 8.8 0.6 9 Steel Lance
--
Ma ds01 horseman enemy.gif Grust Horseman 2 4 24.6 6.1 1 7.3 10.3 0 6.1 3.1 9 Steel Bow
--

Reinforcements

Shadow Dragon
  • Turns 3, 5, 7, and 9

Boss data

Main article: Volzhin
Boss data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Small portrait volzhin fe11.png
Ma ds01 bishop enemy.gif Bishop
Level 1
Movement --
Stats
Max HP 22 Speed 14
Strength 1 Luck 0
Magic 3 Defense 6
Skill 1 Resistance 10
Inventory
BolganoneThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes A Staves D

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Overview:

  1. Primary Objective: Save Archanean knights imprisoned in the upper left corner.
  2. Enemy Threats: Mage, Archers, Knight, Sniper, Volzhin (boss), and reinforcements including Heimler and his men.
  3. Treasures: Dragonpike chest, Boots (bottom right), and an armory selling swords.
  4. Outcome: If you have 15 or fewer units alive at the chapter's end, you'll proceed to Chapter 12x.

New Unit Details:

  1. Dolph: Outclasses Macellan except for luck and strength. Surpasses Draug in non luck and speed growths if trained, but inferior to Wolf, or Sedgar as a General.
  2. Macellan: Inferior in most stats but has some advantages in luck and strength.
  3. Tomas: Suitable Gordin or Castor replacement if they're untrained/dead. Not worthwhile if you have a trained bowman.
  4. Midia: Inferior to a trained Cavalier. Recruits Astram.
  5. Boah: Poor stats and growths. Useful for his C staff rank, can use Warp and Physic immediately.

Strategy:

  1. Initial Action: Warp a strong unit (Caeda, Wolf, or Sedgar) to eliminate the Mage. The nearby Knight won't aggro. Leave a few robust units for reinforcements and move west.
  2. Turn 3: Heimler and his team aggro. Reinforcements appear. Defend and eliminate threats. Have a Thief begin looting the treasure room. The General inside won't aggro.
  3. Handling the Sniper: Position a unit on the Dragonpike chest. The enemy Curate won't move. The Sniper will adjust his position. Open the door, weaken Sniper with Caeda's Silver Lance, and finish him with a ranged attack.
  4. Concluding the Chapter: Pick off remaining Curates. Deal with boss Volzhin using Caeda. Retrieve the Boots. Optionally visit the armory, but avoid Armorslayers (you should have a free one and swords are generally inferior in this game).

Trivia

  • In Shadow Dragon, there is a forest tile that lacks the visual distinction of one; this forest is distinct in Shadow Dragon & the Blade of Light.
  • This map is reused for Chapter 20 of Fire Emblem: Mystery of the Emblem Book II.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Ageless Palace

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Japanese

アカネイア・パレス

Akaneia Palace

Spanish

Palacio de Akaneia

Akaneia Palace

French

Le palais éternel

The Eternal Palace

German

Zeitloser Palast

The Ageless Palace

Italian

Il palazzo eterno

The Eternal Palace

Gallery


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References

← Knorda Market • The Ageless Palace • The Wooden Cavalry →
• Land of Sorrow (Mystery of the Emblem) →
• A Traitor's Worth (Shadow Dragon) →
Fire Emblem: Shadow Dragon & the Blade of Light
Playable characters AbelArranAstramBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstGordinGotohHardinJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXane
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BentheonCamusEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AnriArtemisCorneliusLizaLudwik
Regalia and personal weapons AumAuraExcaliburFalchionGradivusImhulluMercuriusParthiaRapierStarlight
Chapters 1: Marth Embarks • 2: The Pirates of Galder • 3: The Ghoul's Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 25: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonsEarth Dragons) • DragoonsFire EmblemSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ArmoriesCharactersClasses (Class change) • ItemsScriptsSecret ShopsTerrainVendorsWeapons
Related topics Hakoda manga adaptationName chart • Other games (GaidenMystery of the EmblemShadow DragonAwakening) • Sound Test ModeTimeline
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AdrahAnriArtemisCaldasIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The AlterspireE: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • ConversationsItemsScriptsSupportsWeapons
Related topics List of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline