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Fog of war: Difference between revisions

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{{Quote|This is no good. If the fog thickens, we'll be blind in battle. It will be difficult to fight what we cannot see.|[[Kent]]}}
{{Quote|This is no good. If the fog thickens, we'll be blind in battle. It will be difficult to fight what we cannot see.|[[Kent]]}}


'''Fog of war''' ({{hover|索敵マップ|Sakutekimappu}} ''enemy search map'') is a [[weather]] condition first implemented in {{FE5}} and the most frequently recurring weather, present in all games except {{title|Path of Radiance}} and {{title|Awakening}}. Designed to add a level of tactical uncertainty and caution to gameplay (and named for [[wikipedia:Fog of war|a less literal military concept concerning the same]]), a map where fog of war is in effect limits the player's ability to see the map and its contents to a smaller field.  Fog of war is normally portrayed as fighting in the midst of literal fog, rainfall, darkness, or on [[Arcadia (chapter)|one occasion]] as fighting in a sandstorm.
'''Fog of war''' (Japanese: {{hover|索敵マップ|Sakutekimappu}} ''enemy search map'') is a [[weather]] condition first implemented in {{FE5}} and the most frequently recurring weather, present in all subsequent games except {{title|Awakening}}. Designed to add a level of tactical uncertainty and caution to gameplay (and named for [[wikipedia:Fog of war|a less literal military concept concerning the same]]), a map where fog of war is in effect limits the player's ability to see the map and its contents to a smaller field.  Fog of war is normally portrayed as fighting in the midst of literal fog, rainfall, darkness, or on [[Arcadia (chapter)|one occasion]] as fighting in a sandstorm.


In fog of war conditions, only a small area of vision surrounding each individual player or neutral [[unit]] can be seen properly.  Enemies which do not fall into this field of vision cannot be seen at all, and as such cannot be [[attack]]ed.  As enemies cannot be seen, when moving allied units it is possible to accidentally run into them; if this happens, the moving unit automatically waits at the spot just before the enemy they collided with, and cannot attack.  The enemy AI does not play by the same rules, however, as enemies will act as if fog of war is not in effect and will attack even player units which would not fall into their field of vision.
In fog of war conditions, only a small area of vision surrounding each individual player or neutral [[unit]] can be seen properly.  Enemies which do not fall into this field of vision cannot be seen at all, and as such cannot be [[attack]]ed.  As enemies cannot be seen, when moving allied units it is possible to accidentally run into them; if this happens, the moving unit automatically waits at the spot just before the enemy they collided with, and cannot attack.  The enemy AI does not play by the same rules, however, as enemies will act as if fog of war is not in effect and will attack even player units which would not fall into their field of vision.
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From {{title|The Binding Blade}} onward, a handful of classes - [[Thief|Thieves]], [[Assassin]]s, [[Rogue]]s and [[Whisper]]s - possess an innate greater field of vision in fog of war.  A thief unit will typically possess double the vision range of a normal unit; the exact degree of increased vision varies depending on the game and depending on the base vision field.  Most games will readily point this out and emphasise the value of bringing a thief unit to a fog of war map<ref>{{Cite|[[Tactician (Blazing Sword)|Mark]], put me in the lead, please. Surely you know that we...er...thieves, if you must, can see through fog. Follow me, everyone! |[[Matthew]]|Blazing Sword}}</ref>.
From {{title|The Binding Blade}} onward, a handful of classes - [[Thief|Thieves]], [[Assassin]]s, [[Rogue]]s and [[Whisper]]s - possess an innate greater field of vision in fog of war.  A thief unit will typically possess double the vision range of a normal unit; the exact degree of increased vision varies depending on the game and depending on the base vision field; in ''Path of Radiance'' and ''Radiant Dawn'', the character [[Janaff]] also has this ability through his exclusive skill, [[Insight]].  Most games will readily point this out and emphasise the value of bringing a thief unit to a fog of war map.<ref>{{Cite|[[Tactician (Blazing Sword)|Mark]], put me in the lead, please. Surely you know that we...er...thieves, if you must, can see through fog. Follow me, everyone! |[[Matthew]]|Blazing Sword}}</ref>


Beyond the use of a thief unit, there are two items with the ability to temporarily increase visibility on a fog of war map: the [[Torch (item)|torch]] item and the [[Torch (staff)|Torch staff]].  When used, they provide an increase to the unit's field of vision, slowly decreasing back to normal at a rate of one tile per turn.  In some games, the Torch staff instead casts a vision increase at a fixed spot within a certain casting range, independent of the casting unit.
Beyond the use of a thief unit, there are two items with the ability to temporarily increase visibility on a fog of war map: the [[Torch (item)|torch]] item and the [[Torch (staff)|Torch staff]].  When used, they provide an increase to the unit's field of vision, slowly decreasing back to normal at a rate of one tile per turn.  In some games, the Torch staff instead casts a vision increase at a fixed spot within a certain casting range, independent of the casting unit.
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* Chapter 20A: [[The Silver Wolf]]
* Chapter 20A: [[The Silver Wolf]]
* Chapter 21x: [[The Elder Revelation]]
* Chapter 21x: [[The Elder Revelation]]
* [[Trial Map]] 2: [[List of Trial Maps in Fire Emblem: The Binding Blade#Normal Trial Maps|Island of Heavy Rain]]
* [[Trial Map]] 2: [[List of Trial Maps in Fire Emblem: The Binding Blade#Normal Trial Maps|Rainy Island]]


==={{title|Blazing Sword}}===
==={{FE7}}===
* Chapter 9: [[A Grim Reunion]] (partial)
* Chapter 9: [[A Grim Reunion]] (partial)
* Chapter 13x: [[The Peddler Merlinus]]
* Chapter 13x: [[The Peddler Merlinus]]
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Additionally, any [[skirmish]] has a random chance of having fog of war in effect in any given visit.
Additionally, any [[skirmish]] has a random chance of having fog of war in effect in any given visit.
==={{title|Path of Radiance}}===
In ''Path of Radiance'', fog of war will only be present on these chapters when played in Hard Mode or Maniac Mode{{JP}}. Easy Mode{{US}}{{EU}} and Normal Mode do not have fog of war in any chapter.
* Chapter 5: [[Flight!]]
* Chapter 14: [[Training]]


==={{title|Radiant Dawn}}===
==={{title|Radiant Dawn}}===

Revision as of 05:31, 7 May 2015

Chapter 8x of Thracia 776, with fog of war in effect. In Thracia, fog of war renders the rest of the map completely unviewable, adding a further element of uncertainty to navigating the map.
This is no good. If the fog thickens, we'll be blind in battle. It will be difficult to fight what we cannot see.
— Kent

Fog of war (Japanese: 索敵マップ enemy search map) is a weather condition first implemented in Fire Emblem: Thracia 776 and the most frequently recurring weather, present in all subsequent games except Awakening. Designed to add a level of tactical uncertainty and caution to gameplay (and named for a less literal military concept concerning the same), a map where fog of war is in effect limits the player's ability to see the map and its contents to a smaller field. Fog of war is normally portrayed as fighting in the midst of literal fog, rainfall, darkness, or on one occasion as fighting in a sandstorm.

In fog of war conditions, only a small area of vision surrounding each individual player or neutral unit can be seen properly. Enemies which do not fall into this field of vision cannot be seen at all, and as such cannot be attacked. As enemies cannot be seen, when moving allied units it is possible to accidentally run into them; if this happens, the moving unit automatically waits at the spot just before the enemy they collided with, and cannot attack. The enemy AI does not play by the same rules, however, as enemies will act as if fog of war is not in effect and will attack even player units which would not fall into their field of vision.

In most appearances of fog of war, the fog will merely dim and/or darken the rest of the map; the layout can still be easily seen and terrain data is still actively available. This is not the case in Thracia 776, where the shrouded parts of the map are instead blacked out entirely, adding a trial-and-error element to navigating the area.

Visibility

From The Binding Blade onward, a handful of classes - Thieves, Assassins, Rogues and Whispers - possess an innate greater field of vision in fog of war. A thief unit will typically possess double the vision range of a normal unit; the exact degree of increased vision varies depending on the game and depending on the base vision field; in Path of Radiance and Radiant Dawn, the character Janaff also has this ability through his exclusive skill, Insight. Most games will readily point this out and emphasise the value of bringing a thief unit to a fog of war map.[1]

Beyond the use of a thief unit, there are two items with the ability to temporarily increase visibility on a fog of war map: the torch item and the Torch staff. When used, they provide an increase to the unit's field of vision, slowly decreasing back to normal at a rate of one tile per turn. In some games, the Torch staff instead casts a vision increase at a fixed spot within a certain casting range, independent of the casting unit.

On rare occasions, environmental obstacles can allow for increased vision. In Radiant Dawn, obstacles called watch fires are placed at intervals around some fog of war maps. When lit by a unit, a watch fire casts a wider field of vision at a fixed space until extinguished by a unit; both allied and enemy units are capable of lighting or extinguishing them.

Fog of war maps by game

Thracia 776

The Binding Blade

Fire Emblem: The Blazing Blade

The Sacred Stones

Additionally, any skirmish has a random chance of having fog of war in effect in any given visit.

Path of Radiance

In Path of Radiance, fog of war will only be present on these chapters when played in Hard Mode or Maniac ModeJP. Easy ModeUSEU and Normal Mode do not have fog of war in any chapter.

Radiant Dawn

Shadow Dragon

No chapter of the main story mode has fog of war. Fog of war only exists in the multiplayer battle mode, where it can be enabled or disabled for use in a round of multiplayer gameplay.

New Mystery of the Emblem

Additionally, fog of war can be enabled or disabled for use in rounds of multiplayer gameplay.

Gallery

References

  1. "Mark, put me in the lead, please. Surely you know that we...er...thieves, if you must, can see through fog. Follow me, everyone! " — Matthew, Fire Emblem: Blazing Sword
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