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Renewal (chapter): Difference between revisions

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m (Text replacement - "\|newunits=\d+\n" to "")
 
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{{Quote|Forgive me, sir, but I...I no longer see the justice in hunting these people down. I accept any punishment you see fit, but after all that's happened...I just can't.|A Plegian soldier}}
{{Quote|Forgive me, sir, but I...I no longer see the justice in hunting these people down. I accept any punishment you see fit, but after all that's happened...I just can't.|A Plegian soldier}}


'''Renewal''' is the tenth chapter in {{FE13}}. This chapter deals with the aftermath of [[Emmeryn]]'s execution, as the [[Shepherds (group)|Shepherds]] have to deal with a group of [[Plegia]]ns sent to block their means of escape. As it turns out, not every Plegian is willing to face the Shepherds.
'''Renewal''' (Japanese: {{hl|再起|Saiki}} ''Recovery'') is the tenth chapter in {{FE13}}. This chapter deals with the aftermath of [[Emmeryn]]'s execution, as the [[Shepherds (group)|Shepherds]] have to deal with a group of [[Plegia]]ns sent to block their means of escape. As it turns out, not every Plegian is willing to face the Shepherds.


==Plot==
==Plot==
Line 28: Line 28:
|victory=Defeat [[Mustafa]]
|victory=Defeat [[Mustafa]]
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13
|ally=1–13
|other={{hover|0|Olivia appears as this unit type after Mustafa is defeated}}
|other={{h|0|Olivia appears as this unit type after Mustafa is defeated}}
|enemy={{hover|24|Split into two factions; 20 Plegians, 4 Ruffians}}{{hover|+7|Reinforcements, representing the Plegian faction}}
|enemy={{h|24|Split into two factions; 20 Plegians, 4 Ruffians}}{{h|+7|Reinforcements, representing the Plegian faction}}
|map=[[File:Cm fe13 10.png]]
|map=[[File:Cm fe13 10.png]]
|col=24
|col=24
Line 38: Line 38:
|victory=Defeat [[Mustafa]]
|victory=Defeat [[Mustafa]]
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13
|ally=1–13
|other={{hover|0|Olivia appears as this unit type after Mustafa is defeated}}
|other={{h|0|Olivia appears as this unit type after Mustafa is defeated}}
|enemy={{hover|27|Split into two factions; 23 Plegians, 4 Ruffians}}{{hover|+7|Reinforcements, representing the Plegian faction}}
|enemy={{h|27|Split into two factions; 23 Plegians, 4 Ruffians}}{{h|+7|Reinforcements, representing the Plegian faction}}
|map=[[File:Cm fe13 10 h.png]]
|map=[[File:Cm fe13 10 h.png]]
|col=24
|col=24
Line 48: Line 48:
|victory=Defeat [[Mustafa]]
|victory=Defeat [[Mustafa]]
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13
|ally=1–13
|other={{hover|0|Olivia appears as this unit type after Mustafa is defeated}}
|other={{h|0|Olivia appears as this unit type after Mustafa is defeated}}
|enemy={{hover|31|Split into two factions; 27 Plegians, 4 Ruffians}}{{hover|+12|Reinforcements, representing the Plegian faction}}
|enemy={{h|31|Split into two factions; 27 Plegians, 4 Ruffians}}{{h|+12|Reinforcements, representing the Plegian faction}}
|map=[[File:Cm fe13 10 l.png]]
|map=[[File:Cm fe13 10 l.png]]
|col=24
|col=24
Line 61: Line 61:
{{ChapChars
{{ChapChars
|game#=13
|game#=13
|newunits=0
|forced1=chrom l
|return1=chrom l
|forced1article=Chrom  
|return1article=Chrom  
|return1=robin {{#var:A}}
|return2=avatar {{#var:A}}-default
|return1article=Robin
|return2article=Robin
|return2=lissa
|return3=lissa
|return3=frederick
|return4=frederick
|return4=sully
|return5=sully
|return5=virion
|return6=virion
|return6=stahl
|return7=stahl
|return7=vaike
|return8=vaike
|return8=miriel
|return9=miriel
|return9=sumia
|return10=sumia
|return10=kellam
|return11=kellam
|return11=lon'qu
|return12=lon'qu
|return12=ricken
|return13=ricken
|return13=maribelle
|return14=maribelle
|return14=panne
|return15=panne
|return15=gaius
|return16=gaius
|return16=cordelia
|return17=cordelia
|return17=gregor
|return18=gregor
|return18=nowi
|return19=nowi
|return19=libra
|return20=libra
|return20=tharja
|return21=tharja
}}
}}
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
Line 91: Line 90:
{{ChapItems
{{ChapItems
|platform=3ds01
|platform=3ds01
|item1=Master Seal
|item1=Beaststone
|obtain1=Dropped by enemy [[Thief]]
|obtain1=Dropped by [[Mustafa]]
|item2=Seraph Robe
|item2=Bullion (M)
|item2image=bullion medium
|item2article=Bullion
|obtain2=Dropped by enemy [[Thief]]
|obtain2=Dropped by enemy [[Thief]]
|item3=Bullion (M)
|item3=Wyrmslayer
|item3image=bullion medium
|item3article=Bullion
|obtain3=Dropped by enemy [[Thief]]
|obtain3=Dropped by enemy [[Thief]]
|item4=Wyrmslayer
|item4=Master Seal
|obtain4=Dropped by enemy [[Thief]]
|obtain4=Dropped by enemy [[Thief]]
|itemlast=Beaststone
|itemlast=Seraph Robe
|obtainlast=Dropped by [[Mustafa]]
|obtainlast=Dropped by enemy [[Thief]]
}}
}}


Line 149: Line 148:
|tab3=Lunatic(+)
|tab3=Lunatic(+)
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Mustafa]]
|class=Berserker
|lv=1
|#=1
|hp=38
|str=16
|mag=0
|skill=12
|spd=10
|lck=5
|def=10
|res=3
|inventory={{Item|13|Short Axe}} • {{Item|13|Beaststone|type=drop}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
Line 301: Line 316:
|inventory={{Item|13|Javelin}}
|inventory={{Item|13|Javelin}}
|notes=Begins moving unprovoked on turn 7.
|notes=Begins moving unprovoked on turn 7.
}}
{{ChapUnitCellFE13
|name=[[Mustafa]]
|class=Berserker
|lv=1
|#=1
|hp=38
|str=16
|mag=0
|skill=12
|spd=10
|lck=5
|def=10
|res=3
|inventory={{Item|13|Short Axe}} • {{Item|13|Beaststone|type=drop}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].
|last=y
|last=y
}}
}}
Line 387: Line 386:
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Mustafa]]
|class=Berserker
|lv=1
|#=1
|hp=43
|str=19
|mag=0
|skill=13
|spd=12
|lck=6
|def=10
|res=3
|inventory={{Item|13|Short Axe}} • {{Item|13|Beaststone|type=drop}}<br>{{Item|13|Gamble}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
Line 469: Line 484:
|res=0~1
|res=0~1
|mov=5
|mov=5
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern four immediately begin moving unprovoked.<br>• The northeastern one begins moving unprovoked on turn 6.<br>• The northwestern one begins moving if a nearby [[Soldier]] is provoked.
|notes=• The southern four immediately begin moving unprovoked.<br>• The northeastern one begins moving unprovoked on turn 6.<br>• The northwestern one begins moving if a nearby [[Soldier]] is provoked.
}}
}}
Line 503: Line 518:
|res=0~1
|res=0~1
|mov=7
|mov=7
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 520: Line 535:
|res=0~1
|res=0~1
|mov=5
|mov=5
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southwestern one immediately begins moving unprovoked.<br>• The other two begin moving unprovoked on turn 6.
|notes=• The southwestern one immediately begins moving unprovoked.<br>• The other two begin moving unprovoked on turn 6.
}}
}}
Line 537: Line 552:
|res=0~1
|res=0~1
|mov=7
|mov=7
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southwestern one immediately begins moving unprovoked.<br>• The other three begin moving unprovoked on turn 6.
|notes=• The southwestern one immediately begins moving unprovoked.<br>• The other three begin moving unprovoked on turn 6.
}}
}}
Line 556: Line 571:
|inventory={{Item|13|Javelin}}
|inventory={{Item|13|Javelin}}
|notes=Begins moving unprovoked on turn 6.
|notes=Begins moving unprovoked on turn 6.
}}
{{ChapUnitCellFE13
|name=[[Mustafa]]
|class=Berserker
|lv=1
|#=1
|hp=43
|str=19
|mag=0
|skill=13
|spd=12
|lck=6
|def=10
|res=3
|inventory={{Item|13|Short Axe}} • {{Item|13|Beaststone|type=drop}}<br>{{Item|13|Gamble}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].
|last=y
|last=y
}}
}}
Line 589: Line 588:
|res=0~1
|res=0~1
|mov=7
|mov=7
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 605: Line 604:
|res=0~1
|res=0~1
|mov=7
|mov=7
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 621: Line 620:
|res=0~1
|res=0~1
|mov=5
|mov=5
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 642: Line 641:
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Mustafa]]
|class=Berserker
|lv=1
|#=1
|hp=50
|str=24{{h|+5|Granted by Axefaire}}
|mag=0
|skill=15
|spd=15
|lck=8
|def=11
|res=4
|inventory={{Item|13|Tomahawk}} • {{Item|13|Beaststone|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|Axefaire}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
Line 724: Line 739:
|res=1
|res=1
|mov=5
|mov=5
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern five immediately begin moving unprovoked.<br>• The northeastern one begins moving unprovoked on turn 5.<br>• The northwestern two will not move until a unit is in range of at least two of the following—either of them or the two nearby [[Soldier]]s—or until one of them is fought; in either case, both begin moving.
|notes=• The southern five immediately begin moving unprovoked.<br>• The northeastern one begins moving unprovoked on turn 5.<br>• The northwestern two will not move until a unit is in range of at least two of the following—either of them or the two nearby [[Soldier]]s—or until one of them is fought; in either case, both begin moving.
}}
}}
Line 758: Line 773:
|res=1
|res=1
|mov=7
|mov=7
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 775: Line 790:
|res=1
|res=1
|mov=5
|mov=5
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southwestern one immediately begins moving unprovoked.<br>• The other two begin moving unprovoked on turn 5.
|notes=• The southwestern one immediately begins moving unprovoked.<br>• The other two begin moving unprovoked on turn 5.
}}
}}
Line 792: Line 807:
|res=1
|res=1
|mov=7
|mov=7
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southwestern one immediately begins moving unprovoked.<br>• The other three begin moving unprovoked on turn 5.
|notes=• The southwestern one immediately begins moving unprovoked.<br>• The other three begin moving unprovoked on turn 5.
}}
}}
Line 811: Line 826:
|inventory={{Item|13|Short Spear}}
|inventory={{Item|13|Short Spear}}
|notes=Begins moving unprovoked on turn 5.
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE13
|name=[[Mustafa]]
|class=Berserker
|lv=1
|#=1
|hp=50
|str=24{{hover|+5|Granted by Axefaire}}
|mag=0
|skill=15
|spd=15
|lck=8
|def=11
|res=4
|inventory={{Item|13|Tomahawk}} • {{Item|13|Beaststone|type=drop}}<br>{{Item|13|Gamble}} • {{Item|13|Axefaire}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].
|last=y
|last=y
}}
}}
Line 844: Line 843:
|res=1
|res=1
|mov=7
|mov=7
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 860: Line 859:
|res=1
|res=1
|mov=7
|mov=7
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 876: Line 875:
|res=1
|res=1
|mov=5
|mov=5
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 899: Line 898:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:


{{div col|13em}}
*{{Item|13|Pass}}
*{{Item|13|Pass}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
Line 906: Line 906:
*{{Item|13|Aegis+}}
*{{Item|13|Aegis+}}
*{{Item|13|Pavise+}}
*{{Item|13|Pavise+}}
{{div col end}}
}}
}}


====Reinforcements====
====Reinforcements====
*Turn 5 <small>(Lunatic)</small>/6 <small>(Normal/Hard)</small>
*Turn 5 <small>(Lunatic)</small>/6 <small>(Normal/Hard)</small>
**1 [[Wyvern Rider]] with a [[Steel Axe]]{{hover|*|Normal/Hard}}/[[Silver Axe]]{{hover|*|Lunatic}} from the north fort on the western bones
**1 [[Wyvern Rider]] with a [[Steel Axe]] <small>(Normal/Hard)</small>/[[Silver Axe]] <small>(Lunatic)</small> from the north fort on the western bones
**1 [[Wyvern Rider]] with a [[Hand Axe]]{{hover|*|Normal/Hard}}/[[Short Axe]]{{hover|*|Lunatic}} from the south fort on the western bones
**1 [[Wyvern Rider]] with a [[Hand Axe]] <small>(Normal/Hard)</small>/[[Short Axe]] <small>(Lunatic)</small> from the south fort on the western bones
*Turn 6 <small>(Lunatic)</small>/7 <small>(Hard)</small>/8 <small>(Normal)</small>
*Turn 6 <small>(Lunatic)</small>/7 <small>(Hard)</small>/8 <small>(Normal)</small>
**1 [[Wyvern Rider]] with a [[Hand Axe]]{{hover|*|Normal/Hard}}/[[Short Axe]]{{hover|*|Lunatic}} from the north fort on the eastern bones
**1 [[Wyvern Rider]] with a [[Hand Axe]] <small>(Normal/Hard)</small>/[[Short Axe]] <small>(Lunatic)</small> from the north fort on the eastern bones
**1 [[Wyvern Rider]] with a [[Steel Axe]]{{hover|*|Normal/Hard}}/[[Silver Axe]]{{hover|*|Lunatic}} from the south fort on the eastern bones
**1 [[Wyvern Rider]] with a [[Steel Axe]] <small>(Normal/Hard)</small>/[[Silver Axe]] <small>(Lunatic)</small> from the south fort on the eastern bones
*Turn 6 <small>(Lunatic)</small>/8 <small>(Hard)</small>/9 <small>(Normal)</small>
*Turn 6 <small>(Lunatic)</small>/8 <small>(Hard)</small>/9 <small>(Normal)</small>
**1 [[Wyvern Rider]] with a [[Steel Axe]]{{hover|*|Normal/Hard}}/[[Silver Axe]]{{hover|*|Lunatic}} from the fort east of ally starting positions
**1 [[Wyvern Rider]] with a [[Steel Axe]] <small>(Normal/Hard)</small>/[[Silver Axe]] <small>(Lunatic)</small> from the fort east of ally starting positions
*Turn 7 <small>(Lunatic)</small>/8 <small>(Hard)</small>/10 <small>(Normal)</small>
*Turn 7 <small>(Lunatic)</small>/8 <small>(Hard)</small>/10 <small>(Normal)</small>
**1 [[Barbarian]] from the fort west of ally starting positions
**1 [[Barbarian]] from the fort west of ally starting positions
Line 968: Line 969:
|lv=1
|lv=1
|HP=50
|HP=50
|str=24{{hover|+5|Granted by Axefaire}}
|str=24{{h|+5|Granted by Axefaire}}
|magic=0
|magic=0
|skill=15
|skill=15
Line 983: Line 984:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
Your biggest priorities are killing the four Thieves on the map before they escape on turn 5 with some nice treasure. It's also worth keeping an eye on the fortresses that spawn reinforcements. Bringing fliers is a good idea, especially if Robin is a Dark Flier. Charge either west or north, killing the first two Thieves you encounter and wiping out the enemy on enemy phase. Then make for the northwest corner of the map to cut off the other two Thieves' escape. Once they're dead, bunker down and focus on surviving. If you have combat-capable units other than Robin, you can send them in whatever direction Robin doesn't go to assassinate the Thieves. Once you've taken down all enemies, the map is won. Mustafa shouldn't prove too troubling.
Beware that on Lunatic and Lunatic+, all enemies will start wielding Silver weapons and Arc-tomes as standard issue. Your biggest priorities are killing the four Thieves on the map before they escape on turn 5 with some nice treasure. It's also worth keeping an eye on the fortresses that spawn reinforcements. Bringing fliers is a good idea, especially if Robin is a Dark Flier. Charge either west or north, killing the first two Thieves you encounter and wiping out the enemy on enemy phase. Then make for the northwest corner of the map to cut off the other two Thieves' escape. Once they're dead, bunker down and focus on surviving. If you have combat-capable units other than Robin, you can send them in whatever direction Robin doesn't go to assassinate the Thieves. Once you've taken down all enemies, the map is won. Mustafa shouldn't prove too troubling.


==Trivia==
==Trivia==
Line 993: Line 994:
{{Names
{{Names
|eng-name=Renewal
|eng-name=Renewal
|jap-name={{h|再起|Saiki}}
|jpn-name={{h|再起|Saiki}}
|jap-mean=Recovery
|jpn-mean=Recovery
|span-name=Aliento
|span-name=Aliento
|span-mean=Recover
|span-mean=Recover

Latest revision as of 17:28, 13 February 2024

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Renewal


Location

The Midmire

Boss(es)

Mustafa

Previous chapter(s)

Emmeryn

Next chapter(s)

Mad King Gangrel

Forgive me, sir, but I...I no longer see the justice in hunting these people down. I accept any punishment you see fit, but after all that's happened...I just can't.
— A Plegian soldier

Renewal (Japanese: 再起 Recovery) is the tenth chapter in Fire Emblem Awakening. This chapter deals with the aftermath of Emmeryn's execution, as the Shepherds have to deal with a group of Plegians sent to block their means of escape. As it turns out, not every Plegian is willing to face the Shepherds.

Plot

Main article: Renewal (chapter)/Script

In the aftermath of Emmeryn's death, the Shepherds make to retreat. A group of Plegian brigands arrive to cut off their escape, forcing the Shepherds to fight their way to their escape. As the battle progresses, some soldiers begin to show a reluctance to fight after Emmeryn's sacrifice, only remaining out of personal loyalty to their commander Mustafa. The Shepherds prevail, and with the aid of a dancer named Olivia flee to Ferox. The Shepherds lament Emmeryn's death and Chrom expresses doubt at his own ability to live up to his sister's ideals, but Robin and the Shepherds convince him of his capability. The two khans affirm Ferox's support in putting an end to Gangrel's tyranny, and the Shepherds prepare to dethrone Gangrel.

Summary

Emmeryn's death devastates Chrom, but Robin offers words of support. They depart for Plegia to settle matters with King Gangrel once and for all.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat Mustafa Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–13 {{{partner}}} 0 24+7
Cm fe13 10.png
Map dimensions:
24 columns by 16 rows

Character data

Characters
New units

None

Required characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​

Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 beaststone.png Beaststone Dropped by Mustafa
Is 3ds01 bullion medium.png Bullion (M) Dropped by enemy Thief
Is 3ds01 wyrmslayer.png Wyrmslayer Dropped by enemy Thief
Is 3ds01 master seal.png Master Seal Dropped by enemy Thief
Is 3ds01 seraph robe.png Seraph Robe Dropped by enemy Thief

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 iron lance.png Iron Lance 560
Is 3ds01 javelin.png Javelin 700
Is 3ds01 iron axe.png Iron Axe 600
Is 3ds01 hand axe.png Hand Axe 750

Event tiles

  • Column 3, row 14: Two squares east, two squares north of the Thief with the Seraph Robe
  • Column 20, row 2: One square west, four squares north of the Thief with the Bullion (M)

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 berserker enemy.gif Mustafa Berserker 1 1 38 16 0 12 10 5 10 3 - Short Axe BeaststoneThis item is dropped upon this unit's defeat.
Stands on a fort.
Ma 3ds01 thief enemy.gif Ruffian Thief 5 1 19~20 6~7 0 8~9 10~11 3~4 2~3 0~1 5 Steel Sword Bullion (M)This item is dropped upon this unit's defeat.
Locktouch
• Prioritizes escaping via the northwest.
• Moves three spaces per turn.
Ma 3ds01 thief enemy.gif Ruffian Thief 5 1 19~20 6~7 0 8~9 10~11 3~4 2~3 0~1 5 WyrmslayerThis item is dropped upon this unit's defeat.
Locktouch
• Prioritizes escaping via the northwest.
• Moves three spaces per turn.
Ma 3ds01 thief enemy.gif Ruffian Thief 5 1 19~20 6~7 0 8~9 10~11 3~4 2~3 0~1 5 Steel Sword Master SealThis item is dropped upon this unit's defeat.
Locktouch
• Prioritizes escaping via the northwest.
• Moves three spaces per turn.
Ma 3ds01 thief enemy.gif Ruffian Thief 5 1 19~20 6~7 0 8~9 10~11 3~4 2~3 0~1 5 Steel Sword Seraph RobeThis item is dropped upon this unit's defeat.
Locktouch
• Prioritizes escaping via the northwest.
• Will not move until turn 2.
• Moves three spaces per turn.
Ma 3ds01 barbarian enemy.gif Plegian Barbarian 11 5 28 13 0 6 9 4 5 0~1 5 Steel Axe
• The southern three immediately begin moving unprovoked.
• The northeastern one begins moving unprovoked on turn 7.
• The northwestern one begins moving if a nearby Soldier is provoked.
Ma 3ds01 soldier enemy.gif Plegian Soldier 13 6 26~27 9~10 0 9~10 9~10 7~8 6~7 1~2 5 Steel Lance
• The southern three immediately begin moving unprovoked.
• The northeastern one begins moving unprovoked on turn 7.
• The northwestern two both begin moving if either of them or the nearby Barbarian is provoked.
Ma 3ds01 barbarian enemy.gif Plegian Barbarian 11 3 28 13 0 6 9 4 5 0~1 5 Hand Axe
• The southwestern one immediately begins moving unprovoked.
• The other two begin moving unprovoked on turn 7.
Ma 3ds01 wyvern rider enemy.gif Plegian Wyvern Rider 13 4 27~28 12~13 0 9 8 6~7 11~12 0~1 7 Hand Axe
• The southwestern one immediately begin moving unprovoked.
• The other three begin moving unprovoked on turn 7.
Ma 3ds01 soldier enemy.gif Plegian Soldier 13 1 26~27 9~10 0 9~10 9~10 7~8 6~7 1~2 5 Javelin
Begins moving unprovoked on turn 7.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 wyvern rider enemy.gif Plegian Wyvern Rider 13 3 27~28 12~13 0 9 8 6~7 11~12 0~1 7 Steel Axe
--
Ma 3ds01 wyvern rider enemy.gif Plegian Wyvern Rider 13 2 27~28 12~13 0 9 8 6~7 11~12 0~1 7 Hand Axe
--
Ma 3ds01 barbarian enemy.gif Plegian Barbarian 11 1 28 13 0 6 9 4 5 0~1 5 Steel Axe
--
Ma 3ds01 soldier enemy.gif Plegian Soldier 13 1 26~27 9~10 0 9~10 9~10 7~8 6~7 1~2 5 Steel Lance
--

Reinforcements

  • Turn 5 (Lunatic)/6 (Normal/Hard)
  • Turn 6 (Lunatic)/7 (Hard)/8 (Normal)
  • Turn 6 (Lunatic)/8 (Hard)/9 (Normal)
  • Turn 7 (Lunatic)/8 (Hard)/10 (Normal)
    • 1 Barbarian from the fort west of ally starting positions
    • 1 Soldier from the northernmost fort
    • 3 Wyvern Riders with Silver Axes; one from the north fort on the western bones, one from the south fort on the eastern bones, one from the fort east of ally starting positions (Lunatic only)
    • 2 Wyvern Riders with Short Axes; one from the south fort on the western bones, one from the north fort on the eastern bones (Lunatic only)

Boss data

Main article: Mustafa

Normal Hard Lunatic

Small portrait mustafa fe13.png
Ma 3ds01 berserker enemy.gif Berserker
Level 1
Movement -
Stats
Max HP 38 Speed 10
Strength 16 Luck 5
Magic 0 Defense 10
Skill 12 Resistance 3
Inventory Skills
Short Axe
BeaststoneThis item is dropped upon this unit's defeat.
--
Weapon Levels
Swords -- Lances -- Axes C
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Beware that on Lunatic and Lunatic+, all enemies will start wielding Silver weapons and Arc-tomes as standard issue. Your biggest priorities are killing the four Thieves on the map before they escape on turn 5 with some nice treasure. It's also worth keeping an eye on the fortresses that spawn reinforcements. Bringing fliers is a good idea, especially if Robin is a Dark Flier. Charge either west or north, killing the first two Thieves you encounter and wiping out the enemy on enemy phase. Then make for the northwest corner of the map to cut off the other two Thieves' escape. Once they're dead, bunker down and focus on surviving. If you have combat-capable units other than Robin, you can send them in whatever direction Robin doesn't go to assassinate the Thieves. Once you've taken down all enemies, the map is won. Mustafa shouldn't prove too troubling.

Trivia

  • This chapter is one of few chapters in the game where the preparations theme doesn't play during that phase of setup. In this case, the music from the preceding cutscene continues onto the battle preparations screen.
  • The music that plays during battle in this chapter does not change in any way whatsoever between the map, the player phase battle, and the enemy phase battle; the music also continues when facing the boss, despite bosses normally playing a completely different piece of music from the main battle.
  • When Chrom gets words of encouragement from the Shepherds, Miriel, Gaius and Cordelia are the only ones absent.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Renewal

--

Japanese

再起

Recovery

Spanish

Aliento

Recover

French

Nouveau jour

New day

German

Erneuerung

Renewal

Italian

Ritirata

Retreat

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Emmeryn • Renewal • Mad King Gangrel →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map