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A Knight-Filled Sky: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "return(.*)\=ymir" to "return$1=ymir |return$1article=Ymir (Shadow Dragon)")
(Added FE11 enemy notes; added H4 forged weapons; misc.)
Line 4: Line 4:
|boss=[[Michalis]]
|boss=[[Michalis]]
|previous=*[[Camus the Sable]]
|previous=*[[Camus the Sable]]
*[[Clash in Macedon]]
*[[Clash in Macedon]] <small>(''Mystery of the Emblem'')</small>
|next=[[Dark Pontifex]]
|next=[[Dark Pontifex]]
}}
}}


'''A Knight-Filled Sky''' (Japanese: {{hl|天空を駆ける騎士|Tenkū o kakeru kishi}} ''Sky-Riding Knights'') is the twenty-second chapter in {{FE1}} and {{FE11}} and the seventeenth chapter in {{FE3}}.
'''A Knight-Filled Sky''' (Japanese: {{hl|天空を駆ける騎士|Tenkū o kakeru kishi}} ''Sky-Riding Knights'') is the twenty-second chapter in {{FE1}} and {{FE11}} and the seventeenth chapter in Book&nbsp;I of {{FE3}}.


==Plot==
==Plot==
Line 53: Line 53:
{{tab
{{tab
|default=3
|default=3
|width=100%
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Mystery of the Emblem''
Line 962: Line 963:
|mov=10
|mov=10
|inventory={{Item|ds|Silver Lance}}
|inventory={{Item|ds|Silver Lance}}
|notes=The right one immediately begins moving unprovoked.
|notes=The right one immediately begins moving unprovoked.<br>• The left one moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,013: Line 1,014:
|mov=10
|mov=10
|inventory={{Item|ds|Silver Lance}}
|inventory={{Item|ds|Silver Lance}}
|notes=Begins moving if a unit reaches roughly the halfway point.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, [[Dracoknight]], or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,030: Line 1,031:
|mov=10
|mov=10
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin}}
|notes=Begins moving if a unit reaches roughly the halfway point.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, [[Dracoknight]], or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,047: Line 1,048:
|mov=10
|mov=10
|inventory={{Item|ds|Ridersbane}}
|inventory={{Item|ds|Ridersbane}}
|notes=Begins moving if a unit reaches roughly the halfway point.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]] or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,064: Line 1,065:
|mov=10
|mov=10
|inventory={{Item|ds|Steel Sword}}
|inventory={{Item|ds|Steel Sword}}
|notes=Begins moving if a unit reaches the northern area.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby [[Pegasus Knight]] or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,081: Line 1,082:
|mov=8
|mov=8
|inventory={{Item|ds|Silver Lance}}
|inventory={{Item|ds|Silver Lance}}
|notes=Moves to attack units in range; returns to her starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,097: Line 1,099:
|mov=8
|mov=8
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin}}
|notes=• The left one immediately begins moving unprovoked.<br>• The right one begins moving if a unit reaches the northern area.
|notes=• The western one immediately begins moving unprovoked.<br>• The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]], Pegasus Knight, or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,131: Line 1,133:
|mov=9
|mov=9
|inventory={{Item|ds|Silver Bow}}
|inventory={{Item|ds|Silver Bow}}
|notes=• The left one begins moving if a unit reaches roughly the halfway point.<br>• The right one begins moving if a unit reaches the northern area.
|notes=• The right one begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]] or [[Pegasus Knight]] is provoked.<br>• The left one begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]] or [[Dracoknight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,148: Line 1,150:
|mov=8
|mov=8
|inventory={{Item|ds|Ridersbane}}
|inventory={{Item|ds|Ridersbane}}
|notes=Begins moving if a unit reaches the northern area.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]], Pegasus Knight, or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,181: Line 1,183:
|mov=7
|mov=7
|inventory={{Item|ds|Iron Sword}}
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying the [[village]].
|notes=Moves to raid the [[village]], and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,315: Line 1,317:
|mov=10
|mov=10
|inventory={{Item|ds|Silver Lance}}
|inventory={{Item|ds|Silver Lance}}
|notes=The right one immediately begins moving unprovoked.
|notes=The right one immediately begins moving unprovoked.<br>• The left one moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,366: Line 1,368:
|mov=10
|mov=10
|inventory={{Item|ds|Silver Lance}}
|inventory={{Item|ds|Silver Lance}}
|notes=Begins moving if a unit reaches roughly the halfway point.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, [[Dracoknight]], or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,383: Line 1,385:
|mov=10
|mov=10
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin}}
|notes=Begins moving if a unit reaches roughly the halfway point.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, [[Dracoknight]], or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,400: Line 1,402:
|mov=10
|mov=10
|inventory={{Item|ds|Ridersbane}}
|inventory={{Item|ds|Ridersbane}}
|notes=Begins moving if a unit reaches roughly the halfway point.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]] or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,417: Line 1,419:
|mov=10
|mov=10
|inventory={{Item|ds|Steel Sword}}
|inventory={{Item|ds|Steel Sword}}
|notes=Begins moving if a unit reaches the northern area.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby [[Pegasus Knight]] or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,434: Line 1,436:
|mov=8
|mov=8
|inventory={{Item|ds|Silver Lance}}
|inventory={{Item|ds|Silver Lance}}
|notes=Moves to attack units in range; returns to her starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,450: Line 1,453:
|mov=8
|mov=8
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin}}
|notes=• The left one immediately begins moving unprovoked.<br>• The right one begins moving if a unit reaches the northern area.
|notes=• The western one immediately begins moving unprovoked.<br>• The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]], Pegasus Knight, or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,484: Line 1,487:
|mov=9
|mov=9
|inventory={{Item|ds|Silver Bow}}
|inventory={{Item|ds|Silver Bow}}
|notes=• The left one begins moving if a unit reaches roughly the halfway point.<br>• The right one begins moving if a unit reaches the northern area.
|notes=• The right one begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]] or [[Pegasus Knight]] is provoked.<br>• The left one begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]] or [[Dracoknight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,501: Line 1,504:
|mov=8
|mov=8
|inventory={{Item|ds|Ridersbane}}
|inventory={{Item|ds|Ridersbane}}
|notes=Begins moving if a unit reaches the northern area.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]], Pegasus Knight, or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,534: Line 1,537:
|mov=7
|mov=7
|inventory={{Item|ds|Iron Sword}}
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying the [[village]].
|notes=Moves to raid the [[village]], and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,668: Line 1,671:
|mov=10
|mov=10
|inventory={{Item|ds|Silver Lance}}
|inventory={{Item|ds|Silver Lance}}
|notes=The right one immediately begins moving unprovoked.
|notes=The right one immediately begins moving unprovoked.<br>• The left one moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,719: Line 1,722:
|mov=10
|mov=10
|inventory={{Item|ds|Silver Lance}}
|inventory={{Item|ds|Silver Lance}}
|notes=Begins moving if a unit reaches roughly the halfway point.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, [[Dracoknight]], or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,736: Line 1,739:
|mov=10
|mov=10
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin}}
|notes=Begins moving if a unit reaches roughly the halfway point.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, [[Dracoknight]], or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,753: Line 1,756:
|mov=10
|mov=10
|inventory={{Item|ds|Ridersbane}}
|inventory={{Item|ds|Ridersbane}}
|notes=Begins moving if a unit reaches roughly the halfway point.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]] or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,770: Line 1,773:
|mov=10
|mov=10
|inventory={{Item|ds|Steel Sword}}
|inventory={{Item|ds|Steel Sword}}
|notes=Begins moving if a unit reaches the northern area.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby [[Pegasus Knight]] or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,787: Line 1,790:
|mov=8
|mov=8
|inventory={{Item|ds|Silver Lance}}
|inventory={{Item|ds|Silver Lance}}
|notes=Moves to attack units in range; returns to her starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,803: Line 1,807:
|mov=8
|mov=8
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin}}
|notes=• The left one immediately begins moving unprovoked.<br>• The right one begins moving if a unit reaches the northern area.
|notes=• The western one immediately begins moving unprovoked.<br>• The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]], Pegasus Knight, or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,837: Line 1,841:
|mov=9
|mov=9
|inventory={{Item|ds|Silver Bow}}
|inventory={{Item|ds|Silver Bow}}
|notes=• The left one begins moving if a unit reaches roughly the halfway point.<br>• The right one begins moving if a unit reaches the northern area.
|notes=• The right one begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]] or [[Pegasus Knight]] is provoked.<br>• The left one begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]] or [[Dracoknight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,854: Line 1,858:
|mov=8
|mov=8
|inventory={{Item|ds|Ridersbane}}
|inventory={{Item|ds|Ridersbane}}
|notes=Begins moving if a unit reaches the northern area.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]], Pegasus Knight, or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,887: Line 1,891:
|mov=7
|mov=7
|inventory={{Item|ds|Iron Sword}}
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying the [[village]].
|notes=Moves to raid the [[village]], and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,021: Line 2,025:
|mov=10
|mov=10
|inventory={{Item|ds|Silver Lance}}
|inventory={{Item|ds|Silver Lance}}
|notes=The right one immediately begins moving unprovoked.
|notes=The right one immediately begins moving unprovoked.<br>• The left one moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,072: Line 2,076:
|mov=10
|mov=10
|inventory={{Item|ds|Silver Lance}}
|inventory={{Item|ds|Silver Lance}}
|notes=Begins moving if a unit reaches roughly the halfway point.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, [[Dracoknight]], or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,089: Line 2,093:
|mov=10
|mov=10
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin}}
|notes=Begins moving if a unit reaches roughly the halfway point.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, [[Dracoknight]], or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,106: Line 2,110:
|mov=10
|mov=10
|inventory={{Item|ds|Ridersbane}}
|inventory={{Item|ds|Ridersbane}}
|notes=Begins moving if a unit reaches roughly the halfway point.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]] or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,123: Line 2,127:
|mov=10
|mov=10
|inventory={{Item|ds|Silver Sword}}
|inventory={{Item|ds|Silver Sword}}
|notes=Begins moving if a unit reaches the northern area.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby [[Pegasus Knight]] or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,140: Line 2,144:
|mov=8
|mov=8
|inventory={{Item|ds|Silver Lance}}
|inventory={{Item|ds|Silver Lance}}
|notes=Moves to attack units in range; returns to her starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,156: Line 2,161:
|mov=8
|mov=8
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin}}
|notes=• The left one immediately begins moving unprovoked.<br>• The right one begins moving if a unit reaches the northern area.
|notes=• The western one immediately begins moving unprovoked.<br>• The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]], Pegasus Knight, or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,190: Line 2,195:
|mov=9
|mov=9
|inventory={{Item|ds|Silver Bow}}
|inventory={{Item|ds|Silver Bow}}
|notes=• The left one begins moving if a unit reaches roughly the halfway point.<br>• The right one begins moving if a unit reaches the northern area.
|notes=• The right one begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]] or [[Pegasus Knight]] is provoked.<br>• The left one begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]] or [[Dracoknight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,207: Line 2,212:
|mov=8
|mov=8
|inventory={{Item|ds|Ridersbane}}
|inventory={{Item|ds|Ridersbane}}
|notes=Begins moving if a unit reaches the northern area.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]], Pegasus Knight, or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,240: Line 2,245:
|mov=7
|mov=7
|inventory={{Item|ds|Silver Sword}}
|inventory={{Item|ds|Silver Sword}}
|notes=Prioritizes destroying the [[village]].
|notes=Moves to raid the [[village]], and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,357: Line 2,362:
|res=4.2
|res=4.2
|mov=10
|mov=10
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin|type=forged}}
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,374: Line 2,379:
|mov=10
|mov=10
|inventory={{Item|ds|Silver Lance}}
|inventory={{Item|ds|Silver Lance}}
|notes=The right one immediately begins moving unprovoked.
|notes=The right one immediately begins moving unprovoked.<br>• The left one moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,390: Line 2,395:
|res=3.9
|res=3.9
|mov=10
|mov=10
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin|type=forged}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 2,407: Line 2,412:
|res=7
|res=7
|mov=10
|mov=10
|inventory={{Item|ds|Armorslayer}}
|inventory={{Item|ds|Armorslayer|type=forged}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 2,425: Line 2,430:
|mov=10
|mov=10
|inventory={{Item|ds|Silver Lance}}
|inventory={{Item|ds|Silver Lance}}
|notes=Begins moving if a unit reaches roughly the halfway point.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, [[Dracoknight]], or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,441: Line 2,446:
|res=7
|res=7
|mov=10
|mov=10
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin|type=forged}}
|notes=Begins moving if a unit reaches roughly the halfway point.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, [[Dracoknight]], or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,458: Line 2,463:
|res=3.5
|res=3.5
|mov=10
|mov=10
|inventory={{Item|ds|Ridersbane}}
|inventory={{Item|ds|Ridersbane|type=forged}}
|notes=Begins moving if a unit reaches roughly the halfway point.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]] or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,476: Line 2,481:
|mov=10
|mov=10
|inventory={{Item|ds|Silver Sword}}
|inventory={{Item|ds|Silver Sword}}
|notes=Begins moving if a unit reaches the northern area.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby [[Pegasus Knight]] or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,493: Line 2,498:
|mov=8
|mov=8
|inventory={{Item|ds|Silver Lance}}
|inventory={{Item|ds|Silver Lance}}
|notes=Moves to attack units in range; returns to her starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,508: Line 2,514:
|res=8.8
|res=8.8
|mov=8
|mov=8
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin|type=forged}}
|notes=• The left one immediately begins moving unprovoked.<br>• The right one begins moving if a unit reaches the northern area.
|notes=• The western one immediately begins moving unprovoked.<br>• The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]], Pegasus Knight, or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,525: Line 2,531:
|res=8.8
|res=8.8
|mov=8
|mov=8
|inventory={{Item|ds|Killer Lance}}
|inventory={{Item|ds|Killer Lance|type=forged}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 2,543: Line 2,549:
|mov=9
|mov=9
|inventory={{Item|ds|Silver Bow}}
|inventory={{Item|ds|Silver Bow}}
|notes=• The left one begins moving if a unit reaches roughly the halfway point.<br>• The right one begins moving if a unit reaches the northern area.
|notes=• The right one begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]] or [[Pegasus Knight]] is provoked.<br>• The left one begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]] or [[Dracoknight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,559: Line 2,565:
|res=8.8
|res=8.8
|mov=8
|mov=8
|inventory={{Item|ds|Ridersbane}}
|inventory={{Item|ds|Ridersbane|type=forged}}
|notes=Begins moving if a unit reaches the northern area.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]], Pegasus Knight, or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,593: Line 2,599:
|mov=7
|mov=7
|inventory={{Item|ds|Silver Sword}}
|inventory={{Item|ds|Silver Sword}}
|notes=Prioritizes destroying the [[village]].
|notes=Moves to raid the [[village]], and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,608: Line 2,614:
|def=19
|def=19
|res=3
|res=3
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Javelin}} • {{Item|ds|Iote's Shield|type=drop}}
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Javelin|type=forged}} • {{Item|ds|Iote's Shield|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|last=y
|last=y
Line 2,659: Line 2,665:
|res=3.5
|res=3.5
|mov=10
|mov=10
|inventory={{Item|ds|Ridersbane}}
|inventory={{Item|ds|Ridersbane|type=forged}}
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,691: Line 2,697:
|res=4.2
|res=4.2
|mov=9
|mov=9
|inventory={{Item|ds|Killer Bow}}
|inventory={{Item|ds|Killer Bow|type=forged}}
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +4 might and +20 hit.
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,727: Line 2,734:
|mov=10
|mov=10
|inventory={{Item|ds|Brave Lance}}
|inventory={{Item|ds|Brave Lance}}
|notes=The right one immediately begins moving unprovoked.
|notes=The right one immediately begins moving unprovoked.<br>• The left one moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,778: Line 2,785:
|mov=10
|mov=10
|inventory={{Item|ds|Brave Lance}}
|inventory={{Item|ds|Brave Lance}}
|notes=Begins moving if a unit reaches roughly the halfway point.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, [[Dracoknight]], or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,795: Line 2,802:
|mov=10
|mov=10
|inventory={{Item|ds|Javelin|type=forged}}
|inventory={{Item|ds|Javelin|type=forged}}
|notes=Begins moving if a unit reaches roughly the halfway point.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, [[Dracoknight]], or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,812: Line 2,819:
|mov=10
|mov=10
|inventory={{Item|ds|Ridersbane|type=forged}}
|inventory={{Item|ds|Ridersbane|type=forged}}
|notes=Begins moving if a unit reaches roughly the halfway point.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]] or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,829: Line 2,836:
|mov=10
|mov=10
|inventory={{Item|ds|Brave Sword}}
|inventory={{Item|ds|Brave Sword}}
|notes=Begins moving if a unit reaches the northern area.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby [[Pegasus Knight]] or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,846: Line 2,853:
|mov=8
|mov=8
|inventory={{Item|ds|Brave Lance}}
|inventory={{Item|ds|Brave Lance}}
|notes=Moves to attack units in range; returns to her starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,862: Line 2,870:
|mov=8
|mov=8
|inventory={{Item|ds|Javelin|type=forged}}
|inventory={{Item|ds|Javelin|type=forged}}
|notes=• The left one immediately begins moving unprovoked.<br>• The right one begins moving if a unit reaches the northern area.
|notes=• The western one immediately begins moving unprovoked.<br>• The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]], Pegasus Knight, or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,896: Line 2,904:
|mov=9
|mov=9
|inventory={{Item|ds|Brave Bow}}
|inventory={{Item|ds|Brave Bow}}
|notes=• The left one begins moving if a unit reaches roughly the halfway point.<br>• The right one begins moving if a unit reaches the northern area.
|notes=• The right one begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]] or [[Pegasus Knight]] is provoked.<br>• The left one begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]] or [[Dracoknight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
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|mov=8
|mov=8
|inventory={{Item|ds|Ridersbane|type=forged}}
|inventory={{Item|ds|Ridersbane|type=forged}}
|notes=Begins moving if a unit reaches the northern area.
|notes=Begins moving if he could attack a unit with twice his movement, or if a nearby [[Paladin]], Pegasus Knight, or [[Horseman]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,946: Line 2,954:
|mov=7
|mov=7
|inventory={{Item|ds|Brave Sword}}
|inventory={{Item|ds|Brave Sword}}
|notes=Prioritizes destroying the [[village]].
|notes=Moves to raid the [[village]], and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 3,048: Line 3,056:
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +4 Mt and +20 Hit.
All {{forged|forged|article=Forge}} weapons have +4 might and +20 hit.
}}
}}
}}
}}
Line 3,055: Line 3,063:
=====''Shadow Dragon & the Blade of Light''=====
=====''Shadow Dragon & the Blade of Light''=====
*Turns 8–14
*Turns 8–14
**1 [[Dracoknight|Wyvern Knight]] with a [[Ridersbane]] from the mid-left center fort
**One [[Dracoknight|Wyvern Knight]] with a [[Ridersbane]] from the mid-left center fort
*Turns 9–14
*Turns 9–14
**1 [[Paladin]] from the mid-right center fort
**One [[Paladin]] from the mid-right center fort
*Turns 10–14
*Turns 10–14
**1 [[Dracoknight|Wyvern Knight]] with a [[Silver Lance]] from the center-left fort
**One [[Dracoknight|Wyvern Knight]] with a [[Silver Lance]] from the center-left fort
**1 [[Horseman]] from the rightmost center fort
**One [[Horseman]] from the rightmost center fort
*Turns 11–14
*Turns 11–14
**1 [[Dracoknight|Wyvern Knight]] with a [[Silver Lance]] from the leftmost center fort
**One [[Dracoknight|Wyvern Knight]] with a [[Silver Lance]] from the leftmost center fort
**1 [[Bishop]] from the right-center fort
**One [[Bishop]] from the right-center fort


=====''Mystery of the Emblem''=====
=====''Mystery of the Emblem''=====
*Starting turn 10, continuing until 3 of each have appeared.
*Starting turn 10, continuing until 3 of each have appeared.
**2 [[Dracoknight]]s and 1 [[Pegasus Knight]] from the left center forts
**Two [[Dracoknight]]s and one [[Pegasus Knight]] from the left center forts
**1 [[Bishop]], 1 [[Cavalier]], and 1 [[Horseman]] from the right center forts
**One [[Bishop]], one [[Cavalier]], and one [[Horseman]] from the right center forts


=====''Shadow Dragon''=====
=====''Shadow Dragon''=====
*Turns 8–14
*Turns 8–14
**1 [[Paladin]] from the center eastern fort
**One [[Paladin]] from the center eastern fort
**1 [[Dracoknight]] with a [[Silver Lance]]{{h|*|Lower difficulties}}/[[Brave Lance]]{{h|*|Hard-5}} from the right western fort
**One [[Dracoknight]] with a [[Silver Lance]]{{h|*|Lower difficulties}}/[[Brave Lance]]{{h|*|Hard-5}} from the right western fort
*Turns 11–14
*Turns 11–14
**1 [[Dracoknight]] with a [[Ridersbane]] from the center western fort
**One [[Dracoknight]] with a [[Ridersbane]] from the center western fort
**1 [[Dracoknight]] with a [[Silver Lance]]{{h|*|Lower difficulties}}/[[Brave Lance]]{{h|*|Hard-5}} from the left western fort
**One [[Dracoknight]] with a [[Silver Lance]]{{h|*|Lower difficulties}}/[[Brave Lance]]{{h|*|Hard-5}} from the left western fort
**1 [[Bishop]] from the left eastern fort
**One [[Bishop]] from the left eastern fort
**1 [[Horseman]] from the right eastern fort
**One [[Horseman]] from the right eastern fort
*All reinforcements are halted when [[Michalis]] is defeated.
 
All reinforcements are halted when [[Michalis]] is defeated.


===Boss data===
===Boss data===
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|def=19
|def=19
|res=3
|res=3
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Javelin}}<br>{{Item|ds|Iote's Shield|type=drop}}
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Javelin|type=forged}}{{h|*|11 Mt, 90 Hit}}<br>{{Item|ds|Iote's Shield|type=drop}}
|la=B
|la=B
|ax=A
|ax=A

Revision as of 21:02, 15 October 2022

A Knight-Filled Sky

Cm fe11 22.png

Location

The Macedon Aerie

Boss(es)

Michalis

Previous chapter(s)
Next chapter(s)

Dark Pontifex

A Knight-Filled Sky (Japanese: 天空を駆ける騎士 Sky-Riding Knights) is the twenty-second chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the seventeenth chapter in Book I of Fire Emblem: Mystery of the Emblem.

Plot

Main article: A Knight-Filled Sky/Script

As Marth and his companions approach the capital of Macedon, Michalis asks Gotoh to evacuate until the fighting ends. Gotoh makes one last effort to convince Michalis to surrender, which falls on deaf ears. Marth besieges Macedon, transforms the Lightsphere and Starsphere into Starlight, and defeats Michalis. He and Malledus lament how Michalis and Camus had their potential wasted by Gharnef's destructive war and prepare to make for Thabes.

Chapter data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 16 {{{partner}}} {{{other}}} 20+30
Cm fe11 22.png
Map dimensions:
30 columns by 28 rows

Character data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Characters
New units

None

Available characters
Marth ​Frey ​Abel ​Cain ​Jagen ​Gordin ​Draug ​Norne ​Caeda ​Wrys ​Bord ​Cord ​Barst ​Ogma ​Darros ​Castor ​Julian ​Lena ​Navarre ​Matthis ​Merric ​Roshea ​Vyland ​Sedgar ​Wolf ​Hardin ​Wendell ​Rickard ​Athena ​Bantu ​Caesar ​Radd ​Roger ​Jeorge ​Maria ​Minerva ​Linde ​Jake ​Dolph ​Macellan ​Tomas ​Boah ​Midia ​Horace ​Astram ​Beck ​Catria ​Palla ​Arran ​Samson ​Xane ​Etzel ​Est ​Tiki ​Lorenz ​Ymir ​

Item data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Items
Name Obtainment Method
Is ds starlight.png Starlight Visit the village with both the Starsphere and Lightsphere in Marth's inventory
Is ds iote's shield.png Iote's Shield Dropped by Michalis

Shop data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

  • Note: Only one Wing Spear can be bought.

Enemy data

Enemy data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 dracoknight enemy.gif Dragoon Dracoknight 13 1 34.8 11 1 7.2 12.8 0 13.6 4.2 10 Javelin
--
Ma ds01 dracoknight enemy.gif Dragoon Dracoknight 10 2 32.1 10.25 1 6.9 11.6 0 12.7 3.9 10 Silver Lance
• The right one immediately begins moving unprovoked.
• The left one moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 dracoknight enemy.gif Dragoon Dracoknight 10 1 32.1 10.25 1 6.9 11.6 0 12.7 3.9 10 Javelin
Immediately begins moving unprovoked.
Ma ds01 paladin enemy.gif Dragoon Paladin 6 1 30 8.75 1 8.5 12 0 10.5 7 10 Armorslayer
Immediately begins moving unprovoked.
Ma ds01 paladin enemy.gif Dragoon Paladin 6 1 30 8.75 1 8.5 12 0 10.5 7 10 Silver Lance
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
Ma ds01 paladin enemy.gif Dragoon Paladin 6 1 30 8.75 1 8.5 12 0 10.5 7 10 Javelin
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
Ma ds01 dracoknight enemy.gif Dragoon Dracoknight 6 1 28.5 9.25 1 6.5 10 0 11.5 3.5 10 Ridersbane
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Horseman is provoked.
Ma ds01 paladin enemy.gif Dragoon Paladin 6 1 30 8.75 1 8.5 12 0 10.5 7 10 Steel Sword
Begins moving if he could attack a unit with twice his movement, or if a nearby Pegasus Knight or Horseman is provoked.
Ma ds01 pegasus knight enemy.gif Dragoon Pegasus Knight 14 1 27.7 7.25 2 6.3 12.2 0 7.6 8.6 8 Silver Lance
Moves to attack units in range; returns to her starting position if no one is in range.
Ma ds01 pegasus knight enemy.gif Dragoon Pegasus Knight 15 2 28.6 7.5 2 6.4 12.6 0 7.8 8.8 8 Javelin
• The western one immediately begins moving unprovoked.
• The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
Ma ds01 pegasus knight enemy.gif Dragoon Pegasus Knight 15 1 28.6 7.5 2 6.4 12.6 0 7.8 8.8 8 Killer Lance
Immediately begins moving unprovoked.
Ma ds01 horseman enemy.gif Dragoon Horseman 13 2 33.2 8.2 1 10.6 13.6 0 7.2 4.2 9 Silver Bow
• The right one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Pegasus Knight is provoked.
• The left one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Dracoknight is provoked.
Ma ds01 pegasus knight enemy.gif Dragoon Pegasus Knight 15 1 28.6 7.5 2 6.4 12.6 0 7.8 8.8 8 Ridersbane
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
Ma ds01 curate enemy.gif Dragoon Curate 15 2 21.6 0 3.8 5.2 8.2 0 5.8 11.6 5 Fortify
--
Ma ds01 thief enemy.gif Dragoon Thief 15 1 24.4 4.8 0 6.6 14 0 5.2 0 7 Iron Sword
Moves to raid the village, and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
Ma ds01 dracoknight enemy.gif Michalis Dracoknight 12 1 37 14 1 8 11 0 19 3 -- Silver Lance Javelin Iote's ShieldThis item is dropped upon this unit's defeat.
Stands on a gate, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 paladin enemy.gif Dragoon Paladin 8 7 31.6 9.45 1 9.1 12.4 0 11.1 7.4 10 Silver Lance
--
Ma ds01 dracoknight enemy.gif Dragoon Dracoknight 8 11 30.3 9.75 1 6.7 10.8 0 12.1 3.7 10 Silver Lance
--
Ma ds01 dracoknight enemy.gif Dragoon Dracoknight 6 4 28.5 9.25 1 6.5 10 0 11.5 3.5 10 Ridersbane
--
Ma ds01 bishop enemy.gif Dragoon Bishop 6 4 28 1 6.5 6.5 6.5 0 4 10.5 6 Swarm
--
Ma ds01 horseman enemy.gif Dragoon Horseman 13 4 33.2 8.2 1 10.6 13.6 0 7.2 4.2 9 Killer Bow
--

Reinforcements

Shadow Dragon & the Blade of Light
Mystery of the Emblem
Shadow Dragon

All reinforcements are halted when Michalis is defeated.

Boss data

Main article: Michalis
Boss data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Portrait michalis fe11.png
Ma ds01 dracoknight enemy.gif Dracoknight
Level 12
Movement --
Stats
Max HP 37 Speed 11
Strength 14 Luck 0
Magic 1 Defense 19
Skill 8 Resistance 3
Inventory
Silver Lance
Javelin
Iote's ShieldThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances B Axes A
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You have a major decision to make in this chapter - whether or not to sacrifice the Lightsphere and Starsphere to obtain Starlight and eventually Falchion. On the NES, Marth is one of the strongest units in the game and the Falchion makes him immune to 1-range attacks that don't come from mages or Manaketes, making this a no-brainer. On the DS, however, his stat spread makes it highly likely that he won't survive combat with Medeus even at level 30 without significant stat booster favoritism. The Falchion is decent, giving Marth the ability to two-shot enemy Manaketes with a mere 16 Strength (minus one for every time he's improved his sword rank) and having infinite durability. However, a simple forged Wyrmslayer would deal more damage to generic Manaketes, and Tiki stands a much better chance against Medeus. It therefore may be a good idea to ignore Gotoh's village and keep the spheres for infinite durability for your best weapons and the ability to ignore terrain. If you do decide to trade the spheres for Falchion, you can always use Lena's 12-use Hammerne staff to maintain your weapons. The choice, as always, is yours. Also note that this is the only chapter you can buy ballistae in bulk, so now's a good chance to stock up.

On to the battle itself. Push counterclockwise around the mountain and meet the first wave. It's highly unlikely you'll be able to beat the Thief to Gotoh's village, so if you want to intercept him out of pride or to get Starlight you'll probably need to expend a Warp charge. The biggest problem is the reinforcements that pour out of the capital, including several dangerous Swarm Bishops. Pick them off with your artillery and keep a healer near your magically squishy units to keep them alive. If you have two powerful tanks, you can plug up the northern stairs and turn them into a safe chokepoint. Michalis himself isn't too dangerous.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

A Knight-Filled Sky

--

Spanish

Jinetes en el cielo

Riders in the sky

French

Myriade de soldats

Myriad of soldiers

German

Himmel voller Ritter

Knight-Filled Sky; abbreviated on the save menu as Himmel v. Ritter.

Italian

Attacco dai cieli

Attack from the sky

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Camus the Sable (Mystery of the Emblem) •
← Clash in Macedon •
A Knight-Filled Sky • Dark Pontifex →
Fire Emblem: Shadow Dragon & the Blade of Light
Playable characters AbelArranAstramBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstGordinGotohHardinJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXane
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BentheonCamusEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AnriArtemisCorneliusLizaLudwik
Regalia and personal weapons AumAuraExcaliburFalchionGradivusImhulluMercuriusParthiaRapierStarlight
Chapters 1: Marth Embarks • 2: The Pirates of Galder • 3: The Ghoul's Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 25: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonsEarth Dragons) • DragoonsFire EmblemSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ArmoriesCharactersClasses (Class change) • ItemsScriptsSecret ShopsTerrainVendorsWeapons
Related topics Hakoda manga adaptationName chart • Other games (GaidenMystery of the EmblemShadow DragonAwakening) • Sound Test ModeTimeline
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AdrahAnriArtemisCaldasIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The AlterspireE: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • ConversationsItemsScriptsSupportsWeapons
Related topics List of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline