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The Dragonkin Realm: Difference between revisions
Thecornerman (talk | contribs) |
Thecornerman (talk | contribs) (→Enemy data: Added FE3 enemy stats) |
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}} | }} | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
|content2={{ | |content2={{ChapUnitHdr|type=Enemy|platform=snes01}} | ||
|platform=snes01 | {{ChapUnitCellFE3 | ||
| | |name=Dolhr | ||
| | |class=Bishop | ||
| | |lv=5 | ||
|#1= | |#=1 | ||
| | |hp=28 | ||
|str=6 | |||
| | |skill=6 | ||
| | |spd=5 | ||
| | |def=5 | ||
|# | |res=12 | ||
| | |mov=6 | ||
|inventory={{Item|3|Fortify|type=drop}} | |||
| | }} | ||
| | {{ChapUnitCellFE3 | ||
| | |name=Dolhr | ||
|# | |class=Bishop | ||
| | |lv=5 | ||
|#=1 | |||
| | |hp=28 | ||
| | |str=6 | ||
| | |skill=6 | ||
|# | |spd=5 | ||
| | |def=5 | ||
| | |res=12 | ||
|mov=6 | |||
| | |inventory={{Item|3|Physic}} | ||
| | }} | ||
| | {{ChapUnitCellFE3 | ||
|#5= | |name=Dolhr | ||
| | |class=Bishop | ||
|lv=3 | |||
| | |#=1 | ||
| | |hp=27 | ||
| | |str=5 | ||
|# | |skill=6 | ||
| | |spd=5 | ||
| | |def=4 | ||
|res=11 | |||
| | |mov=6 | ||
| | |inventory={{Item|3|Physic}} | ||
| | }} | ||
|# | {{ChapUnitCellFE3 | ||
| | |name=Dolhr | ||
| | |class=Bishop | ||
| | |lv=5 | ||
| | |#=1 | ||
| | |hp=28 | ||
| | |str=6 | ||
| | |skill=6 | ||
| | |spd=5 | ||
|def=5 | |||
| | |res=12 | ||
| | |mov=6 | ||
| | |inventory={{Item|3|Swarm}} • {{Item|3|Recover}} | ||
|# | |notes=Does not move. | ||
| | }} | ||
| | {{ChapUnitCellFE3 | ||
| | |name=Dolhr | ||
| | |class=Bishop | ||
| | |lv=5 | ||
|# | |#=1 | ||
| | |hp=28 | ||
|str=6 | |||
| | |skill=6 | ||
| | |spd=5 | ||
| | |def=5 | ||
|# | |res=12 | ||
| | |mov=6 | ||
|inventory={{Item|3|Elfire}} | |||
| | }} | ||
| | {{ChapUnitCellFE3 | ||
| | |name=Dolhr | ||
|#12= | |class=Manakete | ||
| | |lv=1 | ||
| | |#=4 | ||
| | |hp=16 | ||
| | |str=0 | ||
| | |skill=0 | ||
| | |spd=2 | ||
| | |def=1 | ||
| | |res=1 | ||
| | |mov=5 | ||
| | |inventory={{Item|3|Firestone}} | ||
| | |notes=Transforms on turn 1 and does not revert back. | ||
| | }} | ||
|# | {{ChapUnitCellFE3 | ||
| | |name=Dolhr | ||
| | |class=Fire Dragon | ||
| | |lv=1 | ||
| | |#=12 | ||
| | |hp=48 | ||
| | |str=8 | ||
|# | |skill=0 | ||
| | |spd=0 | ||
|def=12 | |||
| | |res=5 | ||
| | |mov=7 | ||
| | |inventory={{Item|3|Fire Breath}} | ||
|# | |notes=• Four are initially [[Manakete]]s.<br>• The three next to the [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|gate]] do not move.<br>• The two south of the altar move to attack units in range. | ||
| | }} | ||
{{ChapUnitCellFE3 | |||
| | |name=Dolhr | ||
| | |class=Hero | ||
| | |lv=5 | ||
|# | |#=1 | ||
| | |hp=33 | ||
|str=10 | |||
| | |skill=13 | ||
| | |spd=15 | ||
| | |def=11 | ||
|# | |res=3 | ||
| | |mov=7 | ||
|inventory={{Item|3|Silver Sword}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellFE3 | |||
|name=Dolhr | |||
|class=Sniper | |||
|lv=3 | |||
|#=2 | |||
|hp=34 | |||
|str=9 | |||
|skill=12 | |||
|spd=13 | |||
|def=9 | |||
|res=3 | |||
|mov=7 | |||
|inventory={{Item|3|Silver Bow}} | |||
}} | |||
{{ChapUnitCellFE3 | |||
|name=Dolhr | |||
|class=Sniper | |||
|lv=5 | |||
|#=1 | |||
|hp=35 | |||
|str=10 | |||
|skill=12 | |||
|spd=13 | |||
|def=10 | |||
|res=3 | |||
|mov=7 | |||
|inventory={{Item|3|Silver Bow}} | |||
}} | |||
{{ChapUnitCellFE3 | |||
|name=Thief | |||
|class=Thief | |||
|lv=10 | |||
|#=1 | |||
|hp=21 | |||
|str=5 | |||
|skill=5 | |||
|spd=12 | |||
|def=4 | |||
|res=0 | |||
|mov=7 | |||
|inventory={{Item|3|Devil Sword|type=drop}} | |||
|notes=• Drops {{drop|500 Gold|article=Gold}} upon defeat.<br>• Ignores combat; moves to open the [[chest]], then escapes to the south. | |||
}} | |||
{{ChapUnitCellFE3 | |||
|name=[[Xemcel]] | |||
|class=Manakete | |||
|lv=1 | |||
|#=1 | |||
|hp=16 | |||
|str=0 | |||
|skill=0 | |||
|spd=2 | |||
|def=1 | |||
|res=1 | |||
|mov=5 | |||
|notes=Transforms at the start of the chapter. | |||
}} | |||
{{ChapUnitCellFE3 | |||
|name=[[Xemcel]] | |||
|class=Mage Dragon | |||
|lv=1 | |||
|#=1 | |||
|hp=40 | |||
|str=6 | |||
|skill=0 | |||
|spd=0 | |||
|def=15 | |||
|res=20 | |||
|mov=6 | |||
|inventory={{Item|3|Fire Breath}} | |||
|notes=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=snes01}} | |||
{{ChapUnitCellFE3 | |||
|name=Dolhr | |||
|class=Manakete | |||
|lv=1 | |||
|#=4 | |||
|hp=16 | |||
|str=0 | |||
|skill=0 | |||
|spd=2 | |||
|def=1 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|3|Firestone}} | |||
|notes=Transforms on the turn they appear and does not revert back. | |||
}} | |||
{{ChapUnitCellFE3 | |||
|name=Dolhr | |||
|class=Fire Dragon | |||
|lv=1 | |||
|#=4 | |||
|hp=48 | |||
|str=8 | |||
|skill=0 | |||
|spd=0 | |||
|def=12 | |||
|res=5 | |||
|mov=7 | |||
|inventory={{Item|3|Fire Breath}} | |||
|notes=Initially [[Manakete]]s. | |||
}} | |||
{{ChapUnitCellFE3 | |||
|name=Dolhr | |||
|class=Pegasus Knight | |||
|lv=10 | |||
|#=1 | |||
|hp=24 | |||
|str=7 | |||
|skill=6 | |||
|spd=8 | |||
|def=9 | |||
|res=6 | |||
|mov=8 | |||
|inventory={{Item|3|Ridersbane}} | |||
}} | |||
{{ChapUnitCellFE3 | |||
|name=Dolhr | |||
|class=Bishop | |||
|lv=3 | |||
|#=1 | |||
|hp=27 | |||
|str=5 | |||
|skill=6 | |||
|spd=5 | |||
|def=4 | |||
|res=11 | |||
|mov=6 | |||
|inventory={{Item|3|Blizzard}} | |||
}} | |||
{{ChapUnitCellFE3 | |||
|name=Dolhr | |||
|class=Hero | |||
|lv=5 | |||
|#=1 | |||
|hp=33 | |||
|str=10 | |||
|skill=13 | |||
|spd=15 | |||
|def=11 | |||
|res=3 | |||
|mov=7 | |||
|inventory={{Item|3|Armorslayer}} | |||
}} | |||
{{ChapUnitCellFE3 | |||
|name=Dolhr | |||
|class=Sniper | |||
|lv=1 | |||
|#=1 | |||
|hp=32 | |||
|str=9 | |||
|skill=11 | |||
|spd=12 | |||
|def=9 | |||
|res=3 | |||
|mov=7 | |||
|inventory={{Item|3|Silver Bow}} | |||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content3={{ChapEnemies | |content3={{ChapEnemies | ||
|platform=ds01 | |platform=ds01 | ||
Line 1,036: | Line 1,200: | ||
=====''Mystery of the Emblem''===== | =====''Mystery of the Emblem''===== | ||
*Turn 10, continuing until one of each has appeared | *Turn 10, continuing until one of each has appeared | ||
** | **1 [[Manakete]] each from the top left, top right, and bottom left of the forts surrounding the castle | ||
**1 [[ | **1 [[Hero]] from the bottom right of the forts surrounding the castle | ||
**1 [[Sniper]] from the southwestern fort | |||
**1 [[Pegasus Knight]] from the southeastern fort | |||
**1 [[Bishop]] from the easternmost fort | |||
**1 [[Manakete]] from the centermost fort | |||
*Note: All reinforcements are halted when [[Xemcel]] is defeated. | *Note: All reinforcements are halted when [[Xemcel]] is defeated. | ||
=====''Shadow Dragon''===== | =====''Shadow Dragon''===== | ||
*Every third turn, | *Every third turn, turns 8–50 | ||
**3 [[Manakete]]s; one from the southwestern fort, one from the northeastern fort, one from the far eastern fort | **3 [[Manakete]]s; one from the southwestern fort, one from the northeastern fort, one from the far eastern fort | ||
**1 [[Pegasus Knight]] from the southeastern fort | **1 [[Pegasus Knight]] from the southeastern fort |
Revision as of 20:33, 10 July 2021
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The Dragonkin Realm (Japanese: マムクートの王国 Kingdom of Mamkutes) is the twenty-fourth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the nineteenth chapter of book 1 in Fire Emblem: Mystery of the Emblem.
Plot
- Main article:
The Dragonkin Realm/Script
Marth and his companions finally reach and besiege Dolhr. As they storm the gates of Dolhr Keep, Medeus accepts their challenge. If the Falchion was lost and Tiki was slain in battle, Gotoh telepathically contacts Marth and informs him that he lacks the strength to defeat Medeus. He sends Marth to an unseen dimension to gather strength in the hopes of tipping the scales in his favor.
Chapter data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
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Victory: Seize | Player | Enemy | ||||
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Defeat: Marth dies | 15 | 20+90 | ||||
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Character data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Item data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Shop data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Swords Lances Axes Bows Tomes Staves Items Secret
Name | Cost | |
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Iron Sword | 400 | |
Steel Sword | 875 | |
Silver Sword | 2000 | |
Killing Edge | 1500 | |
Levin Sword | 1600 | |
Wyrmslayer | 1200 | |
Armorslayer | 1000 | |
Rapier | 1120 |
- Note: Only one Rapier, three Wyrmslayers and three Dragonpikes each can be bought.
- x3 Maximum at the Secret shop
- The secret shop is located to the southwest, in the lone plain tile surrounded by mountains.
Enemy data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon Shadow Dragon (Hard-5)
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Reinforcements
Shadow Dragon & the Blade of Light
- Turns 8–35
- 3 Manaketes with Firestones from the southern forts
- Turns 11–35
Mystery of the Emblem
- Turn 10, continuing until one of each has appeared
- 1 Manakete each from the top left, top right, and bottom left of the forts surrounding the castle
- 1 Hero from the bottom right of the forts surrounding the castle
- 1 Sniper from the southwestern fort
- 1 Pegasus Knight from the southeastern fort
- 1 Bishop from the easternmost fort
- 1 Manakete from the centermost fort
- Note: All reinforcements are halted when Xemcel is defeated.
Shadow Dragon
- Every third turn, turns 8–50
- 3 Manaketes; one from the southwestern fort, one from the northeastern fort, one from the far eastern fort
- 1 Pegasus Knight from the southeastern fort
- 1 Bishop from the left western fort
- 1 Hero from the right western fort
- All reinforcements are halted when Xemcel is defeated.
Boss data
- Main article:
Xemcel
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Welcome to Manaketeville, Archanea, population 110. The first thing to note is that the enemy Manaketes in this chapter break the playable Manakete stat caps for Skill and Speed; the Fire Dragons have 25-26 Skill and 22 Speed before Firestone bonuses (for a total of 29-30 Skill and 26 Speed), while the Mage Dragons (including Xemcel) have 25 or 28 Skill and 25 Speed before Magestone bonuses (for a total of 26 or 29 Skill and 26 Speed). You can quickly check their actual Speed by looking at their Avoid stat, which is always equal to their Speed since enemies in this game have 0 Luck. Tiki needs 10 Strength to one-shot every Manakete on the map save Xemcel, and 12 to put him out to pasture. In addition, Speed-capped Swordmasters, Horsemen, and Thieves can take a forged Wyrmslayer and double the enemy Manaketes.
On turn 1, have your artillery kill the Thief. If you don't, you're almost certainly going to have to get someone killed to stop him from taking the Aum staff. After that, start making your way clockwise around the map. A couple of Magestone Manaketes, a Sniper, and a Bishop like to outflank you through the mountains, so leave some decent soldiers to act as a rearguard. Starting on turn 8 and going on every 3 turns until turn 50, enemy reinforcements will pop out of some of the fortresses. Have your cavalry bum rush them and plug up the forts so you can advance safely. Don't forget to pay a visit to the temple to claim the Aum staff and do your last bit of shopping at the secret shop in the southwest corner before finishing the map.
In Shadow Dragon, if you finish the chapter without Tiki and the Falchion, you will head to Chapter 24x. You can also take advantage of an exploit to go to 24x even if you have Tiki and Falchion: to do so, place the Falchion in her inventory and get her killed. You will be sent to 24x and the Falchion will be placed in your convoy. Afterwards, you can use the Aum Staff to resurrect Tiki if you so desire. There's a choice to be made here; skipping 24x gives you Gotoh, who comes packing the second Thoron tome, the only playable Swarm tome, the third Fortify staff, a free Recover staff, and the weapon ranks to use valuable weapons such as Excalibur and Warp. He also has built-in 1-2 range, letting him safely engage most of Medeus' minions. Going to 24x gives you another chapter worth of experience, gives you second copies of Excalibur, Aura, and the Divinestone, and gives you Nagi, a Manakete who can take a good chunk out of enemy Manaketes.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Dragonkin Realm |
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Spanish |
Reino de dragones |
Kingdom of Dragons |
French |
Royaume draconique |
Draconic Kingdom |
German |
Drachenreich |
Dragon Realm |
Italian |
Il regno dei manakete |
The Kingdom of the Manakete |
Gallery
This page has been marked as a stub. Please help improve the page by adding information. |
CG image displayed during the intro for Shadow Dragon
References
← Dark Pontifex • | The Dragonkin Realm | • Chosen by Fate → • The Alterspire → |
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Fire Emblem: Mystery of the Emblem | ||||||||||||||||||||||||||||||||||||||
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Fire Emblem: Shadow Dragon | ||||||||||||||||||||
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