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A Hard Miracle: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(→‎Plot: Condensed plot summary)
m (Text replacement - "[Cc]hapter (\d+)" to "Chapter $1")
 
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{{Quote|Ch...Chro...|Emmeryn, trying to say [[Chrom|her brother]]'s name}}
{{Quote|Ch...Chro...|Emmeryn, trying to say [[Chrom|her brother]]'s name}}


'''A Hard Miracle''' is the twentieth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. It is one of a group often called the "SpotPass paralogues", as the chapter is unlocked via a [[SpotPass]] interaction and also requires beating [[To Slay a God|chapter 25]] in order to play. This chapter is unlockable via SpotPass starting May 31, 2012 in the Japanese version, March 14, 2013 in the North American version, and May {{hover|29|Europe}}-{{hover|30|Australia}}, 2013 in the PAL version.
'''A Hard Miracle''' (Japanese: {{hl|幸福な少女|Kōfukuna shōjo}} ''Happy girl'') is the twentieth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. It is one of a group often called the "SpotPass paralogues", as the chapter is unlocked via a [[SpotPass]] interaction and also requires beating [[To Slay a God|Chapter 25]] in order to play. This chapter is unlockable via SpotPass starting May 31, 2012 in the Japanese version, March 14, 2013 in the North American version, and May {{hover|29|Europe}}{{hover|30|Australia}}, 2013 in the PAL version.


In this chapter, the [[Shepherds (group)|Shepherds]] investigate the goings-on on an island where the [[Grimleal]] are killing girls via sacrificial rites and are tasked with protecting a girl the Grimleal have their eyes on--who turns out to be [[Emmeryn]], the amnesiac former exalt of [[Ylisse]].
In this chapter, the [[Shepherds (group)|Shepherds]] investigate the goings-on on an island where the [[Grimleal]] are killing girls via sacrificial rites and are tasked with protecting a girl the Grimleal have their eyes on--who turns out to be [[Emmeryn]], the amnesiac former exalt of [[Ylisse]].
Line 32: Line 32:
|victory=Defeat [[Ardri]]
|victory=Defeat [[Ardri]]
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=15
|ally=1–15
|other=1
|other=1
|enemy=36
|enemy=36
|map=[[File:Cm fe13 20x.png]]
|map=[[File:Cm fe13 20x.png]]
|col=26
|row=26
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat [[Ardri]]
|victory=Defeat [[Ardri]]
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=15
|ally=1–15
|other=1
|other=1
|enemy=38
|enemy=38
|map=[[File:Cm fe13 20x h.png]]
|map=[[File:Cm fe13 20x h.png]]
|col=26
|row=26
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Defeat [[Ardri]]
|victory=Defeat [[Ardri]]
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=15
|ally=1–15
|other=1
|other=1
|enemy=42
|enemy=42
|map=[[File:Cm fe13 20x l.png]]
|map=[[File:Cm fe13 20x l.png]]
|col=26
|row=26
}}
}}
}}
}}
The chapter's map is 26 columns by 26 rows.


===Character data===
===Character data===
Line 61: Line 65:
{{ChapChars
{{ChapChars
|game#=13
|game#=13
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Emmeryn
|name=Emmeryn
|portrait=[[File:Small portrait emmeryn fe13.png]]
|portrait=[[File:Small portrait emmeryn fe13.png]]
|class=Sage
|class=Sage
|HP={{hover|42|47 on Hard, 52 on Lunatic}}
|HP={{h|42|Normal}}/{{h|47|Hard}}/{{h|52|Lunatic}}
|lv=10
|lv=10
|recruitment method=Automatically at the end of the chapter if she survived
|recruitment method=Automatically at the end of the chapter if she survived
}}
}}
|return1=chrom l
|forced1=chrom l
|return1article=Chrom  
|forced1article=Chrom  
|return2=avatar {{#var:A}}-default
|return1=robin {{#var:A}}
|return2article=Robin
|return1article=Robin
|return3=lissa
|return2=lissa
|return4=frederick
|return3=frederick
|return5=sully
|return4=sully
|return6=virion
|return5=virion
|return7=stahl
|return6=stahl
|return8=vaike
|return7=vaike
|return9=miriel
|return8=miriel
|return10=sumia
|return9=sumia
|return11=kellam
|return10=kellam
|return12=lon'qu
|return11=lon'qu
|return13=ricken
|return12=ricken
|return14=maribelle
|return13=maribelle
|return15=panne
|return14=panne
|return16=gaius
|return15=gaius
|return17=cordelia
|return16=cordelia
|return18=gregor
|return17=gregor
|return19=nowi
|return18=nowi
|return20=libra
|return19=libra
|return21=tharja
|return20=tharja
|return22=olivia
|return21=olivia
|return23=cherche
|return22=cherche
|return24=henry
|return23=henry
|return25=lucina
|return24=lucina
|return26=say'ri
|return25=say'ri
|return27=basilio
|return26=basilio
|return28=flavia
|return27=flavia
}}
}}
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
Line 106: Line 109:
{{ChapItems
{{ChapItems
|platform=3ds01
|platform=3ds01
|item1=Bullion (M)
|item1=Talisman
|item1image=bullion medium
|obtain1=Dropped by [[Ardri]]
|item1article=Bullion
|item2=Bullion (M)
|obtain1=Dropped by enemy [[Dark Flier]]
|item2image=bullion medium
|item2=Talisman
|item2article=Bullion
|obtain2=Dropped by [[Ardri]]
|obtain2=Dropped by enemy [[Dark Flier]]
|item3=Rescue
|item3=Rescue
|item3article=Rescue (staff)
|item3article=Rescue (staff)
Line 148: Line 151:
|tab3=Lunatic(+)
|tab3=Lunatic(+)
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Ardri]]
|class=Sorcerer
|lv=20
|#=1
|hp=65
|str=2
|mag=32
|skill=25
|spd=24
|lck=22
|def=28
|res=28
|inventory={{Item|13|Waste}} • {{Item|13|Mire}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Hex}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=[[Grimleal]]
|name=[[Grimleal]]
Line 161: Line 180:
|def=21~22
|def=21~22
|res=22~23
|res=22~23
|inventory={{Item|13|Ruin}} • {{Item|13|Mire}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Ruin}} • {{Item|13|Mire}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 177: Line 196:
|res=8~9
|res=8~9
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 194: Line 213:
|res=22~23
|res=22~23
|mov=6
|mov=6
|inventory={{Item|13|Waste}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Waste}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 211: Line 230:
|res=22~23
|res=22~23
|mov=6
|mov=6
|inventory={{Item|13|Ruin}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Ruin}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 228: Line 247:
|res=18~19
|res=18~19
|mov=8
|mov=8
|inventory={{Item|13|Bolganone}} • {{Item|13|Silver Sword}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Bolganone}} • {{Item|13|Silver Sword}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The western two and the northeastern one begin moving unprovoked on turn 2.<br>• The center one begins moving if [[Ardri]], a center Dark Knight, or a northeastern [[Dark Flier]] is provoked.
|notes=• The western two and the northeastern one begin moving unprovoked on turn 2.<br>• The center one begins moving if [[Ardri]], a center Dark Knight, or a northeastern [[Dark Flier]] is provoked.
}}
}}
Line 245: Line 264:
|res=18~19
|res=18~19
|mov=8
|mov=8
|inventory={{Item|13|Thoron}} • {{Item|13|Silver Sword}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Thoron}} • {{Item|13|Silver Sword}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The western one and the northeastern one begin moving unprovoked on turn 2.<br>• The center one begins moving if [[Ardri]], a center Dark Knight, or a northeastern [[Dark Flier]] is provoked.
|notes=• The western one and the northeastern one begin moving unprovoked on turn 2.<br>• The center one begins moving if [[Ardri]], a center Dark Knight, or a northeastern [[Dark Flier]] is provoked.
}}
}}
Line 262: Line 281:
|res=18~19
|res=18~19
|mov=8
|mov=8
|inventory={{Item|13|Rexcalibur}} • {{Item|13|Silver Sword}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Rexcalibur}} • {{Item|13|Silver Sword}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northeastern one begins moving unprovoked on turn 2.<br>• The western one begins moving if [[Ardri]], a center Dark Knight, or a northeastern [[Dark Flier]] is provoked.
|notes=• The northeastern one begins moving unprovoked on turn 2.<br>• The western one begins moving if [[Ardri]], a center Dark Knight, or a northeastern [[Dark Flier]] is provoked.
}}
}}
Line 279: Line 298:
|res=28~29
|res=28~29
|mov=8
|mov=8
|inventory={{Item|13|Thoron}} • {{Item|13|Silver Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Thoron}} • {{Item|13|Silver Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northwestern one begins moving unprovoked on turn 3.<br>• The northeastern two both begin moving if either of them, [[Ardri]], a center [[Dark Knight]], or a northeastern Dark Flier is provoked.
|notes=• The northwestern one begins moving unprovoked on turn 3.<br>• The northeastern two both begin moving if either of them, [[Ardri]], a center [[Dark Knight]], or a northeastern Dark Flier is provoked.
}}
}}
Line 296: Line 315:
|res=28~29
|res=28~29
|mov=8
|mov=8
|inventory={{Item|13|Bolganone}} • {{Item|13|Silver Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Bolganone}} • {{Item|13|Silver Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northwestern one begins moving unprovoked on turn 3.<br>• The southern two will not move until a unit is in range of at least two of the following—either of them or the three nearby Dark Fliers—or until one of them is fought; in either case, both begin moving.<br>• The northeastern two both begin moving if either of them, [[Ardri]], a center [[Dark Knight]], or a northeastern Dark Flier is provoked.
|notes=• The northwestern one begins moving unprovoked on turn 3.<br>• The southern two will not move until a unit is in range of at least two of the following—either of them or the three nearby Dark Fliers—or until one of them is fought; in either case, both begin moving.<br>• The northeastern two both begin moving if either of them, [[Ardri]], a center [[Dark Knight]], or a northeastern Dark Flier is provoked.
}}
}}
Line 313: Line 332:
|res=28~29
|res=28~29
|mov=8
|mov=8
|inventory={{Item|13|Rexcalibur}} • {{Item|13|Silver Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Rexcalibur}} • {{Item|13|Silver Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northwestern one begins moving unprovoked on turn 3.<br>• The southern two will not move until a unit is in range of at least two of the following—either of them or the three nearby Dark Fliers—or until one of them is fought; in either case, both begin moving.<br>• The northeastern two both begin moving if either of them, [[Ardri]], a center [[Dark Knight]], or a northeastern Dark Flier is provoked.
|notes=• The northwestern one begins moving unprovoked on turn 3.<br>• The southern two will not move until a unit is in range of at least two of the following—either of them or the three nearby Dark Fliers—or until one of them is fought; in either case, both begin moving.<br>• The northeastern two both begin moving if either of them, [[Ardri]], a center [[Dark Knight]], or a northeastern Dark Flier is provoked.
}}
}}
Line 330: Line 349:
|res=28~29
|res=28~29
|mov=8
|mov=8
|inventory={{Item|13|Thoron}} • {{Item|13|Silver Lance}} • {{Item|13|Bullion (M)|link=Bullion|image=bullion medium|type=drop}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Thoron}} • {{Item|13|Silver Lance}} • {{Item|13|Bullion (M)|link=Bullion|image=bullion medium|type=drop}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Will not move until a unit is in range of at least two of the following—her or the four nearby Dark Fliers—or until one of them is fought; in either case, she begins moving.
|notes=Will not move until a unit is in range of at least two of the following—her or the four nearby Dark Fliers—or until one of them is fought; in either case, she begins moving.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=[[Ardri]]
|name=[[Ardri]]
Line 338: Line 360:
|lv=20
|lv=20
|#=1
|#=1
|hp=65
|hp=74
|str=2
|str=2
|mag=32
|mag=36
|skill=25
|skill=28
|spd=24
|spd=27
|lck=22
|lck=25
|def=28
|def=31
|res=28
|res=32
|inventory={{Item|13|Waste}} • {{Item|13|Mire}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Hex}}
|inventory={{Item|13|Waste|type=forged}}{{h|*|14 Mt, 55 Hit}} • {{Item|13|Mire}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=[[Grimleal]]
|name=[[Grimleal]]
Line 365: Line 384:
|def=24~25
|def=24~25
|res=25~26
|res=25~26
|inventory={{Item|13|Ruin|type=forged}}{{hover|*|8 Mt, 70 Hit}} • {{Item|13|Mire}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Ruin|type=forged}}{{h|*|8 Mt, 70 Hit}} • {{Item|13|Mire}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 381: Line 400:
|res=10~11
|res=10~11
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}} • {{Item|13|Silver Bow|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• All except the one closest to [[Ardri]] immediately begin moving unprovoked.<br>• The one closest to Ardri will not move until a unit is in range of at least two of the following—him, Ardri, the three center [[Dark Knight]]s, the six northeastern [[Dark Flier]]s, or the Dark Knight closest to Ardri—or until one of them is fought; in either case, he begins moving.
|notes=• All except the one closest to [[Ardri]] immediately begin moving unprovoked.<br>• The one closest to Ardri will not move until a unit is in range of at least two of the following—him, Ardri, the three center [[Dark Knight]]s, the six northeastern [[Dark Flier]]s, or the Dark Knight closest to Ardri—or until one of them is fought; in either case, he begins moving.
}}
}}
Line 398: Line 417:
|res=25~26
|res=25~26
|mov=6
|mov=6
|inventory={{Item|13|Waste|type=forged}}{{hover|*|14 Mt, 55 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Waste|type=forged}}{{h|*|14 Mt, 55 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 415: Line 434:
|res=25~26
|res=25~26
|mov=6
|mov=6
|inventory={{Item|13|Ruin|type=forged}}{{hover|*|8 Mt, 70 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Ruin|type=forged}}{{h|*|8 Mt, 70 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 432: Line 451:
|res=21~22
|res=21~22
|mov=8
|mov=8
|inventory={{Item|13|Bolganone|type=forged}}{{hover|*|16 Mt, 85 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The western two and the northeastern one begin moving unprovoked on turn 2.<br>• The center one and the eastern one will not move until a unit is in range of at least two of the following—Ardri, the two center [[Dark Knight]]s, the six northeastern [[Dark Flier]]s, or the [[Assassin]] closest to Ardri—or until one of them is fought; in either case, both begin moving.
|notes=• The western two and the northeastern one begin moving unprovoked on turn 2.<br>• The center one and the eastern one will not move until a unit is in range of at least two of the following—Ardri, the two center [[Dark Knight]]s, the six northeastern [[Dark Flier]]s, or the [[Assassin]] closest to Ardri—or until one of them is fought; in either case, both begin moving.
}}
}}
Line 449: Line 468:
|res=21~22
|res=21~22
|mov=8
|mov=8
|inventory={{Item|13|Thoron|type=forged}}{{hover|*|18 Mt, 75 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Thoron|type=forged}}{{h|*|18 Mt, 75 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The western one and the northeastern one begin moving unprovoked on turn 2.<br>• The center one will not move until a unit is in range of at least two of the following—him, [[Ardri]], the two center Dark Knights, the six northeastern [[Dark Flier]]s, or the [[Assassin]] or Dark Knight closest to Ardri—or until one of them is fought; in either case, he begins moving.
|notes=• The western one and the northeastern one begin moving unprovoked on turn 2.<br>• The center one will not move until a unit is in range of at least two of the following—him, [[Ardri]], the two center Dark Knights, the six northeastern [[Dark Flier]]s, or the [[Assassin]] or Dark Knight closest to Ardri—or until one of them is fought; in either case, he begins moving.
}}
}}
Line 466: Line 485:
|res=21~22
|res=21~22
|mov=8
|mov=8
|inventory={{Item|13|Rexcalibur|type=forged}}{{hover|*|14 Mt, 95 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|14 Mt, 95 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The northeastern one begins moving unprovoked on turn 2.<br>• The western one will not move until a unit is in range of at least two of the following—him, [[Ardri]], the two center Dark Knights, the six northeastern [[Dark Flier]]s, or the [[Assassin]] or Dark Knight closest to Ardri—or until one of them is fought; in either case, he begins moving.
|notes=• The northeastern one begins moving unprovoked on turn 2.<br>• The western one will not move until a unit is in range of at least two of the following—him, [[Ardri]], the two center Dark Knights, the six northeastern [[Dark Flier]]s, or the [[Assassin]] or Dark Knight closest to Ardri—or until one of them is fought; in either case, he begins moving.
}}
}}
Line 483: Line 502:
|res=32~33
|res=32~33
|mov=8
|mov=8
|inventory={{Item|13|Thoron|type=forged}}{{hover|*|18 Mt, 75 Hit}} • {{Item|13|Silver Lance|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Thoron|type=forged}}{{h|*|18 Mt, 75 Hit}} • {{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The northwestern one begins moving unprovoked on turn 3.<br>• The northeastern two will not move until a unit is in range of at least two of the following—either of them, [[Ardri]], the three center [[Dark Knight]]s, the four northeastern Dark Fliers, or the [[Assassin]] or Dark Knight closest to Ardri—or until one of them is fought; in either case, both begin moving.
|notes=• The northwestern one begins moving unprovoked on turn 3.<br>• The northeastern two will not move until a unit is in range of at least two of the following—either of them, [[Ardri]], the three center [[Dark Knight]]s, the four northeastern Dark Fliers, or the [[Assassin]] or Dark Knight closest to Ardri—or until one of them is fought; in either case, both begin moving.
}}
}}
Line 500: Line 519:
|res=32~33
|res=32~33
|mov=8
|mov=8
|inventory={{Item|13|Bolganone|type=forged}}{{hover|*|16 Mt, 85 Hit}} • {{Item|13|Silver Lance|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}} • {{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The northwestern one begins moving unprovoked on turn 3.<br>• The southern two will not move until a unit is in range of at least two of the following—either of them or the three nearby Dark Fliers—or until one of them is fought; in either case, both begin moving.<br>• The northeastern two will not move until a unit is in range of at least two of the following—either of them, [[Ardri]], the three center [[Dark Knight]]s, the four northeastern Dark Fliers, or the [[Assassin]] or Dark Knight closest to Ardri—or until one of them is fought; in either case, both begin moving.
|notes=• The northwestern one begins moving unprovoked on turn 3.<br>• The southern two will not move until a unit is in range of at least two of the following—either of them or the three nearby Dark Fliers—or until one of them is fought; in either case, both begin moving.<br>• The northeastern two will not move until a unit is in range of at least two of the following—either of them, [[Ardri]], the three center [[Dark Knight]]s, the four northeastern Dark Fliers, or the [[Assassin]] or Dark Knight closest to Ardri—or until one of them is fought; in either case, both begin moving.
}}
}}
Line 517: Line 536:
|res=32~33
|res=32~33
|mov=8
|mov=8
|inventory={{Item|13|Rexcalibur|type=forged}}{{hover|*|14 Mt, 95 Hit}} • {{Item|13|Silver Lance|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|14 Mt, 95 Hit}} • {{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The northwestern one begins moving unprovoked on turn 3.<br>• The southern two will not move until a unit is in range of at least two of the following—either of them or the three nearby Dark Fliers—or until one of them is fought; in either case, both begin moving.<br>• The northeastern two will not move until a unit is in range of at least two of the following—either of them, [[Ardri]], the three center [[Dark Knight]]s, the four northeastern Dark Fliers, or the [[Assassin]] or Dark Knight closest to Ardri—or until one of them is fought; in either case, both begin moving.
|notes=• The northwestern one begins moving unprovoked on turn 3.<br>• The southern two will not move until a unit is in range of at least two of the following—either of them or the three nearby Dark Fliers—or until one of them is fought; in either case, both begin moving.<br>• The northeastern two will not move until a unit is in range of at least two of the following—either of them, [[Ardri]], the three center [[Dark Knight]]s, the four northeastern Dark Fliers, or the [[Assassin]] or Dark Knight closest to Ardri—or until one of them is fought; in either case, both begin moving.
}}
}}
Line 534: Line 553:
|res=32~33
|res=32~33
|mov=8
|mov=8
|inventory={{Item|13|Thoron|type=forged}}{{hover|*|18 Mt, 75 Hit}} • {{Item|13|Silver Lance|type=forged}}{{hover|*|17 Mt, 85 Hit}} • {{Item|13|Bullion (M)|link=Bullion|image=bullion medium|type=drop}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Thoron|type=forged}}{{h|*|18 Mt, 75 Hit}} • {{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}} • {{Item|13|Bullion (M)|link=Bullion|image=bullion medium|type=drop}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Will not move until a unit is in range of at least two of the following—her or the four nearby Dark Fliers—or until one of them is fought; in either case, she begins moving.
|notes=Will not move until a unit is in range of at least two of the following—her or the four nearby Dark Fliers—or until one of them is fought; in either case, she begins moving.
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=[[Ardri]]
|name=[[Ardri]]
Line 542: Line 564:
|lv=20
|lv=20
|#=1
|#=1
|hp=74
|hp=80
|str=2
|str=2
|mag=36
|mag=42
|skill=28
|skill=33
|spd=27
|spd=32
|lck=25
|lck=30
|def=31
|def=36
|res=32
|res=37
|inventory={{Item|13|Waste|type=forged}}{{hover|*|14 Mt, 55 Hit}} • {{Item|13|Mire}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}}
|inventory={{Item|13|Waste|type=forged}}{{h|*|18 Mt, 65 Hit}} • {{Item|13|Mire}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Tomebreaker}} • {{Item|13|Vengeance}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=[[Grimleal]]
|name=[[Grimleal]]
Line 569: Line 588:
|def=29
|def=29
|res=32
|res=32
|inventory={{Item|13|Ruin|type=forged}}{{hover|*|12 Mt, 80 Hit}} • {{Item|13|Mire}}<br>{{Item|13|Hit Rate  +20}} • {{Item|13|Vengeance|link=Vengeance (skill)}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Tomebreaker}}<br><small>Will always have top row's skills; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Ruin|type=forged}}{{h|*|12 Mt, 80 Hit}} • {{Item|13|Mire}}<br>{{Item|13|Hit Rate  +20}} • {{Item|13|Vengeance}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Tomebreaker}}<br><small>Will always have top row's skills; can have 0–3 more skill(s) at random</small>
}}
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
Line 585: Line 604:
|res=13
|res=13
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{hover|*|19 Mt, 105 Hit}} • {{Item|13|Silver Bow|type=forged}}{{hover|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Pass}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Will always have top row's skills; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Pass}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Will always have top row's skills; can have 0–3 more skill(s) at random</small>
|notes=• All except the three just west of [[Ardri]] immediately begin moving unprovoked.<br>• The three just west of Ardri will not move until a unit is in range of at least two of the following—any of them, Ardri, the six northeastern [[Dark Flier]]s, or the three [[Dark Knight]]s east of Ardri—or until one of them is fought; in either case, all three begin moving.
|notes=• All except the three just west of [[Ardri]] immediately begin moving unprovoked.<br>• The three just west of Ardri will not move until a unit is in range of at least two of the following—any of them, Ardri, the six northeastern [[Dark Flier]]s, or the three [[Dark Knight]]s east of Ardri—or until one of them is fought; in either case, all three begin moving.
}}
}}
Line 602: Line 621:
|res=32
|res=32
|mov=6
|mov=6
|inventory={{Item|13|Waste|type=forged}}{{hover|*|18 Mt, 65 Hit}}<br>{{Item|13|Hit Rate  +20}} • {{Item|13|Vengeance|link=Vengeance (skill)}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Tomebreaker}}<br><small>Will always have top row's skills; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Waste|type=forged}}{{h|*|18 Mt, 65 Hit}}<br>{{Item|13|Hit Rate  +20}} • {{Item|13|Vengeance}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Tomebreaker}}<br><small>Will always have top row's skills; can have 0–3 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 619: Line 638:
|res=32
|res=32
|mov=6
|mov=6
|inventory={{Item|13|Ruin|type=forged}}{{hover|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate  +20}} • {{Item|13|Vengeance|link=Vengeance (skill)}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Tomebreaker}}<br><small>Will always have top row's skills; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Ruin|type=forged}}{{h|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate  +20}} • {{Item|13|Vengeance}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Tomebreaker}}<br><small>Will always have top row's skills; can have 0–3 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 636: Line 655:
|res=26
|res=26
|mov=8
|mov=8
|inventory={{Item|13|Bolganone|type=forged}}{{hover|*|20 Mt, 95 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Anathema}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Will always have top row's skills; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|20 Mt, 95 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Anathema}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Will always have top row's skills; can have 0–3 more skill(s) at random</small>
|notes=• The western three and the northeastern one begin moving unprovoked on turn 2.<br>• The three closest to [[Ardri]] will not move until a unit is in range of at least two of the following—any of them, Ardri, the six northeastern [[Dark Flier]]s, the three [[Assassin]]s just west of Ardri, or the Dark Knight east of Ardri—or until one of them is fought; in either case, all three begin moving.
|notes=• The western three and the northeastern one begin moving unprovoked on turn 2.<br>• The three closest to [[Ardri]] will not move until a unit is in range of at least two of the following—any of them, Ardri, the six northeastern [[Dark Flier]]s, the three [[Assassin]]s just west of Ardri, or the Dark Knight east of Ardri—or until one of them is fought; in either case, all three begin moving.
}}
}}
Line 653: Line 672:
|res=26
|res=26
|mov=8
|mov=8
|inventory={{Item|13|Thoron|type=forged}}{{hover|*|22 Mt, 85 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Anathema}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Will always have top row's skills; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Thoron|type=forged}}{{h|*|22 Mt, 85 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Anathema}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Will always have top row's skills; can have 0–3 more skill(s) at random</small>
|notes=Begins moving unprovoked on turn 2.
|notes=Begins moving unprovoked on turn 2.
}}
}}
Line 670: Line 689:
|res=26
|res=26
|mov=8
|mov=8
|inventory={{Item|13|Rexcalibur|type=forged}}{{hover|*|18 Mt, 105 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Anathema}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Will always have top row's skills; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|18 Mt, 105 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Anathema}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Will always have top row's skills; can have 0–3 more skill(s) at random</small>
|notes=• The northeastern one and the western one begin moving unprovoked on turn 2.<br>• The southeastern one will not move until a unit is in range of at least two of the following—him, [[Ardri]], the six northeastern [[Dark Flier]]s, the three [[Assassin]]s just west of Ardri, or the two Dark Knights east of Ardri—or until one of them is fought; in either case, he begins moving.
|notes=• The northeastern one and the western one begin moving unprovoked on turn 2.<br>• The southeastern one will not move until a unit is in range of at least two of the following—him, [[Ardri]], the six northeastern [[Dark Flier]]s, the three [[Assassin]]s just west of Ardri, or the two Dark Knights east of Ardri—or until one of them is fought; in either case, he begins moving.
}}
}}
Line 687: Line 706:
|res=40
|res=40
|mov=8
|mov=8
|inventory={{Item|13|Thoron|type=forged}}{{hover|*|22 Mt, 85 Hit}} • {{Item|13|Silver Lance|type=forged}}{{hover|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Galeforce}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}}<br><small>Will always have top row's skills; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Thoron|type=forged}}{{h|*|22 Mt, 85 Hit}} • {{Item|13|Silver Lance|type=forged}}{{h|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Galeforce}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}}<br><small>Will always have top row's skills; can have 0–3 more skill(s) at random</small>
|notes=• The northwestern one begins moving unprovoked on turn 3.<br>• The northeastern two will not move until a unit is in range of at least two of the following—either of them, [[Ardri]], the four northeastern Dark Fliers, the three [[Assassin]]s just west of Ardri, or the three [[Dark Knight]]s east of Ardri—or until one of them is fought; in either case, he begins moving.
|notes=• The northwestern one begins moving unprovoked on turn 3.<br>• The northeastern two will not move until a unit is in range of at least two of the following—either of them, [[Ardri]], the four northeastern Dark Fliers, the three [[Assassin]]s just west of Ardri, or the three [[Dark Knight]]s east of Ardri—or until one of them is fought; in either case, he begins moving.
}}
}}
Line 704: Line 723:
|res=40
|res=40
|mov=8
|mov=8
|inventory={{Item|13|Bolganone|type=forged}}{{hover|*|20 Mt, 95 Hit}} • {{Item|13|Silver Lance|type=forged}}{{hover|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Galeforce}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}}<br><small>Will always have top row's skills; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|20 Mt, 95 Hit}} • {{Item|13|Silver Lance|type=forged}}{{h|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Galeforce}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}}<br><small>Will always have top row's skills; can have 0–3 more skill(s) at random</small>
|notes=• The northwestern one begins moving unprovoked on turn 3.<br>• The southern two will not move until a unit is in range of at least two of the following—either of them or the three nearby Dark Fliers—or until one of them is fought; in either case, both begin moving.<br>• The northeastern two will not move until a unit is in range of at least two of the following—either of them, [[Ardri]], the four northeastern Dark Fliers, the three [[Assassin]]s just west of Ardri, or the three [[Dark Knight]]s east of Ardri—or until one of them is fought; in either case, he begins moving.
|notes=• The northwestern one begins moving unprovoked on turn 3.<br>• The southern two will not move until a unit is in range of at least two of the following—either of them or the three nearby Dark Fliers—or until one of them is fought; in either case, both begin moving.<br>• The northeastern two will not move until a unit is in range of at least two of the following—either of them, [[Ardri]], the four northeastern Dark Fliers, the three [[Assassin]]s just west of Ardri, or the three [[Dark Knight]]s east of Ardri—or until one of them is fought; in either case, he begins moving.
}}
}}
Line 721: Line 740:
|res=40
|res=40
|mov=8
|mov=8
|inventory={{Item|13|Rexcalibur|type=forged}}{{hover|*|18 Mt, 105 Hit}} • {{Item|13|Silver Lance|type=forged}}{{hover|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Galeforce}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}}<br><small>Will always have top row's skills; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|18 Mt, 105 Hit}} • {{Item|13|Silver Lance|type=forged}}{{h|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Galeforce}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}}<br><small>Will always have top row's skills; can have 0–3 more skill(s) at random</small>
|notes=• The northwestern one begins moving unprovoked on turn 3.<br>• The southern two will not move until a unit is in range of at least two of the following—either of them or the three nearby Dark Fliers—or until one of them is fought; in either case, both begin moving.<br>• The northeastern two will not move until a unit is in range of at least two of the following—either of them, [[Ardri]], the four northeastern Dark Fliers, the three [[Assassin]]s just west of Ardri, or the three [[Dark Knight]]s east of Ardri—or until one of them is fought; in either case, he begins moving.
|notes=• The northwestern one begins moving unprovoked on turn 3.<br>• The southern two will not move until a unit is in range of at least two of the following—either of them or the three nearby Dark Fliers—or until one of them is fought; in either case, both begin moving.<br>• The northeastern two will not move until a unit is in range of at least two of the following—either of them, [[Ardri]], the four northeastern Dark Fliers, the three [[Assassin]]s just west of Ardri, or the three [[Dark Knight]]s east of Ardri—or until one of them is fought; in either case, he begins moving.
}}
}}
Line 738: Line 757:
|res=40
|res=40
|mov=8
|mov=8
|inventory={{Item|13|Thoron|type=forged}}{{hover|*|22 Mt, 85 Hit}} • {{Item|13|Silver Lance|type=forged}}{{hover|*|21 Mt, 95 Hit}} • {{Item|13|Bullion (M)|link=Bullion|image=bullion medium|type=drop}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Galeforce}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}}<br><small>Will always have top row's skills; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Thoron|type=forged}}{{h|*|22 Mt, 85 Hit}} • {{Item|13|Silver Lance|type=forged}}{{h|*|21 Mt, 95 Hit}} • {{Item|13|Bullion (M)|link=Bullion|image=bullion medium|type=drop}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Galeforce}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}}<br><small>Will always have top row's skills; can have 0–3 more skill(s) at random</small>
|notes=Will not move until a unit is in range of at least two of the following—her or the four nearby Dark Fliers—or until one of them is fought; in either case, she begins moving.
|notes=Will not move until a unit is in range of at least two of the following—her or the four nearby Dark Fliers—or until one of them is fought; in either case, she begins moving.
}}
{{ChapUnitCellFE13
|name=[[Ardri]]
|class=Sorcerer
|lv=20
|#=1
|hp=80
|str=2
|mag=42
|skill=33
|spd=32
|lck=30
|def=36
|res=37
|inventory={{Item|13|Waste|type=forged}}{{hover|*|18 Mt, 65 Hit}} • {{Item|13|Mire}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Tomebreaker}} • {{Item|13|Vengeance|link=Vengeance (skill)}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|fort]].
|last=y
|last=y
}}
}}
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Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:


{{div col|13em}}
*{{Item|13|Pass}}
*{{Item|13|Pass}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
Line 769: Line 773:
*{{Item|13|Aegis+}}
*{{Item|13|Aegis+}}
*{{Item|13|Pavise+}}
*{{Item|13|Pavise+}}
{{div col end}}
}}
}}


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|hp=42
|hp=42
|str=5
|str=5
|mag=26{{hover|+5|Granted by Magic +2}}
|mag=26{{h|+5|Granted by Magic +2}}
|skill=23
|skill=23
|spd=25
|spd=25
Line 807: Line 812:
|hp=47
|hp=47
|str=6
|str=6
|mag=31{{hover|+5|Granted by Magic +2}}
|mag=31{{h|+5|Granted by Magic +2}}
|skill=27
|skill=27
|spd=29
|spd=29
Line 827: Line 832:
|hp=52
|hp=52
|str=6
|str=6
|mag=35{{hover|+5|Granted by Magic +2}}
|mag=35{{h|+5|Granted by Magic +2}}
|skill=30
|skill=30
|spd=32
|spd=32
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|def=31
|def=31
|res=32
|res=32
|inventory={{Item|13|Waste|type=forged}}{{hover|*|14 Mt, 55 Hit}}<br>{{Item|13|Mire}}<br>{{Item|13|Talisman|type=drop}}
|inventory={{Item|13|Waste|type=forged}}{{h|*|14 Mt, 55 Hit}}<br>{{Item|13|Mire}}<br>{{Item|13|Talisman|type=drop}}
|skills={{Item|13|Hex}}<br>{{Item|13|Anathema}}<br>{{Item|13|Vengeance|link=Vengeance (skill)}}
|skills={{Item|13|Hex}}<br>{{Item|13|Anathema}}<br>{{Item|13|Vengeance}}
|to=B
|to=B
}}
}}
Line 892: Line 897:
|def=36
|def=36
|res=37
|res=37
|inventory={{Item|13|Waste|type=forged}}{{hover|*|18 Mt, 65 Hit}}<br>{{Item|13|Mire}}<br>{{Item|13|Talisman|type=drop}}
|inventory={{Item|13|Waste|type=forged}}{{h|*|18 Mt, 65 Hit}}<br>{{Item|13|Mire}}<br>{{Item|13|Talisman|type=drop}}
|skills={{Item|13|Hit Rate +20}}<br>{{Item|13|Hex}}<br>{{Item|13|Anathema}}<br>{{Item|13|Tomebreaker}}<br>{{Item|13|Vengeance|link=Vengeance (skill)}}
|skills={{Item|13|Hit Rate +20}}<br>{{Item|13|Hex}}<br>{{Item|13|Anathema}}<br>{{Item|13|Tomebreaker}}<br>{{Item|13|Vengeance}}
|to=A
|to=A
}}
}}
Line 904: Line 909:
==Trivia==
==Trivia==
* The Grimleal enmies fought in this paralogue, curiously, utilize [[Risen]] voice clips instead of their usual human ones.
* The Grimleal enmies fought in this paralogue, curiously, utilize [[Risen]] voice clips instead of their usual human ones.
* This chapter is one of four paralogue chapters in ''Awakening'' that connect only to other paralogue chapters on the [[world map]]. The others are [[Anna the Merchant|paralogues 4]], [[Wings of Justice|9]], and [[A Shot from the Dark|15]].
* This chapter is one of four paralogue chapters in ''Awakening'' that connect only to other paralogue chapters on the [[world map]]. The others are Paralogues [[Anna the Merchant|4]], [[Wings of Justice|9]], and [[A Shot from the Dark|15]].


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=A Hard Miracle
|eng-name=A Hard Miracle
|eng-mean=
|jpn-name={{h|幸福な少女|Kōfukuna shōjo}}
|jap-name={{hover|幸福な少女|Kōfukuna shōjo}}
|jpn-mean=Happy girl
|jap-mean=The Happy Girl
|fren-name=La miraculée
|fren-name=
|fren-mean=The miracle
|fren-mean=
|span-name=Un milagro agridulce
|span-name=
|span-mean=A bittersweet miracle
|span-mean=
|ger-name=
|ger-name=
|ger-mean=
|ger-mean=
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{{ChapterNav
{{ChapterNav
|prechapter=Irreconcilable Paths
|prechapter=Irreconcilable Paths
|name=A Hard Miracle
|nextchapter=Ghost of a Blade
|nextchapter=Ghost of a Blade
}}
}}


{{Nav13}}
{{Nav13}}
{{DEFAULTSORT:Hard Miracle, A}}
[[Category:Chapters of Fire Emblem Awakening]]
[[Category:Chapters of Fire Emblem Awakening]]

Latest revision as of 13:00, 28 March 2024

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A Hard Miracle


Location

Mountain Village

New units

Emmeryn

Boss(es)

Ardri

Ch...Chro...
— Emmeryn, trying to say her brother's name

A Hard Miracle (Japanese: 幸福な少女 Happy girl) is the twentieth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. It is one of a group often called the "SpotPass paralogues", as the chapter is unlocked via a SpotPass interaction and also requires beating Chapter 25 in order to play. This chapter is unlockable via SpotPass starting May 31, 2012 in the Japanese version, March 14, 2013 in the North American version, and May 2930, 2013 in the PAL version.

In this chapter, the Shepherds investigate the goings-on on an island where the Grimleal are killing girls via sacrificial rites and are tasked with protecting a girl the Grimleal have their eyes on--who turns out to be Emmeryn, the amnesiac former exalt of Ylisse.

Plot

Main article: A Hard Miracle/Script

The Shepherds arrive at a village, responding to rumors that the Grimleal have been stealing girls for their sacrificial rites; A village elder tells the Shepherds that one of the girls escaped and knows the Grimleal's location, and brings them to her. When the Shepherds arrive, they are shocked to find Emmeryn, who does not seem to recognize them; the elder explains that Emmeryn arrived to their village like that, distant and barely able to speak. Another villager arrives and informs them that the Grimleal are approaching, and the Shepherds prepare for battle.

As the battle begins, the elder explains to Chrom that he cannot find Emmeryn, and Chrom notes that she has likely not gone far. In battle, Chrom, Lissa, and Frederick can talk to Emmeryn; the try to get her to remember them and try to explain themselves to her, but none are successful.

After the battle, if Emmeryn survived, Chrom tells Robin that, though it would remind her of significant hardship and pain, he wants Emmeryn to return to the way he remembered, and feels selfish that he cannot accept her mere survival. Emmeryn manages to say "Don't...c-cry..." to Chrom, which Lissa recognizes as something she often told them as children, and prompts Chrom to resolve to protect her as she did him. If Emmeryn did not survive the battle, Chrom laments his failure and rejects Robin's attempt to comfort him.

Website summary

The Grimleal have kidnapped villagers to offer up as sacrifices to Grima, the Fell Dragon. En route to battle them, Chrom and his allies are reunited with Chrom's sister, Emmeryn, whom Chrom had thought dead. However, she is no longer the sister Chrom remembers...[1]

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat Ardri Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–15 {{{partner}}} 1 36
Cm fe13 20x.png
Map dimensions:
26 columns by 26 rows

Character data

Characters
New units
Emmeryn
Small portrait emmeryn fe13.png
Sage
HP
42/47/52
Inventory
--
Level
10
Automatically at the end of the chapter if she survived
Required characters
Chrom l ​
Available characters
Robin f ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​Say'ri ​Basilio ​Flavia ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 talisman.png Talisman Dropped by Ardri
Is 3ds01 bullion medium.png Bullion (M) Dropped by enemy Dark Flier
Is 3ds01 rescue.png Rescue Visit the village
Is 3ds01 fortify.png Fortify Automatically at end of chapter

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 silver bow.png Silver Bow 1,560
Is 3ds01 brave bow.png Brave Bow 2,220
Is 3ds01 blessed bow.png Blessed Bow 1,540
Is 3ds01 rexcalibur.png Rexcalibur 1,900
Is 3ds01 waste.png Waste 2,160

Event tiles

  • Column 6, row 13: One square north, one square east from a Ruin Sorcerer
  • Column 22, row 12: Two squares east, one square north from a Ruin/Mire Sorcerer

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 sorcerer enemy.gif Ardri Sorcerer 20 1 65 2 32 25 24 22 28 28 - Waste Mire TalismanThis item is dropped upon this unit's defeat.
Hex
Stands on a fort.
Ma 3ds01 sorcerer enemy.gif Grimleal Sorcerer 20 2 60~61 2 25~26 18~19 18~19 17~18 21~22 22~23 - Ruin Mire
Hex Anathema
Can have 0–1 skill(s) at random
--
Ma 3ds01 assassin enemy.gif Grimleal Assassin 20 6 54~55 28~29 0 36 34 18~19 16~17 8~9 6 Silver Sword Silver Bow
Avoid +10 Vantage Movement +1
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 sorcerer enemy.gif Grimleal Sorcerer 20 2 60~61 2 25~26 18~19 18~19 17~18 21~22 22~23 6 Waste
Hex Anathema
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 sorcerer enemy.gif Grimleal Sorcerer 20 2 60~61 2 25~26 18~19 18~19 17~18 21~22 22~23 6 Ruin
Hex Anathema
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 dark knight enemy.gif Grimleal Dark Knight 20 4 64~65 20~21 23~24 23~24 20~21 17~18 23~24 18~19 8 Bolganone Silver Sword
Focus Hex Anathema Slow Burn
Can have 0–1 skill(s) at random
• The western two and the northeastern one begin moving unprovoked on turn 2.
• The center one begins moving if Ardri, a center Dark Knight, or a northeastern Dark Flier is provoked.
Ma 3ds01 dark knight enemy.gif Grimleal Dark Knight 20 3 64~65 20~21 23~24 23~24 20~21 17~18 23~24 18~19 8 Thoron Silver Sword
Focus Hex Anathema Slow Burn
Can have 0–1 skill(s) at random
• The western one and the northeastern one begin moving unprovoked on turn 2.
• The center one begins moving if Ardri, a center Dark Knight, or a northeastern Dark Flier is provoked.
Ma 3ds01 dark knight enemy.gif Grimleal Dark Knight 20 2 64~65 20~21 23~24 23~24 20~21 17~18 23~24 18~19 8 Rexcalibur Silver Sword
Focus Hex Anathema Slow Burn
Can have 0–1 skill(s) at random
• The northeastern one begins moving unprovoked on turn 2.
• The western one begins moving if Ardri, a center Dark Knight, or a northeastern Dark Flier is provoked.
Ma 3ds01 dark flier enemy.gif Grimleal Dark Flier 20 3 50~51 17~18 23~24 26~27 30~31 28~29 16~17 28~29 8 Thoron Silver Lance
Speed +2 Relief
Can have 0–1 skill(s) at random
• The northwestern one begins moving unprovoked on turn 3.
• The northeastern two both begin moving if either of them, Ardri, a center Dark Knight, or a northeastern Dark Flier is provoked.
Ma 3ds01 dark flier enemy.gif Grimleal Dark Flier 20 5 50~51 17~18 23~24 26~27 30~31 28~29 16~17 28~29 8 Bolganone Silver Lance
Speed +2 Relief
Can have 0–1 skill(s) at random
• The northwestern one begins moving unprovoked on turn 3.
• The southern two will not move until a unit is in range of at least two of the following—either of them or the three nearby Dark Fliers—or until one of them is fought; in either case, both begin moving.
• The northeastern two both begin moving if either of them, Ardri, a center Dark Knight, or a northeastern Dark Flier is provoked.
Ma 3ds01 dark flier enemy.gif Grimleal Dark Flier 20 5 50~51 17~18 23~24 26~27 30~31 28~29 16~17 28~29 8 Rexcalibur Silver Lance
Speed +2 Relief
Can have 0–1 skill(s) at random
• The northwestern one begins moving unprovoked on turn 3.
• The southern two will not move until a unit is in range of at least two of the following—either of them or the three nearby Dark Fliers—or until one of them is fought; in either case, both begin moving.
• The northeastern two both begin moving if either of them, Ardri, a center Dark Knight, or a northeastern Dark Flier is provoked.
Ma 3ds01 dark flier enemy.gif Grimleal Dark Flier 20 1 50~51 17~18 23~24 26~27 30~31 28~29 16~17 28~29 8 Thoron Silver Lance Bullion (M)This item is dropped upon this unit's defeat.
Speed +2 Relief
Can have 0–1 skill(s) at random
Will not move until a unit is in range of at least two of the following—her or the four nearby Dark Fliers—or until one of them is fought; in either case, she begins moving.

NPC data

Normal Hard Lunatic

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 sage emmeryn other.gif Emmeryn Sage 10 1 42 5 26+5 23 25 13 12 20 - --
Magic +2 Focus Rally Magic
--

Boss data

Main article: Ardri

Normal Hard Lunatic

Small portrait chalard fe13.png
Ma 3ds01 sorcerer enemy.gif Sorcerer
Level 20
Movement -
Stats
Max HP 65 Speed 24
Strength 2 Luck 22
Magic 32 Defense 28
Skill 25 Resistance 28
Inventory Skills
Waste
Mire
TalismanThis item is dropped upon this unit's defeat.
Hex
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes B Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • The Grimleal enmies fought in this paralogue, curiously, utilize Risen voice clips instead of their usual human ones.
  • This chapter is one of four paralogue chapters in Awakening that connect only to other paralogue chapters on the world map. The others are Paralogues 4, 9, and 15.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

A Hard Miracle

--

Japanese

幸福な少女

Happy girl

Spanish

Un milagro agridulce

A bittersweet miracle

French

La miraculée

The miracle

Italian

Un amaro miracolo

A bitter miracle

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. [1], Fire Emblem Awakening official site, archived by the Wayback Machine, Retrieved: September 19, 2014
← Irreconcilable Paths • A Hard Miracle • Ghost of a Blade →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map