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Class relative power: Difference between revisions
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'''Class relative power''', also called '''class strength''' or '''class power''', <!--(Japanese: {{hl|??|??}} ''??'')--> is a mechanic first appearing in {{FE2}} that influences the amount of [[experience]] points a unit receives. It is present in various ''Fire Emblem'' games. | '''Class relative power''', also called '''class strength''' or '''class power''', <!--(Japanese: {{hl|??|??}} ''??'')--> is a mechanic first appearing in {{FE2}} that influences the amount of [[experience]] points a unit receives. It is present in various ''Fire Emblem'' games. | ||
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In ''Gaiden'' and ''Shadows of Valentia'', stronger classes have lower relative power and weaker classes higher relative power, ranging from 1 to 10; as relative power is multiplied into experience gain, this serves to boost the experience gain of lower-tier classes in comparison to higher-tier promoted ones. The enemy's class relative power is not a factor in experience, but the base experience from the enemy's class is. | In ''Gaiden'' and ''Shadows of Valentia'', stronger classes have lower relative power and weaker classes higher relative power, ranging from 1 to 10; as relative power is multiplied into experience gain, this serves to boost the experience gain of lower-tier classes in comparison to higher-tier promoted ones. The enemy's class relative power is not a factor in experience, but the base experience from the enemy's class is. | ||
In ''Thracia 776'' | In ''Thracia 776'' and the GBA games, stronger classes have higher relative powers. There is a smaller range of relative power, only from 1 to 5. In the GBA games, class relative power is less distributed, with the vast majority of classes featuring 3 relative power and all classes with 5 relative power being late-game boss-exclusive. The range of class relative power is more limited compared to ''Gaiden'', but enemy class relative power is a factor in experience gain in these games, and the GBA games feature many direct class-based bonuses, such as a bonus for defeating [[Thief|Thieves]]. | ||
==Calculations== | ==Calculations== | ||
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The class relative power for each class in {{title|Gaiden}} and {{title|Shadows of Valentia}} is shown below. | The class relative power for each class in {{title|Gaiden}} and {{title|Shadows of Valentia}} is shown below. | ||
{| class="basic" style="width: 70%; padding: 3px; border-spacing: 4px; border-width: 2px; text-align: | {| class="basic" style="width: 70%; padding: 3px; border-spacing: 4px; border-width: 2px; text-align: unset; margin: 0.9em 0 0.8em" | ||
! style="background: none | ! style="background: none" colspan="2" | Class relative power in ''Gaiden'' | ||
|- | |- | ||
! style="border-top-left-radius: 15px; text-align: right; width: 5%" | 1 | ! style="border-top-left-radius: 15px; text-align: right; width: 5%" | 1 | ||
Line 34: | Line 33: | ||
|- | |- | ||
! style="text-align: right" | 6 | ! style="text-align: right" | 6 | ||
| [[Cavalier]] • [[Pegasus Knight]] • [[Mage]] <small>(female)</small> • [[Witch]] • [[Gargoyle]] • [[Deathgoyle | | [[Cavalier]] • [[Pegasus Knight]] • [[Mage]] <small>(female)</small> • [[Witch]] • [[Gargoyle]] • [[Deathgoyle]] | ||
|- | |- | ||
! style="text-align: right" | 7 | ! style="text-align: right" | 7 | ||
Line 46: | Line 45: | ||
|} | |} | ||
{| class="basic" style="width: 70%; padding: 3px; border-spacing: 4px; border-width: 2px; text-align: | {| class="basic" style="width: 70%; padding: 3px; border-spacing: 4px; border-width: 2px; text-align: unset; margin: 0.9em 0 0.8em" | ||
! style="background: none | ! style="background: none" colspan="2" | Class relative power in ''Shadows of Valentia'' | ||
|- | |- | ||
! style="border-top-left-radius: 15px; text-align: right; width: 5%" | 1 | ! style="border-top-left-radius: 15px; text-align: right; width: 5%" | 1 | ||
Line 65: | Line 64: | ||
|- | |- | ||
! style="text-align: right" | 6 | ! style="text-align: right" | 6 | ||
| [[Cavalier]] • [[Pegasus Knight]] • [[Mage]] <small>(female)</small> • [[Witch]] • [[Gargoyle | | [[Cavalier]] • [[Pegasus Knight]] • [[Mage]] <small>(female)</small> • [[Witch]] • [[Gargoyle]] | ||
|- | |- | ||
! style="text-align: right" | 7 | ! style="text-align: right" | 7 | ||
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Class relative power is used to calculate the unit's experience gain in battle. | Class relative power is used to calculate the unit's experience gain in battle. | ||
{| | {| class="calculation" | ||
! style="border-top-left-radius: 15px" | | |||
! style="border-top-left-radius: 15px | ! Formula | ||
! | ! style="border-top-right-radius: 15px" | Notes | ||
! style="border-top-right-radius: 15px | |- | ||
|- | | Killing an enemy | ||
! [Enemy's class EXP × [(enemy's Level + 9) / 10]) × class relative power × level factor / 100 | |||
! | | Minimum of 1; minimum of 0 against [[Duma]].<br>[Enemy's Class EXP × (Enemy's Level + 9) / 10)] has a maximum of 255. | ||
|- | |||
|- | | Player unit deals damage but does not kill the enemy | ||
! EXP for killing an enemy × damage done / (enemy's max HP × 2) | |||
! | | -- | ||
|- | |||
|- | | style="border-bottom-left-radius: 15px" | Player unit was deployed for the map | ||
| style="border-bottom-left-radius: 15px | ! Class relative power × level factor / 5 | ||
! | | style="border-bottom-right-radius: 15px" | -- | ||
| style="border-bottom-right-radius: 15px | |||
|} | |} | ||
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The class relative power for each class in ''Thracia 776'' is shown below. | The class relative power for each class in ''Thracia 776'' is shown below. | ||
{| class="basic" style="width: 70%; padding: 3px; border-spacing: 4px; border-width: 2px; text-align: | {| class="basic" style="width: 70%; padding: 3px; border-spacing: 4px; border-width: 2px; text-align: unset; margin-left: 0" | ||
! style="background: none | ! style="background: none" colspan="2" | Class relative power in ''Thracia 776'' | ||
|- | |- | ||
! style="border-top-left-radius: 15px; text-align: right; width: 5%" | 0 | ! style="border-top-left-radius: 15px; text-align: right; width: 5%" | 0 | ||
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|- | |- | ||
! style="text-align: right" | 3 | ! style="text-align: right" | 3 | ||
| [[Arch Knight]] • [[Armored Axe]] • [[Armored Lance]] • [[Armored Sword]] • [[Axe Knight]] • [[Ballista (class)|Ballista]] • [[Bard]] • [[Bow Armor]] • [[Brigand]] <small>(normal)</small> • [[Cavalier]] • [[Dark Mage]] • dismounted [[Bow Knight]] • dismounted [[Duke Knight]] • dismounted [[Free Knight]] • dismounted [[Great Knight]] • dismounted [[Knight Lord]] <small>(unused)</small> • dismounted [[Mage Knight]] <small>(female)</small> • dismounted [[Paladin]] <small>(male)</small> • dismounted [[Pegasus Knight]] • dismounted [[Ranger]] • dismounted [[Wyvern Rider]] • [[Dragon Rider]] • [[Fighter]] • [[Free Knight]] • [[Lance Knight]] • [[Loptr Mage]] • [[Lord]] • [[Mage]] • [[Mage Knight]] <small>(female)</small> • [[Myrmidon]] • [[Paladin]] <small>(female)</small> • [[Pegasus Rider]] • [[Poison Ballista (class)|Poison Ballista]] • [[Thief Fighter]] | | [[Arch Knight]] • [[Armored Axe]] • [[Armored Lance]] • [[Armored Sword]] • [[Axe Knight]] • [[Ballista (class)|Ballista]] • [[Bard (Jugdral)|Bard]] • [[Bow Armor]] • [[Brigand]] <small>(normal)</small> • [[Cavalier]] • [[Dark Mage]] • dismounted [[Bow Knight]] • dismounted [[Duke Knight]] • dismounted [[Free Knight]] • dismounted [[Great Knight]] • dismounted [[Knight Lord]] <small>(unused)</small> • dismounted [[Mage Knight]] <small>(female)</small> • dismounted [[Paladin]] <small>(male)</small> • dismounted [[Pegasus Knight]] • dismounted [[Ranger]] • dismounted [[Wyvern Rider]] • [[Dragon Rider]] • [[Fighter]] • [[Free Knight]] • [[Lance Knight]] • [[Loptr Mage]] • [[Lord]] • [[Mage]] • [[Mage Knight]] <small>(female)</small> • [[Myrmidon]] • [[Paladin]] <small>(female)</small> • [[Pegasus Rider]] • [[Poison Ballista (class)|Poison Ballista]] • [[Thief Fighter]] | ||
|- | |- | ||
! style="text-align: right" | 4 | ! style="text-align: right" | 4 | ||
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! style="border-bottom-left-radius: 15px; text-align: right" | 5 | ! style="border-bottom-left-radius: 15px; text-align: right" | 5 | ||
| style="border-bottom-right-radius: 15px" | [[Baron]] • [[Berserker]] • [[Dark Prince]] <small>(unused)</small> • [[Falcon Knight]] <small>(unused)</small> • [[Iron Ballista (class)|Iron Ballista]] • [[Master Knight]] <small>(unused)</small> • [[Sage]] • [[Swordmaster]] • [[Wyvern Lord]] <small>(unused)</small> | | style="border-bottom-right-radius: 15px" | [[Baron]] • [[Berserker]] • [[Dark Prince]] <small>(unused)</small> • [[Falcon Knight]] <small>(unused)</small> • [[Iron Ballista (class)|Iron Ballista]] • [[Master Knight]] <small>(unused)</small> • [[Sage]] • [[Swordmaster]] • [[Wyvern Lord]] <small>(unused)</small> | ||
|} | |||
Class relative power is used to determine experience from battle thus: | |||
{| class="calculation" | |||
! style="border-top-left-radius: 15px" | Action | |||
! Formula | |||
! style="border-top-right-radius: 15px" | Notes | |||
|- | |||
| Battle wherein enemy survives | |||
! (31 − Player's level) / Player's class relative power × [[Paragon]] factor × Paragon Mode factor × Berserk factor | |||
| Paragon factor is 2 if the unit has the [[Paragon]] skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is under the [[Status effects#Berserk|Berserk status]], 1 otherwise. | |||
|- | |||
|style="border-bottom-left-radius: 15px" | Killing the enemy | |||
!(max{0,[Enemy's class relative power × (Enemy's level + Enemy promotion bonus)] − [Player's class relative power] × (Player's level + Player promotion bonus)] + 20} + [(31 − Player's level) / Player's class relative power] + Boss bonus + Steal bonus) × [[Paragon]] factor × Paragon Mode factor × Berserk factor | |||
|style="border-bottom-right-radius: 15px" | Maximum 100. Promotion bonus is 20 if the unit is of an advanced class. Boss bonus is 40 if the enemy is a boss unit. Steal bonus is 20 if the enemy has the [[Steal]] skill. Paragon factor is 2 if the unit has the [[Paragon]] skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is under the [[Status effects#Berserk|Berserk status]], 1 otherwise. | |||
|} | |} | ||
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The class relative power for each class in the GBA games is shown below. | The class relative power for each class in the GBA games is shown below. | ||
{| class="basic" style="width: 70%; padding: 3px; border-spacing: 4px; border-width: 2px; text-align: | {| class="basic" style="width: 70%; padding: 3px; border-spacing: 4px; border-width: 2px; text-align: unset; margin-left: 0" | ||
! style="background: none | ! style="background: none" colspan="2" | Class relative power in the GBA games | ||
|- | |- | ||
! style="border-top-left-radius: 15px; text-align:right; width: 5%" | 1 | ! style="border-top-left-radius: 15px; text-align:right; width: 5%" | 1 | ||
| style="border-top-right-radius: 15px" | [[Bramimond]] • [[Child]] • [[Civilian]] • [[Journeyman]] <small>(1)</small> • [[Peer]] • [[Pontifex]] • [[Prince]] • [[Queen#Trivia|Princess]] • [[Pupil]] <small>(1)</small> • [[Queen]] • [[Recruit]] <small>(1)</small> • [[Transporter]] | | style="border-top-right-radius: 15px" | [[Bramimond]] • [[Child]] • [[Civilian]] • [[Entombed]] • [[Journeyman]] <small>(1)</small> • [[Peer]] • [[Pontifex]] • [[Prince]] • [[Queen#Trivia|Princess]] • [[Pupil]] <small>(1)</small> • [[Queen]] • [[Recruit]] <small>(1)</small> • [[Transporter]] | ||
|- | |- | ||
! style="text-align:right" | 2 | ! style="text-align:right" | 2 | ||
| [[Bard]] • [[Cleric]] • [[Dancer]] • [[Divine Dragon]] <small>(unused)</small> • [[Manakete]] <small>(female)</small> • [[Priest]] • [[Soldier]] • [[Troubadour]] • [[Thief]] | | [[Bard (Elibe)|Bard]] • [[Cleric]] • [[Dancer]] • [[Divine Dragon]] <small>(unused)</small> • [[Manakete]] <small>(female)</small> • [[Priest]] • [[Soldier]] • [[Troubadour]] • [[Thief]] | ||
|- | |- | ||
! style="text-align:right" | 3 | ! style="text-align:right" | 3 | ||
| [[Lord]] • [[Knight Lord]] • [[Blade Lord]] • [[Great Lord]] • [[Cavalier]] • [[Paladin]] • [[Great Knight]] • [[Pegasus Knight]] • [[Falcoknight]] • [[Wyvern Rider]] • [[Wyvern Lord]] • [[Wyvern Knight]] • [[Nomad]] • [[Nomad Trooper]] • [[Ranger]] • [[Mage Knight]] • [[Valkyrie]] • [[Myrmidon]] • [[Swordmaster]] • [[Mercenary]] • [[Hero]] • [[Knight]] • [[General]] • [[Fighter]] • [[Warrior]] • [[Pirate]] • [[Brigand]] • [[Berserker]] • [[Archer]] • [[Sniper]] • [[Mage]] • [[Sage]] • [[Monk]] • [[Bishop]] • [[Shaman]] • [[Druid]] • [[Summoner]] • [[Dark Druid]] • [[Necromancer]] • [[Rogue]] • [[Assassin]] • [[Manakete]] <small>(male)</small> • [[Magic Seal]] • [[Archsage]] • [[Journeyman]] <small>(2 and 3)</small> • [[Pupil]] <small>(2 and 3)</small> • [[Recruit]] <small>(2 and 3)</small> • [[Bonewalker]] • [[Wight]] • [[Gargoyle]] • [[Deathgoyle]] • [[Tarvos (class)|Tarvos]] • [[Maelduin]] • [[Cyclops]] • [[Fleet]] • [[Mogall]] • [[Arch Mogall]] • [[Gorgon | | [[Lord]] • [[Knight Lord]] • [[Blade Lord]] • [[Great Lord]] • [[Cavalier]] • [[Paladin]] • [[Great Knight]] • [[Pegasus Knight]] • [[Falcoknight]] • [[Wyvern Rider]] • [[Wyvern Lord]] • [[Wyvern Knight (The Sacred Stones)|Wyvern Knight]] • [[Nomad]] • [[Nomad Trooper]] • [[Ranger]] • [[Mage Knight]] • [[Valkyrie]] • [[Myrmidon]] • [[Swordmaster]] • [[Mercenary]] • [[Hero]] • [[Knight]] • [[General]] • [[Fighter]] • [[Warrior]] • [[Pirate]] • [[Brigand]] • [[Berserker]] • [[Archer]] • [[Sniper]] • [[Mage]] • [[Sage]] • [[Monk]] • [[Bishop]] • [[Shaman]] • [[Druid]] • [[Summoner]] • [[Dark Druid]] • [[Necromancer]] • [[Rogue]] • [[Assassin]] • [[Manakete]] <small>(male)</small> • [[Magic Seal]] • [[Archsage]] • [[Journeyman]] <small>(2 and 3)</small> • [[Pupil]] <small>(2 and 3)</small> • [[Recruit]] <small>(2 and 3)</small> • [[Bonewalker]] • [[Wight]] • [[Gargoyle]] • [[Deathgoyle]] • [[Tarvos (class)|Tarvos]] • [[Maelduin]] • [[Cyclops]] • [[Fleet]] • [[Mogall]] • [[Arch Mogall]] • [[Gorgon]] • [[Revenant]] • [[Mauthe Doog]] • [[Gwyllgi]] • [[Bael]] • [[Elder Bael]] • [[Draco Zombie]] | ||
|- | |- | ||
! style="text-align:right" | 4 | ! style="text-align:right" | 4 | ||
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In the GBA games, class relative power is used to determine experience from battle thus: | In the GBA games, class relative power is used to determine experience from battle thus: | ||
{| | {| class="calculation" | ||
! style="border-top-left-radius: 15px" | Action | |||
! style="border-top-left-radius: 15px | ! Formula | ||
! | ! style="border-top-right-radius: 15px" | Notes | ||
! style="border-top-right-radius: 15px | |- | ||
|- | | Doing damage | ||
! [31 + (enemy's level + enemy's promotion bonus) − (player unit's level + player unit's promotion bonus)] / player unit's class relative power | |||
! | | Minimum of 1.<br>Promotion bonus is 20 if the unit is promoted; 0 if not. | ||
|- | |||
|- | | style="border-bottom-left-radius: 15px" | Killing the enemy | ||
| style="border-bottom-left-radius: 15px | ! EXP for doing damage + Silencer mod × [(enemy's level × enemy's class relative power + enemy's promotion bonus) − (player unit's level × player unit's class relative power + player unit's promotion bonus) + 20 + boss bonus + Thief bonus + Entombed bonus] | ||
! | | style="border-bottom-right-radius: 15px" | Maximum of 100; minimum equal to experience from doing damage.<br>Silencer mod is 2 if the kill was due to an Assassin's Silencer; 1 if not<br>Promotion bonus is 40 for Valkyries, Bishops (only female Bishops in ''The Blazing Blade''), Rogues, and Assassins; 60 for all other promoted classes. Boss bonus is 40 if the enemy is a boss. Thief bonus is 20 if the enemy is a Thief, Rogue, or Assassin. Entombed bonus is 40 if the enemy is an Entombed. Each bonus is 0 otherwise. | ||
| style="border-bottom-right-radius: 15px | |||
|} | |} | ||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
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|eng-fan-name=Class relative power | |eng-fan-name=Class relative power | ||
|eng-mean= | |eng-mean= | ||
| | |jpn-name={{hover|??|??}} | ||
| | |jpn-mean= | ||
|span-name= | |span-name= | ||
|span-mean= | |span-mean= |
Latest revision as of 15:31, 22 March 2024
This article uses a conjectural title. It is unknown if an official title for the subject of this article exists, so it has been given an appropriate title by its editors. If you can find an official title for this subject, please move this article to the official title, and provide an appropriate source for that title. |
Class relative power, also called class strength or class power, is a mechanic first appearing in Fire Emblem Gaiden that influences the amount of experience points a unit receives. It is present in various Fire Emblem games.
Overview
This section has been marked as a stub. Please help improve the page by adding information.
Class relative power is, essentially, a hidden stat for a class that affects the experience a unit gains. Its purpose is to increase the experience gains of lower-level classes in comparison to higher-level ones.
In Gaiden and Shadows of Valentia, stronger classes have lower relative power and weaker classes higher relative power, ranging from 1 to 10; as relative power is multiplied into experience gain, this serves to boost the experience gain of lower-tier classes in comparison to higher-tier promoted ones. The enemy's class relative power is not a factor in experience, but the base experience from the enemy's class is.
In Thracia 776 and the GBA games, stronger classes have higher relative powers. There is a smaller range of relative power, only from 1 to 5. In the GBA games, class relative power is less distributed, with the vast majority of classes featuring 3 relative power and all classes with 5 relative power being late-game boss-exclusive. The range of class relative power is more limited compared to Gaiden, but enemy class relative power is a factor in experience gain in these games, and the GBA games feature many direct class-based bonuses, such as a bonus for defeating Thieves.
Calculations
Gaiden and Shadows of Valentia
The class relative power for each class in Gaiden and Shadows of Valentia is shown below.
Class relative power in Gaiden | |
---|---|
1 | Gold Knight • Baron • Bow Knight • Falcon Knight • Necrodragon • White Dragon • Fiend • Hades • Aurum |
2 | Dread Fighter • Sage • Cantor • Cerberus • Naberius |
3 | Paladin |
4 | Myrmidon • Sniper |
5 | Knight • Mage (male) • Priestess • Princess • Fighter • Hero • Arcanist • Revenant • Entombed • Fell God |
6 | Cavalier • Pegasus Knight • Mage (female) • Witch • Gargoyle • Deathgoyle |
7 | Mercenary • Archer • Saint • Bonewalker • Lich |
8 | Soldier |
10 | Villager • Brigand • Cleric • Mogall |
Class relative power in Shadows of Valentia | |
---|---|
1 | Gold Knight • Baron • Bow Knight • Falcon Knight • Priestess (normal version) • Necrodragon • White Dragon • Fiend • Guardian • Vestal • Fafnir • Dagon • Balor • Deimos • Fire Dragon • Fell Dragon • Skogul • Spartan • Oliphantier • Harrier • Enchantress • Tomb Lord • Mila's Servant • Duma's Apostle |
2 | Dread Fighter • Sage • Saint • Princess • Hero • Cantor • Lich • Deathgoyle • Titan • Garuda • Yasha • Guru • Exemplar • Rigain • Conqueror • Illusory Hero |
3 | Paladin • Mogall |
4 | Myrmidon • Sniper • Dracul |
5 | Knight • Mage (male) • Priestess (Celica version) • Fighter • Arcanist • Revenant • Entombed • Fell God |
6 | Cavalier • Pegasus Knight • Mage (female) • Witch • Gargoyle |
7 | Mercenary • Archer • Bonewalker |
8 | Soldier • Cleric |
10 | Villager • Boy • Girl • Brigand |
Class relative power is used to calculate the unit's experience gain in battle.
Formula | Notes | |
---|---|---|
Killing an enemy | [Enemy's class EXP × [(enemy's Level + 9) / 10]) × class relative power × level factor / 100 | Minimum of 1; minimum of 0 against Duma. [Enemy's Class EXP × (Enemy's Level + 9) / 10)] has a maximum of 255. |
Player unit deals damage but does not kill the enemy | EXP for killing an enemy × damage done / (enemy's max HP × 2) | -- |
Player unit was deployed for the map | Class relative power × level factor / 5 | -- |
The level factor is shown below.
Unit's level | Level factor |
---|---|
1 and 2 | 10 |
3 | 9 |
4 | 8 |
5 | 7 |
6 | 6 |
7 | 5 |
8 | 4 |
9 | 3 |
10 and over | 2 |
Thracia 776
The class relative power for each class in Thracia 776 is shown below.
Class relative power is used to determine experience from battle thus:
Action | Formula | Notes |
---|---|---|
Battle wherein enemy survives | (31 − Player's level) / Player's class relative power × Paragon factor × Paragon Mode factor × Berserk factor | Paragon factor is 2 if the unit has the Paragon skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is under the Berserk status, 1 otherwise. |
Killing the enemy | (max{0,[Enemy's class relative power × (Enemy's level + Enemy promotion bonus)] − [Player's class relative power] × (Player's level + Player promotion bonus)] + 20} + [(31 − Player's level) / Player's class relative power] + Boss bonus + Steal bonus) × Paragon factor × Paragon Mode factor × Berserk factor | Maximum 100. Promotion bonus is 20 if the unit is of an advanced class. Boss bonus is 40 if the enemy is a boss unit. Steal bonus is 20 if the enemy has the Steal skill. Paragon factor is 2 if the unit has the Paragon skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is under the Berserk status, 1 otherwise. |
GBA games
The class relative power for each class in the GBA games is shown below.
In the GBA games, class relative power is used to determine experience from battle thus:
Action | Formula | Notes |
---|---|---|
Doing damage | [31 + (enemy's level + enemy's promotion bonus) − (player unit's level + player unit's promotion bonus)] / player unit's class relative power | Minimum of 1. Promotion bonus is 20 if the unit is promoted; 0 if not. |
Killing the enemy | EXP for doing damage + Silencer mod × [(enemy's level × enemy's class relative power + enemy's promotion bonus) − (player unit's level × player unit's class relative power + player unit's promotion bonus) + 20 + boss bonus + Thief bonus + Entombed bonus] | Maximum of 100; minimum equal to experience from doing damage. Silencer mod is 2 if the kill was due to an Assassin's Silencer; 1 if not Promotion bonus is 40 for Valkyries, Bishops (only female Bishops in The Blazing Blade), Rogues, and Assassins; 60 for all other promoted classes. Boss bonus is 40 if the enemy is a boss. Thief bonus is 20 if the enemy is a Thief, Rogue, or Assassin. Entombed bonus is 40 if the enemy is an Entombed. Each bonus is 0 otherwise. |