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Everyone's Conditions: Difference between revisions

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'''Everyone's Conditions''' is a gameplay mechanic exclusive to {{FE12}}, accessed from the [[battle preparations]]. This mechanic takes advantage of the [[Nintendo DS]]'s built-in clock and uses it to reward random bonuses.
'''Everyone's Conditions''' (Japanese: {{hl|みんなの様子|Minna no yōsu}} ''Everyone's situation'') is a gameplay mechanic exclusive to {{FE12}}, accessed from the [[preparations]]. This mechanic takes advantage of the [[Nintendo DS]]'s built-in clock and uses it to reward random bonuses.
 
There are four types of bonuses Everyone's Conditions can provide:


==Types of bonuses==
==Types of bonuses==
{|width="60%" align=center cellpadding=3 cellspacing="4" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="basic" style="width: 40%; padding: 3px; border-spacing: 4px; border-width: 2px"
!style="border:none" colspan="2" |
! style="border-top-left-radius: 15px; width: 60%" | Bonus type
|-
! style="border-top-right-radius: 15px; width: 40%" | Odds
!style="{{roundtl}}; border:none; background-color:{{Color3}};" | Bonus type
!style="{{roundtr}}; border:none; background-color:{{Color3}};" | Odds
|-
|-
|style="border:none; background-color:{{Color3}};" | Temporary stat boost
| Temporary stat boost
|style="border:none; background-color:{{Color3}};" | 30%
| 30%
|-
|-
|style="border:none; background-color:{{Color3}};" | Experience points
| Experience points
|style="border:none; background-color:{{Color3}};" | 30%
| 30%
|-
|-
|style="border:none; background-color:{{Color3}};" | Random item
| Random item
|style="border:none; background-color:{{Color3}};" | 30%
| 30%
|-
|-
|style="border:none; background-color:{{Color3}};" | Support point
| style="border-bottom-left-radius: 15px" | Support point
|style="border:none; background-color:{{Color3}};" | 10%
| style="border-bottom-right-radius: 15px" | 10%
|}
|}


===Temporary stat boost===
===Temporary stat boost===
A character that gets this bonus will have a random two Bond items applied to them. This will give the character getting this bonus a +2 boost to each of the chosen stats going into the next chapter; for example, if the chosen items are [[Strength Bond]] and [[Defense Bond]], the character will gain +2 each to Strength and Defense. A boost will not be given if the unit has that stat capped; for example, if the chosen items are [[Magic Bond]] and [[Resistance Bond]] but the unit has already capped Resistance, that unit will only get +2 to Magic.
A character that gets this bonus will have a random two Bond items applied to them. This will give the character getting this bonus a +2 boost to each of the chosen stats going into the next chapter; for example, if the chosen items are [[Strength Bond]] and [[Defense Bond]], the character will gain +2 each to Strength and Defense. A boost will not be given if the unit has that stat capped; for example, if the chosen items are [[Magic Bond]] and [[Resistance Bond]] but the unit has already capped Resistance, that unit will only get +2 to Magic.


Should a character who had gotten this bonus get this bonus again before going into the chapter in question, the previous bonus will be replaced by the new one; for example, if a unit had previously gotten Strength and Defense boosts, but gets chosen for this bonus again before entering a chapter and the chosen items this time are [[Skill Bond]] and [[Luck Bond]], the previous Strength and Defense bonuses will disappear, and be replaced by +2 boosts in Skill and Luck instead.
Should a character who had gotten this bonus get this bonus again before going into the chapter in question, the previous bonus will be replaced by the new one; for example, if a unit had previously gotten Strength and Defense boosts, but gets chosen for this bonus again before entering a chapter and the chosen items this time are [[Skill Bond]] and [[Luck Bond]], the previous Strength and Defense bonuses will disappear, and be replaced by +2 boosts in Skill and Luck instead.


Stat boosts given by this bonus do not stack with other temporary stat boosts; for example, if one of the chosen items was a [[Luck Bond]], but the character chosen for it is holding the [[Libra (item)|Libra]], the character will not get an additional +2 to Luck.
Stat boosts given by this bonus do not stack with other temporary stat boosts; for example, if one of the chosen items was a [[Luck Bond]], but the character chosen for it is holding the [[Libra Shard]], the character will not get an additional +2 to Luck.


===Experience points===
===Experience points===
{{main|Experience}}
{{main|Experience}}
A character that gets this bonus will be given a random amount of experience points between 10 and 30. This bonus cannot be used to gain a [[level]]--should a unit be chosen for this bonus and be given enough points to otherwise level up, the bonus will instead be truncated to leave them at 99 experience within their current level. The bonus can also be wasted if the chosen character already has 99 experience points within a level, or is already at the maximum level for their class.
A character that gets this bonus will be given a random amount of experience points between 10 and 30. This bonus cannot be used to gain a [[level]]—should a unit be chosen for this bonus and be given enough points to otherwise level up, the bonus will instead be truncated to leave them at 99 experience within their current level. The bonus can also be wasted if the chosen character already has 99 experience points within a level, or is already at the maximum level for their class.


===Random item===
===Random item===
The real meat of Everyone's Conditions, a unit getting this bonus will be given a random item placed into their [[Supply convoy|convoy]]. Using a different set of percentage ratios, one of the following items will be randomly obtained when this bonus appears:
The real meat of Everyone's Conditions, a unit getting this bonus will be given a random item placed into their [[Supply convoy|convoy]]. Using a different set of percentage ratios, one of the following items will be randomly obtained when this bonus appears:
 
{{div col|14em}}
<div style="column-span: all; text-align: center; font-weight: bold">Items with a 3.48% chance to be found:</div>
*{{Item|12|Blunt Sword}}
*{{Item|12|Laundry Pole}}
*{{Item|12|Frying Pan}}
*{{Item|12|Toy Bow}}
*{{Item|12|Ember}}
*{{Item|12|Used Potion}}
*{{Item|12|Energy Drink}}
*{{Item|12|Elixir}}
*{{Item|12|Strength Tonic}}
*{{Item|12|Magic Tonic}}
*{{Item|12|Skill Tonic}}
*{{Item|12|Speed Tonic}}
*{{Item|12|Luck Tonic}}
*{{Item|12|Defense Tonic}}
*{{Item|12|Resistance Tonic}}
 
<div style="column-span: all; text-align: center; font-weight: bold; margin-top: 0.9em">Items with a 1.74% chance to be found:</div>
*{{Item|12|Bamboo Sword}}
*{{Item|12|Glass Sword}}
*{{Item|12|Pure Sword}}
*{{Item|12|Quick Sword}}
*{{Item|12|Flycatcher}}
*{{Item|12|Glass Lance}}
*{{Item|12|Quick Lance}}
*{{Item|12|Immortal Axe}}
*{{Item|12|Hit Axe}}
*{{Item|12|Glass Axe}}
*{{Item|12|Quick Axe}}
*{{Item|12|Cleave Bow}}
*{{Item|12|Glass Bow}}
*{{Item|12|Quick Bow}}
*{{Item|12|Sleet}}
*{{Item|12|Ordinary Staff}}
*{{Item|12|Glass Staff}}
*{{Item|12|Strength Staff}}
*{{Item|12|Speed Staff}}
*{{Item|12|Defense Staff}}


{|width="80%" align=center cellpadding=3 cellspacing="4" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
<div style="column-span: all; text-align: center; font-weight: bold; margin-top: 0.9em">Items with a 0.87% chance to be found:</div>
!style="border:none" colspan="6" | These items each have a 3.48% chance of being found
*{{Item|12|Luke's Sword}}
|-
*{{Item|12|Cecil's Sword}}
!colspan="2" style="{{roundtl}}; border:none; background-color:{{Color3}};" | Item
*{{Item|12|Ogma's Blade}}
!colspan="2" style="border:none; background-color:{{Color3}};" | Item
*{{Item|12|Roderick's Lance}}
!colspan="2" style="{{roundtr}}; border:none; background-color:{{Color3}};" | Item
*{{Item|12|Draug's Lance}}
|-
*{{Item|12|Camus's Pike}}
|style="border:none; background-color:{{Color3}};" | [[File:Is ds blunt sword.png]]
*{{Item|12|Bordcord Axe}}
|style="border:none; background-color:{{Color3}};" | [[Blunt Sword]]
*{{Item|12|Barst's Axe}}
|style="border:none; background-color:{{Color3}};" | [[File:Is ds laundry pole.png]]
*{{Item|12|Legion's Axe}}
|style="border:none; background-color:{{Color3}};" | [[Laundry Pole]]
*{{Item|12|Gordin's Bow}}
|style="border:none; background-color:{{Color3}};" | [[File:Is ds frying pan.png]]
*{{Item|12|Ryan's Bow}}
|style="border:none; background-color:{{Color3}};" | [[Frying Pan]]
*{{Item|12|Clarisse's Bow}}
|-
*{{Item|12|Merric's Tome}}
|style="border:none; background-color:{{Color3}};" | [[File:Is ds toy bow.png]]
*{{Item|12|Reese's Tome}}
|style="border:none; background-color:{{Color3}};" | [[Toy Bow]]
*{{Item|12|Wrys's Staff}}
|style="border:none; background-color:{{Color3}};" | [[File:Is ds ember.png]]
{{div col end}}
|style="border:none; background-color:{{Color3}};" | [[Ember]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds used potion.png]]
|style="border:none; background-color:{{Color3}};" | [[Used Potion]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is ds energy drink.png]]
|style="border:none; background-color:{{Color3}};" | [[Energy Drink]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds elixir.png]]
|style="border:none; background-color:{{Color3}};" | [[Elixir]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds strength tonic.png]]
|style="border:none; background-color:{{Color3}};" | [[Strength Tonic]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is ds magic tonic.png]]
|style="border:none; background-color:{{Color3}};" | [[Magic Tonic]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds skill tonic.png]]
|style="border:none; background-color:{{Color3}};" | [[Skill Tonic]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds speed tonic.png]]
|style="border:none; background-color:{{Color3}};" | [[Speed Tonic]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is ds luck tonic.png]]
|style="border:none; background-color:{{Color3}};" | [[Luck Tonic]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds defense tonic.png]]
|style="border:none; background-color:{{Color3}};" | [[Defense Tonic]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds resistance tonic.png]]
|style="border:none; background-color:{{Color3}};" | [[Resistance Tonic]]
|}
{|width="80%" align=center cellpadding=3 cellspacing="4" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="border:none" colspan="6" | These items each have a 1.74% chance of being found
|-
!colspan="2" style="{{roundtl}}; border:none; background-color:{{Color3}};" | Item
!colspan="2" style="border:none; background-color:{{Color3}};" | Item
!colspan="2" style="{{roundtr}}; border:none; background-color:{{Color3}};" | Item
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is ds bamboo sword.png]]
|style="border:none; background-color:{{Color3}};" | [[Bamboo Sword]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds glass sword.png]]
|style="border:none; background-color:{{Color3}};" | [[Glass Sword]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds pure sword.png]]
|style="border:none; background-color:{{Color3}};" | [[Pure Sword]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is ds quick sword.png]]
|style="border:none; background-color:{{Color3}};" | [[Quick Sword]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds flycatcher.png]]
|style="border:none; background-color:{{Color3}};" | [[Flycatcher]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds glass lance.png]]
|style="border:none; background-color:{{Color3}};" | [[Glass Lance]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is ds quick lance.png]]
|style="border:none; background-color:{{Color3}};" | [[Quick Lance]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds immortal axe.png]]
|style="border:none; background-color:{{Color3}};" | [[Immortal Axe]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds hit axe.png]]
|style="border:none; background-color:{{Color3}};" | [[Hit Axe]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is ds glass axe.png]]
|style="border:none; background-color:{{Color3}};" | [[Glass Axe]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds quick axe.png]]
|style="border:none; background-color:{{Color3}};" | [[Quick Axe]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds cleave bow.png]]
|style="border:none; background-color:{{Color3}};" | [[Cleave Bow]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is ds glass bow.png]]
|style="border:none; background-color:{{Color3}};" | [[Glass Bow]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds quick bow.png]]
|style="border:none; background-color:{{Color3}};" | [[Quick Bow]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds sleet.png]]
|style="border:none; background-color:{{Color3}};" | [[Sleet]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is ds healer.png]]
|style="border:none; background-color:{{Color3}};" | [[Healer (staff)|Healer]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds glass staff.png]]
|style="border:none; background-color:{{Color3}};" | [[Glass (staff)|Glass]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds might.png]]
|style="border:none; background-color:{{Color3}};" | [[Might (staff)|Might]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is ds speed staff.png]]
|style="border:none; background-color:{{Color3}};" | [[Speed (staff)|Speed]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds defense staff.png]]
|style="border:none; background-color:{{Color3}};" | [[Defense (staff)|Defense]]
|colspan="2" style="border:none; background-color:{{Color3}};" |
|}
{|width="80%" align=center cellpadding=3 cellspacing="4" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="border:none" colspan="6" | These items each have a 0.87% chance of being found
|-
!colspan="2" style="{{roundtl}}; border:none; background-color:{{Color3}};" | Item
!colspan="2" style="border:none; background-color:{{Color3}};" | Item
!colspan="2" style="{{roundtr}}; border:none; background-color:{{Color3}};" | Item
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is ds luke's sword.png]]
|style="border:none; background-color:{{Color3}};" | [[Luke's Sword]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds cecil's sword.png]]
|style="border:none; background-color:{{Color3}};" | [[Cecil's Sword]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds ogma's blade.png]]
|style="border:none; background-color:{{Color3}};" | [[Ogma's Blade]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is ds rody's lance.png]]
|style="border:none; background-color:{{Color3}};" | [[Rody's Lance]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds draug's lance.png]]
|style="border:none; background-color:{{Color3}};" | [[Draug's Lance]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds camus's pike.png]]
|style="border:none; background-color:{{Color3}};" | [[Camus's Lance]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is ds bordcord axe.png]]
|style="border:none; background-color:{{Color3}};" | [[Bordcord Axe]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds barst's axe.png]]
|style="border:none; background-color:{{Color3}};" | [[Barst's Axe]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds legion's axe.png]]
|style="border:none; background-color:{{Color3}};" | [[Legion's Axe]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is ds gordin's bow.png]]
|style="border:none; background-color:{{Color3}};" | [[Gordin's Bow]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds ryan's bow.png]]
|style="border:none; background-color:{{Color3}};" | [[Ryan's Bow]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds kleine's bow.png]]
|style="border:none; background-color:{{Color3}};" | [[Kleine's Bow]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is ds razor.png]]
|style="border:none; background-color:{{Color3}};" | [[Razor]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds hellfire.png]]
|style="border:none; background-color:{{Color3}};" | [[Hellfire]]
|style="border:none; background-color:{{Color3}};" | [[File:Is ds polish.png]]
|style="border:none; background-color:{{Color3}};" | [[Polish]]
|}


The tonics and glass weapons would later reappear in {{title|Awakening}}, while the tonics, Frying Pan, and Ember would later reappear in {{title|Fates}}. With the exception of the Elixir, a {{FES}} mainstay, all of the other Everyone's Conditions items are exclusive to ''New Mystery of the Emblem'' and have not appeared in any other game in the series.
The tonics and glass weapons would later reappear in {{title|Awakening}}, while the tonics, Frying Pan, and Ember would later reappear in {{title|Fates}}. With the exception of the Elixir, all of the other Everyone's Conditions items are exclusive to ''New Mystery of the Emblem'' and have not appeared in any other game in the series.


===Support point===
===Support point===
{{main|Support}}
{{main|Support}}
A unit that receives this bonus will gain 1 support point with the [[Avatar (New Mystery of the Emblem)|Avatar]]. This rarest of bonuses can be wasted if the unit receiving the bonus is already at maximum support with the Avatar, or if the unit receiving this bonus ''is'' the Avatar.
A unit that receives this bonus will gain 1 support point with [[Kris]]. This rarest of bonuses can be wasted if the unit receiving the bonus is already at maximum support with Kris, or if the unit receiving this bonus ''is'' them.


==Timing mechanics==
==Timing mechanics==
Next to the option for Everyone's Conditions in the battle preparations screen is a clock. One-quarter of the clock will fill up for every three hours that pass since the option was last used; this clock will be filled up once 12 hours have passed. The first time that Everyone's Conditions is available, the clock will be filled up, as the game gives the player 12 hours worth of bonus time to use when first using the function.
Next to the option for Everyone's Conditions in the battle preparations screen is a clock. One-quarter of the clock will fill up for every three hours that pass since the option was last used; this clock will be filled up once 12 hours have passed. The first time that Everyone's Conditions is available, the clock will be filled up, as the game gives the player 12 hours worth of bonus time to use when first using the function.


Every hour that passes since the last usage of Everyone's Conditions, up to 24, increases the odds of receiving a higher number of bonuses:
Every hour that passes since the last usage of Everyone's Conditions, up to 24, increases the odds of receiving a higher number of bonuses:
{|width="60%" align=center cellpadding=3 cellspacing="4" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="basic" style="width: 40%; padding: 3px; border-spacing: 4px; border-width: 2px"
!style="border:none" colspan="2" |  
! style="border-top-left-radius: 15px" | Hours passed{{h|*|Since last use of Everyone's Conditions}}
! style="border-top-right-radius: 15px" | Odds for available bonuses
|-
|-
!style="{{roundtl}}; border:none; background-color:{{Color3}};" | Hours passed{{hover|*|Since last use of Everyone's Conditions}}
| 0
!style="{{roundtr}}; border:none; background-color:{{Color3}};" | Odds for available bonuses
| No new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 0
| 1
|style="border:none; background-color:{{Color3}};" | No new bonuses
| 80% chance: No new bonuses<br>20% chance: 1 new bonus
|-
|-
|style="border:none; background-color:{{Color3}};" | 1
| 2
|style="border:none; background-color:{{Color3}};" | 80% chance: No new bonuses<br>20% chance: 1 new bonus
| 50% chance: No new bonuses<br>50% chance: 1 new bonus
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | 50% chance: No new bonuses<br>50% chance: 1 new bonus
| 10% chance: No new bonuses<br>80% chance: 1 new bonus<br>10% chance: 2 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 4
|style="border:none; background-color:{{Color3}};" | 10% chance:  No new bonuses<br>80% chance: 1 new bonus<br>10% chance: 2 new bonuses
| 80% chance: 1 new bonus<br>20% chance: 2 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 4
| 5
|style="border:none; background-color:{{Color3}};" | 80% chance: 1 new bonus<br>20% chance: 2 new bonuses
| 60% chance: 1 new bonus<br>40% chance: 2 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 5
| 6
|style="border:none; background-color:{{Color3}};" | 60% chance: 1 new bonus<br>40% chance: 2 new bonuses
| 40% chance: 1 new bonus<br>50% chance: 2 new bonuses<br>10% chance: 3 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 6
| 7
|style="border:none; background-color:{{Color3}};" | 40% chance: 1 new bonus<br>50% chance: 2 new bonuses<br>10% chance: 3 new bonuses
| 20% chance: 1 new bonus<br>70% chance: 2 new bonuses<br>10% chance: 3 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 7
| 8
|style="border:none; background-color:{{Color3}};" | 20% chance: 1 new bonus<br>70% chance:  2 new bonuses<br>10% chance: 3 new bonuses
| 80% chance: 2 new bonuses<br>20% chance: 3 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 8
| 9
|style="border:none; background-color:{{Color3}};" | 80% chance: 2 new bonuses<br>20% chance: 3 new bonuses
| 60% chance: 2 new bonuses<br>40% chance: 3 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 9
| 10
|style="border:none; background-color:{{Color3}};" | 60% chance: 2 new bonuses<br>40% chance: 3 new bonuses
| 40% chance: 2 new bonuses<br>60% chance: 3 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 10
| 11
|style="border:none; background-color:{{Color3}};" | 40% chance: 2 new bonuses<br>60% chance: 3 new bonuses
| 20% chance: 2 new bonuses<br>80% chance: 3 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 11
| 12
|style="border:none; background-color:{{Color3}};" | 20% chance: 2 new bonuses<br>80% chance: 3 new bonuses
| 10% chance: 2 new bonuses<br>80% chance: 3 new bonuses<br>10% chance: 4 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 12
| 13
|style="border:none; background-color:{{Color3}};" | 10% chance:  2 new bonuses<br>80% chance: 3 new bonuses<br>10% chance: 4 new bonuses
| 90% chance: 3 new bonuses<br>10% chance: 4 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 13
| 14
|style="border:none; background-color:{{Color3}};" | 90% chance: 3 new bonuses<br>10% chance: 4 new bonuses
| 70% chance: 3 new bonuses<br>30% chance: 4 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 14
| 15
|style="border:none; background-color:{{Color3}};" | 70% chance: 3 new bonuses<br>30% chance: 4 new bonuses
| 50% chance: 3 new bonuses<br>50% chance: 4 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 15
| 16
|style="border:none; background-color:{{Color3}};" | 50% chance: 3 new bonuses<br>50% chance: 4 new bonuses
| 40% chance: 3 new bonuses<br>60% chance: 4 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 16
| 17
|style="border:none; background-color:{{Color3}};" | 40% chance: 3 new bonuses<br>60% chance: 4 new bonuses
| 30% chance: 3 new bonuses<br>70% chance: 4 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 17
| 18
|style="border:none; background-color:{{Color3}};" | 30% chance: 3 new bonuses<br>70% chance: 4 new bonuses
| 20% chance: 3 new bonuses<br>80% chance: 4 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 18
| 19
|style="border:none; background-color:{{Color3}};" | 20% chance: 3 new bonuses<br>80% chance: 4 new bonuses
| 10% chance: 3 new bonuses<br>90% chance: 4 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 19
| 20
|style="border:none; background-color:{{Color3}};" | 10% chance: 3 new bonuses<br>90% chance: 4 new bonuses
| 90% chance: 4 new bonuses<br>10% chance: 5 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 20
| 21
|style="border:none; background-color:{{Color3}};" | 90% chance: 4 new bonuses<br>10% chance: 5 new bonuses
| 80% chance: 4 new bonuses<br>20% chance: 5 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 21
| 22
|style="border:none; background-color:{{Color3}};" | 80% chance: 4 new bonuses<br>20% chance: 5 new bonuses
| 70% chance: 4 new bonuses<br>30% chance: 5 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 22
| 23
|style="border:none; background-color:{{Color3}};" | 70% chance: 4 new bonuses<br>30% chance: 5 new bonuses
| 60% chance: 4 new bonuses<br>40% chance: 5 new bonuses
|-
|-
|style="border:none; background-color:{{Color3}};" | 23
| style="border-bottom-left-radius: 15px" | 24
|style="border:none; background-color:{{Color3}};" | 60% chance:  4 new bonuses<br>40% chance:  5 new bonuses
| style="border-bottom-right-radius: 15px" | 50% chance: 4 new bonuses<br>50% chance: 5 new bonuses
|-
|style="border:none; background-color:{{Color3}};" | 24
|style="border:none; background-color:{{Color3}};" | 50% chance: 4 new bonuses<br>50% chance: 5 new bonuses
|}
|}
No noticable effect on the timing for Everyone's Conditions, adverse or otherwise, has been observed by manually adjusting the settings on the DS's internal clock.
No noticeable effect on the timing for Everyone's Conditions, adverse or otherwise, has been observed by manually adjusting the settings on the DS's internal clock.
 
==Etymology and other languages==
{{Names
|eng-fan-name=How's Everyone
|eng-fan-mean=Used in the "Heroes of Shadow" [[fan translation]].
|jpn-name={{h|みんなの様子|Minna no yōsu}}
|jpn-mean=Everyone's situation
}}
 
{{refbar}}
{{refbar}}
==See also==
==See also==
* [[Base conversation]], a similar mechanic from the [[Tellius]] games
* [[Base conversation]], a similar mechanic from the [[Tellius]] games

Latest revision as of 01:05, 10 March 2024

Everyone's Conditions (Japanese: みんなの様子 Everyone's situation) is a gameplay mechanic exclusive to Fire Emblem: New Mystery of the Emblem, accessed from the preparations. This mechanic takes advantage of the Nintendo DS's built-in clock and uses it to reward random bonuses.

Types of bonuses

Bonus type Odds
Temporary stat boost 30%
Experience points 30%
Random item 30%
Support point 10%

Temporary stat boost

A character that gets this bonus will have a random two Bond items applied to them. This will give the character getting this bonus a +2 boost to each of the chosen stats going into the next chapter; for example, if the chosen items are Strength Bond and Defense Bond, the character will gain +2 each to Strength and Defense. A boost will not be given if the unit has that stat capped; for example, if the chosen items are Magic Bond and Resistance Bond but the unit has already capped Resistance, that unit will only get +2 to Magic.

Should a character who had gotten this bonus get this bonus again before going into the chapter in question, the previous bonus will be replaced by the new one; for example, if a unit had previously gotten Strength and Defense boosts, but gets chosen for this bonus again before entering a chapter and the chosen items this time are Skill Bond and Luck Bond, the previous Strength and Defense bonuses will disappear, and be replaced by +2 boosts in Skill and Luck instead.

Stat boosts given by this bonus do not stack with other temporary stat boosts; for example, if one of the chosen items was a Luck Bond, but the character chosen for it is holding the Libra Shard, the character will not get an additional +2 to Luck.

Experience points

Main article: Experience

A character that gets this bonus will be given a random amount of experience points between 10 and 30. This bonus cannot be used to gain a level—should a unit be chosen for this bonus and be given enough points to otherwise level up, the bonus will instead be truncated to leave them at 99 experience within their current level. The bonus can also be wasted if the chosen character already has 99 experience points within a level, or is already at the maximum level for their class.

Random item

The real meat of Everyone's Conditions, a unit getting this bonus will be given a random item placed into their convoy. Using a different set of percentage ratios, one of the following items will be randomly obtained when this bonus appears:

The tonics and glass weapons would later reappear in Awakening, while the tonics, Frying Pan, and Ember would later reappear in Fates. With the exception of the Elixir, all of the other Everyone's Conditions items are exclusive to New Mystery of the Emblem and have not appeared in any other game in the series.

Support point

Main article: Support

A unit that receives this bonus will gain 1 support point with Kris. This rarest of bonuses can be wasted if the unit receiving the bonus is already at maximum support with Kris, or if the unit receiving this bonus is them.

Timing mechanics

Next to the option for Everyone's Conditions in the battle preparations screen is a clock. One-quarter of the clock will fill up for every three hours that pass since the option was last used; this clock will be filled up once 12 hours have passed. The first time that Everyone's Conditions is available, the clock will be filled up, as the game gives the player 12 hours worth of bonus time to use when first using the function.

Every hour that passes since the last usage of Everyone's Conditions, up to 24, increases the odds of receiving a higher number of bonuses:

Hours passed* Odds for available bonuses
0 No new bonuses
1 80% chance: No new bonuses
20% chance: 1 new bonus
2 50% chance: No new bonuses
50% chance: 1 new bonus
3 10% chance: No new bonuses
80% chance: 1 new bonus
10% chance: 2 new bonuses
4 80% chance: 1 new bonus
20% chance: 2 new bonuses
5 60% chance: 1 new bonus
40% chance: 2 new bonuses
6 40% chance: 1 new bonus
50% chance: 2 new bonuses
10% chance: 3 new bonuses
7 20% chance: 1 new bonus
70% chance: 2 new bonuses
10% chance: 3 new bonuses
8 80% chance: 2 new bonuses
20% chance: 3 new bonuses
9 60% chance: 2 new bonuses
40% chance: 3 new bonuses
10 40% chance: 2 new bonuses
60% chance: 3 new bonuses
11 20% chance: 2 new bonuses
80% chance: 3 new bonuses
12 10% chance: 2 new bonuses
80% chance: 3 new bonuses
10% chance: 4 new bonuses
13 90% chance: 3 new bonuses
10% chance: 4 new bonuses
14 70% chance: 3 new bonuses
30% chance: 4 new bonuses
15 50% chance: 3 new bonuses
50% chance: 4 new bonuses
16 40% chance: 3 new bonuses
60% chance: 4 new bonuses
17 30% chance: 3 new bonuses
70% chance: 4 new bonuses
18 20% chance: 3 new bonuses
80% chance: 4 new bonuses
19 10% chance: 3 new bonuses
90% chance: 4 new bonuses
20 90% chance: 4 new bonuses
10% chance: 5 new bonuses
21 80% chance: 4 new bonuses
20% chance: 5 new bonuses
22 70% chance: 4 new bonuses
30% chance: 5 new bonuses
23 60% chance: 4 new bonuses
40% chance: 5 new bonuses
24 50% chance: 4 new bonuses
50% chance: 5 new bonuses

No noticeable effect on the timing for Everyone's Conditions, adverse or otherwise, has been observed by manually adjusting the settings on the DS's internal clock.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

How's Everyone

Used in the "Heroes of Shadow" fan translation.

Japanese

みんなの様子

Everyone's situation

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus