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Emmeryn (chapter): Difference between revisions
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{{Quote|No reaction...Was I wrong, then? Chrom...This is some torch I'm passing you...So be it. Chrom...Lissa...And all my people...Know that I loved you.|Emmeryn's last words}} | {{Quote|No reaction...Was I wrong, then? Chrom...This is some torch I'm passing you...So be it. Chrom...Lissa...And all my people...Know that I loved you.|Emmeryn's last words}} | ||
'''Emmeryn''' (Japanese: {{hl|聖王エメリナ|Sei'ō emerina}} ''Holy Queen Emerina'') is the ninth chapter in {{FE13}}. In this chapter, the [[Shepherds (group)|Shepherds]] arrive at [[Plegia]] Castle with the goal of rescuing | '''Emmeryn''' (Japanese: {{hl|聖王エメリナ|Sei'ō emerina}} ''Holy Queen Emerina'') is the ninth chapter in {{FE13}}. In this chapter, the [[Shepherds (group)|Shepherds]] arrive at [[Plegia]] Castle with the goal of rescuing [[Emmeryn]] before the Plegians execute her. Events take an unexpected turn after the end of the main skirmish. | ||
In addition to | In addition to [[Renewal (chapter)|the next chapter in the storyline]], completing this chapter will also unlock the [[Anna the Merchant|fourth paralogue chapter]]. | ||
==Plot== | ==Plot== | ||
{{main|Emmeryn (chapter)/Script}} | {{main|Emmeryn (chapter)/Script}} | ||
[[Gangrel]] and [[Aversa]] plot to slaughter the incoming [[Ylisse]]an vanguard, [[Chrom]], [[Robin]], [[Basilio]], and [[Flavia]] finalize their plan to rescue [[Emmeryn]], and [[Validar]] gloats to [[Grima]] about how events are returning to their destined course. The day of Emmeryn's execution comes, and the [[Shepherds (group)|Shepherds]] arrive and attack the [[Plegia]]n forces. The Shepherds clear a path to Emmeryn so that [[Phila]] and her squad of pegasus knights can extract her, but Aversa summons a horde of [[Risen]] archers who wipe out Phila and her troops. With the Shepherds cornered, Gangrel again demands they surrender the [[Fire Emblem (Archanean item)|Fire Emblem]]; when Chrom agrees to hand it over, Emmeryn begs the Plegian people to turn away from the path of war and voluntarily casts herself off the ledge. A distraught and enraged Chrom swears to kill Gangrel, but Basilio and Flavia force him to retreat. | [[Gangrel]] and [[Aversa]] plot to slaughter the incoming [[Ylisse]]an vanguard, [[Chrom]], [[Robin]], [[Basilio]], and [[Flavia]] finalize their plan to rescue [[Emmeryn]], and [[Validar]] gloats to [[Grima]] about how events are returning to their destined course. The day of Emmeryn's execution comes, and the [[Shepherds (group)|Shepherds]] arrive and attack the [[Plegia]]n forces. The Shepherds clear a path to Emmeryn so that [[Phila]] and her squad of pegasus knights can extract her, but Aversa summons a horde of [[Risen]] archers who wipe out Phila and her troops. With the Shepherds cornered, Gangrel again demands they surrender the [[Fire Emblem (Archanean item)|Fire Emblem]]; when Chrom agrees to hand it over, Emmeryn begs the Plegian people to turn away from the path of war and voluntarily casts herself off the ledge. A distraught and enraged Chrom swears to kill Gangrel, but Basilio and Flavia force him to retreat. [[Masked Marth|Marth]], witnessing these events, laments that she arrived too late and Emmeryn's death sets the world back on course to a bleak future. | ||
===Summary=== | ===Summary=== | ||
Line 31: | Line 31: | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–12{{h|+2|Upon Libra and Tharja being recruited}} | ||
|other=1{{ | |other=1{{h|−1|Upon Libra being recruited}} | ||
|enemy={{ | |enemy={{h|17|Displays 19 during battle preparations; Gangrel and Aversa leave the area before the first turn}}{{h|+6|Reinforcements}}{{h|−1|Upon Tharja being recruited}} | ||
|map=[[File:Cm fe13 9.png]] | |map=[[File:Cm fe13 9.png]] | ||
|col=20 | |col=20 | ||
Line 41: | Line 41: | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–12{{h|+2|Upon Libra and Tharja being recruited}} | ||
|other=1{{ | |other=1{{h|−1|Upon Libra being recruited}} | ||
|enemy={{ | |enemy={{h|19|Displays 21 during battle preparations; Gangrel and Aversa leave the area before the first turn}}{{h|+6|Reinforcements}}{{h|−1|Upon Tharja being recruited}} | ||
|map=[[File:Cm fe13 9 h.png]] | |map=[[File:Cm fe13 9 h.png]] | ||
|col=20 | |col=20 | ||
Line 51: | Line 51: | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–12{{h|+2|Upon Libra and Tharja being recruited}} | ||
|other=1{{ | |other=1{{h|−1|Upon Libra being recruited}} | ||
|enemy={{ | |enemy={{h|21|Displays 23 during battle preparations; Gangrel and Aversa leave the area before the first turn}}{{h|+8|Reinforcements}}{{h|−1|Upon Tharja being recruited}} | ||
|map=[[File:Cm fe13 9 l.png]] | |map=[[File:Cm fe13 9 l.png]] | ||
|col=20 | |col=20 | ||
Line 64: | Line 64: | ||
{{ChapChars | {{ChapChars | ||
|game#=13 | |game#=13 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Libra | |name=Libra | ||
|portrait=[[File:Small portrait libra fe13.png]] | |portrait=[[File:Small portrait libra fe13.png]] | ||
|class=War Monk | |class=War Monk | ||
|HP={{ | |HP={{h|38|Normal}}/{{h|39|Hard}}/{{h|40|Lunatic}} | ||
|lv=1 | |lv=1 | ||
|inventory={{Item|13|Killer Axe}}<br>{{Item|13|Mend}}<br>{{Item|13|Ward}}<br>{{Item|13|Concoction}} | |inventory={{Item|13|Killer Axe}}<br>{{Item|13|Mend}}<br>{{Item|13|Ward}}<br>{{Item|13|Concoction}} | ||
Line 78: | Line 77: | ||
|portrait=[[File:Small portrait tharja fe13.png]] | |portrait=[[File:Small portrait tharja fe13.png]] | ||
|class=Dark Mage | |class=Dark Mage | ||
|HP={{ | |HP={{h|25|Normal/Hard}}/{{h|26|Lunatic}} | ||
|lv=10 | |lv=10 | ||
|inventory={{Item|13|Elthunder|type=drop}}<br>{{Item|13|Nosferatu}} | |inventory={{Item|13|Elthunder|type=drop}}<br>{{Item|13|Nosferatu}} | ||
|recruitment method=Enemy, talk to with Chrom | |recruitment method=Enemy, talk to with Chrom | ||
}} | }} | ||
| | |forced1=chrom l | ||
| | |forced1article=Chrom | ||
| | |return1=robin {{#var:A}} | ||
| | |return1article=Robin | ||
| | |return2=lissa | ||
| | |return3=frederick | ||
| | |return4=sully | ||
| | |return5=virion | ||
| | |return6=stahl | ||
| | |return7=vaike | ||
| | |return8=miriel | ||
| | |return9=sumia | ||
| | |return10=kellam | ||
| | |return11=lon'qu | ||
| | |return12=ricken | ||
| | |return13=maribelle | ||
| | |return14=panne | ||
| | |return15=gaius | ||
| | |return16=cordelia | ||
| | |return17=gregor | ||
| | |return18=nowi | ||
}} | }} | ||
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small> | <small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small> | ||
Line 168: | Line 167: | ||
|tab3=Lunatic(+) | |tab3=Lunatic(+) | ||
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |content1={{ChapUnitHdr|type=Enemy|platform=3ds01}} | ||
{{ChapUnitCellFE13 | |||
|name=[[Campari]] | |||
|class=General | |||
|lv=1 | |||
|#=1 | |||
|hp=41 | |||
|str=17 | |||
|mag=1 | |||
|skill=14 | |||
|spd=4 | |||
|lck=10 | |||
|def=18 | |||
|res=3 | |||
|inventory={{Item|13|Short Spear}} • {{Item|13|Dracoshield|type=drop}} | |||
}} | |||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=[[Plegia]]n | |name=[[Plegia]]n | ||
Line 316: | Line 330: | ||
|res=25 | |res=25 | ||
|inventory={{Item|13|Goetia}}<br>{{Item|13|Shadowgift}} | |inventory={{Item|13|Goetia}}<br>{{Item|13|Shadowgift}} | ||
|notes=Leaves before the start of turn 1. | |notes=Leaves the map before the start of turn 1. | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 333: | Line 347: | ||
|res=12 | |res=12 | ||
|inventory={{Item|13|Levin Sword}} • {{Item|13|Dragonstone}}<br>{{Item|13|Locktouch}} | |inventory={{Item|13|Levin Sword}} • {{Item|13|Dragonstone}}<br>{{Item|13|Locktouch}} | ||
|notes=Leaves before the start of turn 1. | |notes=Leaves the map before the start of turn 1. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 431: | Line 430: | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Elwind}} | |inventory={{Item|13|Elwind}} | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |content2={{ChapUnitHdr|type=Enemy|platform=3ds01}} | ||
{{ChapUnitCellFE13 | |||
|name=[[Campari]] | |||
|class=General | |||
|lv=1 | |||
|#=1 | |||
|hp=49 | |||
|str=21 | |||
|mag=1 | |||
|skill=17 | |||
|spd=6 | |||
|lck=13 | |||
|def=20 | |||
|res=4 | |||
|inventory={{Item|13|Short Spear}} • {{Item|13|Dracoshield|type=drop}}<br>{{Item|13|Indoor Fighter}} | |||
}} | |||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=[[Plegia]]n | |name=[[Plegia]]n | ||
Line 482: | Line 497: | ||
|res=6 | |res=6 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Elfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Elfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The western one immediately begins moving unprovoked.<br>• The eastern one begins moving unprovoked on turn 5. | |notes=• The western one immediately begins moving unprovoked.<br>• The eastern one begins moving unprovoked on turn 5. | ||
}} | }} | ||
Line 499: | Line 514: | ||
|res=1~2 | |res=1~2 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have | |inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The western two immediately begin moving unprovoked.<br>• The eastern one begins moving unprovoked on turn 5. | |notes=• The western two immediately begin moving unprovoked.<br>• The eastern one begins moving unprovoked on turn 5. | ||
}} | }} | ||
Line 516: | Line 531: | ||
|res=0~1 | |res=0~1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The western two immediately begin moving unprovoked.<br>• The eastern three begin moving unprovoked on turn 5. | |notes=• The western two immediately begin moving unprovoked.<br>• The eastern three begin moving unprovoked on turn 5. | ||
}} | }} | ||
Line 533: | Line 548: | ||
|res=4~5 | |res=4~5 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Flux}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have | |inventory={{Item|13|Flux}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving unprovoked on turn 5. | |notes=Begins moving unprovoked on turn 5. | ||
}} | }} | ||
Line 550: | Line 565: | ||
|res=1~2 | |res=1~2 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Killer Bow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have | |inventory={{Item|13|Killer Bow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving unprovoked on turn 5. | |notes=Begins moving unprovoked on turn 5. | ||
}} | }} | ||
Line 581: | Line 596: | ||
|mag=31 | |mag=31 | ||
|skill=29 | |skill=29 | ||
|spd=32{{ | |spd=32{{h|+2|Granted by Speed +2}} | ||
|lck=25 | |lck=25 | ||
|def=16 | |def=16 | ||
Line 604: | Line 619: | ||
|inventory={{Item|13|Levin Sword}} • {{Item|13|Dragonstone}}<br>{{Item|13|Locktouch}} • {{Item|13|Lucky Seven}} | |inventory={{Item|13|Levin Sword}} • {{Item|13|Dragonstone}}<br>{{Item|13|Locktouch}} • {{Item|13|Lucky Seven}} | ||
|notes=Leaves the map before the start of turn 1. | |notes=Leaves the map before the start of turn 1. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 636: | Line 636: | ||
|res=0~1 | |res=0~1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 652: | Line 652: | ||
|res=0~1 | |res=0~1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Hand Axe|type=drop}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Hand Axe|type=drop}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 668: | Line 668: | ||
|res=0~1 | |res=0~1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Hand Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 700: | Line 700: | ||
|res=6 | |res=6 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Elwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Elwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |content3={{ChapUnitHdr|type=Enemy|platform=3ds01}} | ||
{{ChapUnitCellFE13 | |||
|name=[[Campari]] | |||
|class=General | |||
|lv=1 | |||
|#=1 | |||
|hp=61 | |||
|str=27 | |||
|mag=1 | |||
|skill=21 | |||
|spd=9 | |||
|lck=18 | |||
|def=23 | |||
|res=6 | |||
|inventory={{Item|13|Spear}} • {{Item|13|Dracoshield|type=drop}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Pavise}} | |||
}} | |||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=[[Plegia]]n | |name=[[Plegia]]n | ||
Line 752: | Line 768: | ||
|res=8 | |res=8 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The western one immediately begins moving unprovoked.<br>• The eastern one will not move until a unit is in range of at least two of the following—him, [[Tharja]], the two eastern [[Soldier]]s, the three eastern [[Wyvern Rider]]s, or the two eastern [[Archer]]s—or until one of them is fought, or until turn 5; in any such case, he begins moving. | |notes=• The western one immediately begins moving unprovoked.<br>• The eastern one will not move until a unit is in range of at least two of the following—him, [[Tharja]], the two eastern [[Soldier]]s, the three eastern [[Wyvern Rider]]s, or the two eastern [[Archer]]s—or until one of them is fought, or until turn 5; in any such case, he begins moving. | ||
}} | }} | ||
Line 769: | Line 785: | ||
|res=2 | |res=2 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have | |inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
}} | }} | ||
Line 786: | Line 802: | ||
|res=1 | |res=1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
}} | }} | ||
Line 820: | Line 836: | ||
|res=2 | |res=2 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have | |inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
}} | }} | ||
Line 837: | Line 853: | ||
|res=7 | |res=7 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Nosferatu}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have | |inventory={{Item|13|Nosferatu}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
}} | }} | ||
Line 854: | Line 870: | ||
|res=1 | |res=1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Will not move until a unit is in range of at least two of the following—any of them, [[Tharja]], the eastern [[Mage]], the two eastern [[Soldier]]s, or the two eastern [[Archer]]s—or until one of them is fought, or until turn 5; in any such case, all three begin moving. | |notes=Will not move until a unit is in range of at least two of the following—any of them, [[Tharja]], the eastern [[Mage]], the two eastern [[Soldier]]s, or the two eastern [[Archer]]s—or until one of them is fought, or until turn 5; in any such case, all three begin moving. | ||
}} | }} | ||
Line 871: | Line 887: | ||
|res=2 | |res=2 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Killer Bow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have | |inventory={{Item|13|Killer Bow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Will not move until a unit is in range of at least two of the following—him, [[Tharja]], the eastern [[Mage]], the two eastern [[Soldier]]s, the three eastern [[Wyvern Rider]]s, or the other eastern Archer—or until one of them is fought, or until turn 5; in any such case, he begins moving. | |notes=Will not move until a unit is in range of at least two of the following—him, [[Tharja]], the eastern [[Mage]], the two eastern [[Soldier]]s, the three eastern [[Wyvern Rider]]s, or the other eastern Archer—or until one of them is fought, or until turn 5; in any such case, he begins moving. | ||
}} | }} | ||
Line 888: | Line 904: | ||
|res=2 | |res=2 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Killer Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have | |inventory={{Item|13|Killer Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Will not move until a unit is in range of at least two of the following—him, [[Tharja]], the eastern [[Mage]], the two eastern [[Soldier]]s, the three eastern [[Wyvern Rider]]s, or the other eastern Archer—or until one of them is fought, or until turn 5; in any such case, he begins moving. | |notes=Will not move until a unit is in range of at least two of the following—him, [[Tharja]], the eastern [[Mage]], the two eastern [[Soldier]]s, the three eastern [[Wyvern Rider]]s, or the other eastern Archer—or until one of them is fought, or until turn 5; in any such case, he begins moving. | ||
}} | }} | ||
Line 919: | Line 935: | ||
|mag=35 | |mag=35 | ||
|skill=34 | |skill=34 | ||
|spd=37{{ | |spd=37{{h|+2|Granted by Speed +2}} | ||
|lck=32 | |lck=32 | ||
|def=18 | |def=18 | ||
Line 940: | Line 956: | ||
|def=11 | |def=11 | ||
|res=16 | |res=16 | ||
|inventory={{Item|13|Levin Sword|type=forged}}{{ | |inventory={{Item|13|Levin Sword|type=forged}}{{h|*|14 Mt, 90 Hit}} • {{Item|13|Dragonstone}}<br>{{Item|13|Locktouch}} • {{Item|13|Lucky Seven}} • {{Item|13|Acrobat}} | ||
|notes=Leaves the map before the start of turn 1. | |notes=Leaves the map before the start of turn 1. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 974: | Line 975: | ||
|res=1 | |res=1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 990: | Line 991: | ||
|res=1 | |res=1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Short Axe}} • {{Item|13|Hand Axe|type=drop}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Short Axe}} • {{Item|13|Hand Axe|type=drop}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 1,006: | Line 1,007: | ||
|res=1 | |res=1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Short Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 1,038: | Line 1,039: | ||
|res=8 | |res=8 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Arcwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Arcwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|last=y | |last=y | ||
}} | }} | ||
Line 1,045: | Line 1,046: | ||
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | ||
{{div col|13em}} | |||
*{{Item|13|Pass}} | *{{Item|13|Pass}} | ||
*{{Item|13|Hawkeye|link=Hawkeye (skill)}} | *{{Item|13|Hawkeye|link=Hawkeye (skill)}} | ||
Line 1,052: | Line 1,054: | ||
*{{Item|13|Aegis+}} | *{{Item|13|Aegis+}} | ||
*{{Item|13|Pavise+}} | *{{Item|13|Pavise+}} | ||
{{div col end}} | |||
}} | }} | ||
====Reinforcements==== | ====Reinforcements==== | ||
*Turn 5 | *Turn 5 | ||
** | **2 <small>(Normal/Hard)</small>/3 <small>(Lunatic)</small> [[Wyvern Rider]]s with [[Steel Axe]]s <small>(Normal/Hard)</small>/[[Silver Axe]]s <small>(Lunatic)</small> from north of ally starting positions | ||
** | **2 <small>(Normal/Hard)</small>/3 <small>(Lunatic)</small> [[Wyvern Rider]]s with [[Hand Axe]]s <small>(Normal/Hard)</small>/[[Short Axe]]s <small>(Lunatic)</small> from north of ally starting positions | ||
**1 [[Soldier]] from fort southwest of Campari | **1 [[Soldier]] from fort southwest of Campari | ||
**1 [[Mage]] from fort southeast of Campari | **1 [[Mage]] from fort southeast of Campari | ||
Line 1,202: | Line 1,205: | ||
Send Robin south to reinforce Libra. It's likely you're going to need to expend a Rescue charge in order to either pull Libra out of the line of fire (especially if the Soldier attacking him has Counter) or hasten Robin's pace to save him sooner. Luckily, he prioritizes using his Concoction if wounded. You want to recruit him by turn 3. Once that's done, send Robin back north to intercept the incoming reinforcement Wyvern Riders. They will appear on turn 5, and every enemy on the map except Campari will aggro at that point. Clearing out the Wyvern Riders gives you a save avenue of retreat in case things get dicey. Recruiting Tharja without accidentally killing her is a bit tricky; you can use Libra or a decently trained Pegasus Knight to lure her out since she doesn't have the inflated stats of a typical Lunatic+ enemy and have Robin eradicate the rest of the enemies. Once the area is clear and Tharja has joined you, waltz up to Campari and delete him. | Send Robin south to reinforce Libra. It's likely you're going to need to expend a Rescue charge in order to either pull Libra out of the line of fire (especially if the Soldier attacking him has Counter) or hasten Robin's pace to save him sooner. Luckily, he prioritizes using his Concoction if wounded. You want to recruit him by turn 3. Once that's done, send Robin back north to intercept the incoming reinforcement Wyvern Riders. They will appear on turn 5, and every enemy on the map except Campari will aggro at that point. Clearing out the Wyvern Riders gives you a save avenue of retreat in case things get dicey. Recruiting Tharja without accidentally killing her is a bit tricky; you can use Libra or a decently trained Pegasus Knight to lure her out since she doesn't have the inflated stats of a typical Lunatic+ enemy and have Robin eradicate the rest of the enemies. Once the area is clear and Tharja has joined you, waltz up to Campari and delete him. | ||
Upon clearing this chapter, all games will have at least 100 Renown, allowing you to claim the Second Seal. | Upon clearing this chapter, all games will have at least 100 Renown, allowing you to claim the Second Seal. In addition, Steel weaponry becomes available in the shop, and should be made standard issue. | ||
==Trivia== | ==Trivia== | ||
* [[ | *During [[preparations]], Gangrel uses his help text description as a recruitable character (describing him as the "former king of Plegia"), rather than his description from [[Mad King Gangrel|Chapter 11]]. | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Emmeryn | |eng-name=Emmeryn | ||
| | |jpn-name={{h|聖王エメリナ|Sei'ō emerina}} | ||
|jpn-mean=Holy Queen Emerina | |||
| | |span-name=Emmeryn | ||
|fren-name=Emmeryn | |fren-name=Emmeryn | ||
|ger-name=Emmeryn | |ger-name=Emmeryn | ||
|ital-name=Emmeryn | |ital-name=Emmeryn | ||
}} | }} | ||
Latest revision as of 14:09, 28 March 2024
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“ | No reaction...Was I wrong, then? Chrom...This is some torch I'm passing you...So be it. Chrom...Lissa...And all my people...Know that I loved you. | ” | — Emmeryn's last words |
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Emmeryn (Japanese: 聖王エメリナ Holy Queen Emerina) is the ninth chapter in Fire Emblem Awakening. In this chapter, the Shepherds arrive at Plegia Castle with the goal of rescuing Emmeryn before the Plegians execute her. Events take an unexpected turn after the end of the main skirmish.
In addition to the next chapter in the storyline, completing this chapter will also unlock the fourth paralogue chapter.
Plot
- Main article:
Emmeryn (chapter)/Script
Gangrel and Aversa plot to slaughter the incoming Ylissean vanguard, Chrom, Robin, Basilio, and Flavia finalize their plan to rescue Emmeryn, and Validar gloats to Grima about how events are returning to their destined course. The day of Emmeryn's execution comes, and the Shepherds arrive and attack the Plegian forces. The Shepherds clear a path to Emmeryn so that Phila and her squad of pegasus knights can extract her, but Aversa summons a horde of Risen archers who wipe out Phila and her troops. With the Shepherds cornered, Gangrel again demands they surrender the Fire Emblem; when Chrom agrees to hand it over, Emmeryn begs the Plegian people to turn away from the path of war and voluntarily casts herself off the ledge. A distraught and enraged Chrom swears to kill Gangrel, but Basilio and Flavia force him to retreat. Marth, witnessing these events, laments that she arrived too late and Emmeryn's death sets the world back on course to a bleak future.
Summary
The rescue fails, and Chrom is forced to choose between the Fire Emblem and his sister. To spare him and the world further conflict, Emmeryn ends her life.
Chapter data
Normal Hard Lunatic
Character data
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New units
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Required characters
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Available characters
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Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Item | Price |
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Steel Sword | 840 |
Steel Lance | 910 |
Steel Axe | 980 |
Steel Bow | 910 |
Flux | 540 |
Event tiles
- Column 7, row 17: On the northern of two forts; one square north, one square west of the Mage
- Column 15, row 15: On the right fort denoting the entrance to Plegia Caste proper
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
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Reinforcements
- Turn 5
- 2 (Normal/Hard)/3 (Lunatic) Wyvern Riders with Steel Axes (Normal/Hard)/Silver Axes (Lunatic) from north of ally starting positions
- 2 (Normal/Hard)/3 (Lunatic) Wyvern Riders with Hand Axes (Normal/Hard)/Short Axes (Lunatic) from north of ally starting positions
- 1 Soldier from fort southwest of Campari
- 1 Mage from fort southeast of Campari
NPC data
Normal Hard Lunatic
Boss data
- Main article:
Campari
Normal Hard Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Take note of Libra in the southwest and Tharja in the southeast. Libra is a War Monk with base stats far in excess of what Lissa could hope to achieve even with an early promotion. He can actually take a bump or two if he needs to and is one of your best healers throughout the game. Meanwhile, Tharja is a strong Dark Mage who comes with the first copy of Nosferatu in the game. Nosferatu is extremely powerful in Awakening, granting Dark Mages and Sorcerers unparalleled durability.
Send Robin south to reinforce Libra. It's likely you're going to need to expend a Rescue charge in order to either pull Libra out of the line of fire (especially if the Soldier attacking him has Counter) or hasten Robin's pace to save him sooner. Luckily, he prioritizes using his Concoction if wounded. You want to recruit him by turn 3. Once that's done, send Robin back north to intercept the incoming reinforcement Wyvern Riders. They will appear on turn 5, and every enemy on the map except Campari will aggro at that point. Clearing out the Wyvern Riders gives you a save avenue of retreat in case things get dicey. Recruiting Tharja without accidentally killing her is a bit tricky; you can use Libra or a decently trained Pegasus Knight to lure her out since she doesn't have the inflated stats of a typical Lunatic+ enemy and have Robin eradicate the rest of the enemies. Once the area is clear and Tharja has joined you, waltz up to Campari and delete him.
Upon clearing this chapter, all games will have at least 100 Renown, allowing you to claim the Second Seal. In addition, Steel weaponry becomes available in the shop, and should be made standard issue.
Trivia
- During preparations, Gangrel uses his help text description as a recruitable character (describing him as the "former king of Plegia"), rather than his description from Chapter 11.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Emmeryn |
-- |
Japanese |
聖王エメリナ |
Holy Queen Emerina |
Spanish |
Emmeryn |
-- |
French |
Emmeryn |
-- |
German |
Emmeryn |
-- |
Italian |
Emmeryn |
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← The Grimleal • | Emmeryn | • Renewal → |
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