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Manakete Princess: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(19 intermediate revisions by 4 users not shown)
Line 5: Line 5:
|boss=[[Tiki]]
|boss=[[Tiki]]
|previous=*[[The Sable Order]]
|previous=*[[The Sable Order]]
*[[Star and Savior]]
*[[Star and Savior]] <small>(''Mystery of the Emblem'')</small>
|next=[[Camus the Sable]]
|next=[[Camus the Sable]]
}}
}}


'''Manakete Princess''' (Japanese: {{hl|マムクート・プリンセス|Mamukūto purinsesu}} ''Mamkute Princess'') is the nineteenth chapter in {{FE1}} and {{FE11}} and the fifteenth chapter in {{FE3}}.
'''Manakete Princess''' (Japanese: {{hl|マムクート・プリンセス|Mamukūto purinsesu}} ''Mamkute Princess'') is the nineteenth chapter in {{FE1}} and {{FE11}} and the fifteenth chapter in Book&nbsp;I of {{FE3}}.


==Plot==
==Plot==
Line 25: Line 25:
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=12{{h|+1|Upon Tiki being recruited}}
|ally=12{{h|+1|Upon Tiki being recruited}}
|enemy=20{{h|-1|Upon Tiki being recruited}}
|enemy=20{{h|−1|Upon Tiki being recruited}}
|map=[[File:Cm fe01 19.png]]
|map=[[File:Cm fe01 19.png]]
|col=14
|row=28
}}
}}
Units are arranged based on their position in deployment order after Marth.
|content2={{ChapData
|content2={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=12{{h|+1|Upon Tiki being recruited}}
|ally=1–12{{h|+1|Upon Tiki being recruited}}
|enemy=22{{h|-1|Upon Tiki being recruited}}
|enemy=22{{h|−1|Upon Tiki being recruited}}
|map=[[File:Cm fe03 b1 15.png]]
|map=[[File:Cm fe03 b1 15.png]]
|col=14
|row=30
}}
}}
:When the player opens a door, the covered area connected to that door will be revealed. When an enemy opens a door, the connected covered area and the covered area horizontally adjacent will be revealed, and the horizontally adjacent door will open.
:When the player opens a door, the covered area connected to that door will be revealed. When an enemy opens a door, the connected covered area and the covered area horizontally adjacent will be revealed, and the horizontally adjacent door will open.
Line 39: Line 44:
|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=12{{h|+1|Upon Tiki being recruited}}
|ally=1–12{{h|+1|Upon Tiki being recruited}}
|enemy=20{{h|-1|Upon Tiki being recruited}}
|enemy=20{{h|−1|Upon Tiki being recruited}}
|map=[[File:Cm fe11 19.png|256px]]
|map=[[File:Cm fe11 19.png|256px]]
|col=14
|row=28
}}
}}
}}
}}
Line 47: Line 54:
===Character data===
===Character data===
{{tab
{{tab
|width=100%
|default=3
|default=3
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
Line 62: Line 70:
}}
}}
|game#=01
|game#=01
|return1=marth
|forced1=marth
|return2=abel
|return1=jagen
|return3=cain
|return2=cain
|return4=jagen
|return3=abel
|return4=draug
|return5=gordin
|return5=gordin
|return6=draug
|return6=caeda
|return7=caeda
|return7=wrys
|return8=wrys
|return8=bord
|return9=bord
|return9=cord
|return10=cord
|return10=barst
|return11=barst
|return11=ogma
|return12=ogma
|return12=darros
|return13=darros
|return13=castor
|return14=castor
|return14=julian
|return15=julian
|return15=lena
|return16=lena
|return16=navarre
|return17=navarre
|return17=merric
|return18=matthis
|return18=matthis
|return19=merric
|return19=hardin
|return20=roshea
|return20=wolf
|return21=vyland
|return21=sedgar
|return22=sedgar
|return22=roshea
|return23=wolf
|return23=vyland
|return23article=Wolf (Shadow Dragon)
|return24=wendell
|return24=hardin
|return25=rickard
|return25=wendell
|return26=bantu
|return26=rickard
|return27=caesar
|return27=bantu
|return28=radd
|return28=caesar
|return29=roger
|return29=radd
|return30=jeorge
|return30=roger
|return31=maria
|return31=jeorge
|return32=minerva
|return32=maria
|return33=linde
|return33=minerva
|return34=jake
|return34=linde
|return35=dolph
|return35=jake
|return36=macellan
|return36=dolph
|return37=tomas
|return37=macellan
|return38=boah
|return38=tomas
|return39=midia
|return38article=Tomas (Shadow Dragon)
|return40=astram
|return39=boah
|return41=beck
|return40=midia
|return42=catria
|return41=astram
|return43=palla
|return42=beck
|return44=arran
|return43=catria
|return45=samson
|return44=palla
|return46=xane
|return45=arran
|return47=est
|return46=samson
|return47=xane
|return48=est
}}
}}
|content2={{ChapChars
|content2={{ChapChars
Line 124: Line 130:
}}
}}
|game#=03
|game#=03
|return1=marth 01
|forced1=marth 01
|return1article=Marth
|forced1article=Marth
|return2=abel
|return1=abel
|return3=cain
|return2=cain
|return4=jagen
|return3=jagen
|return5=gordin
|return4=gordin
|return6=draug
|return5=draug
|return7=caeda 01
|return6=caeda 01
|return7article=Caeda
|return6article=Caeda
|return8=bord
|return7=bord
|return9=cord
|return8=cord
|return10=barst
|return9=barst
|return11=ogma
|return10=ogma
|return12=castor
|return11=castor
|return13=julian
|return12=julian
|return14=lena
|return13=lena
|return15=navarre
|return14=navarre
|return16=roshea
|return15=roshea
|return17=vyland
|return16=vyland
|return18=sedgar
|return17=sedgar
|return19=wolf
|return18=wolf
|return19article=Wolf (Shadow Dragon)
|return19=hardin 01
|return20=hardin 01
|return19article=Hardin
|return20article=Hardin
|return20=matthis
|return21=matthis
|return21=merric
|return22=merric
|return22=wendell
|return23=wendell
|return23=rickard
|return24=rickard
|return24=bantu
|return25=bantu
|return25=caesar
|return26=caesar
|return26=radd
|return27=radd
|return27=maria
|return28=maria
|return28=minerva
|return29=minerva
|return29=jeorge
|return30=jeorge
|return30=linde
|return31=linde
|return31=dolph
|return32=dolph
|return32=macellan
|return33=macellan
|return33=tomas
|return34=tomas
|return34=boah
|return34article=Tomas (Shadow Dragon)
|return35=midia
|return35=boah
|return36=astram
|return36=midia
|return37=catria
|return37=astram
|return38=palla
|return38=catria
|return39=arran
|return39=palla
|return40=samson
|return40=arran
|return41=xane
|return41=samson
|return42=xane
}}
}}
|content3={{ChapChars
|content3={{ChapChars
Line 183: Line 187:
}}
}}
|game#=11
|game#=11
|return1=marth
|forced1=marth
|return1=abel
|return2=frey
|return2=frey
|return3=abel
|return3=jagen
|return4=cain
|return4=cain
|return5=jagen
|return5=gordin
|return6=gordin
|return6=draug
|return7=draug
|return7=norne
|return8=norne
|return8=caeda
|return9=caeda
|return9=wrys
|return10=wrys
|return10=ogma
|return11=bord
|return11=barst
|return12=cord
|return12=bord
|return13=barst
|return13=cord
|return14=ogma
|return14=darros
|return15=darros
|return15=castor
|return16=castor
|return16=julian
|return17=julian
|return17=lena
|return18=lena
|return18=navarre
|return19=navarre
|return19=merric
|return20=matthis
|return20=matthis
|return21=merric
|return21=wolf
|return22=roshea
|return22=sedgar
|return23=vyland
|return23=roshea
|return24=sedgar
|return24=vyland
|return25=wolf
|return25=hardin
|return25article=Wolf (Shadow Dragon)
|return26=wendell
|return26=hardin
|return27=rickard
|return27=wendell
|return28=athena
|return28=rickard
|return29=bantu
|return29=athena
|return30=caesar
|return30=bantu
|return31=radd
|return31=caesar
|return32=roger
|return32=radd
|return33=jeorge
|return33=roger
|return34=maria
|return34=jeorge
|return35=minerva
|return35=maria
|return36=linde
|return36=minerva
|return37=jake
|return37=linde
|return38=dolph
|return38=jake
|return39=macellan
|return39=dolph
|return40=tomas
|return40=macellan
|return41=boah
|return41=tomas
|return42=midia
|return41article=Tomas (Shadow Dragon)
|return43=horace
|return42=boah
|return44=astram
|return43=midia
|return45=beck
|return44=horace
|return46=catria
|return45=astram
|return47=palla
|return46=beck
|return48=arran
|return47=catria
|return49=samson
|return48=palla
|return50=xane
|return49=arran
|return51=etzel
|return50=samson
|return52=est
|return51=xane
|return52=etzel
|return53=est
}}
}}
}}
}}
Line 253: Line 255:
|item1image=none
|item1image=none
|obtain1=Dropped by enemy [[Sniper]]
|obtain1=Dropped by enemy [[Sniper]]
|item2=Silver Sword
|item2=Lightsphere
|item2image=none
|item2image=none
|obtain2=Dropped by enemy [[Hero]]
|obtain2=Dropped by enemy [[Thief]]
|item3=Lightsphere
|item3=Silver Sword
|item3image=none
|item3image=none
|obtain3=Dropped by enemy [[Thief]]
|obtain3=Dropped by enemy [[Hero]]
|item4=Pure Water
|item4=Pure Water
|item4image=none
|item4image=none
Line 290: Line 292:
|content2={{ChapItems
|content2={{ChapItems
|platform=snes01
|platform=snes01
|item1=1,000 Gold
|item1=Steel Bow
|item1image=none
|obtain1=Dropped by enemy [[Hunter]]
|item1article=Gold
|item2=1,000 Gold
|obtain1=Dropped by enemy [[Thief]]
|item2image=none
|item2=Silver Sword
|item2article=Gold
|obtain2=Dropped by enemy [[Hero]]
|obtain2=Dropped by enemy [[Thief]]
|item3=Steel Bow
|item3=Silver Sword
|obtain3=Dropped by enemy [[Hunter]]
|obtain3=Dropped by enemy [[Hero]]
|item4=Pure Water
|item4=Pure Water
|obtain4=Open left southernmost [[chest]]
|obtain4=Open left southernmost [[chest]]
Line 325: Line 327:
|item1=Master Seal
|item1=Master Seal
|obtain1=Dropped by enemy [[Sniper]]
|obtain1=Dropped by enemy [[Sniper]]
|item2=Silver Sword
|item2=Lightsphere
|obtain2=Dropped by enemy [[Hero]]
|obtain2=Dropped by enemy [[Thief]]
|item3=Lightsphere
|item3=Silver Sword
|obtain3=Dropped by enemy [[Thief]]
|obtain3=Dropped by enemy [[Hero]]
|item4=Pure Water
|item4=Pure Water
|obtain4=Open left southernmost [[chest]]
|obtain4=Open left southernmost [[chest]]
Line 356: Line 358:
|default=3
|default=3
|width=100%
|width=100%
|header=Enemy data
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|tab3=''Shadow Dragon''
|tab4=''Shadow Dragon'' <small>(Hard-5)</small>
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
{{ChapUnitCellFE1
|name=[[Tiki]]
|class=Manakete
|lv=5
|#=1
|hp=24
|str=3
|skill=3
|spd=3
|def=5{{h|+13|Granted by Divinestone}}
|mov=6
|inventory=[[Divinestone]]
|notes=• Does not move; stands on a [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|throne]], the chapter's seize point.<br>• Will not attack [[Bantu]].
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
|name=Raman
|name=Raman
Line 583: Line 599:
|inventory=[[Iron Sword]]
|inventory=[[Iron Sword]]
|notes=• Begins to move when a player unit passes the northern chests.<br>• Prioritizes opening [[chest]]s.
|notes=• Begins to move when a player unit passes the northern chests.<br>• Prioritizes opening [[chest]]s.
|last=y
}}
}}
{{ChapUnitCellFE1
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=[[Tiki]]
|name=[[Tiki]]
|class=Manakete
|class=Manakete
|version=tiki
|lv=5
|lv=5
|#=1
|#=1
|hp=24
|hp=16
|str=3
|str=3
|skill=3
|skill=3
|spd=3
|spd=4
|def=5{{h|+13|Granted by Divinestone}}
|lck=12
|mov=6
|def=3
|inventory=[[Divinestone]]
|res=10
|notes=Does not move; stands on a [[Terrain/Nintendo Entertainment System games#Fire Emblem: Shadow Dragon & the Blade of Light|throne]], the chapter's seize point.<br>• Will not attack [[Bantu]].
|mov=5
|last=y
|inventory={{Item|3|Divinestone}}
|notes=Transforms at the start of the chapter.
}}
{{ChapUnitCellFE3
|name=[[Tiki]]
|class=Divine Dragon
|lv=5
|#=1
|hp=32
|str=13
|skill=13
|spd=1
|lck=12
|def=12
|res=10
|mov=7
|inventory={{Item|3|Ice Breath}}
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|throne]], the chapter's seize point.
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Dolhr
|name=Dolhr
Line 613: Line 648:
|res=5
|res=5
|mov=6
|mov=6
|inventory={{Item|3|Fire|link=Fire (tome)}}
|inventory={{Item|3|Fire}}
|notes=• Does not act until revealed.<br>• Moves to attack units in range.
|notes=• Does not act until revealed.<br>• Moves to attack units in range.
}}
}}
Line 838: Line 873:
|inventory={{Item|3|Steel Sword}}
|inventory={{Item|3|Steel Sword}}
|notes=• The west one ignores combat, moves to open the northernmost chests, and then moves to escape to the northwest.<br>• The east one ignores combat, moves to open the mid-north chests, and then moves to escape to the northeast.
|notes=• The west one ignores combat, moves to open the northernmost chests, and then moves to escape to the northwest.<br>• The east one ignores combat, moves to open the mid-north chests, and then moves to escape to the northeast.
|last=y
}}
}}
{{ChapUnitCellFE3
{{ChapUnitFtr}}
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard-1
|tab3=Hard-2
|tab4=Hard-3
|tab5=Hard-4
|tab6=Hard-5
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Tiki]]
|name=[[Tiki]]
|class=Manakete
|class=Manakete
|lv=5
|version=tiki
|lv=1
|#=1
|hp=18
|str={{h|13|in combat with Divinestone; 3 otherwise}}
|mag=0
|skill={{h|10|in combat with Divinestone; 3 otherwise}}
|spd={{h|8|in combat with Divinestone; 4 otherwise}}
|lck=12
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|inventory={{Item|ds|Divinestone}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=18
|#=1
|hp=22.8
|str=0
|mag=9.8
|skill=6.1
|spd=8.1
|lck=0
|def=5.4
|res=6.4
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=2
|hp=30
|str=9.5
|mag=1
|skill=13
|spd=15
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Steel Sword}}
|notes=• The upper one immediately begins moving unprovoked.<br>• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=30
|str=9.5
|mag=1
|skill=13
|spd=15
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Killing Edge}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=25.6
|str=7.6
|mag=0
|skill=10.4
|spd=12.4
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=25.6
|str=7.6
|mag=0
|skill=10.4
|spd=12.4
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Killing Edge}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=11
|#=1
|hp=24
|str=7
|mag=0
|skill=10
|spd=12
|lck=0
|def=8
|res=1
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Curate
|lv=8
|#=2
|hp=18.8
|str=0
|mag=2.4
|skill=3.1
|spd=6.1
|lck=0
|def=4.4
|res=8.8
|mov=5
|inventory={{Item|ds|Physic}}
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=13
|#=1
|hp=25.2
|str=7.2
|mag=0
|skill=7.6
|spd=9.6
|lck=0
|def=4.2
|res=0.6
|mov=6
|inventory={{Item|ds|Silver Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=23.4
|str=6.9
|mag=0
|skill=6.7
|spd=8.7
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Killer Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=23.4
|str=6.9
|mag=0
|skill=6.7
|spd=8.7
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Sniper
|lv=3
|#=1
|hp=29.4
|str=9.6
|mag=1
|skill=10.9
|spd=11.9
|lck=0
|def=8.6
|res=3.6
|mov=7
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=13
|#=1
|hp=20.8
|str=0
|mag=7.8
|skill=4.6
|spd=6.6
|lck=0
|def=4.4
|res=5.4
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=11
|#=1
|hp=20
|str=0
|mag=7
|skill=4
|spd=6
|lck=0
|def=4
|res=5
|mov=6
|inventory={{Item|ds|Blizzard}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=13
|#=1
|hp=23.2
|str=4.4
|mag=0
|skill=5.8
|spd=13
|lck=0
|def=4.6
|res=0
|mov=7
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|notes=Moves to open the right mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=30
|str=9.5
|mag=1
|skill=13
|spd=15
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Silver Sword|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=8
|#=1
|hp=20.2
|str=3.4
|mag=0
|skill=3.8
|spd=10.5
|lck=0
|def=3.1
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Moves to open the left northern [[chest]], then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=6
|#=1
|#=1
|hp=16
|hp=19
|str=3
|str=3
|mag=0
|skill=3
|skill=3
|spd=4
|spd=9.5
|lck=0
|def=2.5
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Moves to open the left mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Tiki]]
|class=Manakete
|version=tiki
|lv=1
|#=1
|hp=18
|str={{h|13|in combat with Divinestone; 3 otherwise}}
|mag=0
|skill={{h|10|in combat with Divinestone; 3 otherwise}}
|spd={{h|8|in combat with Divinestone; 4 otherwise}}
|lck=12
|lck=12
|def=3
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|res=10
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|inventory={{Item|ds|Divinestone}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=18
|#=1
|hp=24.4
|str=0
|mag=11.4
|skill=7.3
|spd=9.3
|lck=0
|def=5.4
|res=6.4
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=2
|hp=33.2
|str=10.7
|mag=1
|skill=13.8
|spd=15.8
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Steel Sword}}
|notes=• The upper one immediately begins moving unprovoked.<br>• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=33.2
|str=10.7
|mag=1
|skill=13.8
|spd=15.8
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Killing Edge}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=28.8
|str=8.8
|mag=0
|skill=11.2
|spd=13.2
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=28.8
|str=8.8
|mag=0
|skill=11.2
|spd=13.2
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Killing Edge}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=11
|#=1
|hp=27.2
|str=8.2
|mag=0
|skill=10.8
|spd=12.8
|lck=0
|def=8
|res=1
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Curate
|lv=8
|#=2
|hp=20.4
|str=0
|mag=3.2
|skill=4.3
|spd=7.3
|lck=0
|def=4.4
|res=8.8
|mov=5
|mov=5
|inventory={{Item|3|Divinestone}}
|inventory={{Item|ds|Physic}}
|notes=Transforms at the start of the chapter.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=13
|#=1
|hp=27.6
|str=7.6
|mag=0
|skill=8.8
|spd=10.8
|lck=0
|def=4.2
|res=0.6
|mov=6
|inventory={{Item|ds|Silver Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=25.8
|str=7.3
|mag=0
|skill=7.9
|spd=9.9
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Killer Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=25.8
|str=7.3
|mag=0
|skill=7.9
|spd=9.9
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Sniper
|lv=3
|#=1
|hp=32.6
|str=10.4
|mag=1
|skill=12.1
|spd=13.1
|lck=0
|def=8.6
|res=3.6
|mov=7
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=13
|#=1
|hp=22.4
|str=0
|mag=9.4
|skill=5.8
|spd=7.8
|lck=0
|def=4.4
|res=5.4
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=11
|#=1
|hp=21.6
|str=0
|mag=8.6
|skill=5.2
|spd=7.2
|lck=0
|def=4
|res=5
|mov=6
|inventory={{Item|ds|Blizzard}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=13
|#=1
|hp=25.6
|str=5.2
|mag=0
|skill=7.4
|spd=15
|lck=0
|def=4.6
|res=0
|mov=7
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|notes=Moves to open the right mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=33.2
|str=10.7
|mag=1
|skill=13.8
|spd=15.8
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Silver Sword|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=8
|#=1
|hp=22.6
|str=4.2
|mag=0
|skill=5.4
|spd=12.5
|lck=0
|def=3.1
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Moves to open the left northern [[chest]], then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=6
|#=1
|hp=21.4
|str=3.8
|mag=0
|skill=4.6
|spd=11.5
|lck=0
|def=2.5
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Moves to open the left mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|last=y
}}
}}
{{ChapUnitCellFE3
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Tiki]]
|name=[[Tiki]]
|class=Divine Dragon
|class=Manakete
|lv=5
|version=tiki
|lv=1
|#=1
|hp=18
|str={{h|13|in combat with Divinestone; 3 otherwise}}
|mag=0
|skill={{h|10|in combat with Divinestone; 3 otherwise}}
|spd={{h|8|in combat with Divinestone; 4 otherwise}}
|lck=12
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|inventory={{Item|ds|Divinestone}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=18
|#=1
|hp=26
|str=0
|mag=13
|skill=8.5
|spd=10.5
|lck=0
|def=5.4
|res=6.4
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=2
|hp=36.4
|str=11.9
|mag=1
|skill=14.6
|spd=16.6
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Steel Sword}}
|notes=• The upper one immediately begins moving unprovoked.<br>• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=36.4
|str=11.9
|mag=1
|skill=14.6
|spd=16.6
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Killing Edge}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=32
|str=10
|mag=0
|skill=12
|spd=14
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|#=1
|hp=32
|hp=32
|str=13
|str=10
|skill=13
|mag=0
|spd=1
|skill=12
|spd=14
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Killing Edge}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=11
|#=1
|hp=30.4
|str=9.4
|mag=0
|skill=11.6
|spd=13.6
|lck=0
|def=8
|res=1
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Curate
|lv=8
|#=2
|hp=22
|str=0
|mag=4
|skill=5.5
|spd=8.5
|lck=0
|def=4.4
|res=8.8
|mov=5
|inventory={{Item|ds|Physic}}
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=13
|#=1
|hp=30
|str=8
|mag=0
|skill=10
|spd=12
|lck=0
|def=4.2
|res=0.6
|mov=6
|inventory={{Item|ds|Silver Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=28.2
|str=7.7
|mag=0
|skill=9.1
|spd=11.1
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Killer Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=28.2
|str=7.7
|mag=0
|skill=9.1
|spd=11.1
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Sniper
|lv=3
|#=1
|hp=35.8
|str=11.2
|mag=1
|skill=13.3
|spd=14.3
|lck=0
|def=8.6
|res=3.6
|mov=7
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=13
|#=1
|hp=24
|str=0
|mag=11
|skill=7
|spd=9
|lck=0
|def=4.4
|res=5.4
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=11
|#=1
|hp=23.2
|str=0
|mag=10.2
|skill=6.4
|spd=8.4
|lck=0
|def=4
|res=5
|mov=6
|inventory={{Item|ds|Blizzard}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=13
|#=1
|hp=28
|str=6
|mag=0
|skill=9
|spd=17
|lck=0
|def=4.6
|res=0
|mov=7
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|notes=Moves to open the right mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=36.4
|str=11.9
|mag=1
|skill=14.6
|spd=16.6
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Silver Sword|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=8
|#=1
|hp=25
|str=5
|mag=0
|skill=7
|spd=14.5
|lck=0
|def=3.1
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Moves to open the left northern [[chest]], then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=6
|#=1
|hp=23.8
|str=4.6
|mag=0
|skill=6.2
|spd=13.5
|lck=0
|def=2.5
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Moves to open the left mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Tiki]]
|class=Manakete
|version=tiki
|lv=1
|#=1
|hp=18
|str={{h|13|in combat with Divinestone; 3 otherwise}}
|mag=0
|skill={{h|10|in combat with Divinestone; 3 otherwise}}
|spd={{h|8|in combat with Divinestone; 4 otherwise}}
|lck=12
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|inventory={{Item|ds|Divinestone}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=18
|#=1
|hp=27.6
|str=0
|mag=14.6
|skill=9.7
|spd=11.7
|lck=0
|def=5.4
|res=6.4
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=2
|hp=39.6
|str=13.1
|mag=1
|skill=15.4
|spd=17.4
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Steel Sword}}
|notes=• The upper one immediately begins moving unprovoked.<br>• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=39.6
|str=13.1
|mag=1
|skill=15.4
|spd=17.4
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Killing Edge}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=35.2
|str=11.2
|mag=0
|skill=12.8
|spd=14.8
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=35.2
|str=11.2
|mag=0
|skill=12.8
|spd=14.8
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Killing Edge}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=11
|#=1
|hp=33.6
|str=10.6
|mag=0
|skill=12.4
|spd=14.4
|lck=0
|def=8
|res=1
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Curate
|lv=8
|#=2
|hp=23.6
|str=0
|mag=4.8
|skill=6.7
|spd=9.7
|lck=0
|def=4.4
|res=8.8
|mov=5
|inventory={{Item|ds|Physic}}
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=13
|#=1
|hp=32.4
|str=8.4
|mag=0
|skill=11.2
|spd=13.2
|lck=0
|def=4.2
|res=0.6
|mov=6
|inventory={{Item|ds|Silver Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=30.6
|str=8.1
|mag=0
|skill=10.3
|spd=12.3
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Killer Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=30.6
|str=8.1
|mag=0
|skill=10.3
|spd=12.3
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Sniper
|lv=3
|#=1
|hp=39
|str=12
|mag=1
|skill=14.5
|spd=15.5
|lck=0
|def=8.6
|res=3.6
|mov=7
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=13
|#=1
|hp=25.6
|str=0
|mag=12.6
|skill=8.2
|spd=10.2
|lck=0
|def=4.4
|res=5.4
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=11
|#=1
|hp=24.8
|str=0
|mag=11.8
|skill=7.6
|spd=9.6
|lck=0
|def=4
|res=5
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=13
|#=1
|hp=30.4
|str=6.8
|mag=0
|skill=10.6
|spd=19
|lck=0
|def=4.6
|res=0
|mov=7
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|notes=Moves to open the right mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=39.6
|str=13.1
|mag=1
|skill=15.4
|spd=17.4
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Silver Sword|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=8
|#=1
|hp=27.4
|str=5.8
|mag=0
|skill=8.6
|spd=16.5
|lck=0
|def=3.1
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Moves to open the left northern [[chest]], then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=6
|#=1
|hp=26.2
|str=5.4
|mag=0
|skill=7.8
|spd=15.5
|lck=0
|def=2.5
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Moves to open the left mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|last=y
}}
{{ChapUnitFtr}}
|content5={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Tiki]]
|class=Manakete
|version=tiki
|lv=1
|#=1
|hp=18
|str={{h|13|in combat with Divinestone; 3 otherwise}}
|mag=0
|skill={{h|10|in combat with Divinestone; 3 otherwise}}
|spd={{h|8|in combat with Divinestone; 4 otherwise}}
|lck=12
|lck=12
|def=12
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|res=10
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|inventory={{Item|ds|Divinestone}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=18
|#=1
|hp=29.2
|str=0
|mag=16.2
|skill=10.9
|spd=12.9
|lck=0
|def=5.4
|res=6.4
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=2
|hp=42.8
|str=14.3
|mag=1
|skill=16.2
|spd=18.2
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Steel Sword}}
|notes=• The upper one immediately begins moving unprovoked.<br>• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=42.8
|str=14.3
|mag=1
|skill=16.2
|spd=18.2
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Killing Edge}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=38.4
|str=12.4
|mag=0
|skill=13.6
|spd=15.6
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=38.4
|str=12.4
|mag=0
|skill=13.6
|spd=15.6
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Killing Edge}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=11
|#=1
|hp=36.8
|str=11.8
|mag=0
|skill=13.2
|spd=15.2
|lck=0
|def=8
|res=1
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Curate
|lv=8
|#=2
|hp=25.2
|str=0
|mag=5.6
|skill=7.9
|spd=10.9
|lck=0
|def=4.4
|res=8.8
|mov=5
|inventory={{Item|ds|Physic}}
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=13
|#=1
|hp=34.8
|str=8.8
|mag=0
|skill=12.4
|spd=14.4
|lck=0
|def=4.2
|res=0.6
|mov=6
|inventory={{Item|ds|Silver Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=33
|str=8.5
|mag=0
|skill=11.5
|spd=13.5
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Killer Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=33
|str=8.5
|mag=0
|skill=11.5
|spd=13.5
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Sniper
|lv=3
|#=1
|hp=42.2
|str=12.8
|mag=1
|skill=15.7
|spd=16.7
|lck=0
|def=8.6
|res=3.6
|mov=7
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=13
|#=1
|hp=27.2
|str=0
|mag=14.2
|skill=9.4
|spd=11.4
|lck=0
|def=4.4
|res=5.4
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=11
|#=1
|hp=26.4
|str=0
|mag=13.4
|skill=8.8
|spd=10.8
|lck=0
|def=4
|res=5
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=13
|#=1
|hp=32.8
|str=7.6
|mag=0
|skill=12.2
|spd=21
|lck=0
|def=4.6
|res=0
|mov=7
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|notes=Moves to open the right mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=42.8
|str=14.3
|mag=1
|skill=16.2
|spd=18.2
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Silver Sword|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=8
|#=1
|hp=29.8
|str=6.6
|mag=0
|skill=10.2
|spd=18.5
|lck=0
|def=3.1
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Moves to open the left northern [[chest]], then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=6
|#=1
|hp=28.6
|str=6.2
|mag=0
|skill=9.4
|spd=17.5
|lck=0
|def=2.5
|res=0
|mov=7
|mov=7
|inventory={{Item|3|Ice Breath}}
|inventory={{Item|ds|Steel Sword}}
|notes=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|throne]], the chapter's seize point.
|notes=Moves to open the left mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content3={{ChapEnemies
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
|platform=ds01
{{ChapUnitCellFE11
|name1=Raman
|name=[[Tiki]]
|class1=Mage
|class=Manakete
|lv1=18
|version=tiki
|#1=1
|lv=1
|inventory1={{Item|ds|Bolganone}}
|#=1
|notes1=Will not act until revealed.
|hp=18
|-
|str={{h|13|in combat with Divinestone; 3 otherwise}}
|name2=Raman
|mag=0
|class2=Hero
|skill={{h|10|in combat with Divinestone; 3 otherwise}}
|lv2=6
|spd={{h|8|in combat with Divinestone; 4 otherwise}}
|#2=2
|lck=12
|inventory2={{Item|ds|Steel Sword}}
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|notes2=• One immediately begins moving unprovoked.<br>• The other will not act until revealed.
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|-
|inventory={{Item|ds|Divinestone}}
|name3=Raman
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
|class3=Hero
}}
|lv3=6
{{ChapUnitCellFE11
|#3=1
|name=Raman
|inventory3={{Item|ds|Killing Edge}}
|class=Mage
|-
|lv=18
|name4=Raman
|#=1
|class4=Mercenary
|hp=30.8
|lv4=13
|str=0
|#4=1
|mag=17.8
|inventory4={{Item|ds|Steel Sword}}
|skill=12.1
|notes4=Immediately begins moving unprovoked.
|spd=14.1
|-
|lck=0
|name5=Raman
|def=5.4
|class5=Mercenary
|res=6.4
|lv5=13
|mov=6
|#5=1
|inventory={{Item|ds|Bolganone}}
|inventory5={{Item|ds|Killing Edge}}
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
|notes5=Immediately begins moving unprovoked.
}}
|-
{{ChapUnitCellFE11
|name6=Raman
|name=Raman
|class6=Mercenary
|class=Hero
|lv6=11
|lv=6
|#6=1
|#=2
|inventory6={{Item|ds|Steel Sword}}
|hp=46
|notes6=Immediately begins moving unprovoked.
|str=15.5
|-
|mag=1
|name7=Raman
|skill=17
|class7=Curate
|spd=19
|lv7=8
|lck=0
|#7=2
|def=10.5
|inventory7={{Item|ds|Physic}}
|res=4
|-
|mov=8
|name8=Raman
|inventory={{Item|ds|Silver Sword}}
|class8=Hunter
|notes=• The upper one immediately begins moving unprovoked.<br>• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
|lv8=13
}}
|#8=1
{{ChapUnitCellFE11
|inventory8={{Item|ds|Silver Bow}}
|name=Raman
|notes8=Will not act until revealed.
|class=Hero
|-
|lv=6
|name9=Raman
|#=1
|class9=Hunter
|hp=46
|lv9=10
|str=15.5
|#9=1
|mag=1
|inventory9={{Item|ds|Killer Bow}}
|skill=17
|notes9=Will not act until revealed.
|spd=19
|-
|lck=0
|name10=Raman
|def=10.5
|class10=Hunter
|res=4
|lv10=10
|mov=8
|#10=1
|inventory={{Item|ds|Killing Edge|type=forged}}
|inventory10={{Item|ds|Steel Bow}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
|notes10=Will not act until revealed.
}}
|-
{{ChapUnitCellFE11
|name11=Raman
|name=Raman
|class11=Sniper
|class=Mercenary
|lv11=3
|lv=13
|#11=1
|#=1
|inventory11={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|hp=41.6
|notes11=Will not act until revealed.
|str=13.6
|-
|mag=0
|name12=Raman
|skill=14.4
|class12=Mage
|spd=16.4
|lv12=13
|lck=0
|#12=1
|def=8.6
|inventory12={{Item|ds|Elfire}}
|res=1.2
|-
|mov=7
|name13=Raman
|inventory={{Item|ds|Silver Sword}}
|class13=Mage
|notes=Immediately begins moving unprovoked.
|lv13=11
}}
|#13=1
{{ChapUnitCellFE11
|inventory13={{Item|ds|Blizzard}}
|name=Raman
|-
|class=Mercenary
|name14=Raman
|lv=13
|class14=Thief
|#=1
|lv14=13
|hp=41.6
|#14=1
|str=13.6
|inventory14={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|mag=0
|notes14=Prioritizes opening a [[chest]], then escaping.
|skill=14.4
|-
|spd=16.4
|name15=Raman
|lck=0
|class15=Hero
|def=8.6
|lv15=6
|res=1.2
|#15=1
|mov=7
|inventory15={{Item|ds|Silver Sword|type=drop}}
|inventory={{Item|ds|Killing Edge|type=forged}}
|notes15=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
|-
}}
|name16=Raman
{{ChapUnitCellFE11
|class16=Thief
|name=Raman
|lv16=8
|class=Mercenary
|#16=1
|lv=11
|inventory16={{Item|ds|Iron Sword}}
|#=1
|notes16=Prioritizes opening a [[chest]], then escaping.
|hp=40
|-
|str=13
|name17=Raman
|mag=0
|class17=Thief
|skill=14
|lv17=6
|spd=16
|#17=1
|lck=0
|inventory17={{Item|ds|Iron Sword}}
|def=8
|notes17=Prioritizes opening a [[chest]], then escaping.
|res=1
|-
|mov=7
|nameb=[[Tiki]]
|inventory={{Item|ds|Silver Sword}}
|classb=Manakete
|notes=Immediately begins moving unprovoked.
|versionb=tiki
}}
|lvb=1
{{ChapUnitCellFE11
|inventoryb={{Item|ds|Divinestone}}
|name=Raman
|notesb=Immobile until recruited; stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
|class=Curate
|lv=8
|#=2
|hp=26.8
|str=0
|mag=6.4
|skill=9.1
|spd=12.1
|lck=0
|def=4.4
|res=8.8
|mov=5
|inventory={{Item|ds|Physic}}
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=13
|#=1
|hp=37.2
|str=9.2
|mag=0
|skill=13.6
|spd=15.6
|lck=0
|def=4.2
|res=0.6
|mov=6
|inventory={{Item|ds|Silver Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=35.4
|str=8.9
|mag=0
|skill=12.7
|spd=14.7
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Killer Bow|type=forged}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=35.4
|str=8.9
|mag=0
|skill=12.7
|spd=14.7
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Silver Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Sniper
|lv=3
|#=1
|hp=45.4
|str=13.6
|mag=1
|skill=16.9
|spd=17.9
|lck=0
|def=8.6
|res=3.6
|mov=7
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
|content4={{ChapEnemies
{{ChapUnitCellFE11
|platform=ds01
|name=Raman
|name1=Raman
|class=Mage
|class1=Mage
|lv=13
|lv1=18
|#=1
|#1=1
|hp=28.8
|inventory1={{Item|ds|Bolganone}}
|str=0
|notes1=Will not act until revealed.
|mag=15.8
|-
|skill=10.6
|name2=Raman
|spd=12.6
|class2=Hero
|lck=0
|lv2=6
|def=4.4
|#2=2
|res=5.4
|inventory2={{Item|ds|Silver Sword}}
|mov=6
|notes2=• One immediately begins moving unprovoked.<br>• The other will not act until revealed.
|inventory={{Item|ds|Bolganone}}
|-
|notes=Moves to attack units in range.
|name3=Raman
}}
|class3=Hero
{{ChapUnitCellFE11
|lv3=6
|name=Raman
|#3=1
|class=Mage
|inventory3={{Item|ds|Killing Edge|type=forged}}
|lv=11
|-
|#=1
|name4=Raman
|hp=28
|class4=Mercenary
|str=0
|lv4=13
|mag=15
|#4=1
|skill=10
|inventory4={{Item|ds|Silver Sword}}
|spd=12
|notes4=Immediately begins moving unprovoked.
|lck=0
|-
|def=4
|name5=Raman
|res=5
|class5=Mercenary
|mov=6
|lv5=13
|inventory={{Item|ds|Bolganone}}
|#5=1
|notes=Moves to attack units in range.
|inventory5={{Item|ds|Killing Edge|type=forged}}
}}
|notes5=Immediately begins moving unprovoked.
{{ChapUnitCellFE11
|-
|name=Raman
|name6=Raman
|class=Thief
|class6=Mercenary
|lv=13
|lv6=11
|#=1
|#6=1
|hp=35.2
|inventory6={{Item|ds|Silver Sword}}
|str=8.4
|notes6=Immediately begins moving unprovoked.
|mag=0
|-
|skill=13.8
|name7=Raman
|spd=23
|class7=Curate
|lck=0
|lv7=8
|def=4.6
|#7=2
|res=0
|inventory7={{Item|ds|Physic}}
|mov=7
|-
|inventory={{Item|ds|Devil Sword}} {{Item|ds|Lightsphere|type=drop}}
|name8=Raman
|notes=Moves to open the right mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|class8=Hunter
}}
|lv8=13
{{ChapUnitCellFE11
|#8=1
|name=Raman
|inventory8={{Item|ds|Silver Bow}}
|class=Hero
|notes8=Will not act until revealed.
|lv=6
|-
|#=1
|name9=Raman
|hp=46
|class9=Hunter
|str=15.5
|lv9=10
|mag=1
|#9=1
|skill=17
|inventory9={{Item|ds|Killer Bow|type=forged}}
|spd=19
|notes9=Will not act until revealed.
|lck=0
|-
|def=10.5
|name10=Raman
|res=4
|class10=Hunter
|mov=8
|lv10=10
|inventory={{Item|ds|Silver Sword|type=drop}}
|#10=1
|notes=Immediately begins moving unprovoked.
|inventory10={{Item|ds|Silver Bow}}
}}
|notes10=Will not act until revealed.
{{ChapUnitCellFE11
|-
|name=Raman
|name11=Raman
|class=Thief
|class11=Sniper
|lv=8
|lv11=3
|#=1
|#11=1
|hp=32.2
|inventory11={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|str=7.4
|notes11=Will not act until revealed.
|mag=0
|-
|skill=11.8
|name12=Raman
|spd=20.5
|class12=Mage
|lck=0
|lv12=13
|def=3.1
|#12=1
|res=0
|inventory12={{Item|ds|Bolganone}}
|mov=7
|-
|inventory={{Item|ds|Silver Sword}}
|name13=Raman
|notes=Moves to open the left northern [[chest]], then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
|class13=Mage
}}
|lv13=11
{{ChapUnitCellFE11
|#13=1
|name=Raman
|inventory13={{Item|ds|Bolganone}}
|class=Thief
|-
|lv=6
|name14=Raman
|#=1
|class14=Thief
|hp=31
|lv14=13
|str=7
|#14=1
|mag=0
|inventory14={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|skill=11
|notes14=Prioritizes opening a [[chest]], then escaping.
|spd=19.5
|-
|lck=0
|name15=Raman
|def=2.5
|class15=Hero
|res=0
|lv15=6
|mov=7
|#15=1
|inventory={{Item|ds|Silver Sword}}
|inventory15={{Item|ds|Silver Sword|type=drop}}
|notes=Moves to open the left mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|notes15=Immediately begins moving unprovoked.
|last=y
|-
}}
|name16=Raman
{{ChapUnitFtr}}
|class16=Thief
All {{forged|forged|article=Forge}} weapons have +4 might and +20 hit.
|lv16=8
|#16=1
|inventory16={{Item|ds|Silver Sword}}
|notes16=Prioritizes opening a [[chest]], then escaping.
|-
|name17=Raman
|class17=Thief
|lv17=6
|#17=1
|inventory17={{Item|ds|Silver Sword}}
|notes17=Prioritizes opening a [[chest]], then escaping.
|-
|nameb=[[Tiki]]
|classb=Manakete
|versionb=tiki
|lvb=1
|inventoryb={{Item|ds|Divinestone}}
|notesb=Immobile until recruited; stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
}}
All weapons denoted in {{color|#45d0f0|this shade}} are [[forge]]d to have +4 Mt and +20 Hit.
}}
}}


Line 1,127: Line 2,740:
{{main|Tiki}}
{{main|Tiki}}
{{tab
{{tab
|default=3
|default=2
|header=Boss data
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Shadow Dragon''
|tab3=''Shadow Dragon''
|content1={{BossStats FE1
|content1={{BossStats FE1
|portrait=[[File:Portrait tiki fe01.png]]
|portrait=[[File:Portrait tiki fe01.png]]
Line 1,150: Line 2,761:
|stn=y
|stn=y
}}
}}
|content2={{Tab
|content2={{BossStats DS
|tab1=Transformed
|tab2=Untransformed
|content1={{BossStats FE3
|portrait=[[File:Portrait tiki fe03.png]]
|sprite=divine dragon enemy
|class=Divine Dragon
|lv=5
|exp=0
|HP=32
|str=13
|skill=13
|spd=1
|luck=12
|def=12
|res=10
|move=5
|wl=9
|inventory={{Item|3|Ice Breath}}
}}
|content2={{BossStats FE3
|portrait=[[File:Portrait tiki fe03.png]]
|sprite=manakete tiki playable
|class=Manakete
|lv=5
|exp=10
|HP=16
|str=3
|skill=3
|spd=4
|luck=12
|wl=9
|def=3
|res=10
|move=5
|inventory={{Item|3|Divinestone}}
}}
:''Note: Tiki is shown transforming from the untransformed state on turn 1 player phase and never reverts;<br>as a result, Tiki cannot actually be fought in the untransformed state.''
}}
|content3={{BossStats DS
|portrait=[[File:Portrait possessed tiki fe11.png]]
|portrait=[[File:Portrait possessed tiki fe11.png]]
|sprite=manakete tiki enemy
|sprite=manakete tiki enemy
Line 1,195: Line 2,767:
|lv=1
|lv=1
|HP=18
|HP=18
|str=3{{h|+10|Granted by Divinestone}}
|str={{h|13|in combat with Divinestone; 3 otherwise}}
|magic=0
|magic=0
|skill=3{{h|+7|Granted by Divinestone}}
|skill={{h|10|in combat with Divinestone; 3 otherwise}}
|spd=4{{h|+4|Granted by Divinestone}}
|spd={{h|8|in combat with Divinestone; 4 otherwise}}
|luck=12
|luck=12
|def=3{{h|+15|Granted by Divinestone}}
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|res=10{{h|+11|Granted by Divinestone}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|inventory={{Item|11|Divinestone}}
|inventory={{Item|11|Divinestone}}
}}
}}
}}
}}
:''Note: Tiki is not considered a boss in ''Mystery of the Emblem''.''


==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
Make sure to bring Bantu for this map! There are more than a few Mercenaries and Heroes here, so bring strong lance-wielders. Your primary objective is to kill the Thieves before they can make off with the spheres you need. There are also plenty of chambers to crack open and loot. Three of them are guarded by Hunters with 15 Speed; a decently trained Pegasus Knight should make short work of them. The Sniper in the upper right chamber has 18 Speed and poses a bit more of a problem; Longbows can help chip him down to help you avoid having to engage him at 2 range.
'''1. Preparations and Key Characters:'''
* Make sure [[Bantu]] is in your party as he is crucial for recruiting [[Tiki]].
* Tiki is initially weak but highly valuable against [[Medeus]], thanks to her growth potential and unique abilities.
* Bring strong lance-wielders due to the presence of numerous [[Mercenary|Mercenaries]] and [[Hero]]es.


You recruit Tiki at the end of this battle; she starts off weak, but two-shots Medeus under all circumstances and has very good growths across the board, making her a worthy investment. If you want to take Medeus on in conventional combat, Tiki is your best option; it's a smart idea to feed her the Seraph Robe you get in this chapter to improve her bulk, and your ultimate goal for her is to get her to the point where HP > 2 x (50 - Defense).
'''2. Overview:'''
* Prioritize defeating [[Thief|Thieves]] before they escape with essential sphere items.
* Three chambers are guarded by [[Hunter]]s with 15 Speed; [[Pegasus Knight]]s are effective against them.
* A formidable [[Sniper]], with 18 Speed, is in the upper right chamber; use [[Longbow]]s for ranged damage or attack him at close range.
* The most significant threats are a [[Hero]] and a Mercenary near the boss, both armed with [[Killing Edge]]s.
* Exercise caution when opening any doors due to enemy presence.
* The [[Bullion]] XL obtained in this chapter makes up one of the last big payouts.
* Keep 18750G saved for stat boosters available in the secret shops in Chapters [[Clash_in_Macedon|21]] and [[The_Dragonkin_Realm|24]].


As a final note, you obtain one of the last big paydays in this map via a Bullion XL. Make sure to hold on to 18750G so you can buy stat boosters in the secret shops in Chapters 21 and 24.
'''3. Items of Interest:'''
* [[Lightsphere]]: Negates terrain advantages. The northwesternmost Thief drops this item upon defeat.
* [[Starsphere]]: Prevents weapon wear-down, ideal for characters with personal magic or powerful forged weapons. Found in the chest in the northernmost chamber.
* [[Geosphere]]: Inflicts damage on all units but is considered less useful. Found in left chest of middle-right chamber.
* Both the Lightsphere and Starsphere will be lost in later chapters; use them while you can.
 
'''4. Boss Encounter: Tiki'''
* No combat needed for recruitment; talk to her with Bantu.
* Tiki wields a [[Divinestone]], more potent than standard "fire" ones, despite the nerfing of the Manakete class in this remake.
* Give Tiki the [[Seraph Robe]] obtained in this chapter to increase her survivability and plan on leveling her up until her HP > 2 x (50 - Defense). This will prepare her well for the battle against [[Medeus]].
<!--
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==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Manakete Princess
|eng-name=Manakete Princess
|eng-mean=
|eng-mean=
|jap-name={{h|マムクート・プリンセス|Mamukūto purinsesu}}
|jpn-name={{h|マムクート・プリンセス|Mamukūto purinsesu}}
|jap-mean=Mamkute Princess
|jpn-mean=Mamkute Princess
|span-name=Princesa manakete
|span-name=Princesa manakete
|span-mean=Manakete Princess
|span-mean=Manakete Princess
Line 1,242: Line 2,835:
{{ChapterNav
{{ChapterNav
|prechapter=The Sable Order
|prechapter=The Sable Order
|prealternate=Star and Savior
|prealternate=Star and Savior{{!}}Star and Savior <small>(''Mystery of the Emblem'')</small>
|nextchapter=Camus the Sable
|nextchapter=Camus the Sable
}}
}}

Revision as of 16:54, 20 October 2023

Manakete Princess

Cm fe11 19.png

Location

Fane of Raman

New units

Tiki

Boss(es)

Tiki

Previous chapter(s)
Next chapter(s)

Camus the Sable

Manakete Princess (Japanese: マムクート・プリンセス Mamkute Princess) is the nineteenth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the fifteenth chapter in Book I of Fire Emblem: Mystery of the Emblem.

Plot

Main article: Manakete Princess/Script

Marth arrives at the Fane of Raman to claim the Lightsphere and the Starsphere; he finds it guarded by a group of soldiers led by the divine dragon Tiki, who has been brainwashed by Gharnef. Marth and his men defeat the soldiers, while Bantu breaks Tiki out of her trance and recruits her to Marth's cause. After the battle, Marth decides to invade Grust to neutralize them before setting out for Macedon. He warns Nyna that Camus will almost certainly stand against them.

Chapter data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 1–12+1 {{{partner}}} {{{other}}} 20−1
Cm fe11 19.png
Map dimensions:
14 columns by 28 rows

Character data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Characters
New units
Tiki
Portrait tiki fe11.png
Manakete
HP
18
Inventory
Divinestone
Level
1
Enemy, talk to with Bantu
Required characters
Marth ​
Available characters
Abel ​Frey ​Jagen ​Cain ​Gordin ​Draug ​Norne ​Caeda ​Wrys ​Ogma ​Barst ​Bord ​Cord ​Darros ​Castor ​Julian ​Lena ​Navarre ​Merric ​Matthis ​Wolf ​Sedgar ​Roshea ​Vyland ​Hardin ​Wendell ​Rickard ​Athena ​Bantu ​Caesar ​Radd ​Roger ​Jeorge ​Maria ​Minerva ​Linde ​Jake ​Dolph ​Macellan ​Tomas ​Boah ​Midia ​Horace ​Astram ​Beck ​Catria ​Palla ​Arran ​Samson ​Xane ​Etzel ​Est ​

Item data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Items
Name Obtainment Method
Is ds master seal.png Master Seal Dropped by enemy Sniper
Is ds lightsphere.png Lightsphere Dropped by enemy Thief
Is ds silver sword.png Silver Sword Dropped by enemy Hero
Is ds pure water.png Pure Water Open left southernmost chest
Is ds spirit dust.png Spirit Dust Open right southernmost chest
Is ds bullion.png Bullion (XL) Open left mid-south chest
Is ds bolganone.png Bolganone Open right mid-south chest
Is ds geosphere.png Geosphere Open left middle chest
Is ds seraph robe.png Seraph Robe Open right middle chest
Is ds master seal.png Master Seal Open left mid-north chest
Is ds speedwing.png Speedwing Open right mid-north chest
Is ds starsphere.png Starsphere Open left northernmost chest

Enemy data

Enemy data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 manakete tiki enemy.gif Tiki Manakete 1 1 18 13 0 10 8 12 18 21 -- Divinestone
Stands on a throne, the chapter's seize point.
Ma ds01 mage enemy.gif Raman Mage 18 1 22.8 0 9.8 6.1 8.1 0 5.4 6.4 6 Bolganone
• Will not act until revealed.
• Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 hero enemy.gif Raman Hero 6 2 30 9.5 1 13 15 0 10.5 4 8 Steel Sword
• The upper one immediately begins moving unprovoked.
• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
Ma ds01 hero enemy.gif Raman Hero 6 1 30 9.5 1 13 15 0 10.5 4 8 Killing Edge
Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 mercenary enemy.gif Raman Mercenary 13 1 25.6 7.6 0 10.4 12.4 0 8.6 1.2 7 Steel Sword
Immediately begins moving unprovoked.
Ma ds01 mercenary enemy.gif Raman Mercenary 13 1 25.6 7.6 0 10.4 12.4 0 8.6 1.2 7 Killing Edge
Immediately begins moving unprovoked.
Ma ds01 mercenary enemy.gif Raman Mercenary 11 1 24 7 0 10 12 0 8 1 7 Steel Sword
Immediately begins moving unprovoked.
Ma ds01 curate enemy.gif Raman Curate 8 2 18.8 0 2.4 3.1 6.1 0 4.4 8.8 5 Physic
--
Ma ds01 hunter enemy.gif Raman Hunter 13 1 25.2 7.2 0 7.6 9.6 0 4.2 0.6 6 Silver Bow
• Will not act until revealed.
• Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 hunter enemy.gif Raman Hunter 10 1 23.4 6.9 0 6.7 8.7 0 3.9 0.45 6 Killer Bow
• Will not act until revealed.
• Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 hunter enemy.gif Raman Hunter 10 1 23.4 6.9 0 6.7 8.7 0 3.9 0.45 6 Steel Bow
• Will not act until revealed.
• Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 sniper enemy.gif Raman Sniper 3 1 29.4 9.6 1 10.9 11.9 0 8.6 3.6 7 Silver Bow Master SealThis item is dropped upon this unit's defeat.
• Will not act until revealed.
• Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 mage enemy.gif Raman Mage 13 1 20.8 0 7.8 4.6 6.6 0 4.4 5.4 6 Elfire
Moves to attack units in range.
Ma ds01 mage enemy.gif Raman Mage 11 1 20 0 7 4 6 0 4 5 6 Blizzard
Moves to attack units in range.
Ma ds01 thief enemy.gif Raman Thief 13 1 23.2 4.4 0 5.8 13 0 4.6 0 7 Devil Sword LightsphereThis item is dropped upon this unit's defeat.
Moves to open the right mid-north chest, then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
Ma ds01 hero enemy.gif Raman Hero 6 1 30 9.5 1 13 15 0 10.5 4 8 Silver SwordThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ds01 thief enemy.gif Raman Thief 8 1 20.2 3.4 0 3.8 10.5 0 3.1 0 7 Iron Sword
Moves to open the left northern chest, then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
Ma ds01 thief enemy.gif Raman Thief 6 1 19 3 0 3 9.5 0 2.5 0 7 Iron Sword
Moves to open the left mid-north chest, then moves to escape northwest; ignores combat, except to attack units blocking the escape point.

Boss data

Main article: Tiki

Shadow Dragon & the Blade of Light Shadow Dragon

Portrait possessed tiki fe11.png
Ma ds01 manakete tiki enemy.gif Manakete
Level 1
Movement --
Stats
Max HP 18 Speed 8
Strength 13 Luck 12
Magic 0 Defense 18
Skill 10 Resistance 21
Inventory
Divinestone
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes -- Staves --
Note: Tiki is not considered a boss in Mystery of the Emblem.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

1. Preparations and Key Characters:

  • Make sure Bantu is in your party as he is crucial for recruiting Tiki.
  • Tiki is initially weak but highly valuable against Medeus, thanks to her growth potential and unique abilities.
  • Bring strong lance-wielders due to the presence of numerous Mercenaries and Heroes.

2. Overview:

  • Prioritize defeating Thieves before they escape with essential sphere items.
  • Three chambers are guarded by Hunters with 15 Speed; Pegasus Knights are effective against them.
  • A formidable Sniper, with 18 Speed, is in the upper right chamber; use Longbows for ranged damage or attack him at close range.
  • The most significant threats are a Hero and a Mercenary near the boss, both armed with Killing Edges.
  • Exercise caution when opening any doors due to enemy presence.
  • The Bullion XL obtained in this chapter makes up one of the last big payouts.
  • Keep 18750G saved for stat boosters available in the secret shops in Chapters 21 and 24.

3. Items of Interest:

  • Lightsphere: Negates terrain advantages. The northwesternmost Thief drops this item upon defeat.
  • Starsphere: Prevents weapon wear-down, ideal for characters with personal magic or powerful forged weapons. Found in the chest in the northernmost chamber.
  • Geosphere: Inflicts damage on all units but is considered less useful. Found in left chest of middle-right chamber.
  • Both the Lightsphere and Starsphere will be lost in later chapters; use them while you can.

4. Boss Encounter: Tiki

  • No combat needed for recruitment; talk to her with Bantu.
  • Tiki wields a Divinestone, more potent than standard "fire" ones, despite the nerfing of the Manakete class in this remake.
  • Give Tiki the Seraph Robe obtained in this chapter to increase her survivability and plan on leveling her up until her HP > 2 x (50 - Defense). This will prepare her well for the battle against Medeus.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Manakete Princess

Japanese

マムクート・プリンセス

Mamkute Princess

Spanish

Princesa manakete

Manakete Princess

French

Princesse Manakete

Manakete Princess

German

Manaketeprinzessin

Manakete Princess; abbreviated on the save menu as Manaketepr.

Italian

La principessa manakete

The Manakete Princess

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← The Sable Order •
← Star and Savior (Mystery of the Emblem) •
Manakete Princess • Camus the Sable →
Fire Emblem: Shadow Dragon & the Blade of Light
Playable characters AbelArranAstramBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstGordinGotohHardinJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXane
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BentheonCamusEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AnriArtemisCorneliusLizaLudwik
Regalia and personal weapons AumAuraExcaliburFalchionGradivusImhulluMercuriusParthiaRapierStarlight
Chapters 1: Marth Embarks • 2: The Pirates of Galder • 3: The Ghoul's Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 25: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonsEarth Dragons) • DragoonsFire EmblemSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ArmoriesCharactersClasses (Class change) • ItemsScriptsSecret ShopsTerrainVendorsWeapons
Related topics Hakoda manga adaptationName chart • Other games (GaidenMystery of the EmblemShadow DragonAwakening) • Sound Test ModeTimeline
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AdrahAnriArtemisCaldasIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The AlterspireE: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • ConversationsItemsScriptsSupportsWeapons
Related topics List of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline