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Event tile: Difference between revisions
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'''Event tiles''' are a gameplay mechanic first appearing in {{FE13}}. In Awakening, event tiles appear in the majority of the game's battle maps, and give random benefits to units that stop on one. In {{FE14}}, event tiles are much less numerous, appearing mostly in [[skirmish]]es, and rarely in main chapter battles. In both games all feature a distinct sparkling effect floating above them to indicate their position, and they also display a question mark bubble when a unit is moved on top of them. | '''Event tiles''' are a gameplay mechanic first appearing in {{FE13}}. In Awakening, event tiles appear in the majority of the game's battle maps, and give random benefits to units that stop on one. In {{FE14}}, event tiles are much less numerous, appearing mostly in [[skirmish]]es, and rarely in main chapter battles. In both games all feature a distinct sparkling effect floating above them to indicate their position, and they also display a question mark bubble when a unit is moved on top of them. | ||
With the exception of the [[Grima (chapter)|Endgame]]'s map (which lacks event tiles), all chapter maps available in the vanilla ''Awakening'' game each have two event tiles placed on them, and the same is true for all of the [[Downloadable content in Fire Emblem Awakening#Series 1: | With the exception of the [[Grima (chapter)|Endgame]]'s map (which lacks event tiles), all chapter maps available in the vanilla ''Awakening'' game each have two event tiles placed on them, and the same is true for all of the [[Downloadable content in Fire Emblem Awakening#Series 1: Outrealm Talismans|series 1 DLC]] maps with the exception of the Rogues & Redeemers series ([[Rogues & Redeemers 1|all]] [[Rogues & Redeemers 2|of]] [[Rogues & Redeemers 3|which]] lack event tiles). [[Downloadable content in Fire Emblem Awakening#Series 2: Path of a Grandmaster|Series 2 DLC]] maps tend to lack event tiles; the exceptions are the Scramble maps, in which [[Harvest Scramble]] sports 18 event tiles, [[Summer Scramble]] sports 15 event tiles, and [[Hot-Spring Scramble]] sports 20 event tiles. | ||
In ''Fates'', | In ''Fates'', main chapters and [[paralogue]]s normally have no event tiles, while skirmishes usually have exactly two event tiles. | ||
In ''Awakening'', there are four possible outcomes when stopping on an event tile: gaining experience, gaining weapon proficiency, finding a random item, and boosting support (if [[Pair Up|paired up]] units stand on the tile). In ''Fates'', only the first three can occur. Each of the non-bonus characters has a unique line tied to each of the first three events, and multiple lines tied to the fourth event. | |||
==Types of bonuses== | ==Types of bonuses== | ||
===Experience points=== | ===Experience points=== | ||
{{main|Experience}} | {{main|Experience}} | ||
A character that gets this bonus will be given a random amount of experience points between 10 and 30. | A character that gets this bonus will be given a random amount of experience points between 10 and 30. This bonus cannot be used to gain a [[level]]--should a unit be chosen for this bonus and be given enough points to otherwise level up, the bonus will instead be truncated to leave them at 99 experience within their current level. The bonus can also be wasted if the chosen character already has 99 experience points within a level, or is already at the maximum level for their class. | ||
===Weapon experience=== | ===Weapon experience=== | ||
{{main|Weapon experience}} | {{main|Weapon experience}} | ||
A character that gets this bonus will be given a random amount of weapon experience for all visible weapon types. | A character that gets this bonus will be given a random amount of weapon experience for all visible weapon types. The bonus can be wasted, but this only happens when the unit already has an A rank for all visible weapon types. | ||
===Random item=== | ===Random item=== | ||
A unit getting this bonus will be given a random item placed into their [[inventory]]; if the character's inventory is full upon getting the item, the player can choose to send that item to the [[Supply convoy|convoy]] or any other item in the character's inventory. | A unit getting this bonus will be given a random item placed into their [[inventory]]; if the character's inventory is full upon getting the item, the player can choose to send that item to the [[Supply convoy|convoy]] or any other item in the character's inventory. Using a different set of currently-unknown percentage ratios, one of the following items will be randomly obtained when this bonus appears: | ||
====Items obtained in ''Awakening''==== | ====Items obtained in ''Awakening''==== | ||
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|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rift door.png]] | |style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rift door.png]] | ||
|style="border:none; background-color:{{Color3}};" | [[Rift Door]] | |style="border:none; background-color:{{Color3}};" | [[Rift Door]] | ||
|colspan="4" style="border:none; background-color:{{Color3}};" | | |colspan="4" style="border:none; background-color:{{Color3}};" | | ||
|} | |} | ||
This is the same list that is also used for the [[Barracks]]. | This is the same list that is also used for the [[Barracks]]. | ||
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===Support boost=== | ===Support boost=== | ||
{{main|Support}} | {{main|Support}} | ||
This bonus is only available to a unit who's [[Pair Up|paired up]] with another unit and capable of supporting with that unit. | This bonus is only available to a unit who's [[Pair Up|paired up]] with another unit and capable of supporting with that unit. A unit pair getting this bonus will have their support level boosted by a random amount. A pair can waste this bonus if they're already at the highest level of support possible between those units. | ||
==Trivia== | ==Trivia== | ||
*The [[Invisible Ties (premonition)|Premonition chapter]] has two event tiles available to its map; however, these event tiles are placed outside the area where [[Chrom]] and [[Avatar (Awakening)|the Avatar]] are restricted to, making these event tiles inaccessible | *The [[Invisible Ties (premonition)|Premonition chapter]] has two event tiles available to its map; however, these event tiles are placed outside the area where [[Chrom]] and [[Avatar (Awakening)|the Avatar]] are restricted to, making these event tiles inaccessible, so the first accessible event tiles are the ones in [[The Verge of History|the Prologue]]. | ||
{{NavMech}} | {{NavMech}} |
Revision as of 11:37, 20 September 2016
Event tiles are a gameplay mechanic first appearing in Fire Emblem Awakening. In Awakening, event tiles appear in the majority of the game's battle maps, and give random benefits to units that stop on one. In Fire Emblem Fates, event tiles are much less numerous, appearing mostly in skirmishes, and rarely in main chapter battles. In both games all feature a distinct sparkling effect floating above them to indicate their position, and they also display a question mark bubble when a unit is moved on top of them.
With the exception of the Endgame's map (which lacks event tiles), all chapter maps available in the vanilla Awakening game each have two event tiles placed on them, and the same is true for all of the series 1 DLC maps with the exception of the Rogues & Redeemers series (all of which lack event tiles). Series 2 DLC maps tend to lack event tiles; the exceptions are the Scramble maps, in which Harvest Scramble sports 18 event tiles, Summer Scramble sports 15 event tiles, and Hot-Spring Scramble sports 20 event tiles.
In Fates, main chapters and paralogues normally have no event tiles, while skirmishes usually have exactly two event tiles.
In Awakening, there are four possible outcomes when stopping on an event tile: gaining experience, gaining weapon proficiency, finding a random item, and boosting support (if paired up units stand on the tile). In Fates, only the first three can occur. Each of the non-bonus characters has a unique line tied to each of the first three events, and multiple lines tied to the fourth event.
Types of bonuses
Experience points
- Main article:
Experience
A character that gets this bonus will be given a random amount of experience points between 10 and 30. This bonus cannot be used to gain a level--should a unit be chosen for this bonus and be given enough points to otherwise level up, the bonus will instead be truncated to leave them at 99 experience within their current level. The bonus can also be wasted if the chosen character already has 99 experience points within a level, or is already at the maximum level for their class.
Weapon experience
- Main article:
Weapon experience
A character that gets this bonus will be given a random amount of weapon experience for all visible weapon types. The bonus can be wasted, but this only happens when the unit already has an A rank for all visible weapon types.
Random item
A unit getting this bonus will be given a random item placed into their inventory; if the character's inventory is full upon getting the item, the player can choose to send that item to the convoy or any other item in the character's inventory. Using a different set of currently-unknown percentage ratios, one of the following items will be randomly obtained when this bonus appears:
Items obtained in Awakening
This is the same list that is also used for the Barracks.
With the exception of the Glass weapons (which debuted in the previous game in the series), all of these items are unique to Awakening.
Items obtained in Fates
This section has been marked as a stub. Please help improve the page by adding information.
Support boost
- Main article:
Support
This bonus is only available to a unit who's paired up with another unit and capable of supporting with that unit. A unit pair getting this bonus will have their support level boosted by a random amount. A pair can waste this bonus if they're already at the highest level of support possible between those units.
Trivia
- The Premonition chapter has two event tiles available to its map; however, these event tiles are placed outside the area where Chrom and the Avatar are restricted to, making these event tiles inaccessible, so the first accessible event tiles are the ones in the Prologue.