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Fire Emblem: The Blazing Blade pre-release build 0206

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Revision as of 21:18, 22 September 2016 by L95 (talk | contribs) (Very WIP, will be filling in more of the page soon)
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Rekka no Ken

File:Ss fe07 0205 prototype title.png

Developer(s)

Intelligent Systems

Build date

2003/02/05

Final release date

JP April 25, 2003

Platform

Game Boy Advance ROM

In 2008, a set of three prototype builds of Fire Emblem: The Blazing Blade and The Sacred Stones were leaked from the Intelligent Systems FTP server and obtained and subsequently released by a Japanese group, eventually coming to the attention of the English fanbase through the message board Fire Emblem: Sanctuary of Strategy.[1] The three builds were internally timestamped as having been assembled a couple of months before the final releases of the games, and as such contain numerous differences of varying degrees of substantiality, and provide an interesting insight into the development of the games.

This page dissects the differences between this build and the final version. A patch for the prototype can be downloaded here.

Start-up menu

On loading the prototype, the player is brought to this debug start-up menu with options to start the game from numerous points. In order, these are:

  • Release Entry (Japanese: リリースエントリ) starts the game from its opening demo.
  • Continue Chapter (Japanese: どこでも再開) resumes an in-progress game file.
  • Manual Continue (Japanese: 手再開) resumes a manually suspended game file.
  • Initialize File (Japanese: ファイル初期化) prompts the player to wipe all save data. Unlike The Sacred Stones' prototype, it is functional.
  • The last row is a chapter select function, where the player can press left and right to scroll through the game's maps and select one to start playing from.

Debug functions

Main article: Fire Emblem (GBA) prototype build 0205/Debug functions

Within the prototype there are various debug menus that can be accessed in various ways. A lot of these debug functions are identical to those in the 0216 and Sacred Stones's prototype.

Sound and music

Main article: Fire Emblem (GBA) prototype build 0205/sound and music

The soundtrack featured in the final release is present, however several songs, while clearly identifiable, sound slightly different and/or use different instruments. The songs do not have their final titles, instead using descriptors. For example, Wind Across the Plains is just called "Lyn".

There are also several songs that do not exist in the final release. There is also one song, Prologue, that, while not present in the final release, would go on to be used in Fire Emblem: The Sacred Stones.

The sound room in this version of the prototype is, graphically, mostly unmodified from The Binding Blade's sound room. This version of the sound room has a few bugs, though nothing of the game crashing nature, some tracks have glitchy names that the game takes a good few seconds to display.

Graphics

A large amount of the graphics are close to or identical to the final release.

Chapters


This section has been marked as a stub. Please help improve the page by adding information.


The vast majority of the chapter maps in the prototype are extremely similar, or identical to the final release. However, a small few chapters do have somewhat significant layout differences.

  • The Dragon's Gate is white instead of green.
  • The ballista in chapter 8 is positioned in a way that the player can get to it earlier.
  • The Lloyd variant of chapter 23 lacks an arena.

Portrait differences


This section has been marked as a stub. Please help improve the page by adding information.


File:Ss fe07 0205 prototype nergal portrait error.png
The somewhat amusing expression resulting from the error in Nergal's portrait.

The majority of the portraits are not vastly different from the final version, though some bosses have shuffled portraits, the vast majority of the bosses in this revision use small portraits from Fire Emblem: The Binding Blade, despite their full portraits being complete. Some portraits have received minor touch-ups in the final release compared to those here, and, in particular, Lyn and Eliwood have slightly different portraits for their expression changes.

Also of note, the majority of the generic villagers use portraits from The Binding Blade. There is also a minor error in one of Nergal's portraits; his mouth hangs open slightly instead of closing when he is not speaking.

style="Template:Roundtl; width:100px; height:75px; border:1px solid #b0b0b0; background:#222222" colspan="2" align="center" | Portrait prototype eliwood forward fe07.pngPortrait prototype eliwood sad fe07.pngPortrait prototype eliwood mad fe07.png
0205 revision
Portrait eliwood forward fe07.pngPortrait eliwood sad fe07.pngPortrait eliwood mad fe07.png
Final revision
Portrait prototype lyn sad fe07.pngPortrait prototype lyn mad fe07.png
0205 revision
Portrait lyn sad fe07.pngPortrait lyn mad fe07.png
Final revision
Portrait prototype heath fe07.png
0205 revision
Portrait heath fe07.png
Final revision
Portrait prototype raven fe07.png
0205 revision
Portrait raven fe07.png
Final revision
Portrait prototype jerme fe07.pngPortrait prototype jerme morph fe07.png
0205 revision
style="Template:Roundtr; width:50px; border:1px solid #b0b0b0; background:#222222" colspan="2" align="center" | Portrait jerme fe07.pngPortrait jerme morph fe07.png
Final revision
Eliwood's screen-facing and sad portraits were revised fairly significantly. His angry portrait received some touch-ups. Lyn's sad and angry portraits were revised slightly. Heath's hair color was changed from red to green. Raven's hair color was changed from black to red, the colors of his outfit were also changed slightly. Jerme's design was changed; he was given a headband.
style="Template:Roundtl; width:100px; height:75px; border:1px solid #b0b0b0; background:#222222" colspan="2" align="center" | Portrait prototype aion fe07.png
0205 revision
Portrait aion fe07.png
Final revision
Portrait teodor fe07.pngPortrait prototype kenneth morph fe07.png
0205 revision
Portrait kenneth fe07.pngPortrait kenneth morph fe07.png
Final revision
Portrait prototype teodor fe07.png
0205 revision
Portrait teodor fe07.png
Final revision
Portrait prototype denning fe07.png
0205 revision
Portrait denning fe07.png
Final revision
Portrait prototype zephiel fe07.png
0205 revision
style="Template:Roundtr; width:50px; border:1px solid #b0b0b0; background:#222222" colspan="2" align="center" | Portrait zephiel fe07.png
Final revision
Aion's prototype portrait is edited and given to Kenneth and uses a different portrait in the final release. Kenneth's prototype portrait would later be given to Teodor, while he would receive a modified version of Aion's portrait as replacement. Teodor uses a recolor of Denning's portrait. Denning's jawline and facial features were touched up slightly. Zephiel's portrait received some touch-ups to his eyes and hair.

Classes


This section has been marked as a stub. Please help improve the page by adding information.


The vast majority of classes present in the final release of Fire Emblem: The Blazing Blade are fully graphically implemented.

  • The Fire Dragon's battle animations and map sprites are implemented.
  • Dark Druid does not yet have a custom battle animation or map sprite, and uses the druid battle animations and map sprites.
  • Eliwood has a different animation when using Durandal.
  • Lyn has an unused animation for using Durandal.

Gameplay


This section has been marked as a stub. Please help improve the page by adding information.


The prototype is fairly complete, game play-wise, though there are occasional glitches throughout the game.

  • The sound room is fully unlocked immediately.
  • Nergal's stat screen occasionally freezes the game.
  • Collapsed Nils and Natalie have view-able stat screens, that also freeze the game.
  • Chapter 19xx: A Glimpse in Time loads Nergal as a playable unit and erroneously adds him to the player party.
  • Sometimes the final door to Nergal's room does not open in the final chapter; making the chapter impossible to complete.
  • The camera occasionally glitches when skipping chapter events with start, making player units invisible, this can be fixed by a suspend and reload.
  • The player units start at the bottom of the staircase, instead of the top, in the final battle against the dragon.
  • Some chapters do not have accompanying world map narration.

Items


This section has been marked as a stub. Please help improve the page by adding information.


The prototype largely has all the items that are in the final release, however several items crash the game when their help description is viewed, and many items use placeholder icons.

Supports


This section has been marked as a stub. Please help improve the page by adding information.


A large amount of support conversations and pairs are implemented into the game, including the scripts to the actual conversations, however several pairs say "Test 1" or some variation. Several support scripts vary from the final release.

Classess

  • The Morph class variant for Sage does not seem to be utilized.


Status conditions

The new dancer ring status effects are implemented and functional.


Trivia

  • For some reason the L shoulder button backs out of the options menu like the B button, the final release does not have this feature. This also occurs in The Sacred Stones' prototype.

Gallery

References

  1. Tanks, FE7 Prototype, Fire Emblem: Sanctuary of Strategy (archived by the Internet Archive Wayback Machine), Published: 2008-06-01, Retrieved: 2016-04-17
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline
Preliminary data and content
Pre-release information Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree HousesWarriors: Three HopesEngage
Unused content Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree HousesWarriors: Three HopesEngage
Pre-release builds The Blazing Blade pre-release build 0206The Blazing Blade pre-release build 0219The Sacred Stones pre-release build 040531_2253
Other Fire Emblem 64Fire Emblem Wii