- This article is about the chapter from Shadow Dragon & the Blade of Light and its remakes. For the History Mode map in Warriors, see Knorda Market (Warriors).
Knorda Market
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Knorda Market (Japanese: ノルダの市場 Norda Market) is the eleventh chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the ninth chapter in Book I of Fire Emblem: Mystery of the Emblem.
Plot
- Main article: Knorda Market/Script
Nyna recalls how the Dolhrians wiped out her family and had them strung up at the Archanea palace gates as an example. Marth initiates the siege of the palace and manages to take control of the castle gates. He decides to drive Dolhr out of the palace before reinforcements can arrive.
Chapter data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
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Victory: Seize
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Player
|
Partner
|
Other
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Enemy
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Third
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Defeat: Marth dies
|
14+2
|
{{{partner}}}
|
{{{other}}}
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19−1
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{{{third}}}
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Map dimensions: 30 columns by 23 rows
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Units are arranged based on their position in deployment order after Marth.
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
1–15+2
|
{{{partner}}}
|
{{{other}}}
|
19
|
{{{third}}}
|
|
Map dimensions: 30 columns by 24 rows
|
|
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
1–14+2
|
{{{partner}}}
|
{{{other}}}
|
20−1
|
{{{third}}}
|
|
Map dimensions: 30 columns by 23 rows
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|
Character data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Item data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Shop data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
- Only one Rapier can be bought.
Enemy data
Enemy data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Khozen
|
Manakete
|
3
|
1
|
23
|
10
|
0
|
6
|
6
|
0
|
13
|
5
|
6
|
Firestone • Energy Drop
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Cavalier
|
6
|
1
|
22
|
6.75
|
0
|
3.5
|
7
|
0
|
8.5
|
0.5
|
--
|
Javelin
|
Stands on a gate, the chapter's seize point.
|
|
Grust
|
Ballistician
|
1
|
1
|
20
|
2
|
0
|
1
|
3
|
0
|
12
|
0
|
--
|
Stonehoist
|
--
|
|
Grust
|
Cavalier
|
6
|
2
|
22
|
6.75
|
0
|
3.5
|
7
|
0
|
8.5
|
0.5
|
9
|
Iron Lance
|
Both begin moving if one of them or the other nearby Cavalier could attack a unit with 1.5 times their movement.
|
|
Grust
|
Cavalier
|
6
|
1
|
22
|
6.75
|
0
|
3.5
|
7
|
0
|
8.5
|
0.5
|
9
|
Javelin
|
Begins moving if he or one of the other nearby Cavaliers could attack a unit with 1.5 times their movement.
|
|
Grust
|
Ballistician
|
3
|
1
|
21.8
|
6
|
0
|
1.2
|
3.4
|
0
|
13
|
0
|
--
|
Thunderbolt
|
Stands on a fort.
|
|
Jake
|
Ballistician
|
1
|
1
|
20
|
5
|
0
|
1
|
3
|
3
|
14
|
0
|
--
|
Arrowspate
|
Stands on a gate.
|
|
Grust
|
Pegasus Knight
|
6
|
2
|
20.5
|
5.25
|
2
|
5.5
|
9
|
0
|
6
|
7
|
8
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Mercenary
|
6
|
6
|
20
|
5.5
|
0
|
9
|
11
|
0
|
6.5
|
0.5
|
7
|
Steel Sword
|
• The western three begin moving if one of them or the other nearby Mercenary is provoked. • The eastern three move to attack units in range.
|
|
Ruffian
|
Mercenary
|
5
|
1
|
19.2
|
5.2
|
0
|
8.8
|
10.8
|
0
|
6.2
|
0.4
|
7
|
Iron Sword
|
Begins moving if one of the three other nearby Mercenaries is provoked.
|
|
Grust
|
Thief
|
6
|
1
|
19
|
3
|
0
|
3
|
9.5
|
0
|
2.5
|
0
|
7
|
Iron Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Horseman
|
2
|
1
|
24.6
|
6.1
|
1
|
7.3
|
10.3
|
0
|
6.1
|
3.1
|
9
|
Iron Bow
|
Moves to attack units in range.
|
|
Grust
|
Sniper
|
1
|
1
|
28
|
9
|
1
|
10
|
11
|
0
|
8
|
3
|
7
|
Killer Bow • Spirit Dust
|
Moves to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Khozen
|
Manakete
|
3
|
1
|
26
|
11.5
|
0.3
|
8.25
|
8.4
|
0
|
13
|
5
|
6
|
Firestone • Energy Drop
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Cavalier
|
6
|
1
|
24.4
|
7.8
|
0
|
4.4
|
7.6
|
0
|
8.5
|
0.5
|
--
|
Javelin
|
Stands on a gate, the chapter's seize point.
|
|
Grust
|
Ballistician
|
1
|
1
|
22.7
|
3.5
|
0
|
1.3
|
3.6
|
0
|
12
|
0
|
--
|
Stonehoist
|
--
|
|
Grust
|
Cavalier
|
6
|
2
|
24.4
|
7.8
|
0
|
4.4
|
7.6
|
0
|
8.5
|
0.5
|
9
|
Iron Lance
|
Both begin moving if one of them or the other nearby Cavalier could attack a unit with 1.5 times their movement.
|
|
Grust
|
Cavalier
|
6
|
1
|
24.4
|
7.8
|
0
|
4.4
|
7.6
|
0
|
8.5
|
0.5
|
9
|
Javelin
|
Begins moving if he or one of the other nearby Cavaliers could attack a unit with 1.5 times their movement.
|
|
Grust
|
Ballistician
|
3
|
1
|
24.5
|
7.5
|
0
|
1.5
|
4
|
0
|
13
|
0
|
--
|
Thunderbolt
|
Stands on a fort.
|
|
Jake
|
Ballistician
|
1
|
1
|
20
|
5
|
0
|
1
|
3
|
3
|
14
|
0
|
--
|
Arrowspate
|
Stands on a gate.
|
|
Grust
|
Pegasus Knight
|
6
|
2
|
23.2
|
6
|
2
|
5.8
|
10.2
|
0
|
6
|
7
|
8
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Mercenary
|
6
|
6
|
22.4
|
6.4
|
0
|
9.6
|
11.6
|
0
|
6.5
|
0.5
|
7
|
Steel Sword
|
• The western three begin moving if one of them or the other nearby Mercenary is provoked. • The eastern three move to attack units in range.
|
|
Ruffian
|
Mercenary
|
5
|
1
|
21.6
|
6.1
|
0
|
9.4
|
11.4
|
0
|
6.2
|
0.4
|
7
|
Iron Sword
|
Begins moving if one of the three other nearby Mercenaries is provoked.
|
|
Grust
|
Thief
|
6
|
1
|
20.8
|
3.6
|
0
|
4.2
|
11
|
0
|
2.5
|
0
|
7
|
Iron Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Horseman
|
2
|
1
|
26.4
|
6.4
|
1
|
8.2
|
11.2
|
0
|
6.1
|
3.1
|
9
|
Iron Bow
|
Moves to attack units in range.
|
|
Grust
|
Sniper
|
1
|
1
|
30.4
|
9.6
|
1
|
10.9
|
11.9
|
0
|
8
|
3
|
7
|
Killer Bow • Spirit Dust
|
Moves to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Khozen
|
Manakete
|
3
|
1
|
29
|
13
|
0.6
|
10.5
|
10.8
|
0
|
13
|
5
|
6
|
Firestone • Energy Drop
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Cavalier
|
6
|
1
|
26.8
|
8.85
|
0
|
5.3
|
8.2
|
0
|
8.5
|
0.5
|
--
|
Javelin
|
Stands on a gate, the chapter's seize point.
|
|
Grust
|
Ballistician
|
1
|
1
|
25.4
|
5
|
0
|
1.6
|
4.2
|
0
|
12
|
0
|
--
|
Stonehoist
|
--
|
|
Grust
|
Cavalier
|
6
|
2
|
26.8
|
8.85
|
0
|
5.3
|
8.2
|
0
|
8.5
|
0.5
|
9
|
Iron Lance
|
Both begin moving if one of them or the other nearby Cavalier could attack a unit with 1.5 times their movement.
|
|
Grust
|
Cavalier
|
6
|
1
|
26.8
|
8.85
|
0
|
5.3
|
8.2
|
0
|
8.5
|
0.5
|
9
|
Javelin
|
Begins moving if he or one of the other nearby Cavaliers could attack a unit with 1.5 times their movement.
|
|
Grust
|
Ballistician
|
3
|
1
|
27.2
|
9
|
0
|
1.8
|
4.6
|
0
|
13
|
0
|
--
|
Thunderbolt
|
Stands on a fort.
|
|
Jake
|
Ballistician
|
1
|
1
|
20
|
5
|
0
|
1
|
3
|
3
|
14
|
0
|
--
|
Arrowspate
|
Stands on a gate.
|
|
Grust
|
Pegasus Knight
|
6
|
2
|
25.9
|
6.75
|
2
|
6.1
|
11.4
|
0
|
6
|
7
|
8
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Mercenary
|
6
|
6
|
24.8
|
7.3
|
0
|
10.2
|
12.2
|
0
|
6.5
|
0.5
|
7
|
Steel Sword
|
• The western three begin moving if one of them or the other nearby Mercenary is provoked. • The eastern three move to attack units in range.
|
|
Ruffian
|
Mercenary
|
5
|
1
|
24
|
7
|
0
|
10
|
12
|
0
|
6.2
|
0.4
|
7
|
Iron Sword
|
Begins moving if one of the three other nearby Mercenaries is provoked.
|
|
Grust
|
Thief
|
6
|
1
|
22.6
|
4.2
|
0
|
5.4
|
12.5
|
0
|
2.5
|
0
|
7
|
Iron Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Horseman
|
2
|
1
|
28.2
|
6.7
|
1
|
9.1
|
12.1
|
0
|
6.1
|
3.1
|
9
|
Iron Bow
|
Moves to attack units in range.
|
|
Grust
|
Sniper
|
1
|
1
|
32.8
|
10.2
|
1
|
11.8
|
12.8
|
0
|
8
|
3
|
7
|
Killer Bow • Spirit Dust
|
Moves to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Khozen
|
Manakete
|
3
|
1
|
32
|
14.5
|
0.9
|
12.75
|
13.2
|
0
|
13
|
5
|
6
|
Firestone • Energy Drop
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Cavalier
|
6
|
1
|
29.2
|
9.9
|
0
|
6.2
|
8.8
|
0
|
8.5
|
0.5
|
--
|
Javelin
|
Stands on a gate, the chapter's seize point.
|
|
Grust
|
Ballistician
|
1
|
1
|
28.1
|
6.5
|
0
|
1.9
|
4.8
|
0
|
12
|
0
|
--
|
Stonehoist
|
--
|
|
Grust
|
Cavalier
|
6
|
2
|
29.2
|
9.9
|
0
|
6.2
|
8.8
|
0
|
8.5
|
0.5
|
9
|
Steel Lance
|
Both begin moving if one of them or the other nearby Cavalier could attack a unit with 1.5 times their movement.
|
|
Grust
|
Cavalier
|
6
|
1
|
29.2
|
9.9
|
0
|
6.2
|
8.8
|
0
|
8.5
|
0.5
|
9
|
Javelin
|
Begins moving if he or one of the other nearby Cavaliers could attack a unit with 1.5 times their movement.
|
|
Grust
|
Ballistician
|
3
|
1
|
29.9
|
10.5
|
0
|
2.1
|
5.2
|
0
|
13
|
0
|
--
|
Thunderbolt
|
Stands on a fort.
|
|
Jake
|
Ballistician
|
1
|
1
|
20
|
5
|
0
|
1
|
3
|
3
|
14
|
0
|
--
|
Arrowspate
|
Stands on a gate.
|
|
Grust
|
Pegasus Knight
|
6
|
2
|
28.6
|
7.5
|
2
|
6.4
|
12.6
|
0
|
6
|
7
|
8
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Mercenary
|
6
|
6
|
27.2
|
8.2
|
0
|
10.8
|
12.8
|
0
|
6.5
|
0.5
|
7
|
Steel Sword
|
• The western three begin moving if one of them or the other nearby Mercenary is provoked. • The eastern three move to attack units in range.
|
|
Ruffian
|
Mercenary
|
5
|
1
|
26.4
|
7.9
|
0
|
10.6
|
12.6
|
0
|
6.2
|
0.4
|
7
|
Steel Sword
|
Begins moving if one of the three other nearby Mercenaries is provoked.
|
|
Grust
|
Thief
|
6
|
1
|
24.4
|
4.8
|
0
|
6.6
|
14
|
0
|
2.5
|
0
|
7
|
Steel Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Horseman
|
2
|
1
|
30
|
7
|
1
|
10
|
13
|
0
|
6.1
|
3.1
|
9
|
Steel Bow
|
Moves to attack units in range.
|
|
Grust
|
Sniper
|
1
|
1
|
35.2
|
10.8
|
1
|
12.7
|
13.7
|
0
|
8
|
3
|
7
|
Killer Bow • Spirit Dust
|
Moves to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Khozen
|
Manakete
|
3
|
1
|
35
|
16
|
1.2
|
15
|
15.6
|
0
|
13
|
5
|
6
|
Firestone • Energy Drop
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Cavalier
|
6
|
1
|
31.6
|
10.95
|
0
|
7.1
|
9.4
|
0
|
8.5
|
0.5
|
--
|
Javelin
|
Stands on a gate, the chapter's seize point.
|
|
Grust
|
Ballistician
|
1
|
1
|
30.8
|
8
|
0
|
2.2
|
5.4
|
0
|
12
|
0
|
--
|
Stonehoist
|
--
|
|
Grust
|
Cavalier
|
6
|
2
|
31.6
|
10.95
|
0
|
7.1
|
9.4
|
0
|
8.5
|
0.5
|
9
|
Steel Lance
|
Both begin moving if one of them or the other nearby Cavalier could attack a unit with 1.5 times their movement.
|
|
Grust
|
Cavalier
|
6
|
1
|
31.6
|
10.95
|
0
|
7.1
|
9.4
|
0
|
8.5
|
0.5
|
9
|
Javelin
|
Begins moving if he or one of the other nearby Cavaliers could attack a unit with 1.5 times their movement.
|
|
Grust
|
Ballistician
|
3
|
1
|
32.6
|
12
|
0
|
2.4
|
5.8
|
0
|
13
|
0
|
--
|
Thunderbolt
|
--
|
|
Jake
|
Ballistician
|
1
|
1
|
20
|
5
|
0
|
1
|
3
|
3
|
14
|
0
|
--
|
Arrowspate
|
Stands on a gate.
|
|
Grust
|
Pegasus Knight
|
6
|
2
|
31.3
|
8.25
|
2
|
6.7
|
13.8
|
0
|
6
|
7
|
8
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Mercenary
|
6
|
6
|
29.6
|
9.1
|
0
|
11.4
|
13.4
|
0
|
6.5
|
0.5
|
7
|
Steel Sword
|
• The western three begin moving if one of them or the other nearby Mercenary is provoked. • The eastern three move to attack units in range.
|
|
Ruffian
|
Mercenary
|
5
|
1
|
28.8
|
8.8
|
0
|
11.2
|
13.2
|
0
|
6.2
|
0.4
|
7
|
Steel Sword
|
Begins moving if one of the three other nearby Mercenaries is provoked.
|
|
Grust
|
Thief
|
6
|
1
|
26.2
|
5.4
|
0
|
7.8
|
15.5
|
0
|
2.5
|
0
|
7
|
Steel Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Horseman
|
2
|
1
|
31.8
|
7.3
|
1
|
10.9
|
13.9
|
0
|
6.1
|
3.1
|
9
|
Steel Bow
|
Moves to attack units in range.
|
|
Grust
|
Sniper
|
1
|
1
|
37.6
|
11.4
|
1
|
13.6
|
14.6
|
0
|
8
|
3
|
7
|
Killer Bow • Spirit Dust
|
Moves to attack units in range.
|
|
All forged weapons have +4 might and +20 hit.
Boss data
- Main article: Khozen
Boss data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Untransformed Transformed
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
Before you begin this chapter, note Jake. He's packing an Arrowspate with 3-10 range that kills fliers, and Caeda doesn't have enough movement to get to him without spending a turn in his attack range. There are four solutions to this problem: reclass her, promote her, hope for a lucky dodge, or waste a Warp use. You get Linde and Jake to join you this chapter. Linde starts as a level 1 Mage and is rather difficult to train, but her semi-unique Aura tome can let her do some solid damage if she needs to. Jake is extremely valuable for his ability to attack at almost any range with no fear of reprisal. Also note that there are no reinforcements in this chapter, so what you see is what you get.
When the chapter starts, immediately get out of the range of the enemy Ballisticians and shoot down the incoming Pegasus Knights. You're in a race with a Thief to reach the southeastern village; once you get there, clear out the Mercenaries, visit the village and Anna's house (she's directly to the left of the lake), and shop if you need to. Afterwards, you can head north and use a save point.
If you use a Cavalier to hit the first Ballistician at two range, you will only cause one Horseman to aggro. Once the Horseman is dead, you can chip the Ballistician to death and advance. Next, you can use one of your Generals to pull in the Sniper with the Killer Bow and take him down. After that, pull in Khozen. Doing so will trigger the enemy Cavalier charge; pull back to the chokepoint and use your General to keep your units alive as you cut him down. Once the cavalry are dead, the battle is won. There are two spaces where Jake and the last Ballistician's blind spots overlap; use it to finish off your enemies and recruit Jake.
Trivia
- Aside from use of kanji versus hiragana, this chapter is one of two in the story of the War of Shadows whose precise Japanese title differs between games (in this case, between Shadow Dragon & the Blade of Light and Mystery of the Emblem versus Shadow Dragon), the other being Chapter 20.
- This map is reused for Chapter 19 of Fire Emblem: Mystery of the Emblem.
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Knorda Market
|
--
|
Japanese
|
• ノルダの奴隷市場 • ノルダの市場
|
• Translates to "Norda Slave Market"; used in Shadow Dragon & the Blade of Light and Mystery of the Emblem. • Translates to "Norda Market"; used in Shadow Dragon.
|
Spanish
|
Mercado de Knorda
|
Market of Knorda
|
French
|
Marché de Knorda
|
Market of Knorda
|
German
|
Markt von Knorda
|
Market of Knorda; abbreviated on the save menu as Markt v. Knorda.
|
Italian
|
Il mercato di Knorda
|
The market of Knorda
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
Notes
References