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==Plot== | ==Plot== | ||
{{main|The Dragonkin Realm/Script}} | {{main|The Dragonkin Realm/Script}} | ||
[[Marth]] and his companions finally reach and besiege [[Dolhr]]. As they storm the gates of Dolhr Keep, [[Medeus]] accepts their challenge. If the [[Falchion (Archanea)|Falchion]] was lost and [[Tiki]] was slain in battle, [[Gotoh]] telepathically contacts Marth and informs him that he lacks the strength to defeat Medeus. He sends Marth to an unseen dimension to gather strength in the hopes of tipping the scales in his favor. | |||
==Chapter data== | ==Chapter data== |
Revision as of 15:16, 2 May 2021
This page has been marked as a stub. Please help improve the page by adding information. |
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The Dragonkin Realm is the twenty-fourth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the nineteenth chapter of book 1 in Fire Emblem: Mystery of the Emblem.
Plot
- Main article:
The Dragonkin Realm/Script
Marth and his companions finally reach and besiege Dolhr. As they storm the gates of Dolhr Keep, Medeus accepts their challenge. If the Falchion was lost and Tiki was slain in battle, Gotoh telepathically contacts Marth and informs him that he lacks the strength to defeat Medeus. He sends Marth to an unseen dimension to gather strength in the hopes of tipping the scales in his favor.
Chapter data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
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Victory: Seize | Player | Enemy | ||||
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Defeat: Marth dies | 15 | 20+90 | ||||
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Character data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Item data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Shop data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Swords Lances Axes Bows Tomes Staves Items Secret
Name | Cost | |
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Iron Sword | 400 | |
Steel Sword | 875 | |
Silver Sword | 2000 | |
Killing Edge | 1500 | |
Levin Sword | 1600 | |
Wyrmslayer | 1200 | |
Armorslayer | 1000 | |
Rapier | 1120 |
- Note: Only one Rapier, three Wyrmslayers and three Dragonpikes each can be bought.
- x3 Maximum at the Secret shop
- The secret shop is located to the southwest, in the lone plain tile surrounded by mountains.
Enemy data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon Shadow Dragon (Hard-5)
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Reinforcements
Shadow Dragon & the Blade of Light
- Turns 8-35
- 3 Manaketes with Firestones from the southern forts
- Turns 11-35
Mystery of the Emblem
- Turn 10, continuing until one of each has appeared
- Note: All reinforcements are halted when Xemcel is defeated.
Shadow Dragon
- Turns 8, 11, 14, 17, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47 and 50
- 3 Manaketes; one from the southwestern fort, one from the northeastern fort, one from the far eastern fort
- 1 Pegasus Knight from the southeastern fort
- 1 Bishop from the left western fort
- 1 Hero from the right western fort
- All reinforcements are halted when Xemcel is defeated.
Boss data
- Main article:
Xemcel
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Welcome to Manaketeville, Archanea, population 110. The first thing to note is that the enemy Manaketes in this chapter break the playable Manakete stat caps for Skill and Speed; the Fire Dragons have 25-26 Skill and 22 Speed before Firestone bonuses (for a total of 29-30 Skill and 26 Speed), while the Mage Dragons (including Xemcel) have 25 or 28 Skill and 25 Speed before Magestone bonuses (for a total of 26 or 29 Skill and 26 Speed). You can quickly check their actual Speed by looking at their Avoid stat, which is always equal to their Speed since enemies in this game have 0 Luck. Tiki needs 10 Strength to one-shot every Manakete on the map save Xemcel, and 12 to put him out to pasture. In addition, Speed-capped Swordmasters, Horsemen, and Thieves can take a forged Wyrmslayer and double the enemy Manaketes.
In Shadow Dragon, if you finish the chapter without Tiki and the Falchion, you will head to Chapter 24x. You can also take advantage of an exploit to go to 24x even if you have Tiki and Falchion: to do so, place the Falchion in her inventory and get her killed. You will be sent to 24x and the Falchion will be placed in your convoy. Afterwards, you can use the Aum Staff to resurrect Tiki if you so desire.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Dragonkin Realm |
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Spanish |
Reino de dragones |
Kingdom of Dragons |
French |
Royaume draconique |
Draconic Kingdom |
German |
Drachenreich |
Dragon Realm |
Italian |
Il regno dei manakete |
The Kingdom of the Manakete |
Gallery
This page has been marked as a stub. Please help improve the page by adding information. |
CG image displayed during the intro for Shadow Dragon
References
← Dark Pontifex • | The Dragonkin Realm | • Chosen by Fate → • The Alterspire → |
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Fire Emblem: Mystery of the Emblem | ||||||||||||||||||||||||||||||||||||||
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Fire Emblem: Shadow Dragon | ||||||||||||||||||||
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