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| |eng-mean= | | |eng-mean= |
| |jpn-name={{h|マムクート・プリンセス|Mamukūto purinsesu}} | | |jpn-name={{h|マムクート・プリンセス|Mamukūto purinsesu}} |
| |jpn-mean=Mamkute Princess | | |jpn-mean=Mamkute Princess. Officially romanized as '''Mamkute Princess''' in the [[Fire Emblem: Mystery of the Emblem (guide)|''Mystery of the Emblem'' guide]]. |
| |span-name=Princesa manakete | | |span-name=Princesa manakete |
| |span-mean=Manakete Princess | | |span-mean=Manakete Princess |
Latest revision as of 10:30, 28 April 2024
Manakete Princess
|
|
|
|
Manakete Princess (Japanese: マムクート・プリンセス Mamkute Princess) is the nineteenth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the fifteenth chapter in Book I of Fire Emblem: Mystery of the Emblem.
Plot
- Main article: Manakete Princess/Script
Marth arrives at the Fane of Raman to claim the Lightsphere and the Starsphere; he finds it guarded by a group of soldiers led by the divine dragon Tiki, who has been brainwashed by Gharnef. Marth and his men defeat the soldiers, while Bantu breaks Tiki out of her trance and recruits her to Marth's cause. After the battle, Marth decides to invade Grust to neutralize them before setting out for Macedon. He warns Nyna that Camus will almost certainly stand against them.
Chapter data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
12+1
|
{{{partner}}}
|
{{{other}}}
|
20−1
|
{{{third}}}
|
|
Map dimensions: 14 columns by 28 rows
|
|
Units are arranged based on their position in deployment order after Marth.
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
1–12+1
|
{{{partner}}}
|
{{{other}}}
|
22−1
|
{{{third}}}
|
|
Map dimensions: 14 columns by 30 rows
|
|
- When the player opens a door, the covered area connected to that door will be revealed. When an enemy opens a door, the connected covered area and the covered area horizontally adjacent will be revealed, and the horizontally adjacent door will open.
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
1–12+1
|
{{{partner}}}
|
{{{other}}}
|
20−1
|
{{{third}}}
|
|
Map dimensions: 14 columns by 28 rows
|
|
Character data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Item data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Enemy data
Enemy data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Tiki
|
Manakete
|
5
|
1
|
24
|
3
|
3
|
3
|
0
|
5+13
|
0
|
6
|
Divinestone
|
• Does not move; stands on a throne, the chapter's seize point. • Will not attack Bantu.
|
|
Raman
|
Mage
|
5
|
1
|
22
|
3
|
3
|
7
|
0
|
5
|
0
|
6
|
Bolganone
|
Moves to attack any player unit in range; moves west of the north chests if no one is in range.
|
|
Raman
|
Hero
|
5
|
2
|
30
|
10
|
16
|
16
|
0
|
10
|
0
|
7
|
Steel Sword
|
• The one east of the northern chests moves to attack any player unit in range; moves east of the north chests if no one is in range. • The northernmost one moves to attack any player unit in range; moves south of the throne if no one is in range.
|
|
Raman
|
Hero
|
5
|
1
|
30
|
10
|
16
|
16
|
0
|
10
|
0
|
7
|
Killing Edge
|
Moves to attack any player unit in range; moves to the central corridor if no one is in range.
|
|
Raman
|
Mercenary
|
10
|
1
|
28
|
8
|
12
|
14
|
0
|
9
|
0
|
7
|
Steel Sword
|
Moves to attack any player unit in range; moves to the central corridor if no one is in range.
|
|
Raman
|
Mercenary
|
10
|
1
|
28
|
8
|
12
|
14
|
0
|
9
|
0
|
7
|
Killing Edge
|
Moves to attack any player unit in range; moves to the central corridor if no one is in range.
|
|
Raman
|
Mercenary
|
8
|
1
|
25
|
7
|
11
|
13
|
0
|
8
|
0
|
7
|
Steel Sword
|
Moves to attack any player unit in range; moves to the central corridor if no one is in range.
|
|
Raman
|
Curate
|
5
|
2
|
22
|
3
|
3
|
3
|
0
|
5
|
0
|
5
|
Fortify
|
--
|
|
Raman
|
Hunter
|
10
|
1
|
30
|
10
|
5
|
9
|
0
|
7
|
0
|
6
|
Silver Bow
|
Moves to attack any player unit within range.
|
|
Raman
|
Hunter
|
7
|
2
|
27
|
9
|
4
|
8
|
0
|
6
|
0
|
6
|
Bowgun
|
Moves to attack any player unit within range.
|
|
Raman
|
Sniper
|
3
|
1
|
27
|
8
|
11
|
15
|
0
|
8
|
0
|
7
|
Silver Bow
|
Drops an Orion's Bolt upon defeat. Moves to attack any player unit within range.
|
|
Raman
|
Mage
|
10
|
1
|
28
|
5
|
5
|
9
|
0
|
7
|
0
|
6
|
Elfire
|
Moves to attack any player unit in range; moves south of the throne if no one is in range.
|
|
Raman
|
Mage
|
8
|
1
|
25
|
4
|
4
|
8
|
0
|
6
|
0
|
6
|
Blizzard
|
Moves to attack any player unit in range; moves south of the throne if no one is in range.
|
|
Raman
|
Thief
|
10
|
1
|
28
|
7
|
5
|
13
|
0
|
6
|
0
|
7
|
Devil Sword
|
Drops the Lightsphere upon defeat. Begins to move when a player unit passes the northern chests.
|
|
Raman
|
Hero
|
5
|
1
|
30
|
10
|
16
|
16
|
0
|
10
|
0
|
7
|
Silver Sword
|
Drops a Silver Sword upon defeat. Moves to attack any player unit in range; moves west of the throne if no one is in range.
|
|
Raman
|
Thief
|
5
|
1
|
22
|
5
|
3
|
11
|
0
|
4
|
0
|
7
|
Iron Sword
|
• Begins to move when a player unit passes the northern chests. • Prioritizes opening chests.
|
|
Raman
|
Thief
|
3
|
1
|
19
|
4
|
2
|
10
|
0
|
3
|
0
|
7
|
Iron Sword
|
• Begins to move when a player unit passes the northern chests. • Prioritizes opening chests.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Tiki
|
Manakete
|
5
|
1
|
16
|
3
|
3
|
4
|
12
|
3
|
10
|
5
|
Divinestone
|
Transforms at the start of the chapter.
|
|
Tiki
|
Divine Dragon
|
5
|
1
|
32
|
13
|
13
|
1
|
12
|
12
|
10
|
7
|
Ice Breath
|
Does not move; stands on a throne, the chapter's seize point.
|
|
Dolhr
|
Mage
|
7
|
1
|
18
|
2
|
3
|
4
|
--
|
3
|
5
|
6
|
Fire
|
• Does not act until revealed. • Moves to attack units in range.
|
|
Dolhr
|
Hero
|
5
|
1
|
33
|
10
|
13
|
15
|
--
|
11
|
3
|
7
|
Steel Sword
|
Moves to attack units in range.
|
|
Dolhr
|
Hero
|
1
|
1
|
30
|
9
|
12
|
14
|
--
|
10
|
3
|
7
|
Levin Sword
|
• Does not act until revealed. • Moves to attack units in range.
|
|
Dolhr
|
Hero
|
3
|
1
|
32
|
10
|
12
|
14
|
--
|
11
|
3
|
7
|
Silver Sword
|
Moves to attack units in range.
|
|
Dolhr
|
Mercenary
|
7
|
3
|
21
|
6
|
9
|
11
|
--
|
7
|
0
|
7
|
Steel Sword
|
Moves to attack units in range.
|
|
Dolhr
|
Bishop
|
5
|
1
|
28
|
6
|
6
|
5
|
--
|
5
|
12
|
6
|
Mend
|
--
|
|
Dolhr
|
Bishop
|
5
|
1
|
28
|
6
|
6
|
5
|
--
|
5
|
12
|
6
|
Recover
|
--
|
|
Dolhr
|
Hunter
|
5
|
2
|
20
|
6
|
4
|
6
|
--
|
4
|
0
|
6
|
Steel Bow
|
• Does not act until revealed. • Moves to attack units in range.
|
|
Dolhr
|
Hunter
|
5
|
1
|
20
|
6
|
4
|
6
|
--
|
4
|
0
|
6
|
Steel Bow
|
• Does not act until revealed. • Moves to attack units in range.
|
|
Dolhr
|
Sniper
|
5
|
1
|
35
|
1
|
12
|
13
|
--
|
10
|
3
|
7
|
Steel Bow
|
• Does not act until revealed. • Moves to attack units in range.
|
|
Dolhr
|
Mage
|
1
|
1
|
16
|
1
|
1
|
3
|
--
|
2
|
3
|
6
|
Elfire
|
Moves to attack units in range.
|
|
Dolhr
|
Mage
|
1
|
1
|
16
|
1
|
1
|
3
|
--
|
2
|
3
|
6
|
Bolganone
|
Moves to attack units in range.
|
|
Raman Thief
|
Thief
|
9
|
2
|
21
|
4
|
4
|
11
|
--
|
3
|
0
|
7
|
Steel Sword
|
• Drops 1,000 Gold upon defeat. • The west one ignores combat, moves to open the middle chests, and then moves to escape to the northwest. • The east one ignores combat, moves to open the mid-south chests, and then moves to escape to the northeast.
|
|
Dolhr
|
Hero
|
5
|
1
|
33
|
10
|
13
|
15
|
--
|
11
|
3
|
7
|
Silver Sword
|
Moves to attack units in range.
|
|
Raman Thief
|
Thief
|
7
|
1
|
20
|
4
|
3
|
10
|
--
|
3
|
0
|
7
|
Killing Edge
|
Ignores combat, moves to open the southernmost chests, then moves to escape to the northeast.
|
|
Raman Thief
|
Thief
|
7
|
2
|
20
|
4
|
3
|
10
|
--
|
3
|
0
|
7
|
Steel Sword
|
• The west one ignores combat, moves to open the northernmost chests, and then moves to escape to the northwest. • The east one ignores combat, moves to open the mid-north chests, and then moves to escape to the northeast.
|
|
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Tiki
|
Manakete
|
1
|
1
|
18
|
13
|
0
|
10
|
8
|
12
|
18
|
21
|
--
|
Divinestone
|
Stands on a throne, the chapter's seize point.
|
|
Raman
|
Mage
|
18
|
1
|
22.8
|
0
|
9.8
|
6.1
|
8.1
|
0
|
5.4
|
6.4
|
6
|
Bolganone
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Hero
|
6
|
2
|
30
|
9.5
|
1
|
13
|
15
|
0
|
10.5
|
4
|
8
|
Steel Sword
|
• The upper one immediately begins moving unprovoked. • The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
|
|
Raman
|
Hero
|
6
|
1
|
30
|
9.5
|
1
|
13
|
15
|
0
|
10.5
|
4
|
8
|
Killing Edge
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Mercenary
|
13
|
1
|
25.6
|
7.6
|
0
|
10.4
|
12.4
|
0
|
8.6
|
1.2
|
7
|
Steel Sword
|
Immediately begins moving unprovoked.
|
|
Raman
|
Mercenary
|
13
|
1
|
25.6
|
7.6
|
0
|
10.4
|
12.4
|
0
|
8.6
|
1.2
|
7
|
Killing Edge
|
Immediately begins moving unprovoked.
|
|
Raman
|
Mercenary
|
11
|
1
|
24
|
7
|
0
|
10
|
12
|
0
|
8
|
1
|
7
|
Steel Sword
|
Immediately begins moving unprovoked.
|
|
Raman
|
Curate
|
8
|
2
|
18.8
|
0
|
2.4
|
3.1
|
6.1
|
0
|
4.4
|
8.8
|
5
|
Physic
|
--
|
|
Raman
|
Hunter
|
13
|
1
|
25.2
|
7.2
|
0
|
7.6
|
9.6
|
0
|
4.2
|
0.6
|
6
|
Silver Bow
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Hunter
|
10
|
1
|
23.4
|
6.9
|
0
|
6.7
|
8.7
|
0
|
3.9
|
0.45
|
6
|
Killer Bow
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Hunter
|
10
|
1
|
23.4
|
6.9
|
0
|
6.7
|
8.7
|
0
|
3.9
|
0.45
|
6
|
Steel Bow
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Sniper
|
3
|
1
|
29.4
|
9.6
|
1
|
10.9
|
11.9
|
0
|
8.6
|
3.6
|
7
|
Silver Bow • Master Seal
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Mage
|
13
|
1
|
20.8
|
0
|
7.8
|
4.6
|
6.6
|
0
|
4.4
|
5.4
|
6
|
Elfire
|
Moves to attack units in range.
|
|
Raman
|
Mage
|
11
|
1
|
20
|
0
|
7
|
4
|
6
|
0
|
4
|
5
|
6
|
Blizzard
|
Moves to attack units in range.
|
|
Raman
|
Thief
|
13
|
1
|
23.2
|
4.4
|
0
|
5.8
|
13
|
0
|
4.6
|
0
|
7
|
Devil Sword • Lightsphere
|
Moves to open the right mid-north chest, then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|
|
Raman
|
Hero
|
6
|
1
|
30
|
9.5
|
1
|
13
|
15
|
0
|
10.5
|
4
|
8
|
Silver Sword
|
Immediately begins moving unprovoked.
|
|
Raman
|
Thief
|
8
|
1
|
20.2
|
3.4
|
0
|
3.8
|
10.5
|
0
|
3.1
|
0
|
7
|
Iron Sword
|
Moves to open the left northern chest, then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
|
|
Raman
|
Thief
|
6
|
1
|
19
|
3
|
0
|
3
|
9.5
|
0
|
2.5
|
0
|
7
|
Iron Sword
|
Moves to open the left mid-north chest, then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Tiki
|
Manakete
|
1
|
1
|
18
|
13
|
0
|
10
|
8
|
12
|
18
|
21
|
--
|
Divinestone
|
Stands on a throne, the chapter's seize point.
|
|
Raman
|
Mage
|
18
|
1
|
24.4
|
0
|
11.4
|
7.3
|
9.3
|
0
|
5.4
|
6.4
|
6
|
Bolganone
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Hero
|
6
|
2
|
33.2
|
10.7
|
1
|
13.8
|
15.8
|
0
|
10.5
|
4
|
8
|
Steel Sword
|
• The upper one immediately begins moving unprovoked. • The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
|
|
Raman
|
Hero
|
6
|
1
|
33.2
|
10.7
|
1
|
13.8
|
15.8
|
0
|
10.5
|
4
|
8
|
Killing Edge
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Mercenary
|
13
|
1
|
28.8
|
8.8
|
0
|
11.2
|
13.2
|
0
|
8.6
|
1.2
|
7
|
Steel Sword
|
Immediately begins moving unprovoked.
|
|
Raman
|
Mercenary
|
13
|
1
|
28.8
|
8.8
|
0
|
11.2
|
13.2
|
0
|
8.6
|
1.2
|
7
|
Killing Edge
|
Immediately begins moving unprovoked.
|
|
Raman
|
Mercenary
|
11
|
1
|
27.2
|
8.2
|
0
|
10.8
|
12.8
|
0
|
8
|
1
|
7
|
Steel Sword
|
Immediately begins moving unprovoked.
|
|
Raman
|
Curate
|
8
|
2
|
20.4
|
0
|
3.2
|
4.3
|
7.3
|
0
|
4.4
|
8.8
|
5
|
Physic
|
--
|
|
Raman
|
Hunter
|
13
|
1
|
27.6
|
7.6
|
0
|
8.8
|
10.8
|
0
|
4.2
|
0.6
|
6
|
Silver Bow
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Hunter
|
10
|
1
|
25.8
|
7.3
|
0
|
7.9
|
9.9
|
0
|
3.9
|
0.45
|
6
|
Killer Bow
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Hunter
|
10
|
1
|
25.8
|
7.3
|
0
|
7.9
|
9.9
|
0
|
3.9
|
0.45
|
6
|
Steel Bow
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Sniper
|
3
|
1
|
32.6
|
10.4
|
1
|
12.1
|
13.1
|
0
|
8.6
|
3.6
|
7
|
Silver Bow • Master Seal
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Mage
|
13
|
1
|
22.4
|
0
|
9.4
|
5.8
|
7.8
|
0
|
4.4
|
5.4
|
6
|
Elfire
|
Moves to attack units in range.
|
|
Raman
|
Mage
|
11
|
1
|
21.6
|
0
|
8.6
|
5.2
|
7.2
|
0
|
4
|
5
|
6
|
Blizzard
|
Moves to attack units in range.
|
|
Raman
|
Thief
|
13
|
1
|
25.6
|
5.2
|
0
|
7.4
|
15
|
0
|
4.6
|
0
|
7
|
Devil Sword • Lightsphere
|
Moves to open the right mid-north chest, then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|
|
Raman
|
Hero
|
6
|
1
|
33.2
|
10.7
|
1
|
13.8
|
15.8
|
0
|
10.5
|
4
|
8
|
Silver Sword
|
Immediately begins moving unprovoked.
|
|
Raman
|
Thief
|
8
|
1
|
22.6
|
4.2
|
0
|
5.4
|
12.5
|
0
|
3.1
|
0
|
7
|
Iron Sword
|
Moves to open the left northern chest, then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
|
|
Raman
|
Thief
|
6
|
1
|
21.4
|
3.8
|
0
|
4.6
|
11.5
|
0
|
2.5
|
0
|
7
|
Iron Sword
|
Moves to open the left mid-north chest, then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Tiki
|
Manakete
|
1
|
1
|
18
|
13
|
0
|
10
|
8
|
12
|
18
|
21
|
--
|
Divinestone
|
Stands on a throne, the chapter's seize point.
|
|
Raman
|
Mage
|
18
|
1
|
26
|
0
|
13
|
8.5
|
10.5
|
0
|
5.4
|
6.4
|
6
|
Bolganone
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Hero
|
6
|
2
|
36.4
|
11.9
|
1
|
14.6
|
16.6
|
0
|
10.5
|
4
|
8
|
Steel Sword
|
• The upper one immediately begins moving unprovoked. • The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
|
|
Raman
|
Hero
|
6
|
1
|
36.4
|
11.9
|
1
|
14.6
|
16.6
|
0
|
10.5
|
4
|
8
|
Killing Edge
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Mercenary
|
13
|
1
|
32
|
10
|
0
|
12
|
14
|
0
|
8.6
|
1.2
|
7
|
Steel Sword
|
Immediately begins moving unprovoked.
|
|
Raman
|
Mercenary
|
13
|
1
|
32
|
10
|
0
|
12
|
14
|
0
|
8.6
|
1.2
|
7
|
Killing Edge
|
Immediately begins moving unprovoked.
|
|
Raman
|
Mercenary
|
11
|
1
|
30.4
|
9.4
|
0
|
11.6
|
13.6
|
0
|
8
|
1
|
7
|
Steel Sword
|
Immediately begins moving unprovoked.
|
|
Raman
|
Curate
|
8
|
2
|
22
|
0
|
4
|
5.5
|
8.5
|
0
|
4.4
|
8.8
|
5
|
Physic
|
--
|
|
Raman
|
Hunter
|
13
|
1
|
30
|
8
|
0
|
10
|
12
|
0
|
4.2
|
0.6
|
6
|
Silver Bow
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Hunter
|
10
|
1
|
28.2
|
7.7
|
0
|
9.1
|
11.1
|
0
|
3.9
|
0.45
|
6
|
Killer Bow
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Hunter
|
10
|
1
|
28.2
|
7.7
|
0
|
9.1
|
11.1
|
0
|
3.9
|
0.45
|
6
|
Steel Bow
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Sniper
|
3
|
1
|
35.8
|
11.2
|
1
|
13.3
|
14.3
|
0
|
8.6
|
3.6
|
7
|
Silver Bow • Master Seal
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Mage
|
13
|
1
|
24
|
0
|
11
|
7
|
9
|
0
|
4.4
|
5.4
|
6
|
Elfire
|
Moves to attack units in range.
|
|
Raman
|
Mage
|
11
|
1
|
23.2
|
0
|
10.2
|
6.4
|
8.4
|
0
|
4
|
5
|
6
|
Blizzard
|
Moves to attack units in range.
|
|
Raman
|
Thief
|
13
|
1
|
28
|
6
|
0
|
9
|
17
|
0
|
4.6
|
0
|
7
|
Devil Sword • Lightsphere
|
Moves to open the right mid-north chest, then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|
|
Raman
|
Hero
|
6
|
1
|
36.4
|
11.9
|
1
|
14.6
|
16.6
|
0
|
10.5
|
4
|
8
|
Silver Sword
|
Immediately begins moving unprovoked.
|
|
Raman
|
Thief
|
8
|
1
|
25
|
5
|
0
|
7
|
14.5
|
0
|
3.1
|
0
|
7
|
Iron Sword
|
Moves to open the left northern chest, then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
|
|
Raman
|
Thief
|
6
|
1
|
23.8
|
4.6
|
0
|
6.2
|
13.5
|
0
|
2.5
|
0
|
7
|
Iron Sword
|
Moves to open the left mid-north chest, then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Tiki
|
Manakete
|
1
|
1
|
18
|
13
|
0
|
10
|
8
|
12
|
18
|
21
|
--
|
Divinestone
|
Stands on a throne, the chapter's seize point.
|
|
Raman
|
Mage
|
18
|
1
|
27.6
|
0
|
14.6
|
9.7
|
11.7
|
0
|
5.4
|
6.4
|
6
|
Bolganone
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Hero
|
6
|
2
|
39.6
|
13.1
|
1
|
15.4
|
17.4
|
0
|
10.5
|
4
|
8
|
Steel Sword
|
• The upper one immediately begins moving unprovoked. • The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
|
|
Raman
|
Hero
|
6
|
1
|
39.6
|
13.1
|
1
|
15.4
|
17.4
|
0
|
10.5
|
4
|
8
|
Killing Edge
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Mercenary
|
13
|
1
|
35.2
|
11.2
|
0
|
12.8
|
14.8
|
0
|
8.6
|
1.2
|
7
|
Steel Sword
|
Immediately begins moving unprovoked.
|
|
Raman
|
Mercenary
|
13
|
1
|
35.2
|
11.2
|
0
|
12.8
|
14.8
|
0
|
8.6
|
1.2
|
7
|
Killing Edge
|
Immediately begins moving unprovoked.
|
|
Raman
|
Mercenary
|
11
|
1
|
33.6
|
10.6
|
0
|
12.4
|
14.4
|
0
|
8
|
1
|
7
|
Steel Sword
|
Immediately begins moving unprovoked.
|
|
Raman
|
Curate
|
8
|
2
|
23.6
|
0
|
4.8
|
6.7
|
9.7
|
0
|
4.4
|
8.8
|
5
|
Physic
|
--
|
|
Raman
|
Hunter
|
13
|
1
|
32.4
|
8.4
|
0
|
11.2
|
13.2
|
0
|
4.2
|
0.6
|
6
|
Silver Bow
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Hunter
|
10
|
1
|
30.6
|
8.1
|
0
|
10.3
|
12.3
|
0
|
3.9
|
0.45
|
6
|
Killer Bow
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Hunter
|
10
|
1
|
30.6
|
8.1
|
0
|
10.3
|
12.3
|
0
|
3.9
|
0.45
|
6
|
Steel Bow
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Sniper
|
3
|
1
|
39
|
12
|
1
|
14.5
|
15.5
|
0
|
8.6
|
3.6
|
7
|
Silver Bow • Master Seal
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Mage
|
13
|
1
|
25.6
|
0
|
12.6
|
8.2
|
10.2
|
0
|
4.4
|
5.4
|
6
|
Elfire
|
Moves to attack units in range.
|
|
Raman
|
Mage
|
11
|
1
|
24.8
|
0
|
11.8
|
7.6
|
9.6
|
0
|
4
|
5
|
6
|
Elfire
|
Moves to attack units in range.
|
|
Raman
|
Thief
|
13
|
1
|
30.4
|
6.8
|
0
|
10.6
|
19
|
0
|
4.6
|
0
|
7
|
Devil Sword • Lightsphere
|
Moves to open the right mid-north chest, then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|
|
Raman
|
Hero
|
6
|
1
|
39.6
|
13.1
|
1
|
15.4
|
17.4
|
0
|
10.5
|
4
|
8
|
Silver Sword
|
Immediately begins moving unprovoked.
|
|
Raman
|
Thief
|
8
|
1
|
27.4
|
5.8
|
0
|
8.6
|
16.5
|
0
|
3.1
|
0
|
7
|
Steel Sword
|
Moves to open the left northern chest, then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
|
|
Raman
|
Thief
|
6
|
1
|
26.2
|
5.4
|
0
|
7.8
|
15.5
|
0
|
2.5
|
0
|
7
|
Steel Sword
|
Moves to open the left mid-north chest, then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Tiki
|
Manakete
|
1
|
1
|
18
|
13
|
0
|
10
|
8
|
12
|
18
|
21
|
--
|
Divinestone
|
Stands on a throne, the chapter's seize point.
|
|
Raman
|
Mage
|
18
|
1
|
29.2
|
0
|
16.2
|
10.9
|
12.9
|
0
|
5.4
|
6.4
|
6
|
Bolganone
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Hero
|
6
|
2
|
42.8
|
14.3
|
1
|
16.2
|
18.2
|
0
|
10.5
|
4
|
8
|
Steel Sword
|
• The upper one immediately begins moving unprovoked. • The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
|
|
Raman
|
Hero
|
6
|
1
|
42.8
|
14.3
|
1
|
16.2
|
18.2
|
0
|
10.5
|
4
|
8
|
Killing Edge
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Mercenary
|
13
|
1
|
38.4
|
12.4
|
0
|
13.6
|
15.6
|
0
|
8.6
|
1.2
|
7
|
Steel Sword
|
Immediately begins moving unprovoked.
|
|
Raman
|
Mercenary
|
13
|
1
|
38.4
|
12.4
|
0
|
13.6
|
15.6
|
0
|
8.6
|
1.2
|
7
|
Killing Edge
|
Immediately begins moving unprovoked.
|
|
Raman
|
Mercenary
|
11
|
1
|
36.8
|
11.8
|
0
|
13.2
|
15.2
|
0
|
8
|
1
|
7
|
Steel Sword
|
Immediately begins moving unprovoked.
|
|
Raman
|
Curate
|
8
|
2
|
25.2
|
0
|
5.6
|
7.9
|
10.9
|
0
|
4.4
|
8.8
|
5
|
Physic
|
--
|
|
Raman
|
Hunter
|
13
|
1
|
34.8
|
8.8
|
0
|
12.4
|
14.4
|
0
|
4.2
|
0.6
|
6
|
Silver Bow
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Hunter
|
10
|
1
|
33
|
8.5
|
0
|
11.5
|
13.5
|
0
|
3.9
|
0.45
|
6
|
Killer Bow
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Hunter
|
10
|
1
|
33
|
8.5
|
0
|
11.5
|
13.5
|
0
|
3.9
|
0.45
|
6
|
Steel Bow
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Sniper
|
3
|
1
|
42.2
|
12.8
|
1
|
15.7
|
16.7
|
0
|
8.6
|
3.6
|
7
|
Silver Bow • Master Seal
|
• Will not act until revealed. • Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Raman
|
Mage
|
13
|
1
|
27.2
|
0
|
14.2
|
9.4
|
11.4
|
0
|
4.4
|
5.4
|
6
|
Elfire
|
Moves to attack units in range.
|
|
Raman
|
Mage
|
11
|
1
|
26.4
|
0
|
13.4
|
8.8
|
10.8
|
0
|
4
|
5
|
6
|
Elfire
|
Moves to attack units in range.
|
|
Raman
|
Thief
|
13
|
1
|
32.8
|
7.6
|
0
|
12.2
|
21
|
0
|
4.6
|
0
|
7
|
Devil Sword • Lightsphere
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Moves to open the right mid-north chest, then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|
|
Raman
|
Hero
|
6
|
1
|
42.8
|
14.3
|
1
|
16.2
|
18.2
|
0
|
10.5
|
4
|
8
|
Silver Sword
|
Immediately begins moving unprovoked.
|
|
Raman
|
Thief
|
8
|
1
|
29.8
|
6.6
|
0
|
10.2
|
18.5
|
0
|
3.1
|
0
|
7
|
Steel Sword
|
Moves to open the left northern chest, then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
|
|
Raman
|
Thief
|
6
|
1
|
28.6
|
6.2
|
0
|
9.4
|
17.5
|
0
|
2.5
|
0
|
7
|
Steel Sword
|
Moves to open the left mid-north chest, then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|
|
Boss data
- Main article: Tiki
Shadow Dragon & the Blade of Light Shadow Dragon
- Note: Tiki is not considered a boss in Mystery of the Emblem.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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1. Preparations and Key Characters:
- Make sure Bantu is in your party as he is crucial for recruiting Tiki.
- Tiki is initially weak but highly valuable against Medeus, thanks to her growth potential and unique abilities.
- Bring strong lance-wielders due to the presence of numerous Mercenaries and Heroes.
2. Overview:
- Prioritize defeating Thieves before they escape with essential sphere items.
- Three chambers are guarded by Hunters with 15 Speed; Pegasus Knights are effective against them.
- A formidable Sniper, with 18 Speed, is in the upper right chamber; use Longbows for ranged damage or attack him at close range.
- The most significant threats are a Hero and a Mercenary near the boss, both armed with Killing Edges.
- Exercise caution when opening any doors due to enemy presence.
- The Bullion XL obtained in this chapter makes up one of the last big payouts.
- Keep 18750G saved for stat boosters available in the secret shops in Chapters 21 and 24.
3. Items of Interest:
- Lightsphere: Negates terrain advantages. The northwesternmost Thief drops this item upon defeat.
- Starsphere: Prevents weapon wear-down, ideal for characters with personal magic or powerful forged weapons. Found in the chest in the northernmost chamber.
- Geosphere: Inflicts damage on all units but is considered less useful. Found in left chest of middle-right chamber.
- Both the Lightsphere and Starsphere will be lost in later chapters; use them while you can.
4. Boss Encounter: Tiki
- No combat needed for recruitment; talk to her with Bantu.
- Tiki wields a Divinestone, more potent than standard "fire" ones, despite the nerfing of the Manakete class in this remake.
- Give Tiki the Seraph Robe obtained in this chapter to increase her survivability and plan on leveling her up until her HP > 2 x (50 - Defense). This will prepare her well for the battle against Medeus.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Manakete Princess
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Japanese
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マムクート・プリンセス
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Mamkute Princess. Officially romanized as Mamkute Princess in the Mystery of the Emblem guide.
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Spanish
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Princesa manakete
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Manakete Princess
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French
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Princesse Manakete
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Manakete Princess
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German
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Manaketeprinzessin
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Manakete Princess; abbreviated on the save menu as Manaketepr.
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Italian
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La principessa manakete
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The Manakete Princess
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References